2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/disk_cache.h"
29 #include "util/mesa-sha1.h"
30 #include "util/u_atomic.h"
31 #include "radv_debug.h"
32 #include "radv_private.h"
34 #include "radv_shader.h"
36 #include "nir/nir_builder.h"
37 #include "nir/nir_xfb_info.h"
38 #include "spirv/nir_spirv.h"
42 #include "ac_binary.h"
43 #include "ac_llvm_util.h"
44 #include "ac_nir_to_llvm.h"
45 #include "vk_format.h"
46 #include "util/debug.h"
47 #include "ac_exp_param.h"
48 #include "ac_shader_util.h"
50 struct radv_blend_state
{
51 uint32_t blend_enable_4bit
;
52 uint32_t need_src_alpha
;
54 uint32_t cb_color_control
;
55 uint32_t cb_target_mask
;
56 uint32_t cb_target_enabled_4bit
;
57 uint32_t sx_mrt_blend_opt
[8];
58 uint32_t cb_blend_control
[8];
60 uint32_t spi_shader_col_format
;
61 uint32_t col_format_is_int8
;
62 uint32_t col_format_is_int10
;
63 uint32_t cb_shader_mask
;
64 uint32_t db_alpha_to_mask
;
66 uint32_t commutative_4bit
;
68 bool single_cb_enable
;
69 bool mrt0_is_dual_src
;
72 struct radv_dsa_order_invariance
{
73 /* Whether the final result in Z/S buffers is guaranteed to be
74 * invariant under changes to the order in which fragments arrive.
78 /* Whether the set of fragments that pass the combined Z/S test is
79 * guaranteed to be invariant under changes to the order in which
85 struct radv_tessellation_state
{
86 uint32_t ls_hs_config
;
92 static const VkPipelineMultisampleStateCreateInfo
*
93 radv_pipeline_get_multisample_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
95 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
96 return pCreateInfo
->pMultisampleState
;
100 static const VkPipelineTessellationStateCreateInfo
*
101 radv_pipeline_get_tessellation_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
103 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
104 if (pCreateInfo
->pStages
[i
].stage
== VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
||
105 pCreateInfo
->pStages
[i
].stage
== VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
) {
106 return pCreateInfo
->pTessellationState
;
112 static const VkPipelineDepthStencilStateCreateInfo
*
113 radv_pipeline_get_depth_stencil_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
115 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
116 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
118 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
119 subpass
->depth_stencil_attachment
)
120 return pCreateInfo
->pDepthStencilState
;
124 static const VkPipelineColorBlendStateCreateInfo
*
125 radv_pipeline_get_color_blend_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
127 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
128 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
130 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
131 subpass
->has_color_att
)
132 return pCreateInfo
->pColorBlendState
;
136 bool radv_pipeline_has_ngg(const struct radv_pipeline
*pipeline
)
138 struct radv_shader_variant
*variant
= NULL
;
139 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
140 variant
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
141 else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
142 variant
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
143 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
144 variant
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
147 return variant
->info
.is_ngg
;
150 bool radv_pipeline_has_ngg_passthrough(const struct radv_pipeline
*pipeline
)
152 assert(radv_pipeline_has_ngg(pipeline
));
154 struct radv_shader_variant
*variant
= NULL
;
155 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
156 variant
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
157 else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
158 variant
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
159 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
160 variant
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
163 return variant
->info
.is_ngg_passthrough
;
166 bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline
*pipeline
)
168 if (!radv_pipeline_has_gs(pipeline
))
171 /* The GS copy shader is required if the pipeline has GS on GFX6-GFX9.
172 * On GFX10, it might be required in rare cases if it's not possible to
175 if (radv_pipeline_has_ngg(pipeline
))
178 assert(pipeline
->gs_copy_shader
);
183 radv_pipeline_destroy(struct radv_device
*device
,
184 struct radv_pipeline
*pipeline
,
185 const VkAllocationCallbacks
* allocator
)
187 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
188 if (pipeline
->shaders
[i
])
189 radv_shader_variant_destroy(device
, pipeline
->shaders
[i
]);
191 if (pipeline
->gs_copy_shader
)
192 radv_shader_variant_destroy(device
, pipeline
->gs_copy_shader
);
195 free(pipeline
->cs
.buf
);
197 vk_object_base_finish(&pipeline
->base
);
198 vk_free2(&device
->vk
.alloc
, allocator
, pipeline
);
201 void radv_DestroyPipeline(
203 VkPipeline _pipeline
,
204 const VkAllocationCallbacks
* pAllocator
)
206 RADV_FROM_HANDLE(radv_device
, device
, _device
);
207 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
212 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
215 static uint32_t get_hash_flags(struct radv_device
*device
)
217 uint32_t hash_flags
= 0;
219 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_NGG
)
220 hash_flags
|= RADV_HASH_SHADER_NO_NGG
;
221 if (device
->physical_device
->cs_wave_size
== 32)
222 hash_flags
|= RADV_HASH_SHADER_CS_WAVE32
;
223 if (device
->physical_device
->ps_wave_size
== 32)
224 hash_flags
|= RADV_HASH_SHADER_PS_WAVE32
;
225 if (device
->physical_device
->ge_wave_size
== 32)
226 hash_flags
|= RADV_HASH_SHADER_GE_WAVE32
;
227 if (device
->physical_device
->use_llvm
)
228 hash_flags
|= RADV_HASH_SHADER_LLVM
;
233 radv_pipeline_scratch_init(struct radv_device
*device
,
234 struct radv_pipeline
*pipeline
)
236 unsigned scratch_bytes_per_wave
= 0;
237 unsigned max_waves
= 0;
238 unsigned min_waves
= 1;
240 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
241 if (pipeline
->shaders
[i
] &&
242 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
) {
243 unsigned max_stage_waves
= device
->scratch_waves
;
245 scratch_bytes_per_wave
= MAX2(scratch_bytes_per_wave
,
246 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
);
248 max_stage_waves
= MIN2(max_stage_waves
,
249 4 * device
->physical_device
->rad_info
.num_good_compute_units
*
250 (256 / pipeline
->shaders
[i
]->config
.num_vgprs
));
251 max_waves
= MAX2(max_waves
, max_stage_waves
);
255 if (pipeline
->shaders
[MESA_SHADER_COMPUTE
]) {
256 unsigned group_size
= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[0] *
257 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[1] *
258 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[2];
259 min_waves
= MAX2(min_waves
, round_up_u32(group_size
, 64));
262 pipeline
->scratch_bytes_per_wave
= scratch_bytes_per_wave
;
263 pipeline
->max_waves
= max_waves
;
267 static uint32_t si_translate_blend_logic_op(VkLogicOp op
)
270 case VK_LOGIC_OP_CLEAR
:
271 return V_028808_ROP3_CLEAR
;
272 case VK_LOGIC_OP_AND
:
273 return V_028808_ROP3_AND
;
274 case VK_LOGIC_OP_AND_REVERSE
:
275 return V_028808_ROP3_AND_REVERSE
;
276 case VK_LOGIC_OP_COPY
:
277 return V_028808_ROP3_COPY
;
278 case VK_LOGIC_OP_AND_INVERTED
:
279 return V_028808_ROP3_AND_INVERTED
;
280 case VK_LOGIC_OP_NO_OP
:
281 return V_028808_ROP3_NO_OP
;
282 case VK_LOGIC_OP_XOR
:
283 return V_028808_ROP3_XOR
;
285 return V_028808_ROP3_OR
;
286 case VK_LOGIC_OP_NOR
:
287 return V_028808_ROP3_NOR
;
288 case VK_LOGIC_OP_EQUIVALENT
:
289 return V_028808_ROP3_EQUIVALENT
;
290 case VK_LOGIC_OP_INVERT
:
291 return V_028808_ROP3_INVERT
;
292 case VK_LOGIC_OP_OR_REVERSE
:
293 return V_028808_ROP3_OR_REVERSE
;
294 case VK_LOGIC_OP_COPY_INVERTED
:
295 return V_028808_ROP3_COPY_INVERTED
;
296 case VK_LOGIC_OP_OR_INVERTED
:
297 return V_028808_ROP3_OR_INVERTED
;
298 case VK_LOGIC_OP_NAND
:
299 return V_028808_ROP3_NAND
;
300 case VK_LOGIC_OP_SET
:
301 return V_028808_ROP3_SET
;
303 unreachable("Unhandled logic op");
308 static uint32_t si_translate_blend_function(VkBlendOp op
)
311 case VK_BLEND_OP_ADD
:
312 return V_028780_COMB_DST_PLUS_SRC
;
313 case VK_BLEND_OP_SUBTRACT
:
314 return V_028780_COMB_SRC_MINUS_DST
;
315 case VK_BLEND_OP_REVERSE_SUBTRACT
:
316 return V_028780_COMB_DST_MINUS_SRC
;
317 case VK_BLEND_OP_MIN
:
318 return V_028780_COMB_MIN_DST_SRC
;
319 case VK_BLEND_OP_MAX
:
320 return V_028780_COMB_MAX_DST_SRC
;
326 static uint32_t si_translate_blend_factor(VkBlendFactor factor
)
329 case VK_BLEND_FACTOR_ZERO
:
330 return V_028780_BLEND_ZERO
;
331 case VK_BLEND_FACTOR_ONE
:
332 return V_028780_BLEND_ONE
;
333 case VK_BLEND_FACTOR_SRC_COLOR
:
334 return V_028780_BLEND_SRC_COLOR
;
335 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
336 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
337 case VK_BLEND_FACTOR_DST_COLOR
:
338 return V_028780_BLEND_DST_COLOR
;
339 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
340 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
341 case VK_BLEND_FACTOR_SRC_ALPHA
:
342 return V_028780_BLEND_SRC_ALPHA
;
343 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
344 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
345 case VK_BLEND_FACTOR_DST_ALPHA
:
346 return V_028780_BLEND_DST_ALPHA
;
347 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
348 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
349 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
350 return V_028780_BLEND_CONSTANT_COLOR
;
351 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
352 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
353 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
354 return V_028780_BLEND_CONSTANT_ALPHA
;
355 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
356 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
357 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
358 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
359 case VK_BLEND_FACTOR_SRC1_COLOR
:
360 return V_028780_BLEND_SRC1_COLOR
;
361 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
362 return V_028780_BLEND_INV_SRC1_COLOR
;
363 case VK_BLEND_FACTOR_SRC1_ALPHA
:
364 return V_028780_BLEND_SRC1_ALPHA
;
365 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
366 return V_028780_BLEND_INV_SRC1_ALPHA
;
372 static uint32_t si_translate_blend_opt_function(VkBlendOp op
)
375 case VK_BLEND_OP_ADD
:
376 return V_028760_OPT_COMB_ADD
;
377 case VK_BLEND_OP_SUBTRACT
:
378 return V_028760_OPT_COMB_SUBTRACT
;
379 case VK_BLEND_OP_REVERSE_SUBTRACT
:
380 return V_028760_OPT_COMB_REVSUBTRACT
;
381 case VK_BLEND_OP_MIN
:
382 return V_028760_OPT_COMB_MIN
;
383 case VK_BLEND_OP_MAX
:
384 return V_028760_OPT_COMB_MAX
;
386 return V_028760_OPT_COMB_BLEND_DISABLED
;
390 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor
, bool is_alpha
)
393 case VK_BLEND_FACTOR_ZERO
:
394 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
395 case VK_BLEND_FACTOR_ONE
:
396 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
397 case VK_BLEND_FACTOR_SRC_COLOR
:
398 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
399 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
400 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
401 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
402 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
403 case VK_BLEND_FACTOR_SRC_ALPHA
:
404 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
405 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
406 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
407 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
408 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
409 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
411 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
416 * Get rid of DST in the blend factors by commuting the operands:
417 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
419 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
420 unsigned *dst_factor
, unsigned expected_dst
,
421 unsigned replacement_src
)
423 if (*src_factor
== expected_dst
&&
424 *dst_factor
== VK_BLEND_FACTOR_ZERO
) {
425 *src_factor
= VK_BLEND_FACTOR_ZERO
;
426 *dst_factor
= replacement_src
;
428 /* Commuting the operands requires reversing subtractions. */
429 if (*func
== VK_BLEND_OP_SUBTRACT
)
430 *func
= VK_BLEND_OP_REVERSE_SUBTRACT
;
431 else if (*func
== VK_BLEND_OP_REVERSE_SUBTRACT
)
432 *func
= VK_BLEND_OP_SUBTRACT
;
436 static bool si_blend_factor_uses_dst(unsigned factor
)
438 return factor
== VK_BLEND_FACTOR_DST_COLOR
||
439 factor
== VK_BLEND_FACTOR_DST_ALPHA
||
440 factor
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
441 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
||
442 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
445 static bool is_dual_src(VkBlendFactor factor
)
448 case VK_BLEND_FACTOR_SRC1_COLOR
:
449 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
450 case VK_BLEND_FACTOR_SRC1_ALPHA
:
451 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
458 static unsigned radv_choose_spi_color_format(VkFormat vk_format
,
460 bool blend_need_alpha
)
462 const struct vk_format_description
*desc
= vk_format_description(vk_format
);
463 struct ac_spi_color_formats formats
= {};
464 unsigned format
, ntype
, swap
;
466 format
= radv_translate_colorformat(vk_format
);
467 ntype
= radv_translate_color_numformat(vk_format
, desc
,
468 vk_format_get_first_non_void_channel(vk_format
));
469 swap
= radv_translate_colorswap(vk_format
, false);
471 ac_choose_spi_color_formats(format
, swap
, ntype
, false, &formats
);
473 if (blend_enable
&& blend_need_alpha
)
474 return formats
.blend_alpha
;
475 else if(blend_need_alpha
)
476 return formats
.alpha
;
477 else if(blend_enable
)
478 return formats
.blend
;
480 return formats
.normal
;
484 format_is_int8(VkFormat format
)
486 const struct vk_format_description
*desc
= vk_format_description(format
);
487 int channel
= vk_format_get_first_non_void_channel(format
);
489 return channel
>= 0 && desc
->channel
[channel
].pure_integer
&&
490 desc
->channel
[channel
].size
== 8;
494 format_is_int10(VkFormat format
)
496 const struct vk_format_description
*desc
= vk_format_description(format
);
498 if (desc
->nr_channels
!= 4)
500 for (unsigned i
= 0; i
< 4; i
++) {
501 if (desc
->channel
[i
].pure_integer
&& desc
->channel
[i
].size
== 10)
508 radv_pipeline_compute_spi_color_formats(struct radv_pipeline
*pipeline
,
509 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
510 struct radv_blend_state
*blend
)
512 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
513 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
514 unsigned col_format
= 0, is_int8
= 0, is_int10
= 0;
515 unsigned num_targets
;
517 for (unsigned i
= 0; i
< (blend
->single_cb_enable
? 1 : subpass
->color_count
); ++i
) {
520 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
||
521 !(blend
->cb_target_mask
& (0xfu
<< (i
* 4)))) {
522 cf
= V_028714_SPI_SHADER_ZERO
;
524 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
526 blend
->blend_enable_4bit
& (0xfu
<< (i
* 4));
528 cf
= radv_choose_spi_color_format(attachment
->format
,
530 blend
->need_src_alpha
& (1 << i
));
532 if (format_is_int8(attachment
->format
))
534 if (format_is_int10(attachment
->format
))
538 col_format
|= cf
<< (4 * i
);
541 if (!(col_format
& 0xf) && blend
->need_src_alpha
& (1 << 0)) {
542 /* When a subpass doesn't have any color attachments, write the
543 * alpha channel of MRT0 when alpha coverage is enabled because
544 * the depth attachment needs it.
546 col_format
|= V_028714_SPI_SHADER_32_AR
;
549 /* If the i-th target format is set, all previous target formats must
550 * be non-zero to avoid hangs.
552 num_targets
= (util_last_bit(col_format
) + 3) / 4;
553 for (unsigned i
= 0; i
< num_targets
; i
++) {
554 if (!(col_format
& (0xf << (i
* 4)))) {
555 col_format
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
559 /* The output for dual source blending should have the same format as
562 if (blend
->mrt0_is_dual_src
)
563 col_format
|= (col_format
& 0xf) << 4;
565 blend
->spi_shader_col_format
= col_format
;
566 blend
->col_format_is_int8
= is_int8
;
567 blend
->col_format_is_int10
= is_int10
;
571 * Ordered so that for each i,
572 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
574 const VkFormat radv_fs_key_format_exemplars
[NUM_META_FS_KEYS
] = {
575 VK_FORMAT_R32_SFLOAT
,
576 VK_FORMAT_R32G32_SFLOAT
,
577 VK_FORMAT_R8G8B8A8_UNORM
,
578 VK_FORMAT_R16G16B16A16_UNORM
,
579 VK_FORMAT_R16G16B16A16_SNORM
,
580 VK_FORMAT_R16G16B16A16_UINT
,
581 VK_FORMAT_R16G16B16A16_SINT
,
582 VK_FORMAT_R32G32B32A32_SFLOAT
,
583 VK_FORMAT_R8G8B8A8_UINT
,
584 VK_FORMAT_R8G8B8A8_SINT
,
585 VK_FORMAT_A2R10G10B10_UINT_PACK32
,
586 VK_FORMAT_A2R10G10B10_SINT_PACK32
,
589 unsigned radv_format_meta_fs_key(VkFormat format
)
591 unsigned col_format
= radv_choose_spi_color_format(format
, false, false);
593 assert(col_format
!= V_028714_SPI_SHADER_32_AR
);
594 if (col_format
>= V_028714_SPI_SHADER_32_AR
)
595 --col_format
; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
597 --col_format
; /* Skip V_028714_SPI_SHADER_ZERO */
598 bool is_int8
= format_is_int8(format
);
599 bool is_int10
= format_is_int10(format
);
601 return col_format
+ (is_int8
? 3 : is_int10
? 5 : 0);
605 radv_blend_check_commutativity(struct radv_blend_state
*blend
,
606 VkBlendOp op
, VkBlendFactor src
,
607 VkBlendFactor dst
, unsigned chanmask
)
609 /* Src factor is allowed when it does not depend on Dst. */
610 static const uint32_t src_allowed
=
611 (1u << VK_BLEND_FACTOR_ONE
) |
612 (1u << VK_BLEND_FACTOR_SRC_COLOR
) |
613 (1u << VK_BLEND_FACTOR_SRC_ALPHA
) |
614 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
) |
615 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR
) |
616 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA
) |
617 (1u << VK_BLEND_FACTOR_SRC1_COLOR
) |
618 (1u << VK_BLEND_FACTOR_SRC1_ALPHA
) |
619 (1u << VK_BLEND_FACTOR_ZERO
) |
620 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
) |
621 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
) |
622 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
) |
623 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
) |
624 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
) |
625 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
);
627 if (dst
== VK_BLEND_FACTOR_ONE
&&
628 (src_allowed
& (1u << src
))) {
629 /* Addition is commutative, but floating point addition isn't
630 * associative: subtle changes can be introduced via different
631 * rounding. Be conservative, only enable for min and max.
633 if (op
== VK_BLEND_OP_MAX
|| op
== VK_BLEND_OP_MIN
)
634 blend
->commutative_4bit
|= chanmask
;
638 static struct radv_blend_state
639 radv_pipeline_init_blend_state(struct radv_pipeline
*pipeline
,
640 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
641 const struct radv_graphics_pipeline_create_info
*extra
)
643 const VkPipelineColorBlendStateCreateInfo
*vkblend
= radv_pipeline_get_color_blend_state(pCreateInfo
);
644 const VkPipelineMultisampleStateCreateInfo
*vkms
= radv_pipeline_get_multisample_state(pCreateInfo
);
645 struct radv_blend_state blend
= {0};
646 unsigned mode
= V_028808_CB_NORMAL
;
649 if (extra
&& extra
->custom_blend_mode
) {
650 blend
.single_cb_enable
= true;
651 mode
= extra
->custom_blend_mode
;
654 blend
.cb_color_control
= 0;
656 if (vkblend
->logicOpEnable
)
657 blend
.cb_color_control
|= S_028808_ROP3(si_translate_blend_logic_op(vkblend
->logicOp
));
659 blend
.cb_color_control
|= S_028808_ROP3(V_028808_ROP3_COPY
);
662 blend
.db_alpha_to_mask
= S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
663 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
664 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
665 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
666 S_028B70_OFFSET_ROUND(1);
668 if (vkms
&& vkms
->alphaToCoverageEnable
) {
669 blend
.db_alpha_to_mask
|= S_028B70_ALPHA_TO_MASK_ENABLE(1);
670 blend
.need_src_alpha
|= 0x1;
673 blend
.cb_target_mask
= 0;
675 for (i
= 0; i
< vkblend
->attachmentCount
; i
++) {
676 const VkPipelineColorBlendAttachmentState
*att
= &vkblend
->pAttachments
[i
];
677 unsigned blend_cntl
= 0;
678 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
679 VkBlendOp eqRGB
= att
->colorBlendOp
;
680 VkBlendFactor srcRGB
= att
->srcColorBlendFactor
;
681 VkBlendFactor dstRGB
= att
->dstColorBlendFactor
;
682 VkBlendOp eqA
= att
->alphaBlendOp
;
683 VkBlendFactor srcA
= att
->srcAlphaBlendFactor
;
684 VkBlendFactor dstA
= att
->dstAlphaBlendFactor
;
686 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
688 if (!att
->colorWriteMask
)
691 blend
.cb_target_mask
|= (unsigned)att
->colorWriteMask
<< (4 * i
);
692 blend
.cb_target_enabled_4bit
|= 0xf << (4 * i
);
693 if (!att
->blendEnable
) {
694 blend
.cb_blend_control
[i
] = blend_cntl
;
698 if (is_dual_src(srcRGB
) || is_dual_src(dstRGB
) || is_dual_src(srcA
) || is_dual_src(dstA
))
700 blend
.mrt0_is_dual_src
= true;
702 if (eqRGB
== VK_BLEND_OP_MIN
|| eqRGB
== VK_BLEND_OP_MAX
) {
703 srcRGB
= VK_BLEND_FACTOR_ONE
;
704 dstRGB
= VK_BLEND_FACTOR_ONE
;
706 if (eqA
== VK_BLEND_OP_MIN
|| eqA
== VK_BLEND_OP_MAX
) {
707 srcA
= VK_BLEND_FACTOR_ONE
;
708 dstA
= VK_BLEND_FACTOR_ONE
;
711 radv_blend_check_commutativity(&blend
, eqRGB
, srcRGB
, dstRGB
,
713 radv_blend_check_commutativity(&blend
, eqA
, srcA
, dstA
,
716 /* Blending optimizations for RB+.
