Merge branch 'mesa_7_7_branch'
[mesa.git] / progs / demos / ipers.c
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (tech.hmw@plus.it)
6 * Humanware s.r.l.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <string.h>
13
14 #if defined (WIN32)|| defined(_WIN32)
15 #include <windows.h>
16 #include <mmsystem.h>
17 #endif
18
19 #include <GL/glut.h>
20
21 #include "readtex.h"
22
23 #ifdef XMESA
24 #include "GL/xmesa.h"
25 static int fullscreen = 1;
26 #endif
27
28 static int WIDTH = 640;
29 static int HEIGHT = 480;
30
31 static GLint T0;
32 static GLint Frames;
33
34 #define MAX_LOD 9
35
36 #define TEX_SKY_WIDTH 256
37 #define TEX_SKY_HEIGHT TEX_SKY_WIDTH
38
39 #ifndef M_PI
40 #define M_PI 3.1415926535
41 #endif
42
43 #define FROM_NONE 0
44 #define FROM_DOWN 1
45 #define FROM_UP 2
46 #define FROM_LEFT 3
47 #define FROM_RIGHT 4
48 #define FROM_FRONT 5
49 #define FROM_BACK 6
50
51 static int win = 0;
52
53 static float obs[3] = { 3.8, 0.0, 0.0 };
54 static float dir[3];
55 static float v = 0.0;
56 static float alpha = -90.0;
57 static float beta = 90.0;
58
59 static int fog = 1;
60 static int bfcull = 1;
61 static int usetex = 1;
62 static int help = 1;
63 static int poutline = 0;
64 static int normext = 1;
65 static int joyavailable = 0;
66 static int joyactive = 0;
67 static int LODbias = 3;
68 static int maxdepth = MAX_LOD;
69
70 static unsigned int totpoly = 0;
71
72 static GLuint t1id, t2id;
73 static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];
74
75 static void
76 initlight(void)
77 {
78 GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
79 static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };
80
81 glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
82 glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);
83
84 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
85 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
86 }
87
88 static void
89 initdlists(void)
90 {
91 static int slicetable[MAX_LOD][2] = {
92 {21, 10},
93 {18, 9},
94 {15, 8},
95 {12, 7},
96 {9, 6},
97 {7, 5},
98 {5, 4},
99 {4, 3},
100 {3, 2}
101 };
102 GLUquadricObj *obj;
103 int i, xslices, yslices;
104
105 obj = gluNewQuadric();
106
107 skydlist = glGenLists(1);
108 glNewList(skydlist, GL_COMPILE);
109 glBindTexture(GL_TEXTURE_2D, t2id);
110 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
111 glColor3f(1.0f, 1.0f, 1.0f);
112
113 gluQuadricDrawStyle(obj, GLU_FILL);
114 gluQuadricNormals(obj, GLU_NONE);
115 gluQuadricTexture(obj, GL_TRUE);
116 gluQuadricOrientation(obj, GLU_INSIDE);
117 gluSphere(obj, 40.0f, 18, 9);
118
119 glEndList();
120
121 for (i = 0; i < MAX_LOD; i++) {
122 LODdlist[i] = glGenLists(1);
123 glNewList(LODdlist[i], GL_COMPILE);
124
125 gluQuadricDrawStyle(obj, GLU_FILL);
126 gluQuadricNormals(obj, GLU_SMOOTH);
127 gluQuadricTexture(obj, GL_TRUE);
128 gluQuadricOrientation(obj, GLU_OUTSIDE);
129 xslices = slicetable[i][0];
130 yslices = slicetable[i][1];
131 gluSphere(obj, 1.0f, xslices, yslices);
132 LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);
133
134 glEndList();
135 }
136
137 gluDeleteQuadric(obj);
138 }
139
140 static void
141 inittextures(void)
142 {
143 GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
144 GLuint x, y;
145 GLfloat fact;
146 GLenum gluerr;
147
148 /* Brick */
149
150 glGenTextures(1, &t1id);
