Revert "docs/relnotes/19.3: fix vulkan version reported"
[mesa.git] / docs / relnotes / 19.3.2.html
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6 <title>Mesa Release Notes</title>
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9 <body>
10
11 <div class="header">
12 <h1>The Mesa 3D Graphics Library</h1>
13 </div>
14
15 <iframe src="../contents.html"></iframe>
16 <div class="content">
17
18 <h1>Mesa 19.3.2 Release Notes / 2020-01-09</h1>
19
20 <p>
21 Mesa 19.3.2 is a bug fix release which fixes bugs found since the 19.3.1 release.
22 </p>
23 <p>
24 Mesa 19.3.2 implements the OpenGL 4.6 API, but the version reported by
25 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
26 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
27 Some drivers don't support all the features required in OpenGL 4.6. OpenGL
28 4.6 is <strong>only</strong> available if requested at context creation.
29 Compatibility contexts may report a lower version depending on each driver.
30 </p>
31 <p>
32 Mesa 19.3.2 implements the Vulkan 1.1 API, but the version reported by
33 the apiVersion property of the VkPhysicalDeviceProperties struct
34 depends on the particular driver being used.
35 </p>
36
37 <h2>SHA256 checksum</h2>
38 <pre>
39 4e3aee324616352bbc7f58d47ab573e10f68cc7719fd045bd6d3abcdd97ee1c1 mesa-19.3.2.tar.xz
40 </pre>
41
42
43 <h2>New features</h2>
44
45 <ul>
46 <li>None</li>
47 </ul>
48
49 <h2>Bug fixes</h2>
50
51 <ul>
52 <li>Rise of the Tomb Raider benchmark crash on Dell XPS 7390 2-in-1 w/ Iris Plus Graphics (Ice Lake 8x8 GT2)</li>
53 <li>Raven Ridge (2400G): Resident Evil 2 crashes my machine</li>
54 <li>Rocket League ingame artifacts</li>
55 <li>[radv] SteamVR direct mode no longer works</li>
56 <li>[RADV] [Navi] LOD artifacting in Halo - The Master Chief Collection (Halo Reach)</li>
57 <li>[ANV] unused create parameters not properly ignored</li>
58 <li>Blocky corruption in The Surge 2</li>
59 <li>radeonsi: Floating point exception on R9 270 gpu for a set of traces</li>
60 <li>[CTS] dEQP-VK.api.image_clearing.core.clear_color_image.2d.linear.single_layer.r32g32b32_* fail on GFX6-GFX8</li>
61 <li>Vulkan: Please consider adding another sample count to sampledImageIntegerSampleCounts</li>
62 <li>Navi10: Bitrate based encoding with VAAPI/RadeonSI unusable</li>
63 <li>[GFX10] Glitch rendering Custom Avatars in Beat Saber</li>
64 <li>intel/fs: Check for 16-bit immediates in fs_visitor::lower_mul_dword_inst is too strict</li>
65 </ul>
66
67 <h2>Changes</h2>
68
69 <ul>
70 <p>Andrii Simiklit (3):</p>
71 <li> glsl: fix an incorrect max_array_access after optimization of ssbo/ubo</li>
72 <li> glsl: fix a binding points assignment for ssbo/ubo arrays</li>
73 <li> glsl/nir: do not change an element index to have correct block name</li>
74 <p></p>
75 <p>Bas Nieuwenhuizen (7):</p>
76 <li> radv: Limit workgroup size to 1024.</li>
77 <li> radv: Expose all sample counts for integer formats as well.</li>
78 <li> amd/common: Handle alignment of 96-bit formats.</li>
79 <li> nir: Add clone/hash/serialize support for non-uniform tex instructions.</li>
80 <li> spirv: Fix glsl type assert in spir2nir.</li>
81 <li> radv: Only use the gfx mipmap level offset/pitch for linear textures.</li>
82 <li> radv: Emit a BATCH_BREAK when changing pixel shaders or CB_TARGET_MASK.</li>
83 <p></p>
84 <p>Caio Marcelo de Oliveira Filho (4):</p>
85 <li> intel/fs: Lower 64-bit MOVs after lower_load_payload()</li>
86 <li> intel/fs: Fix lowering of dword multiplication by 16-bit constant</li>
87 <li> intel/vec4: Fix lowering of multiplication by 16-bit constant</li>
88 <li> anv: Ignore some CreateInfo structs when rasterization is disabled</li>
89 <p></p>
90 <p>Christian Gmeiner (1):</p>
91 <li> etnaviv: update resource status after flushing</li>
92 <p></p>
93 <p>Dylan Baker (2):</p>
94 <li> dcos: add releanse notes for 19.3.1</li>
95 <li> cherry-ignore: update for 19.3.2</li>
96 <p></p>
97 <p>Eric Engestrom (4):</p>
98 <li> util/format: remove left-over util_format_description_table declaration</li>
99 <li> amd: fix empty-body issues</li>
100 <li> nine: fix empty-body-issues</li>
101 <li> mesa: avoid returning a value in a void function</li>
102 <p></p>
103 <p>Gert Wollny (1):</p>
104 <li> r600: Fix maximum line width</li>
105 <p></p>
106 <p>Jason Ekstrand (2):</p>
107 <li> anv: Properly advertise sampledImageIntegerSampleCounts</li>
108 <li> intel/nir: Add a memory barrier before barrier()</li>
109 <p></p>
110 <p>Lionel Landwerlin (2):</p>
111 <li> loader: fix close on uninitialized file descriptor value</li>
112 <li> anv: don&#x27;t close invalid syncfd semaphore</li>
113 <p></p>
114 <p>Marek Olšák (2):</p>
115 <li> winsys/radeon: initialize pte_fragment_size</li>
116 <li> radeonsi: disable SDMA on gfx8 to fix corruption on RX 580</li>
117 <p></p>
118 <p>Pierre-Eric Pelloux-Prayer (2):</p>
119 <li> radeon/vcn2: enable rate control for hevc encoding</li>
120 <li> radeonsi: check ctx-&gt;sdma_cs before using it</li>
121 <p></p>
122 <p>Samuel Pitoiset (2):</p>
123 <li> radv/gfx10: fix the out-of-bounds check for vertex descriptors</li>
124 <li> radv: return the correct pitch for linear mipmaps on GFX10</li>
125 <p></p>
126 <p>Timur Kristóf (1):</p>
127 <li> aco: Fix uniform i2i64.</li>
128 <p></p>
129 <p>Yevhenii Kolesnikov (2):</p>
130 <li> meta: Cleanup function for DrawTex</li>
131 <li> main: allow external textures for BindImageTexture</li>
132 <p></p>
133 <p></p>
134 </ul>
135
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