2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
30 #include "radv_shader_helper.h"
33 #include <llvm-c/Core.h>
34 #include <llvm-c/TargetMachine.h>
35 #include <llvm-c/Transforms/Scalar.h>
36 #include <llvm-c/Transforms/Utils.h>
39 #include "ac_binary.h"
40 #include "ac_llvm_util.h"
41 #include "ac_llvm_build.h"
42 #include "ac_shader_abi.h"
43 #include "ac_shader_util.h"
44 #include "ac_exp_param.h"
46 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
48 struct radv_shader_context
{
49 struct ac_llvm_context ac
;
50 const struct radv_nir_compiler_options
*options
;
51 struct radv_shader_info
*shader_info
;
52 const struct nir_shader
*shader
;
53 struct ac_shader_abi abi
;
55 unsigned max_workgroup_size
;
56 LLVMContextRef context
;
57 LLVMValueRef main_function
;
59 LLVMValueRef descriptor_sets
[MAX_SETS
];
60 LLVMValueRef ring_offsets
;
62 LLVMValueRef vertex_buffers
;
63 LLVMValueRef rel_auto_id
;
64 LLVMValueRef vs_prim_id
;
65 LLVMValueRef es2gs_offset
;
68 LLVMValueRef merged_wave_info
;
69 LLVMValueRef tess_factor_offset
;
70 LLVMValueRef tes_rel_patch_id
;
76 * - bits 0..10: ordered_wave_id
77 * - bits 12..20: number of vertices in group
78 * - bits 22..30: number of primitives in group
80 LLVMValueRef gs_tg_info
;
81 LLVMValueRef gs2vs_offset
;
82 LLVMValueRef gs_wave_id
;
83 LLVMValueRef gs_vtx_offset
[6];
85 LLVMValueRef esgs_ring
;
86 LLVMValueRef gsvs_ring
[4];
87 LLVMValueRef hs_ring_tess_offchip
;
88 LLVMValueRef hs_ring_tess_factor
;
91 LLVMValueRef streamout_buffers
;
92 LLVMValueRef streamout_write_idx
;
93 LLVMValueRef streamout_config
;
94 LLVMValueRef streamout_offset
[4];
96 gl_shader_stage stage
;
98 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
100 uint64_t output_mask
;
102 bool is_gs_copy_shader
;
103 LLVMValueRef gs_next_vertex
[4];
104 LLVMValueRef gs_curprim_verts
[4];
105 LLVMValueRef gs_generated_prims
[4];
106 LLVMValueRef gs_ngg_emit
;
107 LLVMValueRef gs_ngg_scratch
;
109 uint32_t tcs_num_inputs
;
110 uint32_t tcs_num_patches
;
112 LLVMValueRef vertexptr
; /* GFX10 only */
115 struct radv_shader_output_values
{
116 LLVMValueRef values
[4];
122 enum radeon_llvm_calling_convention
{
123 RADEON_LLVM_AMDGPU_VS
= 87,
124 RADEON_LLVM_AMDGPU_GS
= 88,
125 RADEON_LLVM_AMDGPU_PS
= 89,
126 RADEON_LLVM_AMDGPU_CS
= 90,
127 RADEON_LLVM_AMDGPU_HS
= 93,
130 static inline struct radv_shader_context
*
131 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
133 struct radv_shader_context
*ctx
= NULL
;
134 return container_of(abi
, ctx
, abi
);
137 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
139 switch (ctx
->stage
) {
140 case MESA_SHADER_TESS_CTRL
:
141 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
142 case MESA_SHADER_TESS_EVAL
:
143 return ctx
->tes_rel_patch_id
;
146 unreachable("Illegal stage");
151 get_tcs_num_patches(struct radv_shader_context
*ctx
)
153 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
154 unsigned num_tcs_output_cp
= ctx
->shader
->info
.tess
.tcs_vertices_out
;
155 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
156 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
157 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
158 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.patch_outputs_written
);
159 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
160 uint32_t pervertex_output_patch_size
= ctx
->shader
->info
.tess
.tcs_vertices_out
* output_vertex_size
;
161 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
162 unsigned num_patches
;
163 unsigned hardware_lds_size
;
165 /* Ensure that we only need one wave per SIMD so we don't need to check
166 * resource usage. Also ensures that the number of tcs in and out
167 * vertices per threadgroup are at most 256.
169 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
170 /* Make sure that the data fits in LDS. This assumes the shaders only
171 * use LDS for the inputs and outputs.
173 hardware_lds_size
= 32768;
175 /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
176 * threadgroup, even though there is more than 32 KiB LDS.
178 * Test: dEQP-VK.tessellation.shader_input_output.barrier
180 if (ctx
->options
->chip_class
>= GFX7
&& ctx
->options
->family
!= CHIP_STONEY
)
181 hardware_lds_size
= 65536;
183 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
184 /* Make sure the output data fits in the offchip buffer */
185 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
186 /* Not necessary for correctness, but improves performance. The
187 * specific value is taken from the proprietary driver.
189 num_patches
= MIN2(num_patches
, 40);
191 /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
192 if (ctx
->options
->chip_class
== GFX6
) {
193 unsigned one_wave
= ctx
->options
->wave_size
/ MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
194 num_patches
= MIN2(num_patches
, one_wave
);
200 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
202 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
203 unsigned num_tcs_output_cp
;
204 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
205 unsigned input_vertex_size
, output_vertex_size
;
206 unsigned input_patch_size
, output_patch_size
;
207 unsigned pervertex_output_patch_size
;
208 unsigned output_patch0_offset
;
209 unsigned num_patches
;
212 num_tcs_output_cp
= ctx
->shader
->info
.tess
.tcs_vertices_out
;
213 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
214 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.patch_outputs_written
);
216 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
217 output_vertex_size
= num_tcs_outputs
* 16;
219 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
221 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
222 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
224 num_patches
= ctx
->tcs_num_patches
;
225 output_patch0_offset
= input_patch_size
* num_patches
;
227 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
231 /* Tessellation shaders pass outputs to the next shader using LDS.
233 * LS outputs = TCS inputs
234 * TCS outputs = TES inputs
237 * - TCS inputs for patch 0
238 * - TCS inputs for patch 1
239 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
241 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
242 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
243 * - TCS outputs for patch 1
244 * - Per-patch TCS outputs for patch 1
245 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
246 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
249 * All three shaders VS(LS), TCS, TES share the same LDS space.
252 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
254 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
255 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
256 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
258 input_patch_size
/= 4;
259 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
263 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
265 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
266 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.patch_outputs_written
);
267 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
268 uint32_t pervertex_output_patch_size
= ctx
->shader
->info
.tess
.tcs_vertices_out
* output_vertex_size
;
269 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
270 output_patch_size
/= 4;
271 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
275 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
277 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
278 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
279 output_vertex_size
/= 4;
280 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
284 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
286 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
287 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
288 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
289 uint32_t output_patch0_offset
= input_patch_size
;
290 unsigned num_patches
= ctx
->tcs_num_patches
;
292 output_patch0_offset
*= num_patches
;
293 output_patch0_offset
/= 4;
294 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
298 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
300 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
301 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
302 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
303 uint32_t output_patch0_offset
= input_patch_size
;
305 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
306 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
307 uint32_t pervertex_output_patch_size
= ctx
->shader
->info
.tess
.tcs_vertices_out
* output_vertex_size
;
308 unsigned num_patches
= ctx
->tcs_num_patches
;
310 output_patch0_offset
*= num_patches
;
311 output_patch0_offset
+= pervertex_output_patch_size
;
312 output_patch0_offset
/= 4;
313 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
317 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
319 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
320 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
322 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
326 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
328 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
329 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
330 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
332 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
337 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
339 LLVMValueRef patch0_patch_data_offset
=
340 get_tcs_out_patch0_patch_data_offset(ctx
);
341 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
342 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
344 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
345 patch0_patch_data_offset
);
350 LLVMTypeRef types
[MAX_ARGS
];
351 LLVMValueRef
*assign
[MAX_ARGS
];
354 uint8_t num_sgprs_used
;
355 uint8_t num_vgprs_used
;
358 enum ac_arg_regfile
{
364 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
365 LLVMValueRef
*param_ptr
)
367 assert(info
->count
< MAX_ARGS
);
369 info
->assign
[info
->count
] = param_ptr
;
370 info
->types
[info
->count
] = type
;
373 if (regfile
== ARG_SGPR
) {
374 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
377 assert(regfile
== ARG_VGPR
);
378 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
382 static void assign_arguments(LLVMValueRef main_function
,
383 struct arg_info
*info
)
386 for (i
= 0; i
< info
->count
; i
++) {
388 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
393 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
394 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
395 unsigned num_return_elems
,
396 struct arg_info
*args
,
397 unsigned max_workgroup_size
,
398 const struct radv_nir_compiler_options
*options
)
400 LLVMTypeRef main_function_type
, ret_type
;
401 LLVMBasicBlockRef main_function_body
;
403 if (num_return_elems
)
404 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
405 num_return_elems
, true);
407 ret_type
= LLVMVoidTypeInContext(ctx
);
409 /* Setup the function */
411 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
412 LLVMValueRef main_function
=
413 LLVMAddFunction(module
, "main", main_function_type
);
415 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
416 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
418 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
419 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
420 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
422 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
424 if (LLVMGetTypeKind(LLVMTypeOf(P
)) == LLVMPointerTypeKind
) {
425 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
426 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
430 if (options
->address32_hi
) {
431 ac_llvm_add_target_dep_function_attr(main_function
,
432 "amdgpu-32bit-address-high-bits",
433 options
->address32_hi
);
436 ac_llvm_set_workgroup_size(main_function
, max_workgroup_size
);
438 if (options
->unsafe_math
) {
439 /* These were copied from some LLVM test. */
440 LLVMAddTargetDependentFunctionAttr(main_function
,
441 "less-precise-fpmad",
443 LLVMAddTargetDependentFunctionAttr(main_function
,
446 LLVMAddTargetDependentFunctionAttr(main_function
,
449 LLVMAddTargetDependentFunctionAttr(main_function
,
452 LLVMAddTargetDependentFunctionAttr(main_function
,
453 "no-signed-zeros-fp-math",
456 return main_function
;
461 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
,
464 ud_info
->sgpr_idx
= *sgpr_idx
;
465 ud_info
->num_sgprs
= num_sgprs
;
466 *sgpr_idx
+= num_sgprs
;
470 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
473 struct radv_userdata_info
*ud_info
=
474 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
477 set_loc(ud_info
, sgpr_idx
, num_sgprs
);
481 set_loc_shader_ptr(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
483 bool use_32bit_pointers
= idx
!= AC_UD_SCRATCH_RING_OFFSETS
;
485 set_loc_shader(ctx
, idx
, sgpr_idx
, use_32bit_pointers
? 1 : 2);
489 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
491 struct radv_userdata_locations
*locs
=
492 &ctx
->shader_info
->user_sgprs_locs
;
493 struct radv_userdata_info
*ud_info
= &locs
->descriptor_sets
[idx
];
496 set_loc(ud_info
, sgpr_idx
, 1);
498 locs
->descriptor_sets_enabled
|= 1 << idx
;
501 struct user_sgpr_info
{
502 bool need_ring_offsets
;
503 bool indirect_all_descriptor_sets
;
504 uint8_t remaining_sgprs
;
507 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
508 gl_shader_stage stage
)
511 case MESA_SHADER_VERTEX
:
512 if (ctx
->shader_info
->needs_multiview_view_index
||
513 (!ctx
->options
->key
.vs_common_out
.as_es
&& !ctx
->options
->key
.vs_common_out
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
516 case MESA_SHADER_TESS_EVAL
:
517 if (ctx
->shader_info
->needs_multiview_view_index
|| (!ctx
->options
->key
.vs_common_out
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
520 case MESA_SHADER_GEOMETRY
:
521 case MESA_SHADER_TESS_CTRL
:
522 if (ctx
->shader_info
->needs_multiview_view_index
)
532 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
536 if (ctx
->shader_info
->vs
.has_vertex_buffers
)
538 count
+= ctx
->shader_info
->vs
.needs_draw_id
? 3 : 2;
543 static void allocate_inline_push_consts(struct radv_shader_context
*ctx
,
544 struct user_sgpr_info
*user_sgpr_info
)
546 uint8_t remaining_sgprs
= user_sgpr_info
->remaining_sgprs
;
548 /* Only supported if shaders use push constants. */
549 if (ctx
->shader_info
->min_push_constant_used
== UINT8_MAX
)
552 /* Only supported if shaders don't have indirect push constants. */
553 if (ctx
->shader_info
->has_indirect_push_constants
)
556 /* Only supported for 32-bit push constants. */
557 if (!ctx
->shader_info
->has_only_32bit_push_constants
)
560 uint8_t num_push_consts
=
561 (ctx
->shader_info
->max_push_constant_used
-
562 ctx
->shader_info
->min_push_constant_used
) / 4;
564 /* Check if the number of user SGPRs is large enough. */
565 if (num_push_consts
< remaining_sgprs
) {
566 ctx
->shader_info
->num_inline_push_consts
= num_push_consts
;
568 ctx
->shader_info
->num_inline_push_consts
= remaining_sgprs
;
571 /* Clamp to the maximum number of allowed inlined push constants. */
572 if (ctx
->shader_info
->num_inline_push_consts
> AC_MAX_INLINE_PUSH_CONSTS
)
573 ctx
->shader_info
->num_inline_push_consts
= AC_MAX_INLINE_PUSH_CONSTS
;
575 if (ctx
->shader_info
->num_inline_push_consts
== num_push_consts
&&
576 !ctx
->shader_info
->loads_dynamic_offsets
) {
577 /* Disable the default push constants path if all constants are
578 * inlined and if shaders don't use dynamic descriptors.
580 ctx
->shader_info
->loads_push_constants
= false;
583 ctx
->shader_info
->base_inline_push_consts
=
584 ctx
->shader_info
->min_push_constant_used
/ 4;
587 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
588 gl_shader_stage stage
,
589 bool has_previous_stage
,
590 gl_shader_stage previous_stage
,
591 bool needs_view_index
,
592 struct user_sgpr_info
*user_sgpr_info
)
594 uint8_t user_sgpr_count
= 0;
596 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
598 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
599 if (stage
== MESA_SHADER_GEOMETRY
||
600 stage
== MESA_SHADER_VERTEX
||
601 stage
== MESA_SHADER_TESS_CTRL
||
602 stage
== MESA_SHADER_TESS_EVAL
||
603 ctx
->is_gs_copy_shader
)
604 user_sgpr_info
->need_ring_offsets
= true;
606 if (stage
== MESA_SHADER_FRAGMENT
&&
607 ctx
->shader_info
->ps
.needs_sample_positions
)
608 user_sgpr_info
->need_ring_offsets
= true;
610 /* 2 user sgprs will nearly always be allocated for scratch/rings */
611 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
612 user_sgpr_count
+= 2;
616 case MESA_SHADER_COMPUTE
:
617 if (ctx
->shader_info
->cs
.uses_grid_size
)
618 user_sgpr_count
+= 3;
620 case MESA_SHADER_FRAGMENT
:
621 user_sgpr_count
+= ctx
->shader_info
->ps
.needs_sample_positions
;
623 case MESA_SHADER_VERTEX
:
624 if (!ctx
->is_gs_copy_shader
)
625 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
627 case MESA_SHADER_TESS_CTRL
:
628 if (has_previous_stage
) {
629 if (previous_stage
== MESA_SHADER_VERTEX
)
630 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
633 case MESA_SHADER_TESS_EVAL
:
635 case MESA_SHADER_GEOMETRY
:
636 if (has_previous_stage
) {
637 if (previous_stage
== MESA_SHADER_VERTEX
) {
638 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
646 if (needs_view_index
)
649 if (ctx
->shader_info
->loads_push_constants
)
652 if (ctx
->shader_info
->so
.num_outputs
)
655 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
&& stage
!= MESA_SHADER_COMPUTE
? 32 : 16;
656 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_count
;
657 uint32_t num_desc_set
=
658 util_bitcount(ctx
->shader_info
->desc_set_used_mask
);
660 if (remaining_sgprs
< num_desc_set
) {
661 user_sgpr_info
->indirect_all_descriptor_sets
= true;
662 user_sgpr_info
->remaining_sgprs
= remaining_sgprs
- 1;
664 user_sgpr_info
->remaining_sgprs
= remaining_sgprs
- num_desc_set
;
667 allocate_inline_push_consts(ctx
, user_sgpr_info
);
671 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
672 const struct user_sgpr_info
*user_sgpr_info
,
673 struct arg_info
*args
,
674 LLVMValueRef
*desc_sets
)
676 LLVMTypeRef type
= ac_array_in_const32_addr_space(ctx
->ac
.i8
);
678 /* 1 for each descriptor set */
679 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
680 uint32_t mask
= ctx
->shader_info
->desc_set_used_mask
;
683 int i
= u_bit_scan(&mask
);
685 add_arg(args
, ARG_SGPR
, type
, &ctx
->descriptor_sets
[i
]);
688 add_arg(args
, ARG_SGPR
, ac_array_in_const32_addr_space(type
),
692 if (ctx
->shader_info
->loads_push_constants
) {
693 /* 1 for push constants and dynamic descriptors */
694 add_arg(args
, ARG_SGPR
, type
, &ctx
->abi
.push_constants
);
697 for (unsigned i
= 0; i
< ctx
->shader_info
->num_inline_push_consts
; i
++) {
698 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
,
699 &ctx
->abi
.inline_push_consts
[i
]);
701 ctx
->abi
.num_inline_push_consts
= ctx
->shader_info
->num_inline_push_consts
;
702 ctx
->abi
.base_inline_push_consts
= ctx
->shader_info
->base_inline_push_consts
;
704 if (ctx
->shader_info
->so
.num_outputs
) {
705 add_arg(args
, ARG_SGPR
,
706 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
707 &ctx
->streamout_buffers
);
712 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
713 gl_shader_stage stage
,
714 bool has_previous_stage
,
715 gl_shader_stage previous_stage
,
716 struct arg_info
*args
)
718 if (!ctx
->is_gs_copy_shader
&&
719 (stage
== MESA_SHADER_VERTEX
||
720 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
721 if (ctx
->shader_info
->vs
.has_vertex_buffers
) {
722 add_arg(args
, ARG_SGPR
,
723 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
724 &ctx
->vertex_buffers
);
726 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
727 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
728 if (ctx
->shader_info
->vs
.needs_draw_id
) {
729 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
735 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
737 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
738 if (!ctx
->is_gs_copy_shader
) {
739 if (ctx
->options
->key
.vs_common_out
.as_ls
) {
740 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
741 if (ctx
->ac
.chip_class
>= GFX10
) {
742 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
743 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
745 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
746 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
749 if (ctx
->ac
.chip_class
>= GFX10
) {
750 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
751 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
752 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
753 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
755 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
756 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
757 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
760 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
761 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
762 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
769 declare_streamout_sgprs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
770 struct arg_info
*args
)
774 if (ctx
->options
->use_ngg_streamout
)
777 /* Streamout SGPRs. */
778 if (ctx
->shader_info
->so
.num_outputs
) {
779 assert(stage
== MESA_SHADER_VERTEX
||
780 stage
== MESA_SHADER_TESS_EVAL
);
782 if (stage
!= MESA_SHADER_TESS_EVAL
) {
783 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_config
);
785 args
->assign
[args
->count
- 1] = &ctx
->streamout_config
;
786 args
->types
[args
->count
- 1] = ctx
->ac
.i32
;
789 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_write_idx
);
792 /* A streamout buffer offset is loaded if the stride is non-zero. */
793 for (i
= 0; i
< 4; i
++) {
794 if (!ctx
->shader_info
->so
.strides
[i
])
797 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_offset
[i
]);
802 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
804 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
805 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
806 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
807 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
811 set_global_input_locs(struct radv_shader_context
*ctx
,
812 const struct user_sgpr_info
*user_sgpr_info
,
813 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
815 uint32_t mask
= ctx
->shader_info
->desc_set_used_mask
;
817 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
819 int i
= u_bit_scan(&mask
);
821 set_loc_desc(ctx
, i
, user_sgpr_idx
);
824 set_loc_shader_ptr(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
828 int i
= u_bit_scan(&mask
);
830 ctx
->descriptor_sets
[i
] =
831 ac_build_load_to_sgpr(&ctx
->ac
, desc_sets
,
832 LLVMConstInt(ctx
->ac
.i32
, i
, false));
836 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
839 if (ctx
->shader_info
->loads_push_constants
) {
840 set_loc_shader_ptr(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
);
843 if (ctx
->shader_info
->num_inline_push_consts
) {
844 set_loc_shader(ctx
, AC_UD_INLINE_PUSH_CONSTANTS
, user_sgpr_idx
,
845 ctx
->shader_info
->num_inline_push_consts
);
848 if (ctx
->streamout_buffers
) {
849 set_loc_shader_ptr(ctx
, AC_UD_STREAMOUT_BUFFERS
,
855 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
856 gl_shader_stage stage
, bool has_previous_stage
,
857 gl_shader_stage previous_stage
,
858 uint8_t *user_sgpr_idx
)
860 if (!ctx
->is_gs_copy_shader
&&
861 (stage
== MESA_SHADER_VERTEX
||
862 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
863 if (ctx
->shader_info
->vs
.has_vertex_buffers
) {
864 set_loc_shader_ptr(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
869 if (ctx
->shader_info
->vs
.needs_draw_id
)
872 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
873 user_sgpr_idx
, vs_num
);
877 static void set_llvm_calling_convention(LLVMValueRef func
,
878 gl_shader_stage stage
)
880 enum radeon_llvm_calling_convention calling_conv
;
883 case MESA_SHADER_VERTEX
:
884 case MESA_SHADER_TESS_EVAL
:
885 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
887 case MESA_SHADER_GEOMETRY
:
888 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
890 case MESA_SHADER_TESS_CTRL
:
891 calling_conv
= RADEON_LLVM_AMDGPU_HS
;
893 case MESA_SHADER_FRAGMENT
:
894 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
896 case MESA_SHADER_COMPUTE
:
897 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
900 unreachable("Unhandle shader type");
903 LLVMSetFunctionCallConv(func
, calling_conv
);
906 /* Returns whether the stage is a stage that can be directly before the GS */
907 static bool is_pre_gs_stage(gl_shader_stage stage
)
909 return stage
== MESA_SHADER_VERTEX
|| stage
== MESA_SHADER_TESS_EVAL
;
912 static void create_function(struct radv_shader_context
*ctx
,
913 gl_shader_stage stage
,
914 bool has_previous_stage
,
915 gl_shader_stage previous_stage
)
917 uint8_t user_sgpr_idx
;
918 struct user_sgpr_info user_sgpr_info
