Merge branch '7.8'
[mesa.git] / progs / fpglsl / dowhile2.glsl
1 void main() {
2 float sum = 0.0;
3 do {
4 sum += 0.1;
5 if (sum < 0.499999)
6 continue;
7 break;
8 } while (true);
9 gl_FragColor = vec4(sum);
10 }