Merge branch '7.8'
[mesa.git] / progs / fpglsl / simpleif.glsl
1 void main() {
2 // this should always be true
3 if (gl_FragCoord.x >= 0.0) {
4 gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
5 }
6 }