;
919 struct arg_info args
= {};
920 LLVMValueRef desc_sets
;
921 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
923 if (ctx
->ac
.chip_class
>= GFX10
) {
924 if (is_pre_gs_stage(stage
) && ctx
->options
->key
.vs_common_out
.as_ngg
) {
925 /* On GFX10, VS is merged into GS for NGG. */
926 previous_stage
= stage
;
927 stage
= MESA_SHADER_GEOMETRY
;
928 has_previous_stage
= true;
932 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
933 previous_stage
, needs_view_index
, &user_sgpr_info
);
935 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
936 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
941 case MESA_SHADER_COMPUTE
:
942 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
945 if (ctx
->shader_info
->cs
.uses_grid_size
) {
946 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
947 &ctx
->abi
.num_work_groups
);
950 for (int i
= 0; i
< 3; i
++) {
951 ctx
->abi
.workgroup_ids
[i
] = NULL
;
952 if (ctx
->shader_info
->cs
.uses_block_id
[i
]) {
953 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
954 &ctx
->abi
.workgroup_ids
[i
]);
958 if (ctx
->shader_info
->cs
.uses_local_invocation_idx
)
959 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
960 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
961 &ctx
->abi
.local_invocation_ids
);
963 case MESA_SHADER_VERTEX
:
964 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
967 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
968 previous_stage
, &args
);
970 if (needs_view_index
)
971 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
972 &ctx
->abi
.view_index
);
973 if (ctx
->options
->key
.vs_common_out
.as_es
) {
974 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
976 } else if (ctx
->options
->key
.vs_common_out
.as_ls
) {
977 /* no extra parameters */
979 declare_streamout_sgprs(ctx
, stage
, &args
);
982 declare_vs_input_vgprs(ctx
, &args
);
984 case MESA_SHADER_TESS_CTRL
:
985 if (has_previous_stage
) {
986 // First 6 system regs
987 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
988 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
989 &ctx
->merged_wave_info
);
990 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
991 &ctx
->tess_factor_offset
);
993 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
994 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
995 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
997 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1000 declare_vs_specific_input_sgprs(ctx
, stage
,
1002 previous_stage
, &args
);
1004 if (needs_view_index
)
1005 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1006 &ctx
->abi
.view_index
);
1008 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1009 &ctx
->abi
.tcs_patch_id
);
1010 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1011 &ctx
->abi
.tcs_rel_ids
);
1013 declare_vs_input_vgprs(ctx
, &args
);
1015 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1018 if (needs_view_index
)
1019 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1020 &ctx
->abi
.view_index
);
1022 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1023 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1024 &ctx
->tess_factor_offset
);
1025 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1026 &ctx
->abi
.tcs_patch_id
);
1027 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1028 &ctx
->abi
.tcs_rel_ids
);
1031 case MESA_SHADER_TESS_EVAL
:
1032 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1035 if (needs_view_index
)
1036 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1037 &ctx
->abi
.view_index
);
1039 if (ctx
->options
->key
.vs_common_out
.as_es
) {
1040 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1041 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1042 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1043 &ctx
->es2gs_offset
);
1045 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1046 declare_streamout_sgprs(ctx
, stage
, &args
);
1047 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1049 declare_tes_input_vgprs(ctx
, &args
);
1051 case MESA_SHADER_GEOMETRY
:
1052 if (has_previous_stage
) {
1053 // First 6 system regs
1054 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1055 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1058 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1059 &ctx
->gs2vs_offset
);
1062 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1063 &ctx
->merged_wave_info
);
1064 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1066 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1067 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1068 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1070 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1073 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
1074 declare_vs_specific_input_sgprs(ctx
, stage
,
1080 if (needs_view_index
)
1081 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1082 &ctx
->abi
.view_index
);
1084 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1085 &ctx
->gs_vtx_offset
[0]);
1086 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1087 &ctx
->gs_vtx_offset
[2]);
1088 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1089 &ctx
->abi
.gs_prim_id
);
1090 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1091 &ctx
->abi
.gs_invocation_id
);
1092 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1093 &ctx
->gs_vtx_offset
[4]);
1095 if (previous_stage
== MESA_SHADER_VERTEX
) {
1096 declare_vs_input_vgprs(ctx
, &args
);
1098 declare_tes_input_vgprs(ctx
, &args
);
1101 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1104 if (needs_view_index
)
1105 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1106 &ctx
->abi
.view_index
);
1108 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
1109 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
1110 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1111 &ctx
->gs_vtx_offset
[0]);
1112 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1113 &ctx
->gs_vtx_offset
[1]);
1114 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1115 &ctx
->abi
.gs_prim_id
);
1116 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1117 &ctx
->gs_vtx_offset
[2]);
1118 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1119 &ctx
->gs_vtx_offset
[3]);
1120 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1121 &ctx
->gs_vtx_offset
[4]);
1122 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1123 &ctx
->gs_vtx_offset
[5]);
1124 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1125 &ctx
->abi
.gs_invocation_id
);
1128 case MESA_SHADER_FRAGMENT
:
1129 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1132 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
1133 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_sample
);
1134 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_center
);
1135 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_centroid
);
1136 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
1137 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_sample
);
1138 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_center
);
1139 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_centroid
);
1140 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1141 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1142 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1143 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1144 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1145 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1146 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1147 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1148 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1151 unreachable("Shader stage not implemented");
1154 ctx
->main_function
= create_llvm_function(
1155 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1156 ctx
->max_workgroup_size
, ctx
->options
);
1157 set_llvm_calling_convention(ctx
->main_function
, stage
);
1160 ctx
->shader_info
->num_input_vgprs
= 0;
1161 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1163 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1165 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1166 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1168 assign_arguments(ctx
->main_function
, &args
);
1172 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1173 set_loc_shader_ptr(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1175 if (ctx
->options
->supports_spill
) {
1176 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1177 LLVMPointerType(ctx
->ac
.i8
, AC_ADDR_SPACE_CONST
),
1178 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1179 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1180 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1184 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1185 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1186 if (has_previous_stage
)
1189 set_global_input_locs(ctx
, &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1192 case MESA_SHADER_COMPUTE
:
1193 if (ctx
->shader_info
->cs
.uses_grid_size
) {
1194 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1198 case MESA_SHADER_VERTEX
:
1199 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1200 previous_stage
, &user_sgpr_idx
);
1201 if (ctx
->abi
.view_index
)
1202 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1204 case MESA_SHADER_TESS_CTRL
:
1205 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1206 previous_stage
, &user_sgpr_idx
);
1207 if (ctx
->abi
.view_index
)
1208 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1210 case MESA_SHADER_TESS_EVAL
:
1211 if (ctx
->abi
.view_index
)
1212 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1214 case MESA_SHADER_GEOMETRY
:
1215 if (has_previous_stage
) {
1216 if (previous_stage
== MESA_SHADER_VERTEX
)
1217 set_vs_specific_input_locs(ctx
, stage
,
1222 if (ctx
->abi
.view_index
)
1223 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1225 case MESA_SHADER_FRAGMENT
:
1228 unreachable("Shader stage not implemented");
1231 if (stage
== MESA_SHADER_TESS_CTRL
||
1232 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs_common_out
.as_ls
) ||
1233 /* GFX9 has the ESGS ring buffer in LDS. */
1234 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1235 ac_declare_lds_as_pointer(&ctx
->ac
);
1238 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1243 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1244 unsigned desc_set
, unsigned binding
)
1246 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1247 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1248 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1249 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1250 unsigned base_offset
= layout
->binding
[binding
].offset
;
1251 LLVMValueRef offset
, stride
;
1253 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1254 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1255 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1256 layout
->binding
[binding
].dynamic_offset_offset
;
1257 desc_ptr
= ctx
->abi
.push_constants
;
1258 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1259 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1261 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1263 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1265 if (layout
->binding
[binding
].type
!= VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
) {
1266 offset
= ac_build_imad(&ctx
->ac
, index
, stride
, offset
);
1269 desc_ptr
= LLVMBuildGEP(ctx
->ac
.builder
, desc_ptr
, &offset
, 1, "");
1270 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1271 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1273 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
) {
1274 uint32_t desc_type
= S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1275 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1276 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1277 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
);
1279 if (ctx
->ac
.chip_class
>= GFX10
) {
1280 desc_type
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
1281 S_008F0C_OOB_SELECT(3) |
1282 S_008F0C_RESOURCE_LEVEL(1);
1284 desc_type
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1285 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1288 LLVMValueRef desc_components
[4] = {
1289 LLVMBuildPtrToInt(ctx
->ac
.builder
, desc_ptr
, ctx
->ac
.intptr
, ""),
1290 LLVMConstInt(ctx
->ac
.i32
, S_008F04_BASE_ADDRESS_HI(ctx
->options
->address32_hi
), false),
1291 /* High limit to support variable sizes. */
1292 LLVMConstInt(ctx
->ac
.i32
, 0xffffffff, false),
1293 LLVMConstInt(ctx
->ac
.i32
, desc_type
, false),
1296 return ac_build_gather_values(&ctx
->ac
, desc_components
, 4);
1303 /* The offchip buffer layout for TCS->TES is
1305 * - attribute 0 of patch 0 vertex 0
1306 * - attribute 0 of patch 0 vertex 1
1307 * - attribute 0 of patch 0 vertex 2
1309 * - attribute 0 of patch 1 vertex 0
1310 * - attribute 0 of patch 1 vertex 1
1312 * - attribute 1 of patch 0 vertex 0
1313 * - attribute 1 of patch 0 vertex 1
1315 * - per patch attribute 0 of patch 0
1316 * - per patch attribute 0 of patch 1
1319 * Note that every attribute has 4 components.
1321 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1323 uint32_t num_patches
= ctx
->tcs_num_patches
;
1324 uint32_t num_tcs_outputs
;
1325 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1326 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
1328 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1330 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1331 uint32_t pervertex_output_patch_size
= ctx
->shader
->info
.tess
.tcs_vertices_out
* output_vertex_size
;
1333 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1336 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1337 LLVMValueRef vertex_index
)
1339 LLVMValueRef param_stride
;
1341 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.tess
.tcs_vertices_out
* ctx
->tcs_num_patches
, false);
1343 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1344 return param_stride
;
1347 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1348 LLVMValueRef vertex_index
,
1349 LLVMValueRef param_index
)
1351 LLVMValueRef base_addr
;
1352 LLVMValueRef param_stride
, constant16
;
1353 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1354 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.tess
.tcs_vertices_out
, false);
1355 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1356 param_stride
= calc_param_stride(ctx
, vertex_index
);
1358 base_addr
= ac_build_imad(&ctx
->ac
, rel_patch_id
,
1359 vertices_per_patch
, vertex_index
);
1361 base_addr
= rel_patch_id
;
1364 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1365 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1366 param_stride
, ""), "");
1368 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1370 if (!vertex_index
) {
1371 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1373 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1374 patch_data_offset
, "");
1379 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1381 unsigned const_index
,
1383 LLVMValueRef vertex_index
,
1384 LLVMValueRef indir_index
)
1386 LLVMValueRef param_index
;
1389 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1392 if (const_index
&& !is_compact
)
1393 param
+= const_index
;
1394 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1396 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1400 get_dw_address(struct radv_shader_context
*ctx
,
1401 LLVMValueRef dw_addr
,
1403 unsigned const_index
,
1404 bool compact_const_index
,
1405 LLVMValueRef vertex_index
,
1406 LLVMValueRef stride
,
1407 LLVMValueRef indir_index
)
1412 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1413 LLVMBuildMul(ctx
->ac
.builder
,
1419 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1420 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1421 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1422 else if (const_index
&& !compact_const_index
)
1423 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1424 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1426 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1427 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1429 if (const_index
&& compact_const_index
)
1430 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1431 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1436 load_tcs_varyings(struct ac_shader_abi
*abi
,
1438 LLVMValueRef vertex_index
,
1439 LLVMValueRef indir_index
,
1440 unsigned const_index
,
1442 unsigned driver_location
,
1444 unsigned num_components
,
1449 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1450 LLVMValueRef dw_addr
, stride
;
1451 LLVMValueRef value
[4], result
;
1452 unsigned param
= shader_io_get_unique_index(location
);
1455 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1456 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1457 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1460 stride
= get_tcs_out_vertex_stride(ctx
);
1461 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1463 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1468 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1471 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1472 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1473 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1476 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1481 store_tcs_output(struct ac_shader_abi
*abi
,
1482 const nir_variable
*var
,
1483 LLVMValueRef vertex_index
,
1484 LLVMValueRef param_index
,
1485 unsigned const_index
,
1489 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1490 const unsigned location
= var
->data
.location
;
1491 unsigned component
= var
->data
.location_frac
;
1492 const bool is_patch
= var
->data
.patch
;
1493 const bool is_compact
= var
->data
.compact
;
1494 LLVMValueRef dw_addr
;
1495 LLVMValueRef stride
= NULL
;
1496 LLVMValueRef buf_addr
= NULL
;
1498 bool store_lds
= true;
1501 if (!(ctx
->shader
->info
.patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1504 if (!(ctx
->shader
->info
.outputs_read
& (1ULL << location
)))
1508 param
= shader_io_get_unique_index(location
);
1509 if ((location
== VARYING_SLOT_CLIP_DIST0
|| location
== VARYING_SLOT_CLIP_DIST1
) && is_compact
) {
1510 const_index
+= component
;
1513 if (const_index
>= 4) {
1520 stride
= get_tcs_out_vertex_stride(ctx
);
1521 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1523 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1526 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1528 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1529 vertex_index
, param_index
);
1531 bool is_tess_factor
= false;
1532 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1533 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1534 is_tess_factor
= true;
1536 unsigned base
= is_compact
? const_index
: 0;
1537 for (unsigned chan
= 0; chan
< 8; chan
++) {
1538 if (!(writemask
& (1 << chan
)))
1540 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1541 value
= ac_to_integer(&ctx
->ac
, value
);
1542 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
1544 if (store_lds
|| is_tess_factor
) {
1545 LLVMValueRef dw_addr_chan
=
1546 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1547 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1548 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1551 if (!is_tess_factor
&& writemask
!= 0xF)
1552 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1553 buf_addr
, ctx
->oc_lds
,
1554 4 * (base
+ chan
), ac_glc
, false);
1557 if (writemask
== 0xF) {
1558 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1559 buf_addr
, ctx
->oc_lds
,
1560 (base
* 4), ac_glc
, false);
1565 load_tes_input(struct ac_shader_abi
*abi
,
1567 LLVMValueRef vertex_index
,
1568 LLVMValueRef param_index
,
1569 unsigned const_index
,
1571 unsigned driver_location
,
1573 unsigned num_components
,
1578 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1579 LLVMValueRef buf_addr
;
1580 LLVMValueRef result
;
1581 unsigned param
= shader_io_get_unique_index(location
);
1583 if ((location
== VARYING_SLOT_CLIP_DIST0
|| location
== VARYING_SLOT_CLIP_DIST1
) && is_compact
) {
1584 const_index
+= component
;
1586 if (const_index
>= 4) {
1592 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1593 is_compact
, vertex_index
, param_index
);
1595 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1596 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1598 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1599 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, ac_glc
, true, false);
1600 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1605 load_gs_input(struct ac_shader_abi
*abi
,
1607 unsigned driver_location
,
1609 unsigned num_components
,
1610 unsigned vertex_index
,
1611 unsigned const_index
,
1614 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1615 LLVMValueRef vtx_offset
;
1616 unsigned param
, vtx_offset_param
;
1617 LLVMValueRef value
[4], result
;
1619 vtx_offset_param
= vertex_index
;
1620 assert(vtx_offset_param
< 6);
1621 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1622 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1624 param
= shader_io_get_unique_index(location
);
1626 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1627 if (ctx
->ac
.chip_class
>= GFX9
) {
1628 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1629 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1630 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1631 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1633 LLVMValueRef soffset
=
1634 LLVMConstInt(ctx
->ac
.i32
,
1635 (param
* 4 + i
+ const_index
) * 256,
1638 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1641 vtx_offset
, soffset
,
1642 0, ac_glc
, true, false);
1645 if (ac_get_type_size(type
) == 2) {
1646 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i32
, "");
1647 value
[i
] = LLVMBuildTrunc(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i16
, "");
1649 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], type
, "");
1651 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1652 result
= ac_to_integer(&ctx
->ac
, result
);
1657 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1659 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1660 ac_build_kill_if_false(&ctx
->ac
, visible
);
1664 radv_get_sample_pos_offset(uint32_t num_samples
)
1666 uint32_t sample_pos_offset
= 0;
1668 switch (num_samples
) {
1670 sample_pos_offset
= 1;
1673 sample_pos_offset
= 3;
1676 sample_pos_offset
= 7;
1681 return sample_pos_offset
;
1684 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1685 LLVMValueRef sample_id
)
1687 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1689 LLVMValueRef result
;
1690 LLVMValueRef index
= LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false);
1691 LLVMValueRef ptr
= LLVMBuildGEP(ctx
->ac
.builder
, ctx
->ring_offsets
, &index
, 1, "");
1693 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1694 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1696 uint32_t sample_pos_offset
=
1697 radv_get_sample_pos_offset(ctx
->options
->key
.fs
.num_samples
);
1700 LLVMBuildAdd(ctx
->ac
.builder
, sample_id
,
1701 LLVMConstInt(ctx
->ac
.i32
, sample_pos_offset
, false), "");
1702 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1708 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1710 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1711 uint8_t log2_ps_iter_samples
;
1713 if (ctx
->shader_info
->ps
.force_persample
) {
1714 log2_ps_iter_samples
=
1715 util_logbase2(ctx
->options
->key
.fs
.num_samples
);
1717 log2_ps_iter_samples
= ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1720 /* The bit pattern matches that used by fixed function fragment
1722 static const uint16_t ps_iter_masks
[] = {
1723 0xffff, /* not used */
1729 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1731 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1733 LLVMValueRef result
, sample_id
;
1734 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1735 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1736 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1741 static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context
*ctx
,
1743 LLVMValueRef
*addrs
);
1746 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1748 LLVMValueRef gs_next_vertex
;
1749 LLVMValueRef can_emit
;
1750 unsigned offset
= 0;
1751 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1753 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1754 gfx10_ngg_gs_emit_vertex(ctx
, stream
, addrs
);
1758 /* Write vertex attribute values to GSVS ring */
1759 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1760 ctx
->gs_next_vertex
[stream
],
1763 /* If this thread has already emitted the declared maximum number of
1764 * vertices, don't emit any more: excessive vertex emissions are not
1765 * supposed to have any effect.
