Merge branch '7.8'
[mesa.git] / progs / fpglsl / forbreak.glsl
1 uniform int KernelSizeInt;
2
3 void main() {
4 int i;
5 vec4 sum = vec4(0.0);
6 for (i = 0; i < KernelSizeInt; ++i) {
7 sum.g += 0.25;
8 if (i > 0)
9 break;
10 }
11 sum.a = 1.0;
12 gl_FragColor = sum;
13 }