Merge branch '7.8' into master
[mesa.git] / progs / fpglsl / for.glsl
1 uniform int KernelSizeInt;
2
3 void main() {
4 int i;
5 vec4 sum = vec4(0.0);
6 for (i = 0; i < KernelSizeInt; ++i) {
7 sum.g += 0.25;
8 }
9 sum.a = 1.0;
10 gl_FragColor = sum;
11 }