1 Mesa 20.1.1 Release Notes / 2020-06-10
2 ======================================
4 Mesa 20.1.1 is a bug fix release which fixes bugs found since the 20.1.0
7 Mesa 20.1.1 implements the OpenGL 4.6 API, but the version reported by
8 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10 used. Some drivers don't support all the features required in OpenGL
11 4.6. OpenGL 4.6 is **only** available if requested at context creation.
12 Compatibility contexts may report a lower version depending on each
15 Mesa 20.1.1 implements the Vulkan 1.2 API, but the version reported by
16 the apiVersion property of the VkPhysicalDeviceProperties struct depends
17 on the particular driver being used.
24 3ea6e46ea7881c656f7b4724639eaa4672d4e0e0b70869651e8f955ebae3d476 mesa-20.1.1.tar.xz
34 - i965: Rendering problems replaying a trace of "Refunct" after
35 mesa-20.1.0-rc1 release [bisected]
36 - gallium/winsys/radeon/drm fails assertion on 32bit
37 - NIR validation failed after glsl to nir, before function inline,
38 wrong {src,dst}->type ?
39 - Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader
40 compilation time in NIR
41 - Mesa-git build fails on Fedora Rawhide
42 - Doom Eternal 1.1 performs very poorly on RADV
43 - iris/i965: possible regression in 20.0.5 due to changes in buffer
44 manager sharing across screens (firefox/mozilla#1634213)
45 - iris/i965: possible regression in 20.0.5 due to changes in buffer
46 manager sharing across screens (firefox/mozilla#1634213)
47 - Incorrect \_NetBSD_\_ macro inside execmem.c
48 - Possible invalid sizeof in device.c
49 - GLSL compiler assertion is_float() failed in glsl/ir_validate.cpp,
50 visit_leave on specific WebGL shader
51 - [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title
52 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
54 - [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title
55 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
57 - mesa trunk master vulkan overlay-layer meson.build warning empty
58 configuration_data() object
63 Alyssa Rosenzweig (1):
65 - pan/bi: Fix emit_if successor assignment
69 - glsl: fix crash on glsl macro redefinition
73 - llvmpipe: do not enable tessellation shader without llvm coroutines
78 - radv: Always expose non-visible local memory type on dedicated GPUs
82 - glsl: Don't replace lrp pattern with lrp if arguments are not floats
83 - glsl: inline functions with unsupported return type before converting
85 - i965: Work around incorrect usage of glDrawRangeElements in UE4
89 - llvmpipe: move coroutines out of noopt case
93 - vulkan-overlay/meson: use install_data instead of configure_file
97 - docs/relnotes add sha256 sums to 20.1.0
98 - docs: drop new_features.txt
99 - .pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5
100 - glapi: remove deprecated .getchildren() that has been replace with an
102 - intel: fix gen_sort_tags.py
106 - zink: Use store_dest_raw instead of storing an uint
107 - nir: reuse existing psiz-variable
111 - nir: lower_tex: Don't normalize coordinates for TXF with RECT
115 - nouveau: allow invalidating coherent/persistent buffer backings
119 - intel/vec4: Stomp the return type of RESINFO to UINT32
120 - intel/fs: Fix unused texture coordinate zeroing on Gen4-5
124 - freedreno/a6xx: use nonbinning VS when GS is used
126 Lionel Landwerlin (4):
128 - iris: fix BO destruction in error path
129 - i965: don't forget to set screen on duped image
130 - i965: fix export of GEM handles
131 - iris: fix export of GEM handles
135 - radeonsi: add a hack to disable TRUNC_COORD for shadow samplers
139 - util: Initialize pipe_shader_state for passthrough and transform
144 - vc4_bufmgr: fix time_t printf
145 - pan_bo.h: add time.h include for time_t
146 - v3d_bufmgr: fix time_t printf
148 Pierre-Eric Pelloux-Prayer (3):
150 - winsys/radeon: do not cast bo->va as void\*
151 - ac/surface: set SCANOUT if surf->is_displayable
152 - ac/surface: fix epitch when modifying surf_pitch
156 - aco: fix interaction with 3f branch workaround and p_constaddr
157 - aco: consider SDWA during value numbering
158 - aco: check instruction format before waiting for a previous SMEM
160 - aco: preserve more fields when combining additions into SMEM
164 - freedreno/computerator: fix missing dependency on generated header
168 - spirv,radv,anv: implement no-op VK_GOOGLE_user_type
169 - aco: fix register allocation for subdword instructions on GFX10
170 - radv: enable zero VRAM for Doom Eternal
171 - radv: enable zero VRAM for all VKD3D (DX12->VK) games
172 - nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
174 Satyeshwar Singh (1):
176 - intel/dev: Don't consider all TGL SKUs as GT1 only
180 - radv: fix regression with builtin cache
181 - glsl: fix potential slow compile times for GLSLOptimizeConservatively
185 - pan/bi: Initialize struct fma_op_info member extended.
186 - zink: Check fopen result.
187 - etnaviv: Fix memory leak on error path.
188 - r300g: Remove extra printf format specifiers.
189 - vdpau: Fix wrong calloc sizeof argument.
190 - mesa: Fix NetBSD compiler macro.
191 - intel/genxml: Migrate from deprecated xml.etree.ElementTree
193 - Switch from cElementTree to ElementTree.