1767 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1768 LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.gs
.vertices_out
, false), "");
1770 bool use_kill
= !ctx
->shader_info
->gs
.writes_memory
;
1772 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1774 ac_build_ifcc(&ctx
->ac
, can_emit
, 6505);
1776 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1777 unsigned output_usage_mask
=
1778 ctx
->shader_info
->gs
.output_usage_mask
[i
];
1779 uint8_t output_stream
=
1780 ctx
->shader_info
->gs
.output_streams
[i
];
1781 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1782 int length
= util_last_bit(output_usage_mask
);
1784 if (!(ctx
->output_mask
& (1ull << i
)) ||
1785 output_stream
!= stream
)
1788 for (unsigned j
= 0; j
< length
; j
++) {
1789 if (!(output_usage_mask
& (1 << j
)))
1792 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1794 LLVMValueRef voffset
=
1795 LLVMConstInt(ctx
->ac
.i32
, offset
*
1796 ctx
->shader
->info
.gs
.vertices_out
, false);
1800 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1801 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1803 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
1804 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1806 ac_build_buffer_store_dword(&ctx
->ac
,
1807 ctx
->gsvs_ring
[stream
],
1809 voffset
, ctx
->gs2vs_offset
, 0,
1810 ac_glc
| ac_slc
, true);
1814 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1816 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
[stream
]);
1818 ac_build_sendmsg(&ctx
->ac
,
1819 AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (stream
<< 8),
1823 ac_build_endif(&ctx
->ac
, 6505);
1827 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1829 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1831 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1832 LLVMBuildStore(ctx
->ac
.builder
, ctx
->ac
.i32_0
, ctx
->gs_curprim_verts
[stream
]);
1836 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1840 load_tess_coord(struct ac_shader_abi
*abi
)
1842 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1844 LLVMValueRef coord
[4] = {
1851 if (ctx
->shader
->info
.tess
.primitive_mode
== GL_TRIANGLES
)
1852 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1853 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1855 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1859 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1861 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1862 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1866 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1868 return abi
->base_vertex
;
1871 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1872 LLVMValueRef buffer_ptr
, bool write
)
1874 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1875 LLVMValueRef result
;
1877 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1879 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1880 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1885 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1887 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1888 LLVMValueRef result
;
1890 if (LLVMGetTypeKind(LLVMTypeOf(buffer_ptr
)) != LLVMPointerTypeKind
) {
1891 /* Do not load the descriptor for inlined uniform blocks. */
1895 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1897 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1898 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1903 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1904 unsigned descriptor_set
,
1905 unsigned base_index
,
1906 unsigned constant_index
,
1908 enum ac_descriptor_type desc_type
,
1909 bool image
, bool write
,
1912 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1913 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1914 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1915 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1916 unsigned offset
= binding
->offset
;
1917 unsigned stride
= binding
->size
;
1919 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1922 assert(base_index
< layout
->binding_count
);
1924 switch (desc_type
) {
1926 type
= ctx
->ac
.v8i32
;
1930 type
= ctx
->ac
.v8i32
;
1934 case AC_DESC_SAMPLER
:
1935 type
= ctx
->ac
.v4i32
;
1936 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
) {
1937 offset
+= radv_combined_image_descriptor_sampler_offset(binding
);
1942 case AC_DESC_BUFFER
:
1943 type
= ctx
->ac
.v4i32
;
1946 case AC_DESC_PLANE_0
:
1947 case AC_DESC_PLANE_1
:
1948 case AC_DESC_PLANE_2
:
1949 type
= ctx
->ac
.v8i32
;
1951 offset
+= 32 * (desc_type
- AC_DESC_PLANE_0
);
1954 unreachable("invalid desc_type\n");
1957 offset
+= constant_index
* stride
;
1959 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1960 (!index
|| binding
->immutable_samplers_equal
)) {
1961 if (binding
->immutable_samplers_equal
)
1964 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1966 LLVMValueRef constants
[] = {
1967 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1968 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1969 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1970 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1972 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1975 assert(stride
% type_size
== 0);
1977 LLVMValueRef adjusted_index
= index
;
1978 if (!adjusted_index
)
1979 adjusted_index
= ctx
->ac
.i32_0
;
1981 adjusted_index
= LLVMBuildMul(builder
, adjusted_index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1983 LLVMValueRef val_offset
= LLVMConstInt(ctx
->ac
.i32
, offset
, 0);
1984 list
= LLVMBuildGEP(builder
, list
, &val_offset
, 1, "");
1985 list
= LLVMBuildPointerCast(builder
, list
,
1986 ac_array_in_const32_addr_space(type
), "");
1988 LLVMValueRef descriptor
= ac_build_load_to_sgpr(&ctx
->ac
, list
, adjusted_index
);
1990 /* 3 plane formats always have same size and format for plane 1 & 2, so
1991 * use the tail from plane 1 so that we can store only the first 16 bytes
1992 * of the last plane. */
1993 if (desc_type
== AC_DESC_PLANE_2
) {
1994 LLVMValueRef descriptor2
= radv_get_sampler_desc(abi
, descriptor_set
, base_index
, constant_index
, index
, AC_DESC_PLANE_1
,image
, write
, bindless
);
1996 LLVMValueRef components
[8];
1997 for (unsigned i
= 0; i
< 4; ++i
)
1998 components
[i
] = ac_llvm_extract_elem(&ctx
->ac
, descriptor
, i
);
2000 for (unsigned i
= 4; i
< 8; ++i
)
2001 components
[i
] = ac_llvm_extract_elem(&ctx
->ac
, descriptor2
, i
);
2002 descriptor
= ac_build_gather_values(&ctx
->ac
, components
, 8);
2008 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
2009 * so we may need to fix it up. */
2011 adjust_vertex_fetch_alpha(struct radv_shader_context
*ctx
,
2012 unsigned adjustment
,
2015 if (adjustment
== RADV_ALPHA_ADJUST_NONE
)
2018 LLVMValueRef c30
= LLVMConstInt(ctx
->ac
.i32
, 30, 0);
2020 alpha
= LLVMBuildBitCast(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2022 if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
)
2023 alpha
= LLVMBuildFPToUI(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
2025 alpha
= ac_to_integer(&ctx
->ac
, alpha
);
2027 /* For the integer-like cases, do a natural sign extension.
2029 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
2030 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
2033 alpha
= LLVMBuildShl(ctx
->ac
.builder
, alpha
,
2034 adjustment
== RADV_ALPHA_ADJUST_SNORM
?
2035 LLVMConstInt(ctx
->ac
.i32
, 7, 0) : c30
, "");
2036 alpha
= LLVMBuildAShr(ctx
->ac
.builder
, alpha
, c30
, "");
2038 /* Convert back to the right type. */
2039 if (adjustment
== RADV_ALPHA_ADJUST_SNORM
) {
2041 LLVMValueRef neg_one
= LLVMConstReal(ctx
->ac
.f32
, -1.0);
2042 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2043 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, alpha
, neg_one
, "");
2044 alpha
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, alpha
, "");
2045 } else if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
) {
2046 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2049 return LLVMBuildBitCast(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
2053 get_num_channels_from_data_format(unsigned data_format
)
2055 switch (data_format
) {
2056 case V_008F0C_BUF_DATA_FORMAT_8
:
2057 case V_008F0C_BUF_DATA_FORMAT_16
:
2058 case V_008F0C_BUF_DATA_FORMAT_32
:
2060 case V_008F0C_BUF_DATA_FORMAT_8_8
:
2061 case V_008F0C_BUF_DATA_FORMAT_16_16
:
2062 case V_008F0C_BUF_DATA_FORMAT_32_32
:
2064 case V_008F0C_BUF_DATA_FORMAT_10_11_11
:
2065 case V_008F0C_BUF_DATA_FORMAT_11_11_10
:
2066 case V_008F0C_BUF_DATA_FORMAT_32_32_32
:
2068 case V_008F0C_BUF_DATA_FORMAT_8_8_8_8
:
2069 case V_008F0C_BUF_DATA_FORMAT_10_10_10_2
:
2070 case V_008F0C_BUF_DATA_FORMAT_2_10_10_10
:
2071 case V_008F0C_BUF_DATA_FORMAT_16_16_16_16
:
2072 case V_008F0C_BUF_DATA_FORMAT_32_32_32_32
:
2082 radv_fixup_vertex_input_fetches(struct radv_shader_context
*ctx
,
2084 unsigned num_channels
,
2087 LLVMValueRef zero
= is_float
? ctx
->ac
.f32_0
: ctx
->ac
.i32_0
;
2088 LLVMValueRef one
= is_float
? ctx
->ac
.f32_1
: ctx
->ac
.i32_1
;
2089 LLVMValueRef chan
[4];
2091 if (LLVMGetTypeKind(LLVMTypeOf(value
)) == LLVMVectorTypeKind
) {
2092 unsigned vec_size
= LLVMGetVectorSize(LLVMTypeOf(value
));
2094 if (num_channels
== 4 && num_channels
== vec_size
)
2097 num_channels
= MIN2(num_channels
, vec_size
);
2099 for (unsigned i
= 0; i
< num_channels
; i
++)
2100 chan
[i
] = ac_llvm_extract_elem(&ctx
->ac
, value
, i
);
2103 assert(num_channels
== 1);
2108 for (unsigned i
= num_channels
; i
< 4; i
++) {
2109 chan
[i
] = i
== 3 ? one
: zero
;
2110 chan
[i
] = ac_to_integer(&ctx
->ac
, chan
[i
]);
2113 return ac_build_gather_values(&ctx
->ac
, chan
, 4);
2117 handle_vs_input_decl(struct radv_shader_context
*ctx
,
2118 struct nir_variable
*variable
)
2120 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
2121 LLVMValueRef t_offset
;
2122 LLVMValueRef t_list
;
2124 LLVMValueRef buffer_index
;
2125 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
2126 uint8_t input_usage_mask
=
2127 ctx
->shader_info
->vs
.input_usage_mask
[variable
->data
.location
];
2128 unsigned num_input_channels
= util_last_bit(input_usage_mask
);
2130 variable
->data
.driver_location
= variable
->data
.location
* 4;
2132 enum glsl_base_type type
= glsl_get_base_type(variable
->type
);
2133 for (unsigned i
= 0; i
< attrib_count
; ++i
) {
2134 LLVMValueRef output
[4];
2135 unsigned attrib_index
= variable
->data
.location
+ i
- VERT_ATTRIB_GENERIC0
;
2136 unsigned attrib_format
= ctx
->options
->key
.vs
.vertex_attribute_formats
[attrib_index
];
2137 unsigned data_format
= attrib_format
& 0x0f;
2138 unsigned num_format
= (attrib_format
>> 4) & 0x07;
2139 bool is_float
= num_format
!= V_008F0C_BUF_NUM_FORMAT_UINT
&&
2140 num_format
!= V_008F0C_BUF_NUM_FORMAT_SINT
;
2142 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << attrib_index
)) {
2143 uint32_t divisor
= ctx
->options
->key
.vs
.instance_rate_divisors
[attrib_index
];
2146 buffer_index
= ctx
->abi
.instance_id
;
2149 buffer_index
= LLVMBuildUDiv(ctx
->ac
.builder
, buffer_index
,
2150 LLVMConstInt(ctx
->ac
.i32
, divisor
, 0), "");
2153 buffer_index
= ctx
->ac
.i32_0
;
2156 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.start_instance
, buffer_index
, "");
2158 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
2159 ctx
->abi
.base_vertex
, "");
2161 /* Adjust the number of channels to load based on the vertex
2164 unsigned num_format_channels
= get_num_channels_from_data_format(data_format
);
2165 unsigned num_channels
= MIN2(num_input_channels
, num_format_channels
);
2166 unsigned attrib_binding
= ctx
->options
->key
.vs
.vertex_attribute_bindings
[attrib_index
];
2167 unsigned attrib_offset
= ctx
->options
->key
.vs
.vertex_attribute_offsets
[attrib_index
];
2168 unsigned attrib_stride
= ctx
->options
->key
.vs
.vertex_attribute_strides
[attrib_index
];
2170 if (ctx
->options
->key
.vs
.post_shuffle
& (1 << attrib_index
)) {
2171 /* Always load, at least, 3 channels for formats that
2172 * need to be shuffled because X<->Z.
2174 num_channels
= MAX2(num_channels
, 3);
2177 if (attrib_stride
!= 0 && attrib_offset
> attrib_stride
) {
2178 LLVMValueRef buffer_offset
=
2179 LLVMConstInt(ctx
->ac
.i32
,
2180 attrib_offset
/ attrib_stride
, false);
2182 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
,
2186 attrib_offset
= attrib_offset
% attrib_stride
;
2189 t_offset
= LLVMConstInt(ctx
->ac
.i32
, attrib_binding
, false);
2190 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
2192 input
= ac_build_struct_tbuffer_load(&ctx
->ac
, t_list
,
2194 LLVMConstInt(ctx
->ac
.i32
, attrib_offset
, false),
2195 ctx
->ac
.i32_0
, ctx
->ac
.i32_0
,
2197 data_format
, num_format
, 0, true);
2199 if (ctx
->options
->key
.vs
.post_shuffle
& (1 << attrib_index
)) {
2201 c
[0] = ac_llvm_extract_elem(&ctx
->ac
, input
, 2);
2202 c
[1] = ac_llvm_extract_elem(&ctx
->ac
, input
, 1);
2203 c
[2] = ac_llvm_extract_elem(&ctx
->ac
, input
, 0);
2204 c
[3] = ac_llvm_extract_elem(&ctx
->ac
, input
, 3);
2206 input
= ac_build_gather_values(&ctx
->ac
, c
, 4);
2209 input
= radv_fixup_vertex_input_fetches(ctx
, input
, num_channels
,
2212 for (unsigned chan
= 0; chan
< 4; chan
++) {
2213 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2214 output
[chan
] = LLVMBuildExtractElement(ctx
->ac
.builder
, input
, llvm_chan
, "");
2215 if (type
== GLSL_TYPE_FLOAT16
) {
2216 output
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f32
, "");
2217 output
[chan
] = LLVMBuildFPTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f16
, "");
2221 unsigned alpha_adjust
= (ctx
->options
->key
.vs
.alpha_adjust
>> (attrib_index
* 2)) & 3;
2222 output
[3] = adjust_vertex_fetch_alpha(ctx
, alpha_adjust
, output
[3]);
2224 for (unsigned chan
= 0; chan
< 4; chan
++) {
2225 output
[chan
] = ac_to_integer(&ctx
->ac
, output
[chan
]);
2226 if (type
== GLSL_TYPE_UINT16
|| type
== GLSL_TYPE_INT16
)
2227 output
[chan
] = LLVMBuildTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.i16
, "");
2229 ctx
->inputs
[ac_llvm_reg_index_soa(variable
->data
.location
+ i
, chan
)] = output
[chan
];
2235 handle_vs_inputs(struct radv_shader_context
*ctx
,
2236 struct nir_shader
*nir
) {
2237 nir_foreach_variable(variable
, &nir
->inputs
)
2238 handle_vs_input_decl(ctx
, variable
);
2242 prepare_interp_optimize(struct radv_shader_context
*ctx
,
2243 struct nir_shader
*nir
)
2245 bool uses_center
= false;
2246 bool uses_centroid
= false;
2247 nir_foreach_variable(variable
, &nir
->inputs
) {
2248 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
2249 variable
->data
.sample
)
2252 if (variable
->data
.centroid
)
2253 uses_centroid
= true;
2258 if (uses_center
&& uses_centroid
) {
2259 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
2260 ctx
->abi
.persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->abi
.persp_center
, ctx
->abi
.persp_centroid
, "");
2261 ctx
->abi
.linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->abi
.linear_center
, ctx
->abi
.linear_centroid
, "");
2266 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2267 struct nir_variable
*variable
,
2268 struct nir_shader
*shader
,
2269 gl_shader_stage stage
)
2271 int idx
= variable
->data
.location
+ variable
->data
.index
;
2272 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2273 uint64_t mask_attribs
;
2275 variable
->data
.driver_location
= idx
* 4;
2277 /* tess ctrl has it's own load/store paths for outputs */
2278 if (stage
== MESA_SHADER_TESS_CTRL
)
2281 if (variable
->data
.compact
) {
2282 unsigned component_count
= variable
->data
.location_frac
+
2283 glsl_get_length(variable
->type
);
2284 attrib_count
= (component_count
+ 3) / 4;
2287 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2289 ctx
->output_mask
|= mask_attribs
;
2293 /* Initialize arguments for the shader export intrinsic */
2295 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2296 LLVMValueRef
*values
,
2297 unsigned enabled_channels
,
2299 struct ac_export_args
*args
)
2301 /* Specify the channels that are enabled. */
2302 args
->enabled_channels
= enabled_channels
;
2304 /* Specify whether the EXEC mask represents the valid mask */
2305 args
->valid_mask
= 0;
2307 /* Specify whether this is the last export */
2310 /* Specify the target we are exporting */
2311 args
->target
= target
;
2313 args
->compr
= false;
2314 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2315 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2316 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2317 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2322 bool is_16bit
= ac_get_type_size(LLVMTypeOf(values
[0])) == 2;
2323 if (ctx
->stage
== MESA_SHADER_FRAGMENT
) {
2324 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2325 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2326 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2327 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2330 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2331 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2332 unsigned bits
, bool hi
) = NULL
;
2334 switch(col_format
) {
2335 case V_028714_SPI_SHADER_ZERO
:
2336 args
->enabled_channels
= 0; /* writemask */
2337 args
->target
= V_008DFC_SQ_EXP_NULL
;
2340 case V_028714_SPI_SHADER_32_R
:
2341 args
->enabled_channels
= 1;
2342 args
->out
[0] = values
[0];
2345 case V_028714_SPI_SHADER_32_GR
:
2346 args
->enabled_channels
= 0x3;
2347 args
->out
[0] = values
[0];
2348 args
->out
[1] = values
[1];
2351 case V_028714_SPI_SHADER_32_AR
:
2352 if (ctx
->ac
.chip_class
>= GFX10
) {
2353 args
->enabled_channels
= 0x3;
2354 args
->out
[0] = values
[0];
2355 args
->out
[1] = values
[3];
2357 args
->enabled_channels
= 0x9;
2358 args
->out
[0] = values
[0];
2359 args
->out
[3] = values
[3];
2363 case V_028714_SPI_SHADER_FP16_ABGR
:
2364 args
->enabled_channels
= 0x5;
2365 packf
= ac_build_cvt_pkrtz_f16
;
2367 for (unsigned chan
= 0; chan
< 4; chan
++)
2368 values
[chan
] = LLVMBuildFPExt(ctx
->ac
.builder
,
2374 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2375 args
->enabled_channels
= 0x5;
2376 packf
= ac_build_cvt_pknorm_u16
;
2379 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2380 args
->enabled_channels
= 0x5;
2381 packf
= ac_build_cvt_pknorm_i16
;
2384 case V_028714_SPI_SHADER_UINT16_ABGR
:
2385 args
->enabled_channels
= 0x5;
2386 packi
= ac_build_cvt_pk_u16
;
2388 for (unsigned chan
= 0; chan
< 4; chan
++)
2389 values
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
,
2390 ac_to_integer(&ctx
->ac
, values
[chan
]),
2395 case V_028714_SPI_SHADER_SINT16_ABGR
:
2396 args
->enabled_channels
= 0x5;
2397 packi
= ac_build_cvt_pk_i16
;
2399 for (unsigned chan
= 0; chan
< 4; chan
++)
2400 values
[chan
] = LLVMBuildSExt(ctx
->ac
.builder
,
2401 ac_to_integer(&ctx
->ac
, values
[chan
]),
2407 case V_028714_SPI_SHADER_32_ABGR
:
2408 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2412 /* Pack f16 or norm_i16/u16. */
2414 for (chan
= 0; chan
< 2; chan
++) {
2415 LLVMValueRef pack_args
[2] = {
2417 values
[2 * chan
+ 1]
2419 LLVMValueRef packed
;
2421 packed
= packf(&ctx
->ac
, pack_args
);
2422 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2424 args
->compr
= 1; /* COMPR flag */
2429 for (chan
= 0; chan
< 2; chan
++) {
2430 LLVMValueRef pack_args
[2] = {
2431 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2432 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2434 LLVMValueRef packed
;
2436 packed
= packi(&ctx
->ac
, pack_args
,
2437 is_int8
? 8 : is_int10
? 10 : 16,
2439 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2441 args
->compr
= 1; /* COMPR flag */
2447 for (unsigned chan
= 0; chan
< 4; chan
++) {
2448 values
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i16
, "");
2449 args
->out
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i32
, "");
2452 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2454 for (unsigned i
= 0; i
< 4; ++i
)
2455 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2459 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2460 LLVMValueRef
*values
, unsigned enabled_channels
)
2462 struct ac_export_args args
;
2464 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2465 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2466 ac_build_export(&ctx
->ac
, &args
);
2470 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2472 LLVMValueRef output
= ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2473 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2477 radv_emit_stream_output(struct radv_shader_context
*ctx
,
2478 LLVMValueRef
const *so_buffers
,
2479 LLVMValueRef
const *so_write_offsets
,
2480 const struct radv_stream_output
*output
,
2481 struct radv_shader_output_values
*shader_out
)
2483 unsigned num_comps
= util_bitcount(output
->component_mask
);
2484 unsigned buf
= output
->buffer
;
2485 unsigned offset
= output
->offset
;
2487 LLVMValueRef out
[4];
2489 assert(num_comps
&& num_comps
<= 4);
2490 if (!num_comps
|| num_comps
> 4)
2493 /* Get the first component. */
2494 start
= ffs(output
->component_mask
) - 1;
2496 /* Load the output as int. */
2497 for (int i
= 0; i
< num_comps
; i
++) {
2498 out
[i
] = ac_to_integer(&ctx
->ac
, shader_out
->values
[start
+ i
]);
2501 /* Pack the output. */
2502 LLVMValueRef vdata
= NULL
;
2504 switch (num_comps
) {
2505 case 1: /* as i32 */
2508 case 2: /* as v2i32 */
2509 case 3: /* as v4i32 (aligned to 4) */
2510 out
[3] = LLVMGetUndef(ctx
->ac
.i32
);
2512 case 4: /* as v4i32 */
2513 vdata
= ac_build_gather_values(&ctx
->ac
, out
,
2514 !ac_has_vec3_support(ctx
->ac
.chip_class
, false) ?
