Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / amd / llvm / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include "ac_shader_args.h"
28 #include "compiler/shader_enums.h"
29 #include <llvm-c/Core.h>
30
31 #include <assert.h>
32
33 struct nir_variable;
34
35 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
36
37 #define AC_MAX_INLINE_PUSH_CONSTS 8
38
39 enum ac_descriptor_type
40 {
41 AC_DESC_IMAGE,
42 AC_DESC_FMASK,
43 AC_DESC_SAMPLER,
44 AC_DESC_BUFFER,
45 AC_DESC_PLANE_0,
46 AC_DESC_PLANE_1,
47 AC_DESC_PLANE_2,
48 };
49
50 /* Document the shader ABI during compilation. This is what allows radeonsi and
51 * radv to share a compiler backend.
52 */
53 struct ac_shader_abi {
54 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
55
56 /* These input registers sometimes need to be fixed up. */
57 LLVMValueRef vertex_id;
58 LLVMValueRef instance_id;
59 LLVMValueRef persp_centroid, linear_centroid;
60 LLVMValueRef color0, color1;
61 LLVMValueRef user_data;
62
63 /* For VS and PS: pre-loaded shader inputs.
64 *
65 * Currently only used for NIR shaders; indexed by variables'
66 * driver_location.
67 */
68 LLVMValueRef *inputs;
69
70 /* Varying -> attribute number mapping. Also NIR-only */
71 unsigned fs_input_attr_indices[MAX_VARYING];
72
73 void (*emit_outputs)(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs);
74
75 void (*emit_vertex)(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs);
76
77 void (*emit_primitive)(struct ac_shader_abi *abi, unsigned stream);
78
79 void (*emit_vertex_with_counter)(struct ac_shader_abi *abi, unsigned stream,
80 LLVMValueRef vertexidx, LLVMValueRef *addrs);
81
82 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi, unsigned location,
83 unsigned driver_location, unsigned component,
84 unsigned num_components, unsigned vertex_index, unsigned const_index,
85 LLVMTypeRef type);
86
87 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi, LLVMTypeRef type,
88 LLVMValueRef vertex_index, LLVMValueRef param_index,
89 unsigned const_index, unsigned location,
90 unsigned driver_location, unsigned component,
91 unsigned num_components, bool is_patch, bool is_compact,
92 bool load_inputs);
93
94 void (*store_tcs_outputs)(struct ac_shader_abi *abi, const struct nir_variable *var,
95 LLVMValueRef vertex_index, LLVMValueRef param_index,
96 unsigned const_index, LLVMValueRef src, unsigned writemask,
97 unsigned component, unsigned driver_location);
98
99 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
100
101 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
102
103 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi, unsigned varying_id,
104 bool load_default_state);
105
106 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
107
108 /**
109 * Load the descriptor for the given buffer.
110 *
111 * \param buffer the buffer as presented in NIR: this is the descriptor
112 * in Vulkan, and the buffer index in OpenGL/Gallium
113 * \param write whether buffer contents will be written
114 */
115 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi, LLVMValueRef buffer, bool write);
116
117 /**
118 * Load a descriptor associated to a sampler.
119 *
120 * \param descriptor_set the descriptor set index (only for Vulkan)
121 * \param base_index the base index of the sampler variable
122 * \param constant_index constant part of an array index (or 0, if the
123 * sampler variable is not an array)
124 * \param index non-constant part of an array index (may be NULL)
125 * \param desc_type the type of descriptor to load
126 * \param image whether the descriptor is loaded for an image operation
127 */
128 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi, unsigned descriptor_set,
129 unsigned base_index, unsigned constant_index,
130 LLVMValueRef index, enum ac_descriptor_type desc_type,
131 bool image, bool write, bool bindless);
132
133 /**
134 * Load a Vulkan-specific resource.
135 *
136 * \param index resource index
137 * \param desc_set descriptor set
138 * \param binding descriptor set binding
139 */
140 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi, LLVMValueRef index, unsigned desc_set,
141 unsigned binding);
142
143 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi, LLVMValueRef sample_id);
144
145 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
146
147 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
148
149 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
150
151 LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
152
153 /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
154 * uses it due to promoting D16 to D32, but radv needs it off. */
155 bool clamp_shadow_reference;
156 bool interp_at_sample_force_center;
157
158 /* Whether bounds checks are required */
159 bool robust_buffer_access;
160
161 /* Check for Inf interpolation coeff */
162 bool kill_ps_if_inf_interp;
163
164 /* Whether undef values must be converted to zero */
165 bool convert_undef_to_zero;
166
167 /* Clamp div by 0 (so it won't produce NaN) */
168 bool clamp_div_by_zero;
169 };
170
171 #endif /* AC_SHADER_ABI_H */