1 Mesa 11.2.0 Release Notes / 4 April 2016
2 ========================================
4 Mesa 11.2.0 is a new development release. People who are concerned with
5 stability and reliability should stick with a previous release or wait
8 Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
9 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11 used. Some drivers don't support all the features required in OpenGL
12 4.1. OpenGL 4.1 is **only** available if requested at context creation
13 because compatibility contexts are not supported.
20 dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz
21 1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz
26 Note: some of the new features are only available with certain drivers.
28 - GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30
29 - GL_ARB_base_instance on freedreno/a4xx
30 - GL_ARB_compute_shader on i965
31 - GL_ARB_copy_image on r600
32 - GL_ARB_indirect_parameters on nvc0
33 - GL_ARB_query_buffer_object on nvc0
34 - GL_ARB_shader_atomic_counters on nvc0
35 - GL_ARB_shader_draw_parameters on i965, nvc0
36 - GL_ARB_shader_storage_buffer_object on nvc0
37 - GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)
38 - GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx
39 - GL_ARB_texture_buffer_range on freedreno/a4xx
40 - GL_ARB_texture_query_lod on freedreno/a4xx
41 - GL_ARB_texture_rgb10_a2ui on freedreno/a4xx
42 - GL_ARB_texture_view on freedreno/a4xx
43 - GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx
44 - GL_KHR_texture_compression_astc_ldr on freedreno/a4xx
45 - GL_AMD_performance_monitor on radeonsi (CIK+ only)
46 - GL_ATI_meminfo on r600, radeonsi
47 - GL_NVX_gpu_memory_info on r600, radeonsi
48 - New OSMesaCreateContextAttribs() function (for creating core profile
54 - `Bug 27512 <https://bugs.freedesktop.org/show_bug.cgi?id=27512>`__ -
55 Illegal instruction \_mesa_x86_64_transform_points4_general
56 - `Bug 75165 <https://bugs.freedesktop.org/show_bug.cgi?id=75165>`__ -
57 compute.c:464:49: error: function definition is not allowed here
58 - `Bug 79783 <https://bugs.freedesktop.org/show_bug.cgi?id=79783>`__ -
59 Distorted output in obs-studio where other vendors "work"
60 - `Bug 89330 <https://bugs.freedesktop.org/show_bug.cgi?id=89330>`__ -
61 piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression
62 - `Bug 89969 <https://bugs.freedesktop.org/show_bug.cgi?id=89969>`__ -
63 nouveau: add support for chunk decoding in order to support vaapi
65 - `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ -
66 Spilling failure of b96 merged value
67 - `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
68 World of Warcraft (on Wine) has UI corruption with nouveau
69 - `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
70 EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
71 - `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ -
72 configure does not test whether assembler supports sse4.1
73 - `Bug 91927 <https://bugs.freedesktop.org/show_bug.cgi?id=91927>`__ -
74 [SKL] [regression] piglit compressed textures tests fail with kernel
76 - `Bug 92193 <https://bugs.freedesktop.org/show_bug.cgi?id=92193>`__ -
78 ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture
80 - `Bug 92229 <https://bugs.freedesktop.org/show_bug.cgi?id=92229>`__ -
81 [APITRACE] SOMA have serious graphical errors
82 - `Bug 92233 <https://bugs.freedesktop.org/show_bug.cgi?id=92233>`__ -
83 Unigine Heaven 4.0 silhuette run
84 - `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ -
85 [BSW/BDW] ogles1conform Gets test fails
86 - `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ -
87 Segfault in pushbuf_kref when running the android emulator (qemu) on
89 - `Bug 92589 <https://bugs.freedesktop.org/show_bug.cgi?id=92589>`__ -
90 [BDW BSW SKL CTS] ES31-CTS.texture_gather.\* GPU_HANG
91 - `Bug 92595 <https://bugs.freedesktop.org/show_bug.cgi?id=92595>`__ -
92 [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the
93 ES31-CTS.shader_bitfield_operation.\* tests
94 - `Bug 92609 <https://bugs.freedesktop.org/show_bug.cgi?id=92609>`__ -