151 glBindTexture(GL_TEXTURE_2D, t1id);
152
153 if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
154 fprintf(stderr, "Error reading a texture.\n");
155 exit(-1);
156 }
157
158 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
159 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
160
161 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
162 GL_LINEAR_MIPMAP_LINEAR);
163 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
164
165 /* Sky */
166
167 glGenTextures(1, &t2id);
168 glBindTexture(GL_TEXTURE_2D, t2id);
169
170 for (y = 0; y < TEX_SKY_HEIGHT; y++)
171 for (x = 0; x < TEX_SKY_WIDTH; x++)
172 if (y < TEX_SKY_HEIGHT / 2) {
173 fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
174 tsky[y][x][0] =
175 (GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
176 tsky[y][x][1] =
177 (GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
178 tsky[y][x][2] = 255;
179 }
180 else {
181 tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
182 tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
183 tsky[y][x][2] = 255;
184 }
185
186 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
187 if (
188 (gluerr =
189 gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
190 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
191 fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
192 exit(-1);
193 }
194
195 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
196 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
197
198 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
199 GL_LINEAR_MIPMAP_LINEAR);
200 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
201 }
202
203 static void
204 calcposobs(void)
205 {
206 dir[0] = sin(alpha * M_PI / 180.0);
207 dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
208 dir[2] = cos(beta * M_PI / 180.0);
209
210 if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
211 dir[0] = 0;
212 if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
213 dir[1] = 0;
214 if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
215 dir[2] = 0;
216
217 obs[0] += v * dir[0];
218 obs[1] += v * dir[1];
219 obs[2] += v * dir[2];
220 }
221
222 static void
223 special(int k, int x, int y)
224 {
225 switch (k) {
226 case GLUT_KEY_LEFT:
227 alpha -= 2.0;
228 break;
229 case GLUT_KEY_RIGHT:
230 alpha += 2.0;
231 break;
232 case GLUT_KEY_DOWN:
233 beta -= 2.0;
234 break;
235 case GLUT_KEY_UP:
236 beta += 2.0;
237 break;
238 }
239 }
240
241 static void
242 cleanup(void)
243 {
244 int i;
245
246 glDeleteTextures(1, &t1id);
247 glDeleteTextures(1, &t2id);
248
249 glDeleteLists(skydlist, 1);
250 for (i = 0; i < MAX_LOD; i++) {
251 glDeleteLists(LODdlist[i], 1);
252 glDeleteLists(LODnumpoly[i], 1);
253 }
254 }
255
256
257 static void
258 key(unsigned char k, int x, int y)
259 {
260 switch (k) {
261 case 27:
262 cleanup();
263 exit(0);
264 break;
265
266 case 'a':
267 v += 0.01;
268 break;
269 case 'z':
270 v -= 0.01;
271 break;
272
273 #ifdef XMESA
274 case ' ':
275 fullscreen = (!fullscreen);
276 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
277 break;
278 #endif
279
280 case '+':
281 LODbias--;
282 break;
283 case '-':
284 LODbias++;
285 break;
286 case 'j':
287 joyactive = (!joyactive);
288 break;
289 case 'h':
290 help = (!help);
291 break;
292 case 'f':
293 fog = (!fog);
294 break;
295 case 't':
296 usetex = (!usetex);
297 break;
298 case 'n':
