egl/x11_dri3: implement EGL_KHR_swap_buffers_with_damage
[mesa.git] / docs / relnotes / 6.3
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2 Mesa 6.3 release notes
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4 July 20, 2005
5
6 PLEASE READ!!!!
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8
9
10 Introduction
11 ------------
12
13 Mesa uses an even/odd version number scheme like the Linux kernel.
14 Odd numbered versions (such as 6.3) designate new developmental releases.
15 Even numbered versions (such as 6.2) designate stable releases.
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17
18
19 New Features
20 ------------
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22 GL_ARB_draw_buffers - allows a fragment program to write to a number of
23 separate color buffers, instead of just one.
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25 GL_OES_read_format - allows one to query the fastest glReadPixels format
26 and datatype.
27
28 GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
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30 GL_EXT_framebuffer_object - allows render-to-texture and provides a
31 window-system indepedent Pbuffer facility.
32 The Mesa CVS tree contains a couple tests of this extension.
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34 DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
35 for details.
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37
38
39 Vertex/Fragment Program PRINT Instruction
40 -----------------------------------------
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42 The GL_NV_vertex_program and GL_NV_fragment_program languages have been
43 extended with a PRINT instruction.
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45
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47 glDeleteTextures(), glDeletePrograms() and glDeleteBuffers() Changed
48 --------------------------------------------------------------------
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50 To match the behaviour of other OpenGL implementations, glDeleteTextures,
51 glDeletePrograms and glDeleteBuffers have been modified so that:
52
53 * The named texture/program/buffer ID is immediately freed for re-use.
54
55 * The actual texture object, program or buffers isn't really deleted until
56 it is no longer bound in any rendering context (the reference count
57 is zero).
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59 Previously, the texture/program/buffer ID wasn't freed until the object
60 was really deleted.
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62 Note that textures, programs and buffers can be shared by several rendering
63 contexts so they can't be deleted until they're unbound in _all_ contexts.
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67 GL_EXT_framebuffer_object changes
68 ---------------------------------
69
70 Implementing this extension involved changing a lot of code (for the better).
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72 The gl_framebuffer object now a collection of gl_renderbuffer objects.
73 Renderbuffers may store colors, stencil indices, or depth values. The
74 gl_framebuffer and gl_renderbuffer types are object-oriented in design.
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76 All the old RGB, color index, stencil and depth-related span functions for
77 reading/writing pixels from/to buffers has changed. Now, all pixels are
78 read/written through a set of common renderbuffer functions (methods).
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80 Most device drivers have been updated for these changes, but some haven't.
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82
83
84 To Do (someday) items
85 ---------------------
86 Switch to freeglut
87 Increase MAX_DRAWBUFFERS
88 driver hooks for BeginQuery/EndQuery
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92 Miscellaneous
93 -------------
94
95 The main/get.c file is now generated with a Python script (get_gen.py).
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99 Driver Status
100 ---------------------- ---------------------
101 XMesa (Xlib) implements OpenGL 1.5
102 OSMesa (off-screen) implements OpenGL 1.5
103 Glide (3dfx Voodoo1/2) implements OpenGL 1.3
104 SVGA implements OpenGL 1.3
105 Wind River UGL implements OpenGL 1.3
106 Windows/Win32 implements OpenGL 1.5
107 DJGPP implements OpenGL 1.5
108 GGI implements OpenGL 1.3
109 BeOS implements OpenGL 1.5
110 Allegro needs updating
111 D3D needs updating
112
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