docs: split Submitting Patches into separate document
[mesa.git] / docs / submittingpatches.html
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
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15 <div class="content">
16
17 <h1>Submitting patches</h1>
18
19
20 <ul>
21 <li><a href="#guidelines">Basic guidelines</a>
22 <li><a href="#formatting">Patch formatting</a>
23 <li><a href="#testing">Testing Patches</a>
24 <li><a href="#mailing">Mailing Patches</a>
25 <li><a href="#reviewing">Reviewing Patches</a>
26 <li><a href="#nominations">Nominating a commit for a stable branch</a>
27 <li><a href="#criteria">Criteria for accepting patches to the stable branch</a>
28 </ul>
29
30 <h2 id="guidelines">Basic guidelines</h2>
31
32 <ul>
33 <li>Patches should not mix code changes with code formatting changes (except,
34 perhaps, in very trivial cases.)
35 <li>Code patches should follow Mesa
36 <a href="codingstyle.html" target="_parent">coding conventions</a>.
37 <li>Whenever possible, patches should only effect individual Mesa/Gallium
38 components.
39 <li>Patches should never introduce build breaks and should be bisectable (see
40 <code>git bisect</code>.)
41 <li>Patches should be properly <a href="#formatting">formatted</a>.
42 <li>Patches should be sufficiently <a href="#testing">tested</a> before submitting.
43 <li>Patches should be submitted to <a href="#mailing">submitted to mesa-dev</a>
44 for <a href="#reviewing">review</a> using <code>git send-email</code>.
45
46 </ul>
47
48 <h2 id="formatting">Patch formatting</h2>
49
50 <ul>
51 <li>Lines should be limited to 75 characters or less so that git logs
52 displayed in 80-column terminals avoid line wrapping. Note that git
53 log uses 4 spaces of indentation (4 + 75 &lt; 80).
54 <li>The first line should be a short, concise summary of the change prefixed
55 with a module name. Examples:
56 <pre>
57 mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
58
59 gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
60
61 i965: Fix missing type in local variable declaration.
62 </pre>
63 <li>Subsequent patch comments should describe the change in more detail,
64 if needed. For example:
65 <pre>
66 i965: Remove end-of-thread SEND alignment code.
67
68 This was present in Eric's initial implementation of the compaction code
69 for Sandybridge (commit 077d01b6). There is no documentation saying this
70 is necessary, and removing it causes no regressions in piglit on any
71 platform.
72 </pre>
73 <li>A "Signed-off-by:" line is not required, but not discouraged either.
74 <li>If a patch address a bugzilla issue, that should be noted in the
75 patch comment. For example:
76 <pre>
77 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
78 </pre>
79 <li>If there have been several revisions to a patch during the review
80 process, they should be noted such as in this example:
81 <pre>
82 st/mesa: add ARB_texture_stencil8 support (v4)
83
84 if we support stencil texturing, enable texture_stencil8
85 there is no requirement to support native S8 for this,
86 the texture can be converted to x24s8 fine.
87
88 v2: fold fixes from Marek in:
89 a) put S8 last in the list
90 b) fix renderable to always test for d/s renderable
91 fixup the texture case to use a stencil only format
92 for picking the format for the texture view.
93 v3: hit fallback for getteximage
94 v4: put s8 back in front, it shouldn't get picked now (Ilia)
95 </pre>
96 <li>If someone tested your patch, document it with a line like this:
97 <pre>
98 Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
99 </pre>
100 <li>If the patch was reviewed (usually the case) or acked by someone,
101 that should be documented with:
102 <pre>
103 Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
104 Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
105 </pre>
106 </ul>
107
108
109
110 <h2 id="testing">Testing Patches</h2>
111
112 <p>
113 It should go without saying that patches must be tested. In general,
114 do whatever testing is prudent.
115 </p>
116
117 <p>
118 You should always run the Mesa test suite before submitting patches.
119 The test suite can be run using the 'make check' command. All tests
120 must pass before patches will be accepted, this may mean you have
121 to update the tests themselves.
122 </p>
123
124 <p>
125 Whenever possible and applicable, test the patch with
126 <a href="http://piglit.freedesktop.org">Piglit</a> and/or
127 <a href="https://android.googlesource.com/platform/external/deqp/">dEQP</a>
128 to check for regressions.
129 </p>
130
131
132 <h2 id="mailing">Mailing Patches</h2>
133
134 <p>
135 Patches should be sent to the mesa-dev mailing list for review:
136 <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
137 mesa-dev@lists.freedesktop.org<a/>.
138 When submitting a patch make sure to use
139 <a href="https://git-scm.com/docs/git-send-email">git send-email</a>
140 rather than attaching patches to emails. Sending patches as
141 attachments prevents people from being able to provide in-line review
142 comments.
143 </p>
144
145 <p>
146 When submitting follow-up patches you can use --in-reply-to to make v2, v3,
147 etc patches show up as replies to the originals. This usually works well
148 when you're sending out updates to individual patches (as opposed to
149 re-sending the whole series). Using --in-reply-to makes
150 it harder for reviewers to accidentally review old patches.
151 </p>
152
153 <p>
154 When submitting follow-up patches you should also login to
155 <a href="https://patchwork.freedesktop.org">patchwork</a> and change the
156 state of your old patches to Superseded.