299 normext = (!normext);
300 break;
301 case 'b':
302 if (bfcull) {
303 glDisable(GL_CULL_FACE);
304 bfcull = 0;
305 }
306 else {
307 glEnable(GL_CULL_FACE);
308 bfcull = 1;
309 }
310 break;
311 case 'p':
312 if (poutline) {
313 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
314 poutline = 0;
315 usetex = 1;
316 }
317 else {
318 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
319 poutline = 1;
320 usetex = 0;
321 }
322 break;
323 }
324 }
325
326 static void
327 reshape(int w, int h)
328 {
329 WIDTH = w;
330 HEIGHT = h;
331 glMatrixMode(GL_PROJECTION);
332 glLoadIdentity();
333 gluPerspective(90.0, w / (float) h, 0.8, 100.0);
334 glMatrixMode(GL_MODELVIEW);
335 glLoadIdentity();
336 glViewport(0, 0, w, h);
337 }
338
339 static void
340 printstring(void *font, char *string)
341 {
342 int len, i;
343
344 len = (int) strlen(string);
345 for (i = 0; i < len; i++)
346 glutBitmapCharacter(font, string[i]);
347 }
348
349 static void
350 printhelp(void)
351 {
352 glEnable(GL_BLEND);
353 glColor4f(0.5, 0.5, 0.5, 0.5);
354 glRecti(40, 40, 600, 440);
355 glDisable(GL_BLEND);
356
357 glColor3f(1.0, 0.0, 0.0);
358 glRasterPos2i(300, 420);
359 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
360
361 glRasterPos2i(60, 390);
362 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
363 glRasterPos2i(60, 360);
364 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
365 glRasterPos2i(60, 330);
366 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
367 glRasterPos2i(60, 300);
368 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
369 glRasterPos2i(60, 270);
370 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
371 glRasterPos2i(60, 240);
372 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
373 glRasterPos2i(60, 210);
374 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
375 glRasterPos2i(60, 180);
376 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
377 glRasterPos2i(60, 150);
378 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
379 "n - Toggle GL_EXT_rescale_normal extension");
380 glRasterPos2i(60, 120);
381 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
382 "+/- - Increase/decrease the Object maximum LOD");
383
384 glRasterPos2i(60, 90);
385 if (joyavailable)
386 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
387 "j - Toggle jostick control (Joystick control available)");
388 else
389 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
390 "(No Joystick control available)");
391 }
392
393 static void
394 dojoy(void)
395 {
396 #ifdef _WIN32
397 static UINT max[2] = { 0, 0 };
398 static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
399 MMRESULT res;
400 JOYINFO joy;
401
402 res = joyGetPos(JOYSTICKID1, &joy);
403
404 if (res == JOYERR_NOERROR) {
405 joyavailable = 1;
406
407 if (max[0] < joy.wXpos)
408 max[0] = joy.wXpos;
409 if (min[0] > joy.wXpos)
410 min[0] = joy.wXpos;
411 center[0] = (max[0] + min[0]) / 2;
412
413 if (max[1] < joy.wYpos)
414 max[1] = joy.wYpos;
415 if (min[1] > joy.wYpos)
416 min[1] = joy.wYpos;
417 center[1] = (max[1] + min[1]) / 2;
418
419 if (joyactive) {
420 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
421 alpha -=
422 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
423 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
424 beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
