2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
30 #include "radv_shader_helper.h"
33 #include <llvm-c/Core.h>
34 #include <llvm-c/TargetMachine.h>
35 #include <llvm-c/Transforms/Scalar.h>
36 #include <llvm-c/Transforms/Utils.h>
39 #include "ac_binary.h"
40 #include "ac_llvm_util.h"
41 #include "ac_llvm_build.h"
42 #include "ac_shader_abi.h"
43 #include "ac_shader_util.h"
44 #include "ac_exp_param.h"
46 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
48 struct radv_shader_context
{
49 struct ac_llvm_context ac
;
50 const struct radv_nir_compiler_options
*options
;
51 struct radv_shader_variant_info
*shader_info
;
52 struct ac_shader_abi abi
;
54 unsigned max_workgroup_size
;
55 LLVMContextRef context
;
56 LLVMValueRef main_function
;
58 LLVMValueRef descriptor_sets
[MAX_SETS
];
59 LLVMValueRef ring_offsets
;
61 LLVMValueRef vertex_buffers
;
62 LLVMValueRef rel_auto_id
;
63 LLVMValueRef vs_prim_id
;
64 LLVMValueRef es2gs_offset
;
67 LLVMValueRef merged_wave_info
;
68 LLVMValueRef tess_factor_offset
;
69 LLVMValueRef tes_rel_patch_id
;
75 * - bits 0..10: ordered_wave_id
76 * - bits 12..20: number of vertices in group
77 * - bits 22..30: number of primitives in group
79 LLVMValueRef gs_tg_info
;
80 LLVMValueRef gs2vs_offset
;
81 LLVMValueRef gs_wave_id
;
82 LLVMValueRef gs_vtx_offset
[6];
84 LLVMValueRef esgs_ring
;
85 LLVMValueRef gsvs_ring
[4];
86 LLVMValueRef hs_ring_tess_offchip
;
87 LLVMValueRef hs_ring_tess_factor
;
90 LLVMValueRef streamout_buffers
;
91 LLVMValueRef streamout_write_idx
;
92 LLVMValueRef streamout_config
;
93 LLVMValueRef streamout_offset
[4];
95 gl_shader_stage stage
;
97 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
101 bool is_gs_copy_shader
;
102 LLVMValueRef gs_next_vertex
[4];
103 LLVMValueRef gs_curprim_verts
[4];
104 LLVMValueRef gs_generated_prims
[4];
105 LLVMValueRef gs_ngg_emit
;
106 LLVMValueRef gs_ngg_scratch
;
107 unsigned gs_max_out_vertices
;
108 unsigned gs_output_prim
;
110 unsigned tes_primitive_mode
;
112 uint32_t tcs_patch_outputs_read
;
113 uint64_t tcs_outputs_read
;
114 uint32_t tcs_vertices_per_patch
;
115 uint32_t tcs_num_inputs
;
116 uint32_t tcs_num_patches
;
117 uint32_t max_gsvs_emit_size
;
118 uint32_t gsvs_vertex_size
;
120 LLVMValueRef vertexptr
; /* GFX10 only */
123 struct radv_shader_output_values
{
124 LLVMValueRef values
[4];
130 enum radeon_llvm_calling_convention
{
131 RADEON_LLVM_AMDGPU_VS
= 87,
132 RADEON_LLVM_AMDGPU_GS
= 88,
133 RADEON_LLVM_AMDGPU_PS
= 89,
134 RADEON_LLVM_AMDGPU_CS
= 90,
135 RADEON_LLVM_AMDGPU_HS
= 93,
138 static inline struct radv_shader_context
*
139 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
141 struct radv_shader_context
*ctx
= NULL
;
142 return container_of(abi
, ctx
, abi
);
145 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
147 switch (ctx
->stage
) {
148 case MESA_SHADER_TESS_CTRL
:
149 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
150 case MESA_SHADER_TESS_EVAL
:
151 return ctx
->tes_rel_patch_id
;
154 unreachable("Illegal stage");
159 get_tcs_num_patches(struct radv_shader_context
*ctx
)
161 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
162 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
163 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
164 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
165 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
166 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
167 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
168 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
169 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
170 unsigned num_patches
;
171 unsigned hardware_lds_size
;
173 /* Ensure that we only need one wave per SIMD so we don't need to check
174 * resource usage. Also ensures that the number of tcs in and out
175 * vertices per threadgroup are at most 256.
177 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
178 /* Make sure that the data fits in LDS. This assumes the shaders only
179 * use LDS for the inputs and outputs.
181 hardware_lds_size
= 32768;
183 /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
184 * threadgroup, even though there is more than 32 KiB LDS.
186 * Test: dEQP-VK.tessellation.shader_input_output.barrier
188 if (ctx
->options
->chip_class
>= GFX7
&& ctx
->options
->family
!= CHIP_STONEY
)
189 hardware_lds_size
= 65536;
191 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
192 /* Make sure the output data fits in the offchip buffer */
193 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
194 /* Not necessary for correctness, but improves performance. The
195 * specific value is taken from the proprietary driver.
197 num_patches
= MIN2(num_patches
, 40);
199 /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
200 if (ctx
->options
->chip_class
== GFX6
) {
201 unsigned one_wave
= ctx
->options
->wave_size
/ MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
202 num_patches
= MIN2(num_patches
, one_wave
);
208 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
210 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
211 unsigned num_tcs_output_cp
;
212 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
213 unsigned input_vertex_size
, output_vertex_size
;
214 unsigned input_patch_size
, output_patch_size
;
215 unsigned pervertex_output_patch_size
;
216 unsigned output_patch0_offset
;
217 unsigned num_patches
;
220 num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
221 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
222 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
224 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
225 output_vertex_size
= num_tcs_outputs
* 16;
227 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
229 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
230 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
232 num_patches
= ctx
->tcs_num_patches
;
233 output_patch0_offset
= input_patch_size
* num_patches
;
235 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
239 /* Tessellation shaders pass outputs to the next shader using LDS.
241 * LS outputs = TCS inputs
242 * TCS outputs = TES inputs
245 * - TCS inputs for patch 0
246 * - TCS inputs for patch 1
247 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
249 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
250 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
251 * - TCS outputs for patch 1
252 * - Per-patch TCS outputs for patch 1
253 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
254 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
257 * All three shaders VS(LS), TCS, TES share the same LDS space.
260 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
262 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
263 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
264 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
266 input_patch_size
/= 4;
267 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
271 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
273 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
274 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
275 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
276 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
277 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
278 output_patch_size
/= 4;
279 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
283 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
285 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
286 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
287 output_vertex_size
/= 4;
288 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
292 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
294 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
295 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
296 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
297 uint32_t output_patch0_offset
= input_patch_size
;
298 unsigned num_patches
= ctx
->tcs_num_patches
;
300 output_patch0_offset
*= num_patches
;
301 output_patch0_offset
/= 4;
302 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
306 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
308 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
309 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
310 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
311 uint32_t output_patch0_offset
= input_patch_size
;
313 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
314 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
315 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
316 unsigned num_patches
= ctx
->tcs_num_patches
;
318 output_patch0_offset
*= num_patches
;
319 output_patch0_offset
+= pervertex_output_patch_size
;
320 output_patch0_offset
/= 4;
321 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
325 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
327 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
328 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
330 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
334 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
336 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
337 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
338 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
340 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
345 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
347 LLVMValueRef patch0_patch_data_offset
=
348 get_tcs_out_patch0_patch_data_offset(ctx
);
349 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
350 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
352 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
353 patch0_patch_data_offset
);
358 LLVMTypeRef types
[MAX_ARGS
];
359 LLVMValueRef
*assign
[MAX_ARGS
];
362 uint8_t num_sgprs_used
;
363 uint8_t num_vgprs_used
;
366 enum ac_arg_regfile
{
372 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
373 LLVMValueRef
*param_ptr
)
375 assert(info
->count
< MAX_ARGS
);
377 info
->assign
[info
->count
] = param_ptr
;
378 info
->types
[info
->count
] = type
;
381 if (regfile
== ARG_SGPR
) {
382 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
385 assert(regfile
== ARG_VGPR
);
386 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
390 static void assign_arguments(LLVMValueRef main_function
,
391 struct arg_info
*info
)
394 for (i
= 0; i
< info
->count
; i
++) {
396 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
401 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
402 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
403 unsigned num_return_elems
,
404 struct arg_info
*args
,
405 unsigned max_workgroup_size
,
406 const struct radv_nir_compiler_options
*options
)
408 LLVMTypeRef main_function_type
, ret_type
;
409 LLVMBasicBlockRef main_function_body
;
411 if (num_return_elems
)
412 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
413 num_return_elems
, true);
415 ret_type
= LLVMVoidTypeInContext(ctx
);
417 /* Setup the function */
419 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
420 LLVMValueRef main_function
=
421 LLVMAddFunction(module
, "main", main_function_type
);
423 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
424 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
426 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
427 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
428 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
430 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
432 if (LLVMGetTypeKind(LLVMTypeOf(P
)) == LLVMPointerTypeKind
) {
433 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
434 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
438 if (options
->address32_hi
) {
439 ac_llvm_add_target_dep_function_attr(main_function
,
440 "amdgpu-32bit-address-high-bits",
441 options
->address32_hi
);
444 ac_llvm_set_workgroup_size(main_function
, max_workgroup_size
);
446 if (options
->unsafe_math
) {
447 /* These were copied from some LLVM test. */
448 LLVMAddTargetDependentFunctionAttr(main_function
,
449 "less-precise-fpmad",
451 LLVMAddTargetDependentFunctionAttr(main_function
,
454 LLVMAddTargetDependentFunctionAttr(main_function
,
457 LLVMAddTargetDependentFunctionAttr(main_function
,
460 LLVMAddTargetDependentFunctionAttr(main_function
,
461 "no-signed-zeros-fp-math",
464 return main_function
;
469 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
,
472 ud_info
->sgpr_idx
= *sgpr_idx
;
473 ud_info
->num_sgprs
= num_sgprs
;
474 *sgpr_idx
+= num_sgprs
;
478 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
481 struct radv_userdata_info
*ud_info
=
482 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
485 set_loc(ud_info
, sgpr_idx
, num_sgprs
);
489 set_loc_shader_ptr(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
491 bool use_32bit_pointers
= idx
!= AC_UD_SCRATCH_RING_OFFSETS
;
493 set_loc_shader(ctx
, idx
, sgpr_idx
, use_32bit_pointers
? 1 : 2);
497 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
499 struct radv_userdata_locations
*locs
=
500 &ctx
->shader_info
->user_sgprs_locs
;
501 struct radv_userdata_info
*ud_info
= &locs
->descriptor_sets
[idx
];
504 set_loc(ud_info
, sgpr_idx
, 1);
506 locs
->descriptor_sets_enabled
|= 1 << idx
;
509 struct user_sgpr_info
{
510 bool need_ring_offsets
;
511 bool indirect_all_descriptor_sets
;
512 uint8_t remaining_sgprs
;
515 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
516 gl_shader_stage stage
)
519 case MESA_SHADER_VERTEX
:
520 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
521 (!ctx
->options
->key
.vs_common_out
.as_es
&& !ctx
->options
->key
.vs_common_out
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
524 case MESA_SHADER_TESS_EVAL
:
525 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.vs_common_out
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
528 case MESA_SHADER_GEOMETRY
:
529 case MESA_SHADER_TESS_CTRL
:
530 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
540 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
544 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
)
546 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
551 static void allocate_inline_push_consts(struct radv_shader_context
*ctx
,
552 struct user_sgpr_info
*user_sgpr_info
)
554 uint8_t remaining_sgprs
= user_sgpr_info
->remaining_sgprs
;
556 /* Only supported if shaders use push constants. */
557 if (ctx
->shader_info
->info
.min_push_constant_used
== UINT8_MAX
)
560 /* Only supported if shaders don't have indirect push constants. */
561 if (ctx
->shader_info
->info
.has_indirect_push_constants
)
564 /* Only supported for 32-bit push constants. */
565 if (!ctx
->shader_info
->info
.has_only_32bit_push_constants
)
568 uint8_t num_push_consts
=
569 (ctx
->shader_info
->info
.max_push_constant_used
-
570 ctx
->shader_info
->info
.min_push_constant_used
) / 4;
572 /* Check if the number of user SGPRs is large enough. */
573 if (num_push_consts
< remaining_sgprs
) {
574 ctx
->shader_info
->info
.num_inline_push_consts
= num_push_consts
;
576 ctx
->shader_info
->info
.num_inline_push_consts
= remaining_sgprs
;
579 /* Clamp to the maximum number of allowed inlined push constants. */
580 if (ctx
->shader_info
->info
.num_inline_push_consts
> AC_MAX_INLINE_PUSH_CONSTS
)
581 ctx
->shader_info
->info
.num_inline_push_consts
= AC_MAX_INLINE_PUSH_CONSTS
;
583 if (ctx
->shader_info
->info
.num_inline_push_consts
== num_push_consts
&&
584 !ctx
->shader_info
->info
.loads_dynamic_offsets
) {
585 /* Disable the default push constants path if all constants are
586 * inlined and if shaders don't use dynamic descriptors.