95 [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails
96 - `Bug 92687 <https://bugs.freedesktop.org/show_bug.cgi?id=92687>`__ -
97 Add support for ARB_internalformat_query2
98 - `Bug 92706 <https://bugs.freedesktop.org/show_bug.cgi?id=92706>`__ -
99 glBlitFramebuffer refuses to blit RGBA to RGB with MSAA
100 - `Bug 92709 <https://bugs.freedesktop.org/show_bug.cgi?id=92709>`__ -
101 "LLVM triggered Diagnostic Handler: unsupported call to function
102 ldexpf in main" when starting race in stuntrally
103 - `Bug 92743 <https://bugs.freedesktop.org/show_bug.cgi?id=92743>`__ -
104 Centroid shouldn't have to match between the FS and the VS
105 - `Bug 92759 <https://bugs.freedesktop.org/show_bug.cgi?id=92759>`__ -
106 [Regression, bisected] Visuals without alpha bits are not
108 - `Bug 92849 <https://bugs.freedesktop.org/show_bug.cgi?id=92849>`__ -
109 [IVB HSW BDW] piglit image load/store
110 load-from-cleared-image.shader_test fails
111 - `Bug 92909 <https://bugs.freedesktop.org/show_bug.cgi?id=92909>`__ -
112 Offset/alignment issue with layout std140 and vec3
113 - `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ -
114 Guild Wars 2 crash on nouveau DX11 cards
115 - `Bug 93048 <https://bugs.freedesktop.org/show_bug.cgi?id=93048>`__ -
116 [CTS regression] mesa af2723 breaks GL Conformance for debug
118 - `Bug 93063 <https://bugs.freedesktop.org/show_bug.cgi?id=93063>`__ -
119 drm_helper.h:227:1: error: static declaration of
120 ‘pipe_virgl_create_screen’ follows non-static declaration
121 - `Bug 93091 <https://bugs.freedesktop.org/show_bug.cgi?id=93091>`__ -
122 [opencl] segfault when running any opencl programs (like clinfo)
123 - `Bug 93092 <https://bugs.freedesktop.org/show_bug.cgi?id=93092>`__ -
124 lp_test_format regression
125 - `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ -
126 wrongly claim supporting GL_EXT_texture_rg
127 - `Bug 93180 <https://bugs.freedesktop.org/show_bug.cgi?id=93180>`__ -
128 [regression] arb_separate_shader_objects.active sampler conflict
130 - `Bug 93189 <https://bugs.freedesktop.org/show_bug.cgi?id=93189>`__ -
131 "./util/u_inlines.h", line 83: operands have incompatible types: void
133 - `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ -
134 [Regression bisected] Ogles1conform Automatic mipmap generation test
136 - `Bug 93235 <https://bugs.freedesktop.org/show_bug.cgi?id=93235>`__ -
137 [regression] dispatch sanity broken by GetPointerv
138 - `Bug 93257 <https://bugs.freedesktop.org/show_bug.cgi?id=93257>`__ -
139 [SKL, bisected] ASTC dEQP tests segfault
140 - `Bug 93264 <https://bugs.freedesktop.org/show_bug.cgi?id=93264>`__ -
141 Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph
143 - `Bug 93266 <https://bugs.freedesktop.org/show_bug.cgi?id=93266>`__ -
144 gl_arb_shading_language_420pack does not allow binding of image
146 - `Bug 93300 <https://bugs.freedesktop.org/show_bug.cgi?id=93300>`__ -
147 Two Worlds 2 renders water incorrectly
148 - `Bug 93312 <https://bugs.freedesktop.org/show_bug.cgi?id=93312>`__ -
149 [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding\* GPU_HANG
150 - `Bug 93320 <https://bugs.freedesktop.org/show_bug.cgi?id=93320>`__ -
151 [HSW,BDW,SKL][GLES 3.1 CTS]
152 ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail
153 - `Bug 93322 <https://bugs.freedesktop.org/show_bug.cgi?id=93322>`__ -
154 [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail
155 - `Bug 93323 <https://bugs.freedesktop.org/show_bug.cgi?id=93323>`__ -
156 [HSW,BDW,SKL][GLES 3.1
157 CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail
158 - `Bug 93325 <https://bugs.freedesktop.org/show_bug.cgi?id=93325>`__ -
159 [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-\* 2
161 - `Bug 93339 <https://bugs.freedesktop.org/show_bug.cgi?id=93339>`__ -
162 glLinkProgram() should fail when a varying is never written to in a
164 - `Bug 93348 <https://bugs.freedesktop.org/show_bug.cgi?id=93348>`__ -
165 [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.\* segfault
166 - `Bug 93358 <https://bugs.freedesktop.org/show_bug.cgi?id=93358>`__ -
