Merge branch '7.8'
[mesa.git] / progs / egl / opengles1 / torus.c
1 /*
2 * Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
3 */
4
5 /*
6 * Draw a lit, textured torus with X/EGL and OpenGL ES 1.x
7 * Brian Paul
8 * July 2008
9 */
10
11
12 #include <assert.h>
13 #include <math.h>
14 #include <stdlib.h>
15 #include <stdio.h>
16 #include <GLES/gl.h>
17
18 #include "eglut.h"
19
20 static const struct {
21 GLenum internalFormat;
22 const char *name;
23 GLuint num_entries;
24 GLuint size;
25 } cpal_formats[] = {
26 { GL_PALETTE4_RGB8_OES, "GL_PALETTE4_RGB8_OES", 16, 3 },
27 { GL_PALETTE4_RGBA8_OES, "GL_PALETTE4_RGBA8_OES", 16, 4 },
28 { GL_PALETTE4_R5_G6_B5_OES, "GL_PALETTE4_R5_G6_B5_OES", 16, 2 },
29 { GL_PALETTE4_RGBA4_OES, "GL_PALETTE4_RGBA4_OES", 16, 2 },
30 { GL_PALETTE4_RGB5_A1_OES, "GL_PALETTE4_RGB5_A1_OES", 16, 2 },
31 { GL_PALETTE8_RGB8_OES, "GL_PALETTE8_RGB8_OES", 256, 3 },
32 { GL_PALETTE8_RGBA8_OES, "GL_PALETTE8_RGBA8_OES", 256, 4 },
33 { GL_PALETTE8_R5_G6_B5_OES, "GL_PALETTE8_R5_G6_B5_OES", 256, 2 },
34 { GL_PALETTE8_RGBA4_OES, "GL_PALETTE8_RGBA4_OES", 256, 2 },
35 { GL_PALETTE8_RGB5_A1_OES, "GL_PALETTE8_RGB5_A1_OES", 256, 2 }
36 };
37 #define NUM_CPAL_FORMATS (sizeof(cpal_formats) / sizeof(cpal_formats[0]))
38
39 static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
40 static GLint tex_format = NUM_CPAL_FORMATS;
41 static GLboolean animate = GL_TRUE;
42 static int win;
43
44
45 static void
46 Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz)
47 {
48 n[0] = nx;
49 n[1] = ny;
50 n[2] = nz;
51 }
52
53 static void
54 Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz)
55 {
56 v[0] = vx;
57 v[1] = vy;
58 v[2] = vz;
59 }
60
61 static void
62 Texcoord(GLfloat *v, GLfloat s, GLfloat t)
63 {
64 v[0] = s;
65 v[1] = t;
66 }
67
68
69 /* Borrowed from glut, adapted */
70 static void
71 draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings)
72 {
73 int i, j;
74 GLfloat theta, phi, theta1;
75 GLfloat cosTheta, sinTheta;
76 GLfloat cosTheta1, sinTheta1;
77 GLfloat ringDelta, sideDelta;
78 GLfloat varray[100][3], narray[100][3], tarray[100][2];
79 int vcount;
80
81 glVertexPointer(3, GL_FLOAT, 0, varray);
82 glNormalPointer(GL_FLOAT, 0, narray);
83 glTexCoordPointer(2, GL_FLOAT, 0, tarray);
84 glEnableClientState(GL_VERTEX_ARRAY);
85 glEnableClientState(GL_NORMAL_ARRAY);
86 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
87
88 ringDelta = 2.0 * M_PI / rings;
89 sideDelta = 2.0 * M_PI / nsides;
90
91 theta = 0.0;
92 cosTheta = 1.0;
93 sinTheta = 0.0;
94 for (i = rings - 1; i >= 0; i--) {
95 theta1 = theta + ringDelta;
96 cosTheta1 = cos(theta1);
97 sinTheta1 = sin(theta1);
98
99 vcount = 0; /* glBegin(GL_QUAD_STRIP); */
100
101 phi = 0.0;
102 for (j = nsides; j >= 0; j--) {
103 GLfloat s0, s1, t;
104 GLfloat cosPhi, sinPhi, dist;
105
106 phi += sideDelta;
107 cosPhi = cos(phi);
108 sinPhi = sin(phi);
109 dist = R + r * cosPhi;
110
111 s0 = 20.0 * theta / (2.0 * M_PI);
112 s1 = 20.0 * theta1 / (2.0 * M_PI);
113 t = 8.0 * phi / (2.0 * M_PI);
114
115 Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
116 Texcoord(tarray[vcount], s1, t);
117 Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
118 vcount++;
119
120 Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
121 Texcoord(tarray[vcount], s0, t);
122 Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
123 vcount++;
124 }
125
126 /*glEnd();*/
127 assert(vcount <= 100);
128 glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount);
129
130 theta = theta1;
131 cosTheta = cosTheta1;
132 sinTheta = sinTheta1;
133 }
134
