broadcom/vc5: Add XML for V3D 4.2.
[mesa.git] / docs / opengles.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2 <html lang="en">
3 <head>
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>OpenGL ES</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>OpenGL ES</h1>
18
19 <p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
20 OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
21 https://www.khronos.org/opengles/</a>.</p>
22
23 <p>OpenGL ES depends on a working EGL implementation. Please refer to
24 <a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
25
26 <h2>Build the Libraries</h2>
27 <ol>
28 <li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
29 <li>Build and install Mesa as usual.</li>
30 </ol>
31
32 Alternatively, if XCB-DRI2 is installed on the system, one can use
33 <code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
34
35 <ol>
36 <li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
37 <li>Build and install Mesa as usual.</li>
38 </ol>
39
40 <p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
41 EGL drivers for your hardware.</p>
42
43 <h2>Run the Demos</h2>
44
45 <p>There are some demos in <code>mesa/demos</code> repository.</p>
46
47 <h2>Developers</h2>
48
49 <h3>Dispatch Table</h3>
50
51 <p>OpenGL ES has an additional indirection when dispatching functions</p>
52
53 <pre>
54 Mesa: glFoo() --&gt; _mesa_Foo()
55 OpenGL ES: glFoo() --&gt; _es_Foo() --&gt; _mesa_Foo()
56 </pre>
57
58 <p>The indirection serves several purposes</p>
59
60 <ul>
61 <li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
62 <li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
63 <li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
64 </ul>
65
66 <p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
67
68 </div>
69 </body>
70 </html>