1 Mesa 19.2.2 Release Notes / 2019-10-23
2 ======================================
4 Mesa 19.2.2 is a bug fix release which fixes bugs found since the 19.2.1
7 Mesa 19.2.2 implements the OpenGL 4.5 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.5. OpenGL 4.5 is **only** available if requested at context creation.
12 Compatibility contexts may report a lower version depending on each
15 Mesa 19.2.2 implements the Vulkan 1.1 API, but the version reported by
16 the apiVersion property of the VkPhysicalDeviceProperties struct depends
17 on the particular driver being used.
24 7e4f0e2678bfcf3b94f533078b514f37943378a4a8604e477c888ec8a2904394 mesa-19.2.2.tar.xz
34 - Vulkan version of "Middle-earth: Shadow of Mordor" has graphics
35 glitches on RADV driver (part 2)
36 - Vulkan version of "Middle-earth: Shadow of Mordor" has graphics
37 glitches on RADV driver
38 - [amdgpu][Navi][llvm] Minimap problem in Nier Automata
39 - Black ground in Dirt 4
40 - Superbibles examples crashing Mesa drivers (radeonsi) and causing gpu
42 - [CTS] dEQP-VK.graphicsfuzz.write-red-in-loop-nest crashes
43 - mesa and libglvnd install the same headers
44 - Regression: Doom (2016) crashes on Mesa 19.2 and above and Radeon 380
45 with Vulkan (worked on Mesa 19.1)
46 - Rocket League displays corruption when the game starts
53 - c99_compat.h: Don't try to use 'restrict' in C++ code
54 - util: Make Solaris implemention of p_atomic_add work with gcc
55 - util: Workaround lack of flock on Solaris
56 - util: Solaris has linux-style pthread_setname_np
57 - meson: recognize "sunos" as the system name for Solaris
58 - intel/common: include unistd.h for ioctl() prototype on Solaris
60 Alejandro Piñeiro (1):
62 - v3d: take into account prim_counts_offset
64 Bas Nieuwenhuizen (3):
66 - radv: Disallow sparse shared images.
67 - nir/dead_cf: Remove dead control flow after infinite loops.
68 - radv: Fix single stage constant flush with merged shaders.
72 - radeonsi: enable zerovram for Rocket League
76 - nir/sink: Rewrite loop handling logic
77 - nir/sink: Don't sink load_ubo to outside of its defining loop
81 - docs: Add SHA256 sum for 19.2.1
85 - GL: drop symbols mangling support
86 - meson: rename \`glvnd_missing_pc_files\` to \`not
87 glvnd_has_headers_and_pc_files\`
88 - meson: move a couple of include installs around
89 - meson: split headers one per line
90 - meson: split Mesa headers as a separate installation
91 - meson: skip installation of GLVND-provided headers
92 - util/u_atomic: fix return type of p_atomic_{inc,dec}_return() and
97 - nir/search: Fix possible NULL dereference in is_fsign
98 - intel/vec4: Don't try both sources as immediates for DPH
102 - iris: finish aux import on get_param
106 - iris: Properly unreference extra VBOs for draw parameters
107 - iris: Implement the Gen < 9 tessellation quads workaround
111 - egl/android: Remove our own reference to buffers.
113 Lionel Landwerlin (3):
115 - etnaviv: remove variable from global namespace
116 - anv: fix vkUpdateDescriptorSets with inline uniform blocks
117 - anv: fix memory leak on device destroy
121 - etnaviv: fix vertex buffer state emission for single stream GPUs
122 - rbug: fix transmitted texture sizes
123 - rbug: unwrap index buffer resource
125 Pierre-Eric Pelloux-Prayer (1):
127 - mesa: fix invalid target error handling for teximage
129 Roland Scheidegger (1):
131 - gallivm: Fix saturated signed psub/padd intrinsics on llvm 8
135 - drirc: enable vk_x11_override_min_image_count for DOOM
136 - radv: bump minTexelBufferOffsetAlignment to 4
137 - radv: fix DCC fast clear code for intensity formats
138 - Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"
139 - radv: fix DCC fast clear code for intensity formats (correctly)
140 - radv: fix updating bound fast ds clear values with different aspects
144 - glsl: fix crash compiling bindless samplers inside unnamed UBOs