135 glDisableClientState(GL_VERTEX_ARRAY);
136 glDisableClientState(GL_NORMAL_ARRAY);
137 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
138 }
139
140
141 static void
142 draw(void)
143 {
144 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
145
146 glPushMatrix();
147 glRotatef(view_rotx, 1, 0, 0);
148 glRotatef(view_roty, 0, 1, 0);
149 glRotatef(view_rotz, 0, 0, 1);
150 glScalef(0.5, 0.5, 0.5);
151
152 draw_torus(1.0, 3.0, 30, 60);
153
154 glPopMatrix();
155 }
156
157
158 /* new window size or exposure */
159 static void
160 reshape(int width, int height)
161 {
162 GLfloat ar = (GLfloat) width / (GLfloat) height;
163
164 glViewport(0, 0, (GLint) width, (GLint) height);
165
166 glMatrixMode(GL_PROJECTION);
167 glLoadIdentity();
168
169 #ifdef GL_VERSION_ES_CM_1_0
170 glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
171 #else
172 glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
173 #endif
174
175 glMatrixMode(GL_MODELVIEW);
176 glLoadIdentity();
177 glTranslatef(0.0, 0.0, -15.0);
178 }
179
180
181 static GLint
182 make_cpal_texture(GLint idx)
183 {
184 #define SZ 64
185 GLenum internalFormat = GL_PALETTE4_RGB8_OES + idx;
186 GLenum Filter = GL_LINEAR;
187 GLubyte palette[256 * 4 + SZ * SZ];
188 GLubyte *indices;
189 GLsizei image_size;
190 GLuint i, j;
191 GLuint packed_indices = 0;
192
193 assert(cpal_formats[idx].internalFormat == internalFormat);
194
195 /* init palette */
196 switch (internalFormat) {
197 case GL_PALETTE4_RGB8_OES:
198 case GL_PALETTE8_RGB8_OES:
199 /* first entry */
200 palette[0] = 255;
201 palette[1] = 255;
202 palette[2] = 255;
203 /* second entry */
204 palette[3] = 127;
205 palette[4] = 127;
206 palette[5] = 127;
207 break;
208 case GL_PALETTE4_RGBA8_OES:
209 case GL_PALETTE8_RGBA8_OES:
210 /* first entry */
211 palette[0] = 255;
212 palette[1] = 255;
213 palette[2] = 255;
214 palette[3] = 255;
215 /* second entry */
216 palette[4] = 127;
217 palette[5] = 127;
218 palette[6] = 127;
219 palette[7] = 255;
220 break;
221 case GL_PALETTE4_R5_G6_B5_OES:
222 case GL_PALETTE8_R5_G6_B5_OES:
223 {
224 GLushort *pal = (GLushort *) palette;
225 /* first entry */
226 pal[0] = (31 << 11 | 63 << 5 | 31);
227 /* second entry */
228 pal[1] = (15 << 11 | 31 << 5 | 15);
229 }
230 break;
231 case GL_PALETTE4_RGBA4_OES:
232 case GL_PALETTE8_RGBA4_OES:
233 {
234 GLushort *pal = (GLushort *) palette;
235 /* first entry */
236 pal[0] = (15 << 12 | 15 << 8 | 15 << 4 | 15);
237 /* second entry */
238 pal[1] = (7 << 12 | 7 << 8 | 7 << 4 | 15);
239 }
240 break;
241 case GL_PALETTE4_RGB5_A1_OES:
242 case GL_PALETTE8_RGB5_A1_OES:
243 {
244 GLushort *pal = (GLushort *) palette;
245 /* first entry */
246 pal[0] = (31 << 11 | 31 << 6 | 31 << 1 | 1);
247 /* second entry */
248 pal[1] = (15 << 11 | 15 << 6 | 15 << 1 | 1);
249 }
250 break;
251 }
252
253 image_size = cpal_formats[idx].size * cpal_formats[idx].num_entries;
254 indices = palette + image_size;
255 for (i = 0; i < SZ; i++) {
256 for (j = 0; j < SZ; j++) {
257 GLfloat d;
258 GLint index;
259 d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
260 d = sqrt(d);
261 index = (d < SZ / 3) ? 0 : 1;
262
263 if (cpal_formats[idx].num_entries == 16) {
264 /* 4-bit indices packed in GLubyte */
265 packed_indices |= index << (4 * (1 - (j % 2)));
266 if (j % 2) {
267 *(indices + (i * SZ + j - 1) / 2) = packed_indices & 0xff;
268 packed_indices = 0;
269 image_size += 1;
270 }
271 }
272 else {
273 /* 8-bit indices */
274 *(indices + i * SZ + j) = index;
275 image_size += 1;
276 }
277 }
278 }
279
280 glActiveTexture(GL_TEXTURE0); /* unit 0 */
