docs: document the LIBGL_DRI3_DISABLE environment variable
[mesa.git] / docs / envvars.html
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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Environment Variables</h1>
18
19 <p>
20 Normally, no environment variables need to be set. Most of the environment
21 variables used by Mesa/Gallium are for debugging purposes, but they can
22 sometimes be useful for debugging end-user issues.
23 </p>
24
25
26 <h2>LibGL environment variables</h2>
27
28 <ul>
29 <li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
30 If set to 'verbose' additional information will be printed.
31 <li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
32 <li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
33 <li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
34 <li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
35 <li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
36 calls per second.
37 <li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
38 </ul>
39
40
41
42 <h2>Core Mesa environment variables</h2>
43
44 <ul>
45 <li>MESA_NO_ASM - if set, disables all assembly language optimizations
46 <li>MESA_NO_MMX - if set, disables Intel MMX optimizations
47 <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
48 <li>MESA_NO_SSE - if set, disables Intel SSE optimizations
49 <li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
50 if the application generates a GL_INVALID_ENUM error, a corresponding error
51 message indicating where the error occurred, and possibly why, will be
52 printed to stderr.<br>
53 If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
54 generate exceptions.
55 <li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
56 etc., rather than stderr
57 <li>MESA_TEX_PROG - if set, implement conventional texture env modes with
58 fragment programs (intended for developers only)
59 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation
60 operations with vertex programs (intended for developers only).
61 Setting this variable automatically sets the MESA_TEX_PROG variable as well.
62 <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
63 A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
64 and disable the GL_EXT_bar extension.
65 <li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
66 by extension year.
67 If this variable is set to year X, only extensions defined on or before year
68 X will be reported.
69 This is to work-around a bug in some games where the extension string is
70 copied into a fixed-size buffer without truncating.
71 If the extension string is too long, the buffer overrun can cause the game
72 to crash.
73 This is a work-around for that.
74 <li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
75 glGetString(GL_VERSION) and possibly the GL API type.
76 <ul>
77 <li> The format should be MAJOR.MINOR[FC]
78 <li> FC is an optional suffix that indicates a forward compatible context.
79 This is only valid for versions &gt;= 3.0.
80 <li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
81 <li> GL versions = 3.0, see below
82 <li> GL versions &gt; 3.0 are set to a Core profile
83 <li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
84 <ul>
85 <li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
86 <li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
87 <li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
88 <li> 3.1 - select a Core profile with GL version 3.1
89 <li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
90 </ul>
91 <li> Mesa may not really implement all the features of the given version.
92 (for developers only)
93 </ul>
94 <li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
95 glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
96 "130". Mesa will not really implement all the features of the given language version
97 if it's higher than what's normally reported. (for developers only)
98 <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
99 </ul>
100
101
102 <h2>Mesa Xlib driver environment variables</h2>
103
104 <p>
105 The following are only applicable to the Mesa Xlib software driver.
106 See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
107 </p>
108 <ul>
109 <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
110 <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
111 <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
112 either "pixmap" or "ximage"
113 <li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
114 <li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
115 <li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
116 <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
117 <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
118 <li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
119 </ul>
120
121
122 <h2>i945/i965 driver environment variables (non-Gallium)</h2>
123
124 <ul>
125 <li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
126 This is useful for debugging hangs, etc.</li>
127 <li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
128 <ul>
129 <li>tex - emit messages about textures.</li>
130 <li>state - emit messages about state flag tracking</li>
131 <li>blit - emit messages about blit operations</li>
132 <li>miptree - emit messages about miptrees</li>
133 <li>perf - emit messages about performance issues</li>
134 <li>perfmon - emit messages about AMD_performance_monitor</li>
135 <li>bat - emit batch information</li>
136 <li>pix - emit messages about pixel operations</li>
137 <li>buf - emit messages about buffer objects</li>
138 <li>reg - emit messages about regions</li>
139 <li>fbo - emit messages about framebuffers</li>
140 <li>fs - dump shader assembly for fragment shaders</li>
141 <li>gs - dump shader assembly for geometry shaders</li>
142 <li>sync - emit messages about synchronization</li>
143 <li>prim - emit messages about drawing primitives</li>
144 <li>vert - emit messages about vertex assembly</li>
145 <li>dri - emit messages about the DRI interface</li>
146 <li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
147 <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
148 <li>urb - emit messages about URB setup</li>
149 <li>vs - dump shader assembly for vertex shaders</li>
150 <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
151 <li>aub - dump batches into an AUB trace for use with simulation tools</li>
152 <li>shader_time - record how much GPU time is spent in each shader</li>
153 <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
154 <li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
155 <li>nodualobj - suppress generation of dual-object geometry shader code</li>
156 </ul>
157 </ul>
158
159
160 <h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>
161
162 <ul>
163 <li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
164 </ul>
165
166
167 <h2>EGL environment variables</h2>
168
169 <p>
170 Mesa EGL supports different sets of environment variables. See the
171 <a href="egl.html">Mesa EGL</a> page for the details.
172 </p>
173
174
175 <h2>Gallium environment variables</h2>
176
177 <ul>
178 <li>GALLIUM_HUD - draws various information on the screen, like framerate,
179 cpu load, driver statistics, performance counters, etc.
180 Set GALLIUM_HUD=help and run e.g. glxgears for more info.
181 <li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
182 rather than stderr.
183 <li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
184 variables which are used, and their current values.
185 <li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
186 <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
187 print any errors to stderr.
188 <LI>DRAW_FSE - ???
189 <LI>DRAW_NO_FSE - ???
190 <li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
191 shaders, vertex fetch, etc.
192 <li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
193 Setting to "tgsi", for example, will print all the TGSI shaders.
194 See src/mesa/state_tracker/st_debug.c for other options.
195 </ul>
196
197 <h3>Softpipe driver environment variables</h3>
198 <ul>
199 <li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
200 to stderr
201 <li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
202 to stderr
203 <li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
204 <li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
205 vertex shading processing.
206 </ul>
207
208
209 <h3>LLVMpipe driver environment variables</h3>
210 <ul>
211 <li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
212 <li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
213 source code for details.
214 <li>LP_PERF - a comma-separated list of options to selectively no-op various
215 parts of the driver. See the source code for details.
216 <li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
217 Zero turns of threading completely. The default value is the number of CPU
218 cores present.
219 </ul>
220
221 <h3>VMware SVGA driver environment variables</h3>
222 <ul>
223 <li>SVGA_FORCE_SWTNL - force use of software vertex transformation
224 <li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
225 (will often result in incorrect rendering).
226 <li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
227 for details.
228 <li>See the driver code for other, lesser-used variables.
229 </ul>
230
231
232 <p>
233 Other Gallium drivers have their own environment variables. These may change
234 frequently so the source code should be consulted for details.
235 </p>
236
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