ci: Include enough Android headers to let us compile test EGL
[mesa.git] / include / android_stub / hardware / fb.h
1 /*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18 #ifndef ANDROID_FB_INTERFACE_H
19 #define ANDROID_FB_INTERFACE_H
20
21 #include <stdint.h>
22 #include <sys/cdefs.h>
23 #include <sys/types.h>
24
25 #include <cutils/native_handle.h>
26
27 #include <hardware/hardware.h>
28
29 __BEGIN_DECLS
30
31 #define GRALLOC_HARDWARE_FB0 "fb0"
32
33 /*****************************************************************************/
34
35
36 /*****************************************************************************/
37
38 typedef struct framebuffer_device_t {
39 /**
40 * Common methods of the framebuffer device. This *must* be the first member of
41 * framebuffer_device_t as users of this structure will cast a hw_device_t to
42 * framebuffer_device_t pointer in contexts where it's known the hw_device_t references a
43 * framebuffer_device_t.
44 */
45 struct hw_device_t common;
46
47 /* flags describing some attributes of the framebuffer */
48 const uint32_t flags;
49
50 /* dimensions of the framebuffer in pixels */
51 const uint32_t width;
52 const uint32_t height;
53
54 /* frambuffer stride in pixels */
55 const int stride;
56
57 /* framebuffer pixel format */
58 const int format;
59
60 /* resolution of the framebuffer's display panel in pixel per inch*/
61 const float xdpi;
62 const float ydpi;
63
64 /* framebuffer's display panel refresh rate in frames per second */
65 const float fps;
66
67 /* min swap interval supported by this framebuffer */
68 const int minSwapInterval;
69
70 /* max swap interval supported by this framebuffer */
71 const int maxSwapInterval;
72
73 /* Number of framebuffers supported*/
74 const int numFramebuffers;
75
76 int reserved[7];
77
78 /*
79 * requests a specific swap-interval (same definition than EGL)
80 *
81 * Returns 0 on success or -errno on error.
82 */
83 int (*setSwapInterval)(struct framebuffer_device_t* window,
84 int interval);
85
86 /*
87 * This hook is OPTIONAL.
88 *
89 * It is non NULL If the framebuffer driver supports "update-on-demand"
90 * and the given rectangle is the area of the screen that gets
91 * updated during (*post)().
92 *
93 * This is useful on devices that are able to DMA only a portion of
94 * the screen to the display panel, upon demand -- as opposed to
95 * constantly refreshing the panel 60 times per second, for instance.
96 *
97 * Only the area defined by this rectangle is guaranteed to be valid, that
98 * is, the driver is not allowed to post anything outside of this
99 * rectangle.
100 *
101 * The rectangle evaluated during (*post)() and specifies which area
102 * of the buffer passed in (*post)() shall to be posted.
103 *
104 * return -EINVAL if width or height <=0, or if left or top < 0
105 */
106 int (*setUpdateRect)(struct framebuffer_device_t* window,
107 int left, int top, int width, int height);
108
109 /*
110 * Post <buffer> to the display (display it on the screen)
111 * The buffer must have been allocated with the
112 * GRALLOC_USAGE_HW_FB usage flag.
113 * buffer must be the same width and height as the display and must NOT
114 * be locked.
115 *
116 * The buffer is shown during the next VSYNC.
117 *
118 * If the same buffer is posted again (possibly after some other buffer),
119 * post() will block until the the first post is completed.
120 *
121 * Internally, post() is expected to lock the buffer so that a
122 * subsequent call to gralloc_module_t::(*lock)() with USAGE_RENDER or
123 * USAGE_*_WRITE will block until it is safe; that is typically once this
124 * buffer is shown and another buffer has been posted.
125 *
126 * Returns 0 on success or -errno on error.
127 */
128 int (*post)(struct framebuffer_device_t* dev, buffer_handle_t buffer);
129
130
131 /*
132 * The (*compositionComplete)() method must be called after the
133 * compositor has finished issuing GL commands for client buffers.
134 */
135
136 int (*compositionComplete)(struct framebuffer_device_t* dev);
137
138 /*
139 * This hook is OPTIONAL.
140 *
141 * If non NULL it will be caused by SurfaceFlinger on dumpsys
142 */
143 void (*dump)(struct framebuffer_device_t* dev, char *buff, int buff_len);
144
145 /*
146 * (*enableScreen)() is used to either blank (enable=0) or
147 * unblank (enable=1) the screen this framebuffer is attached to.
148 *
149 * Returns 0 on success or -errno on error.
150 */
151 int (*enableScreen)(struct framebuffer_device_t* dev, int enable);
152
153 void* reserved_proc[6];
154
155 } framebuffer_device_t;
156
157
158 /** convenience API for opening and closing a supported device */
159
160 static inline int framebuffer_open(const struct hw_module_t* module,
161 struct framebuffer_device_t** device) {
162 return module->methods->open(module,
163 GRALLOC_HARDWARE_FB0, TO_HW_DEVICE_T_OPEN(device));
164 }
165
166 static inline int framebuffer_close(struct framebuffer_device_t* device) {
167 return device->common.close(&device->common);
168 }
169
170
171 __END_DECLS
172
173 #endif // ANDROID_FB_INTERFACE_H