1 Mesa 10.6.1 Release Notes / June 29, 2015
2 =========================================
4 Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0
7 Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 3.3. OpenGL 3.3 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
19 b4cccd4d0eabcc2bca00c3175d3ad88fdda57ffdb883a7998525b873a21fe607 mesa-10.6.1.tar.gz
20 6c80a2b647e57c85dc36e609d9aed17f878f0d8e0cf9ace86d14cf604101e1eb mesa-10.6.1.tar.xz
30 This list is likely incomplete.
32 - `Bug 90347 <https://bugs.freedesktop.org/show_bug.cgi?id=90347>`__ -
33 [NVE0+] Failure to insert texbar under some circumstances (causing
34 bad colors in Terasology)
41 - mesa: Handle integer formats in need_rgb_to_luminance_conversion()
42 - mesa: Use helper function need_rgb_to_luminance_conversion()
43 - mesa: Turn need_rgb_to_luminance_conversion() in to a global function
44 - meta: Abort meta path if ReadPixels need rgb to luminance conversion
48 - i965/gen9: Implement Push Constant Buffer workaround
52 - egl/x11: Set version of swrastLoader to 2
53 - egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
57 - docs: Add sha256sums for the 10.6.0 release
58 - configure: warn about shared_glapi & xlib-glx only when both are set
59 - configure: error out when building backend-less libEGL
60 - configure: error out when building libEGL without shared-glapi
61 - gbm: do not (over)link against libglapi.so
62 - Update version to 10.6.1
66 - gbm: dlopen libglapi so gbm_create_device works
70 - nvc0/ir: fix collection of first uses for texture barrier insertion
71 - nv50,nvc0: clamp uniform size to 64k
72 - nvc0/ir: can't have a join on a load with an indirect source
73 - glsl: handle conversions to double when comparing param matches
74 - glsl: add version checks to conditionals for builtin variable
76 - mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls
77 - glsl: binding point is a texture unit, which is a combined space
78 - nvc0: always put all tfb bufs into bufctx
79 - nv50,nvc0: make sure to pushbuf_refn before putting bo into