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HEAD
Merge branch '7.8'
[mesa.git]
/
progs
/
fpglsl
/
simpleif.glsl
1
void main() {
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// this should always be true
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if (gl_FragCoord.x >= 0.0) {
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gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
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}
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}