amd: join emit_kill() from radv and radeonsi in ac_nir_to_llvm
[mesa.git] / src / amd / llvm / ac_shader_abi.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef AC_SHADER_ABI_H
25 #define AC_SHADER_ABI_H
26
27 #include <llvm-c/Core.h>
28 #include <assert.h>
29 #include "ac_shader_args.h"
30
31 #include "compiler/shader_enums.h"
32
33 struct nir_variable;
34
35 #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
36
37 #define AC_MAX_INLINE_PUSH_CONSTS 8
38
39 enum ac_descriptor_type {
40 AC_DESC_IMAGE,
41 AC_DESC_FMASK,
42 AC_DESC_SAMPLER,
43 AC_DESC_BUFFER,
44 AC_DESC_PLANE_0,
45 AC_DESC_PLANE_1,
46 AC_DESC_PLANE_2,
47 };
48
49 /* Document the shader ABI during compilation. This is what allows radeonsi and
50 * radv to share a compiler backend.
51 */
52 struct ac_shader_abi {
53 LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
54
55 /* These input registers sometimes need to be fixed up. */
56 LLVMValueRef vertex_id;
57 LLVMValueRef instance_id;
58 LLVMValueRef persp_centroid, linear_centroid;
59 LLVMValueRef color0, color1;
60 LLVMValueRef user_data;
61
62 /* For VS and PS: pre-loaded shader inputs.
63 *
64 * Currently only used for NIR shaders; indexed by variables'
65 * driver_location.
66 */
67 LLVMValueRef *inputs;
68
69 /* Varying -> attribute number mapping. Also NIR-only */
70 unsigned fs_input_attr_indices[MAX_VARYING];
71
72 void (*emit_outputs)(struct ac_shader_abi *abi,
73 unsigned max_outputs,
74 LLVMValueRef *addrs);
75
76 void (*emit_vertex)(struct ac_shader_abi *abi,
77 unsigned stream,
78 LLVMValueRef *addrs);
79
80 void (*emit_primitive)(struct ac_shader_abi *abi,
81 unsigned stream);
82
83 LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
84 unsigned location,
85 unsigned driver_location,
86 unsigned component,
87 unsigned num_components,
88 unsigned vertex_index,
89 unsigned const_index,
90 LLVMTypeRef type);
91
92 LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
93 LLVMTypeRef type,
94 LLVMValueRef vertex_index,
95 LLVMValueRef param_index,
96 unsigned const_index,
97 unsigned location,
98 unsigned driver_location,
99 unsigned component,
100 unsigned num_components,
101 bool is_patch,
102 bool is_compact,
103 bool load_inputs);
104
105 void (*store_tcs_outputs)(struct ac_shader_abi *abi,
106 const struct nir_variable *var,
107 LLVMValueRef vertex_index,
108 LLVMValueRef param_index,
109 unsigned const_index,
110 LLVMValueRef src,
111 unsigned writemask);
112
113 LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
114
115 LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
116
117 LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
118 unsigned varying_id,
119 bool load_default_state);
120
121
122 LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
123
124 /**
125 * Load the descriptor for the given buffer.
126 *
127 * \param buffer the buffer as presented in NIR: this is the descriptor
128 * in Vulkan, and the buffer index in OpenGL/Gallium
129 * \param write whether buffer contents will be written
130 */
131 LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
132 LLVMValueRef buffer, bool write);
133
134 /**
135 * Load a descriptor associated to a sampler.
136 *
137 * \param descriptor_set the descriptor set index (only for Vulkan)
138 * \param base_index the base index of the sampler variable
139 * \param constant_index constant part of an array index (or 0, if the
140 * sampler variable is not an array)
141 * \param index non-constant part of an array index (may be NULL)
142 * \param desc_type the type of descriptor to load
143 * \param image whether the descriptor is loaded for an image operation
144 */
145 LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
146 unsigned descriptor_set,
147 unsigned base_index,
148 unsigned constant_index,
149 LLVMValueRef index,
150 enum ac_descriptor_type desc_type,
151 bool image, bool write,
152 bool bindless);
153
154 /**
155 * Load a Vulkan-specific resource.
156 *
157 * \param index resource index
158 * \param desc_set descriptor set
159 * \param binding descriptor set binding
160 */
161 LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
162 LLVMValueRef index,
163 unsigned desc_set,
164 unsigned binding);
165
166 LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
167 LLVMValueRef sample_id);
168
169 LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
170
171 LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
172
173 LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
174
175 LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
176
177 /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
178 * uses it due to promoting D16 to D32, but radv needs it off. */
179 bool clamp_shadow_reference;
180 bool interp_at_sample_force_center;
181
182 /* Whether bounds checks are required */
183 bool robust_buffer_access;
184 };
185
186 #endif /* AC_SHADER_ABI_H */