2515 util_next_power_of_two(num_comps
) :
2520 ac_build_buffer_store_dword(&ctx
->ac
, so_buffers
[buf
],
2521 vdata
, num_comps
, so_write_offsets
[buf
],
2522 ctx
->ac
.i32_0
, offset
,
2523 ac_glc
| ac_slc
, false);
2527 radv_emit_streamout(struct radv_shader_context
*ctx
, unsigned stream
)
2531 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
2532 assert(ctx
->streamout_config
);
2533 LLVMValueRef so_vtx_count
=
2534 ac_build_bfe(&ctx
->ac
, ctx
->streamout_config
,
2535 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2536 LLVMConstInt(ctx
->ac
.i32
, 7, false), false);
2538 LLVMValueRef tid
= ac_get_thread_id(&ctx
->ac
);
2540 /* can_emit = tid < so_vtx_count; */
2541 LLVMValueRef can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
,
2542 tid
, so_vtx_count
, "");
2544 /* Emit the streamout code conditionally. This actually avoids
2545 * out-of-bounds buffer access. The hw tells us via the SGPR
2546 * (so_vtx_count) which threads are allowed to emit streamout data.
2548 ac_build_ifcc(&ctx
->ac
, can_emit
, 6501);
2550 /* The buffer offset is computed as follows:
2551 * ByteOffset = streamout_offset[buffer_id]*4 +
2552 * (streamout_write_index + thread_id)*stride[buffer_id] +
2555 LLVMValueRef so_write_index
= ctx
->streamout_write_idx
;
2557 /* Compute (streamout_write_index + thread_id). */
2559 LLVMBuildAdd(ctx
->ac
.builder
, so_write_index
, tid
, "");
2561 /* Load the descriptor and compute the write offset for each
2564 LLVMValueRef so_write_offset
[4] = {};
2565 LLVMValueRef so_buffers
[4] = {};
2566 LLVMValueRef buf_ptr
= ctx
->streamout_buffers
;
2568 for (i
= 0; i
< 4; i
++) {
2569 uint16_t stride
= ctx
->shader_info
->so
.strides
[i
];
2574 LLVMValueRef offset
=
2575 LLVMConstInt(ctx
->ac
.i32
, i
, false);
2577 so_buffers
[i
] = ac_build_load_to_sgpr(&ctx
->ac
,
2580 LLVMValueRef so_offset
= ctx
->streamout_offset
[i
];
2582 so_offset
= LLVMBuildMul(ctx
->ac
.builder
, so_offset
,
2583 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
2585 so_write_offset
[i
] =
2586 ac_build_imad(&ctx
->ac
, so_write_index
,
2587 LLVMConstInt(ctx
->ac
.i32
,
2592 /* Write streamout data. */
2593 for (i
= 0; i
< ctx
->shader_info
->so
.num_outputs
; i
++) {
2594 struct radv_shader_output_values shader_out
= {};
2595 struct radv_stream_output
*output
=
2596 &ctx
->shader_info
->so
.outputs
[i
];
2598 if (stream
!= output
->stream
)
2601 for (int j
= 0; j
< 4; j
++) {
2602 shader_out
.values
[j
] =
2603 radv_load_output(ctx
, output
->location
, j
);
2606 radv_emit_stream_output(ctx
, so_buffers
,so_write_offset
,
2607 output
, &shader_out
);
2610 ac_build_endif(&ctx
->ac
, 6501);
2614 radv_build_param_exports(struct radv_shader_context
*ctx
,
2615 struct radv_shader_output_values
*outputs
,
2617 struct radv_vs_output_info
*outinfo
,
2618 bool export_clip_dists
)
2620 unsigned param_count
= 0;
2622 for (unsigned i
= 0; i
< noutput
; i
++) {
2623 unsigned slot_name
= outputs
[i
].slot_name
;
2624 unsigned usage_mask
= outputs
[i
].usage_mask
;
2626 if (slot_name
!= VARYING_SLOT_LAYER
&&
2627 slot_name
!= VARYING_SLOT_PRIMITIVE_ID
&&
2628 slot_name
!= VARYING_SLOT_CLIP_DIST0
&&
2629 slot_name
!= VARYING_SLOT_CLIP_DIST1
&&
2630 slot_name
< VARYING_SLOT_VAR0
)
2633 if ((slot_name
== VARYING_SLOT_CLIP_DIST0
||
2634 slot_name
== VARYING_SLOT_CLIP_DIST1
) && !export_clip_dists
)
2637 radv_export_param(ctx
, param_count
, outputs
[i
].values
, usage_mask
);
2639 assert(i
< ARRAY_SIZE(outinfo
->vs_output_param_offset
));
2640 outinfo
->vs_output_param_offset
[slot_name
] = param_count
++;
2643 outinfo
->param_exports
= param_count
;
2646 /* Generate export instructions for hardware VS shader stage or NGG GS stage
2647 * (position and parameter data only).
2650 radv_llvm_export_vs(struct radv_shader_context
*ctx
,
2651 struct radv_shader_output_values
*outputs
,
2653 struct radv_vs_output_info
*outinfo
,
2654 bool export_clip_dists
)
2656 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_value
= NULL
;
2657 struct ac_export_args pos_args
[4] = {};
2658 unsigned pos_idx
, index
;
2661 /* Build position exports */
2662 for (i
= 0; i
< noutput
; i
++) {
2663 switch (outputs
[i
].slot_name
) {
2664 case VARYING_SLOT_POS
:
2665 si_llvm_init_export_args(ctx
, outputs
[i
].values
, 0xf,
2666 V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2668 case VARYING_SLOT_PSIZ
:
2669 psize_value
= outputs
[i
].values
[0];
2671 case VARYING_SLOT_LAYER
:
2672 layer_value
= outputs
[i
].values
[0];
2674 case VARYING_SLOT_VIEWPORT
:
2675 viewport_value
= outputs
[i
].values
[0];
2677 case VARYING_SLOT_CLIP_DIST0
:
2678 case VARYING_SLOT_CLIP_DIST1
:
2679 index
= 2 + outputs
[i
].slot_index
;
2680 si_llvm_init_export_args(ctx
, outputs
[i
].values
, 0xf,
2681 V_008DFC_SQ_EXP_POS
+ index
,
2689 /* We need to add the position output manually if it's missing. */
2690 if (!pos_args
[0].out
[0]) {
2691 pos_args
[0].enabled_channels
= 0xf; /* writemask */
2692 pos_args
[0].valid_mask
= 0; /* EXEC mask */
2693 pos_args
[0].done
= 0; /* last export? */
2694 pos_args
[0].target
= V_008DFC_SQ_EXP_POS
;
2695 pos_args
[0].compr
= 0; /* COMPR flag */
2696 pos_args
[0].out
[0] = ctx
->ac
.f32_0
; /* X */
2697 pos_args
[0].out
[1] = ctx
->ac
.f32_0
; /* Y */
2698 pos_args
[0].out
[2] = ctx
->ac
.f32_0
; /* Z */
2699 pos_args
[0].out
[3] = ctx
->ac
.f32_1
; /* W */
2702 if (outinfo
->writes_pointsize
||
2703 outinfo
->writes_layer
||
2704 outinfo
->writes_viewport_index
) {
2705 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2706 (outinfo
->writes_layer
== true ? 4 : 0));
2707 pos_args
[1].valid_mask
= 0;
2708 pos_args
[1].done
= 0;
2709 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2710 pos_args
[1].compr
= 0;
2711 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2712 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2713 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2714 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2716 if (outinfo
->writes_pointsize
== true)
2717 pos_args
[1].out
[0] = psize_value
;
2718 if (outinfo
->writes_layer
== true)
2719 pos_args
[1].out
[2] = layer_value
;
2720 if (outinfo
->writes_viewport_index
== true) {
2721 if (ctx
->options
->chip_class
>= GFX9
) {
2722 /* GFX9 has the layer in out.z[10:0] and the viewport
2723 * index in out.z[19:16].
2725 LLVMValueRef v
= viewport_value
;
2726 v
= ac_to_integer(&ctx
->ac
, v
);
2727 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2728 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2730 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2731 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2733 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2734 pos_args
[1].enabled_channels
|= 1 << 2;
2736 pos_args
[1].out
[3] = viewport_value
;
2737 pos_args
[1].enabled_channels
|= 1 << 3;
2742 for (i
= 0; i
< 4; i
++) {
2743 if (pos_args
[i
].out
[0])
2744 outinfo
->pos_exports
++;
2747 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
2748 * Setting valid_mask=1 prevents it and has no other effect.
2750 if (ctx
->ac
.family
== CHIP_NAVI10
||
2751 ctx
->ac
.family
== CHIP_NAVI12
||
2752 ctx
->ac
.family
== CHIP_NAVI14
)
2753 pos_args
[0].valid_mask
= 1;
2756 for (i
= 0; i
< 4; i
++) {
2757 if (!pos_args
[i
].out
[0])
2760 /* Specify the target we are exporting */
2761 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2763 if (pos_idx
== outinfo
->pos_exports
)
2764 /* Specify that this is the last export */
2765 pos_args
[i
].done
= 1;
2767 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2770 /* Build parameter exports */
2771 radv_build_param_exports(ctx
, outputs
, noutput
, outinfo
, export_clip_dists
);
2775 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2776 bool export_prim_id
,
2777 bool export_clip_dists
,
2778 struct radv_vs_output_info
*outinfo
)
2780 struct radv_shader_output_values
*outputs
;
2781 unsigned noutput
= 0;
2783 if (ctx
->options
->key
.has_multiview_view_index
) {
2784 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2786 for(unsigned i
= 0; i
< 4; ++i
)
2787 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2788 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2791 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2792 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2795 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2796 sizeof(outinfo
->vs_output_param_offset
));
2797 outinfo
->pos_exports
= 0;
2799 if (!ctx
->options
->use_ngg_streamout
&&
2800 ctx
->shader_info
->so
.num_outputs
&&
2801 !ctx
->is_gs_copy_shader
) {
2802 /* The GS copy shader emission already emits streamout. */
2803 radv_emit_streamout(ctx
, 0);
2806 /* Allocate a temporary array for the output values. */
2807 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
) + export_prim_id
;
2808 outputs
= malloc(num_outputs
* sizeof(outputs
[0]));
2810 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2811 if (!(ctx
->output_mask
& (1ull << i
)))
2814 outputs
[noutput
].slot_name
= i
;
2815 outputs
[noutput
].slot_index
= i
== VARYING_SLOT_CLIP_DIST1
;
2817 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2818 !ctx
->is_gs_copy_shader
) {
2819 outputs
[noutput
].usage_mask
=
2820 ctx
->shader_info
->vs
.output_usage_mask
[i
];
2821 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2822 outputs
[noutput
].usage_mask
=
2823 ctx
->shader_info
->tes
.output_usage_mask
[i
];
2825 assert(ctx
->is_gs_copy_shader
);
2826 outputs
[noutput
].usage_mask
=
2827 ctx
->shader_info
->gs
.output_usage_mask
[i
];
2830 for (unsigned j
= 0; j
< 4; j
++) {
2831 outputs
[noutput
].values
[j
] =
2832 ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2838 /* Export PrimitiveID. */
2839 if (export_prim_id
) {
2840 outputs
[noutput
].slot_name
= VARYING_SLOT_PRIMITIVE_ID
;
2841 outputs
[noutput
].slot_index
= 0;
2842 outputs
[noutput
].usage_mask
= 0x1;
2843 outputs
[noutput
].values
[0] = ctx
->vs_prim_id
;
2844 for (unsigned j
= 1; j
< 4; j
++)
2845 outputs
[noutput
].values
[j
] = ctx
->ac
.f32_0
;
2849 radv_llvm_export_vs(ctx
, outputs
, noutput
, outinfo
, export_clip_dists
);
2855 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2856 struct radv_es_output_info
*outinfo
)
2859 LLVMValueRef lds_base
= NULL
;
2861 if (ctx
->ac
.chip_class
>= GFX9
) {
2862 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2863 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2864 LLVMValueRef wave_idx
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 24, 4);
2865 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2866 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2867 LLVMConstInt(ctx
->ac
.i32
,
2868 ctx
->ac
.wave_size
, false), ""), "");
2869 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2870 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2873 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2874 LLVMValueRef dw_addr
= NULL
;
2875 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2876 unsigned output_usage_mask
;
2879 if (!(ctx
->output_mask
& (1ull << i
)))
2882 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
2884 ctx
->shader_info
->vs
.output_usage_mask
[i
];
2886 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
2888 ctx
->shader_info
->tes
.output_usage_mask
[i
];
2891 param_index
= shader_io_get_unique_index(i
);
2894 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2895 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2899 for (j
= 0; j
< 4; j
++) {
2900 if (!(output_usage_mask
& (1 << j
)))
2903 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2904 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
2905 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2907 if (ctx
->ac
.chip_class
>= GFX9
) {
2908 LLVMValueRef dw_addr_offset
=
2909 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
2910 LLVMConstInt(ctx
->ac
.i32
,
2913 ac_lds_store(&ctx
->ac
, dw_addr_offset
, out_val
);
2915 ac_build_buffer_store_dword(&ctx
->ac
,
2918 NULL
, ctx
->es2gs_offset
,
2919 (4 * param_index
+ j
) * 4,
2920 ac_glc
| ac_slc
, true);
2927 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2929 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2930 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->vs
.ls_outputs_written
);
2931 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2932 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2933 vertex_dw_stride
, "");
2935 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2936 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2938 if (!(ctx
->output_mask
& (1ull << i
)))
2941 int param
= shader_io_get_unique_index(i
);
2942 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2943 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2945 for (unsigned j
= 0; j
< 4; j
++) {
2946 LLVMValueRef value
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2947 value
= ac_to_integer(&ctx
->ac
, value
);
2948 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
2949 ac_lds_store(&ctx
->ac
, dw_addr
, value
);
2950 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2955 static LLVMValueRef
get_wave_id_in_tg(struct radv_shader_context
*ctx
)
2957 return ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 24, 4);
2960 static LLVMValueRef
get_tgsize(struct radv_shader_context
*ctx
)
2962 return ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 28, 4);
2965 static LLVMValueRef
get_thread_id_in_tg(struct radv_shader_context
*ctx
)
2967 LLVMBuilderRef builder
= ctx
->ac
.builder
;
2969 tmp
= LLVMBuildMul(builder
, get_wave_id_in_tg(ctx
),
2970 LLVMConstInt(ctx
->ac
.i32
, ctx
->ac
.wave_size
, false), "");
2971 return LLVMBuildAdd(builder
, tmp
, ac_get_thread_id(&ctx
->ac
), "");
2974 static LLVMValueRef
ngg_get_vtx_cnt(struct radv_shader_context
*ctx
)
2976 return ac_build_bfe(&ctx
->ac
, ctx
->gs_tg_info
,
2977 LLVMConstInt(ctx
->ac
.i32
, 12, false),
2978 LLVMConstInt(ctx
->ac
.i32
, 9, false),
2982 static LLVMValueRef
ngg_get_prim_cnt(struct radv_shader_context
*ctx
)
2984 return ac_build_bfe(&ctx
->ac
, ctx
->gs_tg_info
,
2985 LLVMConstInt(ctx
->ac
.i32
, 22, false),
2986 LLVMConstInt(ctx
->ac
.i32
, 9, false),
2990 static LLVMValueRef
ngg_get_ordered_id(struct radv_shader_context
*ctx
)
2992 return ac_build_bfe(&ctx
->ac
, ctx
->gs_tg_info
,
2994 LLVMConstInt(ctx
->ac
.i32
, 11, false),
2999 ngg_gs_get_vertex_storage(struct radv_shader_context
*ctx
)
3001 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
);
3003 if (ctx
->options
->key
.has_multiview_view_index
)
3006 LLVMTypeRef elements
[2] = {
3007 LLVMArrayType(ctx
->ac
.i32
, 4 * num_outputs
),
3008 LLVMArrayType(ctx
->ac
.i8
, 4),
3010 LLVMTypeRef type
= LLVMStructTypeInContext(ctx
->ac
.context
, elements
, 2, false);
3011 type
= LLVMPointerType(LLVMArrayType(type
, 0), AC_ADDR_SPACE_LDS
);
3012 return LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gs_ngg_emit
, type
, "");
3016 * Return a pointer to the LDS storage reserved for the N'th vertex, where N
3017 * is in emit order; that is:
3018 * - during the epilogue, N is the threadidx (relative to the entire threadgroup)
3019 * - during vertex emit, i.e. while the API GS shader invocation is running,
3020 * N = threadidx * gs_max_out_vertices + emitidx
3022 * Goals of the LDS memory layout:
3023 * 1. Eliminate bank conflicts on write for geometry shaders that have all emits
3024 * in uniform control flow
3025 * 2. Eliminate bank conflicts on read for export if, additionally, there is no
3027 * 3. Agnostic to the number of waves (since we don't know it before compiling)
3028 * 4. Allow coalescing of LDS instructions (ds_write_b128 etc.)