588 ctx
->shader_info
->info
.loads_push_constants
= false;
591 ctx
->shader_info
->info
.base_inline_push_consts
=
592 ctx
->shader_info
->info
.min_push_constant_used
/ 4;
595 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
596 gl_shader_stage stage
,
597 bool has_previous_stage
,
598 gl_shader_stage previous_stage
,
599 bool needs_view_index
,
600 struct user_sgpr_info
*user_sgpr_info
)
602 uint8_t user_sgpr_count
= 0;
604 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
606 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
607 if (stage
== MESA_SHADER_GEOMETRY
||
608 stage
== MESA_SHADER_VERTEX
||
609 stage
== MESA_SHADER_TESS_CTRL
||
610 stage
== MESA_SHADER_TESS_EVAL
||
611 ctx
->is_gs_copy_shader
)
612 user_sgpr_info
->need_ring_offsets
= true;
614 if (stage
== MESA_SHADER_FRAGMENT
&&
615 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
616 user_sgpr_info
->need_ring_offsets
= true;
618 /* 2 user sgprs will nearly always be allocated for scratch/rings */
619 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
620 user_sgpr_count
+= 2;
624 case MESA_SHADER_COMPUTE
:
625 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
626 user_sgpr_count
+= 3;
628 case MESA_SHADER_FRAGMENT
:
629 user_sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
631 case MESA_SHADER_VERTEX
:
632 if (!ctx
->is_gs_copy_shader
)
633 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
635 case MESA_SHADER_TESS_CTRL
:
636 if (has_previous_stage
) {
637 if (previous_stage
== MESA_SHADER_VERTEX
)
638 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
641 case MESA_SHADER_TESS_EVAL
:
643 case MESA_SHADER_GEOMETRY
:
644 if (has_previous_stage
) {
645 if (previous_stage
== MESA_SHADER_VERTEX
) {
646 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
654 if (needs_view_index
)
657 if (ctx
->shader_info
->info
.loads_push_constants
)
660 if (ctx
->streamout_buffers
)
663 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
&& stage
!= MESA_SHADER_COMPUTE
? 32 : 16;
664 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_count
;
665 uint32_t num_desc_set
=
666 util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
);
668 if (remaining_sgprs
< num_desc_set
) {
669 user_sgpr_info
->indirect_all_descriptor_sets
= true;
670 user_sgpr_info
->remaining_sgprs
= remaining_sgprs
- 1;
672 user_sgpr_info
->remaining_sgprs
= remaining_sgprs
- num_desc_set
;
675 allocate_inline_push_consts(ctx
, user_sgpr_info
);
679 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
680 const struct user_sgpr_info
*user_sgpr_info
,
681 struct arg_info
*args
,
682 LLVMValueRef
*desc_sets
)
684 LLVMTypeRef type
= ac_array_in_const32_addr_space(ctx
->ac
.i8
);
686 /* 1 for each descriptor set */
687 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
688 uint32_t mask
= ctx
->shader_info
->info
.desc_set_used_mask
;
691 int i
= u_bit_scan(&mask
);
693 add_arg(args
, ARG_SGPR
, type
, &ctx
->descriptor_sets
[i
]);
696 add_arg(args
, ARG_SGPR
, ac_array_in_const32_addr_space(type
),
700 if (ctx
->shader_info
->info
.loads_push_constants
) {
701 /* 1 for push constants and dynamic descriptors */
702 add_arg(args
, ARG_SGPR
, type
, &ctx
->abi
.push_constants
);
705 for (unsigned i
= 0; i
< ctx
->shader_info
->info
.num_inline_push_consts
; i
++) {
706 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
,
707 &ctx
->abi
.inline_push_consts
[i
]);
709 ctx
->abi
.num_inline_push_consts
= ctx
->shader_info
->info
.num_inline_push_consts
;
710 ctx
->abi
.base_inline_push_consts
= ctx
->shader_info
->info
.base_inline_push_consts
;
712 if (ctx
->shader_info
->info
.so
.num_outputs
) {
713 add_arg(args
, ARG_SGPR
,
714 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
715 &ctx
->streamout_buffers
);
720 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
721 gl_shader_stage stage
,
722 bool has_previous_stage
,
723 gl_shader_stage previous_stage
,
724 struct arg_info
*args
)
726 if (!ctx
->is_gs_copy_shader
&&
727 (stage
== MESA_SHADER_VERTEX
||
728 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
729 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
730 add_arg(args
, ARG_SGPR
,
731 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
732 &ctx
->vertex_buffers
);
734 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
735 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
736 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
737 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
743 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
745 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
746 if (!ctx
->is_gs_copy_shader
) {
747 if (ctx
->options
->key
.vs_common_out
.as_ls
) {
748 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
749 if (ctx
->ac
.chip_class
>= GFX10
) {
750 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
751 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
753 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
754 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
757 if (ctx
->ac
.chip_class
>= GFX10
) {
758 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
759 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
760 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
761 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
763 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
764 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
765 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
768 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
769 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
770 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
777 declare_streamout_sgprs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
778 struct arg_info
*args
)
782 /* Streamout SGPRs. */
783 if (ctx
->shader_info
->info
.so
.num_outputs
) {
784 assert(stage
== MESA_SHADER_VERTEX
||
785 stage
== MESA_SHADER_TESS_EVAL
);
787 if (stage
!= MESA_SHADER_TESS_EVAL
) {
788 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_config
);
790 args
->assign
[args
->count
- 1] = &ctx
->streamout_config
;
791 args
->types
[args
->count
- 1] = ctx
->ac
.i32
;
794 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_write_idx
);
797 /* A streamout buffer offset is loaded if the stride is non-zero. */
798 for (i
= 0; i
< 4; i
++) {
799 if (!ctx
->shader_info
->info
.so
.strides
[i
])
802 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_offset
[i
]);
807 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
809 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
810 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
811 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
812 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
816 set_global_input_locs(struct radv_shader_context
*ctx
,
817 const struct user_sgpr_info
*user_sgpr_info
,
818 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
820 uint32_t mask
= ctx
->shader_info
->info
.desc_set_used_mask
;
822 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
824 int i
= u_bit_scan(&mask
);
826 set_loc_desc(ctx
, i
, user_sgpr_idx
);
829 set_loc_shader_ptr(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
833 int i
= u_bit_scan(&mask
);
835 ctx
->descriptor_sets
[i
] =
836 ac_build_load_to_sgpr(&ctx
->ac
, desc_sets
,
837 LLVMConstInt(ctx
->ac
.i32
, i
, false));
841 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
844 if (ctx
->shader_info
->info
.loads_push_constants
) {
845 set_loc_shader_ptr(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
);
848 if (ctx
->shader_info
->info
.num_inline_push_consts
) {
849 set_loc_shader(ctx
, AC_UD_INLINE_PUSH_CONSTANTS
, user_sgpr_idx
,
850 ctx
->shader_info
->info
.num_inline_push_consts
);
853 if (ctx
->streamout_buffers
) {
854 set_loc_shader_ptr(ctx
, AC_UD_STREAMOUT_BUFFERS
,
860 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
861 gl_shader_stage stage
, bool has_previous_stage
,
862 gl_shader_stage previous_stage
,
863 uint8_t *user_sgpr_idx
)
865 if (!ctx
->is_gs_copy_shader
&&
866 (stage
== MESA_SHADER_VERTEX
||
867 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
868 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
869 set_loc_shader_ptr(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
874 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
877 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
878 user_sgpr_idx
, vs_num
);
882 static void set_llvm_calling_convention(LLVMValueRef func
,
883 gl_shader_stage stage
)
885 enum radeon_llvm_calling_convention calling_conv
;
888 case MESA_SHADER_VERTEX
:
889 case MESA_SHADER_TESS_EVAL
:
890 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
892 case MESA_SHADER_GEOMETRY
:
893 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
895 case MESA_SHADER_TESS_CTRL
:
896 calling_conv
= RADEON_LLVM_AMDGPU_HS
;
898 case MESA_SHADER_FRAGMENT
:
899 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
901 case MESA_SHADER_COMPUTE
:
902 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
905 unreachable("Unhandle shader type");
908 LLVMSetFunctionCallConv(func
, calling_conv
);
911 /* Returns whether the stage is a stage that can be directly before the GS */
912 static bool is_pre_gs_stage(gl_shader_stage stage
)
914 return stage
== MESA_SHADER_VERTEX
|| stage
== MESA_SHADER_TESS_EVAL
;
917 static void create_function(struct radv_shader_context
*ctx
,
918 gl_shader_stage stage
,
919 bool has_previous_stage
,
920 gl_shader_stage previous_stage
)
922 uint8_t user_sgpr_idx
;
923 struct user_sgpr_info user_sgpr_info
;
924 struct arg_info args
= {};
925 LLVMValueRef desc_sets
;
926 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
928 if (ctx
->ac
.chip_class
>= GFX10
) {
929 if (is_pre_gs_stage(stage
) && ctx
->options
->key
.vs_common_out
.as_ngg
) {
930 /* On GFX10, VS is merged into GS for NGG. */
931 previous_stage
= stage
;
932 stage
= MESA_SHADER_GEOMETRY
;
933 has_previous_stage
= true;
937 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
938 previous_stage
, needs_view_index
, &user_sgpr_info
);
940 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
941 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
946 case MESA_SHADER_COMPUTE
:
947 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
950 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
951 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
952 &ctx
->abi
.num_work_groups
);
955 for (int i
= 0; i
< 3; i
++) {
956 ctx
->abi
.workgroup_ids
[i
] = NULL
;
957 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
958 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
959 &ctx
->abi
.workgroup_ids
[i
]);
963 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
964 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
965 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
966 &ctx
->abi
.local_invocation_ids
);
968 case MESA_SHADER_VERTEX
:
969 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
972 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
973 previous_stage
, &args
);
975 if (needs_view_index
)
976 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
977 &ctx
->abi
.view_index
);
978 if (ctx
->options
->key
.vs_common_out
.as_es
) {
979 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
981 } else if (ctx
->options
->key
.vs_common_out
.as_ls
) {
982 /* no extra parameters */
984 declare_streamout_sgprs(ctx
, stage
, &args
);
987 declare_vs_input_vgprs(ctx
, &args
);
989 case MESA_SHADER_TESS_CTRL
:
990 if (has_previous_stage
) {
991 // First 6 system regs
992 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
993 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
994 &ctx
->merged_wave_info
);
995 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
996 &ctx
->tess_factor_offset
);
998 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
999 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1000 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1002 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1005 declare_vs_specific_input_sgprs(ctx
, stage
,
1007 previous_stage
, &args
);
1009 if (needs_view_index
)
1010 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1011 &ctx
->abi
.view_index
);
1013 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1014 &ctx
->abi
.tcs_patch_id
);
1015 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1016 &ctx
->abi
.tcs_rel_ids
);
1018 declare_vs_input_vgprs(ctx
, &args
);
1020 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1023 if (needs_view_index
)
1024 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1025 &ctx
->abi
.view_index
);
1027 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1028 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1029 &ctx
->tess_factor_offset
);
1030 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1031 &ctx
->abi
.tcs_patch_id
);
1032 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1033 &ctx
->abi
.tcs_rel_ids
);
1036 case MESA_SHADER_TESS_EVAL
:
1037 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1040 if (needs_view_index
)
1041 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1042 &ctx
->abi
.view_index
);
1044 if (ctx
->options
->key
.vs_common_out
.as_es
) {
1045 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1046 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1047 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1048 &ctx
->es2gs_offset
);
1050 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1051 declare_streamout_sgprs(ctx
, stage
, &args
);
1052 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1054 declare_tes_input_vgprs(ctx
, &args
);
1056 case MESA_SHADER_GEOMETRY
:
1057 if (has_previous_stage
) {
1058 // First 6 system regs
1059 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1060 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1063 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1064 &ctx
->gs2vs_offset
);
1067 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1068 &ctx
->merged_wave_info
);
1069 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1071 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1072 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1073 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1075 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1078 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
1079 declare_vs_specific_input_sgprs(ctx
, stage
,
1085 if (needs_view_index
)
1086 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1087 &ctx
->abi
.view_index
);
1089 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1090 &ctx
->gs_vtx_offset
[0]);
1091 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1092 &ctx
->gs_vtx_offset
[2]);
1093 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1094 &ctx
->abi
.gs_prim_id
);
1095 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1096 &ctx
->abi
.gs_invocation_id
);
1097 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1098 &ctx
->gs_vtx_offset
[4]);
1100 if (previous_stage
== MESA_SHADER_VERTEX
) {
1101 declare_vs_input_vgprs(ctx
, &args
);
1103 declare_tes_input_vgprs(ctx
, &args
);
1106 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1109 if (needs_view_index
)
1110 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1111 &ctx
->abi
.view_index
);
1113 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
1114 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
1115 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1116 &ctx
->gs_vtx_offset
[0]);
1117 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1118 &ctx
->gs_vtx_offset
[1]);
1119 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1120 &ctx
->abi
.gs_prim_id
);
1121 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1122 &ctx
->gs_vtx_offset
[2]);
1123 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1124 &ctx
->gs_vtx_offset
[3]);
1125 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1126 &ctx
->gs_vtx_offset
[4]);
1127 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1128 &ctx
->gs_vtx_offset
[5]);
1129 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1130 &ctx
->abi
.gs_invocation_id
);
1133 case MESA_SHADER_FRAGMENT
:
1134 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1137 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
1138 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_sample
);
1139 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_center
);
1140 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_centroid
);
1141 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
1142 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_sample
);
1143 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_center
);
1144 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_centroid
);
1145 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1146 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1147 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1148 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1149 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1150 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1151 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1152 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1153 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1156 unreachable("Shader stage not implemented");
1159 ctx
->main_function
= create_llvm_function(
1160 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1161 ctx
->max_workgroup_size
, ctx
->options
);
1162 set_llvm_calling_convention(ctx
->main_function
, stage
);
1165 ctx
->shader_info
->num_input_vgprs
= 0;
1166 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1168 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1170 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1171 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1173 assign_arguments(ctx
->main_function
, &args
);
1177 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1178 set_loc_shader_ptr(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1180 if (ctx
->options
->supports_spill
) {
1181 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1182 LLVMPointerType(ctx
->ac
.i8
, AC_ADDR_SPACE_CONST
),
1183 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1184 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1185 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1189 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1190 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1191 if (has_previous_stage
)
1194 set_global_input_locs(ctx
, &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1197 case MESA_SHADER_COMPUTE
:
1198 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1199 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1203 case MESA_SHADER_VERTEX
:
1204 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1205 previous_stage
, &user_sgpr_idx
);
1206 if (ctx
->abi
.view_index
)
1207 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1209 case MESA_SHADER_TESS_CTRL
:
1210 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1211 previous_stage
, &user_sgpr_idx
);
1212 if (ctx
->abi
.view_index
)
1213 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1215 case MESA_SHADER_TESS_EVAL
:
1216 if (ctx
->abi
.view_index
)
1217 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1219 case MESA_SHADER_GEOMETRY
:
1220 if (has_previous_stage
) {
1221 if (previous_stage
== MESA_SHADER_VERTEX
)
1222 set_vs_specific_input_locs(ctx
, stage
,
1227 if (ctx
->abi
.view_index
)
1228 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1230 case MESA_SHADER_FRAGMENT
:
1233 unreachable("Shader stage not implemented");
1236 if (stage
== MESA_SHADER_TESS_CTRL
||
1237 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs_common_out
.as_ls
) ||
1238 /* GFX9 has the ESGS ring buffer in LDS. */
1239 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1240 ac_declare_lds_as_pointer(&ctx
->ac
);
1243 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1248 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1249 unsigned desc_set
, unsigned binding
)
1251 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1252 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1253 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1254 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1255 unsigned base_offset
= layout
->binding
[binding
].offset
;
1256 LLVMValueRef offset
, stride
;
1258 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1259 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1260 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1261 layout
->binding
[binding
].dynamic_offset_offset
;
1262 desc_ptr
= ctx
->abi
.push_constants
;
1263 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1264 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1266 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1268 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1270 if (layout
->binding
[binding
].type
!= VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
) {
1271 offset
= ac_build_imad(&ctx
->ac
, index
, stride
, offset
);
1274 desc_ptr
= LLVMBuildGEP(ctx
->ac
.builder
, desc_ptr
, &offset
, 1, "");
1275 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1276 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1278 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
) {
1279 uint32_t desc_type
= S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1280 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1281 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1282 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
);
1284 if (ctx
->ac
.chip_class
>= GFX10
) {
1285 desc_type
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
1286 S_008F0C_OOB_SELECT(3) |
1287 S_008F0C_RESOURCE_LEVEL(1);
1289 desc_type
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1290 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1293 LLVMValueRef desc_components
[4] = {
1294 LLVMBuildPtrToInt(ctx
->ac
.builder
, desc_ptr
, ctx
->ac
.intptr
, ""),
1295 LLVMConstInt(ctx
->ac
.i32
, S_008F04_BASE_ADDRESS_HI(ctx
->options
->address32_hi
), false),
1296 /* High limit to support variable sizes. */
1297 LLVMConstInt(ctx
->ac
.i32
, 0xffffffff, false),
1298 LLVMConstInt(ctx
->ac
.i32
, desc_type
, false),
1301 return ac_build_gather_values(&ctx
->ac
, desc_components
, 4);
1308 /* The offchip buffer layout for TCS->TES is
1310 * - attribute 0 of patch 0 vertex 0
1311 * - attribute 0 of patch 0 vertex 1
1312 * - attribute 0 of patch 0 vertex 2
1314 * - attribute 0 of patch 1 vertex 0
1315 * - attribute 0 of patch 1 vertex 1
1317 * - attribute 1 of patch 0 vertex 0
1318 * - attribute 1 of patch 0 vertex 1
1320 * - per patch attribute 0 of patch 0
1321 * - per patch attribute 0 of patch 1
1324 * Note that every attribute has 4 components.
