ac/nir, radv, radeonsi: Switch to using ac_shader_args
[mesa.git] / src / amd / llvm / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28 #include <assert.h>
29 #include "ac_shader_args.h"
30
31 #include "compiler/shader_enums.h"
32
33 struct nir_variable;
34
35 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
36
37 #define AC_MAX_INLINE_PUSH_CONSTS 8
38
39 enum ac_descriptor_type {
40 AC_DESC_IMAGE,
41 AC_DESC_FMASK,
42 AC_DESC_SAMPLER,
43 AC_DESC_BUFFER,
44 AC_DESC_PLANE_0,
45 AC_DESC_PLANE_1,
46 AC_DESC_PLANE_2,
47 };
48
49 /* Document the shader ABI during compilation. This is what allows radeonsi and
50 * radv to share a compiler backend.
51 */
52 struct ac_shader_abi {
53 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
54
55 /* These input registers sometimes need to be fixed up. */
56 LLVMValueRef vertex_id;
57 LLVMValueRef instance_id;
58 LLVMValueRef persp_centroid, linear_centroid;
59 LLVMValueRef color0, color1;
60 LLVMValueRef user_data;
61
62 /* For VS and PS: pre-loaded shader inputs.
63 *
64 * Currently only used for NIR shaders; indexed by variables'
65 * driver_location.
66 */
67 LLVMValueRef *inputs;
68
69 /* Varying -> attribute number mapping. Also NIR-only */
70 unsigned fs_input_attr_indices[MAX_VARYING];
71
72 void (*emit_outputs)(struct ac_shader_abi *abi,
73 unsigned max_outputs,
74 LLVMValueRef *addrs);
75
76 void (*emit_vertex)(struct ac_shader_abi *abi,
77 unsigned stream,
78 LLVMValueRef *addrs);
79
80 void (*emit_primitive)(struct ac_shader_abi *abi,
81 unsigned stream);
82
83 void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
84
85 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
86 unsigned location,
87 unsigned driver_location,
88 unsigned component,
89 unsigned num_components,
90 unsigned vertex_index,
91 unsigned const_index,
92 LLVMTypeRef type);
93
94 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
95 LLVMTypeRef type,
96 LLVMValueRef vertex_index,
97 LLVMValueRef param_index,
98 unsigned const_index,
99 unsigned location,
100 unsigned driver_location,
101 unsigned component,
102 unsigned num_components,
103 bool is_patch,
104 bool is_compact,
105 bool load_inputs);
106
107 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
108 const struct nir_variable *var,
109 LLVMValueRef vertex_index,
110 LLVMValueRef param_index,
111 unsigned const_index,
112 LLVMValueRef src,
113 unsigned writemask);
114
115 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
116
117 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
118
119 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
120 unsigned varying_id,
121 bool load_default_state);
122
123
124 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
125
126 /**
127 * Load the descriptor for the given buffer.
128 *
129 * \param buffer the buffer as presented in NIR: this is the descriptor
130 * in Vulkan, and the buffer index in OpenGL/Gallium
131 * \param write whether buffer contents will be written
132 */
133 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
134 LLVMValueRef buffer, bool write);
135
136 /**
137 * Load a descriptor associated to a sampler.
138 *
139 * \param descriptor_set the descriptor set index (only for Vulkan)
140 * \param base_index the base index of the sampler variable
141 * \param constant_index constant part of an array index (or 0, if the
142 * sampler variable is not an array)
143 * \param index non-constant part of an array index (may be NULL)
144 * \param desc_type the type of descriptor to load
145 * \param image whether the descriptor is loaded for an image operation
146 */
147 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
148 unsigned descriptor_set,
149 unsigned base_index,
150 unsigned constant_index,
151 LLVMValueRef index,
152 enum ac_descriptor_type desc_type,
153 bool image, bool write,
154 bool bindless);
155
156 /**
157 * Load a Vulkan-specific resource.
158 *
159 * \param index resource index
160 * \param desc_set descriptor set
161 * \param binding descriptor set binding
162 */
163 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
164 LLVMValueRef index,
165 unsigned desc_set,
166 unsigned binding);
167
168 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
169 LLVMValueRef sample_id);
170
171 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
172
173 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
174
175 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
176
177 LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
178
179 /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
180 * uses it due to promoting D16 to D32, but radv needs it off. */
181 bool clamp_shadow_reference;
182 bool interp_at_sample_force_center;
183
184 /* Whether bounds checks are required */
185 bool robust_buffer_access;
186 };
187
188 #endif /* AC_SHADER_ABI_H */