717 * These transformations don't change the behavior.
719 * First, get rid of DST in the blend factors:
720 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
722 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
723 VK_BLEND_FACTOR_DST_COLOR
,
724 VK_BLEND_FACTOR_SRC_COLOR
);
726 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
727 VK_BLEND_FACTOR_DST_COLOR
,
728 VK_BLEND_FACTOR_SRC_COLOR
);
730 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
731 VK_BLEND_FACTOR_DST_ALPHA
,
732 VK_BLEND_FACTOR_SRC_ALPHA
);
734 /* Look up the ideal settings from tables. */
735 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
736 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
737 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
738 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
740 /* Handle interdependencies. */
741 if (si_blend_factor_uses_dst(srcRGB
))
742 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
743 if (si_blend_factor_uses_dst(srcA
))
744 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
746 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
&&
747 (dstRGB
== VK_BLEND_FACTOR_ZERO
||
748 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
749 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
))
750 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
752 /* Set the final value. */
753 blend
.sx_mrt_blend_opt
[i
] =
754 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
755 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
756 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
757 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
758 S_028760_ALPHA_DST_OPT(dstA_opt
) |
759 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
760 blend_cntl
|= S_028780_ENABLE(1);
762 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
763 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
764 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
765 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
766 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
767 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
768 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
769 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
771 blend
.cb_blend_control
[i
] = blend_cntl
;
773 blend
.blend_enable_4bit
|= 0xfu
<< (i
* 4);
775 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
776 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
777 srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
778 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
779 srcRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
||
780 dstRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
)
781 blend
.need_src_alpha
|= 1 << i
;
783 for (i
= vkblend
->attachmentCount
; i
< 8; i
++) {
784 blend
.cb_blend_control
[i
] = 0;
785 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
789 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
790 /* Disable RB+ blend optimizations for dual source blending. */
791 if (blend
.mrt0_is_dual_src
) {
792 for (i
= 0; i
< 8; i
++) {
793 blend
.sx_mrt_blend_opt
[i
] =
794 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
795 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
799 /* RB+ doesn't work with dual source blending, logic op and
802 if (blend
.mrt0_is_dual_src
||
803 (vkblend
&& vkblend
->logicOpEnable
) ||
804 mode
== V_028808_CB_RESOLVE
)
805 blend
.cb_color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
808 if (blend
.cb_target_mask
)
809 blend
.cb_color_control
|= S_028808_MODE(mode
);
811 blend
.cb_color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
813 radv_pipeline_compute_spi_color_formats(pipeline
, pCreateInfo
, &blend
);
817 static uint32_t si_translate_stencil_op(enum VkStencilOp op
)
820 case VK_STENCIL_OP_KEEP
:
821 return V_02842C_STENCIL_KEEP
;
822 case VK_STENCIL_OP_ZERO
:
823 return V_02842C_STENCIL_ZERO
;
824 case VK_STENCIL_OP_REPLACE
:
825 return V_02842C_STENCIL_REPLACE_TEST
;
826 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
827 return V_02842C_STENCIL_ADD_CLAMP
;
828 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
829 return V_02842C_STENCIL_SUB_CLAMP
;
830 case VK_STENCIL_OP_INVERT
:
831 return V_02842C_STENCIL_INVERT
;
832 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
833 return V_02842C_STENCIL_ADD_WRAP
;
834 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
835 return V_02842C_STENCIL_SUB_WRAP
;
841 static uint32_t si_translate_fill(VkPolygonMode func
)
844 case VK_POLYGON_MODE_FILL
:
845 return V_028814_X_DRAW_TRIANGLES
;
846 case VK_POLYGON_MODE_LINE
:
847 return V_028814_X_DRAW_LINES
;
848 case VK_POLYGON_MODE_POINT
:
849 return V_028814_X_DRAW_POINTS
;
852 return V_028814_X_DRAW_POINTS
;
856 static uint8_t radv_pipeline_get_ps_iter_samples(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
858 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
859 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
860 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
861 uint32_t ps_iter_samples
= 1;
862 uint32_t num_samples
;
864 /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
866 * "If the VK_AMD_mixed_attachment_samples extension is enabled and the
867 * subpass uses color attachments, totalSamples is the number of
868 * samples of the color attachments. Otherwise, totalSamples is the
869 * value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples
870 * specified at pipeline creation time."
872 if (subpass
->has_color_att
) {
873 num_samples
= subpass
->color_sample_count
;
875 num_samples
= vkms
->rasterizationSamples
;
878 if (vkms
->sampleShadingEnable
) {
879 ps_iter_samples
= ceilf(vkms
->minSampleShading
* num_samples
);
880 ps_iter_samples
= util_next_power_of_two(ps_iter_samples
);
882 return ps_iter_samples
;
886 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
888 return pCreateInfo
->depthTestEnable
&&
889 pCreateInfo
->depthWriteEnable
&&
890 pCreateInfo
->depthCompareOp
!= VK_COMPARE_OP_NEVER
;
894 radv_writes_stencil(const VkStencilOpState
*state
)
896 return state
->writeMask
&&
897 (state
->failOp
!= VK_STENCIL_OP_KEEP
||
898 state
->passOp
!= VK_STENCIL_OP_KEEP
||
899 state
->depthFailOp
!= VK_STENCIL_OP_KEEP
);
903 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
905 return pCreateInfo
->stencilTestEnable
&&
906 (radv_writes_stencil(&pCreateInfo
->front
) ||
907 radv_writes_stencil(&pCreateInfo
->back
));
911 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
913 return radv_is_depth_write_enabled(pCreateInfo
) ||
914 radv_is_stencil_write_enabled(pCreateInfo
);
918 radv_order_invariant_stencil_op(VkStencilOp op
)
920 /* REPLACE is normally order invariant, except when the stencil
921 * reference value is written by the fragment shader. Tracking this
922 * interaction does not seem worth the effort, so be conservative.
924 return op
!= VK_STENCIL_OP_INCREMENT_AND_CLAMP
&&
925 op
!= VK_STENCIL_OP_DECREMENT_AND_CLAMP
&&
926 op
!= VK_STENCIL_OP_REPLACE
;
930 radv_order_invariant_stencil_state(const VkStencilOpState
*state
)
932 /* Compute whether, assuming Z writes are disabled, this stencil state
933 * is order invariant in the sense that the set of passing fragments as
934 * well as the final stencil buffer result does not depend on the order
937 return !state
->writeMask
||
938 /* The following assumes that Z writes are disabled. */
939 (state
->compareOp
== VK_COMPARE_OP_ALWAYS
&&
940 radv_order_invariant_stencil_op(state
->passOp
) &&
941 radv_order_invariant_stencil_op(state
->depthFailOp
)) ||
942 (state
->compareOp
== VK_COMPARE_OP_NEVER
&&
943 radv_order_invariant_stencil_op(state
->failOp
));
947 radv_pipeline_out_of_order_rast(struct radv_pipeline
*pipeline
,
948 struct radv_blend_state
*blend
,
949 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
951 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
952 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
953 const VkPipelineDepthStencilStateCreateInfo
*vkds
= radv_pipeline_get_depth_stencil_state(pCreateInfo
);
954 const VkPipelineColorBlendStateCreateInfo
*vkblend
= radv_pipeline_get_color_blend_state(pCreateInfo
);
955 unsigned colormask
= blend
->cb_target_enabled_4bit
;
957 if (!pipeline
->device
->physical_device
->out_of_order_rast_allowed
)
960 /* Be conservative if a logic operation is enabled with color buffers. */
961 if (colormask
&& vkblend
&& vkblend
->logicOpEnable
)
964 /* Default depth/stencil invariance when no attachment is bound. */
965 struct radv_dsa_order_invariance dsa_order_invariant
= {
966 .zs
= true, .pass_set
= true
970 struct radv_render_pass_attachment
*attachment
=
971 pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
972 bool has_stencil
= vk_format_is_stencil(attachment
->format
);
973 struct radv_dsa_order_invariance order_invariance
[2];
974 struct radv_shader_variant
*ps
=
975 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
977 /* Compute depth/stencil order invariance in order to know if
978 * it's safe to enable out-of-order.
980 bool zfunc_is_ordered
=
981 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
||
982 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS
||
983 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS_OR_EQUAL
||
984 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER
||
985 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER_OR_EQUAL
;
987 bool nozwrite_and_order_invariant_stencil
=
988 !radv_is_ds_write_enabled(vkds
) ||
989 (!radv_is_depth_write_enabled(vkds
) &&
990 radv_order_invariant_stencil_state(&vkds
->front
) &&
991 radv_order_invariant_stencil_state(&vkds
->back
));
993 order_invariance
[1].zs
=
994 nozwrite_and_order_invariant_stencil
||
995 (!radv_is_stencil_write_enabled(vkds
) &&
997 order_invariance
[0].zs
=
998 !radv_is_depth_write_enabled(vkds
) || zfunc_is_ordered
;
1000 order_invariance
[1].pass_set
=
1001 nozwrite_and_order_invariant_stencil
||
1002 (!radv_is_stencil_write_enabled(vkds
) &&
1003 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1004 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
));
1005 order_invariance
[0].pass_set
=
1006 !radv_is_depth_write_enabled(vkds
) ||
1007 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1008 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
);
1010 dsa_order_invariant
= order_invariance
[has_stencil
];
1011 if (!dsa_order_invariant
.zs
)
1014 /* The set of PS invocations is always order invariant,
1015 * except when early Z/S tests are requested.
1018 ps
->info
.ps
.writes_memory
&&
1019 ps
->info
.ps
.early_fragment_test
&&
1020 !dsa_order_invariant
.pass_set
)
1023 /* Determine if out-of-order rasterization should be disabled
1024 * when occlusion queries are used.
1026 pipeline
->graphics
.disable_out_of_order_rast_for_occlusion
=
1027 !dsa_order_invariant
.pass_set
;
1030 /* No color buffers are enabled for writing. */
1034 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
1037 /* Only commutative blending. */
1038 if (blendmask
& ~blend
->commutative_4bit
)
1041 if (!dsa_order_invariant
.pass_set
)
1045 if (colormask
& ~blendmask
)
1052 radv_pipeline_init_multisample_state(struct radv_pipeline
*pipeline
,
1053 struct radv_blend_state
*blend
,
1054 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1056 const VkPipelineMultisampleStateCreateInfo
*vkms
= radv_pipeline_get_multisample_state(pCreateInfo
);
1057 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
1058 unsigned num_tile_pipes
= pipeline
->device
->physical_device
->rad_info
.num_tile_pipes
;
1059 bool out_of_order_rast
= false;
1060 int ps_iter_samples
= 1;
1061 uint32_t mask
= 0xffff;
1064 ms
->num_samples
= vkms
->rasterizationSamples
;
1066 /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
1068 * "Sample shading is enabled for a graphics pipeline:
1070 * - If the interface of the fragment shader entry point of the
1071 * graphics pipeline includes an input variable decorated
1072 * with SampleId or SamplePosition. In this case
1073 * minSampleShadingFactor takes the value 1.0.
1074 * - Else if the sampleShadingEnable member of the
1075 * VkPipelineMultisampleStateCreateInfo structure specified
1076 * when creating the graphics pipeline is set to VK_TRUE. In
1077 * this case minSampleShadingFactor takes the value of
1078 * VkPipelineMultisampleStateCreateInfo::minSampleShading.
1080 * Otherwise, sample shading is considered disabled."
1082 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.force_persample
) {
1083 ps_iter_samples
= ms
->num_samples
;
1085 ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
);
1088 ms
->num_samples
= 1;
1091 const struct VkPipelineRasterizationStateRasterizationOrderAMD
*raster_order
=
1092 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
);
1093 if (raster_order
&& raster_order
->rasterizationOrder
== VK_RASTERIZATION_ORDER_RELAXED_AMD
) {
1094 /* Out-of-order rasterization is explicitly enabled by the
1097 out_of_order_rast
= true;
1099 /* Determine if the driver can enable out-of-order
1100 * rasterization internally.
1103 radv_pipeline_out_of_order_rast(pipeline
, blend
, pCreateInfo
);
1106 ms
->pa_sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1107 ms
->pa_sc_aa_config
= 0;
1108 ms
->db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1109 S_028804_INCOHERENT_EQAA_READS(1) |
1110 S_028804_INTERPOLATE_COMP_Z(1) |
1111 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1112 ms
->pa_sc_mode_cntl_1
=
1113 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1114 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
1115 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast
) |
1116 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1118 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1119 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1120 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1121 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1122 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1123 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1124 ms
->pa_sc_mode_cntl_0
= S_028A48_ALTERNATE_RBS_PER_TILE(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
1125 S_028A48_VPORT_SCISSOR_ENABLE(1);
1127 const VkPipelineRasterizationLineStateCreateInfoEXT
*rast_line
=
1128 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
,
1129 PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT
);
1131 ms
->pa_sc_mode_cntl_0
|= S_028A48_LINE_STIPPLE_ENABLE(rast_line
->stippledLineEnable
);
1132 if (rast_line
->lineRasterizationMode
== VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT
) {
1133 /* From the Vulkan spec 1.1.129:
1135 * "When VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT lines
1136 * are being rasterized, sample locations may all be
1137 * treated as being at the pixel center (this may
1138 * affect attribute and depth interpolation)."
1140 ms
->num_samples
= 1;
1144 if (ms
->num_samples
> 1) {
1145 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1146 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1147 uint32_t z_samples
= subpass
->depth_stencil_attachment
? subpass
->depth_sample_count
: ms
->num_samples
;
1148 unsigned log_samples
= util_logbase2(ms
->num_samples
);
1149 unsigned log_z_samples
= util_logbase2(z_samples
);
1150 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1151 ms
->pa_sc_mode_cntl_0
|= S_028A48_MSAA_ENABLE(1);
1152 ms
->db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples
) |
1153 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
1154 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
1155 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
1156 ms
->pa_sc_aa_config
|= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
1157 S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples
)) |
1158 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
) | /* CM_R_028BE0_PA_SC_AA_CONFIG */
1159 S_028BE0_COVERED_CENTROID_IS_CENTER_GFX103(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10_3
);
1160 ms
->pa_sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
1161 if (ps_iter_samples
> 1)
1162 pipeline
->graphics
.spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1165 if (vkms
&& vkms
->pSampleMask
) {
1166 mask
= vkms
->pSampleMask
[0] & 0xffff;
1169 ms
->pa_sc_aa_mask
[0] = mask
| (mask
<< 16);
1170 ms
->pa_sc_aa_mask
[1] = mask
| (mask
<< 16);
1174 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology
)
1177 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1178 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1179 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1180 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1181 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1183 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1184 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1185 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1186 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1187 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1188 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1191 unreachable("unhandled primitive type");
1196 si_translate_prim(enum VkPrimitiveTopology topology
)
1199 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1200 return V_008958_DI_PT_POINTLIST
;
1201 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1202 return V_008958_DI_PT_LINELIST
;
1203 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1204 return V_008958_DI_PT_LINESTRIP
;
1205 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1206 return V_008958_DI_PT_TRILIST
;
1207 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1208 return V_008958_DI_PT_TRISTRIP
;
1209 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1210 return V_008958_DI_PT_TRIFAN
;
1211 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1212 return V_008958_DI_PT_LINELIST_ADJ
;
1213 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1214 return V_008958_DI_PT_LINESTRIP_ADJ
;
1215 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1216 return V_008958_DI_PT_TRILIST_ADJ
;
1217 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1218 return V_008958_DI_PT_TRISTRIP_ADJ
;
1219 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1220 return V_008958_DI_PT_PATCH
;
1228 si_conv_gl_prim_to_gs_out(unsigned gl_prim
)
1231 case 0: /* GL_POINTS */
1232 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1233 case 1: /* GL_LINES */
1234 case 3: /* GL_LINE_STRIP */
1235 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1236 case 0x8E7A: /* GL_ISOLINES */
1237 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1239 case 4: /* GL_TRIANGLES */
1240 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1241 case 5: /* GL_TRIANGLE_STRIP */
1242 case 7: /* GL_QUADS */
1243 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1251 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology
)
1254 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1255 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1256 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1257 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1258 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1259 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1260 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1261 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1262 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1263 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1264 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1265 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1266 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1267 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1274 static unsigned radv_dynamic_state_mask(VkDynamicState state
)
1277 case VK_DYNAMIC_STATE_VIEWPORT
:
1278 return RADV_DYNAMIC_VIEWPORT
;
1279 case VK_DYNAMIC_STATE_SCISSOR
:
1280 return RADV_DYNAMIC_SCISSOR
;
1281 case VK_DYNAMIC_STATE_LINE_WIDTH
:
1282 return RADV_DYNAMIC_LINE_WIDTH
;
1283 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
1284 return RADV_DYNAMIC_DEPTH_BIAS
;
1285 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
1286 return RADV_DYNAMIC_BLEND_CONSTANTS
;
1287 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
1288 return RADV_DYNAMIC_DEPTH_BOUNDS
;
1289 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
1290 return RADV_DYNAMIC_STENCIL_COMPARE_MASK
;
1291 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
1292 return RADV_DYNAMIC_STENCIL_WRITE_MASK
;
1293 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
1294 return RADV_DYNAMIC_STENCIL_REFERENCE
;
1295 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
:
1296 return RADV_DYNAMIC_DISCARD_RECTANGLE
;
1297 case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
:
1298 return RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1299 case VK_DYNAMIC_STATE_LINE_STIPPLE_EXT
:
1300 return RADV_DYNAMIC_LINE_STIPPLE
;
1302 unreachable("Unhandled dynamic state");
1306 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1308 uint32_t states
= RADV_DYNAMIC_ALL
;
1310 /* If rasterization is disabled we do not care about any of the dynamic states,
1311 * since they are all rasterization related only. */
1312 if (pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
1315 if (!pCreateInfo
->pRasterizationState
->depthBiasEnable
)
1316 states
&= ~RADV_DYNAMIC_DEPTH_BIAS
;
1318 if (!pCreateInfo
->pDepthStencilState
||
1319 !pCreateInfo
->pDepthStencilState
->depthBoundsTestEnable
)
1320 states
&= ~RADV_DYNAMIC_DEPTH_BOUNDS
;
1322 if (!pCreateInfo
->pDepthStencilState
||
1323 !pCreateInfo
->pDepthStencilState
->stencilTestEnable
)
1324 states
&= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK
|
1325 RADV_DYNAMIC_STENCIL_WRITE_MASK
|
1326 RADV_DYNAMIC_STENCIL_REFERENCE
);
1328 if (!vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
))
1329 states
&= ~RADV_DYNAMIC_DISCARD_RECTANGLE
;
1331 if (!pCreateInfo
->pMultisampleState
||
1332 !vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1333 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
))
1334 states
&= ~RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1336 if (!pCreateInfo
->pRasterizationState
||
1337 !vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
,
1338 PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT
))
1339 states
&= ~RADV_DYNAMIC_LINE_STIPPLE
;
1341 /* TODO: blend constants & line width. */
1348 radv_pipeline_init_dynamic_state(struct radv_pipeline
*pipeline
,
1349 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1351 uint32_t needed_states
= radv_pipeline_needed_dynamic_state(pCreateInfo
);
1352 uint32_t states
= needed_states
;
1353 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1354 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1356 pipeline
->dynamic_state
= default_dynamic_state
;
1357 pipeline
->graphics
.needed_dynamic_state
= needed_states
;
1359 if (pCreateInfo
->pDynamicState
) {
1360 /* Remove all of the states that are marked as dynamic */
1361 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1362 for (uint32_t s
= 0; s
< count
; s
++)
1363 states
&= ~radv_dynamic_state_mask(pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1366 struct radv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1368 if (needed_states
& RADV_DYNAMIC_VIEWPORT
) {
1369 assert(pCreateInfo
->pViewportState
);
1371 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1372 if (states
& RADV_DYNAMIC_VIEWPORT
) {
1373 typed_memcpy(dynamic
->viewport
.viewports
,
1374 pCreateInfo
->pViewportState
->pViewports
,
1375 pCreateInfo
->pViewportState
->viewportCount
);
1379 if (needed_states
& RADV_DYNAMIC_SCISSOR
) {
1380 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1381 if (states
& RADV_DYNAMIC_SCISSOR
) {
1382 typed_memcpy(dynamic
->scissor
.scissors
,
1383 pCreateInfo
->pViewportState
->pScissors
,
1384 pCreateInfo
->pViewportState
->scissorCount
);
1388 if (states
& RADV_DYNAMIC_LINE_WIDTH
) {
1389 assert(pCreateInfo
->pRasterizationState
);
1390 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1393 if (states
& RADV_DYNAMIC_DEPTH_BIAS
) {
1394 assert(pCreateInfo
->pRasterizationState
);
1395 dynamic
->depth_bias
.bias
=
1396 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1397 dynamic
->depth_bias
.clamp
=
1398 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1399 dynamic
->depth_bias
.slope
=
1400 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1403 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1405 * pColorBlendState is [...] NULL if the pipeline has rasterization
1406 * disabled or if the subpass of the render pass the pipeline is
1407 * created against does not use any color attachments.
1409 if (subpass
->has_color_att
&& states
& RADV_DYNAMIC_BLEND_CONSTANTS
) {
1410 assert(pCreateInfo
->pColorBlendState
);
1411 typed_memcpy(dynamic
->blend_constants
,
1412 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1415 /* If there is no depthstencil attachment, then don't read
1416 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1417 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1418 * no need to override the depthstencil defaults in
1419 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1421 * Section 9.2 of the Vulkan 1.0.15 spec says:
1423 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1424 * disabled or if the subpass of the render pass the pipeline is created
1425 * against does not use a depth/stencil attachment.