425
426 if (joy.wButtons & JOY_BUTTON1)
427 v += 0.01;
428 if (joy.wButtons & JOY_BUTTON2)
429 v -= 0.01;
430 }
431 }
432 else
433 joyavailable = 0;
434 #endif
435 }
436
437 static void
438 drawipers(int depth, int from)
439 {
440 int lod;
441
442 if (depth == maxdepth)
443 return;
444
445 lod = depth + LODbias;
446 if (lod < 0)
447 lod = 0;
448 if (lod >= MAX_LOD)
449 return;
450
451 switch (from) {
452 case FROM_NONE:
453 glCallList(LODdlist[lod]);
454
455 depth++;
456 drawipers(depth, FROM_DOWN);
457 drawipers(depth, FROM_UP);
458 drawipers(depth, FROM_FRONT);
459 drawipers(depth, FROM_BACK);
460 drawipers(depth, FROM_LEFT);
461 drawipers(depth, FROM_RIGHT);
462 break;
463 case FROM_FRONT:
464 glPushMatrix();
465 glTranslatef(0.0f, -1.5f, 0.0f);
466 glScalef(0.5f, 0.5f, 0.5f);
467
468 glCallList(LODdlist[lod]);
469
470 depth++;
471 drawipers(depth, FROM_DOWN);
472 drawipers(depth, FROM_UP);
473 drawipers(depth, FROM_FRONT);
474 drawipers(depth, FROM_LEFT);
475 drawipers(depth, FROM_RIGHT);
476 glPopMatrix();
477 break;
478 case FROM_BACK:
479 glPushMatrix();
480 glTranslatef(0.0f, 1.5f, 0.0f);
481 glScalef(0.5f, 0.5f, 0.5f);
482
483 glCallList(LODdlist[lod]);
484
485 depth++;
486 drawipers(depth, FROM_DOWN);
487 drawipers(depth, FROM_UP);
488 drawipers(depth, FROM_BACK);
489 drawipers(depth, FROM_LEFT);
490 drawipers(depth, FROM_RIGHT);
491 glPopMatrix();
492 break;
493 case FROM_LEFT:
494 glPushMatrix();
495 glTranslatef(-1.5f, 0.0f, 0.0f);
496 glScalef(0.5f, 0.5f, 0.5f);
497
498 glCallList(LODdlist[lod]);
499
500 depth++;
501 drawipers(depth, FROM_DOWN);
502 drawipers(depth, FROM_UP);
503 drawipers(depth, FROM_FRONT);
504 drawipers(depth, FROM_BACK);
505 drawipers(depth, FROM_LEFT);
506 glPopMatrix();
507 break;
508 case FROM_RIGHT:
509 glPushMatrix();
510 glTranslatef(1.5f, 0.0f, 0.0f);
511 glScalef(0.5f, 0.5f, 0.5f);
512
513 glCallList(LODdlist[lod]);
514
515 depth++;
516 drawipers(depth, FROM_DOWN);
517 drawipers(depth, FROM_UP);
518 drawipers(depth, FROM_FRONT);
519 drawipers(depth, FROM_BACK);
520 drawipers(depth, FROM_RIGHT);
521 glPopMatrix();
522 break;
523 case FROM_DOWN:
524 glPushMatrix();
525 glTranslatef(0.0f, 0.0f, 1.5f);
526 glScalef(0.5f, 0.5f, 0.5f);
527
528 glCallList(LODdlist[lod]);
529
530 depth++;
531 drawipers(depth, FROM_DOWN);
532 drawipers(depth, FROM_FRONT);
533 drawipers(depth, FROM_BACK);
534 drawipers(depth, FROM_LEFT);
535 drawipers(depth, FROM_RIGHT);
536 glPopMatrix();
537 break;
538 case FROM_UP:
539 glPushMatrix();
540 glTranslatef(0.0f, 0.0f, -1.5f);
541 glScalef(0.5f, 0.5f, 0.5f);
542
543 glCallList(LODdlist[lod]);
544
545 depth++;
546 drawipers(depth, FROM_UP);
547 drawipers(depth, FROM_FRONT);
548 drawipers(depth, FROM_BACK);
549 drawipers(depth, FROM_LEFT);
550 drawipers(depth, FROM_RIGHT);
551 glPopMatrix();
552 break;
553 }
554
555 totpoly += LODnumpoly[lod];
556 }
557
558 static void
559 draw(void)
560 {
561 static char frbuf[80] = "";
562 static GLfloat alpha = 0.0f;
563 static GLfloat beta = 0.0f;
564 static float fr = 0.0;
565 static double t0 = -1.;
566 double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
567 if (t0 < 0.0)
568 t0 = t;
569 dt = t - t0;
570 t0 = t;
571
572 dojoy();
573
574 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
575
576 if (usetex)
577 glEnable(GL_TEXTURE_2D);
578 else
579 glDisable(GL_TEXTURE_2D);