3029 * 5. Avoid wasting memory.
3031 * We use an AoS layout due to point 4 (this also helps point 3). In an AoS
3032 * layout, elimination of bank conflicts requires that each vertex occupy an
3033 * odd number of dwords. We use the additional dword to store the output stream
3034 * index as well as a flag to indicate whether this vertex ends a primitive
3035 * for rasterization.
3037 * Swizzling is required to satisfy points 1 and 2 simultaneously.
3039 * Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
3040 * Indices are swizzled in groups of 32, which ensures point 1 without
3041 * disturbing point 2.
3043 * \return an LDS pointer to type {[N x i32], [4 x i8]}
3046 ngg_gs_vertex_ptr(struct radv_shader_context
*ctx
, LLVMValueRef vertexidx
)
3048 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3049 LLVMValueRef storage
= ngg_gs_get_vertex_storage(ctx
);
3051 /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
3052 unsigned write_stride_2exp
= ffs(ctx
->shader
->info
.gs
.vertices_out
) - 1;
3053 if (write_stride_2exp
) {
3055 LLVMBuildLShr(builder
, vertexidx
,
3056 LLVMConstInt(ctx
->ac
.i32
, 5, false), "");
3057 LLVMValueRef swizzle
=
3058 LLVMBuildAnd(builder
, row
,
3059 LLVMConstInt(ctx
->ac
.i32
, (1u << write_stride_2exp
) - 1,
3061 vertexidx
= LLVMBuildXor(builder
, vertexidx
, swizzle
, "");
3064 return ac_build_gep0(&ctx
->ac
, storage
, vertexidx
);
3068 ngg_gs_emit_vertex_ptr(struct radv_shader_context
*ctx
, LLVMValueRef gsthread
,
3069 LLVMValueRef emitidx
)
3071 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3074 tmp
= LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.gs
.vertices_out
, false);
3075 tmp
= LLVMBuildMul(builder
, tmp
, gsthread
, "");
3076 const LLVMValueRef vertexidx
= LLVMBuildAdd(builder
, tmp
, emitidx
, "");
3077 return ngg_gs_vertex_ptr(ctx
, vertexidx
);
3080 /* Send GS Alloc Req message from the first wave of the group to SPI.
3081 * Message payload is:
3082 * - bits 0..10: vertices in group
3083 * - bits 12..22: primitives in group
3085 static void build_sendmsg_gs_alloc_req(struct radv_shader_context
*ctx
,
3086 LLVMValueRef vtx_cnt
,
3087 LLVMValueRef prim_cnt
)
3089 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3092 tmp
= LLVMBuildICmp(builder
, LLVMIntEQ
, get_wave_id_in_tg(ctx
), ctx
->ac
.i32_0
, "");
3093 ac_build_ifcc(&ctx
->ac
, tmp
, 5020);
3095 tmp
= LLVMBuildShl(builder
, prim_cnt
, LLVMConstInt(ctx
->ac
.i32
, 12, false),"");
3096 tmp
= LLVMBuildOr(builder
, tmp
, vtx_cnt
, "");
3097 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_ALLOC_REQ
, tmp
);
3099 ac_build_endif(&ctx
->ac
, 5020);
3103 unsigned num_vertices
;
3104 LLVMValueRef isnull
;
3105 LLVMValueRef index
[3];
3106 LLVMValueRef edgeflag
[3];
3109 static void build_export_prim(struct radv_shader_context
*ctx
,
3110 const struct ngg_prim
*prim
)
3112 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3113 struct ac_export_args args
;
3116 tmp
= LLVMBuildZExt(builder
, prim
->isnull
, ctx
->ac
.i32
, "");
3117 args
.out
[0] = LLVMBuildShl(builder
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 31, false), "");
3119 for (unsigned i
= 0; i
< prim
->num_vertices
; ++i
) {
3120 tmp
= LLVMBuildShl(builder
, prim
->index
[i
],
3121 LLVMConstInt(ctx
->ac
.i32
, 10 * i
, false), "");
3122 args
.out
[0] = LLVMBuildOr(builder
, args
.out
[0], tmp
, "");
3123 tmp
= LLVMBuildZExt(builder
, prim
->edgeflag
[i
], ctx
->ac
.i32
, "");
3124 tmp
= LLVMBuildShl(builder
, tmp
,
3125 LLVMConstInt(ctx
->ac
.i32
, 10 * i
+ 9, false), "");
3126 args
.out
[0] = LLVMBuildOr(builder
, args
.out
[0], tmp
, "");
3129 args
.out
[0] = LLVMBuildBitCast(builder
, args
.out
[0], ctx
->ac
.f32
, "");
3130 args
.out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
3131 args
.out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
3132 args
.out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
3134 args
.target
= V_008DFC_SQ_EXP_PRIM
;
3135 args
.enabled_channels
= 1;
3137 args
.valid_mask
= false;
3140 ac_build_export(&ctx
->ac
, &args
);
3143 static void build_streamout_vertex(struct radv_shader_context
*ctx
,
3144 LLVMValueRef
*so_buffer
, LLVMValueRef
*wg_offset_dw
,
3145 unsigned stream
, LLVMValueRef offset_vtx
,
3146 LLVMValueRef vertexptr
)
3148 struct radv_streamout_info
*so
= &ctx
->shader_info
->so
;
3149 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3150 LLVMValueRef offset
[4] = {};
3153 for (unsigned buffer
= 0; buffer
< 4; ++buffer
) {
3154 if (!wg_offset_dw
[buffer
])
3157 tmp
= LLVMBuildMul(builder
, offset_vtx
,
3158 LLVMConstInt(ctx
->ac
.i32
, so
->strides
[buffer
], false), "");
3159 tmp
= LLVMBuildAdd(builder
, wg_offset_dw
[buffer
], tmp
, "");
3160 offset
[buffer
] = LLVMBuildShl(builder
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
3163 for (unsigned i
= 0; i
< so
->num_outputs
; ++i
) {
3164 struct radv_stream_output
*output
=
3165 &ctx
->shader_info
->so
.outputs
[i
];
3167 if (stream
!= output
->stream
)
3170 unsigned loc
= output
->location
;
3171 struct radv_shader_output_values out
= {};
3173 for (unsigned comp
= 0; comp
< 4; comp
++) {
3174 tmp
= ac_build_gep0(&ctx
->ac
, vertexptr
,
3175 LLVMConstInt(ctx
->ac
.i32
, 4 * loc
+ comp
, false));
3176 out
.values
[comp
] = LLVMBuildLoad(builder
, tmp
, "");
3179 radv_emit_stream_output(ctx
, so_buffer
, offset
, output
, &out
);
3183 struct ngg_streamout
{
3184 LLVMValueRef num_vertices
;
3186 /* per-thread data */
3187 LLVMValueRef prim_enable
[4]; /* i1 per stream */
3188 LLVMValueRef vertices
[3]; /* [N x i32] addrspace(LDS)* */
3191 LLVMValueRef emit
[4]; /* per-stream emitted primitives (only valid for used streams) */
3195 * Build streamout logic.
3197 * Implies a barrier.
3199 * Writes number of emitted primitives to gs_ngg_scratch[4:7].
3201 * Clobbers gs_ngg_scratch[8:].
3203 static void build_streamout(struct radv_shader_context
*ctx
,
3204 struct ngg_streamout
*nggso
)
3206 struct radv_streamout_info
*so
= &ctx
->shader_info
->so
;
3207 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3208 LLVMValueRef buf_ptr
= ctx
->streamout_buffers
;
3209 LLVMValueRef tid
= get_thread_id_in_tg(ctx
);
3210 LLVMValueRef cond
, tmp
, tmp2
;
3211 LLVMValueRef i32_2
= LLVMConstInt(ctx
->ac
.i32
, 2, false);
3212 LLVMValueRef i32_4
= LLVMConstInt(ctx
->ac
.i32
, 4, false);
3213 LLVMValueRef i32_8
= LLVMConstInt(ctx
->ac
.i32
, 8, false);
3214 LLVMValueRef so_buffer
[4] = {};
3215 unsigned max_num_vertices
= 1 + (nggso
->vertices
[1] ? 1 : 0) +
3216 (nggso
->vertices
[2] ? 1 : 0);
3217 LLVMValueRef prim_stride_dw
[4] = {};
3218 LLVMValueRef prim_stride_dw_vgpr
= LLVMGetUndef(ctx
->ac
.i32
);
3219 int stream_for_buffer
[4] = { -1, -1, -1, -1 };
3220 unsigned bufmask_for_stream
[4] = {};
3221 bool isgs
= ctx
->stage
== MESA_SHADER_GEOMETRY
;
3222 unsigned scratch_emit_base
= isgs
? 4 : 0;
3223 LLVMValueRef scratch_emit_basev
= isgs
? i32_4
: ctx
->ac
.i32_0
;
3224 unsigned scratch_offset_base
= isgs
? 8 : 4;
3225 LLVMValueRef scratch_offset_basev
= isgs
? i32_8
: i32_4
;
3227 ac_llvm_add_target_dep_function_attr(ctx
->main_function
,
3228 "amdgpu-gds-size", 256);
3230 /* Determine the mapping of streamout buffers to vertex streams. */
3231 for (unsigned i
= 0; i
< so
->num_outputs
; ++i
) {
3232 unsigned buf
= so
->outputs
[i
].buffer
;
3233 unsigned stream
= so
->outputs
[i
].stream
;
3234 assert(stream_for_buffer
[buf
] < 0 || stream_for_buffer
[buf
] == stream
);
3235 stream_for_buffer
[buf
] = stream
;
3236 bufmask_for_stream
[stream
] |= 1 << buf
;
3239 for (unsigned buffer
= 0; buffer
< 4; ++buffer
) {
3240 if (stream_for_buffer
[buffer
] == -1)
3243 assert(so
->strides
[buffer
]);
3245 LLVMValueRef stride_for_buffer
=
3246 LLVMConstInt(ctx
->ac
.i32
, so
->strides
[buffer
], false);
3247 prim_stride_dw
[buffer
] =
3248 LLVMBuildMul(builder
, stride_for_buffer
,
3249 nggso
->num_vertices
, "");
3250 prim_stride_dw_vgpr
= ac_build_writelane(
3251 &ctx
->ac
, prim_stride_dw_vgpr
, prim_stride_dw
[buffer
],
3252 LLVMConstInt(ctx
->ac
.i32
, buffer
, false));
3254 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, buffer
, false);
3255 so_buffer
[buffer
] = ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
,
3259 cond
= LLVMBuildICmp(builder
, LLVMIntEQ
, get_wave_id_in_tg(ctx
), ctx
->ac
.i32_0
, "");
3260 ac_build_ifcc(&ctx
->ac
, cond
, 5200);
3262 LLVMTypeRef gdsptr
= LLVMPointerType(ctx
->ac
.i32
, AC_ADDR_SPACE_GDS
);
3263 LLVMValueRef gdsbase
= LLVMBuildIntToPtr(builder
, ctx
->ac
.i32_0
, gdsptr
, "");
3265 /* Advance the streamout offsets in GDS. */
3266 LLVMValueRef offsets_vgpr
= ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.i32
, "");
3267 LLVMValueRef generated_by_stream_vgpr
= ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.i32
, "");
3269 cond
= LLVMBuildICmp(builder
, LLVMIntULT
, ac_get_thread_id(&ctx
->ac
), i32_4
, "");
3270 ac_build_ifcc(&ctx
->ac
, cond
, 5210);
3272 /* Fetch the number of generated primitives and store
3273 * it in GDS for later use.
3276 tmp
= ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
, tid
);
3277 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3279 tmp
= ac_build_writelane(&ctx
->ac
, ctx
->ac
.i32_0
,
3280 ngg_get_prim_cnt(ctx
), ctx
->ac
.i32_0
);
3282 LLVMBuildStore(builder
, tmp
, generated_by_stream_vgpr
);
3284 unsigned swizzle
[4];
3285 int unused_stream
= -1;
3286 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3287 if (!ctx
->shader_info
->gs
.num_stream_output_components
[stream
]) {
3288 unused_stream
= stream
;
3292 for (unsigned buffer
= 0; buffer
< 4; ++buffer
) {
3293 if (stream_for_buffer
[buffer
] >= 0) {
3294 swizzle
[buffer
] = stream_for_buffer
[buffer
];
3296 assert(unused_stream
>= 0);
3297 swizzle
[buffer
] = unused_stream
;
3301 tmp
= ac_build_quad_swizzle(&ctx
->ac
, tmp
,
3302 swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
3303 tmp
= LLVMBuildMul(builder
, tmp
, prim_stride_dw_vgpr
, "");
3305 LLVMValueRef args
[] = {
3306 LLVMBuildIntToPtr(builder
, ngg_get_ordered_id(ctx
), gdsptr
, ""),
3308 ctx
->ac
.i32_0
, // ordering
3309 ctx
->ac
.i32_0
, // scope
3310 ctx
->ac
.i1false
, // isVolatile
3311 LLVMConstInt(ctx
->ac
.i32
, 4 << 24, false), // OA index
3312 ctx
->ac
.i1true
, // wave release
3313 ctx
->ac
.i1true
, // wave done
3316 tmp
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.ds.ordered.add",
3317 ctx
->ac
.i32
, args
, ARRAY_SIZE(args
), 0);
3319 /* Keep offsets in a VGPR for quick retrieval via readlane by
3320 * the first wave for bounds checking, and also store in LDS
3321 * for retrieval by all waves later. */
3322 LLVMBuildStore(builder
, tmp
, offsets_vgpr
);
3324 tmp2
= LLVMBuildAdd(builder
, ac_get_thread_id(&ctx
->ac
),
3325 scratch_offset_basev
, "");
3326 tmp2
= ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
, tmp2
);
3327 LLVMBuildStore(builder
, tmp
, tmp2
);
3329 ac_build_endif(&ctx
->ac
, 5210);
3331 /* Determine the max emit per buffer. This is done via the SALU, in part
3332 * because LLVM can't generate divide-by-multiply if we try to do this
3333 * via VALU with one lane per buffer.
3335 LLVMValueRef max_emit
[4] = {};
3336 for (unsigned buffer
= 0; buffer
< 4; ++buffer
) {
3337 if (stream_for_buffer
[buffer
] == -1)
3340 /* Compute the streamout buffer size in DWORD. */
3341 LLVMValueRef bufsize_dw
=
3342 LLVMBuildLShr(builder
,
3343 LLVMBuildExtractElement(builder
, so_buffer
[buffer
], i32_2
, ""),
3346 /* Load the streamout buffer offset from GDS. */
3347 tmp
= LLVMBuildLoad(builder
, offsets_vgpr
, "");
3348 LLVMValueRef offset_dw
=
3349 ac_build_readlane(&ctx
->ac
, tmp
,
3350 LLVMConstInt(ctx
->ac
.i32
, buffer
, false));
3352 /* Compute the remaining size to emit. */
3353 LLVMValueRef remaining_dw
=
3354 LLVMBuildSub(builder
, bufsize_dw
, offset_dw
, "");
3355 tmp
= LLVMBuildUDiv(builder
, remaining_dw
,
3356 prim_stride_dw
[buffer
], "");
3358 cond
= LLVMBuildICmp(builder
, LLVMIntULT
,
3359 bufsize_dw
, offset_dw
, "");
3360 max_emit
[buffer
] = LLVMBuildSelect(builder
, cond
,
3361 ctx
->ac
.i32_0
, tmp
, "");
3364 /* Determine the number of emitted primitives per stream and fixup the
3365 * GDS counter if necessary.
3367 * This is complicated by the fact that a single stream can emit to
3368 * multiple buffers (but luckily not vice versa).
3370 LLVMValueRef emit_vgpr
= ctx
->ac
.i32_0
;
3372 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3373 if (!ctx
->shader_info
->gs
.num_stream_output_components
[stream
])
3376 /* Load the number of generated primitives from GDS and
3377 * determine that number for the given stream.
3379 tmp
= LLVMBuildLoad(builder
, generated_by_stream_vgpr
, "");
3380 LLVMValueRef generated
=
3381 ac_build_readlane(&ctx
->ac
, tmp
,
3382 LLVMConstInt(ctx
->ac
.i32
, stream
, false));
3385 /* Compute the number of emitted primitives. */
3386 LLVMValueRef emit
= generated
;
3387 for (unsigned buffer
= 0; buffer
< 4; ++buffer
) {
3388 if (stream_for_buffer
[buffer
] == stream
)
3389 emit
= ac_build_umin(&ctx
->ac
, emit
, max_emit
[buffer
]);
3392 /* Store the number of emitted primitives for that
3395 emit_vgpr
= ac_build_writelane(&ctx
->ac
, emit_vgpr
, emit
,
3396 LLVMConstInt(ctx
->ac
.i32
, stream
, false));
3398 /* Fixup the offset using a plain GDS atomic if we overflowed. */
3399 cond
= LLVMBuildICmp(builder
, LLVMIntULT
, emit
, generated
, "");
3400 ac_build_ifcc(&ctx
->ac
, cond
, 5221); /* scalar branch */
3401 tmp
= LLVMBuildLShr(builder
,
3402 LLVMConstInt(ctx
->ac
.i32
, bufmask_for_stream
[stream
], false),
3403 ac_get_thread_id(&ctx
->ac
), "");
3404 tmp
= LLVMBuildTrunc(builder
, tmp
, ctx
->ac
.i1
, "");
3405 ac_build_ifcc(&ctx
->ac
, tmp
, 5222);
3407 tmp
= LLVMBuildSub(builder
, generated
, emit
, "");
3408 tmp
= LLVMBuildMul(builder
, tmp
, prim_stride_dw_vgpr
, "");
3409 tmp2
= LLVMBuildGEP(builder
, gdsbase
, &tid
, 1, "");
3410 LLVMBuildAtomicRMW(builder
, LLVMAtomicRMWBinOpSub
, tmp2
, tmp
,
3411 LLVMAtomicOrderingMonotonic
, false);
3413 ac_build_endif(&ctx
->ac
, 5222);
3414 ac_build_endif(&ctx
->ac
, 5221);
3417 /* Store the number of emitted primitives to LDS for later use. */
3418 cond
= LLVMBuildICmp(builder
, LLVMIntULT
, ac_get_thread_id(&ctx
->ac
), i32_4
, "");
3419 ac_build_ifcc(&ctx
->ac
, cond
, 5225);
3421 tmp
= LLVMBuildAdd(builder
, ac_get_thread_id(&ctx
->ac
),
3422 scratch_emit_basev
, "");
3423 tmp
= ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
, tmp
);
3424 LLVMBuildStore(builder
, emit_vgpr
, tmp
);
3426 ac_build_endif(&ctx
->ac
, 5225);
3428 ac_build_endif(&ctx
->ac
, 5200);
3430 /* Determine the workgroup-relative per-thread / primitive offset into
3431 * the streamout buffers */
3432 struct ac_wg_scan primemit_scan
[4] = {};
3435 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3436 if (!ctx
->shader_info
->gs
.num_stream_output_components
[stream
])
3439 primemit_scan
[stream
].enable_exclusive
= true;
3440 primemit_scan
[stream
].op
= nir_op_iadd
;
3441 primemit_scan
[stream
].src
= nggso
->prim_enable
[stream
];
3442 primemit_scan
[stream
].scratch
=
3443 ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
,
3444 LLVMConstInt(ctx
->ac
.i32
, 12 + 8 * stream
, false));
3445 primemit_scan
[stream
].waveidx
= get_wave_id_in_tg(ctx
);
3446 primemit_scan
[stream
].numwaves
= get_tgsize(ctx
);
3447 primemit_scan
[stream
].maxwaves
= 8;
3448 ac_build_wg_scan_top(&ctx
->ac
, &primemit_scan
[stream
]);
3452 ac_build_s_barrier(&ctx
->ac
);
3454 /* Fetch the per-buffer offsets and per-stream emit counts in all waves. */
3455 LLVMValueRef wgoffset_dw
[4] = {};
3458 LLVMValueRef scratch_vgpr
;
3460 tmp
= ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
, ac_get_thread_id(&ctx
->ac
));
3461 scratch_vgpr
= LLVMBuildLoad(builder
, tmp
, "");
3463 for (unsigned buffer
= 0; buffer
< 4; ++buffer
) {
3464 if (stream_for_buffer
[buffer
] >= 0) {
3465 wgoffset_dw
[buffer
] = ac_build_readlane(
3466 &ctx
->ac
, scratch_vgpr
,
3467 LLVMConstInt(ctx
->ac
.i32
, scratch_offset_base
+ buffer
, false));
3471 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3472 if (ctx
->shader_info
->gs
.num_stream_output_components
[stream
]) {
3473 nggso
->emit
[stream
] = ac_build_readlane(
3474 &ctx
->ac
, scratch_vgpr
,
3475 LLVMConstInt(ctx
->ac
.i32
, scratch_emit_base
+ stream
, false));
3480 /* Write out primitive data */
3481 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3482 if (!ctx
->shader_info
->gs
.num_stream_output_components
[stream
])
3486 ac_build_wg_scan_bottom(&ctx
->ac
, &primemit_scan
[stream
]);
3488 primemit_scan
[stream
].result_exclusive
= tid
;
3491 cond
= LLVMBuildICmp(builder
, LLVMIntULT
,
3492 primemit_scan
[stream
].result_exclusive
,
3493 nggso
->emit
[stream
], "");
3494 cond
= LLVMBuildAnd(builder
, cond
, nggso
->prim_enable
[stream
], "");
3495 ac_build_ifcc(&ctx
->ac
, cond
, 5240);
3497 LLVMValueRef offset_vtx
=
3498 LLVMBuildMul(builder
, primemit_scan
[stream
].result_exclusive
,
3499 nggso
->num_vertices
, "");
3501 for (unsigned i
= 0; i
< max_num_vertices
; ++i
) {
3502 cond
= LLVMBuildICmp(builder
, LLVMIntULT
,
3503 LLVMConstInt(ctx
->ac
.i32
, i
, false),
3504 nggso
->num_vertices
, "");
3505 ac_build_ifcc(&ctx
->ac
, cond
, 5241);
3506 build_streamout_vertex(ctx
, so_buffer
, wgoffset_dw
,
3507 stream
, offset_vtx
, nggso
->vertices
[i
]);
3508 ac_build_endif(&ctx
->ac
, 5241);
3509 offset_vtx
= LLVMBuildAdd(builder
, offset_vtx
, ctx
->ac
.i32_1
, "");
3512 ac_build_endif(&ctx
->ac
, 5240);
3516 static unsigned ngg_nogs_vertex_size(struct radv_shader_context
*ctx
)
3518 unsigned lds_vertex_size
= 0;
3520 if (ctx
->shader_info
->so
.num_outputs
)
3521 lds_vertex_size
= 4 * ctx
->shader_info
->so
.num_outputs
+ 1;
3523 return lds_vertex_size
;
3527 * Returns an `[N x i32] addrspace(LDS)*` pointing at contiguous LDS storage
3528 * for the vertex outputs.