167 [HSW] Unreal Elemental demo - assertion error in
168 copy_image_with_blitter
169 - `Bug 93387 <https://bugs.freedesktop.org/show_bug.cgi?id=93387>`__ -
170 inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
171 - `Bug 93388 <https://bugs.freedesktop.org/show_bug.cgi?id=93388>`__ -
172 [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break
174 - `Bug 93407 <https://bugs.freedesktop.org/show_bug.cgi?id=93407>`__ -
175 [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail
176 - `Bug 93410 <https://bugs.freedesktop.org/show_bug.cgi?id=93410>`__ -
178 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail
179 - `Bug 93418 <https://bugs.freedesktop.org/show_bug.cgi?id=93418>`__ -
180 Geometry Shaders output wrong vertices on Sandy Bridge
181 - `Bug 93426 <https://bugs.freedesktop.org/show_bug.cgi?id=93426>`__ -
182 [SKL,BDW,BSW,BXT] CTS regression:
183 es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s
184 - `Bug 93524 <https://bugs.freedesktop.org/show_bug.cgi?id=93524>`__ -
186 - `Bug 93526 <https://bugs.freedesktop.org/show_bug.cgi?id=93526>`__ -
187 GfxBench 4 tessellation demos misrender
188 - `Bug 93532 <https://bugs.freedesktop.org/show_bug.cgi?id=93532>`__ -
189 [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression,
191 - `Bug 93540 <https://bugs.freedesktop.org/show_bug.cgi?id=93540>`__ -
192 [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)
193 - `Bug 93560 <https://bugs.freedesktop.org/show_bug.cgi?id=93560>`__ -
194 opt_combine_constants failing fabsf(reg->f) == table.imm[i].val
196 - `Bug 93599 <https://bugs.freedesktop.org/show_bug.cgi?id=93599>`__ -
197 Strange green flashes with "Metro: Last Light Redux" + "Metro 2033
198 Redux" with Intel Mesa driver
199 - `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
200 Random lines being rendered when playing Dolphin (geometry shaders
201 related, w/ apitrace)
202 - `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
203 GL_ARB_separate_shader_objects is buggy (PCSX2)
204 - `Bug 93667 <https://bugs.freedesktop.org/show_bug.cgi?id=93667>`__ -
205 Crash in eglCreateImageKHR with huge texture size
206 - `Bug 93696 <https://bugs.freedesktop.org/show_bug.cgi?id=93696>`__ -
207 [HSW,BDW;SKL][GLES 3.1
208 CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-\*
210 - `Bug 93700 <https://bugs.freedesktop.org/show_bug.cgi?id=93700>`__ -
211 [SKL, regression] deqp-gles2.functional.texture.completeness
212 - `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
213 Meta mipmap generation can corrupt texture state
214 - `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
215 Segfault when compiling shader with a subroutine that takes a
217 - `Bug 93725 <https://bugs.freedesktop.org/show_bug.cgi?id=93725>`__ -
218 [HSW, regression, bisected] ES31-CTS.texture_gather.*depth\*
219 - `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
220 glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
222 - `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
223 A conditional discard in a fragment shader causes no depth writing at
225 - `Bug 93790 <https://bugs.freedesktop.org/show_bug.cgi?id=93790>`__ -
226 [HSW] Use after free with compute programs
227 - `Bug 93792 <https://bugs.freedesktop.org/show_bug.cgi?id=93792>`__ -
228 [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion
229 \`src_mt->format == dst_mt->format
230 - `Bug 93813 <https://bugs.freedesktop.org/show_bug.cgi?id=93813>`__ -
231 Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT
232 - `Bug 93840 <https://bugs.freedesktop.org/show_bug.cgi?id=93840>`__ -
233 [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled
234 - `Bug 93862 <https://bugs.freedesktop.org/show_bug.cgi?id=93862>`__ -
235 [Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2"
237 - `Bug 93878 <https://bugs.freedesktop.org/show_bug.cgi?id=93878>`__ -
238 [llvmpipe][softpipe] piglit
239 arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression
240 - `Bug 93957 <https://bugs.freedesktop.org/show_bug.cgi?id=93957>`__ -
241 [HSW] Mishandling of sample count when using an attachment-less
242 framebuffer (assertion error)