1427 if (needed_states
&& subpass
->depth_stencil_attachment
) {
1428 assert(pCreateInfo
->pDepthStencilState
);
1430 if (states
& RADV_DYNAMIC_DEPTH_BOUNDS
) {
1431 dynamic
->depth_bounds
.min
=
1432 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1433 dynamic
->depth_bounds
.max
=
1434 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1437 if (states
& RADV_DYNAMIC_STENCIL_COMPARE_MASK
) {
1438 dynamic
->stencil_compare_mask
.front
=
1439 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1440 dynamic
->stencil_compare_mask
.back
=
1441 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1444 if (states
& RADV_DYNAMIC_STENCIL_WRITE_MASK
) {
1445 dynamic
->stencil_write_mask
.front
=
1446 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1447 dynamic
->stencil_write_mask
.back
=
1448 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1451 if (states
& RADV_DYNAMIC_STENCIL_REFERENCE
) {
1452 dynamic
->stencil_reference
.front
=
1453 pCreateInfo
->pDepthStencilState
->front
.reference
;
1454 dynamic
->stencil_reference
.back
=
1455 pCreateInfo
->pDepthStencilState
->back
.reference
;
1459 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
1460 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
1461 if (needed_states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1462 dynamic
->discard_rectangle
.count
= discard_rectangle_info
->discardRectangleCount
;
1463 if (states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1464 typed_memcpy(dynamic
->discard_rectangle
.rectangles
,
1465 discard_rectangle_info
->pDiscardRectangles
,
1466 discard_rectangle_info
->discardRectangleCount
);
1470 if (needed_states
& RADV_DYNAMIC_SAMPLE_LOCATIONS
) {
1471 const VkPipelineSampleLocationsStateCreateInfoEXT
*sample_location_info
=
1472 vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1473 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
);
1474 /* If sampleLocationsEnable is VK_FALSE, the default sample
1475 * locations are used and the values specified in
1476 * sampleLocationsInfo are ignored.
1478 if (sample_location_info
->sampleLocationsEnable
) {
1479 const VkSampleLocationsInfoEXT
*pSampleLocationsInfo
=
1480 &sample_location_info
->sampleLocationsInfo
;
1482 assert(pSampleLocationsInfo
->sampleLocationsCount
<= MAX_SAMPLE_LOCATIONS
);
1484 dynamic
->sample_location
.per_pixel
= pSampleLocationsInfo
->sampleLocationsPerPixel
;
1485 dynamic
->sample_location
.grid_size
= pSampleLocationsInfo
->sampleLocationGridSize
;
1486 dynamic
->sample_location
.count
= pSampleLocationsInfo
->sampleLocationsCount
;
1487 typed_memcpy(&dynamic
->sample_location
.locations
[0],
1488 pSampleLocationsInfo
->pSampleLocations
,
1489 pSampleLocationsInfo
->sampleLocationsCount
);
1493 const VkPipelineRasterizationLineStateCreateInfoEXT
*rast_line_info
=
1494 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
,
1495 PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT
);
1496 if (needed_states
& RADV_DYNAMIC_LINE_STIPPLE
) {
1497 dynamic
->line_stipple
.factor
= rast_line_info
->lineStippleFactor
;
1498 dynamic
->line_stipple
.pattern
= rast_line_info
->lineStipplePattern
;
1501 pipeline
->dynamic_state
.mask
= states
;
1505 gfx9_get_gs_info(const struct radv_pipeline_key
*key
,
1506 const struct radv_pipeline
*pipeline
,
1508 struct radv_shader_info
*infos
,
1509 struct gfx9_gs_info
*out
)
1511 struct radv_shader_info
*gs_info
= &infos
[MESA_SHADER_GEOMETRY
];
1512 struct radv_es_output_info
*es_info
;
1513 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
1514 es_info
= nir
[MESA_SHADER_TESS_CTRL
] ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1516 es_info
= nir
[MESA_SHADER_TESS_CTRL
] ?
1517 &infos
[MESA_SHADER_TESS_EVAL
].tes
.es_info
:
1518 &infos
[MESA_SHADER_VERTEX
].vs
.es_info
;
1520 unsigned gs_num_invocations
= MAX2(gs_info
->gs
.invocations
, 1);
1521 bool uses_adjacency
;
1522 switch(key
->topology
) {
1523 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1524 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1525 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1526 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1527 uses_adjacency
= true;
1530 uses_adjacency
= false;
1534 /* All these are in dwords: */
1535 /* We can't allow using the whole LDS, because GS waves compete with
1536 * other shader stages for LDS space. */
1537 const unsigned max_lds_size
= 8 * 1024;
1538 const unsigned esgs_itemsize
= es_info
->esgs_itemsize
/ 4;
1539 unsigned esgs_lds_size
;
1541 /* All these are per subgroup: */
1542 const unsigned max_out_prims
= 32 * 1024;
1543 const unsigned max_es_verts
= 255;
1544 const unsigned ideal_gs_prims
= 64;
1545 unsigned max_gs_prims
, gs_prims
;
1546 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
1548 if (uses_adjacency
|| gs_num_invocations
> 1)
1549 max_gs_prims
= 127 / gs_num_invocations
;
1553 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1554 * Make sure we don't go over the maximum value.
1556 if (gs_info
->gs
.vertices_out
> 0) {
1557 max_gs_prims
= MIN2(max_gs_prims
,
1559 (gs_info
->gs
.vertices_out
* gs_num_invocations
));
1561 assert(max_gs_prims
> 0);
1563 /* If the primitive has adjacency, halve the number of vertices
1564 * that will be reused in multiple primitives.
1566 min_es_verts
= gs_info
->gs
.vertices_in
/ (uses_adjacency
? 2 : 1);
1568 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
1569 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
1571 /* Compute ESGS LDS size based on the worst case number of ES vertices
1572 * needed to create the target number of GS prims per subgroup.
1574 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1576 /* If total LDS usage is too big, refactor partitions based on ratio
1577 * of ESGS item sizes.
1579 if (esgs_lds_size
> max_lds_size
) {
1580 /* Our target GS Prims Per Subgroup was too large. Calculate
1581 * the maximum number of GS Prims Per Subgroup that will fit
1582 * into LDS, capped by the maximum that the hardware can support.
1584 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
1586 assert(gs_prims
> 0);
1587 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
1590 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1591 assert(esgs_lds_size
<= max_lds_size
);
1594 /* Now calculate remaining ESGS information. */
1596 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
1598 es_verts
= max_es_verts
;
1600 /* Vertices for adjacency primitives are not always reused, so restore
1601 * it for ES_VERTS_PER_SUBGRP.
1603 min_es_verts
= gs_info
->gs
.vertices_in
;
1605 /* For normal primitives, the VGT only checks if they are past the ES
1606 * verts per subgroup after allocating a full GS primitive and if they
1607 * are, kick off a new subgroup. But if those additional ES verts are
1608 * unique (e.g. not reused) we need to make sure there is enough LDS
1609 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1611 es_verts
-= min_es_verts
- 1;
1613 uint32_t es_verts_per_subgroup
= es_verts
;
1614 uint32_t gs_prims_per_subgroup
= gs_prims
;
1615 uint32_t gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
1616 uint32_t max_prims_per_subgroup
= gs_inst_prims_in_subgroup
* gs_info
->gs
.vertices_out
;
1617 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
1618 out
->vgt_gs_onchip_cntl
= S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup
) |
1619 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup
) |
1620 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup
);
1621 out
->vgt_gs_max_prims_per_subgroup
= S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup
);
1622 out
->vgt_esgs_ring_itemsize
= esgs_itemsize
;
1623 assert(max_prims_per_subgroup
<= max_out_prims
);
1626 static void clamp_gsprims_to_esverts(unsigned *max_gsprims
, unsigned max_esverts
,
1627 unsigned min_verts_per_prim
, bool use_adjacency
)
1629 unsigned max_reuse
= max_esverts
- min_verts_per_prim
;
1632 *max_gsprims
= MIN2(*max_gsprims
, 1 + max_reuse
);
1636 radv_get_num_input_vertices(nir_shader
**nir
)
1638 if (nir
[MESA_SHADER_GEOMETRY
]) {
1639 nir_shader
*gs
= nir
[MESA_SHADER_GEOMETRY
];
1641 return gs
->info
.gs
.vertices_in
;
1644 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1645 nir_shader
*tes
= nir
[MESA_SHADER_TESS_EVAL
];
1647 if (tes
->info
.tess
.point_mode
)
1649 if (tes
->info
.tess
.primitive_mode
== GL_ISOLINES
)
1658 gfx10_get_ngg_info(const struct radv_pipeline_key
*key
,
1659 struct radv_pipeline
*pipeline
,
1661 struct radv_shader_info
*infos
,
1662 struct gfx10_ngg_info
*ngg
)
1664 struct radv_shader_info
*gs_info
= &infos
[MESA_SHADER_GEOMETRY
];
1665 struct radv_es_output_info
*es_info
=
1666 nir
[MESA_SHADER_TESS_CTRL
] ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1667 unsigned gs_type
= nir
[MESA_SHADER_GEOMETRY
] ? MESA_SHADER_GEOMETRY
: MESA_SHADER_VERTEX
;
1668 unsigned max_verts_per_prim
= radv_get_num_input_vertices(nir
);
1669 unsigned min_verts_per_prim
=
1670 gs_type
== MESA_SHADER_GEOMETRY
? max_verts_per_prim
: 1;
1671 unsigned gs_num_invocations
= nir
[MESA_SHADER_GEOMETRY
] ? MAX2(gs_info
->gs
.invocations
, 1) : 1;
1672 bool uses_adjacency
;
1673 switch(key
->topology
) {
1674 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1675 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1676 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1677 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1678 uses_adjacency
= true;
1681 uses_adjacency
= false;
1685 /* All these are in dwords: */
1686 /* We can't allow using the whole LDS, because GS waves compete with
1687 * other shader stages for LDS space.
1689 * TODO: We should really take the shader's internal LDS use into
1690 * account. The linker will fail if the size is greater than
1693 const unsigned max_lds_size
= 8 * 1024 - 768;
1694 const unsigned target_lds_size
= max_lds_size
;
1695 unsigned esvert_lds_size
= 0;
1696 unsigned gsprim_lds_size
= 0;
1698 /* All these are per subgroup: */
1699 bool max_vert_out_per_gs_instance
= false;
1700 unsigned max_esverts_base
= 256;
1701 unsigned max_gsprims_base
= 128; /* default prim group size clamp */
1703 /* Hardware has the following non-natural restrictions on the value
1704 * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
1706 * - at most 252 for any line input primitive type
1707 * - at most 251 for any quad input primitive type
1708 * - at most 251 for triangle strips with adjacency (this happens to
1709 * be the natural limit for triangle *lists* with adjacency)
1711 max_esverts_base
= MIN2(max_esverts_base
, 251 + max_verts_per_prim
- 1);
1713 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1714 unsigned max_out_verts_per_gsprim
=
1715 gs_info
->gs
.vertices_out
* gs_num_invocations
;
1717 if (max_out_verts_per_gsprim
<= 256) {
1718 if (max_out_verts_per_gsprim
) {
1719 max_gsprims_base
= MIN2(max_gsprims_base
,
1720 256 / max_out_verts_per_gsprim
);
1723 /* Use special multi-cycling mode in which each GS
1724 * instance gets its own subgroup. Does not work with
1726 max_vert_out_per_gs_instance
= true;
1727 max_gsprims_base
= 1;
1728 max_out_verts_per_gsprim
= gs_info
->gs
.vertices_out
;
1731 esvert_lds_size
= es_info
->esgs_itemsize
/ 4;
1732 gsprim_lds_size
= (gs_info
->gs
.gsvs_vertex_size
/ 4 + 1) * max_out_verts_per_gsprim
;
1735 /* LDS size for passing data from GS to ES. */
1736 struct radv_streamout_info
*so_info
= nir
[MESA_SHADER_TESS_CTRL
]
1737 ? &infos
[MESA_SHADER_TESS_EVAL
].so
1738 : &infos
[MESA_SHADER_VERTEX
].so
;
1740 if (so_info
->num_outputs
)
1741 esvert_lds_size
= 4 * so_info
->num_outputs
+ 1;
1743 /* GS stores Primitive IDs (one DWORD) into LDS at the address
1744 * corresponding to the ES thread of the provoking vertex. All
1745 * ES threads load and export PrimitiveID for their thread.
1747 if (!nir
[MESA_SHADER_TESS_CTRL
] &&
1748 infos
[MESA_SHADER_VERTEX
].vs
.outinfo
.export_prim_id
)
1749 esvert_lds_size
= MAX2(esvert_lds_size
, 1);
1752 unsigned max_gsprims
= max_gsprims_base
;
1753 unsigned max_esverts
= max_esverts_base
;
1755 if (esvert_lds_size
)
1756 max_esverts
= MIN2(max_esverts
, target_lds_size
/ esvert_lds_size
);
1757 if (gsprim_lds_size
)
1758 max_gsprims
= MIN2(max_gsprims
, target_lds_size
/ gsprim_lds_size
);
1760 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1761 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
, min_verts_per_prim
, uses_adjacency
);
1762 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1764 if (esvert_lds_size
|| gsprim_lds_size
) {
1765 /* Now that we have a rough proportionality between esverts
1766 * and gsprims based on the primitive type, scale both of them
1767 * down simultaneously based on required LDS space.
1769 * We could be smarter about this if we knew how much vertex
1772 unsigned lds_total
= max_esverts
* esvert_lds_size
+
1773 max_gsprims
* gsprim_lds_size
;
1774 if (lds_total
> target_lds_size
) {
1775 max_esverts
= max_esverts
* target_lds_size
/ lds_total
;
1776 max_gsprims
= max_gsprims
* target_lds_size
/ lds_total
;
1778 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1779 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1780 min_verts_per_prim
, uses_adjacency
);
1781 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1785 /* Round up towards full wave sizes for better ALU utilization. */
1786 if (!max_vert_out_per_gs_instance
) {
1787 unsigned orig_max_esverts
;
1788 unsigned orig_max_gsprims
;
1791 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1792 wavesize
= gs_info
->wave_size
;
1794 wavesize
= nir
[MESA_SHADER_TESS_CTRL
]
1795 ? infos
[MESA_SHADER_TESS_EVAL
].wave_size
1796 : infos
[MESA_SHADER_VERTEX
].wave_size
;
1800 orig_max_esverts
= max_esverts
;
1801 orig_max_gsprims
= max_gsprims
;
1803 max_esverts
= align(max_esverts
, wavesize
);
1804 max_esverts
= MIN2(max_esverts
, max_esverts_base
);
1805 if (esvert_lds_size
)
1806 max_esverts
= MIN2(max_esverts
,
1807 (max_lds_size
- max_gsprims
* gsprim_lds_size
) /
1809 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1811 max_gsprims
= align(max_gsprims
, wavesize
);
1812 max_gsprims
= MIN2(max_gsprims
, max_gsprims_base
);
1813 if (gsprim_lds_size
)
1814 max_gsprims
= MIN2(max_gsprims
,
1815 (max_lds_size
- max_esverts
* esvert_lds_size
) /
1817 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1818 min_verts_per_prim
, uses_adjacency
);
1819 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1820 } while (orig_max_esverts
!= max_esverts
|| orig_max_gsprims
!= max_gsprims
);
1823 /* Hardware restriction: minimum value of max_esverts */
1824 max_esverts
= MAX2(max_esverts
, 23 + max_verts_per_prim
);
1826 unsigned max_out_vertices
=
1827 max_vert_out_per_gs_instance
? gs_info
->gs
.vertices_out
:
1828 gs_type
== MESA_SHADER_GEOMETRY
?
1829 max_gsprims
* gs_num_invocations
* gs_info
->gs
.vertices_out
:
1831 assert(max_out_vertices
<= 256);
1833 unsigned prim_amp_factor
= 1;
1834 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1835 /* Number of output primitives per GS input primitive after
1837 prim_amp_factor
= gs_info
->gs
.vertices_out
;
1840 /* The GE only checks against the maximum number of ES verts after
1841 * allocating a full GS primitive. So we need to ensure that whenever
1842 * this check passes, there is enough space for a full primitive without
1845 ngg
->hw_max_esverts
= max_esverts
- max_verts_per_prim
+ 1;
1846 ngg
->max_gsprims
= max_gsprims
;
1847 ngg
->max_out_verts
= max_out_vertices
;
1848 ngg
->prim_amp_factor
= prim_amp_factor
;
1849 ngg
->max_vert_out_per_gs_instance
= max_vert_out_per_gs_instance
;
1850 ngg
->ngg_emit_size
= max_gsprims
* gsprim_lds_size
;
1851 ngg
->esgs_ring_size
= 4 * max_esverts
* esvert_lds_size
;
1853 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1854 ngg
->vgt_esgs_ring_itemsize
= es_info
->esgs_itemsize
/ 4;
1856 ngg
->vgt_esgs_ring_itemsize
= 1;
1859 pipeline
->graphics
.esgs_ring_size
= ngg
->esgs_ring_size
;
1861 assert(ngg
->hw_max_esverts
>= 24); /* HW limitation */
1865 calculate_gs_ring_sizes(struct radv_pipeline
*pipeline
,
1866 const struct gfx9_gs_info
*gs
)
1868 struct radv_device
*device
= pipeline
->device
;
1869 unsigned num_se
= device
->physical_device
->rad_info
.max_se
;
1870 unsigned wave_size
= 64;
1871 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1872 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
1873 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1875 unsigned gs_vertex_reuse
=
1876 (device
->physical_device
->rad_info
.chip_class
>= GFX8
? 32 : 16) * num_se
;
1877 unsigned alignment
= 256 * num_se
;
1878 /* The maximum size is 63.999 MB per SE. */
1879 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1880 struct radv_shader_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1882 /* Calculate the minimum size. */
1883 unsigned min_esgs_ring_size
= align(gs
->vgt_esgs_ring_itemsize
* 4 * gs_vertex_reuse
*
1884 wave_size
, alignment
);
1885 /* These are recommended sizes, not minimum sizes. */
1886 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1887 gs
->vgt_esgs_ring_itemsize
* 4 * gs_info
->gs
.vertices_in
;
1888 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1889 gs_info
->gs
.max_gsvs_emit_size
;
1891 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1892 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1893 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1895 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
1896 pipeline
->graphics
.esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1898 pipeline
->graphics
.gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1901 static void si_multiwave_lds_size_workaround(struct radv_device
*device
,
1904 /* If tessellation is all offchip and on-chip GS isn't used, this
1905 * workaround is not needed.
1909 /* SPI barrier management bug:
1910 * Make sure we have at least 4k of LDS in use to avoid the bug.
1911 * It applies to workgroup sizes of more than one wavefront.