3530 static LLVMValueRef
ngg_nogs_vertex_ptr(struct radv_shader_context
*ctx
,
3533 /* The extra dword is used to avoid LDS bank conflicts. */
3534 unsigned vertex_size
= ngg_nogs_vertex_size(ctx
);
3535 LLVMTypeRef ai32
= LLVMArrayType(ctx
->ac
.i32
, vertex_size
);
3536 LLVMTypeRef pai32
= LLVMPointerType(ai32
, AC_ADDR_SPACE_LDS
);
3537 LLVMValueRef tmp
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->esgs_ring
, pai32
, "");
3538 return LLVMBuildGEP(ctx
->ac
.builder
, tmp
, &vtxid
, 1, "");
3542 handle_ngg_outputs_post_1(struct radv_shader_context
*ctx
)
3544 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3545 LLVMValueRef vertex_ptr
= NULL
;
3546 LLVMValueRef tmp
, tmp2
;
3548 assert((ctx
->stage
== MESA_SHADER_VERTEX
||
3549 ctx
->stage
== MESA_SHADER_TESS_EVAL
) && !ctx
->is_gs_copy_shader
);
3551 if (!ctx
->shader_info
->so
.num_outputs
)
3554 vertex_ptr
= ngg_nogs_vertex_ptr(ctx
, get_thread_id_in_tg(ctx
));
3556 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3557 if (!(ctx
->output_mask
& (1ull << i
)))
3560 for (unsigned j
= 0; j
< 4; j
++) {
3561 tmp
= ac_build_gep0(&ctx
->ac
, vertex_ptr
,
3562 LLVMConstInt(ctx
->ac
.i32
, 4 * i
+ j
, false));
3563 tmp2
= LLVMBuildLoad(builder
,
3564 ctx
->abi
.outputs
[4 * i
+ j
], "");
3565 tmp2
= ac_to_integer(&ctx
->ac
, tmp2
);
3566 LLVMBuildStore(builder
, tmp2
, tmp
);
3572 handle_ngg_outputs_post_2(struct radv_shader_context
*ctx
)
3574 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3577 assert((ctx
->stage
== MESA_SHADER_VERTEX
||
3578 ctx
->stage
== MESA_SHADER_TESS_EVAL
) && !ctx
->is_gs_copy_shader
);
3580 LLVMValueRef prims_in_wave
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 8, 8);
3581 LLVMValueRef vtx_in_wave
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 0, 8);
3582 LLVMValueRef is_gs_thread
= LLVMBuildICmp(builder
, LLVMIntULT
,
3583 ac_get_thread_id(&ctx
->ac
), prims_in_wave
, "");
3584 LLVMValueRef is_es_thread
= LLVMBuildICmp(builder
, LLVMIntULT
,
3585 ac_get_thread_id(&ctx
->ac
), vtx_in_wave
, "");
3586 LLVMValueRef vtxindex
[] = {
3587 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[0], 0, 16),
3588 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[0], 16, 16),
3589 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[2], 0, 16),
3592 /* Determine the number of vertices per primitive. */
3593 unsigned num_vertices
;
3594 LLVMValueRef num_vertices_val
;
3596 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
3597 num_vertices_val
= LLVMConstInt(ctx
->ac
.i32
, 1, false);
3598 num_vertices
= 3; /* TODO: optimize for points & lines */
3600 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
3602 if (ctx
->shader
->info
.tess
.point_mode
)
3604 else if (ctx
->shader
->info
.tess
.primitive_mode
== GL_ISOLINES
)
3609 num_vertices_val
= LLVMConstInt(ctx
->ac
.i32
, num_vertices
, false);
3613 if (ctx
->shader_info
->so
.num_outputs
) {
3614 struct ngg_streamout nggso
= {};
3616 nggso
.num_vertices
= num_vertices_val
;
3617 nggso
.prim_enable
[0] = is_gs_thread
;
3619 for (unsigned i
= 0; i
< num_vertices
; ++i
)
3620 nggso
.vertices
[i
] = ngg_nogs_vertex_ptr(ctx
, vtxindex
[i
]);
3622 build_streamout(ctx
, &nggso
);
3625 /* Copy Primitive IDs from GS threads to the LDS address corresponding
3626 * to the ES thread of the provoking vertex.
3628 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
3629 ctx
->options
->key
.vs_common_out
.export_prim_id
) {
3630 if (ctx
->shader_info
->so
.num_outputs
)
3631 ac_build_s_barrier(&ctx
->ac
);
3633 ac_build_ifcc(&ctx
->ac
, is_gs_thread
, 5400);
3634 /* Extract the PROVOKING_VTX_INDEX field. */
3635 LLVMValueRef provoking_vtx_in_prim
=
3636 LLVMConstInt(ctx
->ac
.i32
, 0, false);
3638 /* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
3639 LLVMValueRef indices
= ac_build_gather_values(&ctx
->ac
, vtxindex
, 3);
3640 LLVMValueRef provoking_vtx_index
=
3641 LLVMBuildExtractElement(builder
, indices
, provoking_vtx_in_prim
, "");
3643 LLVMBuildStore(builder
, ctx
->abi
.gs_prim_id
,
3644 ac_build_gep0(&ctx
->ac
, ctx
->esgs_ring
, provoking_vtx_index
));
3645 ac_build_endif(&ctx
->ac
, 5400);
3648 /* TODO: primitive culling */
3650 build_sendmsg_gs_alloc_req(ctx
, ngg_get_vtx_cnt(ctx
), ngg_get_prim_cnt(ctx
));
3652 /* TODO: streamout queries */
3653 /* Export primitive data to the index buffer. Format is:
3654 * - bits 0..8: index 0
3655 * - bit 9: edge flag 0
3656 * - bits 10..18: index 1
3657 * - bit 19: edge flag 1
3658 * - bits 20..28: index 2
3659 * - bit 29: edge flag 2
3660 * - bit 31: null primitive (skip)
3662 * For the first version, we will always build up all three indices
3663 * independent of the primitive type. The additional garbage data
3666 * TODO: culling depends on the primitive type, so can have some
3669 ac_build_ifcc(&ctx
->ac
, is_gs_thread
, 6001);
3671 struct ngg_prim prim
= {};
3673 prim
.num_vertices
= num_vertices
;
3674 prim
.isnull
= ctx
->ac
.i1false
;
3675 memcpy(prim
.index
, vtxindex
, sizeof(vtxindex
[0]) * 3);
3677 for (unsigned i
= 0; i
< num_vertices
; ++i
) {
3678 tmp
= LLVMBuildLShr(builder
, ctx
->abi
.gs_invocation_id
,
3679 LLVMConstInt(ctx
->ac
.i32
, 8 + i
, false), "");
3680 prim
.edgeflag
[i
] = LLVMBuildTrunc(builder
, tmp
, ctx
->ac
.i1
, "");
3683 build_export_prim(ctx
, &prim
);
3685 ac_build_endif(&ctx
->ac
, 6001);
3687 /* Export per-vertex data (positions and parameters). */
3688 ac_build_ifcc(&ctx
->ac
, is_es_thread
, 6002);
3690 struct radv_vs_output_info
*outinfo
=
3691 ctx
->stage
== MESA_SHADER_TESS_EVAL
? &ctx
->shader_info
->tes
.outinfo
: &ctx
->shader_info
->vs
.outinfo
;
3693 /* Exporting the primitive ID is handled below. */
3694 /* TODO: use the new VS export path */
3695 handle_vs_outputs_post(ctx
, false,
3696 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
3699 if (ctx
->options
->key
.vs_common_out
.export_prim_id
) {
3700 unsigned param_count
= outinfo
->param_exports
;
3701 LLVMValueRef values
[4];
3703 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
3704 /* Wait for GS stores to finish. */
3705 ac_build_s_barrier(&ctx
->ac
);
3707 tmp
= ac_build_gep0(&ctx
->ac
, ctx
->esgs_ring
,
3708 get_thread_id_in_tg(ctx
));
3709 values
[0] = LLVMBuildLoad(builder
, tmp
, "");
3711 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
3712 values
[0] = ctx
->abi
.tes_patch_id
;
3715 values
[0] = ac_to_float(&ctx
->ac
, values
[0]);
3716 for (unsigned j
= 1; j
< 4; j
++)
3717 values
[j
] = ctx
->ac
.f32_0
;
3719 radv_export_param(ctx
, param_count
, values
, 0x1);
3721 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
3722 outinfo
->param_exports
= param_count
;
3725 ac_build_endif(&ctx
->ac
, 6002);
3728 static void gfx10_ngg_gs_emit_prologue(struct radv_shader_context
*ctx
)
3730 /* Zero out the part of LDS scratch that is used to accumulate the
3731 * per-stream generated primitive count.
3733 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3734 LLVMValueRef scratchptr
= ctx
->gs_ngg_scratch
;
3735 LLVMValueRef tid
= get_thread_id_in_tg(ctx
);
3736 LLVMBasicBlockRef merge_block
;
3739 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
->ac
.builder
));
3740 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
, fn
, "");
3741 merge_block
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
, fn
, "");
3743 cond
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3744 LLVMBuildCondBr(ctx
->ac
.builder
, cond
, then_block
, merge_block
);
3745 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, then_block
);
3747 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, scratchptr
, tid
);
3748 LLVMBuildStore(builder
, ctx
->ac
.i32_0
, ptr
);
3750 LLVMBuildBr(ctx
->ac
.builder
, merge_block
);
3751 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, merge_block
);
3753 ac_build_s_barrier(&ctx
->ac
);
3756 static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context
*ctx
)
3758 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3759 LLVMValueRef i8_0
= LLVMConstInt(ctx
->ac
.i8
, 0, false);
3762 /* Zero out remaining (non-emitted) primitive flags.
3764 * Note: Alternatively, we could pass the relevant gs_next_vertex to
3765 * the emit threads via LDS. This is likely worse in the expected
3766 * typical case where each GS thread emits the full set of
3769 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3770 unsigned num_components
;
3773 ctx
->shader_info
->gs
.num_stream_output_components
[stream
];
3774 if (!num_components
)
3777 const LLVMValueRef gsthread
= get_thread_id_in_tg(ctx
);
3779 ac_build_bgnloop(&ctx
->ac
, 5100);
3781 const LLVMValueRef vertexidx
=
3782 LLVMBuildLoad(builder
, ctx
->gs_next_vertex
[stream
], "");
3783 tmp
= LLVMBuildICmp(builder
, LLVMIntUGE
, vertexidx
,
3784 LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.gs
.vertices_out
, false), "");
3785 ac_build_ifcc(&ctx
->ac
, tmp
, 5101);
3786 ac_build_break(&ctx
->ac
);
3787 ac_build_endif(&ctx
->ac
, 5101);
3789 tmp
= LLVMBuildAdd(builder
, vertexidx
, ctx
->ac
.i32_1
, "");
3790 LLVMBuildStore(builder
, tmp
, ctx
->gs_next_vertex
[stream
]);
3792 tmp
= ngg_gs_emit_vertex_ptr(ctx
, gsthread
, vertexidx
);
3793 LLVMValueRef gep_idx
[3] = {
3794 ctx
->ac
.i32_0
, /* implied C-style array */
3795 ctx
->ac
.i32_1
, /* second entry of struct */
3796 LLVMConstInt(ctx
->ac
.i32
, stream
, false),
3798 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3799 LLVMBuildStore(builder
, i8_0
, tmp
);
3801 ac_build_endloop(&ctx
->ac
, 5100);
3804 /* Accumulate generated primitives counts across the entire threadgroup. */
3805 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3806 unsigned num_components
;
3809 ctx
->shader_info
->gs
.num_stream_output_components
[stream
];
3810 if (!num_components
)
3813 LLVMValueRef numprims
=
3814 LLVMBuildLoad(builder
, ctx
->gs_generated_prims
[stream
], "");
3815 numprims
= ac_build_reduce(&ctx
->ac
, numprims
, nir_op_iadd
, ctx
->ac
.wave_size
);
3817 tmp
= LLVMBuildICmp(builder
, LLVMIntEQ
, ac_get_thread_id(&ctx
->ac
), ctx
->ac
.i32_0
, "");
3818 ac_build_ifcc(&ctx
->ac
, tmp
, 5105);
3820 LLVMBuildAtomicRMW(builder
, LLVMAtomicRMWBinOpAdd
,
3821 ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
,
3822 LLVMConstInt(ctx
->ac
.i32
, stream
, false)),
3823 numprims
, LLVMAtomicOrderingMonotonic
, false);
3825 ac_build_endif(&ctx
->ac
, 5105);
3829 static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context
*ctx
)
3831 const unsigned verts_per_prim
= si_conv_gl_prim_to_vertices(ctx
->shader
->info
.gs
.output_primitive
);
3832 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3833 LLVMValueRef tmp
, tmp2
;
3835 ac_build_s_barrier(&ctx
->ac
);
3837 const LLVMValueRef tid
= get_thread_id_in_tg(ctx
);
3838 LLVMValueRef num_emit_threads
= ngg_get_prim_cnt(ctx
);
3841 if (ctx
->shader_info
->so
.num_outputs
) {
3842 struct ngg_streamout nggso
= {};
3844 nggso
.num_vertices
= LLVMConstInt(ctx
->ac
.i32
, verts_per_prim
, false);
3846 LLVMValueRef vertexptr
= ngg_gs_vertex_ptr(ctx
, tid
);
3847 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3848 if (!ctx
->shader_info
->gs
.num_stream_output_components
[stream
])
3851 LLVMValueRef gep_idx
[3] = {
3852 ctx
->ac
.i32_0
, /* implicit C-style array */
3853 ctx
->ac
.i32_1
, /* second value of struct */
3854 LLVMConstInt(ctx
->ac
.i32
, stream
, false),
3856 tmp
= LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
3857 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3858 tmp
= LLVMBuildTrunc(builder
, tmp
, ctx
->ac
.i1
, "");
3859 tmp2
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, num_emit_threads
, "");
3860 nggso
.prim_enable
[stream
] = LLVMBuildAnd(builder
, tmp
, tmp2
, "");
3863 for (unsigned i
= 0; i
< verts_per_prim
; ++i
) {
3864 tmp
= LLVMBuildSub(builder
, tid
,
3865 LLVMConstInt(ctx
->ac
.i32
, verts_per_prim
- i
- 1, false), "");
3866 tmp
= ngg_gs_vertex_ptr(ctx
, tmp
);
3867 nggso
.vertices
[i
] = ac_build_gep0(&ctx
->ac
, tmp
, ctx
->ac
.i32_0
);
3870 build_streamout(ctx
, &nggso
);
3875 /* Determine vertex liveness. */
3876 LLVMValueRef vertliveptr
= ac_build_alloca(&ctx
->ac
, ctx
->ac
.i1
, "vertexlive");
3878 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, num_emit_threads
, "");
3879 ac_build_ifcc(&ctx
->ac
, tmp
, 5120);
3881 for (unsigned i
= 0; i
< verts_per_prim
; ++i
) {
3882 const LLVMValueRef primidx
=
3883 LLVMBuildAdd(builder
, tid
,
3884 LLVMConstInt(ctx
->ac
.i32
, i
, false), "");
3887 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, primidx
, num_emit_threads
, "");
3888 ac_build_ifcc(&ctx
->ac
, tmp
, 5121 + i
);
3891 /* Load primitive liveness */
3892 tmp
= ngg_gs_vertex_ptr(ctx
, primidx
);
3893 LLVMValueRef gep_idx
[3] = {
3894 ctx
->ac
.i32_0
, /* implicit C-style array */
3895 ctx
->ac
.i32_1
, /* second value of struct */
3896 ctx
->ac
.i32_0
, /* stream 0 */
3898 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3899 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3900 const LLVMValueRef primlive
=
3901 LLVMBuildTrunc(builder
, tmp
, ctx
->ac
.i1
, "");
3903 tmp
= LLVMBuildLoad(builder
, vertliveptr
, "");
3904 tmp
= LLVMBuildOr(builder
, tmp
, primlive
, ""),
3905 LLVMBuildStore(builder
, tmp
, vertliveptr
);
3908 ac_build_endif(&ctx
->ac
, 5121 + i
);
3911 ac_build_endif(&ctx
->ac
, 5120);
3913 /* Inclusive scan addition across the current wave. */
3914 LLVMValueRef vertlive
= LLVMBuildLoad(builder
, vertliveptr
, "");
3915 struct ac_wg_scan vertlive_scan
= {};
3916 vertlive_scan
.op
= nir_op_iadd
;
3917 vertlive_scan
.enable_reduce
= true;
3918 vertlive_scan
.enable_exclusive
= true;
3919 vertlive_scan
.src
= vertlive
;
3920 vertlive_scan
.scratch
= ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
, ctx
->ac
.i32_0
);
3921 vertlive_scan
.waveidx
= get_wave_id_in_tg(ctx
);
3922 vertlive_scan
.numwaves
= get_tgsize(ctx
);
3923 vertlive_scan
.maxwaves
= 8;
3925 ac_build_wg_scan(&ctx
->ac
, &vertlive_scan
);
3927 /* Skip all exports (including index exports) when possible. At least on
3928 * early gfx10 revisions this is also to avoid hangs.
