Merge branch 'mesa_7_7_branch'
[mesa.git] / progs / demos / trispd.c
1
2 /*
3 * Simple GLUT program to measure triangle strip rendering speed.
4 * Brian Paul February 15, 1997 This file is in the public domain.
5 */
6
7 #include <stdio.h>
8 #include <stdlib.h>
9 #include <math.h>
10 #include <string.h>
11 #include <GL/glut.h>
12
13
14 static float MinPeriod = 2.0; /* 2 seconds */
15 static float Width = 400.0;
16 static float Height = 400.0;
17 static int Loops = 1;
18 static int Size = 50;
19 static int Texture = 0;
20
21
22
23 static void Idle( void )
24 {
25 glutPostRedisplay();
26 }
27
28
29 static void Display( void )
30 {
31 float x, y;
32 float xStep;
33 float yStep;
34 double t0, t1;
35 double triRate;
36 double pixelRate;
37 int triCount;
38 int i;
39 float red[3] = { 1.0, 0.0, 0.0 };
40 float blue[3] = { 0.0, 0.0, 1.0 };
41
42 xStep = yStep = sqrt( 2.0 * Size );
43
44 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
45
46 triCount = 0;
47 t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
48 if (Texture) {
49 float uStep = xStep / Width;
50 float vStep = yStep / Height;
51 float u, v;
52 for (i=0; i<Loops; i++) {
53 for (y=1.0, v=0.0f; y<Height-yStep; y+=yStep, v+=vStep) {
54 glBegin(GL_TRIANGLE_STRIP);
55 for (x=1.0, u=0.0f; x<Width; x+=xStep, u+=uStep) {
56 glColor3fv(red);
57 glTexCoord2f(u, v);
58 glVertex2f(x, y);
59 glColor3fv(blue);
60 glTexCoord2f(u, v+vStep);
61 glVertex2f(x, y+yStep);
62 triCount += 2;
63 }
64 glEnd();
65 triCount -= 2;
66 }
67 }
68 }
69 else {
70 for (i=0; i<Loops; i++) {
71 for (y=1.0; y<Height-yStep; y+=yStep) {
72 glBegin(GL_TRIANGLE_STRIP);
73 for (x=1.0; x<Width; x+=xStep) {
74 glColor3fv(red);
75 glVertex2f(x, y);
76 glColor3fv(blue);
77 glVertex2f(x, y+yStep);
78 triCount += 2;
79 }
80 glEnd();
81 triCount -= 2;
82 }
83 }
84 }
85 glFinish();
86 t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
87
88 if (t1-t0 < MinPeriod) {
89 /* Next time draw more triangles to get longer elapsed time */
90 Loops *= 2;
91 return;
92 }
93
94 triRate = triCount / (t1-t0);
95 pixelRate = triRate * Size;
96 printf("Rate: %d tri in %gs = %g tri/s %d pixels/s\n",
97 triCount, t1-t0, triRate, (int)pixelRate);
98
99 glutSwapBuffers();
100 }
101
102
103 static void Reshape( int width, int height )
104 {
105 Width = width;
106 Height = height;
107 glViewport( 0, 0, width, height );
108 glMatrixMode( GL_PROJECTION );
109 glLoadIdentity();
110 glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
111 glMatrixMode( GL_MODELVIEW );
112 glLoadIdentity();
113 }
114
115
116 static void Key( unsigned char key, int x, int y )
117 {
118 (void) x;
119 (void) y;
120 switch (key) {
121 case 27:
122 exit(0);
123 break;
124 }
125 glutPostRedisplay();
126 }
127
128
129 static void LoadTex(int comp, int filter)
130 {
131 GLubyte *pixels;
132 int x, y;
133 pixels = (GLubyte *) malloc(4*256*256);
134 for (y = 0; y < 256; ++y)
135 for (x = 0; x < 256; ++x) {
136 pixels[(y*256+x)*4+0] = (int)(128.5 + 127.0 * cos(0.024544 * x));
137 pixels[(y*256+x)*4+1] = 255;
138 pixels[(y*256+x)*4+2] = (int)(128.5 + 127.0 * cos(0.024544 * y));
139 pixels[(y*256+x)*4+3] = 255;
140 }
141 glEnable(GL_TEXTURE_2D);
142 glTexImage2D(GL_TEXTURE_2D, 0, comp, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
