egl/x11_dri3: implement EGL_KHR_swap_buffers_with_damage
[mesa.git] / docs / relnotes / 10.0.4.rst
1 Mesa 10.0.4 Release Notes / (March 12, 2014)
2 ============================================
3
4 Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
5 release.
6
7 Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 3.3. OpenGL 3.3 is **only** available if requested at context creation
12 because compatibility contexts not supported.
13
14 MD5 checksums
15 -------------
16
17 ::
18
19 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz
20 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2
21 da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip
22
23 New features
24 ------------
25
26 None
27
28 Bug fixes
29 ---------
30
31 This list is likely incomplete.
32
33 - `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
34 Metro: Last Light rendering issues
35 - `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
36 Missing trees in flightgear 2.12.1 with mesa 10.0.1
37 - `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
38 Segfault in st_finalize_texture with Texture Buffer
39 - `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
40 main/shaderapi.c:407: detach_shader: Assertion
41 \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
42 0x8B30' failed.
43
44 Changes
45 -------
46
47 The full set of changes can be viewed by using the following git
48 command:
49
50 ::
51
52 git log mesa-10.0.3..mesa-10.0.4
53
54 Anuj Phogat (4):
55
56 - mesa: Generate correct error code in glDrawBuffers()
57 - mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
58 legal_get_tex_level_parameter_target()
59 - glsl: Fix condition to generate shader link error
60 - i965: Fix the region's pitch condition to use blitter
61
62 Brian Paul (8):
63
64 - r200: move driContextSetFlags(ctx) call after ctx var is initialized
65 - radeon: move driContextSetFlags(ctx) call after ctx var is
66 initialized
67 - gallium/auxiliary/indices: replace free() with FREE()
68 - draw: fix incorrect color of flat-shaded clipped lines
69 - st/mesa: avoid sw fallback for getting/decompressing textures
70 - mesa: update assertion in detach_shader() for geom shaders
71 - mesa: do depth/stencil format conversion in glGetTexImage
72 - softpipe: use 64-bit arithmetic in softpipe_resource_layout()
73
74 Carl Worth (4):
75
76 - docs: Add md5sums for 10.0.3 release
77 - main: Avoid double-free of shader Label
78 - get-pick-list: Update to only find patches nominated for the 10.0
79 branch
80 - Update version to 10.0.4
81
82 Chris Forbes (1):
83
84 - i965: Validate (and resolve) all the bound textures.
85
86 Christian König (1):
87
88 - radeon/uvd: fix feedback buffer handling v2
89
90 Daniel Kurtz (1):
91
92 - glsl: Add locking to builtin_builder singleton
93
94 Emil Velikov (3):
95
96 - dri/nouveau: Pass the API into \_mesa_initialize_context
97 - nv50: correctly calculate the number of vertical blocks during
98 transfer map
99 - dri/i9*5: correctly calculate the amount of system memory
100
101 Fredrik Höglund (3):
102
103 - mesa: Preserve the NewArrays state when copying a VAO
104 - glx: Fix the default values for GLXFBConfig attributes
105 - glx: Fix the GLXFBConfig attrib sort priorities
106
107 Hans (2):
108
109 - util: don't define isfinite(), isnan() for MSVC >= 1800
110 - mesa: don't define c99 math functions for MSVC >= 1800
111
112 Ian Romanick (6):
113
114 - meta: Release resources used by decompress_texture_image
115 - meta: Release resources used by \_mesa_meta_DrawPixels
116 - meta: Fallback to software for GetTexImage of compressed
117 GL_TEXTURE_CUBE_MAP_ARRAY
118 - meta: Consistenly use non-Apple VAO functions
119 - glcpp: Only warn for macro names containing \_\_
120 - glsl: Only warn for macro names containing \_\_
121
122 Ilia Mirkin (3):
123
124 - nv30: report 8 maximum inputs
125 - nouveau/video: make sure that firmware is present when checking caps
126 - nouveau: fix chipset checks for nv1a by using the oclass instead
127
128 Julien Cristau (1):
129
130 - glx/dri2: fix build failure on HURD
131
132 Kenneth Graunke (2):
133
134 - glsl: Don't lose precision qualifiers when encountering "centroid".
135 - i965: Create a hardware context before initializing state module.
136
137 Kusanagi Kouichi (1):
138
139 - targets/vdpau: Always use c++ to link
140
141 Marek Olšák (1):
142
143 - st/mesa: fix crash when a shader uses a TBO and it's not bound
144
145 Matt Turner (1):
146
147 - glsl: Initialize ubo_binding_mask flags to zero.
148
149 Paul Berry (2):
150
151 - glsl: Make condition_to_hir() callable from outside
152 ast_iteration_statement.
153 - glsl: Fix continue statements in do-while loops.
154
155 Tom Stellard (1):
156
157 - r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
158 GPUs
159
160 Topi Pohjolainen (1):
161
162 - i965/blorp: do not use unnecessary hw-blending support