1913 if (device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
||
1914 device
->physical_device
->rad_info
.family
== CHIP_KABINI
)
1915 *lds_size
= MAX2(*lds_size
, 8);
1918 struct radv_shader_variant
*
1919 radv_get_shader(struct radv_pipeline
*pipeline
,
1920 gl_shader_stage stage
)
1922 if (stage
== MESA_SHADER_VERTEX
) {
1923 if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
1924 return pipeline
->shaders
[MESA_SHADER_VERTEX
];
1925 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
])
1926 return pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
1927 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1928 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1929 } else if (stage
== MESA_SHADER_TESS_EVAL
) {
1930 if (!radv_pipeline_has_tess(pipeline
))
1932 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
1933 return pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
1934 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1935 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1937 return pipeline
->shaders
[stage
];
1940 static struct radv_tessellation_state
1941 calculate_tess_state(struct radv_pipeline
*pipeline
,
1942 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1944 unsigned num_tcs_input_cp
;
1945 unsigned num_tcs_output_cp
;
1947 unsigned num_patches
;
1948 struct radv_tessellation_state tess
= {0};
1950 num_tcs_input_cp
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1951 num_tcs_output_cp
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.tcs_vertices_out
; //TCS VERTICES OUT
1952 num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
1954 lds_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.lds_size
;
1956 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
1957 assert(lds_size
<= 65536);
1958 lds_size
= align(lds_size
, 512) / 512;
1960 assert(lds_size
<= 32768);
1961 lds_size
= align(lds_size
, 256) / 256;
1963 si_multiwave_lds_size_workaround(pipeline
->device
, &lds_size
);
1965 tess
.lds_size
= lds_size
;
1967 tess
.ls_hs_config
= S_028B58_NUM_PATCHES(num_patches
) |
1968 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
1969 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
1970 tess
.num_patches
= num_patches
;
1972 struct radv_shader_variant
*tes
= radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
);
1973 unsigned type
= 0, partitioning
= 0, topology
= 0, distribution_mode
= 0;
1975 switch (tes
->info
.tes
.primitive_mode
) {
1977 type
= V_028B6C_TESS_TRIANGLE
;
1980 type
= V_028B6C_TESS_QUAD
;
1983 type
= V_028B6C_TESS_ISOLINE
;
1987 switch (tes
->info
.tes
.spacing
) {
1988 case TESS_SPACING_EQUAL
:
1989 partitioning
= V_028B6C_PART_INTEGER
;
1991 case TESS_SPACING_FRACTIONAL_ODD
:
1992 partitioning
= V_028B6C_PART_FRAC_ODD
;
1994 case TESS_SPACING_FRACTIONAL_EVEN
:
1995 partitioning
= V_028B6C_PART_FRAC_EVEN
;
2001 bool ccw
= tes
->info
.tes
.ccw
;
2002 const VkPipelineTessellationDomainOriginStateCreateInfo
*domain_origin_state
=
2003 vk_find_struct_const(pCreateInfo
->pTessellationState
,
2004 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO
);
2006 if (domain_origin_state
&& domain_origin_state
->domainOrigin
!= VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT
)
2009 if (tes
->info
.tes
.point_mode
)
2010 topology
= V_028B6C_OUTPUT_POINT
;
2011 else if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
2012 topology
= V_028B6C_OUTPUT_LINE
;
2014 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
2016 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
2018 if (pipeline
->device
->physical_device
->rad_info
.has_distributed_tess
) {
2019 if (pipeline
->device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
2020 pipeline
->device
->physical_device
->rad_info
.family
>= CHIP_POLARIS10
)
2021 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
2023 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
2025 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
2027 tess
.tf_param
= S_028B6C_TYPE(type
) |
2028 S_028B6C_PARTITIONING(partitioning
) |
2029 S_028B6C_TOPOLOGY(topology
) |
2030 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
2035 static const struct radv_prim_vertex_count prim_size_table
[] = {
2036 [V_008958_DI_PT_NONE
] = {0, 0},
2037 [V_008958_DI_PT_POINTLIST
] = {1, 1},
2038 [V_008958_DI_PT_LINELIST
] = {2, 2},
2039 [V_008958_DI_PT_LINESTRIP
] = {2, 1},
2040 [V_008958_DI_PT_TRILIST
] = {3, 3},
2041 [V_008958_DI_PT_TRIFAN
] = {3, 1},
2042 [V_008958_DI_PT_TRISTRIP
] = {3, 1},
2043 [V_008958_DI_PT_LINELIST_ADJ
] = {4, 4},
2044 [V_008958_DI_PT_LINESTRIP_ADJ
] = {4, 1},
2045 [V_008958_DI_PT_TRILIST_ADJ
] = {6, 6},
2046 [V_008958_DI_PT_TRISTRIP_ADJ
] = {6, 2},
2047 [V_008958_DI_PT_RECTLIST
] = {3, 3},
2048 [V_008958_DI_PT_LINELOOP
] = {2, 1},
2049 [V_008958_DI_PT_POLYGON
] = {3, 1},
2050 [V_008958_DI_PT_2D_TRI_STRIP
] = {0, 0},
2053 static const struct radv_vs_output_info
*get_vs_output_info(const struct radv_pipeline
*pipeline
)
2055 if (radv_pipeline_has_gs(pipeline
))
2056 if (radv_pipeline_has_ngg(pipeline
))
2057 return &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.vs
.outinfo
;
2059 return &pipeline
->gs_copy_shader
->info
.vs
.outinfo
;
2060 else if (radv_pipeline_has_tess(pipeline
))
2061 return &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.outinfo
;
2063 return &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.outinfo
;
2067 radv_link_shaders(struct radv_pipeline
*pipeline
, nir_shader
**shaders
)
2069 nir_shader
* ordered_shaders
[MESA_SHADER_STAGES
];
2070 int shader_count
= 0;
2072 if(shaders
[MESA_SHADER_FRAGMENT
]) {
2073 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_FRAGMENT
];
2075 if(shaders
[MESA_SHADER_GEOMETRY
]) {
2076 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_GEOMETRY
];
2078 if(shaders
[MESA_SHADER_TESS_EVAL
]) {
2079 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_EVAL
];
2081 if(shaders
[MESA_SHADER_TESS_CTRL
]) {
2082 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_CTRL
];
2084 if(shaders
[MESA_SHADER_VERTEX
]) {
2085 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_VERTEX
];
2088 if (shader_count
> 1) {
2089 unsigned first
= ordered_shaders
[shader_count
- 1]->info
.stage
;
2090 unsigned last
= ordered_shaders
[0]->info
.stage
;
2092 if (ordered_shaders
[0]->info
.stage
== MESA_SHADER_FRAGMENT
&&
2093 ordered_shaders
[1]->info
.has_transform_feedback_varyings
)
2094 nir_link_xfb_varyings(ordered_shaders
[1], ordered_shaders
[0]);
2096 for (int i
= 0; i
< shader_count
; ++i
) {
2097 nir_variable_mode mask
= 0;
2099 if (ordered_shaders
[i
]->info
.stage
!= first
)
2100 mask
= mask
| nir_var_shader_in
;
2102 if (ordered_shaders
[i
]->info
.stage
!= last
)
2103 mask
= mask
| nir_var_shader_out
;
2105 nir_lower_io_to_scalar_early(ordered_shaders
[i
], mask
);
2106 radv_optimize_nir(ordered_shaders
[i
], false, false);
2110 for (int i
= 1; i
< shader_count
; ++i
) {
2111 nir_lower_io_arrays_to_elements(ordered_shaders
[i
],
2112 ordered_shaders
[i
- 1]);
2114 if (nir_link_opt_varyings(ordered_shaders
[i
],
2115 ordered_shaders
[i
- 1]))
2116 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2118 nir_remove_dead_variables(ordered_shaders
[i
],
2119 nir_var_shader_out
, NULL
);
2120 nir_remove_dead_variables(ordered_shaders
[i
- 1],
2121 nir_var_shader_in
, NULL
);
2123 bool progress
= nir_remove_unused_varyings(ordered_shaders
[i
],
2124 ordered_shaders
[i
- 1]);
2126 nir_compact_varyings(ordered_shaders
[i
],
2127 ordered_shaders
[i
- 1], true);
2130 if (nir_lower_global_vars_to_local(ordered_shaders
[i
])) {
2131 ac_lower_indirect_derefs(ordered_shaders
[i
],
2132 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2134 radv_optimize_nir(ordered_shaders
[i
], false, false);
2136 if (nir_lower_global_vars_to_local(ordered_shaders
[i
- 1])) {
2137 ac_lower_indirect_derefs(ordered_shaders
[i
- 1],
2138 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2140 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2146 radv_set_linked_driver_locations(struct radv_pipeline
*pipeline
, nir_shader
**shaders
,
2147 struct radv_shader_info infos
[MESA_SHADER_STAGES
])
2149 bool has_tess
= shaders
[MESA_SHADER_TESS_CTRL
];
2150 bool has_gs
= shaders
[MESA_SHADER_GEOMETRY
];
2152 if (!has_tess
&& !has_gs
)
2155 unsigned vs_info_idx
= MESA_SHADER_VERTEX
;
2156 unsigned tes_info_idx
= MESA_SHADER_TESS_EVAL
;
2158 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
2159 /* These are merged into the next stage */
2160 vs_info_idx
= has_tess
? MESA_SHADER_TESS_CTRL
: MESA_SHADER_GEOMETRY
;
2161 tes_info_idx
= has_gs
? MESA_SHADER_GEOMETRY
: MESA_SHADER_TESS_EVAL
;
2165 nir_linked_io_var_info vs2tcs
=
2166 nir_assign_linked_io_var_locations(shaders
[MESA_SHADER_VERTEX
], shaders
[MESA_SHADER_TESS_CTRL
]);
2167 nir_linked_io_var_info tcs2tes
=
2168 nir_assign_linked_io_var_locations(shaders
[MESA_SHADER_TESS_CTRL
], shaders
[MESA_SHADER_TESS_EVAL
]);
2170 infos
[vs_info_idx
].vs
.num_linked_outputs
= vs2tcs
.num_linked_io_vars
;
2171 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_linked_inputs
= vs2tcs
.num_linked_io_vars
;
2172 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_linked_outputs
= tcs2tes
.num_linked_io_vars
;
2173 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_linked_patch_outputs
= tcs2tes
.num_linked_patch_io_vars
;
2174 infos
[tes_info_idx
].tes
.num_linked_inputs
= tcs2tes
.num_linked_io_vars
;
2175 infos
[tes_info_idx
].tes
.num_linked_patch_inputs
= tcs2tes
.num_linked_patch_io_vars
;
2178 nir_linked_io_var_info tes2gs
=
2179 nir_assign_linked_io_var_locations(shaders
[MESA_SHADER_TESS_EVAL
], shaders
[MESA_SHADER_GEOMETRY
]);
2181 infos
[tes_info_idx
].tes
.num_linked_outputs
= tes2gs
.num_linked_io_vars
;
2182 infos
[MESA_SHADER_GEOMETRY
].gs
.num_linked_inputs
= tes2gs
.num_linked_io_vars
;
2184 } else if (has_gs
) {
2185 nir_linked_io_var_info vs2gs
=
2186 nir_assign_linked_io_var_locations(shaders
[MESA_SHADER_VERTEX
], shaders
[MESA_SHADER_GEOMETRY
]);
2188 infos
[vs_info_idx
].vs
.num_linked_outputs
= vs2gs
.num_linked_io_vars
;
2189 infos
[MESA_SHADER_GEOMETRY
].gs
.num_linked_inputs
= vs2gs
.num_linked_io_vars
;
2194 radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo
*input_state
,
2195 uint32_t attrib_binding
)
2197 for (uint32_t i
= 0; i
< input_state
->vertexBindingDescriptionCount
; i
++) {
2198 const VkVertexInputBindingDescription
*input_binding
=
2199 &input_state
->pVertexBindingDescriptions
[i
];
2201 if (input_binding
->binding
== attrib_binding
)
2202 return input_binding
->stride
;
2208 static struct radv_pipeline_key
2209 radv_generate_graphics_pipeline_key(struct radv_pipeline
*pipeline
,
2210 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2211 const struct radv_blend_state
*blend
,
2212 bool has_view_index
)
2214 const VkPipelineVertexInputStateCreateInfo
*input_state
=
2215 pCreateInfo
->pVertexInputState
;
2216 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*divisor_state
=
2217 vk_find_struct_const(input_state
->pNext
, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
2219 struct radv_pipeline_key key
;
2220 memset(&key
, 0, sizeof(key
));
2222 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
2223 key
.optimisations_disabled
= 1;
2225 key
.has_multiview_view_index
= has_view_index
;
2227 uint32_t binding_input_rate
= 0;
2228 uint32_t instance_rate_divisors
[MAX_VERTEX_ATTRIBS
];
2229 for (unsigned i
= 0; i
< input_state
->vertexBindingDescriptionCount
; ++i
) {
2230 if (input_state
->pVertexBindingDescriptions
[i
].inputRate
) {
2231 unsigned binding
= input_state
->pVertexBindingDescriptions
[i
].binding
;
2232 binding_input_rate
|= 1u << binding
;
2233 instance_rate_divisors
[binding
] = 1;
2236 if (divisor_state
) {
2237 for (unsigned i
= 0; i
< divisor_state
->vertexBindingDivisorCount
; ++i
) {
2238 instance_rate_divisors
[divisor_state
->pVertexBindingDivisors
[i
].binding
] =
2239 divisor_state
->pVertexBindingDivisors
[i
].divisor
;
2243 for (unsigned i
= 0; i
< input_state
->vertexAttributeDescriptionCount
; ++i
) {
2244 const VkVertexInputAttributeDescription
*desc
=
2245 &input_state
->pVertexAttributeDescriptions
[i
];
2246 const struct vk_format_description
*format_desc
;
2247 unsigned location
= desc
->location
;
2248 unsigned binding
= desc
->binding
;
2249 unsigned num_format
, data_format
;
2252 if (binding_input_rate
& (1u << binding
)) {
2253 key
.instance_rate_inputs
|= 1u << location
;
2254 key
.instance_rate_divisors
[location
] = instance_rate_divisors
[binding
];
2257 format_desc
= vk_format_description(desc
->format
);
2258 first_non_void
= vk_format_get_first_non_void_channel(desc
->format
);
2260 num_format
= radv_translate_buffer_numformat(format_desc
, first_non_void
);
2261 data_format
= radv_translate_buffer_dataformat(format_desc
, first_non_void
);
2263 key
.vertex_attribute_formats
[location
] = data_format
| (num_format
<< 4);
2264 key
.vertex_attribute_bindings
[location
] = desc
->binding
;
2265 key
.vertex_attribute_offsets
[location
] = desc
->offset
;
2266 key
.vertex_attribute_strides
[location
] = radv_get_attrib_stride(input_state
, desc
->binding
);
2268 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
&&
2269 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_STONEY
) {
2270 VkFormat format
= input_state
->pVertexAttributeDescriptions
[i
].format
;
2273 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2274 case VK_FORMAT_A2B10G10R10_SNORM_PACK32
:
2275 adjust
= RADV_ALPHA_ADJUST_SNORM
;
2277 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2278 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32
:
2279 adjust
= RADV_ALPHA_ADJUST_SSCALED
;
2281 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2282 case VK_FORMAT_A2B10G10R10_SINT_PACK32
:
2283 adjust
= RADV_ALPHA_ADJUST_SINT
;
2289 key
.vertex_alpha_adjust
|= adjust
<< (2 * location
);
2292 switch (desc
->format
) {
2293 case VK_FORMAT_B8G8R8A8_UNORM
:
2294 case VK_FORMAT_B8G8R8A8_SNORM
:
2295 case VK_FORMAT_B8G8R8A8_USCALED
:
2296 case VK_FORMAT_B8G8R8A8_SSCALED
:
2297 case VK_FORMAT_B8G8R8A8_UINT
:
2298 case VK_FORMAT_B8G8R8A8_SINT
:
2299 case VK_FORMAT_B8G8R8A8_SRGB
:
2300 case VK_FORMAT_A2R10G10B10_UNORM_PACK32
:
2301 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2302 case VK_FORMAT_A2R10G10B10_USCALED_PACK32
:
2303 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2304 case VK_FORMAT_A2R10G10B10_UINT_PACK32
:
2305 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2306 key
.vertex_post_shuffle
|= 1 << location
;
2313 const VkPipelineTessellationStateCreateInfo
*tess
=
2314 radv_pipeline_get_tessellation_state(pCreateInfo
);
2316 key
.tess_input_vertices
= tess
->patchControlPoints
;
2318 const VkPipelineMultisampleStateCreateInfo
*vkms
=
2319 radv_pipeline_get_multisample_state(pCreateInfo
);
2320 if (vkms
&& vkms
->rasterizationSamples
> 1) {
2321 uint32_t num_samples
= vkms
->rasterizationSamples
;
2322 uint32_t ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
);
2323 key
.num_samples
= num_samples
;
2324 key
.log2_ps_iter_samples
= util_logbase2(ps_iter_samples
);
2327 key
.col_format
= blend
->spi_shader_col_format
;
2328 key
.is_dual_src
= blend
->mrt0_is_dual_src
;
2329 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX8
) {
2330 key
.is_int8
= blend
->col_format_is_int8
;
2331 key
.is_int10
= blend
->col_format_is_int10
;
2334 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
2335 key
.topology
= pCreateInfo
->pInputAssemblyState
->topology
;
2341 radv_nir_stage_uses_xfb(const nir_shader
*nir
)
2343 nir_xfb_info
*xfb
= nir_gather_xfb_info(nir
, NULL
);
2344 bool uses_xfb
= !!xfb
;
2351 radv_fill_shader_keys(struct radv_device
*device
,
2352 struct radv_shader_variant_key
*keys
,
2353 const struct radv_pipeline_key
*key
,
2356 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_inputs
= key
->instance_rate_inputs
;
2357 keys
[MESA_SHADER_VERTEX
].vs
.alpha_adjust
= key
->vertex_alpha_adjust
;
2358 keys
[MESA_SHADER_VERTEX
].vs
.post_shuffle
= key
->vertex_post_shuffle
;
2359 for (unsigned i
= 0; i
< MAX_VERTEX_ATTRIBS
; ++i
) {
2360 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_divisors
[i
] = key
->instance_rate_divisors
[i
];
2361 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_formats
[i
] = key
->vertex_attribute_formats
[i
];
2362 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_bindings
[i
] = key
->vertex_attribute_bindings
[i
];
2363 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_offsets
[i
] = key
->vertex_attribute_offsets
[i
];
2364 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_strides
[i
] = key
->vertex_attribute_strides
[i
];
2366 keys
[MESA_SHADER_VERTEX
].vs
.outprim
= si_conv_prim_to_gs_out(key
->topology
);
2368 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2369 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ls
= true;
2370 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= 0;
2371 keys
[MESA_SHADER_TESS_CTRL
].tcs
.input_vertices
= key
->tess_input_vertices
;
2372 keys
[MESA_SHADER_TESS_CTRL
].tcs
.primitive_mode
= nir
[MESA_SHADER_TESS_EVAL
]->info
.tess
.primitive_mode
;
2374 keys
[MESA_SHADER_TESS_CTRL
].tcs
.tes_reads_tess_factors
= !!(nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
& (VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
));
2377 if (nir
[MESA_SHADER_GEOMETRY
]) {
2378 if (nir
[MESA_SHADER_TESS_CTRL
])
2379 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_es
= true;
2381 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_es
= true;
2384 if (device
->physical_device
->use_ngg
) {
2385 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2386 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= true;
2388 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= true;
2391 if (nir
[MESA_SHADER_TESS_CTRL
] &&
2392 nir
[MESA_SHADER_GEOMETRY
] &&
2393 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.invocations
*
2394 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.vertices_out
> 256) {
2395 /* Fallback to the legacy path if tessellation is
2396 * enabled with extreme geometry because
2397 * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
2400 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2403 if (!device
->physical_device
->use_ngg_gs
) {
2404 if (nir
[MESA_SHADER_GEOMETRY
]) {
2405 if (nir
[MESA_SHADER_TESS_CTRL
])
2406 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2408 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2412 gl_shader_stage last_xfb_stage
= MESA_SHADER_VERTEX
;
2414 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
2419 bool uses_xfb
= nir
[last_xfb_stage
] &&
2420 radv_nir_stage_uses_xfb(nir
[last_xfb_stage
]);
2422 if (!device
->physical_device
->use_ngg_streamout
&& uses_xfb
) {
2423 if (nir
[MESA_SHADER_TESS_CTRL
])
2424 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2426 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2429 /* Determine if the pipeline is eligible for the NGG passthrough
2430 * mode. It can't be enabled for geometry shaders, for NGG
2431 * streamout or for vertex shaders that export the primitive ID
2432 * (this is checked later because we don't have the info here.)
2434 if (!nir
[MESA_SHADER_GEOMETRY
] && !uses_xfb
) {
2435 if (nir
[MESA_SHADER_TESS_CTRL
] &&
2436 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
) {
2437 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg_passthrough
= true;
2438 } else if (nir
[MESA_SHADER_VERTEX
] &&
2439 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
) {
2440 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg_passthrough
= true;
2445 for(int i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
2446 keys
[i
].has_multiview_view_index
= key
->has_multiview_view_index
;
2448 keys
[MESA_SHADER_FRAGMENT
].fs
.col_format
= key
->col_format
;
2449 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int8
= key
->is_int8
;
2450 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int10
= key
->is_int10
;
2451 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_ps_iter_samples
= key
->log2_ps_iter_samples
;
2452 keys
[MESA_SHADER_FRAGMENT
].fs
.num_samples
= key
->num_samples
;
2453 keys
[MESA_SHADER_FRAGMENT
].fs
.is_dual_src
= key
->is_dual_src
;
2455 if (nir
[MESA_SHADER_COMPUTE
]) {
2456 keys
[MESA_SHADER_COMPUTE
].cs
.subgroup_size
= key
->compute_subgroup_size
;
2461 radv_get_wave_size(struct radv_device
*device
,
2462 const VkPipelineShaderStageCreateInfo
*pStage
,
2463 gl_shader_stage stage
,
2464 const struct radv_shader_variant_key
*key
)
2466 if (stage
== MESA_SHADER_GEOMETRY
&& !key
->vs_common_out
.as_ngg
)
2468 else if (stage
== MESA_SHADER_COMPUTE
) {
2469 if (key
->cs
.subgroup_size
) {
2470 /* Return the required subgroup size if specified. */
2471 return key
->cs
.subgroup_size
;
2473 return device
->physical_device
->cs_wave_size
;
2475 else if (stage
== MESA_SHADER_FRAGMENT
)
2476 return device
->physical_device
->ps_wave_size
;
2478 return device
->physical_device
->ge_wave_size
;
2482 radv_get_ballot_bit_size(struct radv_device
*device
,
2483 const VkPipelineShaderStageCreateInfo
*pStage
,
2484 gl_shader_stage stage
,
2485 const struct radv_shader_variant_key
*key
)
2487 if (stage
== MESA_SHADER_COMPUTE
&& key
->cs
.subgroup_size
)
2488 return key
->cs
.subgroup_size
;
2493 radv_fill_shader_info(struct radv_pipeline
*pipeline
,
2494 const VkPipelineShaderStageCreateInfo
**pStages
,
2495 struct radv_shader_variant_key
*keys
,
2496 struct radv_shader_info
*infos
,
2499 unsigned active_stages
= 0;
2500 unsigned filled_stages
= 0;
2502 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2504 active_stages
|= (1 << i
);
2507 if (nir
[MESA_SHADER_FRAGMENT
]) {
2508 radv_nir_shader_info_init(&infos
[MESA_SHADER_FRAGMENT
]);
2509 radv_nir_shader_info_pass(nir
[MESA_SHADER_FRAGMENT
],
2511 &keys
[MESA_SHADER_FRAGMENT
],
2512 &infos
[MESA_SHADER_FRAGMENT
],
2513 pipeline
->device
->physical_device
->use_llvm
);
2515 /* TODO: These are no longer used as keys we should refactor this */
2516 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
=
2517 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2518 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_layer_id
=
2519 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2520 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_clip_dists
=
2521 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2522 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_viewport_index
=
2523 infos
[MESA_SHADER_FRAGMENT
].ps
.viewport_index_input
;
2524 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_prim_id
=
2525 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2526 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_layer_id
=
2527 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2528 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_clip_dists
=
2529 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2530 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_viewport_index
=
2531 infos
[MESA_SHADER_FRAGMENT
].ps
.viewport_index_input
;
2533 /* NGG passthrough mode can't be enabled for vertex shaders
2534 * that export the primitive ID.
2536 * TODO: I should really refactor the keys logic.
2538 if (nir
[MESA_SHADER_VERTEX
] &&
2539 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
) {
2540 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg_passthrough
= false;
2543 filled_stages
|= (1 << MESA_SHADER_FRAGMENT
);
2546 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2547 infos
[MESA_SHADER_TESS_CTRL
].tcs
.tes_inputs_read
=
2548 nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
;
2549 infos
[MESA_SHADER_TESS_CTRL
].tcs
.tes_patch_inputs_read
=
2550 nir
[MESA_SHADER_TESS_EVAL
]->info
.patch_inputs_read
;
2553 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2554 nir
[MESA_SHADER_TESS_CTRL
]) {
2555 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2556 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2557 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2559 radv_nir_shader_info_init(&infos
[MESA_SHADER_TESS_CTRL
]);
2561 for (int i
= 0; i
< 2; i
++) {
2562 radv_nir_shader_info_pass(combined_nir
[i
],
2563 pipeline
->layout
, &key
,
2564 &infos
[MESA_SHADER_TESS_CTRL
],
2565 pipeline
->device
->physical_device
->use_llvm
);
2568 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2569 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2570 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2571 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2573 filled_stages
|= (1 << MESA_SHADER_VERTEX
);
2574 filled_stages
|= (1 << MESA_SHADER_TESS_CTRL
);
2577 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2578 nir
[MESA_SHADER_GEOMETRY
]) {
2579 gl_shader_stage pre_stage
= nir
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2580 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2582 radv_nir_shader_info_init(&infos
[MESA_SHADER_GEOMETRY
]);
2584 for (int i
= 0; i
< 2; i
++) {
2585 radv_nir_shader_info_pass(combined_nir
[i
],
2588 &infos
[MESA_SHADER_GEOMETRY
],
2589 pipeline
->device
->physical_device
->use_llvm
);
2592 filled_stages
|= (1 << pre_stage
);
2593 filled_stages
|= (1 << MESA_SHADER_GEOMETRY
);
2596 active_stages
^= filled_stages
;
2597 while (active_stages
) {
2598 int i
= u_bit_scan(&active_stages
);
2600 if (i
== MESA_SHADER_TESS_CTRL
) {
2601 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
=
2602 util_last_bit64(infos
[MESA_SHADER_VERTEX
].vs
.ls_outputs_written
);
2605 if (i
== MESA_SHADER_TESS_EVAL
) {
2606 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2607 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2608 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2609 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2612 radv_nir_shader_info_init(&infos
[i
]);
2613 radv_nir_shader_info_pass(nir
[i
], pipeline
->layout
,
2614 &keys
[i
], &infos
[i
], pipeline
->device
->physical_device
->use_llvm
);
2617 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2619 infos
[i
].wave_size
=
2620 radv_get_wave_size(pipeline
->device
, pStages
[i
],
2622 infos
[i
].ballot_bit_size
=
2623 radv_get_ballot_bit_size(pipeline
->device
,
2631 merge_tess_info(struct shader_info
*tes_info
,
2632 const struct shader_info
*tcs_info
)
2634 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2636 * "PointMode. Controls generation of points rather than triangles
2637 * or lines. This functionality defaults to disabled, and is
2638 * enabled if either shader stage includes the execution mode.