1326 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1328 uint32_t num_patches
= ctx
->tcs_num_patches
;
1329 uint32_t num_tcs_outputs
;
1330 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1331 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1333 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1335 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1336 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1338 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1341 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1342 LLVMValueRef vertex_index
)
1344 LLVMValueRef param_stride
;
1346 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1348 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1349 return param_stride
;
1352 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1353 LLVMValueRef vertex_index
,
1354 LLVMValueRef param_index
)
1356 LLVMValueRef base_addr
;
1357 LLVMValueRef param_stride
, constant16
;
1358 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1359 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1360 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1361 param_stride
= calc_param_stride(ctx
, vertex_index
);
1363 base_addr
= ac_build_imad(&ctx
->ac
, rel_patch_id
,
1364 vertices_per_patch
, vertex_index
);
1366 base_addr
= rel_patch_id
;
1369 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1370 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1371 param_stride
, ""), "");
1373 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1375 if (!vertex_index
) {
1376 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1378 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1379 patch_data_offset
, "");
1384 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1386 unsigned const_index
,
1388 LLVMValueRef vertex_index
,
1389 LLVMValueRef indir_index
)
1391 LLVMValueRef param_index
;
1394 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1397 if (const_index
&& !is_compact
)
1398 param
+= const_index
;
1399 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1401 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1405 get_dw_address(struct radv_shader_context
*ctx
,
1406 LLVMValueRef dw_addr
,
1408 unsigned const_index
,
1409 bool compact_const_index
,
1410 LLVMValueRef vertex_index
,
1411 LLVMValueRef stride
,
1412 LLVMValueRef indir_index
)
1417 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1418 LLVMBuildMul(ctx
->ac
.builder
,
1424 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1425 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1426 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1427 else if (const_index
&& !compact_const_index
)
1428 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1429 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1431 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1432 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1434 if (const_index
&& compact_const_index
)
1435 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1436 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1441 load_tcs_varyings(struct ac_shader_abi
*abi
,
1443 LLVMValueRef vertex_index
,
1444 LLVMValueRef indir_index
,
1445 unsigned const_index
,
1447 unsigned driver_location
,
1449 unsigned num_components
,
1454 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1455 LLVMValueRef dw_addr
, stride
;
1456 LLVMValueRef value
[4], result
;
1457 unsigned param
= shader_io_get_unique_index(location
);
1460 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1461 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1462 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1465 stride
= get_tcs_out_vertex_stride(ctx
);
1466 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1468 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1473 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1476 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1477 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1478 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1481 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1486 store_tcs_output(struct ac_shader_abi
*abi
,
1487 const nir_variable
*var
,
1488 LLVMValueRef vertex_index
,
1489 LLVMValueRef param_index
,
1490 unsigned const_index
,
1494 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1495 const unsigned location
= var
->data
.location
;
1496 unsigned component
= var
->data
.location_frac
;
1497 const bool is_patch
= var
->data
.patch
;
1498 const bool is_compact
= var
->data
.compact
;
1499 LLVMValueRef dw_addr
;
1500 LLVMValueRef stride
= NULL
;
1501 LLVMValueRef buf_addr
= NULL
;
1503 bool store_lds
= true;
1506 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1509 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1513 param
= shader_io_get_unique_index(location
);
1514 if ((location
== VARYING_SLOT_CLIP_DIST0
|| location
== VARYING_SLOT_CLIP_DIST1
) && is_compact
) {
1515 const_index
+= component
;
1518 if (const_index
>= 4) {
1525 stride
= get_tcs_out_vertex_stride(ctx
);
1526 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1528 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1531 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1533 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1534 vertex_index
, param_index
);
1536 bool is_tess_factor
= false;
1537 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1538 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1539 is_tess_factor
= true;
1541 unsigned base
= is_compact
? const_index
: 0;
1542 for (unsigned chan
= 0; chan
< 8; chan
++) {
1543 if (!(writemask
& (1 << chan
)))
1545 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1546 value
= ac_to_integer(&ctx
->ac
, value
);
1547 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
1549 if (store_lds
|| is_tess_factor
) {
1550 LLVMValueRef dw_addr_chan
=
1551 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1552 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1553 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1556 if (!is_tess_factor
&& writemask
!= 0xF)
1557 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1558 buf_addr
, ctx
->oc_lds
,
1559 4 * (base
+ chan
), ac_glc
, false);
1562 if (writemask
== 0xF) {
1563 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1564 buf_addr
, ctx
->oc_lds
,
1565 (base
* 4), ac_glc
, false);
1570 load_tes_input(struct ac_shader_abi
*abi
,
1572 LLVMValueRef vertex_index
,
1573 LLVMValueRef param_index
,
1574 unsigned const_index
,
1576 unsigned driver_location
,
1578 unsigned num_components
,
1583 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1584 LLVMValueRef buf_addr
;
1585 LLVMValueRef result
;
1586 unsigned param
= shader_io_get_unique_index(location
);
1588 if ((location
== VARYING_SLOT_CLIP_DIST0
|| location
== VARYING_SLOT_CLIP_DIST1
) && is_compact
) {
1589 const_index
+= component
;
1591 if (const_index
>= 4) {
1597 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1598 is_compact
, vertex_index
, param_index
);
1600 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1601 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1603 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1604 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, ac_glc
, true, false);
1605 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1610 load_gs_input(struct ac_shader_abi
*abi
,
1612 unsigned driver_location
,
1614 unsigned num_components
,
1615 unsigned vertex_index
,
1616 unsigned const_index
,
1619 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1620 LLVMValueRef vtx_offset
;
1621 unsigned param
, vtx_offset_param
;
1622 LLVMValueRef value
[4], result
;
1624 vtx_offset_param
= vertex_index
;
1625 assert(vtx_offset_param
< 6);
1626 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1627 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1629 param
= shader_io_get_unique_index(location
);
1631 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1632 if (ctx
->ac
.chip_class
>= GFX9
) {
1633 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1634 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1635 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1636 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1638 LLVMValueRef soffset
=
1639 LLVMConstInt(ctx
->ac
.i32
,
1640 (param
* 4 + i
+ const_index
) * 256,
1643 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1646 vtx_offset
, soffset
,
1647 0, ac_glc
, true, false);
1650 if (ac_get_type_size(type
) == 2) {
1651 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i32
, "");
1652 value
[i
] = LLVMBuildTrunc(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i16
, "");
1654 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], type
, "");
1656 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1657 result
= ac_to_integer(&ctx
->ac
, result
);
1662 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1664 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1665 ac_build_kill_if_false(&ctx
->ac
, visible
);
1669 radv_get_sample_pos_offset(uint32_t num_samples
)
1671 uint32_t sample_pos_offset
= 0;
1673 switch (num_samples
) {
1675 sample_pos_offset
= 1;
1678 sample_pos_offset
= 3;
1681 sample_pos_offset
= 7;
1686 return sample_pos_offset
;
1689 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1690 LLVMValueRef sample_id
)
1692 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1694 LLVMValueRef result
;
1695 LLVMValueRef index
= LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false);
1696 LLVMValueRef ptr
= LLVMBuildGEP(ctx
->ac
.builder
, ctx
->ring_offsets
, &index
, 1, "");
1698 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1699 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1701 uint32_t sample_pos_offset
=
1702 radv_get_sample_pos_offset(ctx
->options
->key
.fs
.num_samples
);
1705 LLVMBuildAdd(ctx
->ac
.builder
, sample_id
,
1706 LLVMConstInt(ctx
->ac
.i32
, sample_pos_offset
, false), "");
1707 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1713 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1715 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1716 uint8_t log2_ps_iter_samples
;
1718 if (ctx
->shader_info
->info
.ps
.force_persample
) {
1719 log2_ps_iter_samples
=
1720 util_logbase2(ctx
->options
->key
.fs
.num_samples
);
1722 log2_ps_iter_samples
= ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1725 /* The bit pattern matches that used by fixed function fragment
1727 static const uint16_t ps_iter_masks
[] = {
1728 0xffff, /* not used */
1734 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1736 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1738 LLVMValueRef result
, sample_id
;
1739 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1740 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1741 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1746 static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context
*ctx
,
1748 LLVMValueRef
*addrs
);
1751 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1753 LLVMValueRef gs_next_vertex
;
1754 LLVMValueRef can_emit
;
1755 unsigned offset
= 0;
1756 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1758 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1759 gfx10_ngg_gs_emit_vertex(ctx
, stream
, addrs
);
1763 /* Write vertex attribute values to GSVS ring */
1764 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1765 ctx
->gs_next_vertex
[stream
],
1768 /* If this thread has already emitted the declared maximum number of
1769 * vertices, kill it: excessive vertex emissions are not supposed to
1770 * have any effect, and GS threads have no externally observable
1771 * effects other than emitting vertices.
1773 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1774 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1775 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1777 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1778 unsigned output_usage_mask
=
1779 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
1780 uint8_t output_stream
=
1781 ctx
->shader_info
->info
.gs
.output_streams
[i
];
1782 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1783 int length
= util_last_bit(output_usage_mask
);
1785 if (!(ctx
->output_mask
& (1ull << i
)) ||
1786 output_stream
!= stream
)
1789 for (unsigned j
= 0; j
< length
; j
++) {
1790 if (!(output_usage_mask
& (1 << j
)))
1793 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1795 LLVMValueRef voffset
=
1796 LLVMConstInt(ctx
->ac
.i32
, offset
*
1797 ctx
->gs_max_out_vertices
, false);
1801 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1802 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1804 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
1805 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1807 ac_build_buffer_store_dword(&ctx
->ac
,
1808 ctx
->gsvs_ring
[stream
],
1810 voffset
, ctx
->gs2vs_offset
, 0,
1811 ac_glc
| ac_slc
, true);
1815 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1817 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
[stream
]);
1819 ac_build_sendmsg(&ctx
->ac
,
1820 AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (stream
<< 8),
1825 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1827 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1829 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1830 LLVMBuildStore(ctx
->ac
.builder
, ctx
->ac
.i32_0
, ctx
->gs_curprim_verts
[stream
]);
1834 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1838 load_tess_coord(struct ac_shader_abi
*abi
)
1840 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1842 LLVMValueRef coord
[4] = {
1849 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1850 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1851 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1853 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1857 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1859 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1860 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1864 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1866 return abi
->base_vertex
;
1869 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1870 LLVMValueRef buffer_ptr
, bool write
)
1872 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1873 LLVMValueRef result
;
1875 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1877 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1878 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1883 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1885 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1886 LLVMValueRef result
;
1888 if (LLVMGetTypeKind(LLVMTypeOf(buffer_ptr
)) != LLVMPointerTypeKind
) {
1889 /* Do not load the descriptor for inlined uniform blocks. */
1893 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1895 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1896 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1901 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1902 unsigned descriptor_set
,
1903 unsigned base_index
,
1904 unsigned constant_index
,
1906 enum ac_descriptor_type desc_type
,
1907 bool image
, bool write
,
1910 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1911 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1912 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1913 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1914 unsigned offset
= binding
->offset
;
1915 unsigned stride
= binding
->size
;
1917 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1920 assert(base_index
< layout
->binding_count
);
1922 switch (desc_type
) {
1924 type
= ctx
->ac
.v8i32
;
1928 type
= ctx
->ac
.v8i32
;
1932 case AC_DESC_SAMPLER
:
1933 type
= ctx
->ac
.v4i32
;
1934 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
) {
1935 offset
+= radv_combined_image_descriptor_sampler_offset(binding
);
1940 case AC_DESC_BUFFER
:
1941 type
= ctx
->ac
.v4i32
;
1944 case AC_DESC_PLANE_0
:
1945 case AC_DESC_PLANE_1
:
1946 case AC_DESC_PLANE_2
:
1947 type
= ctx
->ac
.v8i32
;
1949 offset
+= 32 * (desc_type
- AC_DESC_PLANE_0
);
1952 unreachable("invalid desc_type\n");
1955 offset
+= constant_index
* stride
;
1957 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1958 (!index
|| binding
->immutable_samplers_equal
)) {
1959 if (binding
->immutable_samplers_equal
)
1962 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1964 LLVMValueRef constants
[] = {
1965 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1966 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1967 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1968 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1970 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1973 assert(stride
% type_size
== 0);
1975 LLVMValueRef adjusted_index
= index
;
1976 if (!adjusted_index
)
1977 adjusted_index
= ctx
->ac
.i32_0
;
1979 adjusted_index
= LLVMBuildMul(builder
, adjusted_index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1981 LLVMValueRef val_offset
= LLVMConstInt(ctx
->ac
.i32
, offset
, 0);
1982 list
= LLVMBuildGEP(builder
, list
, &val_offset
, 1, "");
1983 list
= LLVMBuildPointerCast(builder
, list
,
1984 ac_array_in_const32_addr_space(type
), "");
1986 LLVMValueRef descriptor
= ac_build_load_to_sgpr(&ctx
->ac
, list
, adjusted_index
);
1988 /* 3 plane formats always have same size and format for plane 1 & 2, so
1989 * use the tail from plane 1 so that we can store only the first 16 bytes
1990 * of the last plane. */
1991 if (desc_type
== AC_DESC_PLANE_2
) {
1992 LLVMValueRef descriptor2
= radv_get_sampler_desc(abi
, descriptor_set
, base_index
, constant_index
, index
, AC_DESC_PLANE_1
,image
, write
, bindless
);
1994 LLVMValueRef components
[8];
1995 for (unsigned i
= 0; i
< 4; ++i
)
1996 components
[i
] = ac_llvm_extract_elem(&ctx
->ac
, descriptor
, i
);
1998 for (unsigned i
= 4; i
< 8; ++i
)
1999 components
[i
] = ac_llvm_extract_elem(&ctx
->ac
, descriptor2
, i
);
2000 descriptor
= ac_build_gather_values(&ctx
->ac
, components
, 8);
2006 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
2007 * so we may need to fix it up. */
2009 adjust_vertex_fetch_alpha(struct radv_shader_context
*ctx
,
2010 unsigned adjustment
,
2013 if (adjustment
== RADV_ALPHA_ADJUST_NONE
)
2016 LLVMValueRef c30
= LLVMConstInt(ctx
->ac
.i32
, 30, 0);
2018 alpha
= LLVMBuildBitCast(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2020 if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
)
2021 alpha
= LLVMBuildFPToUI(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
2023 alpha
= ac_to_integer(&ctx
->ac
, alpha
);
2025 /* For the integer-like cases, do a natural sign extension.
2027 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
2028 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
2031 alpha
= LLVMBuildShl(ctx
->ac
.builder
, alpha
,
2032 adjustment
== RADV_ALPHA_ADJUST_SNORM
?
2033 LLVMConstInt(ctx
->ac
.i32
, 7, 0) : c30
, "");
2034 alpha
= LLVMBuildAShr(ctx
->ac
.builder
, alpha
, c30
, "");
2036 /* Convert back to the right type. */
2037 if (adjustment
== RADV_ALPHA_ADJUST_SNORM
) {
2039 LLVMValueRef neg_one
= LLVMConstReal(ctx
->ac
.f32
, -1.0);
2040 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2041 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, alpha
, neg_one
, "");
2042 alpha
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, alpha
, "");
2043 } else if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
) {
2044 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2047 return LLVMBuildBitCast(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
2051 get_num_channels_from_data_format(unsigned data_format
)
2053 switch (data_format
) {
2054 case V_008F0C_BUF_DATA_FORMAT_8
:
2055 case V_008F0C_BUF_DATA_FORMAT_16
:
2056 case V_008F0C_BUF_DATA_FORMAT_32
:
2058 case V_008F0C_BUF_DATA_FORMAT_8_8
:
2059 case V_008F0C_BUF_DATA_FORMAT_16_16
:
2060 case V_008F0C_BUF_DATA_FORMAT_32_32
:
2062 case V_008F0C_BUF_DATA_FORMAT_10_11_11
:
2063 case V_008F0C_BUF_DATA_FORMAT_11_11_10
:
2064 case V_008F0C_BUF_DATA_FORMAT_32_32_32
:
2066 case V_008F0C_BUF_DATA_FORMAT_8_8_8_8
:
2067 case V_008F0C_BUF_DATA_FORMAT_10_10_10_2
:
2068 case V_008F0C_BUF_DATA_FORMAT_2_10_10_10
:
2069 case V_008F0C_BUF_DATA_FORMAT_16_16_16_16
:
2070 case V_008F0C_BUF_DATA_FORMAT_32_32_32_32
:
2080 radv_fixup_vertex_input_fetches(struct radv_shader_context
*ctx
,
2082 unsigned num_channels
,
2085 LLVMValueRef zero
= is_float
? ctx
->ac
.f32_0
: ctx
->ac
.i32_0
;
2086 LLVMValueRef one
= is_float
? ctx
->ac
.f32_1
: ctx
->ac
.i32_1
;
2087 LLVMValueRef chan
[4];
2089 if (LLVMGetTypeKind(LLVMTypeOf(value
)) == LLVMVectorTypeKind
) {
2090 unsigned vec_size
= LLVMGetVectorSize(LLVMTypeOf(value
));
2092 if (num_channels
== 4 && num_channels
== vec_size
)
2095 num_channels
= MIN2(num_channels
, vec_size
);
2097 for (unsigned i
= 0; i
< num_channels
; i
++)
2098 chan
[i
] = ac_llvm_extract_elem(&ctx
->ac
, value
, i
);
2101 assert(num_channels
== 1);
2106 for (unsigned i
= num_channels
; i
< 4; i
++) {
2107 chan
[i
] = i
== 3 ? one
: zero
;
2108 chan
[i
] = ac_to_integer(&ctx
->ac
, chan
[i
]);
2111 return ac_build_gather_values(&ctx
->ac
, chan
, 4);
2115 handle_vs_input_decl(struct radv_shader_context
*ctx
,
2116 struct nir_variable
*variable
)
2118 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
2119 LLVMValueRef t_offset
;
2120 LLVMValueRef t_list
;
2122 LLVMValueRef buffer_index
;
2123 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
2124 uint8_t input_usage_mask
=
2125 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
2126 unsigned num_input_channels
= util_last_bit(input_usage_mask
);
2128 variable
->data
.driver_location
= variable
->data
.location
* 4;
2130 enum glsl_base_type type
= glsl_get_base_type(variable
->type
);
2131 for (unsigned i
= 0; i
< attrib_count
; ++i
) {
2132 LLVMValueRef output
[4];
2133 unsigned attrib_index
= variable
->data
.location
+ i
- VERT_ATTRIB_GENERIC0
;
2134 unsigned attrib_format
= ctx
->options
->key
.vs
.vertex_attribute_formats
[attrib_index
];
2135 unsigned data_format
= attrib_format
& 0x0f;
2136 unsigned num_format
= (attrib_format
>> 4) & 0x07;
2137 bool is_float
= num_format
!= V_008F0C_BUF_NUM_FORMAT_UINT
&&
2138 num_format
!= V_008F0C_BUF_NUM_FORMAT_SINT
;
2140 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << attrib_index
)) {
2141 uint32_t divisor
= ctx
->options
->key
.vs
.instance_rate_divisors
[attrib_index
];
2144 buffer_index
= ctx
->abi
.instance_id
;
2147 buffer_index
= LLVMBuildUDiv(ctx
->ac
.builder
, buffer_index
,
2148 LLVMConstInt(ctx
->ac
.i32
, divisor
, 0), "");
2151 buffer_index
= ctx
->ac
.i32_0
;
2154 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.start_instance
, buffer_index
, "");
2156 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
2157 ctx
->abi
.base_vertex
, "");
2159 /* Adjust the number of channels to load based on the vertex
2162 unsigned num_format_channels
= get_num_channels_from_data_format(data_format
);
2163 unsigned num_channels
= MIN2(num_input_channels
, num_format_channels
);
2164 unsigned attrib_binding
= ctx
->options
->key
.vs
.vertex_attribute_bindings
[attrib_index
];
2165 unsigned attrib_offset
= ctx
->options
->key
.vs
.vertex_attribute_offsets
[attrib_index
];
2166 unsigned attrib_stride
= ctx
->options
->key
.vs
.vertex_attribute_strides
[attrib_index
];
2168 if (ctx
->options
->key
.vs
.post_shuffle
& (1 << attrib_index
)) {
2169 /* Always load, at least, 3 channels for formats that
2170 * need to be shuffled because X<->Z.