3930 LLVMValueRef have_exports
=
3931 LLVMBuildICmp(builder
, LLVMIntNE
, vertlive_scan
.result_reduce
, ctx
->ac
.i32_0
, "");
3933 LLVMBuildSelect(builder
, have_exports
, num_emit_threads
, ctx
->ac
.i32_0
, "");
3935 /* Allocate export space. Send this message as early as possible, to
3936 * hide the latency of the SQ <-> SPI roundtrip.
3938 * Note: We could consider compacting primitives for export as well.
3939 * PA processes 1 non-null prim / clock, but it fetches 4 DW of
3940 * prim data per clock and skips null primitives at no additional
3941 * cost. So compacting primitives can only be beneficial when
3942 * there are 4 or more contiguous null primitives in the export
3943 * (in the common case of single-dword prim exports).
3945 build_sendmsg_gs_alloc_req(ctx
, vertlive_scan
.result_reduce
, num_emit_threads
);
3947 /* Setup the reverse vertex compaction permutation. We re-use stream 1
3948 * of the primitive liveness flags, relying on the fact that each
3949 * threadgroup can have at most 256 threads. */
3950 ac_build_ifcc(&ctx
->ac
, vertlive
, 5130);
3952 tmp
= ngg_gs_vertex_ptr(ctx
, vertlive_scan
.result_exclusive
);
3953 LLVMValueRef gep_idx
[3] = {
3954 ctx
->ac
.i32_0
, /* implicit C-style array */
3955 ctx
->ac
.i32_1
, /* second value of struct */
3956 ctx
->ac
.i32_1
, /* stream 1 */
3958 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3959 tmp2
= LLVMBuildTrunc(builder
, tid
, ctx
->ac
.i8
, "");
3960 LLVMBuildStore(builder
, tmp2
, tmp
);
3962 ac_build_endif(&ctx
->ac
, 5130);
3964 ac_build_s_barrier(&ctx
->ac
);
3966 /* Export primitive data */
3967 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, num_emit_threads
, "");
3968 ac_build_ifcc(&ctx
->ac
, tmp
, 5140);
3970 struct ngg_prim prim
= {};
3971 prim
.num_vertices
= verts_per_prim
;
3973 tmp
= ngg_gs_vertex_ptr(ctx
, tid
);
3974 LLVMValueRef gep_idx
[3] = {
3975 ctx
->ac
.i32_0
, /* implicit C-style array */
3976 ctx
->ac
.i32_1
, /* second value of struct */
3977 ctx
->ac
.i32_0
, /* primflag */
3979 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3980 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3981 prim
.isnull
= LLVMBuildICmp(builder
, LLVMIntEQ
, tmp
,
3982 LLVMConstInt(ctx
->ac
.i8
, 0, false), "");
3984 for (unsigned i
= 0; i
< verts_per_prim
; ++i
) {
3985 prim
.index
[i
] = LLVMBuildSub(builder
, vertlive_scan
.result_exclusive
,
3986 LLVMConstInt(ctx
->ac
.i32
, verts_per_prim
- i
- 1, false), "");
3987 prim
.edgeflag
[i
] = ctx
->ac
.i1false
;
3990 build_export_prim(ctx
, &prim
);
3992 ac_build_endif(&ctx
->ac
, 5140);
3994 /* Export position and parameter data */
3995 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, vertlive_scan
.result_reduce
, "");
3996 ac_build_ifcc(&ctx
->ac
, tmp
, 5145);
3998 struct radv_vs_output_info
*outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3999 bool export_view_index
= ctx
->options
->key
.has_multiview_view_index
;
4000 struct radv_shader_output_values
*outputs
;
4001 unsigned noutput
= 0;
4003 /* Allocate a temporary array for the output values. */
4004 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
) + export_view_index
;
4005 outputs
= calloc(num_outputs
, sizeof(outputs
[0]));
4007 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
4008 sizeof(outinfo
->vs_output_param_offset
));
4009 outinfo
->pos_exports
= 0;
4011 tmp
= ngg_gs_vertex_ptr(ctx
, tid
);
4012 LLVMValueRef gep_idx
[3] = {
4013 ctx
->ac
.i32_0
, /* implicit C-style array */
4014 ctx
->ac
.i32_1
, /* second value of struct */
4015 ctx
->ac
.i32_1
, /* stream 1: source data index */
4017 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
4018 tmp
= LLVMBuildLoad(builder
, tmp
, "");
4019 tmp
= LLVMBuildZExt(builder
, tmp
, ctx
->ac
.i32
, "");
4020 const LLVMValueRef vertexptr
= ngg_gs_vertex_ptr(ctx
, tmp
);
4022 unsigned out_idx
= 0;
4023 gep_idx
[1] = ctx
->ac
.i32_0
;
4024 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
4025 unsigned output_usage_mask
=
4026 ctx
->shader_info
->gs
.output_usage_mask
[i
];
4027 int length
= util_last_bit(output_usage_mask
);
4029 if (!(ctx
->output_mask
& (1ull << i
)))
4032 outputs
[noutput
].slot_name
= i
;
4033 outputs
[noutput
].slot_index
= i
== VARYING_SLOT_CLIP_DIST1
;
4034 outputs
[noutput
].usage_mask
= output_usage_mask
;
4036 for (unsigned j
= 0; j
< length
; j
++, out_idx
++) {
4037 if (!(output_usage_mask
& (1 << j
)))
4040 gep_idx
[2] = LLVMConstInt(ctx
->ac
.i32
, out_idx
, false);
4041 tmp
= LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
4042 tmp
= LLVMBuildLoad(builder
, tmp
, "");
4044 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
4045 if (ac_get_type_size(type
) == 2) {
4046 tmp
= ac_to_integer(&ctx
->ac
, tmp
);
4047 tmp
= LLVMBuildTrunc(ctx
->ac
.builder
, tmp
, ctx
->ac
.i16
, "");
4050 outputs
[noutput
].values
[j
] = ac_to_float(&ctx
->ac
, tmp
);
4053 for (unsigned j
= length
; j
< 4; j
++)
4054 outputs
[noutput
].values
[j
] = LLVMGetUndef(ctx
->ac
.f32
);
4059 /* Export ViewIndex. */
4060 if (export_view_index
) {
4061 outputs
[noutput
].slot_name
= VARYING_SLOT_LAYER
;
4062 outputs
[noutput
].slot_index
= 0;
4063 outputs
[noutput
].usage_mask
= 0x1;
4064 outputs
[noutput
].values
[0] = ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
);
4065 for (unsigned j
= 1; j
< 4; j
++)
4066 outputs
[noutput
].values
[j
] = ctx
->ac
.f32_0
;
4070 radv_llvm_export_vs(ctx
, outputs
, noutput
, outinfo
,
4071 ctx
->options
->key
.vs_common_out
.export_clip_dists
);
4074 ac_build_endif(&ctx
->ac
, 5145);
4077 static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context
*ctx
,
4079 LLVMValueRef
*addrs
)
4081 LLVMBuilderRef builder
= ctx
->ac
.builder
;
4083 const LLVMValueRef vertexidx
=
4084 LLVMBuildLoad(builder
, ctx
->gs_next_vertex
[stream
], "");
4086 /* If this thread has already emitted the declared maximum number of
4087 * vertices, skip the write: excessive vertex emissions are not
4088 * supposed to have any effect.
4090 const LLVMValueRef can_emit
=
4091 LLVMBuildICmp(builder
, LLVMIntULT
, vertexidx
,
4092 LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.gs
.vertices_out
, false), "");
4093 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
4095 tmp
= LLVMBuildAdd(builder
, vertexidx
, ctx
->ac
.i32_1
, "");
4096 tmp
= LLVMBuildSelect(builder
, can_emit
, tmp
, vertexidx
, "");
4097 LLVMBuildStore(builder
, tmp
, ctx
->gs_next_vertex
[stream
]);
4099 const LLVMValueRef vertexptr
=
4100 ngg_gs_emit_vertex_ptr(ctx
, get_thread_id_in_tg(ctx
), vertexidx
);
4101 unsigned out_idx
= 0;
4102 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
4103 unsigned output_usage_mask
=
4104 ctx
->shader_info
->gs
.output_usage_mask
[i
];
4105 uint8_t output_stream
=
4106 ctx
->shader_info
->gs
.output_streams
[i
];
4107 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
4108 int length
= util_last_bit(output_usage_mask
);
4110 if (!(ctx
->output_mask
& (1ull << i
)) ||
4111 output_stream
!= stream
)
4114 for (unsigned j
= 0; j
< length
; j
++, out_idx
++) {
4115 if (!(output_usage_mask
& (1 << j
)))
4118 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
4120 LLVMValueRef gep_idx
[3] = {
4121 ctx
->ac
.i32_0
, /* implied C-style array */
4122 ctx
->ac
.i32_0
, /* first entry of struct */
4123 LLVMConstInt(ctx
->ac
.i32
, out_idx
, false),
4125 LLVMValueRef ptr
= LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
4127 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
4128 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
4130 LLVMBuildStore(builder
, out_val
, ptr
);
4133 assert(out_idx
* 4 <= ctx
->shader_info
->gs
.gsvs_vertex_size
);
4135 /* Determine and store whether this vertex completed a primitive. */
4136 const LLVMValueRef curverts
= LLVMBuildLoad(builder
, ctx
->gs_curprim_verts
[stream
], "");
4138 tmp
= LLVMConstInt(ctx
->ac
.i32
, si_conv_gl_prim_to_vertices(ctx
->shader
->info
.gs
.output_primitive
) - 1, false);
4139 const LLVMValueRef iscompleteprim
=
4140 LLVMBuildICmp(builder
, LLVMIntUGE
, curverts
, tmp
, "");
4142 tmp
= LLVMBuildAdd(builder
, curverts
, ctx
->ac
.i32_1
, "");
4143 LLVMBuildStore(builder
, tmp
, ctx
->gs_curprim_verts
[stream
]);
4145 LLVMValueRef gep_idx
[3] = {
4146 ctx
->ac
.i32_0
, /* implied C-style array */
4147 ctx
->ac
.i32_1
, /* second struct entry */
4148 LLVMConstInt(ctx
->ac
.i32
, stream
, false),
4150 const LLVMValueRef primflagptr
=
4151 LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
4153 tmp
= LLVMBuildZExt(builder
, iscompleteprim
, ctx
->ac
.i8
, "");
4154 LLVMBuildStore(builder
, tmp
, primflagptr
);
4156 tmp
= LLVMBuildLoad(builder
, ctx
->gs_generated_prims
[stream
], "");
4157 tmp
= LLVMBuildAdd(builder
, tmp
, LLVMBuildZExt(builder
, iscompleteprim
, ctx
->ac
.i32
, ""), "");
4158 LLVMBuildStore(builder
, tmp
, ctx
->gs_generated_prims
[stream
]);
4162 write_tess_factors(struct radv_shader_context
*ctx
)
4164 unsigned stride
, outer_comps
, inner_comps
;
4165 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
4166 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
4167 unsigned tess_inner_index
= 0, tess_outer_index
;
4168 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
4169 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
4171 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
4173 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
4193 ac_build_ifcc(&ctx
->ac
,
4194 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
4195 invocation_id
, ctx
->ac
.i32_0
, ""), 6503);
4197 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
4200 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
4201 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
4202 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
4205 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
4206 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
4207 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
4209 for (i
= 0; i
< 4; i
++) {
4210 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
4211 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
4215 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
4216 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
4217 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
4219 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
4221 for (i
= 0; i
< outer_comps
; i
++) {
4223 ac_lds_load(&ctx
->ac
, lds_outer
);
4224 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
4227 for (i
= 0; i
< inner_comps
; i
++) {
4228 inner
[i
] = out
[outer_comps
+i
] =
4229 ac_lds_load(&ctx
->ac
, lds_inner
);
4230 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
4235 /* Convert the outputs to vectors for stores. */
4236 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
4240 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
4243 buffer
= ctx
->hs_ring_tess_factor
;
4244 tf_base
= ctx
->tess_factor_offset
;
4245 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
4246 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
4247 unsigned tf_offset
= 0;
4249 if (ctx
->options
->chip_class
<= GFX8
) {
4250 ac_build_ifcc(&ctx
->ac
,
4251 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
4252 rel_patch_id
, ctx
->ac
.i32_0
, ""), 6504);
4254 /* Store the dynamic HS control word. */
4255 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
4256 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
4257 1, ctx
->ac
.i32_0
, tf_base
,
4261 ac_build_endif(&ctx
->ac
, 6504);
4264 /* Store the tessellation factors. */
4265 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
4266 MIN2(stride
, 4), byteoffset
, tf_base
,
4267 tf_offset
, ac_glc
, false);
4269 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
4270 stride
- 4, byteoffset
, tf_base
,
4271 16 + tf_offset
, ac_glc
, false);
4273 //store to offchip for TES to read - only if TES reads them
4274 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
4275 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
4276 LLVMValueRef tf_inner_offset
;
4277 unsigned param_outer
, param_inner
;
4279 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
4280 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
4281 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
4283 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
4284 util_next_power_of_two(outer_comps
));
4286 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
4287 outer_comps
, tf_outer_offset
,
4288 ctx
->oc_lds
, 0, ac_glc
, false);
4290 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
4291 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
4292 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
4294 inner_vec
= inner_comps
== 1 ? inner
[0] :
4295 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
4296 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
4297 inner_comps
, tf_inner_offset
,
4298 ctx
->oc_lds
, 0, ac_glc
, false);
4302 ac_build_endif(&ctx
->ac
, 6503);
4306 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
4308 write_tess_factors(ctx
);
4312 si_export_mrt_color(struct radv_shader_context
*ctx
,
4313 LLVMValueRef
*color
, unsigned index
,
4314 struct ac_export_args
*args
)
4317 si_llvm_init_export_args(ctx
, color
, 0xf,
4318 V_008DFC_SQ_EXP_MRT
+ index
, args
);
4319 if (!args
->enabled_channels
)
4320 return false; /* unnecessary NULL export */
4326 radv_export_mrt_z(struct radv_shader_context
*ctx
,
4327 LLVMValueRef depth
, LLVMValueRef stencil
,
4328 LLVMValueRef samplemask
)
4330 struct ac_export_args args
;
4332 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
4334 ac_build_export(&ctx
->ac
, &args
);
4338 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
4341 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
4342 struct ac_export_args color_args
[8];
4344 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
4345 LLVMValueRef values
[4];
4347 if (!(ctx
->output_mask
& (1ull << i
)))
4350 if (i
< FRAG_RESULT_DATA0
)
4353 for (unsigned j
= 0; j
< 4; j
++)
4354 values
[j
] = ac_to_float(&ctx
->ac
,
4355 radv_load_output(ctx
, i
, j
));
4357 bool ret
= si_export_mrt_color(ctx
, values
,
4358 i
- FRAG_RESULT_DATA0
,
4359 &color_args
[index
]);
4364 /* Process depth, stencil, samplemask. */
4365 if (ctx
->shader_info
->ps
.writes_z
) {
4366 depth
= ac_to_float(&ctx
->ac
,
4367 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
4369 if (ctx
->shader_info
->ps
.writes_stencil
) {
4370 stencil
= ac_to_float(&ctx
->ac
,
4371 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
4373 if (ctx
->shader_info
->ps
.writes_sample_mask
) {
4374 samplemask
= ac_to_float(&ctx
->ac
,
4375 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
4378 /* Set the DONE bit on last non-null color export only if Z isn't
4382 !ctx
->shader_info
->ps
.writes_z
&&
4383 !ctx
->shader_info
->ps
.writes_stencil
&&
4384 !ctx
->shader_info
->ps
.writes_sample_mask
) {
4385 unsigned last
= index
- 1;
4387 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
4388 color_args
[last
].done
= 1; /* DONE bit */
4391 /* Export PS outputs. */
4392 for (unsigned i
= 0; i
< index
; i
++)
4393 ac_build_export(&ctx
->ac
, &color_args
[i
]);
4395 if (depth
|| stencil
|| samplemask
)
4396 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
4398 ac_build_export_null(&ctx
->ac
);
4402 emit_gs_epilogue(struct radv_shader_context
*ctx
)
4404 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
4405 gfx10_ngg_gs_emit_epilogue_1(ctx
);
4409 if (ctx
->ac
.chip_class
>= GFX10
)
4410 LLVMBuildFence(ctx
->ac
.builder
, LLVMAtomicOrderingRelease
, false, "");
4412 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
4416 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
4417 LLVMValueRef
*addrs
)
4419 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
4421 switch (ctx
->stage
) {
4422 case MESA_SHADER_VERTEX
:
4423 if (ctx
->options
->key
.vs_common_out
.as_ls
)
4424 handle_ls_outputs_post(ctx
);
4425 else if (ctx
->options
->key
.vs_common_out
.as_es
)
4426 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
4427 else if (ctx
->options
->key
.vs_common_out
.as_ngg
)
4428 handle_ngg_outputs_post_1(ctx
);
4430 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs_common_out
.export_prim_id
,
4431 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
4432 &ctx
->shader_info
->vs
.outinfo
);
4434 case MESA_SHADER_FRAGMENT
:
4435 handle_fs_outputs_post(ctx
);
4437 case MESA_SHADER_GEOMETRY
:
4438 emit_gs_epilogue(ctx
);
4440 case MESA_SHADER_TESS_CTRL
:
4441 handle_tcs_outputs_post(ctx
);
4443 case MESA_SHADER_TESS_EVAL
:
4444 if (ctx
->options
->key
.vs_common_out
.as_es
)
4445 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
4446 else if (ctx
->options
->key
.vs_common_out
.as_ngg
)
4447 handle_ngg_outputs_post_1(ctx
);
4449 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs_common_out
.export_prim_id
,
4450 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
4451 &ctx
->shader_info
->tes
.outinfo
);
4458 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
,
4459 LLVMPassManagerRef passmgr
,
4460 const struct radv_nir_compiler_options
*options
)
4462 LLVMRunPassManager(passmgr
, ctx
->ac
.module
);
4463 LLVMDisposeBuilder(ctx
->ac
.builder
);
4465 ac_llvm_context_dispose(&ctx
->ac
);
4469 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
4471 struct radv_vs_output_info
*outinfo
;
4473 switch (ctx
->stage
) {
4474 case MESA_SHADER_FRAGMENT
:
4475 case MESA_SHADER_COMPUTE
:
4476 case MESA_SHADER_TESS_CTRL
:
4477 case MESA_SHADER_GEOMETRY
:
4479 case MESA_SHADER_VERTEX
:
4480 if (ctx
->options
->key
.vs_common_out
.as_ls
||
4481 ctx
->options
->key
.vs_common_out
.as_es
)
4483 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
4485 case MESA_SHADER_TESS_EVAL
:
4486 if (ctx
->options
->key
.vs_common_out
.as_es
)
4488 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
4491 unreachable("Unhandled shader type");
4494 ac_optimize_vs_outputs(&ctx
->ac
,
4496 outinfo
->vs_output_param_offset
,
4498 &outinfo
->param_exports
);
4502 ac_setup_rings(struct radv_shader_context
*ctx
)
4504 if (ctx
->options
->chip_class
<= GFX8
&&
4505 (ctx
->stage
== MESA_SHADER_GEOMETRY
||
4506 ctx
->options
->key
.vs_common_out
.as_es
|| ctx
->options
->key
.vs_common_out
.as_es
)) {
4507 unsigned ring
= ctx
->stage
== MESA_SHADER_GEOMETRY
? RING_ESGS_GS
4509 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, ring
, false);
4511 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
,
4516 if (ctx
->is_gs_copy_shader
) {
4518 ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
,
4519 LLVMConstInt(ctx
->ac
.i32
,
4520 RING_GSVS_VS
, false));
4523 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
4524 /* The conceptual layout of the GSVS ring is
4525 * v0c0 .. vLv0 v0c1 .. vLc1 ..
4526 * but the real memory layout is swizzled across
4528 * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
4530 * Override the buffer descriptor accordingly.