281 glBindTexture(GL_TEXTURE_2D, 42);
282 glCompressedTexImage2D(GL_TEXTURE_2D, 0, internalFormat, SZ, SZ, 0,
283 image_size, palette);
284
285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
289 #undef SZ
290
291 return image_size;
292 }
293
294
295 static GLint
296 make_texture(void)
297 {
298 #define SZ 64
299 GLenum Filter = GL_LINEAR;
300 GLubyte image[SZ][SZ][4];
301 GLuint i, j;
302
303 for (i = 0; i < SZ; i++) {
304 for (j = 0; j < SZ; j++) {
305 GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
306 d = sqrt(d);
307 if (d < SZ/3) {
308 image[i][j][0] = 255;
309 image[i][j][1] = 255;
310 image[i][j][2] = 255;
311 image[i][j][3] = 255;
312 }
313 else {
314 image[i][j][0] = 127;
315 image[i][j][1] = 127;
316 image[i][j][2] = 127;
317 image[i][j][3] = 255;
318 }
319 }
320 }
321
322 glActiveTexture(GL_TEXTURE0); /* unit 0 */
323 glBindTexture(GL_TEXTURE_2D, 42);
324 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
325 GL_RGBA, GL_UNSIGNED_BYTE, image);
326 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
329 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
330 #undef SZ
331
332 return sizeof(image);
333 }
334
335
336
337 static void
338 init(void)
339 {
340 static const GLfloat red[4] = {1, 0, 0, 0};
341 static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
342 static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0};
343 static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0};
344 static const GLfloat pos[4] = {20, 20, 50, 1};
345
346 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
347 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
348 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0);
349
350 glEnable(GL_LIGHTING);
351 glEnable(GL_LIGHT0);
352 glLightfv(GL_LIGHT0, GL_POSITION, pos);
353 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
354 glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
355
356 glClearColor(0.4, 0.4, 0.4, 0.0);
357 glEnable(GL_DEPTH_TEST);
358
359 make_texture();
360 glEnable(GL_TEXTURE_2D);
361 }
362
363
364 static void
365 idle(void)
366 {
367 if (animate) {
368 view_rotx += 1.0;
369 view_roty += 2.0;
370 eglutPostRedisplay();
371 }
372 }
373
374 static void
375 key(unsigned char key)
376 {
377 switch (key) {
378 case ' ':
379 animate = !animate;
380 break;
381 case 't':
382 {
383 GLint size;
384 tex_format = (tex_format + 1) % (NUM_CPAL_FORMATS + 1);
385 if (tex_format < NUM_CPAL_FORMATS) {
386 size = make_cpal_texture(tex_format);
387 printf("Using %s (%d bytes)\n",
388 cpal_formats[tex_format].name, size);
389 }
390 else {
391 size = make_texture();
392 printf("Using uncompressed texture (%d bytes)\n", size);
393 }
394
395 eglutPostRedisplay();
396 }
397 break;
398 case 27:
399 eglutDestroyWindow(win);
400 exit(0);
401 break;
402 default:
403 break;
404 }
405 }
406
407 static void
408 special_key(int key)
409 {
410 switch (key) {
411 case EGLUT_KEY_LEFT:
412 view_roty += 5.0;
413 break;
414 case EGLUT_KEY_RIGHT:
415 view_roty -= 5.0;
416 break;
417 case EGLUT_KEY_UP:
418 view_rotx += 5.0;
419 break;
420 case EGLUT_KEY_DOWN:
421 view_rotx -= 5.0;
422 break;
423 default:
424 break;
425 }
426 }
427
428 int
429 main(int argc, char *argv[])
430 {
431 eglutInitWindowSize(300, 300);
432 eglutInitAPIMask(EGLUT_OPENGL_ES1_BIT);
433 eglutInit(argc, argv);
434
435 win = eglutCreateWindow("torus");
436
437 eglutIdleFunc(idle);
438 eglutReshapeFunc(reshape);
439 eglutDisplayFunc(draw);
440 eglutKeyboardFunc(key);
441 eglutSpecialFunc(special_key);
442
443 init();
444
445 eglutMainLoop();
446
447 return 0;
448 }