2172 num_channels
= MAX2(num_channels
, 3);
2175 if (attrib_stride
!= 0 && attrib_offset
> attrib_stride
) {
2176 LLVMValueRef buffer_offset
=
2177 LLVMConstInt(ctx
->ac
.i32
,
2178 attrib_offset
/ attrib_stride
, false);
2180 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
,
2184 attrib_offset
= attrib_offset
% attrib_stride
;
2187 t_offset
= LLVMConstInt(ctx
->ac
.i32
, attrib_binding
, false);
2188 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
2190 input
= ac_build_struct_tbuffer_load(&ctx
->ac
, t_list
,
2192 LLVMConstInt(ctx
->ac
.i32
, attrib_offset
, false),
2193 ctx
->ac
.i32_0
, ctx
->ac
.i32_0
,
2195 data_format
, num_format
, 0, true);
2197 if (ctx
->options
->key
.vs
.post_shuffle
& (1 << attrib_index
)) {
2199 c
[0] = ac_llvm_extract_elem(&ctx
->ac
, input
, 2);
2200 c
[1] = ac_llvm_extract_elem(&ctx
->ac
, input
, 1);
2201 c
[2] = ac_llvm_extract_elem(&ctx
->ac
, input
, 0);
2202 c
[3] = ac_llvm_extract_elem(&ctx
->ac
, input
, 3);
2204 input
= ac_build_gather_values(&ctx
->ac
, c
, 4);
2207 input
= radv_fixup_vertex_input_fetches(ctx
, input
, num_channels
,
2210 for (unsigned chan
= 0; chan
< 4; chan
++) {
2211 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2212 output
[chan
] = LLVMBuildExtractElement(ctx
->ac
.builder
, input
, llvm_chan
, "");
2213 if (type
== GLSL_TYPE_FLOAT16
) {
2214 output
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f32
, "");
2215 output
[chan
] = LLVMBuildFPTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f16
, "");
2219 unsigned alpha_adjust
= (ctx
->options
->key
.vs
.alpha_adjust
>> (attrib_index
* 2)) & 3;
2220 output
[3] = adjust_vertex_fetch_alpha(ctx
, alpha_adjust
, output
[3]);
2222 for (unsigned chan
= 0; chan
< 4; chan
++) {
2223 output
[chan
] = ac_to_integer(&ctx
->ac
, output
[chan
]);
2224 if (type
== GLSL_TYPE_UINT16
|| type
== GLSL_TYPE_INT16
)
2225 output
[chan
] = LLVMBuildTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.i16
, "");
2227 ctx
->inputs
[ac_llvm_reg_index_soa(variable
->data
.location
+ i
, chan
)] = output
[chan
];
2233 handle_vs_inputs(struct radv_shader_context
*ctx
,
2234 struct nir_shader
*nir
) {
2235 nir_foreach_variable(variable
, &nir
->inputs
)
2236 handle_vs_input_decl(ctx
, variable
);
2240 prepare_interp_optimize(struct radv_shader_context
*ctx
,
2241 struct nir_shader
*nir
)
2243 bool uses_center
= false;
2244 bool uses_centroid
= false;
2245 nir_foreach_variable(variable
, &nir
->inputs
) {
2246 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
2247 variable
->data
.sample
)
2250 if (variable
->data
.centroid
)
2251 uses_centroid
= true;
2256 if (uses_center
&& uses_centroid
) {
2257 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
2258 ctx
->abi
.persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->abi
.persp_center
, ctx
->abi
.persp_centroid
, "");
2259 ctx
->abi
.linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->abi
.linear_center
, ctx
->abi
.linear_centroid
, "");
2264 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2265 struct nir_variable
*variable
,
2266 struct nir_shader
*shader
,
2267 gl_shader_stage stage
)
2269 int idx
= variable
->data
.location
+ variable
->data
.index
;
2270 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2271 uint64_t mask_attribs
;
2273 variable
->data
.driver_location
= idx
* 4;
2275 /* tess ctrl has it's own load/store paths for outputs */
2276 if (stage
== MESA_SHADER_TESS_CTRL
)
2279 if (variable
->data
.compact
) {
2280 unsigned component_count
= variable
->data
.location_frac
+
2281 glsl_get_length(variable
->type
);
2282 attrib_count
= (component_count
+ 3) / 4;
2285 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2286 if (stage
== MESA_SHADER_VERTEX
||
2287 stage
== MESA_SHADER_TESS_EVAL
||
2288 stage
== MESA_SHADER_GEOMETRY
) {
2289 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2290 if (stage
== MESA_SHADER_VERTEX
) {
2291 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2292 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2293 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
<<= shader
->info
.clip_distance_array_size
;
2295 if (stage
== MESA_SHADER_TESS_EVAL
) {
2296 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2297 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2298 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
<<= shader
->info
.clip_distance_array_size
;
2300 if (stage
== MESA_SHADER_GEOMETRY
) {
2301 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2302 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2303 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
<<= shader
->info
.clip_distance_array_size
;
2308 ctx
->output_mask
|= mask_attribs
;
2312 /* Initialize arguments for the shader export intrinsic */
2314 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2315 LLVMValueRef
*values
,
2316 unsigned enabled_channels
,
2318 struct ac_export_args
*args
)
2320 /* Specify the channels that are enabled. */
2321 args
->enabled_channels
= enabled_channels
;
2323 /* Specify whether the EXEC mask represents the valid mask */
2324 args
->valid_mask
= 0;
2326 /* Specify whether this is the last export */
2329 /* Specify the target we are exporting */
2330 args
->target
= target
;
2332 args
->compr
= false;
2333 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2334 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2335 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2336 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2341 bool is_16bit
= ac_get_type_size(LLVMTypeOf(values
[0])) == 2;
2342 if (ctx
->stage
== MESA_SHADER_FRAGMENT
) {
2343 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2344 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2345 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2346 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2349 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2350 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2351 unsigned bits
, bool hi
) = NULL
;
2353 switch(col_format
) {
2354 case V_028714_SPI_SHADER_ZERO
:
2355 args
->enabled_channels
= 0; /* writemask */
2356 args
->target
= V_008DFC_SQ_EXP_NULL
;
2359 case V_028714_SPI_SHADER_32_R
:
2360 args
->enabled_channels
= 1;
2361 args
->out
[0] = values
[0];
2364 case V_028714_SPI_SHADER_32_GR
:
2365 args
->enabled_channels
= 0x3;
2366 args
->out
[0] = values
[0];
2367 args
->out
[1] = values
[1];
2370 case V_028714_SPI_SHADER_32_AR
:
2371 if (ctx
->ac
.chip_class
>= GFX10
) {
2372 args
->enabled_channels
= 0x3;
2373 args
->out
[0] = values
[0];
2374 args
->out
[1] = values
[3];
2376 args
->enabled_channels
= 0x9;
2377 args
->out
[0] = values
[0];
2378 args
->out
[3] = values
[3];
2382 case V_028714_SPI_SHADER_FP16_ABGR
:
2383 args
->enabled_channels
= 0x5;
2384 packf
= ac_build_cvt_pkrtz_f16
;
2386 for (unsigned chan
= 0; chan
< 4; chan
++)
2387 values
[chan
] = LLVMBuildFPExt(ctx
->ac
.builder
,
2393 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2394 args
->enabled_channels
= 0x5;
2395 packf
= ac_build_cvt_pknorm_u16
;
2398 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2399 args
->enabled_channels
= 0x5;
2400 packf
= ac_build_cvt_pknorm_i16
;
2403 case V_028714_SPI_SHADER_UINT16_ABGR
:
2404 args
->enabled_channels
= 0x5;
2405 packi
= ac_build_cvt_pk_u16
;
2407 for (unsigned chan
= 0; chan
< 4; chan
++)
2408 values
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
,
2409 ac_to_integer(&ctx
->ac
, values
[chan
]),
2414 case V_028714_SPI_SHADER_SINT16_ABGR
:
2415 args
->enabled_channels
= 0x5;
2416 packi
= ac_build_cvt_pk_i16
;
2418 for (unsigned chan
= 0; chan
< 4; chan
++)
2419 values
[chan
] = LLVMBuildSExt(ctx
->ac
.builder
,
2420 ac_to_integer(&ctx
->ac
, values
[chan
]),
2426 case V_028714_SPI_SHADER_32_ABGR
:
2427 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2431 /* Pack f16 or norm_i16/u16. */
2433 for (chan
= 0; chan
< 2; chan
++) {
2434 LLVMValueRef pack_args
[2] = {
2436 values
[2 * chan
+ 1]
2438 LLVMValueRef packed
;
2440 packed
= packf(&ctx
->ac
, pack_args
);
2441 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2443 args
->compr
= 1; /* COMPR flag */
2448 for (chan
= 0; chan
< 2; chan
++) {
2449 LLVMValueRef pack_args
[2] = {
2450 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2451 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2453 LLVMValueRef packed
;
2455 packed
= packi(&ctx
->ac
, pack_args
,
2456 is_int8
? 8 : is_int10
? 10 : 16,
2458 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2460 args
->compr
= 1; /* COMPR flag */
2466 for (unsigned chan
= 0; chan
< 4; chan
++) {
2467 values
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i16
, "");
2468 args
->out
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i32
, "");
2471 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2473 for (unsigned i
= 0; i
< 4; ++i
)
2474 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2478 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2479 LLVMValueRef
*values
, unsigned enabled_channels
)
2481 struct ac_export_args args
;
2483 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2484 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2485 ac_build_export(&ctx
->ac
, &args
);
2489 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2491 LLVMValueRef output
= ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2492 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2496 radv_emit_stream_output(struct radv_shader_context
*ctx
,
2497 LLVMValueRef
const *so_buffers
,
2498 LLVMValueRef
const *so_write_offsets
,
2499 const struct radv_stream_output
*output
,
2500 struct radv_shader_output_values
*shader_out
)
2502 unsigned num_comps
= util_bitcount(output
->component_mask
);
2503 unsigned buf
= output
->buffer
;
2504 unsigned offset
= output
->offset
;
2506 LLVMValueRef out
[4];
2508 assert(num_comps
&& num_comps
<= 4);
2509 if (!num_comps
|| num_comps
> 4)
2512 /* Get the first component. */
2513 start
= ffs(output
->component_mask
) - 1;
2515 /* Load the output as int. */
2516 for (int i
= 0; i
< num_comps
; i
++) {
2517 out
[i
] = ac_to_integer(&ctx
->ac
, shader_out
->values
[start
+ i
]);
2520 /* Pack the output. */
2521 LLVMValueRef vdata
= NULL
;
2523 switch (num_comps
) {
2524 case 1: /* as i32 */
2527 case 2: /* as v2i32 */
2528 case 3: /* as v4i32 (aligned to 4) */
2529 out
[3] = LLVMGetUndef(ctx
->ac
.i32
);
2531 case 4: /* as v4i32 */
2532 vdata
= ac_build_gather_values(&ctx
->ac
, out
,
2533 !ac_has_vec3_support(ctx
->ac
.chip_class
, false) ?
2534 util_next_power_of_two(num_comps
) :
2539 ac_build_buffer_store_dword(&ctx
->ac
, so_buffers
[buf
],
2540 vdata
, num_comps
, so_write_offsets
[buf
],
2541 ctx
->ac
.i32_0
, offset
,
2542 ac_glc
| ac_slc
, false);
2546 radv_emit_streamout(struct radv_shader_context
*ctx
, unsigned stream
)
2550 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
2551 assert(ctx
->streamout_config
);
2552 LLVMValueRef so_vtx_count
=
2553 ac_build_bfe(&ctx
->ac
, ctx
->streamout_config
,
2554 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2555 LLVMConstInt(ctx
->ac
.i32
, 7, false), false);
2557 LLVMValueRef tid
= ac_get_thread_id(&ctx
->ac
);
2559 /* can_emit = tid < so_vtx_count; */
2560 LLVMValueRef can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
,
2561 tid
, so_vtx_count
, "");
2563 /* Emit the streamout code conditionally. This actually avoids
2564 * out-of-bounds buffer access. The hw tells us via the SGPR
2565 * (so_vtx_count) which threads are allowed to emit streamout data.
2567 ac_build_ifcc(&ctx
->ac
, can_emit
, 6501);
2569 /* The buffer offset is computed as follows:
2570 * ByteOffset = streamout_offset[buffer_id]*4 +
2571 * (streamout_write_index + thread_id)*stride[buffer_id] +
2574 LLVMValueRef so_write_index
= ctx
->streamout_write_idx
;
2576 /* Compute (streamout_write_index + thread_id). */
2578 LLVMBuildAdd(ctx
->ac
.builder
, so_write_index
, tid
, "");
2580 /* Load the descriptor and compute the write offset for each
2583 LLVMValueRef so_write_offset
[4] = {};
2584 LLVMValueRef so_buffers
[4] = {};
2585 LLVMValueRef buf_ptr
= ctx
->streamout_buffers
;
2587 for (i
= 0; i
< 4; i
++) {
2588 uint16_t stride
= ctx
->shader_info
->info
.so
.strides
[i
];
2593 LLVMValueRef offset
=
2594 LLVMConstInt(ctx
->ac
.i32
, i
, false);
2596 so_buffers
[i
] = ac_build_load_to_sgpr(&ctx
->ac
,
2599 LLVMValueRef so_offset
= ctx
->streamout_offset
[i
];
2601 so_offset
= LLVMBuildMul(ctx
->ac
.builder
, so_offset
,
2602 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
2604 so_write_offset
[i
] =
2605 ac_build_imad(&ctx
->ac
, so_write_index
,
2606 LLVMConstInt(ctx
->ac
.i32
,
2611 /* Write streamout data. */
2612 for (i
= 0; i
< ctx
->shader_info
->info
.so
.num_outputs
; i
++) {
2613 struct radv_shader_output_values shader_out
= {};
2614 struct radv_stream_output
*output
=
2615 &ctx
->shader_info
->info
.so
.outputs
[i
];
2617 if (stream
!= output
->stream
)
2620 for (int j
= 0; j
< 4; j
++) {
2621 shader_out
.values
[j
] =
2622 radv_load_output(ctx
, output
->location
, j
);
2625 radv_emit_stream_output(ctx
, so_buffers
,so_write_offset
,
2626 output
, &shader_out
);
2629 ac_build_endif(&ctx
->ac
, 6501);
2633 radv_build_param_exports(struct radv_shader_context
*ctx
,
2634 struct radv_shader_output_values
*outputs
,
2636 struct radv_vs_output_info
*outinfo
,
2637 bool export_clip_dists
)
2639 unsigned param_count
= 0;
2641 for (unsigned i
= 0; i
< noutput
; i
++) {
2642 unsigned slot_name
= outputs
[i
].slot_name
;
2643 unsigned usage_mask
= outputs
[i
].usage_mask
;
2645 if (slot_name
!= VARYING_SLOT_LAYER
&&
2646 slot_name
!= VARYING_SLOT_PRIMITIVE_ID
&&
2647 slot_name
!= VARYING_SLOT_CLIP_DIST0
&&
2648 slot_name
!= VARYING_SLOT_CLIP_DIST1
&&
2649 slot_name
< VARYING_SLOT_VAR0
)
2652 if ((slot_name
== VARYING_SLOT_CLIP_DIST0
||
2653 slot_name
== VARYING_SLOT_CLIP_DIST1
) && !export_clip_dists
)
2656 radv_export_param(ctx
, param_count
, outputs
[i
].values
, usage_mask
);
2658 assert(i
< ARRAY_SIZE(outinfo
->vs_output_param_offset
));
2659 outinfo
->vs_output_param_offset
[slot_name
] = param_count
++;
2662 outinfo
->param_exports
= param_count
;
2665 /* Generate export instructions for hardware VS shader stage or NGG GS stage
2666 * (position and parameter data only).
