Merge branch 'mesa_7_7_branch'
[mesa.git] / progs / demos / gears.c
1 /*
2 * 3-D gear wheels. This program is in the public domain.
3 *
4 * Command line options:
5 * -info print GL implementation information
6 * -exit automatically exit after 30 seconds
7 *
8 *
9 * Brian Paul
10 */
11
12 /* Conversion to GLUT by Mark J. Kilgard */
13
14
15
16 #include <math.h>
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <string.h>
20 #include <GL/glut.h>
21
22 #ifndef M_PI
23 #define M_PI 3.14159265
24 #endif
25
26 static GLint T0 = 0;
27 static GLint Frames = 0;
28 static GLint autoexit = 0;
29 static GLint win = 0;
30 static GLboolean Visible = GL_TRUE;
31 static GLboolean Animate = GL_TRUE;
32 static GLfloat viewDist = 40.0;
33
34
35 /**
36
37 Draw a gear wheel. You'll probably want to call this function when
38 building a display list since we do a lot of trig here.
39
40 Input: inner_radius - radius of hole at center
41 outer_radius - radius at center of teeth
42 width - width of gear
43 teeth - number of teeth
44 tooth_depth - depth of tooth
45
46 **/
47
48 static void
49 gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
50 GLint teeth, GLfloat tooth_depth)
51 {
52 GLint i;
53 GLfloat r0, r1, r2;
54 GLfloat angle, da;
55 GLfloat u, v, len;
56
57 r0 = inner_radius;
58 r1 = outer_radius - tooth_depth / 2.0;
59 r2 = outer_radius + tooth_depth / 2.0;
60
61 da = 2.0 * M_PI / teeth / 4.0;
62
63 glShadeModel(GL_FLAT);
64
65 glNormal3f(0.0, 0.0, 1.0);
66
67 /* draw front face */
68 glBegin(GL_QUAD_STRIP);
69 for (i = 0; i <= teeth; i++) {
70 angle = i * 2.0 * M_PI / teeth;
71 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
72 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
73 if (i < teeth) {
74 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
75 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
76 }
77 }
78 glEnd();
79
80 /* draw front sides of teeth */
81 glBegin(GL_QUADS);
82 da = 2.0 * M_PI / teeth / 4.0;
83 for (i = 0; i < teeth; i++) {
84 angle = i * 2.0 * M_PI / teeth;
85
86 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
87 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
88 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
89 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
90 }
91 glEnd();
92
93 glNormal3f(0.0, 0.0, -1.0);
94
95 /* draw back face */
96 glBegin(GL_QUAD_STRIP);
97 for (i = 0; i <= teeth; i++) {
98 angle = i * 2.0 * M_PI / teeth;
99 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
100 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
101 if (i < teeth) {
102 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
103 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
104 }
105 }
106 glEnd();
107
108 /* draw back sides of teeth */
109 glBegin(GL_QUADS);
110 da = 2.0 * M_PI / teeth / 4.0;
111 for (i = 0; i < teeth; i++) {
112 angle = i * 2.0 * M_PI / teeth;
113
114 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
115 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
116 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
117 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
118 }
119 glEnd();
120
121 /* draw outward faces of teeth */
122 glBegin(GL_QUAD_STRIP);
123 for (i = 0; i < teeth; i++) {
124 angle = i * 2.0 * M_PI / teeth;
125
126 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
127 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
128 u = r2 * cos(angle + da) - r1 * cos(angle);
129 v = r2 * sin(angle + da) - r1 * sin(angle);
130 len = sqrt(u * u + v * v);
131 u /= len;
132 v /= len;
133 glNormal3f(v, -u, 0.0);
134 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
135 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
136 glNormal3f(cos(angle), sin(angle), 0.0);
137 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
138 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
139 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
140 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
141 glNormal3f(v, -u, 0.0);
142 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
143 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
144 glNormal3f(cos(angle), sin(angle), 0.0);
145 }
146
147 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
148 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
149
150 glEnd();
151
152 glShadeModel(GL_SMOOTH);
153
154 /* draw inside radius cylinder */
155 glBegin(GL_QUAD_STRIP);
156 for (i = 0; i <= teeth; i++) {
157 angle = i * 2.0 * M_PI / teeth;
158 glNormal3f(-cos(angle), -sin(angle), 0.0);
159 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
160 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
161 }
162 glEnd();
163
164 }
165
166 static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
167 static GLint gear1, gear2, gear3;
168 static GLfloat angle = 0.0;
169
170 static void
171 cleanup(void)
172 {
173 glDeleteLists(gear1, 1);
174 glDeleteLists(gear2, 1);
175 glDeleteLists(gear3, 1);
176 glutDestroyWindow(win);
177 }
178
179 static void
180 draw(void)
181 {
