1 Mesa 11.0.4 Release Notes / October 24, 2015
2 ============================================
4 Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3
7 Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.1. OpenGL 4.1 is **only** available if requested at context creation
12 because compatibility contexts are not supported.
19 ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz
20 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz
30 This list is likely incomplete.
32 - `Bug 86281 <https://bugs.freedesktop.org/show_bug.cgi?id=86281>`__ -
33 brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08,
34 fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2,
35 partial_clear=partial_clear@entry=false)
36 - `Bug 86720 <https://bugs.freedesktop.org/show_bug.cgi?id=86720>`__ -
37 [radeon] Europa Universalis 4 freezing during game start (10.3.3+,
38 still broken on 11.0.2)
39 - `Bug 91788 <https://bugs.freedesktop.org/show_bug.cgi?id=91788>`__ -
40 [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced
42 - `Bug 92304 <https://bugs.freedesktop.org/show_bug.cgi?id=92304>`__ -
43 [cts] cts.shaders.negative conformance tests fail
48 Alejandro Piñeiro (2):
50 - i965/vec4: check writemask when bailing out at register coalesce
51 - i965/vec4: fill src_reg type using the constructor type parameter
55 - vbo: fix incorrect switch statement in init_mat_currval()
56 - mesa: fix incorrect opcode in save_BlendFunci()
60 - mesa: android: Fix the incorrect path of sse_minmax.c
61 - nv50/ir: use C++11 standard std::unordered_map if possible
62 - nv30: include the header of ffs prototype
66 - i965: Remove early release of DRI2 miptree
70 - mesa/uniforms: fix get_uniform for doubles (v2)
74 - docs: add sha256 checksums for 11.0.3
78 - i965: Don't tell the hardware about our UAV access.
79 - mesa: Expose function to calculate whether a shader image unit is
81 - mesa: Skip redundant texture completeness checking during image
83 - i965: Use \_mesa_is_image_unit_valid() instead of
84 gl_image_unit::_Valid.
85 - mesa: Get rid of texture-dependent image unit derived state.
89 - glsl: Allow built-in functions as constant expressions in OpenGL ES
91 - ff_fragment_shader: Use binding to set the sampler unit
92 - glsl/linker: Use constant_initializer instead of constant_value to
94 - glsl: Use constant_initializer instead of constant_value to determine
95 whether to keep an unused uniform
96 - glsl: Only set ir_variable::constant_value for const-decorated
98 - glsl: Restrict initializers for global variables to constant
100 - glsl: Add method to determine whether an expression contains the
102 - glsl: In later GLSL versions, sequence operator is cannot be a
107 - nouveau: make sure there's always room to emit a fence
111 - st/va: Used correct parameter to derive the value of the "h" variable
116 - configure.ac: ensure RM is set
118 Krzysztof Sobiecki (1):
120 - st/fbo: use pipe_surface_release instead of pipe_surface_reference
124 - st/omx/dec/h264: fix field picture type 0 poc disorder
128 - st/mesa: fix clip state dependencies
129 - radeonsi: fix a GS copy shader leak
130 - gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
134 - u_vbuf: fix vb slot assignment for translated buffers
138 - freedreno/a3xx: cache-flush is needed after MEM_WRITE
142 - mesa: add GL_UNSIGNED_INT_24_8 to \_mesa_pack_depth_span
143 - mesa: Set api prefix to version string when overriding version
144 - mesa: fix ARRAY_SIZE query for GetProgramResourceiv