2669 radv_llvm_export_vs(struct radv_shader_context
*ctx
,
2670 struct radv_shader_output_values
*outputs
,
2672 struct radv_vs_output_info
*outinfo
,
2673 bool export_clip_dists
)
2675 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_value
= NULL
;
2676 struct ac_export_args pos_args
[4] = {};
2677 unsigned pos_idx
, index
;
2680 /* Build position exports */
2681 for (i
= 0; i
< noutput
; i
++) {
2682 switch (outputs
[i
].slot_name
) {
2683 case VARYING_SLOT_POS
:
2684 si_llvm_init_export_args(ctx
, outputs
[i
].values
, 0xf,
2685 V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2687 case VARYING_SLOT_PSIZ
:
2688 psize_value
= outputs
[i
].values
[0];
2690 case VARYING_SLOT_LAYER
:
2691 layer_value
= outputs
[i
].values
[0];
2693 case VARYING_SLOT_VIEWPORT
:
2694 viewport_value
= outputs
[i
].values
[0];
2696 case VARYING_SLOT_CLIP_DIST0
:
2697 case VARYING_SLOT_CLIP_DIST1
:
2698 index
= 2 + outputs
[i
].slot_index
;
2699 si_llvm_init_export_args(ctx
, outputs
[i
].values
, 0xf,
2700 V_008DFC_SQ_EXP_POS
+ index
,
2708 /* We need to add the position output manually if it's missing. */
2709 if (!pos_args
[0].out
[0]) {
2710 pos_args
[0].enabled_channels
= 0xf; /* writemask */
2711 pos_args
[0].valid_mask
= 0; /* EXEC mask */
2712 pos_args
[0].done
= 0; /* last export? */
2713 pos_args
[0].target
= V_008DFC_SQ_EXP_POS
;
2714 pos_args
[0].compr
= 0; /* COMPR flag */
2715 pos_args
[0].out
[0] = ctx
->ac
.f32_0
; /* X */
2716 pos_args
[0].out
[1] = ctx
->ac
.f32_0
; /* Y */
2717 pos_args
[0].out
[2] = ctx
->ac
.f32_0
; /* Z */
2718 pos_args
[0].out
[3] = ctx
->ac
.f32_1
; /* W */
2721 if (outinfo
->writes_pointsize
||
2722 outinfo
->writes_layer
||
2723 outinfo
->writes_viewport_index
) {
2724 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2725 (outinfo
->writes_layer
== true ? 4 : 0));
2726 pos_args
[1].valid_mask
= 0;
2727 pos_args
[1].done
= 0;
2728 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2729 pos_args
[1].compr
= 0;
2730 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2731 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2732 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2733 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2735 if (outinfo
->writes_pointsize
== true)
2736 pos_args
[1].out
[0] = psize_value
;
2737 if (outinfo
->writes_layer
== true)
2738 pos_args
[1].out
[2] = layer_value
;
2739 if (outinfo
->writes_viewport_index
== true) {
2740 if (ctx
->options
->chip_class
>= GFX9
) {
2741 /* GFX9 has the layer in out.z[10:0] and the viewport
2742 * index in out.z[19:16].
2744 LLVMValueRef v
= viewport_value
;
2745 v
= ac_to_integer(&ctx
->ac
, v
);
2746 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2747 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2749 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2750 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2752 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2753 pos_args
[1].enabled_channels
|= 1 << 2;
2755 pos_args
[1].out
[3] = viewport_value
;
2756 pos_args
[1].enabled_channels
|= 1 << 3;
2761 for (i
= 0; i
< 4; i
++) {
2762 if (pos_args
[i
].out
[0])
2763 outinfo
->pos_exports
++;
2766 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
2767 * Setting valid_mask=1 prevents it and has no other effect.
2769 if (ctx
->ac
.family
== CHIP_NAVI10
||
2770 ctx
->ac
.family
== CHIP_NAVI12
||
2771 ctx
->ac
.family
== CHIP_NAVI14
)
2772 pos_args
[0].valid_mask
= 1;
2775 for (i
= 0; i
< 4; i
++) {
2776 if (!pos_args
[i
].out
[0])
2779 /* Specify the target we are exporting */
2780 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2782 if (pos_idx
== outinfo
->pos_exports
)
2783 /* Specify that this is the last export */
2784 pos_args
[i
].done
= 1;
2786 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2789 /* Build parameter exports */
2790 radv_build_param_exports(ctx
, outputs
, noutput
, outinfo
, export_clip_dists
);
2794 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2795 bool export_prim_id
,
2796 bool export_clip_dists
,
2797 struct radv_vs_output_info
*outinfo
)
2799 struct radv_shader_output_values
*outputs
;
2800 unsigned noutput
= 0;
2802 if (ctx
->options
->key
.has_multiview_view_index
) {
2803 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2805 for(unsigned i
= 0; i
< 4; ++i
)
2806 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2807 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2810 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2811 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2814 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2815 sizeof(outinfo
->vs_output_param_offset
));
2816 outinfo
->pos_exports
= 0;
2818 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2819 outinfo
->writes_pointsize
= true;
2822 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2823 outinfo
->writes_layer
= true;
2826 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2827 outinfo
->writes_viewport_index
= true;
2830 if (ctx
->shader_info
->info
.so
.num_outputs
&&
2831 !ctx
->is_gs_copy_shader
) {
2832 /* The GS copy shader emission already emits streamout. */
2833 radv_emit_streamout(ctx
, 0);
2836 /* Allocate a temporary array for the output values. */
2837 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
) + export_prim_id
;
2838 outputs
= malloc(num_outputs
* sizeof(outputs
[0]));
2840 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2841 if (!(ctx
->output_mask
& (1ull << i
)))
2844 outputs
[noutput
].slot_name
= i
;
2845 outputs
[noutput
].slot_index
= i
== VARYING_SLOT_CLIP_DIST1
;
2847 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2848 !ctx
->is_gs_copy_shader
) {
2849 outputs
[noutput
].usage_mask
=
2850 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2851 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2852 outputs
[noutput
].usage_mask
=
2853 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2855 assert(ctx
->is_gs_copy_shader
);
2856 outputs
[noutput
].usage_mask
=
2857 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
2860 for (unsigned j
= 0; j
< 4; j
++) {
2861 outputs
[noutput
].values
[j
] =
2862 ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2868 /* Export PrimitiveID. */
2869 if (export_prim_id
) {
2870 outinfo
->export_prim_id
= true;
2872 outputs
[noutput
].slot_name
= VARYING_SLOT_PRIMITIVE_ID
;
2873 outputs
[noutput
].slot_index
= 0;
2874 outputs
[noutput
].usage_mask
= 0x1;
2875 outputs
[noutput
].values
[0] = ctx
->vs_prim_id
;
2876 for (unsigned j
= 1; j
< 4; j
++)
2877 outputs
[noutput
].values
[j
] = ctx
->ac
.f32_0
;
2881 radv_llvm_export_vs(ctx
, outputs
, noutput
, outinfo
, export_clip_dists
);
2887 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2888 struct radv_es_output_info
*outinfo
)
2891 uint64_t max_output_written
= 0;
2892 LLVMValueRef lds_base
= NULL
;
2894 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2897 if (!(ctx
->output_mask
& (1ull << i
)))
2900 param_index
= shader_io_get_unique_index(i
);
2902 max_output_written
= MAX2(param_index
, max_output_written
);
2905 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2907 if (ctx
->ac
.chip_class
>= GFX9
) {
2908 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2909 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2910 LLVMValueRef wave_idx
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 24, 4);
2911 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2912 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2913 LLVMConstInt(ctx
->ac
.i32
,
2914 ctx
->ac
.wave_size
, false), ""), "");
2915 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2916 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2919 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2920 LLVMValueRef dw_addr
= NULL
;
2921 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2922 unsigned output_usage_mask
;
2925 if (!(ctx
->output_mask
& (1ull << i
)))
2928 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
2930 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2932 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
2934 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2937 param_index
= shader_io_get_unique_index(i
);
2940 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2941 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2945 for (j
= 0; j
< 4; j
++) {
2946 if (!(output_usage_mask
& (1 << j
)))
2949 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2950 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
2951 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2953 if (ctx
->ac
.chip_class
>= GFX9
) {
2954 LLVMValueRef dw_addr_offset
=
2955 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
2956 LLVMConstInt(ctx
->ac
.i32
,
2959 ac_lds_store(&ctx
->ac
, dw_addr_offset
, out_val
);
2961 ac_build_buffer_store_dword(&ctx
->ac
,
2964 NULL
, ctx
->es2gs_offset
,
2965 (4 * param_index
+ j
) * 4,
2966 ac_glc
| ac_slc
, true);
2973 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2975 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2976 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
2977 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2978 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2979 vertex_dw_stride
, "");
2981 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2982 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2984 if (!(ctx
->output_mask
& (1ull << i
)))
2987 int param
= shader_io_get_unique_index(i
);
2988 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2989 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2991 for (unsigned j
= 0; j
< 4; j
++) {
2992 LLVMValueRef value
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2993 value
= ac_to_integer(&ctx
->ac
, value
);
2994 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
2995 ac_lds_store(&ctx
->ac
, dw_addr
, value
);
2996 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
3001 static LLVMValueRef
get_wave_id_in_tg(struct radv_shader_context
*ctx
)
3003 return ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 24, 4);
3006 static LLVMValueRef
get_tgsize(struct radv_shader_context
*ctx
)
3008 return ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 28, 4);
3011 static LLVMValueRef
get_thread_id_in_tg(struct radv_shader_context
*ctx
)
3013 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3015 tmp
= LLVMBuildMul(builder
, get_wave_id_in_tg(ctx
),
3016 LLVMConstInt(ctx
->ac
.i32
, ctx
->ac
.wave_size
, false), "");
3017 return LLVMBuildAdd(builder
, tmp
, ac_get_thread_id(&ctx
->ac
), "");
3020 static LLVMValueRef
ngg_get_vtx_cnt(struct radv_shader_context
*ctx
)
3022 return ac_build_bfe(&ctx
->ac
, ctx
->gs_tg_info
,
3023 LLVMConstInt(ctx
->ac
.i32
, 12, false),
3024 LLVMConstInt(ctx
->ac
.i32
, 9, false),
3028 static LLVMValueRef
ngg_get_prim_cnt(struct radv_shader_context
*ctx
)
3030 return ac_build_bfe(&ctx
->ac
, ctx
->gs_tg_info
,
3031 LLVMConstInt(ctx
->ac
.i32
, 22, false),
3032 LLVMConstInt(ctx
->ac
.i32
, 9, false),
3037 ngg_gs_get_vertex_storage(struct radv_shader_context
*ctx
)
3039 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
);
3041 LLVMTypeRef elements
[2] = {
3042 LLVMArrayType(ctx
->ac
.i32
, 4 * num_outputs
),
3043 LLVMArrayType(ctx
->ac
.i8
, 4),
3045 LLVMTypeRef type
= LLVMStructTypeInContext(ctx
->ac
.context
, elements
, 2, false);
3046 type
= LLVMPointerType(LLVMArrayType(type
, 0), AC_ADDR_SPACE_LDS
);
3047 return LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gs_ngg_emit
, type
, "");
3051 * Return a pointer to the LDS storage reserved for the N'th vertex, where N
3052 * is in emit order; that is:
3053 * - during the epilogue, N is the threadidx (relative to the entire threadgroup)
3054 * - during vertex emit, i.e. while the API GS shader invocation is running,
3055 * N = threadidx * gs_max_out_vertices + emitidx
3057 * Goals of the LDS memory layout:
3058 * 1. Eliminate bank conflicts on write for geometry shaders that have all emits
3059 * in uniform control flow
3060 * 2. Eliminate bank conflicts on read for export if, additionally, there is no
3062 * 3. Agnostic to the number of waves (since we don't know it before compiling)
3063 * 4. Allow coalescing of LDS instructions (ds_write_b128 etc.)
3064 * 5. Avoid wasting memory.
3066 * We use an AoS layout due to point 4 (this also helps point 3). In an AoS
3067 * layout, elimination of bank conflicts requires that each vertex occupy an
3068 * odd number of dwords. We use the additional dword to store the output stream
3069 * index as well as a flag to indicate whether this vertex ends a primitive
3070 * for rasterization.
3072 * Swizzling is required to satisfy points 1 and 2 simultaneously.
3074 * Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
3075 * Indices are swizzled in groups of 32, which ensures point 1 without
3076 * disturbing point 2.
3078 * \return an LDS pointer to type {[N x i32], [4 x i8]}
3081 ngg_gs_vertex_ptr(struct radv_shader_context
*ctx
, LLVMValueRef vertexidx
)
3083 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3084 LLVMValueRef storage
= ngg_gs_get_vertex_storage(ctx
);
3086 /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
3087 unsigned write_stride_2exp
= ffs(ctx
->gs_max_out_vertices
) - 1;
3088 if (write_stride_2exp
) {
3090 LLVMBuildLShr(builder
, vertexidx
,
3091 LLVMConstInt(ctx
->ac
.i32
, 5, false), "");
3092 LLVMValueRef swizzle
=
3093 LLVMBuildAnd(builder
, row
,
3094 LLVMConstInt(ctx
->ac
.i32
, (1u << write_stride_2exp
) - 1,
3096 vertexidx
= LLVMBuildXor(builder
, vertexidx
, swizzle
, "");
3099 return ac_build_gep0(&ctx
->ac
, storage
, vertexidx
);
3103 ngg_gs_emit_vertex_ptr(struct radv_shader_context
*ctx
, LLVMValueRef gsthread
,
3104 LLVMValueRef emitidx
)
3106 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3109 tmp
= LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false);
3110 tmp
= LLVMBuildMul(builder
, tmp
, gsthread
, "");
3111 const LLVMValueRef vertexidx
= LLVMBuildAdd(builder
, tmp
, emitidx
, "");
3112 return ngg_gs_vertex_ptr(ctx
, vertexidx
);
3115 /* Send GS Alloc Req message from the first wave of the group to SPI.
3116 * Message payload is:
3117 * - bits 0..10: vertices in group
3118 * - bits 12..22: primitives in group
3120 static void build_sendmsg_gs_alloc_req(struct radv_shader_context
*ctx
,
3121 LLVMValueRef vtx_cnt
,
3122 LLVMValueRef prim_cnt
)
3124 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3127 tmp
= LLVMBuildICmp(builder
, LLVMIntEQ
, get_wave_id_in_tg(ctx
), ctx
->ac
.i32_0
, "");
3128 ac_build_ifcc(&ctx
->ac
, tmp
, 5020);
3130 tmp
= LLVMBuildShl(builder
, prim_cnt
, LLVMConstInt(ctx
->ac
.i32
, 12, false),"");
3131 tmp
= LLVMBuildOr(builder
, tmp
, vtx_cnt
, "");
3132 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_ALLOC_REQ
, tmp
);
3134 ac_build_endif(&ctx
->ac
, 5020);
3138 unsigned num_vertices
;
3139 LLVMValueRef isnull
;
3140 LLVMValueRef index
[3];
3141 LLVMValueRef edgeflag
[3];
3144 static void build_export_prim(struct radv_shader_context
*ctx
,
3145 const struct ngg_prim
*prim
)
3147 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3148 struct ac_export_args args
;
3151 tmp
= LLVMBuildZExt(builder
, prim
->isnull
, ctx
->ac
.i32
, "");
3152 args
.out
[0] = LLVMBuildShl(builder
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 31, false), "");
3154 for (unsigned i
= 0; i
< prim
->num_vertices
; ++i
) {
3155 tmp
= LLVMBuildShl(builder
, prim
->index
[i
],
3156 LLVMConstInt(ctx
->ac
.i32
, 10 * i
, false), "");
3157 args
.out
[0] = LLVMBuildOr(builder
, args
.out
[0], tmp
, "");
3158 tmp
= LLVMBuildZExt(builder
, prim
->edgeflag
[i
], ctx
->ac
.i32
, "");
3159 tmp
= LLVMBuildShl(builder
, tmp
,
3160 LLVMConstInt(ctx
->ac
.i32
, 10 * i
+ 9, false), "");
3161 args
.out
[0] = LLVMBuildOr(builder
, args
.out
[0], tmp
, "");
3164 args
.out
[0] = LLVMBuildBitCast(builder
, args
.out
[0], ctx
->ac
.f32
, "");
3165 args
.out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
3166 args
.out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
3167 args
.out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
3169 args
.target
= V_008DFC_SQ_EXP_PRIM
;
3170 args
.enabled_channels
= 1;
3172 args
.valid_mask
= false;
3175 ac_build_export(&ctx
->ac
, &args
);
3179 handle_ngg_outputs_post(struct radv_shader_context
*ctx
)
3181 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3182 unsigned num_vertices
= 3;
3185 assert((ctx
->stage
== MESA_SHADER_VERTEX
||
3186 ctx
->stage
== MESA_SHADER_TESS_EVAL
) && !ctx
->is_gs_copy_shader
);
3188 LLVMValueRef prims_in_wave
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 8, 8);
3189 LLVMValueRef vtx_in_wave
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 0, 8);
3190 LLVMValueRef is_gs_thread
= LLVMBuildICmp(builder
, LLVMIntULT
,
3191 ac_get_thread_id(&ctx
->ac
), prims_in_wave
, "");
3192 LLVMValueRef is_es_thread
= LLVMBuildICmp(builder
, LLVMIntULT
,
3193 ac_get_thread_id(&ctx
->ac
), vtx_in_wave
, "");
3194 LLVMValueRef vtxindex
[] = {
3195 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[0], 0, 16),
3196 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[0], 16, 16),
3197 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[2], 0, 16),
3200 /* TODO: streamout */
3202 /* Copy Primitive IDs from GS threads to the LDS address corresponding
3203 * to the ES thread of the provoking vertex.