2640 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
2641 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
2642 * and OutputVertices, it says:
2644 * "One mode must be set in at least one of the tessellation
2647 * So, the fields can be set in either the TCS or TES, but they must
2648 * agree if set in both. Our backend looks at TES, so bitwise-or in
2649 * the values from the TCS.
2651 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
2652 tes_info
->tess
.tcs_vertices_out
== 0 ||
2653 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
2654 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
2656 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2657 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2658 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
2659 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
2661 assert(tcs_info
->tess
.primitive_mode
== 0 ||
2662 tes_info
->tess
.primitive_mode
== 0 ||
2663 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
2664 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
2665 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
2666 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
2670 void radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT
*ext
)
2675 if (ext
->pPipelineCreationFeedback
) {
2676 ext
->pPipelineCreationFeedback
->flags
= 0;
2677 ext
->pPipelineCreationFeedback
->duration
= 0;
2680 for (unsigned i
= 0; i
< ext
->pipelineStageCreationFeedbackCount
; ++i
) {
2681 ext
->pPipelineStageCreationFeedbacks
[i
].flags
= 0;
2682 ext
->pPipelineStageCreationFeedbacks
[i
].duration
= 0;
2687 void radv_start_feedback(VkPipelineCreationFeedbackEXT
*feedback
)
2692 feedback
->duration
-= radv_get_current_time();
2693 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
;
2697 void radv_stop_feedback(VkPipelineCreationFeedbackEXT
*feedback
, bool cache_hit
)
2702 feedback
->duration
+= radv_get_current_time();
2703 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
|
2704 (cache_hit
? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
: 0);
2707 VkResult
radv_create_shaders(struct radv_pipeline
*pipeline
,
2708 struct radv_device
*device
,
2709 struct radv_pipeline_cache
*cache
,
2710 const struct radv_pipeline_key
*key
,
2711 const VkPipelineShaderStageCreateInfo
**pStages
,
2712 const VkPipelineCreateFlags flags
,
2713 VkPipelineCreationFeedbackEXT
*pipeline_feedback
,
2714 VkPipelineCreationFeedbackEXT
**stage_feedbacks
)
2716 struct radv_shader_module fs_m
= {0};
2717 struct radv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
2718 nir_shader
*nir
[MESA_SHADER_STAGES
] = {0};
2719 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2720 struct radv_shader_variant_key keys
[MESA_SHADER_STAGES
] = {{{{{0}}}}};
2721 struct radv_shader_info infos
[MESA_SHADER_STAGES
] = {0};
2722 unsigned char hash
[20], gs_copy_hash
[20];
2723 bool keep_executable_info
= (flags
& VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
) || device
->keep_shader_info
;
2724 bool keep_statistic_info
= (flags
& VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR
) ||
2725 (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADER_STATS
) ||
2726 device
->keep_shader_info
;
2728 radv_start_feedback(pipeline_feedback
);
2730 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2732 modules
[i
] = radv_shader_module_from_handle(pStages
[i
]->module
);
2733 if (modules
[i
]->nir
)
2734 _mesa_sha1_compute(modules
[i
]->nir
->info
.name
,
2735 strlen(modules
[i
]->nir
->info
.name
),
2738 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
2742 radv_hash_shaders(hash
, pStages
, pipeline
->layout
, key
, get_hash_flags(device
));
2743 memcpy(gs_copy_hash
, hash
, 20);
2744 gs_copy_hash
[0] ^= 1;
2746 bool found_in_application_cache
= true;
2747 if (modules
[MESA_SHADER_GEOMETRY
] && !keep_executable_info
&& !keep_statistic_info
) {
2748 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2749 radv_create_shader_variants_from_pipeline_cache(device
, cache
, gs_copy_hash
, variants
,
2750 &found_in_application_cache
);
2751 pipeline
->gs_copy_shader
= variants
[MESA_SHADER_GEOMETRY
];
2754 if (!keep_executable_info
&& !keep_statistic_info
&&
2755 radv_create_shader_variants_from_pipeline_cache(device
, cache
, hash
, pipeline
->shaders
,
2756 &found_in_application_cache
) &&
2757 (!modules
[MESA_SHADER_GEOMETRY
] || pipeline
->gs_copy_shader
)) {
2758 radv_stop_feedback(pipeline_feedback
, found_in_application_cache
);
2762 if (flags
& VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT
) {
2763 radv_stop_feedback(pipeline_feedback
, found_in_application_cache
);
2764 return VK_PIPELINE_COMPILE_REQUIRED_EXT
;
2767 if (!modules
[MESA_SHADER_FRAGMENT
] && !modules
[MESA_SHADER_COMPUTE
]) {
2769 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
2770 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
2771 fs_m
.nir
= fs_b
.shader
;
2772 modules
[MESA_SHADER_FRAGMENT
] = &fs_m
;
2775 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2776 const VkPipelineShaderStageCreateInfo
*stage
= pStages
[i
];
2777 unsigned subgroup_size
= 64, ballot_bit_size
= 64;
2782 radv_start_feedback(stage_feedbacks
[i
]);
2784 if (key
->compute_subgroup_size
) {
2785 /* Only compute shaders currently support requiring a
2786 * specific subgroup size.
2788 assert(i
== MESA_SHADER_COMPUTE
);
2789 subgroup_size
= key
->compute_subgroup_size
;
2790 ballot_bit_size
= key
->compute_subgroup_size
;
2793 nir
[i
] = radv_shader_compile_to_nir(device
, modules
[i
],
2794 stage
? stage
->pName
: "main", i
,
2795 stage
? stage
->pSpecializationInfo
: NULL
,
2796 flags
, pipeline
->layout
,
2797 subgroup_size
, ballot_bit_size
);
2799 /* We don't want to alter meta shaders IR directly so clone it
2802 if (nir
[i
]->info
.name
) {
2803 nir
[i
] = nir_shader_clone(NULL
, nir
[i
]);
2806 radv_stop_feedback(stage_feedbacks
[i
], false);
2809 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2810 nir_lower_patch_vertices(nir
[MESA_SHADER_TESS_EVAL
], nir
[MESA_SHADER_TESS_CTRL
]->info
.tess
.tcs_vertices_out
, NULL
);
2811 merge_tess_info(&nir
[MESA_SHADER_TESS_EVAL
]->info
, &nir
[MESA_SHADER_TESS_CTRL
]->info
);
2814 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
2815 radv_link_shaders(pipeline
, nir
);
2817 radv_set_linked_driver_locations(pipeline
, nir
, infos
);
2819 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2821 /* do this again since information such as outputs_read can be out-of-date */
2822 nir_shader_gather_info(nir
[i
], nir_shader_get_entrypoint(nir
[i
]));
2824 if (device
->physical_device
->use_llvm
) {
2825 NIR_PASS_V(nir
[i
], nir_lower_bool_to_int32
);
2827 NIR_PASS_V(nir
[i
], nir_lower_non_uniform_access
,
2828 nir_lower_non_uniform_ubo_access
|
2829 nir_lower_non_uniform_ssbo_access
|
2830 nir_lower_non_uniform_texture_access
|
2831 nir_lower_non_uniform_image_access
);
2836 if (nir
[MESA_SHADER_FRAGMENT
])
2837 radv_lower_fs_io(nir
[MESA_SHADER_FRAGMENT
]);
2839 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2840 if (radv_can_dump_shader(device
, modules
[i
], false))
2841 nir_print_shader(nir
[i
], stderr
);
2844 radv_fill_shader_keys(device
, keys
, key
, nir
);
2846 radv_fill_shader_info(pipeline
, pStages
, keys
, infos
, nir
);
2848 if ((nir
[MESA_SHADER_VERTEX
] &&
2849 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
) ||
2850 (nir
[MESA_SHADER_TESS_EVAL
] &&
2851 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
)) {
2852 struct gfx10_ngg_info
*ngg_info
;
2854 if (nir
[MESA_SHADER_GEOMETRY
])
2855 ngg_info
= &infos
[MESA_SHADER_GEOMETRY
].ngg_info
;
2856 else if (nir
[MESA_SHADER_TESS_CTRL
])
2857 ngg_info
= &infos
[MESA_SHADER_TESS_EVAL
].ngg_info
;
2859 ngg_info
= &infos
[MESA_SHADER_VERTEX
].ngg_info
;
2861 gfx10_get_ngg_info(key
, pipeline
, nir
, infos
, ngg_info
);
2862 } else if (nir
[MESA_SHADER_GEOMETRY
]) {
2863 struct gfx9_gs_info
*gs_info
=
2864 &infos
[MESA_SHADER_GEOMETRY
].gs_ring_info
;
2866 gfx9_get_gs_info(key
, pipeline
, nir
, infos
, gs_info
);
2869 if(modules
[MESA_SHADER_GEOMETRY
]) {
2870 struct radv_shader_binary
*gs_copy_binary
= NULL
;
2871 if (!pipeline
->gs_copy_shader
&&
2872 !radv_pipeline_has_ngg(pipeline
)) {
2873 struct radv_shader_info info
= {};
2874 struct radv_shader_variant_key key
= {};
2876 key
.has_multiview_view_index
=
2877 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
;
2879 radv_nir_shader_info_pass(nir
[MESA_SHADER_GEOMETRY
],
2880 pipeline
->layout
, &key
,
2881 &info
, pipeline
->device
->physical_device
->use_llvm
);
2882 info
.wave_size
= 64; /* Wave32 not supported. */
2883 info
.ballot_bit_size
= 64;
2885 pipeline
->gs_copy_shader
= radv_create_gs_copy_shader(
2886 device
, nir
[MESA_SHADER_GEOMETRY
], &info
,
2887 &gs_copy_binary
, keep_executable_info
, keep_statistic_info
,
2888 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
);
2891 if (!keep_executable_info
&& !keep_statistic_info
&& pipeline
->gs_copy_shader
) {
2892 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2893 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2895 binaries
[MESA_SHADER_GEOMETRY
] = gs_copy_binary
;
2896 variants
[MESA_SHADER_GEOMETRY
] = pipeline
->gs_copy_shader
;
2898 radv_pipeline_cache_insert_shaders(device
, cache
,
2903 free(gs_copy_binary
);
2906 if (nir
[MESA_SHADER_FRAGMENT
]) {
2907 if (!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]) {
2908 radv_start_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
]);
2910 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] =
2911 radv_shader_variant_compile(device
, modules
[MESA_SHADER_FRAGMENT
], &nir
[MESA_SHADER_FRAGMENT
], 1,
2912 pipeline
->layout
, keys
+ MESA_SHADER_FRAGMENT
,
2913 infos
+ MESA_SHADER_FRAGMENT
,
2914 keep_executable_info
, keep_statistic_info
,
2915 &binaries
[MESA_SHADER_FRAGMENT
]);
2917 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
], false);
2921 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_TESS_CTRL
]) {
2922 if (!pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]) {
2923 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2924 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2925 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2927 radv_start_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
]);
2929 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_TESS_CTRL
], combined_nir
, 2,
2931 &key
, &infos
[MESA_SHADER_TESS_CTRL
], keep_executable_info
,
2932 keep_statistic_info
, &binaries
[MESA_SHADER_TESS_CTRL
]);
2934 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
], false);
2936 modules
[MESA_SHADER_VERTEX
] = NULL
;
2937 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2938 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2941 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_GEOMETRY
]) {
2942 gl_shader_stage pre_stage
= modules
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2943 if (!pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
2944 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2946 radv_start_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
]);
2948 pipeline
->shaders
[MESA_SHADER_GEOMETRY
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_GEOMETRY
], combined_nir
, 2,
2950 &keys
[pre_stage
], &infos
[MESA_SHADER_GEOMETRY
], keep_executable_info
,
2951 keep_statistic_info
, &binaries
[MESA_SHADER_GEOMETRY
]);
2953 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
], false);
2955 modules
[pre_stage
] = NULL
;
2958 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2959 if(modules
[i
] && !pipeline
->shaders
[i
]) {
2960 if (i
== MESA_SHADER_TESS_CTRL
) {
2961 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.ls_outputs_written
);
2963 if (i
== MESA_SHADER_TESS_EVAL
) {
2964 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2965 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2968 radv_start_feedback(stage_feedbacks
[i
]);
2970 pipeline
->shaders
[i
] = radv_shader_variant_compile(device
, modules
[i
], &nir
[i
], 1,
2972 keys
+ i
, infos
+ i
, keep_executable_info
,
2973 keep_statistic_info
, &binaries
[i
]);
2975 radv_stop_feedback(stage_feedbacks
[i
], false);
2979 if (!keep_executable_info
&& !keep_statistic_info
) {
2980 radv_pipeline_cache_insert_shaders(device
, cache
, hash
, pipeline
->shaders
,
2984 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2987 ralloc_free(nir
[i
]);
2989 if (radv_can_dump_shader_stats(device
, modules
[i
]))
2990 radv_shader_dump_stats(device
,
2991 pipeline
->shaders
[i
],
2997 ralloc_free(fs_m
.nir
);
2999 radv_stop_feedback(pipeline_feedback
, false);
3004 radv_pipeline_stage_to_user_data_0(struct radv_pipeline
*pipeline
,
3005 gl_shader_stage stage
, enum chip_class chip_class
)
3007 bool has_gs
= radv_pipeline_has_gs(pipeline
);
3008 bool has_tess
= radv_pipeline_has_tess(pipeline
);
3009 bool has_ngg
= radv_pipeline_has_ngg(pipeline
);
3012 case MESA_SHADER_FRAGMENT
:
3013 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
3014 case MESA_SHADER_VERTEX
:
3016 if (chip_class
>= GFX10
) {
3017 return R_00B430_SPI_SHADER_USER_DATA_HS_0
;
3018 } else if (chip_class
== GFX9
) {
3019 return R_00B430_SPI_SHADER_USER_DATA_LS_0
;
3021 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
3027 if (chip_class
>= GFX10
) {
3028 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
3030 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
3035 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
3037 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
3038 case MESA_SHADER_GEOMETRY
:
3039 return chip_class
== GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
3040 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
3041 case MESA_SHADER_COMPUTE
:
3042 return R_00B900_COMPUTE_USER_DATA_0
;
3043 case MESA_SHADER_TESS_CTRL
:
3044 return chip_class
== GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
3045 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
3046 case MESA_SHADER_TESS_EVAL
:
3048 return chip_class
>= GFX10
? R_00B230_SPI_SHADER_USER_DATA_GS_0
:
3049 R_00B330_SPI_SHADER_USER_DATA_ES_0
;
3050 } else if (has_ngg
) {
3051 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
3053 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
3056 unreachable("unknown shader");
3060 struct radv_bin_size_entry
{
3066 radv_gfx9_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3068 static const struct radv_bin_size_entry color_size_table
[][3][9] = {
3072 /* One shader engine */
3078 { UINT_MAX
, { 0, 0}},
3081 /* Two shader engines */
3087 { UINT_MAX
, { 0, 0}},
3090 /* Four shader engines */
3095 { UINT_MAX
, { 0, 0}},
3101 /* One shader engine */
3107 { UINT_MAX
, { 0, 0}},
3110 /* Two shader engines */
3116 { UINT_MAX
, { 0, 0}},
3119 /* Four shader engines */
3126 { UINT_MAX
, { 0, 0}},
3132 /* One shader engine */
3139 { UINT_MAX
, { 0, 0}},
3142 /* Two shader engines */
3150 { UINT_MAX
, { 0, 0}},
3153 /* Four shader engines */
3161 { UINT_MAX
, { 0, 0}},
3165 static const struct radv_bin_size_entry ds_size_table
[][3][9] = {
3169 // One shader engine
3176 { UINT_MAX
, { 0, 0}},
3179 // Two shader engines
3187 { UINT_MAX
, { 0, 0}},
3190 // Four shader engines
3198 { UINT_MAX
, { 0, 0}},
3204 // One shader engine
3212 { UINT_MAX
, { 0, 0}},
3215 // Two shader engines
3224 { UINT_MAX
, { 0, 0}},
3227 // Four shader engines
3236 { UINT_MAX
, { 0, 0}},
3242 // One shader engine
3250 { UINT_MAX
, { 0, 0}},
3253 // Two shader engines
3262 { UINT_MAX
, { 0, 0}},
3265 // Four shader engines
3273 { UINT_MAX
, { 0, 0}},
3278 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3279 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3280 VkExtent2D extent
= {512, 512};
3282 unsigned log_num_rb_per_se
=
3283 util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.num_render_backends
/
3284 pipeline
->device
->physical_device
->rad_info
.max_se
);
3285 unsigned log_num_se
= util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.max_se
);
3287 unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3288 unsigned ps_iter_samples
= 1u << G_028804_PS_ITER_SAMPLES(pipeline
->graphics
.ms
.db_eqaa
);
3289 unsigned effective_samples
= total_samples
;
3290 unsigned color_bytes_per_pixel
= 0;
3292 const VkPipelineColorBlendStateCreateInfo
*vkblend
=
3293 radv_pipeline_get_color_blend_state(pCreateInfo
);
3295 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3296 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3299 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3302 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3303 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3306 /* MSAA images typically don't use all samples all the time. */
3307 if (effective_samples
>= 2 && ps_iter_samples
<= 1)
3308 effective_samples
= 2;
3309 color_bytes_per_pixel
*= effective_samples
;
3312 const struct radv_bin_size_entry
*color_entry
= color_size_table
[log_num_rb_per_se
][log_num_se
];
3313 while(color_entry
[1].bpp
<= color_bytes_per_pixel
)
3316 extent
= color_entry
->extent
;
3318 if (subpass
->depth_stencil_attachment
) {
3319 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3321 /* Coefficients taken from AMDVLK */
3322 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3323 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3324 unsigned ds_bytes_per_pixel
= 4 * (depth_coeff
+ stencil_coeff
) * total_samples
;
3326 const struct radv_bin_size_entry
*ds_entry
= ds_size_table
[log_num_rb_per_se
][log_num_se
];
3327 while(ds_entry
[1].bpp
<= ds_bytes_per_pixel
)
3330 if (ds_entry
->extent
.width
* ds_entry
->extent
.height
< extent
.width
* extent
.height
)
3331 extent
= ds_entry
->extent
;
3338 radv_gfx10_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3340 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3341 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3342 VkExtent2D extent
= {512, 512};
3344 const unsigned db_tag_size
= 64;
3345 const unsigned db_tag_count
= 312;
3346 const unsigned color_tag_size
= 1024;
3347 const unsigned color_tag_count
= 31;
3348 const unsigned fmask_tag_size
= 256;
3349 const unsigned fmask_tag_count
= 44;
3351 const unsigned rb_count
= pipeline
->device
->physical_device
->rad_info
.num_render_backends
;
3352 const unsigned pipe_count
= MAX2(rb_count
, pipeline
->device
->physical_device
->rad_info
.num_sdp_interfaces
);
3354 const unsigned db_tag_part
= (db_tag_count
* rb_count
/ pipe_count
) * db_tag_size
* pipe_count
;
3355 const unsigned color_tag_part
= (color_tag_count
* rb_count
/ pipe_count
) * color_tag_size
* pipe_count
;
3356 const unsigned fmask_tag_part
= (fmask_tag_count
* rb_count
/ pipe_count
) * fmask_tag_size
* pipe_count
;
3358 const unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3359 const unsigned samples_log
= util_logbase2_ceil(total_samples
);
3361 unsigned color_bytes_per_pixel
= 0;
3362 unsigned fmask_bytes_per_pixel
= 0;
3364 const VkPipelineColorBlendStateCreateInfo
*vkblend
=
3365 radv_pipeline_get_color_blend_state(pCreateInfo
);
3367 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3368 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3371 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3374 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3375 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3377 if (total_samples
> 1) {
3378 assert(samples_log
<= 3);
3379 const unsigned fmask_array
[] = {0, 1, 1, 4};
3380 fmask_bytes_per_pixel
+= fmask_array
[samples_log
];
3384 color_bytes_per_pixel
*= total_samples
;
3386 color_bytes_per_pixel
= MAX2(color_bytes_per_pixel
, 1);
3388 const unsigned color_pixel_count_log
= util_logbase2(color_tag_part
/ color_bytes_per_pixel
);
3389 extent
.width
= 1ull << ((color_pixel_count_log
+ 1) / 2);
3390 extent
.height
= 1ull << (color_pixel_count_log
/ 2);
3392 if (fmask_bytes_per_pixel
) {
3393 const unsigned fmask_pixel_count_log
= util_logbase2(fmask_tag_part
/ fmask_bytes_per_pixel
);
3395 const VkExtent2D fmask_extent
= (VkExtent2D
){
3396 .width
= 1ull << ((fmask_pixel_count_log
+ 1) / 2),
3397 .height
= 1ull << (color_pixel_count_log
/ 2)
3400 if (fmask_extent
.width
* fmask_extent
.height
< extent
.width
* extent
.height
)
3401 extent
= fmask_extent
;
3404 if (subpass
->depth_stencil_attachment
) {
3405 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3407 /* Coefficients taken from AMDVLK */
3408 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3409 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3410 unsigned db_bytes_per_pixel
= (depth_coeff
+ stencil_coeff
) * total_samples
;
3412 const unsigned db_pixel_count_log
= util_logbase2(db_tag_part
/ db_bytes_per_pixel
);
3414 const VkExtent2D db_extent
= (VkExtent2D
){
3415 .width
= 1ull << ((db_pixel_count_log
+ 1) / 2),
3416 .height
= 1ull << (color_pixel_count_log
/ 2)
3419 if (db_extent
.width
* db_extent
.height
< extent
.width
* extent
.height
)
3423 extent
.width
= MAX2(extent
.width
, 128);
3424 extent
.height
= MAX2(extent
.width
, 64);
3430 radv_pipeline_generate_disabled_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3431 struct radv_pipeline
*pipeline
,
3432 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3434 uint32_t pa_sc_binner_cntl_0
=
3435 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC
) |
3436 S_028C44_DISABLE_START_OF_PRIM(1);
3437 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3439 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3440 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3441 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3442 const VkPipelineColorBlendStateCreateInfo
*vkblend
=
3443 radv_pipeline_get_color_blend_state(pCreateInfo
);
3444 unsigned min_bytes_per_pixel
= 0;
3447 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3448 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3451 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3454 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3455 unsigned bytes
= vk_format_get_blocksize(format
);
3456 if (!min_bytes_per_pixel
|| bytes
< min_bytes_per_pixel
)
3457 min_bytes_per_pixel
= bytes
;
3461 pa_sc_binner_cntl_0
=
3462 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC
) |
3463 S_028C44_BIN_SIZE_X(0) |
3464 S_028C44_BIN_SIZE_Y(0) |
3465 S_028C44_BIN_SIZE_X_EXTEND(2) | /* 128 */
3466 S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel
<= 4 ? 2 : 1) | /* 128 or 64 */
3467 S_028C44_DISABLE_START_OF_PRIM(1);
3470 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3471 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3474 struct radv_binning_settings
3475 radv_get_binning_settings(const struct radv_physical_device
*pdev
)
3477 struct radv_binning_settings settings
;
3478 if (pdev
->rad_info
.has_dedicated_vram
) {
3479 if (pdev
->rad_info
.num_render_backends
> 4) {
3480 settings
.context_states_per_bin
= 1;
3481 settings
.persistent_states_per_bin
= 1;
3483 settings
.context_states_per_bin
= 3;
3484 settings
.persistent_states_per_bin
= 8;
3486 settings
.fpovs_per_batch
= 63;
3488 /* The context states are affected by the scissor bug. */
3489 settings
.context_states_per_bin
= 6;
3490 /* 32 causes hangs for RAVEN. */
3491 settings
.persistent_states_per_bin
= 16;
3492 settings
.fpovs_per_batch
= 63;
3495 if (pdev
->rad_info
.has_gfx9_scissor_bug
)
3496 settings
.context_states_per_bin
= 1;
3502 radv_pipeline_generate_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3503 struct radv_pipeline
*pipeline
,
3504 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3505 const struct radv_blend_state
*blend
)
3507 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX9
)
3510 VkExtent2D bin_size
;
