2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 /* avoid including linux/fb.h */
34 struct fb_fix_screeninfo
;
35 struct fb_var_screeninfo
;
39 typedef struct GLFBDevVisualRec
*GLFBDevVisualPtr
;
40 typedef struct GLFBDevBufferRec
*GLFBDevBufferPtr
;
41 typedef struct GLFBDevContextRec
*GLFBDevContextPtr
;
45 #define GLFBDEV_VERSION_1_0 1
48 /* For glFBDevCreateVisual */
49 #define GLFBDEV_DOUBLE_BUFFER 100
50 #define GLFBDEV_COLOR_INDEX 101
51 #define GLFBDEV_DEPTH_SIZE 102
52 #define GLFBDEV_STENCIL_SIZE 103
53 #define GLFBDEV_ACCUM_SIZE 104
54 #define GLFBDEV_LEVEL 105
55 #define GLFBDEV_MULTISAMPLE 106
56 #define GLFBDEV_NONE 0
58 /* For glFBDevGetString */
59 #define GLFBDEV_VERSION 200
60 #define GLFBDEV_VENDOR 201
66 glFBDevGetString( int str
);
69 typedef void (*GLFBDevProc
)();
73 glFBDevGetProcAddress( const char *procName
);
78 * Create a GLFBDevVisual.
79 * \param fixInfo - needed to get the visual types, etc.
80 * \param varInfo - needed to get the bits_per_pixel, etc.
81 * \param attribs - for requesting depth, stencil, accum buffers, etc.
83 extern GLFBDevVisualPtr
84 glFBDevCreateVisual( const struct fb_fix_screeninfo
*fixInfo
,
85 const struct fb_var_screeninfo
*varInfo
,
89 glFBDevDestroyVisual( GLFBDevVisualPtr visual
);
92 glFBDevGetVisualAttrib( const GLFBDevVisualPtr visual
, int attrib
);
97 * Create a GLFBDevBuffer.
98 * \param fixInfo, varInfo - needed in order to get the screen size
100 * \param visual - as returned by glFBDevCreateVisual()
101 * \param frontBuffer - address of front color buffer
102 * \param backBuffer - address of back color buffer (may be NULL)
103 * \param size - size of the color buffer(s) in bytes.
105 extern GLFBDevBufferPtr
106 glFBDevCreateBuffer( const struct fb_fix_screeninfo
*fixInfo
,
107 const struct fb_var_screeninfo
*varInfo
,
108 const GLFBDevVisualPtr visual
,
109 void *frontBuffer
, void *backBuffer
, size_t size
);
112 glFBDevDestroyBuffer( GLFBDevBufferPtr buffer
);
115 glFBDevGetBufferAttrib( const GLFBDevBufferPtr buffer
, int attrib
);
117 extern GLFBDevBufferPtr
118 glFBDevGetCurrentDrawBuffer( void );
120 extern GLFBDevBufferPtr
121 glFBDevGetCurrentReadBuffer( void );
124 glFBDevSwapBuffers( GLFBDevBufferPtr buffer
);
129 * Create a GLFBDevContext.
130 * \param visual - as created by glFBDevCreateVisual.
131 * \param share - specifies another context with which to share textures,
132 * display lists, etc. (may be NULL).
134 extern GLFBDevContextPtr
135 glFBDevCreateContext( const GLFBDevVisualPtr visual
, GLFBDevContextPtr share
);
138 glFBDevDestroyContext( GLFBDevContextPtr context
);
141 glFBDevGetContextAttrib( const GLFBDevContextPtr context
, int attrib
);
143 extern GLFBDevContextPtr
144 glFBDevGetCurrentContext( void );
147 glFBDevMakeCurrent( GLFBDevContextPtr context
,
148 GLFBDevBufferPtr drawBuffer
,
149 GLFBDevBufferPtr readBuffer
);
152 #endif /* GLFBDEV_H */