3205 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
3206 ctx
->options
->key
.vs_common_out
.export_prim_id
) {
3207 /* TODO: streamout */
3209 ac_build_ifcc(&ctx
->ac
, is_gs_thread
, 5400);
3210 /* Extract the PROVOKING_VTX_INDEX field. */
3211 LLVMValueRef provoking_vtx_in_prim
=
3212 LLVMConstInt(ctx
->ac
.i32
, 0, false);
3214 /* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
3215 LLVMValueRef indices
= ac_build_gather_values(&ctx
->ac
, vtxindex
, 3);
3216 LLVMValueRef provoking_vtx_index
=
3217 LLVMBuildExtractElement(builder
, indices
, provoking_vtx_in_prim
, "");
3219 LLVMBuildStore(builder
, ctx
->abi
.gs_prim_id
,
3220 ac_build_gep0(&ctx
->ac
, ctx
->esgs_ring
, provoking_vtx_index
));
3221 ac_build_endif(&ctx
->ac
, 5400);
3224 /* TODO: primitive culling */
3226 build_sendmsg_gs_alloc_req(ctx
, ngg_get_vtx_cnt(ctx
), ngg_get_prim_cnt(ctx
));
3228 /* TODO: streamout queries */
3229 /* Export primitive data to the index buffer. Format is:
3230 * - bits 0..8: index 0
3231 * - bit 9: edge flag 0
3232 * - bits 10..18: index 1
3233 * - bit 19: edge flag 1
3234 * - bits 20..28: index 2
3235 * - bit 29: edge flag 2
3236 * - bit 31: null primitive (skip)
3238 * For the first version, we will always build up all three indices
3239 * independent of the primitive type. The additional garbage data
3242 * TODO: culling depends on the primitive type, so can have some
3245 ac_build_ifcc(&ctx
->ac
, is_gs_thread
, 6001);
3247 struct ngg_prim prim
= {};
3249 prim
.num_vertices
= num_vertices
;
3250 prim
.isnull
= ctx
->ac
.i1false
;
3251 memcpy(prim
.index
, vtxindex
, sizeof(vtxindex
[0]) * 3);
3253 for (unsigned i
= 0; i
< num_vertices
; ++i
) {
3254 tmp
= LLVMBuildLShr(builder
, ctx
->abi
.gs_invocation_id
,
3255 LLVMConstInt(ctx
->ac
.i32
, 8 + i
, false), "");
3256 prim
.edgeflag
[i
] = LLVMBuildTrunc(builder
, tmp
, ctx
->ac
.i1
, "");
3259 build_export_prim(ctx
, &prim
);
3261 ac_build_endif(&ctx
->ac
, 6001);
3263 /* Export per-vertex data (positions and parameters). */
3264 ac_build_ifcc(&ctx
->ac
, is_es_thread
, 6002);
3266 struct radv_vs_output_info
*outinfo
=
3267 ctx
->stage
== MESA_SHADER_TESS_EVAL
? &ctx
->shader_info
->tes
.outinfo
: &ctx
->shader_info
->vs
.outinfo
;
3269 /* Exporting the primitive ID is handled below. */
3270 /* TODO: use the new VS export path */
3271 handle_vs_outputs_post(ctx
, false,
3272 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
3275 if (ctx
->options
->key
.vs_common_out
.export_prim_id
) {
3276 unsigned param_count
= outinfo
->param_exports
;
3277 LLVMValueRef values
[4];
3279 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
3280 /* Wait for GS stores to finish. */
3281 ac_build_s_barrier(&ctx
->ac
);
3283 tmp
= ac_build_gep0(&ctx
->ac
, ctx
->esgs_ring
,
3284 get_thread_id_in_tg(ctx
));
3285 values
[0] = LLVMBuildLoad(builder
, tmp
, "");
3287 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
3288 values
[0] = ctx
->abi
.tes_patch_id
;
3291 values
[0] = ac_to_float(&ctx
->ac
, values
[0]);
3292 for (unsigned j
= 1; j
< 4; j
++)
3293 values
[j
] = ctx
->ac
.f32_0
;
3295 radv_export_param(ctx
, param_count
, values
, 0x1);
3297 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
3298 outinfo
->export_prim_id
= true;
3299 outinfo
->param_exports
= param_count
;
3302 ac_build_endif(&ctx
->ac
, 6002);
3305 static void gfx10_ngg_gs_emit_prologue(struct radv_shader_context
*ctx
)
3307 /* Zero out the part of LDS scratch that is used to accumulate the
3308 * per-stream generated primitive count.
3310 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3311 LLVMValueRef scratchptr
= ctx
->gs_ngg_scratch
;
3312 LLVMValueRef tid
= get_thread_id_in_tg(ctx
);
3313 LLVMBasicBlockRef merge_block
;
3316 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
->ac
.builder
));
3317 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
, fn
, "");
3318 merge_block
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
, fn
, "");
3320 cond
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3321 LLVMBuildCondBr(ctx
->ac
.builder
, cond
, then_block
, merge_block
);
3322 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, then_block
);
3324 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, scratchptr
, tid
);
3325 LLVMBuildStore(builder
, ctx
->ac
.i32_0
, ptr
);
3327 LLVMBuildBr(ctx
->ac
.builder
, merge_block
);
3328 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, merge_block
);
3330 ac_build_s_barrier(&ctx
->ac
);
3333 static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context
*ctx
)
3335 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3336 LLVMValueRef i8_0
= LLVMConstInt(ctx
->ac
.i8
, 0, false);
3339 /* Zero out remaining (non-emitted) primitive flags.
3341 * Note: Alternatively, we could pass the relevant gs_next_vertex to
3342 * the emit threads via LDS. This is likely worse in the expected
3343 * typical case where each GS thread emits the full set of
3346 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3347 unsigned num_components
;
3350 ctx
->shader_info
->info
.gs
.num_stream_output_components
[stream
];
3351 if (!num_components
)
3354 const LLVMValueRef gsthread
= get_thread_id_in_tg(ctx
);
3356 ac_build_bgnloop(&ctx
->ac
, 5100);
3358 const LLVMValueRef vertexidx
=
3359 LLVMBuildLoad(builder
, ctx
->gs_next_vertex
[stream
], "");
3360 tmp
= LLVMBuildICmp(builder
, LLVMIntUGE
, vertexidx
,
3361 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
3362 ac_build_ifcc(&ctx
->ac
, tmp
, 5101);
3363 ac_build_break(&ctx
->ac
);
3364 ac_build_endif(&ctx
->ac
, 5101);
3366 tmp
= LLVMBuildAdd(builder
, vertexidx
, ctx
->ac
.i32_1
, "");
3367 LLVMBuildStore(builder
, tmp
, ctx
->gs_next_vertex
[stream
]);
3369 tmp
= ngg_gs_emit_vertex_ptr(ctx
, gsthread
, vertexidx
);
3370 LLVMValueRef gep_idx
[3] = {
3371 ctx
->ac
.i32_0
, /* implied C-style array */
3372 ctx
->ac
.i32_1
, /* second entry of struct */
3373 LLVMConstInt(ctx
->ac
.i32
, stream
, false),
3375 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3376 LLVMBuildStore(builder
, i8_0
, tmp
);
3378 ac_build_endloop(&ctx
->ac
, 5100);
3382 static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context
*ctx
)
3384 const unsigned verts_per_prim
= si_conv_gl_prim_to_vertices(ctx
->gs_output_prim
);
3385 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3386 LLVMValueRef tmp
, tmp2
;
3388 ac_build_s_barrier(&ctx
->ac
);
3390 const LLVMValueRef tid
= get_thread_id_in_tg(ctx
);
3391 LLVMValueRef num_emit_threads
= ngg_get_prim_cnt(ctx
);
3393 /* TODO: streamout */
3397 /* Determine vertex liveness. */
3398 LLVMValueRef vertliveptr
= ac_build_alloca(&ctx
->ac
, ctx
->ac
.i1
, "vertexlive");
3400 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, num_emit_threads
, "");
3401 ac_build_ifcc(&ctx
->ac
, tmp
, 5120);
3403 for (unsigned i
= 0; i
< verts_per_prim
; ++i
) {
3404 const LLVMValueRef primidx
=
3405 LLVMBuildAdd(builder
, tid
,
3406 LLVMConstInt(ctx
->ac
.i32
, i
, false), "");
3409 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, primidx
, num_emit_threads
, "");
3410 ac_build_ifcc(&ctx
->ac
, tmp
, 5121 + i
);
3413 /* Load primitive liveness */
3414 tmp
= ngg_gs_vertex_ptr(ctx
, primidx
);
3415 LLVMValueRef gep_idx
[3] = {
3416 ctx
->ac
.i32_0
, /* implicit C-style array */
3417 ctx
->ac
.i32_1
, /* second value of struct */
3418 ctx
->ac
.i32_0
, /* stream 0 */
3420 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3421 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3422 const LLVMValueRef primlive
=
3423 LLVMBuildTrunc(builder
, tmp
, ctx
->ac
.i1
, "");
3425 tmp
= LLVMBuildLoad(builder
, vertliveptr
, "");
3426 tmp
= LLVMBuildOr(builder
, tmp
, primlive
, ""),
3427 LLVMBuildStore(builder
, tmp
, vertliveptr
);
3430 ac_build_endif(&ctx
->ac
, 5121 + i
);
3433 ac_build_endif(&ctx
->ac
, 5120);
3435 /* Inclusive scan addition across the current wave. */
3436 LLVMValueRef vertlive
= LLVMBuildLoad(builder
, vertliveptr
, "");
3437 struct ac_wg_scan vertlive_scan
= {};
3438 vertlive_scan
.op
= nir_op_iadd
;
3439 vertlive_scan
.enable_reduce
= true;
3440 vertlive_scan
.enable_exclusive
= true;
3441 vertlive_scan
.src
= vertlive
;
3442 vertlive_scan
.scratch
= ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
, ctx
->ac
.i32_0
);
3443 vertlive_scan
.waveidx
= get_wave_id_in_tg(ctx
);
3444 vertlive_scan
.numwaves
= get_tgsize(ctx
);
3445 vertlive_scan
.maxwaves
= 8;
3447 ac_build_wg_scan(&ctx
->ac
, &vertlive_scan
);
3449 /* Skip all exports (including index exports) when possible. At least on
3450 * early gfx10 revisions this is also to avoid hangs.
3452 LLVMValueRef have_exports
=
3453 LLVMBuildICmp(builder
, LLVMIntNE
, vertlive_scan
.result_reduce
, ctx
->ac
.i32_0
, "");
3455 LLVMBuildSelect(builder
, have_exports
, num_emit_threads
, ctx
->ac
.i32_0
, "");
3457 /* Allocate export space. Send this message as early as possible, to
3458 * hide the latency of the SQ <-> SPI roundtrip.
3460 * Note: We could consider compacting primitives for export as well.
3461 * PA processes 1 non-null prim / clock, but it fetches 4 DW of
3462 * prim data per clock and skips null primitives at no additional
3463 * cost. So compacting primitives can only be beneficial when
3464 * there are 4 or more contiguous null primitives in the export
3465 * (in the common case of single-dword prim exports).
3467 build_sendmsg_gs_alloc_req(ctx
, vertlive_scan
.result_reduce
, num_emit_threads
);
3469 /* Setup the reverse vertex compaction permutation. We re-use stream 1
3470 * of the primitive liveness flags, relying on the fact that each
3471 * threadgroup can have at most 256 threads. */
3472 ac_build_ifcc(&ctx
->ac
, vertlive
, 5130);
3474 tmp
= ngg_gs_vertex_ptr(ctx
, vertlive_scan
.result_exclusive
);
3475 LLVMValueRef gep_idx
[3] = {
3476 ctx
->ac
.i32_0
, /* implicit C-style array */
3477 ctx
->ac
.i32_1
, /* second value of struct */
3478 ctx
->ac
.i32_1
, /* stream 1 */
3480 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3481 tmp2
= LLVMBuildTrunc(builder
, tid
, ctx
->ac
.i8
, "");
3482 LLVMBuildStore(builder
, tmp2
, tmp
);
3484 ac_build_endif(&ctx
->ac
, 5130);
3486 ac_build_s_barrier(&ctx
->ac
);
3488 /* Export primitive data */
3489 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, num_emit_threads
, "");
3490 ac_build_ifcc(&ctx
->ac
, tmp
, 5140);
3492 struct ngg_prim prim
= {};
3493 prim
.num_vertices
= verts_per_prim
;
3495 tmp
= ngg_gs_vertex_ptr(ctx
, tid
);
3496 LLVMValueRef gep_idx
[3] = {
3497 ctx
->ac
.i32_0
, /* implicit C-style array */
3498 ctx
->ac
.i32_1
, /* second value of struct */
3499 ctx
->ac
.i32_0
, /* primflag */
3501 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3502 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3503 prim
.isnull
= LLVMBuildICmp(builder
, LLVMIntEQ
, tmp
,
3504 LLVMConstInt(ctx
->ac
.i8
, 0, false), "");
3506 for (unsigned i
= 0; i
< verts_per_prim
; ++i
) {
3507 prim
.index
[i
] = LLVMBuildSub(builder
, vertlive_scan
.result_exclusive
,
3508 LLVMConstInt(ctx
->ac
.i32
, verts_per_prim
- i
- 1, false), "");
3509 prim
.edgeflag
[i
] = ctx
->ac
.i1false
;
3512 build_export_prim(ctx
, &prim
);
3514 ac_build_endif(&ctx
->ac
, 5140);
3516 /* Export position and parameter data */
3517 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, vertlive_scan
.result_reduce
, "");
3518 ac_build_ifcc(&ctx
->ac
, tmp
, 5145);
3520 struct radv_vs_output_info
*outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3521 bool export_view_index
= ctx
->options
->key
.has_multiview_view_index
;
3522 struct radv_shader_output_values
*outputs
;
3523 unsigned noutput
= 0;
3525 /* Allocate a temporary array for the output values. */
3526 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
) + export_view_index
;
3527 outputs
= calloc(num_outputs
, sizeof(outputs
[0]));
3529 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
3530 sizeof(outinfo
->vs_output_param_offset
));
3531 outinfo
->pos_exports
= 0;
3533 tmp
= ngg_gs_vertex_ptr(ctx
, tid
);
3534 LLVMValueRef gep_idx
[3] = {
3535 ctx
->ac
.i32_0
, /* implicit C-style array */
3536 ctx
->ac
.i32_1
, /* second value of struct */
3537 ctx
->ac
.i32_1
, /* stream 1: source data index */
3539 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3540 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3541 tmp
= LLVMBuildZExt(builder
, tmp
, ctx
->ac
.i32
, "");
3542 const LLVMValueRef vertexptr
= ngg_gs_vertex_ptr(ctx
, tmp
);
3544 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
3545 outinfo
->writes_pointsize
= true;
3548 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
3549 outinfo
->writes_layer
= true;
3552 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
3553 outinfo
->writes_viewport_index
= true;
3556 unsigned out_idx
= 0;
3557 gep_idx
[1] = ctx
->ac
.i32_0
;
3558 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3559 if (!(ctx
->output_mask
& (1ull << i
)))
3562 outputs
[noutput
].slot_name
= i
;
3563 outputs
[noutput
].slot_index
= i
== VARYING_SLOT_CLIP_DIST1
;
3565 outputs
[noutput
].usage_mask
= ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
3566 int length
= util_last_bit(outputs
[noutput
].usage_mask
);
3568 for (unsigned j
= 0; j
< length
; j
++, out_idx
++) {
3569 gep_idx
[2] = LLVMConstInt(ctx
->ac
.i32
, out_idx
, false);
3570 tmp
= LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
3571 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3573 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3574 if (ac_get_type_size(type
) == 2) {
3575 tmp
= ac_to_integer(&ctx
->ac
, tmp
);
3576 tmp
= LLVMBuildTrunc(ctx
->ac
.builder
, tmp
, ctx
->ac
.i16
, "");
3579 outputs
[noutput
].values
[j
] = ac_to_float(&ctx
->ac
, tmp
);
3582 for (unsigned j
= length
; j
< 4; j
++)
3583 outputs
[noutput
].values
[j
] = LLVMGetUndef(ctx
->ac
.f32
);
3588 /* Export ViewIndex. */
3589 if (export_view_index
) {
3590 outinfo
->writes_layer
= true;
3592 outputs
[noutput
].slot_name
= VARYING_SLOT_LAYER
;
3593 outputs
[noutput
].slot_index
= 0;
3594 outputs
[noutput
].usage_mask
= 0x1;
3595 outputs
[noutput
].values
[0] = ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
);
3596 for (unsigned j
= 1; j
< 4; j
++)
3597 outputs
[noutput
].values
[j
] = ctx
->ac
.f32_0
;
3601 radv_llvm_export_vs(ctx
, outputs
, noutput
, outinfo
,
3602 ctx
->options
->key
.vs_common_out
.export_clip_dists
);
3605 ac_build_endif(&ctx
->ac
, 5145);
3608 static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context
*ctx
,
3610 LLVMValueRef
*addrs
)
3612 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3614 const LLVMValueRef vertexidx
=
3615 LLVMBuildLoad(builder
, ctx
->gs_next_vertex
[stream
], "");
3617 /* If this thread has already emitted the declared maximum number of
3618 * vertices, skip the write: excessive vertex emissions are not
3619 * supposed to have any effect.