3511 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3512 bin_size
= radv_gfx10_compute_bin_size(pipeline
, pCreateInfo
);
3513 } else if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX9
) {
3514 bin_size
= radv_gfx9_compute_bin_size(pipeline
, pCreateInfo
);
3516 unreachable("Unhandled generation for binning bin size calculation");
3518 if (pipeline
->device
->pbb_allowed
&& bin_size
.width
&& bin_size
.height
) {
3519 struct radv_binning_settings settings
=
3520 radv_get_binning_settings(pipeline
->device
->physical_device
);
3522 bool disable_start_of_prim
= true;
3523 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3525 const struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3527 if (pipeline
->device
->dfsm_allowed
&& ps
&&
3528 !ps
->info
.ps
.can_discard
&&
3529 !ps
->info
.ps
.writes_memory
&&
3530 blend
->cb_target_enabled_4bit
) {
3531 db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_AUTO
);
3532 disable_start_of_prim
= (blend
->blend_enable_4bit
& blend
->cb_target_enabled_4bit
) != 0;
3535 const uint32_t pa_sc_binner_cntl_0
=
3536 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED
) |
3537 S_028C44_BIN_SIZE_X(bin_size
.width
== 16) |
3538 S_028C44_BIN_SIZE_Y(bin_size
.height
== 16) |
3539 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size
.width
, 32)) - 5) |
3540 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size
.height
, 32)) - 5) |
3541 S_028C44_CONTEXT_STATES_PER_BIN(settings
.context_states_per_bin
- 1) |
3542 S_028C44_PERSISTENT_STATES_PER_BIN(settings
.persistent_states_per_bin
- 1) |
3543 S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim
) |
3544 S_028C44_FPOVS_PER_BATCH(settings
.fpovs_per_batch
) |
3545 S_028C44_OPTIMAL_BIN_SELECTION(1);
3547 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3548 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3550 radv_pipeline_generate_disabled_binning_state(ctx_cs
, pipeline
, pCreateInfo
);
3555 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf
*ctx_cs
,
3556 struct radv_pipeline
*pipeline
,
3557 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3558 const struct radv_graphics_pipeline_create_info
*extra
)
3560 const VkPipelineDepthStencilStateCreateInfo
*vkds
= radv_pipeline_get_depth_stencil_state(pCreateInfo
);
3561 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3562 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3563 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3564 struct radv_render_pass_attachment
*attachment
= NULL
;
3565 uint32_t db_depth_control
= 0, db_stencil_control
= 0;
3566 uint32_t db_render_control
= 0, db_render_override2
= 0;
3567 uint32_t db_render_override
= 0;
3569 if (subpass
->depth_stencil_attachment
)
3570 attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3572 bool has_depth_attachment
= attachment
&& vk_format_is_depth(attachment
->format
);
3573 bool has_stencil_attachment
= attachment
&& vk_format_is_stencil(attachment
->format
);
3575 if (vkds
&& has_depth_attachment
) {
3576 db_depth_control
= S_028800_Z_ENABLE(vkds
->depthTestEnable
? 1 : 0) |
3577 S_028800_Z_WRITE_ENABLE(vkds
->depthWriteEnable
? 1 : 0) |
3578 S_028800_ZFUNC(vkds
->depthCompareOp
) |
3579 S_028800_DEPTH_BOUNDS_ENABLE(vkds
->depthBoundsTestEnable
? 1 : 0);
3581 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
3582 db_render_override2
|= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment
->samples
> 2);
3584 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10_3
)
3585 db_render_override2
|= S_028010_CENTROID_COMPUTATION_MODE_GFX103(2);
3588 if (has_stencil_attachment
&& vkds
&& vkds
->stencilTestEnable
) {
3589 db_depth_control
|= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
3590 db_depth_control
|= S_028800_STENCILFUNC(vkds
->front
.compareOp
);
3591 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds
->front
.failOp
));
3592 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds
->front
.passOp
));
3593 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds
->front
.depthFailOp
));
3595 db_depth_control
|= S_028800_STENCILFUNC_BF(vkds
->back
.compareOp
);
3596 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds
->back
.failOp
));
3597 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds
->back
.passOp
));
3598 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds
->back
.depthFailOp
));
3601 if (attachment
&& extra
) {
3602 db_render_control
|= S_028000_DEPTH_CLEAR_ENABLE(extra
->db_depth_clear
);
3603 db_render_control
|= S_028000_STENCIL_CLEAR_ENABLE(extra
->db_stencil_clear
);
3605 db_render_control
|= S_028000_RESUMMARIZE_ENABLE(extra
->resummarize_enable
);
3606 db_render_control
|= S_028000_DEPTH_COMPRESS_DISABLE(extra
->depth_compress_disable
);
3607 db_render_control
|= S_028000_STENCIL_COMPRESS_DISABLE(extra
->stencil_compress_disable
);
3608 db_render_override2
|= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra
->db_depth_disable_expclear
);
3609 db_render_override2
|= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra
->db_stencil_disable_expclear
);
3612 db_render_override
|= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE
) |
3613 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE
);
3615 if (!pCreateInfo
->pRasterizationState
->depthClampEnable
&&
3616 ps
->info
.ps
.writes_z
) {
3617 /* From VK_EXT_depth_range_unrestricted spec:
3619 * "The behavior described in Primitive Clipping still applies.
3620 * If depth clamping is disabled the depth values are still
3621 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
3622 * depth clamping is enabled the above equation is ignored and
3623 * the depth values are instead clamped to the VkViewport
3624 * minDepth and maxDepth values, which in the case of this
3625 * extension can be outside of the 0.0 to 1.0 range."
3627 db_render_override
|= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
3630 radeon_set_context_reg(ctx_cs
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
3631 radeon_set_context_reg(ctx_cs
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
3633 radeon_set_context_reg(ctx_cs
, R_028000_DB_RENDER_CONTROL
, db_render_control
);
3634 radeon_set_context_reg(ctx_cs
, R_02800C_DB_RENDER_OVERRIDE
, db_render_override
);
3635 radeon_set_context_reg(ctx_cs
, R_028010_DB_RENDER_OVERRIDE2
, db_render_override2
);
3639 radv_pipeline_generate_blend_state(struct radeon_cmdbuf
*ctx_cs
,
3640 struct radv_pipeline
*pipeline
,
3641 const struct radv_blend_state
*blend
)
3643 radeon_set_context_reg_seq(ctx_cs
, R_028780_CB_BLEND0_CONTROL
, 8);
3644 radeon_emit_array(ctx_cs
, blend
->cb_blend_control
,
3646 radeon_set_context_reg(ctx_cs
, R_028808_CB_COLOR_CONTROL
, blend
->cb_color_control
);
3647 radeon_set_context_reg(ctx_cs
, R_028B70_DB_ALPHA_TO_MASK
, blend
->db_alpha_to_mask
);
3649 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
3651 radeon_set_context_reg_seq(ctx_cs
, R_028760_SX_MRT0_BLEND_OPT
, 8);
3652 radeon_emit_array(ctx_cs
, blend
->sx_mrt_blend_opt
, 8);
3655 radeon_set_context_reg(ctx_cs
, R_028714_SPI_SHADER_COL_FORMAT
, blend
->spi_shader_col_format
);
3657 radeon_set_context_reg(ctx_cs
, R_028238_CB_TARGET_MASK
, blend
->cb_target_mask
);
3658 radeon_set_context_reg(ctx_cs
, R_02823C_CB_SHADER_MASK
, blend
->cb_shader_mask
);
3660 pipeline
->graphics
.col_format
= blend
->spi_shader_col_format
;
3661 pipeline
->graphics
.cb_target_mask
= blend
->cb_target_mask
;
3664 static const VkConservativeRasterizationModeEXT
3665 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo
*pCreateInfo
)
3667 const VkPipelineRasterizationConservativeStateCreateInfoEXT
*conservative_raster
=
3668 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT
);
3670 if (!conservative_raster
)
3671 return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
;
3672 return conservative_raster
->conservativeRasterizationMode
;
3676 radv_pipeline_generate_raster_state(struct radeon_cmdbuf
*ctx_cs
,
3677 struct radv_pipeline
*pipeline
,
3678 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3680 const VkPipelineRasterizationStateCreateInfo
*vkraster
= pCreateInfo
->pRasterizationState
;
3681 const VkConservativeRasterizationModeEXT mode
=
3682 radv_get_conservative_raster_mode(vkraster
);
3683 uint32_t pa_sc_conservative_rast
= S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
3684 bool depth_clip_disable
= vkraster
->depthClampEnable
;
3686 const VkPipelineRasterizationDepthClipStateCreateInfoEXT
*depth_clip_state
=
3687 vk_find_struct_const(vkraster
->pNext
, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
);
3688 if (depth_clip_state
) {
3689 depth_clip_disable
= !depth_clip_state
->depthClipEnable
;
3692 radeon_set_context_reg(ctx_cs
, R_028810_PA_CL_CLIP_CNTL
,
3693 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
3694 S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable
? 1 : 0) |
3695 S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable
? 1 : 0) |
3696 S_028810_DX_RASTERIZATION_KILL(vkraster
->rasterizerDiscardEnable
? 1 : 0) |
3697 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
3699 radeon_set_context_reg(ctx_cs
, R_0286D4_SPI_INTERP_CONTROL_0
,
3700 S_0286D4_FLAT_SHADE_ENA(1) |
3701 S_0286D4_PNT_SPRITE_ENA(1) |
3702 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
3703 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
3704 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
3705 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
3706 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
3708 radeon_set_context_reg(ctx_cs
, R_028BE4_PA_SU_VTX_CNTL
,
3709 S_028BE4_PIX_CENTER(1) | // TODO verify
3710 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN
) |
3711 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH
));
3713 radeon_set_context_reg(ctx_cs
, R_028814_PA_SU_SC_MODE_CNTL
,
3714 S_028814_FACE(vkraster
->frontFace
) |
3715 S_028814_CULL_FRONT(!!(vkraster
->cullMode
& VK_CULL_MODE_FRONT_BIT
)) |
3716 S_028814_CULL_BACK(!!(vkraster
->cullMode
& VK_CULL_MODE_BACK_BIT
)) |
3717 S_028814_POLY_MODE(vkraster
->polygonMode
!= VK_POLYGON_MODE_FILL
) |
3718 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3719 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3720 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3721 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3722 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster
->depthBiasEnable
? 1 : 0));
3724 /* Conservative rasterization. */
3725 if (mode
!= VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
) {
3726 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3728 ms
->pa_sc_aa_config
|= S_028BE0_AA_MASK_CENTROID_DTMN(1);
3729 ms
->db_eqaa
|= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
3730 S_028804_OVERRASTERIZATION_AMOUNT(4);
3732 pa_sc_conservative_rast
= S_028C4C_PREZ_AA_MASK_ENABLE(1) |
3733 S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
3734 S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
3736 if (mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
) {
3737 pa_sc_conservative_rast
|=
3738 S_028C4C_OVER_RAST_ENABLE(1) |
3739 S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
3740 S_028C4C_UNDER_RAST_ENABLE(0) |
3741 S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
3742 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
3744 assert(mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
);
3745 pa_sc_conservative_rast
|=
3746 S_028C4C_OVER_RAST_ENABLE(0) |
3747 S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
3748 S_028C4C_UNDER_RAST_ENABLE(1) |
3749 S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
3750 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
3754 radeon_set_context_reg(ctx_cs
, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL
,
3755 pa_sc_conservative_rast
);
3760 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf
*ctx_cs
,
3761 struct radv_pipeline
*pipeline
)
3763 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3765 radeon_set_context_reg_seq(ctx_cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
3766 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[0]);
3767 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[1]);
3769 radeon_set_context_reg(ctx_cs
, R_028804_DB_EQAA
, ms
->db_eqaa
);
3770 radeon_set_context_reg(ctx_cs
, R_028A48_PA_SC_MODE_CNTL_0
, ms
->pa_sc_mode_cntl_0
);
3771 radeon_set_context_reg(ctx_cs
, R_028A4C_PA_SC_MODE_CNTL_1
, ms
->pa_sc_mode_cntl_1
);
3772 radeon_set_context_reg(ctx_cs
, R_028BDC_PA_SC_LINE_CNTL
, ms
->pa_sc_line_cntl
);
3773 radeon_set_context_reg(ctx_cs
, R_028BE0_PA_SC_AA_CONFIG
, ms
->pa_sc_aa_config
);
3775 /* The exclusion bits can be set to improve rasterization efficiency
3776 * if no sample lies on the pixel boundary (-8 sample offset). It's
3777 * currently always TRUE because the driver doesn't support 16 samples.
3779 bool exclusion
= pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
;
3780 radeon_set_context_reg(ctx_cs
, R_02882C_PA_SU_PRIM_FILTER_CNTL
,
3781 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion
) |
3782 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion
));
3784 /* GFX9: Flush DFSM when the AA mode changes. */
3785 if (pipeline
->device
->dfsm_allowed
) {
3786 radeon_emit(ctx_cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
3787 radeon_emit(ctx_cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
3792 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf
*ctx_cs
,
3793 struct radv_pipeline
*pipeline
)
3795 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3796 const struct radv_shader_variant
*vs
=
3797 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] ?
3798 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] :
3799 pipeline
->shaders
[MESA_SHADER_VERTEX
];
3800 unsigned vgt_primitiveid_en
= 0;
3801 uint32_t vgt_gs_mode
= 0;
3803 if (radv_pipeline_has_ngg(pipeline
))
3806 if (radv_pipeline_has_gs(pipeline
)) {
3807 const struct radv_shader_variant
*gs
=
3808 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3810 vgt_gs_mode
= ac_vgt_gs_mode(gs
->info
.gs
.vertices_out
,
3811 pipeline
->device
->physical_device
->rad_info
.chip_class
);
3812 } else if (outinfo
->export_prim_id
|| vs
->info
.uses_prim_id
) {
3813 vgt_gs_mode
= S_028A40_MODE(V_028A40_GS_SCENARIO_A
);
3814 vgt_primitiveid_en
|= S_028A84_PRIMITIVEID_EN(1);
3817 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
, vgt_primitiveid_en
);
3818 radeon_set_context_reg(ctx_cs
, R_028A40_VGT_GS_MODE
, vgt_gs_mode
);
3822 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf
*ctx_cs
,
3823 struct radeon_cmdbuf
*cs
,
3824 struct radv_pipeline
*pipeline
,
3825 struct radv_shader_variant
*shader
)
3827 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3829 radeon_set_sh_reg_seq(cs
, R_00B120_SPI_SHADER_PGM_LO_VS
, 4);
3830 radeon_emit(cs
, va
>> 8);
3831 radeon_emit(cs
, S_00B124_MEM_BASE(va
>> 40));
3832 radeon_emit(cs
, shader
->config
.rsrc1
);
3833 radeon_emit(cs
, shader
->config
.rsrc2
);
3835 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3836 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3837 clip_dist_mask
= outinfo
->clip_dist_mask
;
3838 cull_dist_mask
= outinfo
->cull_dist_mask
;
3839 total_mask
= clip_dist_mask
| cull_dist_mask
;
3840 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3841 outinfo
->writes_layer
||
3842 outinfo
->writes_viewport_index
;
3843 unsigned spi_vs_out_config
, nparams
;
3845 /* VS is required to export at least one param. */
3846 nparams
= MAX2(outinfo
->param_exports
, 1);
3847 spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
3849 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3850 spi_vs_out_config
|= S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0);
3853 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
, spi_vs_out_config
);
3855 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3856 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3857 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3858 V_02870C_SPI_SHADER_4COMP
:
3859 V_02870C_SPI_SHADER_NONE
) |
3860 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3861 V_02870C_SPI_SHADER_4COMP
:
3862 V_02870C_SPI_SHADER_NONE
) |
3863 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3864 V_02870C_SPI_SHADER_4COMP
:
3865 V_02870C_SPI_SHADER_NONE
));
3867 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3868 S_028818_VTX_W0_FMT(1) |
3869 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3870 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3871 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3873 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3874 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3875 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3876 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3877 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3878 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3879 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
3880 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
3881 S_02881C_BYPASS_PRIM_RATE_COMBINER_GFX103(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10_3
) |
3882 cull_dist_mask
<< 8 |
3885 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
3886 radeon_set_context_reg(ctx_cs
, R_028AB4_VGT_REUSE_OFF
,
3887 outinfo
->writes_viewport_index
);
3891 radv_pipeline_generate_hw_es(struct radeon_cmdbuf
*cs
,
3892 struct radv_pipeline
*pipeline
,
3893 struct radv_shader_variant
*shader
)
3895 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3897 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 4);
3898 radeon_emit(cs
, va
>> 8);
3899 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3900 radeon_emit(cs
, shader
->config
.rsrc1
);
3901 radeon_emit(cs
, shader
->config
.rsrc2
);
3905 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf
*cs
,
3906 struct radv_pipeline
*pipeline
,
3907 struct radv_shader_variant
*shader
,
3908 const struct radv_tessellation_state
*tess
)
3910 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3911 uint32_t rsrc2
= shader
->config
.rsrc2
;
3913 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
3914 radeon_emit(cs
, va
>> 8);
3915 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
3917 rsrc2
|= S_00B52C_LDS_SIZE(tess
->lds_size
);
3918 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX7
&&
3919 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_HAWAII
)
3920 radeon_set_sh_reg(cs
, R_00B52C_SPI_SHADER_PGM_RSRC2_LS
, rsrc2
);
3922 radeon_set_sh_reg_seq(cs
, R_00B528_SPI_SHADER_PGM_RSRC1_LS
, 2);
3923 radeon_emit(cs
, shader
->config
.rsrc1
);
3924 radeon_emit(cs
, rsrc2
);
3928 radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf
*ctx_cs
,
3929 struct radeon_cmdbuf
*cs
,
3930 struct radv_pipeline
*pipeline
,
3931 struct radv_shader_variant
*shader
)
3933 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3934 gl_shader_stage es_type
=
3935 radv_pipeline_has_tess(pipeline
) ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
3936 struct radv_shader_variant
*es
=
3937 es_type
== MESA_SHADER_TESS_EVAL
? pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] : pipeline
->shaders
[MESA_SHADER_VERTEX
];
3938 const struct gfx10_ngg_info
*ngg_state
= &shader
->info
.ngg_info
;
3940 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
3941 radeon_emit(cs
, va
>> 8);
3942 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3943 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
3944 radeon_emit(cs
, shader
->config
.rsrc1
);
3945 radeon_emit(cs
, shader
->config
.rsrc2
);
3947 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3948 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3949 clip_dist_mask
= outinfo
->clip_dist_mask
;
3950 cull_dist_mask
= outinfo
->cull_dist_mask
;
3951 total_mask
= clip_dist_mask
| cull_dist_mask
;
3952 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3953 outinfo
->writes_layer
||
3954 outinfo
->writes_viewport_index
;
3955 bool es_enable_prim_id
= outinfo
->export_prim_id
||
3956 (es
&& es
->info
.uses_prim_id
);
3957 bool break_wave_at_eoi
= false;
3961 if (es_type
== MESA_SHADER_TESS_EVAL
) {
3962 struct radv_shader_variant
*gs
=
3963 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3965 if (es_enable_prim_id
|| (gs
&& gs
->info
.uses_prim_id
))
3966 break_wave_at_eoi
= true;
3969 nparams
= MAX2(outinfo
->param_exports
, 1);
3970 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
,
3971 S_0286C4_VS_EXPORT_COUNT(nparams
- 1) |
3972 S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0));
3974 radeon_set_context_reg(ctx_cs
, R_028708_SPI_SHADER_IDX_FORMAT
,
3975 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP
));
3976 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3977 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3978 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3979 V_02870C_SPI_SHADER_4COMP
:
3980 V_02870C_SPI_SHADER_NONE
) |
3981 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3982 V_02870C_SPI_SHADER_4COMP
:
3983 V_02870C_SPI_SHADER_NONE
) |
3984 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3985 V_02870C_SPI_SHADER_4COMP
:
3986 V_02870C_SPI_SHADER_NONE
));
3988 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3989 S_028818_VTX_W0_FMT(1) |
3990 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3991 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3992 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3993 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3994 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3995 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3996 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3997 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3998 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3999 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
4000 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
4001 S_02881C_BYPASS_PRIM_RATE_COMBINER_GFX103(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10_3
) |
4002 cull_dist_mask
<< 8 |
4005 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
,
4006 S_028A84_PRIMITIVEID_EN(es_enable_prim_id
) |
4007 S_028A84_NGG_DISABLE_PROVOK_REUSE(outinfo
->export_prim_id
));
4009 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
4010 ngg_state
->vgt_esgs_ring_itemsize
);
4012 /* NGG specific registers. */
4013 struct radv_shader_variant
*gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4014 uint32_t gs_num_invocations
= gs
? gs
->info
.gs
.invocations
: 1;
4016 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
4017 S_028A44_ES_VERTS_PER_SUBGRP(ngg_state
->hw_max_esverts
) |
4018 S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state
->max_gsprims
) |
4019 S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state
->max_gsprims
* gs_num_invocations
));
4020 radeon_set_context_reg(ctx_cs
, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP
,
4021 S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state
->max_out_verts
));
4022 radeon_set_context_reg(ctx_cs
, R_028B4C_GE_NGG_SUBGRP_CNTL
,
4023 S_028B4C_PRIM_AMP_FACTOR(ngg_state
->prim_amp_factor
) |
4024 S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
4025 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
4026 S_028B90_CNT(gs_num_invocations
) |
4027 S_028B90_ENABLE(gs_num_invocations
> 1) |
4028 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state
->max_vert_out_per_gs_instance
));
4030 /* User edge flags are set by the pos exports. If user edge flags are
4031 * not used, we must use hw-generated edge flags and pass them via
4032 * the prim export to prevent drawing lines on internal edges of
4033 * decomposed primitives (such as quads) with polygon mode = lines.