143 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
146 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
147 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
148 printf("Texture: GL_MODULATE, %d comps, %s\n", comp, filter == GL_NEAREST ? "GL_NEAREST" : "GL_LINEAR");
149 }
150
151
152 static void Init( int argc, char *argv[] )
153 {
154 GLint shade;
155 GLint rBits, gBits, bBits;
156 int filter = GL_NEAREST, comp = 3;
157
158 int i;
159 for (i=1; i<argc; i++) {
160 if (strcmp(argv[i],"-dither")==0)
161 glDisable(GL_DITHER);
162 else if (strcmp(argv[i],"+dither")==0)
163 glEnable(GL_DITHER);
164 else if (strcmp(argv[i],"+smooth")==0)
165 glShadeModel(GL_SMOOTH);
166 else if (strcmp(argv[i],"+flat")==0)
167 glShadeModel(GL_FLAT);
168 else if (strcmp(argv[i],"+depth")==0)
169 glEnable(GL_DEPTH_TEST);
170 else if (strcmp(argv[i],"-depth")==0)
171 glDisable(GL_DEPTH_TEST);
172 else if (strcmp(argv[i],"-size")==0) {
173 Size = atoi(argv[i+1]);
174 i++;
175 }
176 else if (strcmp(argv[i],"-texture")==0)
177 Texture = 0;
178 else if (strcmp(argv[i],"+texture")==0)
179 Texture = 1;
180 else if (strcmp(argv[i],"-linear")==0)
181 filter = GL_NEAREST;
182 else if (strcmp(argv[i],"+linear")==0)
183 filter = GL_LINEAR;
184 else if (strcmp(argv[i],"-persp")==0)
185 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
186 else if (strcmp(argv[i],"+persp")==0)
187 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
188 else if (strcmp(argv[i],"-comp")==0) {
189 comp = atoi(argv[i+1]);
190 i++;
191 }
192 else
193 printf("Unknown option: %s\n", argv[i]);
194 }
195
196 glGetIntegerv(GL_SHADE_MODEL, &shade);
197
198 printf("Dither: %s\n", glIsEnabled(GL_DITHER) ? "on" : "off");
199 printf("ShadeModel: %s\n", (shade==GL_FLAT) ? "flat" : "smooth");
200 printf("DepthTest: %s\n", glIsEnabled(GL_DEPTH_TEST) ? "on" : "off");
201 printf("Size: %d pixels\n", Size);
202
203 if (Texture)
204 LoadTex(comp, filter);
205
206 glGetIntegerv(GL_RED_BITS, &rBits);
207 glGetIntegerv(GL_GREEN_BITS, &gBits);
208 glGetIntegerv(GL_BLUE_BITS, &bBits);
209 printf("RedBits: %d GreenBits: %d BlueBits: %d\n", rBits, gBits, bBits);
210 }
211
212
213 static void Help( const char *program )
214 {
215 printf("%s options:\n", program);
216 printf(" +/-dither enable/disable dithering\n");
217 printf(" +/-depth enable/disable depth test\n");
218 printf(" +flat flat shading\n");
219 printf(" +smooth smooth shading\n");
220 printf(" -size pixels specify pixels/triangle\n");
221 printf(" +/-texture enable/disable texture\n");
222 printf(" -comp n texture format\n");
223 printf(" +/-linear bilinear texture filter\n");
224 printf(" +/-persp perspective correction hint\n");
225 }
226
227
228 int main( int argc, char *argv[] )
229 {
230 glutInitWindowSize( (int) Width, (int) Height );
231 glutInit( &argc, argv );
232 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
233 glutCreateWindow( argv[0] );
234
235 printf("For options: %s -help\n", argv[0]);
236 if (argc==2 && strcmp(argv[1],"-help")==0) {
237 Help(argv[0]);
238 return 0;
239 }
240
241 Init( argc, argv );
242
243 glutReshapeFunc( Reshape );
244 glutKeyboardFunc( Key );
245 glutDisplayFunc( Display );
246 glutIdleFunc( Idle );
247
248 glutMainLoop();
249 return 0;
250 }