3621 const LLVMValueRef can_emit
=
3622 LLVMBuildICmp(builder
, LLVMIntULT
, vertexidx
,
3623 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
3624 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
3626 tmp
= LLVMBuildAdd(builder
, vertexidx
, ctx
->ac
.i32_1
, "");
3627 tmp
= LLVMBuildSelect(builder
, can_emit
, tmp
, vertexidx
, "");
3628 LLVMBuildStore(builder
, tmp
, ctx
->gs_next_vertex
[stream
]);
3630 const LLVMValueRef vertexptr
=
3631 ngg_gs_emit_vertex_ptr(ctx
, get_thread_id_in_tg(ctx
), vertexidx
);
3632 unsigned out_idx
= 0;
3633 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3634 unsigned output_usage_mask
=
3635 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
3636 uint8_t output_stream
=
3637 ctx
->shader_info
->info
.gs
.output_streams
[i
];
3638 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
3639 int length
= util_last_bit(output_usage_mask
);
3641 if (!(ctx
->output_mask
& (1ull << i
)) ||
3642 output_stream
!= stream
)
3645 for (unsigned j
= 0; j
< length
; j
++, out_idx
++) {
3646 if (!(output_usage_mask
& (1 << j
)))
3649 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
3651 LLVMValueRef gep_idx
[3] = {
3652 ctx
->ac
.i32_0
, /* implied C-style array */
3653 ctx
->ac
.i32_0
, /* first entry of struct */
3654 LLVMConstInt(ctx
->ac
.i32
, out_idx
, false),
3656 LLVMValueRef ptr
= LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
3658 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
3659 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
3661 LLVMBuildStore(builder
, out_val
, ptr
);
3664 assert(out_idx
* 4 <= ctx
->gsvs_vertex_size
);
3666 /* Determine and store whether this vertex completed a primitive. */
3667 const LLVMValueRef curverts
= LLVMBuildLoad(builder
, ctx
->gs_curprim_verts
[stream
], "");
3669 tmp
= LLVMConstInt(ctx
->ac
.i32
, si_conv_gl_prim_to_vertices(ctx
->gs_output_prim
) - 1, false);
3670 const LLVMValueRef iscompleteprim
=
3671 LLVMBuildICmp(builder
, LLVMIntUGE
, curverts
, tmp
, "");
3673 tmp
= LLVMBuildAdd(builder
, curverts
, ctx
->ac
.i32_1
, "");
3674 LLVMBuildStore(builder
, tmp
, ctx
->gs_curprim_verts
[stream
]);
3676 LLVMValueRef gep_idx
[3] = {
3677 ctx
->ac
.i32_0
, /* implied C-style array */
3678 ctx
->ac
.i32_1
, /* second struct entry */
3679 LLVMConstInt(ctx
->ac
.i32
, stream
, false),
3681 const LLVMValueRef primflagptr
=
3682 LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
3684 tmp
= LLVMBuildZExt(builder
, iscompleteprim
, ctx
->ac
.i8
, "");
3685 LLVMBuildStore(builder
, tmp
, primflagptr
);
3687 tmp
= LLVMBuildLoad(builder
, ctx
->gs_generated_prims
[stream
], "");
3688 tmp
= LLVMBuildAdd(builder
, tmp
, LLVMBuildZExt(builder
, iscompleteprim
, ctx
->ac
.i32
, ""), "");
3689 LLVMBuildStore(builder
, tmp
, ctx
->gs_generated_prims
[stream
]);
3693 write_tess_factors(struct radv_shader_context
*ctx
)
3695 unsigned stride
, outer_comps
, inner_comps
;
3696 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
3697 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
3698 unsigned tess_inner_index
= 0, tess_outer_index
;
3699 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
3700 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
3702 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
3704 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
3724 ac_build_ifcc(&ctx
->ac
,
3725 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
3726 invocation_id
, ctx
->ac
.i32_0
, ""), 6503);
3728 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
3731 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
3732 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3733 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
3736 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
3737 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3738 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
3740 for (i
= 0; i
< 4; i
++) {
3741 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
3742 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
3746 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
3747 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
3748 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
3750 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
3752 for (i
= 0; i
< outer_comps
; i
++) {
3754 ac_lds_load(&ctx
->ac
, lds_outer
);
3755 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
3758 for (i
= 0; i
< inner_comps
; i
++) {
3759 inner
[i
] = out
[outer_comps
+i
] =
3760 ac_lds_load(&ctx
->ac
, lds_inner
);
3761 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
3766 /* Convert the outputs to vectors for stores. */
3767 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
3771 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
3774 buffer
= ctx
->hs_ring_tess_factor
;
3775 tf_base
= ctx
->tess_factor_offset
;
3776 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
3777 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
3778 unsigned tf_offset
= 0;
3780 if (ctx
->options
->chip_class
<= GFX8
) {
3781 ac_build_ifcc(&ctx
->ac
,
3782 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
3783 rel_patch_id
, ctx
->ac
.i32_0
, ""), 6504);
3785 /* Store the dynamic HS control word. */
3786 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
3787 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
3788 1, ctx
->ac
.i32_0
, tf_base
,
3792 ac_build_endif(&ctx
->ac
, 6504);
3795 /* Store the tessellation factors. */
3796 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
3797 MIN2(stride
, 4), byteoffset
, tf_base
,
3798 tf_offset
, ac_glc
, false);
3800 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
3801 stride
- 4, byteoffset
, tf_base
,
3802 16 + tf_offset
, ac_glc
, false);
3804 //store to offchip for TES to read - only if TES reads them
3805 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
3806 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
3807 LLVMValueRef tf_inner_offset
;
3808 unsigned param_outer
, param_inner
;
3810 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
3811 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
3812 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
3814 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
3815 util_next_power_of_two(outer_comps
));
3817 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
3818 outer_comps
, tf_outer_offset
,
3819 ctx
->oc_lds
, 0, ac_glc
, false);
3821 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
3822 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
3823 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
3825 inner_vec
= inner_comps
== 1 ? inner
[0] :
3826 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
3827 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
3828 inner_comps
, tf_inner_offset
,
3829 ctx
->oc_lds
, 0, ac_glc
, false);
3833 ac_build_endif(&ctx
->ac
, 6503);
3837 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
3839 write_tess_factors(ctx
);
3843 si_export_mrt_color(struct radv_shader_context
*ctx
,
3844 LLVMValueRef
*color
, unsigned index
,
3845 struct ac_export_args
*args
)
3848 si_llvm_init_export_args(ctx
, color
, 0xf,
3849 V_008DFC_SQ_EXP_MRT
+ index
, args
);
3850 if (!args
->enabled_channels
)
3851 return false; /* unnecessary NULL export */
3857 radv_export_mrt_z(struct radv_shader_context
*ctx
,
3858 LLVMValueRef depth
, LLVMValueRef stencil
,
3859 LLVMValueRef samplemask
)
3861 struct ac_export_args args
;
3863 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
3865 ac_build_export(&ctx
->ac
, &args
);
3869 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
3872 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
3873 struct ac_export_args color_args
[8];
3875 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3876 LLVMValueRef values
[4];
3878 if (!(ctx
->output_mask
& (1ull << i
)))
3881 if (i
< FRAG_RESULT_DATA0
)
3884 for (unsigned j
= 0; j
< 4; j
++)
3885 values
[j
] = ac_to_float(&ctx
->ac
,
3886 radv_load_output(ctx
, i
, j
));
3888 bool ret
= si_export_mrt_color(ctx
, values
,
3889 i
- FRAG_RESULT_DATA0
,
3890 &color_args
[index
]);
3895 /* Process depth, stencil, samplemask. */
3896 if (ctx
->shader_info
->info
.ps
.writes_z
) {
3897 depth
= ac_to_float(&ctx
->ac
,
3898 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
3900 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
3901 stencil
= ac_to_float(&ctx
->ac
,
3902 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
3904 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
3905 samplemask
= ac_to_float(&ctx
->ac
,
3906 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
3909 /* Set the DONE bit on last non-null color export only if Z isn't
3913 !ctx
->shader_info
->info
.ps
.writes_z
&&
3914 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
3915 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
3916 unsigned last
= index
- 1;
3918 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
3919 color_args
[last
].done
= 1; /* DONE bit */
3922 /* Export PS outputs. */
3923 for (unsigned i
= 0; i
< index
; i
++)
3924 ac_build_export(&ctx
->ac
, &color_args
[i
]);
3926 if (depth
|| stencil
|| samplemask
)
3927 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
3929 ac_build_export_null(&ctx
->ac
);
3933 emit_gs_epilogue(struct radv_shader_context
*ctx
)
3935 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
3936 gfx10_ngg_gs_emit_epilogue_1(ctx
);
3940 if (ctx
->ac
.chip_class
>= GFX10
)
3941 LLVMBuildFence(ctx
->ac
.builder
, LLVMAtomicOrderingRelease
, false, "");
3943 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
3947 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
3948 LLVMValueRef
*addrs
)
3950 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
3952 switch (ctx
->stage
) {
3953 case MESA_SHADER_VERTEX
:
3954 if (ctx
->options
->key
.vs_common_out
.as_ls
)
3955 handle_ls_outputs_post(ctx
);
3956 else if (ctx
->options
->key
.vs_common_out
.as_es
)
3957 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
3958 else if (ctx
->options
->key
.vs_common_out
.as_ngg
)
3959 break; /* handled outside of the shader body */
3961 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs_common_out
.export_prim_id
,
3962 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
3963 &ctx
->shader_info
->vs
.outinfo
);
3965 case MESA_SHADER_FRAGMENT
:
3966 handle_fs_outputs_post(ctx
);
3968 case MESA_SHADER_GEOMETRY
:
3969 emit_gs_epilogue(ctx
);
3971 case MESA_SHADER_TESS_CTRL
:
3972 handle_tcs_outputs_post(ctx
);
3974 case MESA_SHADER_TESS_EVAL
:
3975 if (ctx
->options
->key
.vs_common_out
.as_es
)
3976 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
3977 else if (ctx
->options
->key
.vs_common_out
.as_ngg
)
3978 break; /* handled outside of the shader body */
3980 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs_common_out
.export_prim_id
,
3981 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
3982 &ctx
->shader_info
->tes
.outinfo
);
3989 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
,
3990 LLVMPassManagerRef passmgr
,
3991 const struct radv_nir_compiler_options
*options
)
3993 LLVMRunPassManager(passmgr
, ctx
->ac
.module
);
3994 LLVMDisposeBuilder(ctx
->ac
.builder
);
3996 ac_llvm_context_dispose(&ctx
->ac
);
4000 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
4002 struct radv_vs_output_info
*outinfo
;
4004 switch (ctx
->stage
) {
4005 case MESA_SHADER_FRAGMENT
:
4006 case MESA_SHADER_COMPUTE
:
4007 case MESA_SHADER_TESS_CTRL
:
4008 case MESA_SHADER_GEOMETRY
:
4010 case MESA_SHADER_VERTEX
:
4011 if (ctx
->options
->key
.vs_common_out
.as_ls
||
4012 ctx
->options
->key
.vs_common_out
.as_es
)
4014 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
4016 case MESA_SHADER_TESS_EVAL
:
4017 if (ctx
->options
->key
.vs_common_out
.as_es
)
4019 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
4022 unreachable("Unhandled shader type");
4025 ac_optimize_vs_outputs(&ctx
->ac
,
4027 outinfo
->vs_output_param_offset
,
4029 &outinfo
->param_exports
);
4033 ac_setup_rings(struct radv_shader_context
*ctx
)
4035 if (ctx
->options
->chip_class
<= GFX8
&&
4036 (ctx
->stage
== MESA_SHADER_GEOMETRY
||
4037 ctx
->options
->key
.vs_common_out
.as_es
|| ctx
->options
->key
.vs_common_out
.as_es
)) {
4038 unsigned ring
= ctx
->stage
== MESA_SHADER_GEOMETRY
? RING_ESGS_GS
4040 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, ring
, false);
4042 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
,
4047 if (ctx
->is_gs_copy_shader
) {
4049 ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
,
4050 LLVMConstInt(ctx
->ac
.i32
,
4051 RING_GSVS_VS
, false));
4054 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
4055 /* The conceptual layout of the GSVS ring is
4056 * v0c0 .. vLv0 v0c1 .. vLc1 ..
4057 * but the real memory layout is swizzled across
4059 * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
4061 * Override the buffer descriptor accordingly.
4063 LLVMTypeRef v2i64
= LLVMVectorType(ctx
->ac
.i64
, 2);
4064 uint64_t stream_offset
= 0;
4065 unsigned num_records
= ctx
->ac
.wave_size
;
4066 LLVMValueRef base_ring
;
4069 ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
,
4070 LLVMConstInt(ctx
->ac
.i32
,
4071 RING_GSVS_GS
, false));
4073 for (unsigned stream
= 0; stream
< 4; stream
++) {
4074 unsigned num_components
, stride
;
4075 LLVMValueRef ring
, tmp
;
4078 ctx
->shader_info
->info
.gs
.num_stream_output_components
[stream
];
4080 if (!num_components
)
4083 stride
= 4 * num_components
* ctx
->gs_max_out_vertices
;
4085 /* Limit on the stride field for <= GFX7. */
4086 assert(stride
< (1 << 14));
4088 ring
= LLVMBuildBitCast(ctx
->ac
.builder
,
4089 base_ring
, v2i64
, "");
4090 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
,
4091 ring
, ctx
->ac
.i32_0
, "");
4092 tmp
= LLVMBuildAdd(ctx
->ac
.builder
, tmp
,
4093 LLVMConstInt(ctx
->ac
.i64
,
4094 stream_offset
, 0), "");
4095 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
,
4096 ring
, tmp
, ctx
->ac
.i32_0
, "");
4098 stream_offset
+= stride
* ctx
->ac
.wave_size
;
4100 ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ring
,
4103 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ring
,
4105 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
,
4106 LLVMConstInt(ctx
->ac
.i32
,
4107 S_008F04_STRIDE(stride
), false), "");
4108 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ring
, tmp
,
4111 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ring
,
4112 LLVMConstInt(ctx
->ac
.i32
,
4113 num_records
, false),
4114 LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
4116 ctx
->gsvs_ring
[stream
] = ring
;
4120 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
4121 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
4122 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
4123 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
4128 radv_nir_get_max_workgroup_size(enum chip_class chip_class
,
4129 gl_shader_stage stage
,
4130 const struct nir_shader
*nir
)
4132 const unsigned backup_sizes
[] = {chip_class
>= GFX9
? 128 : 64, 1, 1};
4133 return radv_get_max_workgroup_size(chip_class
, stage
, nir
? nir
->info
.cs
.local_size
: backup_sizes
);
4136 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
4137 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
4139 LLVMValueRef count
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 8, 8);
4140 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
4142 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
4143 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
4144 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
4147 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
4149 for(int i
= 5; i
>= 0; --i
) {
4150 ctx
->gs_vtx_offset
[i
] = ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
4154 ctx
->gs_wave_id
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 16, 8);
4157 /* Ensure that the esgs ring is declared.
4159 * We declare it with 64KB alignment as a hint that the
4160 * pointer value will always be 0.