4035 * TODO: We should combine hw-generated edge flags with user edge
4036 * flags in the shader.
4038 radeon_set_context_reg(ctx_cs
, R_028838_PA_CL_NGG_CNTL
,
4039 S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline
) &&
4040 !radv_pipeline_has_gs(pipeline
)) |
4041 /* Reuse for NGG. */
4042 S_028838_VERTEX_REUSE_DEPTH_GFX103(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10_3
? 30 : 0));
4044 ge_cntl
= S_03096C_PRIM_GRP_SIZE(ngg_state
->max_gsprims
) |
4045 S_03096C_VERT_GRP_SIZE(256) | /* 256 = disable vertex grouping */
4046 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
);
4048 /* Bug workaround for a possible hang with non-tessellation cases.
4049 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
4051 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
4053 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX10
&&
4054 !radv_pipeline_has_tess(pipeline
) &&
4055 ngg_state
->hw_max_esverts
!= 256) {
4056 ge_cntl
&= C_03096C_VERT_GRP_SIZE
;
4058 if (ngg_state
->hw_max_esverts
> 5) {
4059 ge_cntl
|= S_03096C_VERT_GRP_SIZE(ngg_state
->hw_max_esverts
- 5);
4063 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
, ge_cntl
);
4067 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf
*cs
,
4068 struct radv_pipeline
*pipeline
,
4069 struct radv_shader_variant
*shader
,
4070 const struct radv_tessellation_state
*tess
)
4072 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
4074 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
4075 unsigned hs_rsrc2
= shader
->config
.rsrc2
;
4077 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4078 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX10(tess
->lds_size
);
4080 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX9(tess
->lds_size
);
4083 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4084 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
4085 radeon_emit(cs
, va
>> 8);
4086 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
4088 radeon_set_sh_reg_seq(cs
, R_00B410_SPI_SHADER_PGM_LO_LS
, 2);
4089 radeon_emit(cs
, va
>> 8);
4090 radeon_emit(cs
, S_00B414_MEM_BASE(va
>> 40));
4093 radeon_set_sh_reg_seq(cs
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
, 2);
4094 radeon_emit(cs
, shader
->config
.rsrc1
);
4095 radeon_emit(cs
, hs_rsrc2
);
4097 radeon_set_sh_reg_seq(cs
, R_00B420_SPI_SHADER_PGM_LO_HS
, 4);
4098 radeon_emit(cs
, va
>> 8);
4099 radeon_emit(cs
, S_00B424_MEM_BASE(va
>> 40));
4100 radeon_emit(cs
, shader
->config
.rsrc1
);
4101 radeon_emit(cs
, shader
->config
.rsrc2
);
4106 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf
*ctx_cs
,
4107 struct radeon_cmdbuf
*cs
,
4108 struct radv_pipeline
*pipeline
,
4109 const struct radv_tessellation_state
*tess
)
4111 struct radv_shader_variant
*vs
;
4113 /* Skip shaders merged into HS/GS */
4114 vs
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
4118 if (vs
->info
.vs
.as_ls
)
4119 radv_pipeline_generate_hw_ls(cs
, pipeline
, vs
, tess
);
4120 else if (vs
->info
.vs
.as_es
)
4121 radv_pipeline_generate_hw_es(cs
, pipeline
, vs
);
4122 else if (vs
->info
.is_ngg
)
4123 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, vs
);
4125 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, vs
);
4129 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf
*ctx_cs
,
4130 struct radeon_cmdbuf
*cs
,
4131 struct radv_pipeline
*pipeline
,
4132 const struct radv_tessellation_state
*tess
)
4134 if (!radv_pipeline_has_tess(pipeline
))
4137 struct radv_shader_variant
*tes
, *tcs
;
4139 tcs
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
4140 tes
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
4143 if (tes
->info
.is_ngg
) {
4144 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, tes
);
4145 } else if (tes
->info
.tes
.as_es
)
4146 radv_pipeline_generate_hw_es(cs
, pipeline
, tes
);
4148 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, tes
);
4151 radv_pipeline_generate_hw_hs(cs
, pipeline
, tcs
, tess
);
4153 radeon_set_context_reg(ctx_cs
, R_028B6C_VGT_TF_PARAM
,
4156 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
)
4157 radeon_set_context_reg_idx(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
, 2,
4158 tess
->ls_hs_config
);
4160 radeon_set_context_reg(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
,
4161 tess
->ls_hs_config
);
4163 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
4164 !radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
4165 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
4166 S_028A44_ES_VERTS_PER_SUBGRP(250) |
4167 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
4168 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
4173 radv_pipeline_generate_hw_gs(struct radeon_cmdbuf
*ctx_cs
,
4174 struct radeon_cmdbuf
*cs
,
4175 struct radv_pipeline
*pipeline
,
4176 struct radv_shader_variant
*gs
)
4178 const struct gfx9_gs_info
*gs_state
= &gs
->info
.gs_ring_info
;
4179 unsigned gs_max_out_vertices
;
4180 uint8_t *num_components
;
4185 gs_max_out_vertices
= gs
->info
.gs
.vertices_out
;
4186 max_stream
= gs
->info
.gs
.max_stream
;
4187 num_components
= gs
->info
.gs
.num_stream_output_components
;
4189 offset
= num_components
[0] * gs_max_out_vertices
;
4191 radeon_set_context_reg_seq(ctx_cs
, R_028A60_VGT_GSVS_RING_OFFSET_1
, 3);
4192 radeon_emit(ctx_cs
, offset
);
4193 if (max_stream
>= 1)
4194 offset
+= num_components
[1] * gs_max_out_vertices
;
4195 radeon_emit(ctx_cs
, offset
);
4196 if (max_stream
>= 2)
4197 offset
+= num_components
[2] * gs_max_out_vertices
;
4198 radeon_emit(ctx_cs
, offset
);
4199 if (max_stream
>= 3)
4200 offset
+= num_components
[3] * gs_max_out_vertices
;
4201 radeon_set_context_reg(ctx_cs
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, offset
);
4203 radeon_set_context_reg_seq(ctx_cs
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, 4);
4204 radeon_emit(ctx_cs
, num_components
[0]);
4205 radeon_emit(ctx_cs
, (max_stream
>= 1) ? num_components
[1] : 0);
4206 radeon_emit(ctx_cs
, (max_stream
>= 2) ? num_components
[2] : 0);
4207 radeon_emit(ctx_cs
, (max_stream
>= 3) ? num_components
[3] : 0);
4209 uint32_t gs_num_invocations
= gs
->info
.gs
.invocations
;
4210 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
4211 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
4212 S_028B90_ENABLE(gs_num_invocations
> 0));
4214 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
4215 gs_state
->vgt_esgs_ring_itemsize
);
4217 va
= radv_buffer_get_va(gs
->bo
) + gs
->bo_offset
;
4219 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
4220 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4221 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
4222 radeon_emit(cs
, va
>> 8);
4223 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
4225 radeon_set_sh_reg_seq(cs
, R_00B210_SPI_SHADER_PGM_LO_ES
, 2);
4226 radeon_emit(cs
, va
>> 8);
4227 radeon_emit(cs
, S_00B214_MEM_BASE(va
>> 40));
4230 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
4231 radeon_emit(cs
, gs
->config
.rsrc1
);
4232 radeon_emit(cs
, gs
->config
.rsrc2
| S_00B22C_LDS_SIZE(gs_state
->lds_size
));
4234 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
, gs_state
->vgt_gs_onchip_cntl
);
4235 radeon_set_context_reg(ctx_cs
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
, gs_state
->vgt_gs_max_prims_per_subgroup
);
4237 radeon_set_sh_reg_seq(cs
, R_00B220_SPI_SHADER_PGM_LO_GS
, 4);
4238 radeon_emit(cs
, va
>> 8);
4239 radeon_emit(cs
, S_00B224_MEM_BASE(va
>> 40));
4240 radeon_emit(cs
, gs
->config
.rsrc1
);
4241 radeon_emit(cs
, gs
->config
.rsrc2
);
4244 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, pipeline
->gs_copy_shader
);
4248 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf
*ctx_cs
,
4249 struct radeon_cmdbuf
*cs
,
4250 struct radv_pipeline
*pipeline
)
4252 struct radv_shader_variant
*gs
;
4254 gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4258 if (gs
->info
.is_ngg
)
4259 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, gs
);
4261 radv_pipeline_generate_hw_gs(ctx_cs
, cs
, pipeline
, gs
);
4263 radeon_set_context_reg(ctx_cs
, R_028B38_VGT_GS_MAX_VERT_OUT
,
4264 gs
->info
.gs
.vertices_out
);
4267 static uint32_t offset_to_ps_input(uint32_t offset
, bool flat_shade
,
4268 bool explicit, bool float16
)
4270 uint32_t ps_input_cntl
;
4271 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
4272 ps_input_cntl
= S_028644_OFFSET(offset
);
4273 if (flat_shade
|| explicit)
4274 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
4276 /* Force parameter cache to be read in passthrough
4279 ps_input_cntl
|= S_028644_OFFSET(1 << 5);
4282 ps_input_cntl
|= S_028644_FP16_INTERP_MODE(1) |
4283 S_028644_ATTR0_VALID(1);
4286 /* The input is a DEFAULT_VAL constant. */
4287 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
4288 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
4289 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
4290 ps_input_cntl
= S_028644_OFFSET(0x20) |
4291 S_028644_DEFAULT_VAL(offset
);
4293 return ps_input_cntl
;
4297 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf
*ctx_cs
,
4298 struct radv_pipeline
*pipeline
)
4300 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4301 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
4302 uint32_t ps_input_cntl
[32];
4304 unsigned ps_offset
= 0;
4306 if (ps
->info
.ps
.prim_id_input
) {
4307 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
];
4308 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4309 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false, false);
4314 if (ps
->info
.ps
.layer_input
||
4315 ps
->info
.needs_multiview_view_index
) {
4316 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
];
4317 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
4318 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false, false);
4320 ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true, false, false);
4324 if (ps
->info
.ps
.viewport_index_input
) {
4325 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VIEWPORT
];
4326 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
4327 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false, false);
4329 ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true, false, false);
4333 if (ps
->info
.ps
.has_pcoord
) {
4335 val
= S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
4336 ps_input_cntl
[ps_offset
] = val
;
4340 if (ps
->info
.ps
.num_input_clips_culls
) {
4343 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST0
];
4344 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4345 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false, false);
4349 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST1
];
4350 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
&&
4351 ps
->info
.ps
.num_input_clips_culls
> 4) {
4352 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false, false);
4357 for (unsigned i
= 0; i
< 32 && (1u << i
) <= ps
->info
.ps
.input_mask
; ++i
) {
4362 if (!(ps
->info
.ps
.input_mask
& (1u << i
)))
4365 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VAR0
+ i
];
4366 if (vs_offset
== AC_EXP_PARAM_UNDEFINED
) {
4367 ps_input_cntl
[ps_offset
] = S_028644_OFFSET(0x20);
4372 flat_shade
= !!(ps
->info
.ps
.flat_shaded_mask
& (1u << ps_offset
));
4373 explicit = !!(ps
->info
.ps
.explicit_shaded_mask
& (1u << ps_offset
));
4374 float16
= !!(ps
->info
.ps
.float16_shaded_mask
& (1u << ps_offset
));
4376 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, flat_shade
, explicit, float16
);
4381 radeon_set_context_reg_seq(ctx_cs
, R_028644_SPI_PS_INPUT_CNTL_0
, ps_offset
);
4382 for (unsigned i
= 0; i
< ps_offset
; i
++) {
4383 radeon_emit(ctx_cs
, ps_input_cntl
[i
]);
4389 radv_compute_db_shader_control(const struct radv_device
*device
,
4390 const struct radv_pipeline
*pipeline
,
4391 const struct radv_shader_variant
*ps
)
4393 unsigned conservative_z_export
= V_02880C_EXPORT_ANY_Z
;
4395 if (ps
->info
.ps
.early_fragment_test
|| !ps
->info
.ps
.writes_memory
)
4396 z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
4398 z_order
= V_02880C_LATE_Z
;
4400 if (ps
->info
.ps
.depth_layout
== FRAG_DEPTH_LAYOUT_GREATER
)
4401 conservative_z_export
= V_02880C_EXPORT_GREATER_THAN_Z
;
4402 else if (ps
->info
.ps
.depth_layout
== FRAG_DEPTH_LAYOUT_LESS
)
4403 conservative_z_export
= V_02880C_EXPORT_LESS_THAN_Z
;
4405 bool disable_rbplus
= device
->physical_device
->rad_info
.has_rbplus
&&
4406 !device
->physical_device
->rad_info
.rbplus_allowed
;
4408 /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
4409 * but this appears to break Project Cars (DXVK). See
4410 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
4412 bool mask_export_enable
= ps
->info
.ps
.writes_sample_mask
;
4414 return S_02880C_Z_EXPORT_ENABLE(ps
->info
.ps
.writes_z
) |
4415 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps
->info
.ps
.writes_stencil
) |
4416 S_02880C_KILL_ENABLE(!!ps
->info
.ps
.can_discard
) |
4417 S_02880C_MASK_EXPORT_ENABLE(mask_export_enable
) |
4418 S_02880C_CONSERVATIVE_Z_EXPORT(conservative_z_export
) |
4419 S_02880C_Z_ORDER(z_order
) |
4420 S_02880C_DEPTH_BEFORE_SHADER(ps
->info
.ps
.early_fragment_test
) |
4421 S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps
->info
.ps
.post_depth_coverage
) |
4422 S_02880C_EXEC_ON_HIER_FAIL(ps
->info
.ps
.writes_memory
) |
4423 S_02880C_EXEC_ON_NOOP(ps
->info
.ps
.writes_memory
) |
4424 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus
);
4428 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf
*ctx_cs
,
4429 struct radeon_cmdbuf
*cs
,
4430 struct radv_pipeline
*pipeline
)
4432 struct radv_shader_variant
*ps
;
4434 assert (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
4436 ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4437 va
= radv_buffer_get_va(ps
->bo
) + ps
->bo_offset
;
4439 radeon_set_sh_reg_seq(cs
, R_00B020_SPI_SHADER_PGM_LO_PS
, 4);
4440 radeon_emit(cs
, va
>> 8);
4441 radeon_emit(cs
, S_00B024_MEM_BASE(va
>> 40));
4442 radeon_emit(cs
, ps
->config
.rsrc1
);
4443 radeon_emit(cs
, ps
->config
.rsrc2
);
4445 radeon_set_context_reg(ctx_cs
, R_02880C_DB_SHADER_CONTROL
,
4446 radv_compute_db_shader_control(pipeline
->device
,
4449 radeon_set_context_reg(ctx_cs
, R_0286CC_SPI_PS_INPUT_ENA
,
4450 ps
->config
.spi_ps_input_ena
);
4452 radeon_set_context_reg(ctx_cs
, R_0286D0_SPI_PS_INPUT_ADDR
,
4453 ps
->config
.spi_ps_input_addr
);
4455 radeon_set_context_reg(ctx_cs
, R_0286D8_SPI_PS_IN_CONTROL
,
4456 S_0286D8_NUM_INTERP(ps
->info
.ps
.num_interp
) |
4457 S_0286D8_PS_W32_EN(ps
->info
.wave_size
== 32));
4459 radeon_set_context_reg(ctx_cs
, R_0286E0_SPI_BARYC_CNTL
, pipeline
->graphics
.spi_baryc_cntl
);
4461 radeon_set_context_reg(ctx_cs
, R_028710_SPI_SHADER_Z_FORMAT
,
4462 ac_get_spi_shader_z_format(ps
->info
.ps
.writes_z
,
4463 ps
->info
.ps
.writes_stencil
,
4464 ps
->info
.ps
.writes_sample_mask
));
4466 if (pipeline
->device
->dfsm_allowed
) {
4467 /* optimise this? */
4468 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
4469 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
4474 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf
*ctx_cs
,
4475 struct radv_pipeline
*pipeline
)
4477 if (pipeline
->device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4478 pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
4481 unsigned vtx_reuse_depth
= 30;
4482 if (radv_pipeline_has_tess(pipeline
) &&
4483 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.tes
.spacing
== TESS_SPACING_FRACTIONAL_ODD
) {
4484 vtx_reuse_depth
= 14;
4486 radeon_set_context_reg(ctx_cs
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
4487 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth
));
4491 radv_compute_vgt_shader_stages_en(const struct radv_pipeline
*pipeline
)
4493 uint32_t stages
= 0;
4494 if (radv_pipeline_has_tess(pipeline
)) {
4495 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
4496 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
4498 if (radv_pipeline_has_gs(pipeline
))
4499 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
4501 else if (radv_pipeline_has_ngg(pipeline
))
4502 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
);
4504 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
4505 } else if (radv_pipeline_has_gs(pipeline
)) {
4506 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
4508 } else if (radv_pipeline_has_ngg(pipeline
)) {
4509 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
);
4512 if (radv_pipeline_has_ngg(pipeline
)) {
4513 stages
|= S_028B54_PRIMGEN_EN(1);
4514 if (pipeline
->streamout_shader
)
4515 stages
|= S_028B54_NGG_WAVE_ID_EN(1);
4516 if (radv_pipeline_has_ngg_passthrough(pipeline
))
4517 stages
|= S_028B54_PRIMGEN_PASSTHRU_EN(1);
4518 } else if (radv_pipeline_has_gs(pipeline
)) {
4519 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
4522 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
4523 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
4525 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4526 uint8_t hs_size
= 64, gs_size
= 64, vs_size
= 64;
4528 if (radv_pipeline_has_tess(pipeline
))
4529 hs_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.wave_size
;
4531 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
4532 vs_size
= gs_size
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.wave_size
;
4533 if (pipeline
->gs_copy_shader
)
4534 vs_size
= pipeline
->gs_copy_shader
->info
.wave_size
;
4535 } else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
4536 vs_size
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.wave_size
;
4537 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
4538 vs_size
= pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.wave_size
;
4540 if (radv_pipeline_has_ngg(pipeline
))
4543 /* legacy GS only supports Wave64 */
4544 stages
|= S_028B54_HS_W32_EN(hs_size
== 32 ? 1 : 0) |
4545 S_028B54_GS_W32_EN(gs_size
== 32 ? 1 : 0) |
4546 S_028B54_VS_W32_EN(vs_size
== 32 ? 1 : 0);
4553 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4555 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
4556 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
4558 if (!discard_rectangle_info
)
4563 for (unsigned i
= 0; i
< (1u << MAX_DISCARD_RECTANGLES
); ++i
) {
4564 /* Interpret i as a bitmask, and then set the bit in the mask if
4565 * that combination of rectangles in which the pixel is contained
4566 * should pass the cliprect test. */
4567 unsigned relevant_subset
= i
& ((1u << discard_rectangle_info
->discardRectangleCount
) - 1);
4569 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
&&
4573 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
&&
4584 gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf
*ctx_cs
,
4585 struct radv_pipeline
*pipeline
,
4586 const struct radv_tessellation_state
*tess
)
4588 bool break_wave_at_eoi
= false;
4589 unsigned primgroup_size
;
4590 unsigned vertgroup_size
= 256; /* 256 = disable vertex grouping */
4592 if (radv_pipeline_has_tess(pipeline
)) {
4593 primgroup_size
= tess
->num_patches
; /* must be a multiple of NUM_PATCHES */
4594 } else if (radv_pipeline_has_gs(pipeline
)) {
4595 const struct gfx9_gs_info
*gs_state
=
4596 &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs_ring_info
;
4597 unsigned vgt_gs_onchip_cntl
= gs_state
->vgt_gs_onchip_cntl
;
4598 primgroup_size
= G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl
);
4600 primgroup_size
= 128; /* recommended without a GS and tess */
4603 if (radv_pipeline_has_tess(pipeline
)) {
4604 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4605 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4606 break_wave_at_eoi
= true;
4609 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
,
4610 S_03096C_PRIM_GRP_SIZE(primgroup_size
) |
4611 S_03096C_VERT_GRP_SIZE(vertgroup_size
) |
4612 S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
4613 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
));
4617 radv_pipeline_generate_pm4(struct radv_pipeline
*pipeline
,
4618 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4619 const struct radv_graphics_pipeline_create_info
*extra
,
4620 const struct radv_blend_state
*blend
,
4621 const struct radv_tessellation_state
*tess
,
4622 unsigned prim
, unsigned gs_out
)
4624 struct radeon_cmdbuf
*ctx_cs
= &pipeline
->ctx_cs
;
4625 struct radeon_cmdbuf
*cs
= &pipeline
->cs
;
4628 ctx_cs
->max_dw
= 256;
4629 cs
->buf
= malloc(4 * (cs
->max_dw
+ ctx_cs
->max_dw
));
4630 ctx_cs
->buf
= cs
->buf
+ cs
->max_dw
;
4632 radv_pipeline_generate_depth_stencil_state(ctx_cs
, pipeline
, pCreateInfo
, extra
);
4633 radv_pipeline_generate_blend_state(ctx_cs
, pipeline
, blend
);
4634 radv_pipeline_generate_raster_state(ctx_cs
, pipeline
, pCreateInfo
);
4635 radv_pipeline_generate_multisample_state(ctx_cs
, pipeline
);
4636 radv_pipeline_generate_vgt_gs_mode(ctx_cs
, pipeline
);
4637 radv_pipeline_generate_vertex_shader(ctx_cs
, cs
, pipeline
, tess
);
4638 radv_pipeline_generate_tess_shaders(ctx_cs
, cs
, pipeline
, tess
);
4639 radv_pipeline_generate_geometry_shader(ctx_cs
, cs
, pipeline
);
4640 radv_pipeline_generate_fragment_shader(ctx_cs
, cs
, pipeline
);
4641 radv_pipeline_generate_ps_inputs(ctx_cs
, pipeline
);
4642 radv_pipeline_generate_vgt_vertex_reuse(ctx_cs
, pipeline
);
4643 radv_pipeline_generate_binning_state(ctx_cs
, pipeline
, pCreateInfo
, blend
);
4645 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&& !radv_pipeline_has_ngg(pipeline
))
4646 gfx10_pipeline_generate_ge_cntl(ctx_cs
, pipeline
, tess
);
4648 radeon_set_context_reg(ctx_cs
, R_028B54_VGT_SHADER_STAGES_EN
, radv_compute_vgt_shader_stages_en(pipeline
));
4650 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4651 radeon_set_uconfig_reg_idx(pipeline
->device
->physical_device
,
4652 cs
, R_030908_VGT_PRIMITIVE_TYPE
, 1, prim
);
4654 radeon_set_config_reg(cs
, R_008958_VGT_PRIMITIVE_TYPE
, prim
);
4656 radeon_set_context_reg(ctx_cs
, R_028A6C_VGT_GS_OUT_PRIM_TYPE
, gs_out
);
4658 radeon_set_context_reg(ctx_cs
, R_02820C_PA_SC_CLIPRECT_RULE
, radv_compute_cliprect_rule(pCreateInfo
));
4660 pipeline
->ctx_cs_hash
= _mesa_hash_data(ctx_cs
->buf
, ctx_cs
->cdw
* 4);
4662 assert(ctx_cs
->cdw
<= ctx_cs
->max_dw
);
4663 assert(cs
->cdw
<= cs
->max_dw
);
4666 static struct radv_ia_multi_vgt_param_helpers
4667 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline
*pipeline
,
4668 const struct radv_tessellation_state
*tess
,
4671 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param
= {0};
4672 const struct radv_device
*device
= pipeline
->device
;
4674 if (radv_pipeline_has_tess(pipeline
))
4675 ia_multi_vgt_param
.primgroup_size
= tess
->num_patches
;
4676 else if (radv_pipeline_has_gs(pipeline
))
4677 ia_multi_vgt_param
.primgroup_size
= 64;
4679 ia_multi_vgt_param
.primgroup_size
= 128; /* recommended without a GS */
4681 /* GS requirement. */
4682 ia_multi_vgt_param
.partial_es_wave
= false;
4683 if (radv_pipeline_has_gs(pipeline
) && device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4684 if (SI_GS_PER_ES
/ ia_multi_vgt_param
.primgroup_size
>= pipeline
->device
->gs_table_depth
- 3)
4685 ia_multi_vgt_param
.partial_es_wave
= true;
4687 ia_multi_vgt_param
.wd_switch_on_eop
= false;
4688 if (device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4689 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
4690 * 4 shader engines. Set 1 to pass the assertion below.
