broadcom/vc5: Add XML for V3D 4.2.
[mesa.git] / docs / sourcetree.html
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5 <title>Mesa Source Tree</title>
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa source code tree overview</h1>
18
19 <p>
20 This is a brief summary of Mesa's directory tree and what's contained in
21 each directory.
22 </p>
23
24
25 <ul>
26 <li><b>docs</b> - Documentation
27 <li><b>include</b> - Public OpenGL header files
28 <li><b>src</b>
29 <ul>
30 <li><b>compiler</b> - Common utility sources for different compilers.
31 <ul>
32 <li><b>glsl</b> - the GLSL IR and compiler
33 <li><b>nir</b> - the NIR IR and compiler
34 <li><b>spirv</b> - the SPIR-V compiler
35 </ul>
36 <li><b>egl</b> - EGL library sources
37 <ul>
38 <li><b>drivers</b> - EGL drivers
39 <li><b>main</b> - main EGL library implementation. This is where all
40 the EGL API functions are implemented, like eglCreateContext().
41 </ul>
42 <li><b>mapi</b> - Mesa APIs
43 <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
44 GL entrypoints like glClear, glBegin, etc. are generated, as well as
45 the GL dispatch table. All GL function calls jump through the
46 dispatch table to functions found in main/.
47 <li><b>mesa</b> - Main Mesa sources
48 <ul>
49 <li><b>main</b> - The core Mesa code (mainly state management)
50 <li><b>drivers</b> - Mesa drivers (not used with Gallium)
51 <ul>
52 <li><b>common</b> - code which may be shared by all drivers
53 <li><b>dri</b> - Direct Rendering Infrastructure drivers
54 <ul>
55 <li><b>common</b> - code shared by all DRI drivers
56 <li><b>i915</b> - driver for Intel i915/i945
57 <li><b>i965</b> - driver for Intel i965
58 <li><b>radeon</b> - driver for ATI R100
59 <li><b>r200</b> - driver for ATI R200
60 <li>XXX more
61 </ul>
62 <li><b>x11</b> - Xlib-based software driver
63 <li><b>osmesa</b> - off-screen software driver
64 <li>XXX more
65 </ul>
66 <li><b>math</b> - vertex array translation and transformation code
67 (not used with Gallium)
68 <li><b>program</b> - Vertex/fragment shader and GLSL compiler code
69 <li><b>sparc</b> - Assembly code/optimizations for SPARC systems
70 (not used with Gallium)
71 <li><b>state_tracker</b> - State tracker / driver for Gallium. This
72 is basically a Mesa device driver that speaks to Gallium. This
73 directory may be moved to src/mesa/drivers/gallium at some point.
74 <li><b>swrast</b> - Software rasterization module. For drawing points,
75 lines, triangles, bitmaps, images, etc. in software.
76 (not used with Gallium)
77 <li><b>swrast_setup</b> - Software primitive setup. Does things like
78 polygon culling, glPolygonMode, polygon offset, etc.
79 (not used with Gallium)
80 <li><b>tnl</b> - Software vertex Transformation 'n Lighting.
81 (not used with Gallium)
82 <li><b>tnl_dd</b> - TNL code for device drivers.
83 (not used with Gallium)
84 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with
85 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
86 module. The results is a well-defined set of vertex arrays which
87 are passed to the device driver (or tnl module) for rendering.
88 <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
89 (not used with Gallium)
90 <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
91 (not used with Gallium)
92 </ul>
93 <li><b>gallium</b> - Gallium3D source code
94 <ul>
95 <li><b>include</b> - Gallium3D header files which define the Gallium3D
96 interfaces
97 <li><b>drivers</b> - Gallium3D device drivers
98 <ul>
99 <li><b>i915</b> - Driver for Intel i915/i945.
100 <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
101 <li><b>nouveau</b> - Driver for NVIDIA GPUs.
102 <li><b>radeon</b> - Shared module for the r600 and radeonsi drivers.
103 <li><b>radeonsi</b> - Driver for AMD Southern Island.
104 <li><b>r300</b> - Driver for ATI R300 - R500.
105 <li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
106 <li><b>softpipe</b> - Software reference driver.
107 <li><b>svga</b> - Driver for VMware's SVGA virtual GPU.
108 <li><b>trace</b> - Driver for tracing Gallium calls.
109 <li>XXX more
110 </ul>
111 <li><b>auxiliary</b> - Gallium support code
112 <ul>
113 <li><b>draw</b> - Software vertex processing and primitive assembly
114 module. This includes vertex program execution, clipping, culling
115 and optional stages for drawing wide lines, stippled lines,
116 polygon stippling, two-sided lighting, etc.
117 Intended for use by drivers for hardware that does not have
118 vertex shaders.
119 Geometry shaders will also be implemented in this module.
120 <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out
121 redundant state changes between state trackers and drivers.
122 <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based
123 compilation, optimization and code generation for TGSI shaders.
124 Incomplete.
125 <li><b>pipebuffer</b> - utility module for managing buffers
126 <li><b>rbug</b> - Gallium remote debug utility
127 <li><b>rtasm</b> - run-time assembly/machine code generation.
128 Currently there's run-time code generation for x86/SSE, PowerPC
129 and Cell SPU.
130 <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
131 manipulating and interpreting GPU programs.
132 <li><b>translate</b> - module for translating vertex data from one format
133 to another.
134 <li><b>util</b> - assorted utilities for arithmetic, hashing, surface
135 creation, memory management, 2D blitting, simple rendering, etc.
136 <li>XXX more
137 </ul>
138 <li><b>state_trackers</b> -
139 <ul>
140 <li><b>clover</b> - OpenCL state tracker
141 <li><b>dri</b> - Meta state tracker for DRI drivers
142 <li><b>glx</b> - Meta state tracker for GLX
143 <li><b>wgl</b> - Windows WGL state tracker
144 <li><b>xa</b> - XA state tracker
145 <li><b>xvmc</b> - XvMC state tracker
146 <li><b>vdpau</b> - VDPAU state tracker
147 <li><b>va</b> - VA-API state tracker
148 <li><b>omx_bellagio</b> - OpenMAX Bellagio state tracker
149 </ul>
150 <li><b>winsys</b> -
151 <ul>
152 <li><b>drm</b> -
153 <li><b>gdi</b> -
154 <li><b>xlib</b> -
155 </ul>
156 </ul>
157 </ul>
158 <ul>
159 <li><b>glx</b> - The GLX library code for building libGL using DRI drivers.
160 </ul>
161 <li><b>lib</b> - hardlinks to most binaries as produced by <strong>make</strong>.
162 These (shortcuts) are used for development purposes in conjunction with
163 LD_LIBRARY_PATH and/or LIBGL_DRIVERS_PATH.
164 </ul>
165
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