4162 static void declare_esgs_ring(struct radv_shader_context
*ctx
)
4167 assert(!LLVMGetNamedGlobal(ctx
->ac
.module
, "esgs_ring"));
4169 ctx
->esgs_ring
= LLVMAddGlobalInAddressSpace(
4170 ctx
->ac
.module
, LLVMArrayType(ctx
->ac
.i32
, 0),
4173 LLVMSetLinkage(ctx
->esgs_ring
, LLVMExternalLinkage
);
4174 LLVMSetAlignment(ctx
->esgs_ring
, 64 * 1024);
4178 LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler
*ac_llvm
,
4179 struct nir_shader
*const *shaders
,
4181 struct radv_shader_variant_info
*shader_info
,
4182 const struct radv_nir_compiler_options
*options
)
4184 struct radv_shader_context ctx
= {0};
4186 ctx
.options
= options
;
4187 ctx
.shader_info
= shader_info
;
4189 enum ac_float_mode float_mode
=
4190 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
4191 AC_FLOAT_MODE_DEFAULT
;
4193 ac_llvm_context_init(&ctx
.ac
, ac_llvm
, options
->chip_class
,
4194 options
->family
, float_mode
, options
->wave_size
,
4195 options
->wave_size
);
4196 ctx
.context
= ctx
.ac
.context
;
4198 radv_nir_shader_info_init(&shader_info
->info
);
4200 for(int i
= 0; i
< shader_count
; ++i
)
4201 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
4203 for (i
= 0; i
< MAX_SETS
; i
++)
4204 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
4205 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
4206 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
4208 ctx
.max_workgroup_size
= 0;
4209 for (int i
= 0; i
< shader_count
; ++i
) {
4210 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
4211 radv_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
4212 shaders
[i
]->info
.stage
,
4216 if (ctx
.ac
.chip_class
>= GFX10
) {
4217 if (is_pre_gs_stage(shaders
[0]->info
.stage
) &&
4218 options
->key
.vs_common_out
.as_ngg
) {
4219 ctx
.max_workgroup_size
= 128;
4223 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
4224 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
4226 ctx
.abi
.inputs
= &ctx
.inputs
[0];
4227 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
4228 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
4229 ctx
.abi
.load_ubo
= radv_load_ubo
;
4230 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
4231 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
4232 ctx
.abi
.load_resource
= radv_load_resource
;
4233 ctx
.abi
.clamp_shadow_reference
= false;
4234 ctx
.abi
.robust_buffer_access
= options
->robust_buffer_access
;
4236 bool is_ngg
= is_pre_gs_stage(shaders
[0]->info
.stage
) && ctx
.options
->key
.vs_common_out
.as_ngg
;
4237 if (shader_count
>= 2 || is_ngg
)
4238 ac_init_exec_full_mask(&ctx
.ac
);
4240 if (options
->has_ls_vgpr_init_bug
&&
4241 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
4242 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
4244 for(int i
= 0; i
< shader_count
; ++i
) {
4245 ctx
.stage
= shaders
[i
]->info
.stage
;
4246 ctx
.output_mask
= 0;
4248 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
4249 for (int i
= 0; i
< 4; i
++) {
4250 ctx
.gs_next_vertex
[i
] =
4251 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4253 if (ctx
.options
->key
.vs_common_out
.as_ngg
) {
4254 for (unsigned i
= 0; i
< 4; ++i
) {
4255 ctx
.gs_curprim_verts
[i
] =
4256 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4257 ctx
.gs_generated_prims
[i
] =
4258 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4261 /* TODO: streamout */
4263 LLVMTypeRef ai32
= LLVMArrayType(ctx
.ac
.i32
, 8);
4264 ctx
.gs_ngg_scratch
=
4265 LLVMAddGlobalInAddressSpace(ctx
.ac
.module
,
4266 ai32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
4267 LLVMSetInitializer(ctx
.gs_ngg_scratch
, LLVMGetUndef(ai32
));
4268 LLVMSetAlignment(ctx
.gs_ngg_scratch
, 4);
4270 ctx
.gs_ngg_emit
= LLVMBuildIntToPtr(ctx
.ac
.builder
, ctx
.ac
.i32_0
,
4271 LLVMPointerType(LLVMArrayType(ctx
.ac
.i32
, 0), AC_ADDR_SPACE_LDS
),
4275 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
4276 ctx
.gs_output_prim
= shaders
[i
]->info
.gs
.output_primitive
;
4277 ctx
.abi
.load_inputs
= load_gs_input
;
4278 ctx
.abi
.emit_primitive
= visit_end_primitive
;
4279 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
4280 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
4281 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
4282 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
4283 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
4284 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
4285 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
4286 if (shader_count
== 1)
4287 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
4289 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
4290 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
4291 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
4292 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
4293 ctx
.abi
.load_tess_varyings
= load_tes_input
;
4294 ctx
.abi
.load_tess_coord
= load_tess_coord
;
4295 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
4296 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
4297 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
4298 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
4299 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
4300 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
4301 ctx
.abi
.load_sample_position
= load_sample_position
;
4302 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
4303 ctx
.abi
.emit_kill
= radv_emit_kill
;
4306 if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
&&
4307 ctx
.options
->key
.vs_common_out
.as_ngg
&&
4308 ctx
.options
->key
.vs_common_out
.export_prim_id
) {
4309 declare_esgs_ring(&ctx
);
4312 bool nested_barrier
= false;
4315 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
&&
4316 ctx
.options
->key
.vs_common_out
.as_ngg
) {
4317 gfx10_ngg_gs_emit_prologue(&ctx
);
4318 nested_barrier
= false;
4320 nested_barrier
= true;
4324 if (nested_barrier
) {
4325 /* Execute a barrier before the second shader in
4328 * Execute the barrier inside the conditional block,
4329 * so that empty waves can jump directly to s_endpgm,
4330 * which will also signal the barrier.
4332 * This is possible in gfx9, because an empty wave
4333 * for the second shader does not participate in
4334 * the epilogue. With NGG, empty waves may still
4335 * be required to export data (e.g. GS output vertices),
4336 * so we cannot let them exit early.
4338 * If the shader is TCS and the TCS epilog is present
4339 * and contains a barrier, it will wait there and then
4342 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
4345 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
4346 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
4348 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
4349 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
4350 shaders
[i
]->info
.cull_distance_array_size
> 4;
4351 ctx
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
4352 ctx
.max_gsvs_emit_size
= ctx
.gsvs_vertex_size
*
4353 shaders
[i
]->info
.gs
.vertices_out
;
4356 ac_setup_rings(&ctx
);
4358 LLVMBasicBlockRef merge_block
;
4359 if (shader_count
>= 2 || is_ngg
) {
4360 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
4361 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
4362 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
4364 LLVMValueRef count
= ac_unpack_param(&ctx
.ac
, ctx
.merged_wave_info
, 8 * i
, 8);
4365 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
4366 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
4367 thread_id
, count
, "");
4368 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
4370 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
4373 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
4374 prepare_interp_optimize(&ctx
, shaders
[i
]);
4375 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
4376 handle_vs_inputs(&ctx
, shaders
[i
]);
4377 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
4378 prepare_gs_input_vgprs(&ctx
);
4380 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
4382 if (shader_count
>= 2 || is_ngg
) {
4383 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
4384 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
4387 /* This needs to be outside the if wrapping the shader body, as sometimes
4388 * the HW generates waves with 0 es/vs threads. */
4389 if (is_pre_gs_stage(shaders
[i
]->info
.stage
) &&
4390 ctx
.options
->key
.vs_common_out
.as_ngg
&&
4391 i
== shader_count
- 1) {
4392 handle_ngg_outputs_post(&ctx
);
4393 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
&&
4394 ctx
.options
->key
.vs_common_out
.as_ngg
) {
4395 gfx10_ngg_gs_emit_epilogue_2(&ctx
);
4398 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
4399 shader_info
->gs
.gsvs_vertex_size
= ctx
.gsvs_vertex_size
;
4400 shader_info
->gs
.max_gsvs_emit_size
= ctx
.max_gsvs_emit_size
;
4401 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
4402 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
4403 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
4407 LLVMBuildRetVoid(ctx
.ac
.builder
);
4409 if (options
->dump_preoptir
) {
4410 fprintf(stderr
, "%s LLVM IR:\n\n",
4411 radv_get_shader_name(shader_info
,
4412 shaders
[shader_count
- 1]->info
.stage
));
4413 ac_dump_module(ctx
.ac
.module
);
4414 fprintf(stderr
, "\n");
4417 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
4419 if (shader_count
== 1)
4420 ac_nir_eliminate_const_vs_outputs(&ctx
);
4422 if (options
->dump_shader
) {
4423 ctx
.shader_info
->private_mem_vgprs
=
4424 ac_count_scratch_private_memory(ctx
.main_function
);
4427 return ctx
.ac
.module
;
4430 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
4432 unsigned *retval
= (unsigned *)context
;
4433 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
4434 char *description
= LLVMGetDiagInfoDescription(di
);
4436 if (severity
== LLVMDSError
) {
4438 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
4442 LLVMDisposeMessage(description
);
4445 static unsigned radv_llvm_compile(LLVMModuleRef M
,
4446 char **pelf_buffer
, size_t *pelf_size
,
4447 struct ac_llvm_compiler
*ac_llvm
)
4449 unsigned retval
= 0;
4450 LLVMContextRef llvm_ctx
;
4452 /* Setup Diagnostic Handler*/
4453 llvm_ctx
= LLVMGetModuleContext(M
);
4455 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
4459 if (!radv_compile_to_elf(ac_llvm
, M
, pelf_buffer
, pelf_size
))
4464 static void ac_compile_llvm_module(struct ac_llvm_compiler
*ac_llvm
,
4465 LLVMModuleRef llvm_module
,
4466 struct radv_shader_binary
**rbinary
,
4467 gl_shader_stage stage
,
4469 const struct radv_nir_compiler_options
*options
)
4471 char *elf_buffer
= NULL
;
4472 size_t elf_size
= 0;
4473 char *llvm_ir_string
= NULL
;
4475 if (options
->dump_shader
) {
4476 fprintf(stderr
, "%s LLVM IR:\n\n", name
);
4477 ac_dump_module(llvm_module
);
4478 fprintf(stderr
, "\n");
4481 if (options
->record_llvm_ir
) {
4482 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
4483 llvm_ir_string
= strdup(llvm_ir
);
4484 LLVMDisposeMessage(llvm_ir
);
4487 int v
= radv_llvm_compile(llvm_module
, &elf_buffer
, &elf_size
, ac_llvm
);
4489 fprintf(stderr
, "compile failed\n");
4492 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
4493 LLVMDisposeModule(llvm_module
);
4494 LLVMContextDispose(ctx
);
4496 size_t llvm_ir_size
= llvm_ir_string
? strlen(llvm_ir_string
) : 0;
4497 size_t alloc_size
= sizeof(struct radv_shader_binary_rtld
) + elf_size
+ llvm_ir_size
+ 1;
4498 struct radv_shader_binary_rtld
*rbin
= calloc(1, alloc_size
);
4499 memcpy(rbin
->data
, elf_buffer
, elf_size
);
4501 memcpy(rbin
->data
+ elf_size
, llvm_ir_string
, llvm_ir_size
+ 1);
4503 rbin
->base
.type
= RADV_BINARY_TYPE_RTLD
;
4504 rbin
->base
.stage
= stage
;
4505 rbin
->base
.total_size
= alloc_size
;
4506 rbin
->elf_size
= elf_size
;
4507 rbin
->llvm_ir_size
= llvm_ir_size
;
4508 *rbinary
= &rbin
->base
;
4510 free(llvm_ir_string
);
4515 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
4517 switch (nir
->info
.stage
) {
4518 case MESA_SHADER_COMPUTE
:
4519 for (int i
= 0; i
< 3; ++i
)
4520 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
4522 case MESA_SHADER_FRAGMENT
:
4523 shader_info
->fs
.can_discard
= nir
->info
.fs
.uses_discard
;
4524 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
4525 shader_info
->fs
.post_depth_coverage
= nir
->info
.fs
.post_depth_coverage
;
4527 case MESA_SHADER_GEOMETRY
:
4528 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
4529 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
4530 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
4531 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
4533 case MESA_SHADER_TESS_EVAL
:
4534 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
4535 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
4536 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
4537 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
4538 shader_info
->tes
.as_es
= options
->key
.vs_common_out
.as_es
;
4539 shader_info
->tes
.export_prim_id
= options
->key
.vs_common_out
.export_prim_id
;
4540 shader_info
->is_ngg
= options
->key
.vs_common_out
.as_ngg
;
4542 case MESA_SHADER_TESS_CTRL
:
4543 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
4545 case MESA_SHADER_VERTEX
:
4546 shader_info
->vs
.as_es
= options
->key
.vs_common_out
.as_es
;
4547 shader_info
->vs
.as_ls
= options
->key
.vs_common_out
.as_ls
;
4548 shader_info
->vs
.export_prim_id
= options
->key
.vs_common_out
.export_prim_id
;
4549 shader_info
->is_ngg
= options
->key
.vs_common_out
.as_ngg
;
4557 radv_compile_nir_shader(struct ac_llvm_compiler
*ac_llvm
,
4558 struct radv_shader_binary
**rbinary
,
4559 struct radv_shader_variant_info
*shader_info
,
4560 struct nir_shader
*const *nir
,
4562 const struct radv_nir_compiler_options
*options
)
4565 LLVMModuleRef llvm_module
;
4567 llvm_module
= ac_translate_nir_to_llvm(ac_llvm
, nir
, nir_count
, shader_info
,
4570 ac_compile_llvm_module(ac_llvm
, llvm_module
, rbinary
,
4571 nir
[nir_count
- 1]->info
.stage
,
4572 radv_get_shader_name(shader_info
,
4573 nir
[nir_count
- 1]->info
.stage
),
4576 for (int i
= 0; i
< nir_count
; ++i
)
4577 ac_fill_shader_info(shader_info
, nir
[i
], options
);
4579 /* Determine the ES type (VS or TES) for the GS on GFX9. */
4580 if (options
->chip_class
>= GFX9
) {
4581 if (nir_count
== 2 &&
4582 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
4583 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
4586 shader_info
->info
.wave_size
= options
->wave_size
;
4590 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
4592 LLVMValueRef vtx_offset
=
4593 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
4594 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
4595 LLVMValueRef stream_id
;
4597 /* Fetch the vertex stream ID. */
4598 if (ctx
->shader_info
->info
.so
.num_outputs
) {
4600 ac_unpack_param(&ctx
->ac
, ctx
->streamout_config
, 24, 2);
4602 stream_id
= ctx
->ac
.i32_0
;
4605 LLVMBasicBlockRef end_bb
;
4606 LLVMValueRef switch_inst
;
4608 end_bb
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
,
4609 ctx
->main_function
, "end");
4610 switch_inst
= LLVMBuildSwitch(ctx
->ac
.builder
, stream_id
, end_bb
, 4);
4612 for (unsigned stream
= 0; stream
< 4; stream
++) {
4613 unsigned num_components
=
4614 ctx
->shader_info
->info
.gs
.num_stream_output_components
[stream
];
4615 LLVMBasicBlockRef bb
;
4618 if (!num_components
)
4621 if (stream
> 0 && !ctx
->shader_info
->info
.so
.num_outputs
)
4624 bb
= LLVMInsertBasicBlockInContext(ctx
->ac
.context
, end_bb
, "out");
4625 LLVMAddCase(switch_inst
, LLVMConstInt(ctx
->ac
.i32
, stream
, 0), bb
);
4626 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, bb
);
4629 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
4630 unsigned output_usage_mask
=
4631 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
4632 unsigned output_stream
=
4633 ctx
->shader_info
->info
.gs
.output_streams
[i
];
4634 int length
= util_last_bit(output_usage_mask
);
4636 if (!(ctx
->output_mask
& (1ull << i
)) ||
4637 output_stream
!= stream
)
4640 for (unsigned j
= 0; j
< length
; j
++) {
4641 LLVMValueRef value
, soffset
;
4643 if (!(output_usage_mask
& (1 << j
)))
4646 soffset
= LLVMConstInt(ctx
->ac
.i32
,
4648 ctx
->gs_max_out_vertices
* 16 * 4, false);
4652 value
= ac_build_buffer_load(&ctx
->ac
,
4655 vtx_offset
, soffset
,
4656 0, ac_glc
| ac_slc
, true, false);
4658 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
4659 if (ac_get_type_size(type
) == 2) {
4660 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
4661 value
= LLVMBuildTrunc(ctx
->ac
.builder
, value
, ctx
->ac
.i16
, "");
4664 LLVMBuildStore(ctx
->ac
.builder
,
4665 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
4669 if (ctx
->shader_info
->info
.so
.num_outputs
)
4670 radv_emit_streamout(ctx
, stream
);
4673 handle_vs_outputs_post(ctx
, false, true,
4674 &ctx
->shader_info
->vs
.outinfo
);
4677 LLVMBuildBr(ctx
->ac
.builder
, end_bb
);
4680 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, end_bb
);
4684 radv_compile_gs_copy_shader(struct ac_llvm_compiler
*ac_llvm
,
4685 struct nir_shader
*geom_shader
,
4686 struct radv_shader_binary
**rbinary
,
4687 struct radv_shader_variant_info
*shader_info
,
4688 const struct radv_nir_compiler_options
*options
)
4690 struct radv_shader_context ctx
= {0};
4691 ctx
.options
= options
;
4692 ctx
.shader_info
= shader_info
;
4694 enum ac_float_mode float_mode
=
4695 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
4696 AC_FLOAT_MODE_DEFAULT
;
4698 ac_llvm_context_init(&ctx
.ac
, ac_llvm
, options
->chip_class
,
4699 options
->family
, float_mode
, 64, 64);
4700 ctx
.context
= ctx
.ac
.context
;
4702 ctx
.is_gs_copy_shader
= true;
4703 ctx
.stage
= MESA_SHADER_VERTEX
;
4705 radv_nir_shader_info_pass(geom_shader
, options
, &shader_info
->info
);
4707 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
4709 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
4710 ac_setup_rings(&ctx
);
4712 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
4713 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
4714 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
4715 variable
, MESA_SHADER_VERTEX
);
4718 ac_gs_copy_shader_emit(&ctx
);
4720 LLVMBuildRetVoid(ctx
.ac
.builder
);
4722 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
4724 ac_compile_llvm_module(ac_llvm
, ctx
.ac
.module
, rbinary
,
4725 MESA_SHADER_VERTEX
, "GS Copy Shader", options
);
4726 (*rbinary
)->is_gs_copy_shader
= true;