2 * Copyright 2017 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
27 #include <llvm-c/Core.h>
29 #include "compiler/shader_enums.h"
33 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
35 #define AC_MAX_INLINE_PUSH_CONSTS 8
37 enum ac_descriptor_type
{
47 /* Document the shader ABI during compilation. This is what allows radeonsi and
48 * radv to share a compiler backend.
50 struct ac_shader_abi
{
51 LLVMValueRef base_vertex
;
52 LLVMValueRef start_instance
;
54 LLVMValueRef vertex_id
;
55 LLVMValueRef instance_id
;
56 LLVMValueRef tcs_patch_id
;
57 LLVMValueRef tcs_rel_ids
;
58 LLVMValueRef tes_patch_id
;
59 LLVMValueRef gs_prim_id
;
60 LLVMValueRef gs_invocation_id
;
63 LLVMValueRef frag_pos
[4];
64 LLVMValueRef front_face
;
65 LLVMValueRef ancillary
;
66 LLVMValueRef sample_coverage
;
67 LLVMValueRef prim_mask
;
70 LLVMValueRef user_data
;
71 LLVMValueRef persp_sample
;
72 LLVMValueRef persp_center
;
73 LLVMValueRef persp_centroid
;
74 LLVMValueRef linear_sample
;
75 LLVMValueRef linear_center
;
76 LLVMValueRef linear_centroid
;
79 LLVMValueRef local_invocation_ids
;
80 LLVMValueRef num_work_groups
;
81 LLVMValueRef workgroup_ids
[3];
85 LLVMValueRef push_constants
;
86 LLVMValueRef inline_push_consts
[AC_MAX_INLINE_PUSH_CONSTS
];
87 unsigned num_inline_push_consts
;
88 unsigned base_inline_push_consts
;
89 LLVMValueRef view_index
;
91 LLVMValueRef outputs
[AC_LLVM_MAX_OUTPUTS
* 4];
93 /* For VS and PS: pre-loaded shader inputs.
95 * Currently only used for NIR shaders; indexed by variables'
100 /* Varying -> attribute number mapping. Also NIR-only */
101 unsigned fs_input_attr_indices
[MAX_VARYING
];
103 void (*emit_outputs
)(struct ac_shader_abi
*abi
,
104 unsigned max_outputs
,
105 LLVMValueRef
*addrs
);
107 void (*emit_vertex
)(struct ac_shader_abi
*abi
,
109 LLVMValueRef
*addrs
);
111 void (*emit_primitive
)(struct ac_shader_abi
*abi
,
114 void (*emit_kill
)(struct ac_shader_abi
*abi
, LLVMValueRef visible
);
116 LLVMValueRef (*load_inputs
)(struct ac_shader_abi
*abi
,
118 unsigned driver_location
,
120 unsigned num_components
,
121 unsigned vertex_index
,
122 unsigned const_index
,
125 LLVMValueRef (*load_tess_varyings
)(struct ac_shader_abi
*abi
,
127 LLVMValueRef vertex_index
,
128 LLVMValueRef param_index
,
129 unsigned const_index
,
131 unsigned driver_location
,
133 unsigned num_components
,
138 void (*store_tcs_outputs
)(struct ac_shader_abi
*abi
,
139 const struct nir_variable
*var
,
140 LLVMValueRef vertex_index
,
141 LLVMValueRef param_index
,
142 unsigned const_index
,
146 LLVMValueRef (*load_tess_coord
)(struct ac_shader_abi
*abi
);
148 LLVMValueRef (*load_patch_vertices_in
)(struct ac_shader_abi
*abi
);
150 LLVMValueRef (*load_tess_level
)(struct ac_shader_abi
*abi
,
152 bool load_default_state
);
155 LLVMValueRef (*load_ubo
)(struct ac_shader_abi
*abi
, LLVMValueRef index
);
158 * Load the descriptor for the given buffer.
160 * \param buffer the buffer as presented in NIR: this is the descriptor
161 * in Vulkan, and the buffer index in OpenGL/Gallium
162 * \param write whether buffer contents will be written
164 LLVMValueRef (*load_ssbo
)(struct ac_shader_abi
*abi
,
165 LLVMValueRef buffer
, bool write
);
168 * Load a descriptor associated to a sampler.
170 * \param descriptor_set the descriptor set index (only for Vulkan)
171 * \param base_index the base index of the sampler variable
172 * \param constant_index constant part of an array index (or 0, if the
173 * sampler variable is not an array)
174 * \param index non-constant part of an array index (may be NULL)
175 * \param desc_type the type of descriptor to load
176 * \param image whether the descriptor is loaded for an image operation
178 LLVMValueRef (*load_sampler_desc
)(struct ac_shader_abi
*abi
,
179 unsigned descriptor_set
,
181 unsigned constant_index
,
183 enum ac_descriptor_type desc_type
,
184 bool image
, bool write
,
188 * Load a Vulkan-specific resource.
190 * \param index resource index
191 * \param desc_set descriptor set
192 * \param binding descriptor set binding
194 LLVMValueRef (*load_resource
)(struct ac_shader_abi
*abi
,
199 LLVMValueRef (*load_sample_position
)(struct ac_shader_abi
*abi
,
200 LLVMValueRef sample_id
);
202 LLVMValueRef (*load_local_group_size
)(struct ac_shader_abi
*abi
);
204 LLVMValueRef (*load_sample_mask_in
)(struct ac_shader_abi
*abi
);
206 LLVMValueRef (*load_base_vertex
)(struct ac_shader_abi
*abi
);
208 LLVMValueRef (*emit_fbfetch
)(struct ac_shader_abi
*abi
);
210 /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
211 * uses it due to promoting D16 to D32, but radv needs it off. */
212 bool clamp_shadow_reference
;
213 bool interp_at_sample_force_center
;
215 /* Whether bounds checks are required */
216 bool robust_buffer_access
;
219 #endif /* AC_SHADER_ABI_H */