4 #include "lion-render.h"
7 static VGint width
, height
;
14 vgClear(0, 0, width
, height
);
16 vgSeti(VG_MATRIX_MODE
, VG_MATRIX_PATH_USER_TO_SURFACE
);
18 vgTranslate(width
/2, height
/2);
20 vgTranslate(-width
/2, -height
/2);
29 /* new window size or exposure */
41 float clear_color
[4] = {1.0, 1.0, 1.0, 1.0};
42 vgSetfv(VG_CLEAR_COLOR
, 4, clear_color
);
49 main(int argc
, char *argv
[])
51 eglutInitWindowSize(350, 450);
52 eglutInitAPIMask(EGLUT_OPENVG_BIT
);
53 eglutInit(argc
, argv
);
55 eglutCreateWindow("Lion Example");
57 eglutReshapeFunc(reshape
);
58 eglutDisplayFunc(draw
);