157 </p>
158
159 <h2 id="reviewing">Reviewing Patches</h2>
160
161 <p>
162 When you've reviewed a patch on the mailing list, please be unambiguous
163 about your review. That is, state either
164 <pre>
165 Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
166 </pre>
167 or
168 <pre>
169 Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
170 </pre>
171 Rather than saying just "LGTM" or "Seems OK".
172 </p>
173
174 <p>
175 If small changes are suggested, it's OK to say something like:
176 <pre>
177 With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
178 </pre>
179 which tells the patch author that the patch can be committed, as long
180 as the issues are resolved first.
181 </p>
182
183
184 <h2 id="nominations">Nominating a commit for a stable branch</h2>
185
186 <p>
187 If you want a commit to be applied to a stable branch,
188 you should add an appropriate note to the commit message.
189 </p>
190
191 <p>
192 Here are some examples of such a note:
193 </p>
194 <ul>
195 <li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
196 <li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
197 <li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
198 </ul>
199
200 Simply adding the CC to the mesa-stable list address is adequate to nominate
201 the commit for the most-recently-created stable branch. It is only necessary
202 to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
203 examples above), if you want to nominate the commit for an older stable
204 branch. And, as in these examples, you can nominate the commit for the older
205 branch in addition to the more recent branch, or nominate the commit
206 exclusively for the older branch.
207
208 This "CC" syntax for patch nomination will cause patches to automatically be
209 copied to the mesa-stable@ mailing list when you use "git send-email" to send
210 patches to the mesa-dev@ mailing list. Also, if you realize that a commit
211 should be nominated for the stable branch after it has already been committed,
212 you can send a note directly to the mesa-stable@lists.freedesktop.org where
213 the Mesa stable-branch maintainers will receive it. Be sure to mention the
214 commit ID of the commit of interest (as it appears in the mesa master branch).
215
216 The latest set of patches that have been nominated, accepted, or rejected for
217 the upcoming stable release can always be seen on the
218 <a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
219 page.
220
221 <h2 id="criteria">Criteria for accepting patches to the stable branch</h2>
222
223 Mesa has a designated release manager for each stable branch, and the release
224 manager is the only developer that should be pushing changes to these
225 branches. Everyone else should simply nominate patches using the mechanism
226 described above.
227
228 The stable-release manager will work with the list of nominated patches, and
229 for each patch that meets the crtieria below will cherry-pick the patch with:
230 <code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
231 important so that the picked patch references the comit ID of the original
232 patch.
233
234 The stable-release manager may at times need to force-push changes to the
235 stable branches, for example, to drop a previously-picked patch that was later
236 identified as causing a regression). These force-pushes may cause changes to
237 be lost from the stable branch if developers push things directly. Consider
238 yourself warned.
239
240 The stable-release manager is also given broad discretion in rejecting patches
241 that have been nominated for the stable branch. The most basic rule is that
242 the stable branch is for bug fixes only, (no new features, no
243 regressions). Here is a non-exhaustive list of some reasons that a patch may
244 be rejected:
245
246 <ul>
247 <li>Patch introduces a regression. Any reported build breakage or other
248 regression caused by a particular patch, (game no longer work, piglit test
249 changes from PASS to FAIL), is justification for rejecting a patch.</li>
250
251 <li>Patch is too large, (say, larger than 100 lines)</li>
252
253 <li>Patch is not a fix. For example, a commit that moves code around with no
254 functional change should be rejected.</li>
255
256 <li>Patch fix is not clearly described. For example, a commit message
257 of only a single line, no description of the bug, no mention of bugzilla,
258 etc.</li>
259
260 <li>Patch has not obviously been reviewed, For example, the commit message
261 has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
262 author.</li>
263
264 <li>Patch has not already been merged to the master branch. As a rule, bug
265 fixes should never be applied first to a stable branch. Patches should land
266 first on the master branch and then be cherry-picked to a stable
267 branch. (This is to avoid future releases causing regressions if the patch
268 is not also applied to master.) The only things that might look like
269 exceptions would be backports of patches from master that happen to look
270 significantly different.</li>
271
272 <li>Patch depends on too many other patches. Ideally, all stable-branch
273 patches should be self-contained. It sometimes occurs that a single, logical
274 bug-fix occurs as two separate patches on master, (such as an original
275 patch, then a subsequent fix-up to that patch). In such a case, these two
276 patches should be squashed into a single, self-contained patch for the
277 stable branch. (Of course, if the squashing makes the patch too large, then
278 that could be a reason to reject the patch.)</li>
279
280 <li>Patch includes new feature development, not bug fixes. New OpenGL
281 features, extensions, etc. should be applied to Mesa master and included in
282 the next major release. Stable releases are intended only for bug fixes.
283
284 Note: As an exception to this rule, the stable-release manager may accept
285 hardware-enabling "features". For example, backports of new code to support
286 a newly-developed hardware product can be accepted if they can be reasonably
287 determined to not have effects on other hardware.</li>
288
289 <li>Patch is a performance optimization. As a rule, performance patches are
290 not candidates for the stable branch. The only exception might be a case
291 where an application's performance was recently severely impacted so as to
292 become unusable. The fix for this performance regression could then be
293 considered for a stable branch. The optimization must also be
294 non-controversial and the patches still need to meet the other criteria of
295 being simple and self-contained</li>
296
297 <li>Patch introduces a new failure mode (such as an assert). While the new
298 assert might technically be correct, for example to make Mesa more
299 conformant, this is not the kind of "bug fix" we want in a stable
300 release. The potential problem here is that an OpenGL program that was
301 previously working, (even if technically non-compliant with the
302 specification), could stop working after this patch. So that would be a
303 regression that is unaacceptable for the stable branch.</li>
304 </ul>
305
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