4532 LLVMTypeRef v2i64
= LLVMVectorType(ctx
->ac
.i64
, 2);
4533 uint64_t stream_offset
= 0;
4534 unsigned num_records
= ctx
->ac
.wave_size
;
4535 LLVMValueRef base_ring
;
4538 ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
,
4539 LLVMConstInt(ctx
->ac
.i32
,
4540 RING_GSVS_GS
, false));
4542 for (unsigned stream
= 0; stream
< 4; stream
++) {
4543 unsigned num_components
, stride
;
4544 LLVMValueRef ring
, tmp
;
4547 ctx
->shader_info
->gs
.num_stream_output_components
[stream
];
4549 if (!num_components
)
4552 stride
= 4 * num_components
* ctx
->shader
->info
.gs
.vertices_out
;
4554 /* Limit on the stride field for <= GFX7. */
4555 assert(stride
< (1 << 14));
4557 ring
= LLVMBuildBitCast(ctx
->ac
.builder
,
4558 base_ring
, v2i64
, "");
4559 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
,
4560 ring
, ctx
->ac
.i32_0
, "");
4561 tmp
= LLVMBuildAdd(ctx
->ac
.builder
, tmp
,
4562 LLVMConstInt(ctx
->ac
.i64
,
4563 stream_offset
, 0), "");
4564 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
,
4565 ring
, tmp
, ctx
->ac
.i32_0
, "");
4567 stream_offset
+= stride
* ctx
->ac
.wave_size
;
4569 ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ring
,
4572 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ring
,
4574 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
,
4575 LLVMConstInt(ctx
->ac
.i32
,
4576 S_008F04_STRIDE(stride
), false), "");
4577 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ring
, tmp
,
4580 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ring
,
4581 LLVMConstInt(ctx
->ac
.i32
,
4582 num_records
, false),
4583 LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
4585 ctx
->gsvs_ring
[stream
] = ring
;
4589 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
4590 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
4591 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
4592 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
4597 radv_nir_get_max_workgroup_size(enum chip_class chip_class
,
4598 gl_shader_stage stage
,
4599 const struct nir_shader
*nir
)
4601 const unsigned backup_sizes
[] = {chip_class
>= GFX9
? 128 : 64, 1, 1};
4602 return radv_get_max_workgroup_size(chip_class
, stage
, nir
? nir
->info
.cs
.local_size
: backup_sizes
);
4605 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
4606 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
4608 LLVMValueRef count
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 8, 8);
4609 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
4611 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
4612 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
4613 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
4616 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
4618 for(int i
= 5; i
>= 0; --i
) {
4619 ctx
->gs_vtx_offset
[i
] = ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
4623 ctx
->gs_wave_id
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 16, 8);
4626 /* Ensure that the esgs ring is declared.
4628 * We declare it with 64KB alignment as a hint that the
4629 * pointer value will always be 0.
4631 static void declare_esgs_ring(struct radv_shader_context
*ctx
)
4636 assert(!LLVMGetNamedGlobal(ctx
->ac
.module
, "esgs_ring"));
4638 ctx
->esgs_ring
= LLVMAddGlobalInAddressSpace(
4639 ctx
->ac
.module
, LLVMArrayType(ctx
->ac
.i32
, 0),
4642 LLVMSetLinkage(ctx
->esgs_ring
, LLVMExternalLinkage
);
4643 LLVMSetAlignment(ctx
->esgs_ring
, 64 * 1024);
4647 LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler
*ac_llvm
,
4648 struct nir_shader
*const *shaders
,
4650 struct radv_shader_info
*shader_info
,
4651 const struct radv_nir_compiler_options
*options
)
4653 struct radv_shader_context ctx
= {0};
4655 ctx
.options
= options
;
4656 ctx
.shader_info
= shader_info
;
4658 enum ac_float_mode float_mode
=
4659 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
4660 AC_FLOAT_MODE_DEFAULT
;
4662 ac_llvm_context_init(&ctx
.ac
, ac_llvm
, options
->chip_class
,
4663 options
->family
, float_mode
, options
->wave_size
, 64);
4664 ctx
.context
= ctx
.ac
.context
;
4666 for (i
= 0; i
< MAX_SETS
; i
++)
4667 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
4668 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
4669 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
4671 ctx
.max_workgroup_size
= 0;
4672 for (int i
= 0; i
< shader_count
; ++i
) {
4673 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
4674 radv_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
4675 shaders
[i
]->info
.stage
,
4679 if (ctx
.ac
.chip_class
>= GFX10
) {
4680 if (is_pre_gs_stage(shaders
[0]->info
.stage
) &&
4681 options
->key
.vs_common_out
.as_ngg
) {
4682 ctx
.max_workgroup_size
= 128;
4686 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
4687 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
4689 ctx
.abi
.inputs
= &ctx
.inputs
[0];
4690 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
4691 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
4692 ctx
.abi
.load_ubo
= radv_load_ubo
;
4693 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
4694 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
4695 ctx
.abi
.load_resource
= radv_load_resource
;
4696 ctx
.abi
.clamp_shadow_reference
= false;
4697 ctx
.abi
.robust_buffer_access
= options
->robust_buffer_access
;
4699 bool is_ngg
= is_pre_gs_stage(shaders
[0]->info
.stage
) && ctx
.options
->key
.vs_common_out
.as_ngg
;
4700 if (shader_count
>= 2 || is_ngg
)
4701 ac_init_exec_full_mask(&ctx
.ac
);
4703 if (options
->has_ls_vgpr_init_bug
&&
4704 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
4705 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
4707 if (shaders
[shader_count
- 1]->info
.stage
!= MESA_SHADER_GEOMETRY
&&
4708 (ctx
.options
->key
.vs_common_out
.as_ngg
&&
4709 !ctx
.options
->key
.vs_common_out
.as_es
)) {
4710 /* Unconditionally declare scratch space base for streamout and
4711 * vertex compaction. Whether space is actually allocated is
4712 * determined during linking / PM4 creation.
4714 * Add an extra dword per vertex to ensure an odd stride, which
4715 * avoids bank conflicts for SoA accesses.
4717 declare_esgs_ring(&ctx
);
4719 /* This is really only needed when streamout and / or vertex
4720 * compaction is enabled.
4722 LLVMTypeRef asi32
= LLVMArrayType(ctx
.ac
.i32
, 8);
4723 ctx
.gs_ngg_scratch
= LLVMAddGlobalInAddressSpace(ctx
.ac
.module
,
4724 asi32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
4725 LLVMSetInitializer(ctx
.gs_ngg_scratch
, LLVMGetUndef(asi32
));
4726 LLVMSetAlignment(ctx
.gs_ngg_scratch
, 4);
4729 for(int i
= 0; i
< shader_count
; ++i
) {
4730 ctx
.stage
= shaders
[i
]->info
.stage
;
4731 ctx
.shader
= shaders
[i
];
4732 ctx
.output_mask
= 0;
4734 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
4735 for (int i
= 0; i
< 4; i
++) {
4736 ctx
.gs_next_vertex
[i
] =
4737 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4739 if (ctx
.options
->key
.vs_common_out
.as_ngg
) {
4740 for (unsigned i
= 0; i
< 4; ++i
) {
4741 ctx
.gs_curprim_verts
[i
] =
4742 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4743 ctx
.gs_generated_prims
[i
] =
4744 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4747 unsigned scratch_size
= 8;
4748 if (ctx
.shader_info
->so
.num_outputs
)
4751 LLVMTypeRef ai32
= LLVMArrayType(ctx
.ac
.i32
, scratch_size
);
4752 ctx
.gs_ngg_scratch
=
4753 LLVMAddGlobalInAddressSpace(ctx
.ac
.module
,
4754 ai32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
4755 LLVMSetInitializer(ctx
.gs_ngg_scratch
, LLVMGetUndef(ai32
));
4756 LLVMSetAlignment(ctx
.gs_ngg_scratch
, 4);
4758 ctx
.gs_ngg_emit
= LLVMAddGlobalInAddressSpace(ctx
.ac
.module
,
4759 LLVMArrayType(ctx
.ac
.i32
, 0), "ngg_emit", AC_ADDR_SPACE_LDS
);
4760 LLVMSetLinkage(ctx
.gs_ngg_emit
, LLVMExternalLinkage
);
4761 LLVMSetAlignment(ctx
.gs_ngg_emit
, 4);
4764 ctx
.abi
.load_inputs
= load_gs_input
;
4765 ctx
.abi
.emit_primitive
= visit_end_primitive
;
4766 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
4767 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
4768 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
4769 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
4770 if (shader_count
== 1)
4771 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
4773 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->vs
.ls_outputs_written
);
4774 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
4775 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
4776 ctx
.abi
.load_tess_varyings
= load_tes_input
;
4777 ctx
.abi
.load_tess_coord
= load_tess_coord
;
4778 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
4779 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
4780 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
4781 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
4782 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
4783 ctx
.abi
.load_sample_position
= load_sample_position
;
4784 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
4785 ctx
.abi
.emit_kill
= radv_emit_kill
;
4788 if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
&&
4789 ctx
.options
->key
.vs_common_out
.as_ngg
&&
4790 ctx
.options
->key
.vs_common_out
.export_prim_id
) {
4791 declare_esgs_ring(&ctx
);
4794 bool nested_barrier
= false;
4797 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
&&
4798 ctx
.options
->key
.vs_common_out
.as_ngg
) {
4799 gfx10_ngg_gs_emit_prologue(&ctx
);
4800 nested_barrier
= false;
4802 nested_barrier
= true;
4806 if (nested_barrier
) {
4807 /* Execute a barrier before the second shader in
4810 * Execute the barrier inside the conditional block,
4811 * so that empty waves can jump directly to s_endpgm,
4812 * which will also signal the barrier.
4814 * This is possible in gfx9, because an empty wave
4815 * for the second shader does not participate in
4816 * the epilogue. With NGG, empty waves may still
4817 * be required to export data (e.g. GS output vertices),
4818 * so we cannot let them exit early.
4820 * If the shader is TCS and the TCS epilog is present
4821 * and contains a barrier, it will wait there and then
4824 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
4827 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
4828 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
4830 ac_setup_rings(&ctx
);
4832 LLVMBasicBlockRef merge_block
;
4833 if (shader_count
>= 2 || is_ngg
) {
4834 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
4835 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
4836 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
4838 LLVMValueRef count
= ac_unpack_param(&ctx
.ac
, ctx
.merged_wave_info
, 8 * i
, 8);
4839 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
4840 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
4841 thread_id
, count
, "");
4842 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
4844 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
4847 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
4848 prepare_interp_optimize(&ctx
, shaders
[i
]);
4849 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
4850 handle_vs_inputs(&ctx
, shaders
[i
]);
4851 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
4852 prepare_gs_input_vgprs(&ctx
);
4854 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
4856 if (shader_count
>= 2 || is_ngg
) {
4857 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
4858 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
4861 /* This needs to be outside the if wrapping the shader body, as sometimes
4862 * the HW generates waves with 0 es/vs threads. */
4863 if (is_pre_gs_stage(shaders
[i
]->info
.stage
) &&
4864 ctx
.options
->key
.vs_common_out
.as_ngg
&&
4865 i
== shader_count
- 1) {
4866 handle_ngg_outputs_post_2(&ctx
);
4867 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
&&
4868 ctx
.options
->key
.vs_common_out
.as_ngg
) {
4869 gfx10_ngg_gs_emit_epilogue_2(&ctx
);
4872 if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
4873 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
4874 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
4878 LLVMBuildRetVoid(ctx
.ac
.builder
);
4880 if (options
->dump_preoptir
) {
4881 fprintf(stderr
, "%s LLVM IR:\n\n",
4882 radv_get_shader_name(shader_info
,
4883 shaders
[shader_count
- 1]->info
.stage
));
4884 ac_dump_module(ctx
.ac
.module
);
4885 fprintf(stderr
, "\n");
4888 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
4890 if (shader_count
== 1)
4891 ac_nir_eliminate_const_vs_outputs(&ctx
);
4893 if (options
->dump_shader
) {
4894 ctx
.shader_info
->private_mem_vgprs
=
4895 ac_count_scratch_private_memory(ctx
.main_function
);
4898 return ctx
.ac
.module
;
4901 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
4903 unsigned *retval
= (unsigned *)context
;
4904 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
4905 char *description
= LLVMGetDiagInfoDescription(di
);
4907 if (severity
== LLVMDSError
) {
4909 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
4913 LLVMDisposeMessage(description
);
4916 static unsigned radv_llvm_compile(LLVMModuleRef M
,
4917 char **pelf_buffer
, size_t *pelf_size
,
4918 struct ac_llvm_compiler
*ac_llvm
)
4920 unsigned retval
= 0;
4921 LLVMContextRef llvm_ctx
;
4923 /* Setup Diagnostic Handler*/
4924 llvm_ctx
= LLVMGetModuleContext(M
);
4926 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
4930 if (!radv_compile_to_elf(ac_llvm
, M
, pelf_buffer
, pelf_size
))
4935 static void ac_compile_llvm_module(struct ac_llvm_compiler
*ac_llvm
,
4936 LLVMModuleRef llvm_module
,
4937 struct radv_shader_binary
**rbinary
,
4938 gl_shader_stage stage
,
4940 const struct radv_nir_compiler_options
*options
)
4942 char *elf_buffer
= NULL
;
4943 size_t elf_size
= 0;
4944 char *llvm_ir_string
= NULL
;
4946 if (options
->dump_shader
) {
4947 fprintf(stderr
, "%s LLVM IR:\n\n", name
);
4948 ac_dump_module(llvm_module
);
4949 fprintf(stderr
, "\n");
4952 if (options
->record_llvm_ir
) {
4953 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
4954 llvm_ir_string
= strdup(llvm_ir
);
4955 LLVMDisposeMessage(llvm_ir
);
4958 int v
= radv_llvm_compile(llvm_module
, &elf_buffer
, &elf_size
, ac_llvm
);
4960 fprintf(stderr
, "compile failed\n");
4963 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
4964 LLVMDisposeModule(llvm_module
);
4965 LLVMContextDispose(ctx
);
4967 size_t llvm_ir_size
= llvm_ir_string
? strlen(llvm_ir_string
) : 0;
4968 size_t alloc_size
= sizeof(struct radv_shader_binary_rtld
) + elf_size
+ llvm_ir_size
+ 1;
4969 struct radv_shader_binary_rtld
*rbin
= calloc(1, alloc_size
);
4970 memcpy(rbin
->data
, elf_buffer
, elf_size
);
4972 memcpy(rbin
->data
+ elf_size
, llvm_ir_string
, llvm_ir_size
+ 1);
4974 rbin
->base
.type
= RADV_BINARY_TYPE_RTLD
;
4975 rbin
->base
.stage
= stage
;
4976 rbin
->base
.total_size
= alloc_size
;
4977 rbin
->elf_size
= elf_size
;
4978 rbin
->llvm_ir_size
= llvm_ir_size
;
4979 *rbinary
= &rbin
->base
;
4981 free(llvm_ir_string
);
4986 radv_compile_nir_shader(struct ac_llvm_compiler
*ac_llvm
,
4987 struct radv_shader_binary
**rbinary
,
4988 struct radv_shader_info
*shader_info
,
4989 struct nir_shader
*const *nir
,
4991 const struct radv_nir_compiler_options
*options
)
4994 LLVMModuleRef llvm_module
;
4996 llvm_module
= ac_translate_nir_to_llvm(ac_llvm
, nir
, nir_count
, shader_info
,
4999 ac_compile_llvm_module(ac_llvm
, llvm_module
, rbinary
,
5000 nir
[nir_count
- 1]->info
.stage
,
5001 radv_get_shader_name(shader_info
,
5002 nir
[nir_count
- 1]->info
.stage
),
5005 /* Determine the ES type (VS or TES) for the GS on GFX9. */
5006 if (options
->chip_class
>= GFX9
) {
5007 if (nir_count
== 2 &&
5008 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
5009 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
5012 shader_info
->wave_size
= options
->wave_size
;
5016 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
5018 LLVMValueRef vtx_offset
=
5019 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
5020 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
5021 LLVMValueRef stream_id
;
5023 /* Fetch the vertex stream ID. */
5024 if (!ctx
->options
->use_ngg_streamout
&&
5025 ctx
->shader_info
->so
.num_outputs
) {
5027 ac_unpack_param(&ctx
->ac
, ctx
->streamout_config
, 24, 2);
5029 stream_id
= ctx
->ac
.i32_0
;
5032 LLVMBasicBlockRef end_bb
;
5033 LLVMValueRef switch_inst
;
5035 end_bb
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
,
5036 ctx
->main_function
, "end");
5037 switch_inst
= LLVMBuildSwitch(ctx
->ac
.builder
, stream_id
, end_bb
, 4);
5039 for (unsigned stream
= 0; stream
< 4; stream
++) {
5040 unsigned num_components
=
5041 ctx
->shader_info
->gs
.num_stream_output_components
[stream
];
5042 LLVMBasicBlockRef bb
;
5045 if (!num_components
)
5048 if (stream
> 0 && !ctx
->shader_info
->so
.num_outputs
)
5051 bb
= LLVMInsertBasicBlockInContext(ctx
->ac
.context
, end_bb
, "out");
5052 LLVMAddCase(switch_inst
, LLVMConstInt(ctx
->ac
.i32
, stream
, 0), bb
);
5053 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, bb
);
5056 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
5057 unsigned output_usage_mask
=
5058 ctx
->shader_info
->gs
.output_usage_mask
[i
];
5059 unsigned output_stream
=
5060 ctx
->shader_info
->gs
.output_streams
[i
];
5061 int length
= util_last_bit(output_usage_mask
);
5063 if (!(ctx
->output_mask
& (1ull << i
)) ||
5064 output_stream
!= stream
)
5067 for (unsigned j
= 0; j
< length
; j
++) {
5068 LLVMValueRef value
, soffset
;
5070 if (!(output_usage_mask
& (1 << j
)))
5073 soffset
= LLVMConstInt(ctx
->ac
.i32
,
5075 ctx
->shader
->info
.gs
.vertices_out
* 16 * 4, false);
5079 value
= ac_build_buffer_load(&ctx
->ac
,
5082 vtx_offset
, soffset
,
5083 0, ac_glc
| ac_slc
, true, false);
5085 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
5086 if (ac_get_type_size(type
) == 2) {
5087 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
5088 value
= LLVMBuildTrunc(ctx
->ac
.builder
, value
, ctx
->ac
.i16
, "");
5091 LLVMBuildStore(ctx
->ac
.builder
,
5092 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
5096 if (!ctx
->options
->use_ngg_streamout
&&
5097 ctx
->shader_info
->so
.num_outputs
)
5098 radv_emit_streamout(ctx
, stream
);
5101 handle_vs_outputs_post(ctx
, false, true,
5102 &ctx
->shader_info
->vs
.outinfo
);
5105 LLVMBuildBr(ctx
->ac
.builder
, end_bb
);
5108 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, end_bb
);
5112 radv_compile_gs_copy_shader(struct ac_llvm_compiler
*ac_llvm
,
5113 struct nir_shader
*geom_shader
,
5114 struct radv_shader_binary
**rbinary
,
5115 struct radv_shader_info
*shader_info
,
5116 const struct radv_nir_compiler_options
*options
)
5118 struct radv_shader_context ctx
= {0};
5119 ctx
.options
= options
;
5120 ctx
.shader_info
= shader_info
;
5122 enum ac_float_mode float_mode
=
5123 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
5124 AC_FLOAT_MODE_DEFAULT
;
5126 ac_llvm_context_init(&ctx
.ac
, ac_llvm
, options
->chip_class
,
5127 options
->family
, float_mode
, 64, 64);
5128 ctx
.context
= ctx
.ac
.context
;
5130 ctx
.is_gs_copy_shader
= true;
5131 ctx
.stage
= MESA_SHADER_VERTEX
;
5132 ctx
.shader
= geom_shader
;
5134 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
5136 ac_setup_rings(&ctx
);
5138 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
5139 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
5140 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
5141 variable
, MESA_SHADER_VERTEX
);
5144 ac_gs_copy_shader_emit(&ctx
);
5146 LLVMBuildRetVoid(ctx
.ac
.builder
);
5148 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
5150 ac_compile_llvm_module(ac_llvm
, ctx
.ac
.module
, rbinary
,
5151 MESA_SHADER_VERTEX
, "GS Copy Shader", options
);
5152 (*rbinary
)->is_gs_copy_shader
= true;