Merge branch '7.8'
[mesa.git] / progs / fpglsl / while2.glsl
1 void main() {
2 float sum = 0.0;
3 while (true) {
4 sum += 0.1;
5 if (sum > 0.8)
6 break;
7 }
8 gl_FragColor = vec4(sum);
9 }