580
581 if (fog)
582 glEnable(GL_FOG);
583 else
584 glDisable(GL_FOG);
585
586 glPushMatrix();
587 calcposobs();
588 gluLookAt(obs[0], obs[1], obs[2],
589 obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
590 0.0, 0.0, 1.0);
591
592 /* Scene */
593 glEnable(GL_DEPTH_TEST);
594
595 glShadeModel(GL_SMOOTH);
596 glBindTexture(GL_TEXTURE_2D, t1id);
597 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
598 glColor3f(1.0f, 1.0f, 1.0f);
599 glEnable(GL_LIGHT0);
600 glEnable(GL_LIGHTING);
601
602 if (normext)
603 glEnable(GL_RESCALE_NORMAL_EXT);
604 else
605 glEnable(GL_NORMALIZE);
606
607 glPushMatrix();
608 glRotatef(alpha, 0.0f, 0.0f, 1.0f);
609 glRotatef(beta, 1.0f, 0.0f, 0.0f);
610 totpoly = 0;
611 drawipers(0, FROM_NONE);
612 glPopMatrix();
613
614 alpha += 4.f * dt;
615 beta += 2.4f * dt;
616
617 glDisable(GL_LIGHTING);
618 glDisable(GL_LIGHT0);
619 glShadeModel(GL_FLAT);
620
621 if (normext)
622 glDisable(GL_RESCALE_NORMAL_EXT);
623 else
624 glDisable(GL_NORMALIZE);
625
626 glCallList(skydlist);
627
628 glPopMatrix();
629
630 /* Help Screen */
631
632 sprintf(frbuf,
633 "Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
634 fr, LODbias, totpoly, totpoly * fr);
635
636 glDisable(GL_TEXTURE_2D);
637 glDisable(GL_FOG);
638 glShadeModel(GL_FLAT);
639 glDisable(GL_DEPTH_TEST);
640
641 glMatrixMode(GL_PROJECTION);
642 glPushMatrix();
643 glLoadIdentity();
644 glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
645
646 glMatrixMode(GL_MODELVIEW);
647 glLoadIdentity();
648
649 glColor3f(1.0, 0.0, 0.0);
650 glRasterPos2i(10, 10);
651 printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
652 glRasterPos2i(350, 470);
653 printstring(GLUT_BITMAP_HELVETICA_10,
654 "IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
655
656 if (help)
657 printhelp();
658
659 glMatrixMode(GL_PROJECTION);
660 glPopMatrix();
661 glMatrixMode(GL_MODELVIEW);
662
663 glutSwapBuffers();
664
665 Frames++;
666 {
667 GLint t = glutGet(GLUT_ELAPSED_TIME);
668 if (t - T0 >= 2000) {
669 GLfloat seconds = (t - T0) / 1000.0;
670 fr = Frames / seconds;
671 T0 = t;
672 Frames = 0;
673 }
674 }
675 }
676
677 int
678 main(int ac, char **av)
679 {
680 float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
681
682 fprintf(stderr,
683 "IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
684
685 glutInitWindowSize(WIDTH, HEIGHT);
686 glutInit(&ac, av);
687
688 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
689
690 if (!(win = glutCreateWindow("IperS"))) {
691 fprintf(stderr, "Error, couldn't open window\n");
692 exit(-1);
693 }
694
695 reshape(WIDTH, HEIGHT);
696
697 glShadeModel(GL_SMOOTH);
698 glEnable(GL_DEPTH_TEST);
699 glEnable(GL_CULL_FACE);
700 glEnable(GL_TEXTURE_2D);
701
702 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
703
704 glEnable(GL_FOG);
705 glFogi(GL_FOG_MODE, GL_EXP2);
706 glFogfv(GL_FOG_COLOR, fogcolor);
707
708 glFogf(GL_FOG_DENSITY, 0.006);
709
710 glHint(GL_FOG_HINT, GL_NICEST);
711
712 inittextures();
713 initdlists();
714 initlight();
715
716 glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
717 glClear(GL_COLOR_BUFFER_BIT);
718
719 calcposobs();
720
721 glutReshapeFunc(reshape);
722 glutDisplayFunc(draw);
723 glutKeyboardFunc(key);
724 glutSpecialFunc(special);
725 glutIdleFunc(draw);
726
727 glutMainLoop();
728 cleanup();
729
730 return 0;
731 }