182 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
183
184 glPushMatrix();
185
186 glTranslatef(0.0, 0.0, -viewDist);
187
188 glRotatef(view_rotx, 1.0, 0.0, 0.0);
189 glRotatef(view_roty, 0.0, 1.0, 0.0);
190 glRotatef(view_rotz, 0.0, 0.0, 1.0);
191
192 glPushMatrix();
193 glTranslatef(-3.0, -2.0, 0.0);
194 glRotatef(angle, 0.0, 0.0, 1.0);
195 glCallList(gear1);
196 glPopMatrix();
197
198 glPushMatrix();
199 glTranslatef(3.1, -2.0, 0.0);
200 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
201 glCallList(gear2);
202 glPopMatrix();
203
204 glPushMatrix();
205 glTranslatef(-3.1, 4.2, 0.0);
206 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
207 glCallList(gear3);
208 glPopMatrix();
209
210 glPopMatrix();
211
212 glutSwapBuffers();
213
214 Frames++;
215
216 {
217 GLint t = glutGet(GLUT_ELAPSED_TIME);
218 if (t - T0 >= 5000) {
219 GLfloat seconds = (t - T0) / 1000.0;
220 GLfloat fps = Frames / seconds;
221 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
222 fflush(stdout);
223 T0 = t;
224 Frames = 0;
225 if ((t >= 999.0 * autoexit) && (autoexit)) {
226 cleanup();
227 exit(0);
228 }
229 }
230 }
231 }
232
233
234 static void
235 idle(void)
236 {
237 static double t0 = -1.;
238 double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
239 if (t0 < 0.0)
240 t0 = t;
241 dt = t - t0;
242 t0 = t;
243
244 angle += 70.0 * dt; /* 70 degrees per second */
245 angle = fmod(angle, 360.0); /* prevents eventual overflow */
246
247 glutPostRedisplay();
248 }
249
250 static void
251 update_idle_func(void)
252 {
253 if (Visible && Animate)
254 glutIdleFunc(idle);
255 else
256 glutIdleFunc(NULL);
257 }
258
259 /* change view angle, exit upon ESC */
260 /* ARGSUSED1 */
261 static void
262 key(unsigned char k, int x, int y)
263 {
264 switch (k) {
265 case 'z':
266 view_rotz += 5.0;
267 break;
268 case 'Z':
269 view_rotz -= 5.0;
270 break;
271 case 'd':
272 viewDist += 1.0;
273 break;
274 case 'D':
275 viewDist -= 1.0;
276 break;
277 case 'a':
278 Animate = !Animate;
279 update_idle_func();
280 break;
281 case 27: /* Escape */
282 cleanup();
283 exit(0);
284 break;
285 default:
286 return;
287 }
288 glutPostRedisplay();
289 }
290
291 /* change view angle */
292 /* ARGSUSED1 */
293 static void
294 special(int k, int x, int y)
295 {
296 switch (k) {
297 case GLUT_KEY_UP:
298 view_rotx += 5.0;
299 break;
300 case GLUT_KEY_DOWN:
301 view_rotx -= 5.0;
302 break;
303 case GLUT_KEY_LEFT:
304 view_roty += 5.0;
305 break;
306 case GLUT_KEY_RIGHT:
307 view_roty -= 5.0;
308 break;
309 default:
310 return;
311 }
312 glutPostRedisplay();
313 }
314
315 /* new window size or exposure */
316 static void
317 reshape(int width, int height)
318 {
319 GLfloat h = (GLfloat) height / (GLfloat) width;
320
321 glViewport(0, 0, (GLint) width, (GLint) height);
322 glMatrixMode(GL_PROJECTION);
323 glLoadIdentity();
324 glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0);
325 glMatrixMode(GL_MODELVIEW);
326 }
327
328 static void
329 init(int argc, char *argv[])
330 {
331 static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
332 static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
333 static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
334 static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
335 GLint i;
336
337 glLightfv(GL_LIGHT0, GL_POSITION, pos);
338 glEnable(GL_CULL_FACE);
339 glEnable(GL_LIGHTING);
340 glEnable(GL_LIGHT0);
341 glEnable(GL_DEPTH_TEST);
342
343 /* make the gears */
344 gear1 = glGenLists(1);
345 glNewList(gear1, GL_COMPILE);
346 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
347 gear(1.0, 4.0, 1.0, 20, 0.7);
348 glEndList();
349
350 gear2 = glGenLists(1);
351 glNewList(gear2, GL_COMPILE);
352 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
353 gear(0.5, 2.0, 2.0, 10, 0.7);
354 glEndList();
355
356 gear3 = glGenLists(1);
357 glNewList(gear3, GL_COMPILE);
358 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
359 gear(1.3, 2.0, 0.5, 10, 0.7);
360 glEndList();
361
362 glEnable(GL_NORMALIZE);
363
364 for ( i=1; i<argc; i++ ) {
365 if (strcmp(argv[i], "-info")==0) {
366 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
367 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
368 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
369 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
370 }
371 else if ( strcmp(argv[i], "-exit")==0) {
372 autoexit = 30;
373 printf("Auto Exit after %i seconds.\n", autoexit );
374 }
375 }
376 }
377
378
379 static void
380 visible(int vis)
381 {
382 Visible = vis;
383 update_idle_func();
384 }
385
386 int main(int argc, char *argv[])
387 {
388 glutInitWindowSize(300, 300);
389 glutInit(&argc, argv);
390 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
391 win = glutCreateWindow("Gears");
392 init(argc, argv);
393
394 glutDisplayFunc(draw);
395 glutReshapeFunc(reshape);
396 glutKeyboardFunc(key);
397 glutSpecialFunc(special);
398 glutVisibilityFunc(visible);
399 update_idle_func();
400
401 glutMainLoop();
402 return 0; /* ANSI C requires main to return int. */
403 }