243 - `Bug 93961 <https://bugs.freedesktop.org/show_bug.cgi?id=93961>`__ -
244 virgl build failure after 2016-02-01 changes - no previous prototype
245 for 'virgl_drm_winsys_create'
246 - `Bug 93962 <https://bugs.freedesktop.org/show_bug.cgi?id=93962>`__ -
247 [HSW, regression, bisected, CTS]
248 ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts
249 - `Bug 93989 <https://bugs.freedesktop.org/show_bug.cgi?id=93989>`__ -
250 build: flex-2.5.39 seems to be failing for glsl_lexer.ll
251 - `Bug 94016 <https://bugs.freedesktop.org/show_bug.cgi?id=94016>`__ -
252 make check MesaExtensionsTest.AlphabeticallySorted regression
253 - `Bug 94019 <https://bugs.freedesktop.org/show_bug.cgi?id=94019>`__ -
254 [bisected] 3D acceleration broken with gallium/radeon: just get
255 num_tile_pipes from the winsys
256 - `Bug 94050 <https://bugs.freedesktop.org/show_bug.cgi?id=94050>`__ -
257 test_vec4_register_coalesce regression
258 - `Bug 94073 <https://bugs.freedesktop.org/show_bug.cgi?id=94073>`__ -
259 Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance
260 - `Bug 94081 <https://bugs.freedesktop.org/show_bug.cgi?id=94081>`__ -
261 [HSW] compute shader shared var + atomic op = fail
262 - `Bug 94088 <https://bugs.freedesktop.org/show_bug.cgi?id=94088>`__ -
263 [llvmpipe] SIGFPE pthread_barrier_destroy.c:40
264 - `Bug 94091 <https://bugs.freedesktop.org/show_bug.cgi?id=94091>`__ -
265 Tonga unreal elemental segfault since radeonsi: put image, fmask, and
266 sampler descriptors into one array
267 - `Bug 94100 <https://bugs.freedesktop.org/show_bug.cgi?id=94100>`__ -
268 [HSW] compute indirect dispatch with 0 work groups causes gpu hang
269 - `Bug 94134 <https://bugs.freedesktop.org/show_bug.cgi?id=94134>`__ -
271 piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion
272 - `Bug 94139 <https://bugs.freedesktop.org/show_bug.cgi?id=94139>`__ -
273 [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax
274 - `Bug 94150 <https://bugs.freedesktop.org/show_bug.cgi?id=94150>`__ -
275 UE4 Suntemple rendering errors
276 - `Bug 94186 <https://bugs.freedesktop.org/show_bug.cgi?id=94186>`__ -
277 Crash when launching glxinfo and World of Warcraft with RV790
278 - `Bug 94188 <https://bugs.freedesktop.org/show_bug.cgi?id=94188>`__ -
279 define (or undef) defined behaves stupidly
280 - `Bug 94193 <https://bugs.freedesktop.org/show_bug.cgi?id=94193>`__ -
281 [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is
282 enabled with pattern 0xffff
283 - `Bug 94199 <https://bugs.freedesktop.org/show_bug.cgi?id=94199>`__ -
285 - `Bug 94253 <https://bugs.freedesktop.org/show_bug.cgi?id=94253>`__ -
286 [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression
287 - `Bug 94254 <https://bugs.freedesktop.org/show_bug.cgi?id=94254>`__ -
288 [llvmpipe] [softpipe] piglit read-front regression
289 - `Bug 94257 <https://bugs.freedesktop.org/show_bug.cgi?id=94257>`__ -
290 [softpipe] piglit glx-copy-sub-buffer regression
291 - `Bug 94274 <https://bugs.freedesktop.org/show_bug.cgi?id=94274>`__ -
292 [swrast] piglit arb_occlusion_query2-render regression
293 - `Bug 94284 <https://bugs.freedesktop.org/show_bug.cgi?id=94284>`__ -
294 [radeonsi] outlast segfault on start
295 - `Bug 94388 <https://bugs.freedesktop.org/show_bug.cgi?id=94388>`__ -
296 r600_blit.c:281: r600_decompress_depth_textures: Assertion
297 \`tex->is_depth && !tex->is_flushing_texture' failed.
298 - `Bug 94412 <https://bugs.freedesktop.org/show_bug.cgi?id=94412>`__ -
300 - `Bug 94481 <https://bugs.freedesktop.org/show_bug.cgi?id=94481>`__ -
301 softpipe - access violation in img_filter_2d_nearest
302 - `Bug 94524 <https://bugs.freedesktop.org/show_bug.cgi?id=94524>`__ -
303 Wrong gl_TessLevelOuter interpretation for isolines
304 - `Bug 94595 <https://bugs.freedesktop.org/show_bug.cgi?id=94595>`__ -
305 [Mesa AMD&swrast] Texture views attached as framebuffers return their
306 viewed tecture's color encoding and render incorrectly
311 Microsoft Visual Studio 2013 or later is now required for building on
312 Windows. Previously, Visual Studio 2008 and later were supported.