4691 * The other cases are hardware requirements. */
4692 if (device
->physical_device
->rad_info
.max_se
< 4 ||
4693 prim
== V_008958_DI_PT_POLYGON
||
4694 prim
== V_008958_DI_PT_LINELOOP
||
4695 prim
== V_008958_DI_PT_TRIFAN
||
4696 prim
== V_008958_DI_PT_TRISTRIP_ADJ
||
4697 (pipeline
->graphics
.prim_restart_enable
&&
4698 (device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4699 (prim
!= V_008958_DI_PT_POINTLIST
&&
4700 prim
!= V_008958_DI_PT_LINESTRIP
))))
4701 ia_multi_vgt_param
.wd_switch_on_eop
= true;
4704 ia_multi_vgt_param
.ia_switch_on_eoi
= false;
4705 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
)
4706 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4707 if (radv_pipeline_has_gs(pipeline
) &&
4708 pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.uses_prim_id
)
4709 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4710 if (radv_pipeline_has_tess(pipeline
)) {
4711 /* SWITCH_ON_EOI must be set if PrimID is used. */
4712 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4713 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4714 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4717 ia_multi_vgt_param
.partial_vs_wave
= false;
4718 if (radv_pipeline_has_tess(pipeline
)) {
4719 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
4720 if ((device
->physical_device
->rad_info
.family
== CHIP_TAHITI
||
4721 device
->physical_device
->rad_info
.family
== CHIP_PITCAIRN
||
4722 device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
) &&
4723 radv_pipeline_has_gs(pipeline
))
4724 ia_multi_vgt_param
.partial_vs_wave
= true;
4725 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
4726 if (device
->physical_device
->rad_info
.has_distributed_tess
) {
4727 if (radv_pipeline_has_gs(pipeline
)) {
4728 if (device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4729 ia_multi_vgt_param
.partial_es_wave
= true;
4731 ia_multi_vgt_param
.partial_vs_wave
= true;
4736 /* Workaround for a VGT hang when strip primitive types are used with
4737 * primitive restart.
4739 if (pipeline
->graphics
.prim_restart_enable
&&
4740 (prim
== V_008958_DI_PT_LINESTRIP
||
4741 prim
== V_008958_DI_PT_TRISTRIP
||
4742 prim
== V_008958_DI_PT_LINESTRIP_ADJ
||
4743 prim
== V_008958_DI_PT_TRISTRIP_ADJ
)) {
4744 ia_multi_vgt_param
.partial_vs_wave
= true;
4747 if (radv_pipeline_has_gs(pipeline
)) {
4748 /* On these chips there is the possibility of a hang if the
4749 * pipeline uses a GS and partial_vs_wave is not set.
4751 * This mostly does not hit 4-SE chips, as those typically set
4752 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
4753 * with GS due to another workaround.
4755 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
4757 if (device
->physical_device
->rad_info
.family
== CHIP_TONGA
||
4758 device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
4759 device
->physical_device
->rad_info
.family
== CHIP_POLARIS10
||
4760 device
->physical_device
->rad_info
.family
== CHIP_POLARIS11
||
4761 device
->physical_device
->rad_info
.family
== CHIP_POLARIS12
||
4762 device
->physical_device
->rad_info
.family
== CHIP_VEGAM
) {
4763 ia_multi_vgt_param
.partial_vs_wave
= true;
4767 ia_multi_vgt_param
.base
=
4768 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param
.primgroup_size
- 1) |
4769 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
4770 S_028AA8_MAX_PRIMGRP_IN_WAVE(device
->physical_device
->rad_info
.chip_class
== GFX8
? 2 : 0) |
4771 S_030960_EN_INST_OPT_BASIC(device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
4772 S_030960_EN_INST_OPT_ADV(device
->physical_device
->rad_info
.chip_class
>= GFX9
);
4774 return ia_multi_vgt_param
;
4779 radv_compute_vertex_input_state(struct radv_pipeline
*pipeline
,
4780 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4782 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
4783 pCreateInfo
->pVertexInputState
;
4784 struct radv_vertex_elements_info
*velems
= &pipeline
->vertex_elements
;
4786 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
4787 const VkVertexInputAttributeDescription
*desc
=
4788 &vi_info
->pVertexAttributeDescriptions
[i
];
4789 unsigned loc
= desc
->location
;
4790 const struct vk_format_description
*format_desc
;
4792 format_desc
= vk_format_description(desc
->format
);
4794 velems
->format_size
[loc
] = format_desc
->block
.bits
/ 8;
4797 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
4798 const VkVertexInputBindingDescription
*desc
=
4799 &vi_info
->pVertexBindingDescriptions
[i
];
4801 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
4802 pipeline
->num_vertex_bindings
=
4803 MAX2(pipeline
->num_vertex_bindings
, desc
->binding
+ 1);
4807 static struct radv_shader_variant
*
4808 radv_pipeline_get_streamout_shader(struct radv_pipeline
*pipeline
)
4812 for (i
= MESA_SHADER_GEOMETRY
; i
>= MESA_SHADER_VERTEX
; i
--) {
4813 struct radv_shader_variant
*shader
=
4814 radv_get_shader(pipeline
, i
);
4816 if (shader
&& shader
->info
.so
.num_outputs
> 0)
4824 radv_secure_compile(struct radv_pipeline
*pipeline
,
4825 struct radv_device
*device
,
4826 const struct radv_pipeline_key
*key
,
4827 const VkPipelineShaderStageCreateInfo
**pStages
,
4828 const VkPipelineCreateFlags flags
,
4829 unsigned num_stages
)
4831 uint8_t allowed_pipeline_hashes
[2][20];
4832 radv_hash_shaders(allowed_pipeline_hashes
[0], pStages
,
4833 pipeline
->layout
, key
, get_hash_flags(device
));
4835 /* Generate the GC copy hash */
4836 memcpy(allowed_pipeline_hashes
[1], allowed_pipeline_hashes
[0], 20);
4837 allowed_pipeline_hashes
[1][0] ^= 1;
4839 uint8_t allowed_hashes
[2][20];
4840 for (unsigned i
= 0; i
< 2; ++i
) {
4841 disk_cache_compute_key(device
->physical_device
->disk_cache
,
4842 allowed_pipeline_hashes
[i
], 20,
4846 /* Do an early exit if all cache entries are already there. */
4847 bool may_need_copy_shader
= pStages
[MESA_SHADER_GEOMETRY
];
4848 void *main_entry
= disk_cache_get(device
->physical_device
->disk_cache
, allowed_hashes
[0], NULL
);
4849 void *copy_entry
= NULL
;
4850 if (may_need_copy_shader
)
4851 copy_entry
= disk_cache_get(device
->physical_device
->disk_cache
, allowed_hashes
[1], NULL
);
4853 bool has_all_cache_entries
= main_entry
&& (!may_need_copy_shader
|| copy_entry
);
4857 if(has_all_cache_entries
)
4860 unsigned process
= 0;
4861 uint8_t sc_threads
= device
->instance
->num_sc_threads
;
4863 mtx_lock(&device
->sc_state
->secure_compile_mutex
);
4864 if (device
->sc_state
->secure_compile_thread_counter
< sc_threads
) {
4865 device
->sc_state
->secure_compile_thread_counter
++;
4866 for (unsigned i
= 0; i
< sc_threads
; i
++) {
4867 if (!device
->sc_state
->secure_compile_processes
[i
].in_use
) {
4868 device
->sc_state
->secure_compile_processes
[i
].in_use
= true;
4873 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4876 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4879 int fd_secure_input
= device
->sc_state
->secure_compile_processes
[process
].fd_secure_input
;
4880 int fd_secure_output
= device
->sc_state
->secure_compile_processes
[process
].fd_secure_output
;
4882 /* Fork a copy of the slim untainted secure compile process */
4883 enum radv_secure_compile_type sc_type
= RADV_SC_TYPE_FORK_DEVICE
;
4884 write(fd_secure_input
, &sc_type
, sizeof(sc_type
));
4886 if (!radv_sc_read(fd_secure_output
, &sc_type
, sizeof(sc_type
), true) ||
4887 sc_type
!= RADV_SC_TYPE_INIT_SUCCESS
)
4888 return VK_ERROR_DEVICE_LOST
;
4890 fd_secure_input
= device
->sc_state
->secure_compile_processes
[process
].fd_server
;
4891 fd_secure_output
= device
->sc_state
->secure_compile_processes
[process
].fd_client
;
4893 /* Write pipeline / shader module out to secure process via pipe */
4894 sc_type
= RADV_SC_TYPE_COMPILE_PIPELINE
;
4895 write(fd_secure_input
, &sc_type
, sizeof(sc_type
));
4897 /* Write pipeline layout out to secure process */
4898 struct radv_pipeline_layout
*layout
= pipeline
->layout
;
4899 write(fd_secure_input
, layout
, sizeof(struct radv_pipeline_layout
));
4900 write(fd_secure_input
, &layout
->num_sets
, sizeof(uint32_t));
4901 for (uint32_t set
= 0; set
< layout
->num_sets
; set
++) {
4902 write(fd_secure_input
, &layout
->set
[set
].layout
->layout_size
, sizeof(uint32_t));
4903 write(fd_secure_input
, layout
->set
[set
].layout
, layout
->set
[set
].layout
->layout_size
);
4906 /* Write pipeline key out to secure process */
4907 write(fd_secure_input
, key
, sizeof(struct radv_pipeline_key
));
4909 /* Write pipeline create flags out to secure process */
4910 write(fd_secure_input
, &flags
, sizeof(VkPipelineCreateFlags
));
4912 /* Write stage and shader information out to secure process */
4913 write(fd_secure_input
, &num_stages
, sizeof(uint32_t));
4914 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
4918 /* Write stage out to secure process */
4919 gl_shader_stage stage
= ffs(pStages
[i
]->stage
) - 1;
4920 write(fd_secure_input
, &stage
, sizeof(gl_shader_stage
));
4922 /* Write entry point name out to secure process */
4923 size_t name_size
= strlen(pStages
[i
]->pName
) + 1;
4924 write(fd_secure_input
, &name_size
, sizeof(size_t));
4925 write(fd_secure_input
, pStages
[i
]->pName
, name_size
);
4927 /* Write shader module out to secure process */
4928 struct radv_shader_module
*module
= radv_shader_module_from_handle(pStages
[i
]->module
);
4929 assert(!module
->nir
);
4930 size_t module_size
= sizeof(struct radv_shader_module
) + module
->size
;
4931 write(fd_secure_input
, &module_size
, sizeof(size_t));
4932 write(fd_secure_input
, module
, module_size
);
4934 /* Write specialization info out to secure process */
4935 const VkSpecializationInfo
*specInfo
= pStages
[i
]->pSpecializationInfo
;
4936 bool has_spec_info
= specInfo
? true : false;
4937 write(fd_secure_input
, &has_spec_info
, sizeof(bool));
4939 write(fd_secure_input
, &specInfo
->dataSize
, sizeof(size_t));
4940 write(fd_secure_input
, specInfo
->pData
, specInfo
->dataSize
);
4942 write(fd_secure_input
, &specInfo
->mapEntryCount
, sizeof(uint32_t));
4943 for (uint32_t j
= 0; j
< specInfo
->mapEntryCount
; j
++)
4944 write(fd_secure_input
, &specInfo
->pMapEntries
[j
], sizeof(VkSpecializationMapEntry
));
4948 /* Read the data returned from the secure process */
4949 while (sc_type
!= RADV_SC_TYPE_COMPILE_PIPELINE_FINISHED
) {
4950 if (!radv_sc_read(fd_secure_output
, &sc_type
, sizeof(sc_type
), true))
4951 return VK_ERROR_DEVICE_LOST
;
4953 if (sc_type
== RADV_SC_TYPE_WRITE_DISK_CACHE
) {
4954 assert(device
->physical_device
->disk_cache
);
4956 uint8_t disk_sha1
[20];
4957 if (!radv_sc_read(fd_secure_output
, disk_sha1
, sizeof(uint8_t) * 20, true))
4958 return VK_ERROR_DEVICE_LOST
;
4960 if (memcmp(disk_sha1
, allowed_hashes
[0], 20) &&
4961 memcmp(disk_sha1
, allowed_hashes
[1], 20))
4962 return VK_ERROR_DEVICE_LOST
;
4964 uint32_t entry_size
;
4965 if (!radv_sc_read(fd_secure_output
, &entry_size
, sizeof(uint32_t), true))
4966 return VK_ERROR_DEVICE_LOST
;
4968 struct cache_entry
*entry
= malloc(entry_size
);
4969 if (!radv_sc_read(fd_secure_output
, entry
, entry_size
, true))
4970 return VK_ERROR_DEVICE_LOST
;
4972 disk_cache_put(device
->physical_device
->disk_cache
,
4973 disk_sha1
, entry
, entry_size
,
4977 } else if (sc_type
== RADV_SC_TYPE_READ_DISK_CACHE
) {
4978 uint8_t disk_sha1
[20];
4979 if (!radv_sc_read(fd_secure_output
, disk_sha1
, sizeof(uint8_t) * 20, true))
4980 return VK_ERROR_DEVICE_LOST
;
4982 if (memcmp(disk_sha1
, allowed_hashes
[0], 20) &&
4983 memcmp(disk_sha1
, allowed_hashes
[1], 20))
4984 return VK_ERROR_DEVICE_LOST
;
4987 struct cache_entry
*entry
= (struct cache_entry
*)
4988 disk_cache_get(device
->physical_device
->disk_cache
,
4991 uint8_t found
= entry
? 1 : 0;
4992 write(fd_secure_input
, &found
, sizeof(uint8_t));
4995 write(fd_secure_input
, &size
, sizeof(size_t));
4996 write(fd_secure_input
, entry
, size
);
5003 sc_type
= RADV_SC_TYPE_DESTROY_DEVICE
;
5004 write(fd_secure_input
, &sc_type
, sizeof(sc_type
));
5006 mtx_lock(&device
->sc_state
->secure_compile_mutex
);
5007 device
->sc_state
->secure_compile_thread_counter
--;
5008 device
->sc_state
->secure_compile_processes
[process
].in_use
= false;
5009 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
5015 radv_pipeline_init(struct radv_pipeline
*pipeline
,
5016 struct radv_device
*device
,
5017 struct radv_pipeline_cache
*cache
,
5018 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
5019 const struct radv_graphics_pipeline_create_info
*extra
)
5022 bool has_view_index
= false;
5024 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
5025 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
5026 if (subpass
->view_mask
)
5027 has_view_index
= true;
5029 pipeline
->device
= device
;
5030 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
5031 assert(pipeline
->layout
);
5033 struct radv_blend_state blend
= radv_pipeline_init_blend_state(pipeline
, pCreateInfo
, extra
);
5035 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
5036 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
5037 radv_init_feedback(creation_feedback
);
5039 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
5041 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
5042 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
5043 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
5044 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
5045 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
5046 if(creation_feedback
)
5047 stage_feedbacks
[stage
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[i
];
5050 struct radv_pipeline_key key
= radv_generate_graphics_pipeline_key(pipeline
, pCreateInfo
, &blend
, has_view_index
);
5051 if (radv_device_use_secure_compile(device
->instance
)) {
5052 return radv_secure_compile(pipeline
, device
, &key
, pStages
, pCreateInfo
->flags
, pCreateInfo
->stageCount
);
5054 result
= radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
,
5055 pCreateInfo
->flags
, pipeline_feedback
,
5057 if (result
!= VK_SUCCESS
)
5061 pipeline
->graphics
.spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
5062 radv_pipeline_init_multisample_state(pipeline
, &blend
, pCreateInfo
);
5064 uint32_t prim
= si_translate_prim(pCreateInfo
->pInputAssemblyState
->topology
);
5066 pipeline
->graphics
.topology
= pCreateInfo
->pInputAssemblyState
->topology
;
5067 pipeline
->graphics
.can_use_guardband
= radv_prim_can_use_guardband(pCreateInfo
->pInputAssemblyState
->topology
);
5069 if (radv_pipeline_has_gs(pipeline
)) {
5070 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs
.output_prim
);
5071 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
5072 } else if (radv_pipeline_has_tess(pipeline
)) {
5073 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.point_mode
)
5074 gs_out
= V_028A6C_OUTPRIM_TYPE_POINTLIST
;
5076 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.primitive_mode
);
5077 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
5079 gs_out
= si_conv_prim_to_gs_out(pCreateInfo
->pInputAssemblyState
->topology
);
5081 if (extra
&& extra
->use_rectlist
) {
5082 prim
= V_008958_DI_PT_RECTLIST
;
5083 gs_out
= V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
5084 pipeline
->graphics
.can_use_guardband
= true;
5085 if (radv_pipeline_has_ngg(pipeline
))
5086 gs_out
= V_028A6C_VGT_OUT_RECT_V0
;
5088 pipeline
->graphics
.prim_restart_enable
= !!pCreateInfo
->pInputAssemblyState
->primitiveRestartEnable
;
5089 /* prim vertex count will need TESS changes */
5090 pipeline
->graphics
.prim_vertex_count
= prim_size_table
[prim
];
5092 radv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
5094 /* Ensure that some export memory is always allocated, for two reasons:
5096 * 1) Correctness: The hardware ignores the EXEC mask if no export
5097 * memory is allocated, so KILL and alpha test do not work correctly
5099 * 2) Performance: Every shader needs at least a NULL export, even when
5100 * it writes no color/depth output. The NULL export instruction
5101 * stalls without this setting.
5103 * Don't add this to CB_SHADER_MASK.
5105 * GFX10 supports pixel shaders without exports by setting both the
5106 * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
5107 * instructions if any are present.
5109 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
5110 if ((pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX9
||
5111 ps
->info
.ps
.can_discard
) &&
5112 !blend
.spi_shader_col_format
) {
5113 if (!ps
->info
.ps
.writes_z
&&
5114 !ps
->info
.ps
.writes_stencil
&&
5115 !ps
->info
.ps
.writes_sample_mask
)
5116 blend
.spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
5119 blend
.cb_shader_mask
= ps
->info
.ps
.cb_shader_mask
;
5122 (extra
->custom_blend_mode
== V_028808_CB_ELIMINATE_FAST_CLEAR
||
5123 extra
->custom_blend_mode
== V_028808_CB_FMASK_DECOMPRESS
||
5124 extra
->custom_blend_mode
== V_028808_CB_DCC_DECOMPRESS
||
5125 extra
->custom_blend_mode
== V_028808_CB_RESOLVE
)) {
5126 /* According to the CB spec states, CB_SHADER_MASK should be
5127 * set to enable writes to all four channels of MRT0.
5129 blend
.cb_shader_mask
= 0xf;
5132 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
5133 if (pipeline
->shaders
[i
]) {
5134 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[i
]->info
.need_indirect_descriptor_sets
;
5138 if (radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
5139 struct radv_shader_variant
*gs
=
5140 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
5142 calculate_gs_ring_sizes(pipeline
, &gs
->info
.gs_ring_info
);
5145 struct radv_tessellation_state tess
= {0};
5146 if (radv_pipeline_has_tess(pipeline
)) {
5147 if (prim
== V_008958_DI_PT_PATCH
) {
5148 pipeline
->graphics
.prim_vertex_count
.min
= pCreateInfo
->pTessellationState
->patchControlPoints
;
5149 pipeline
->graphics
.prim_vertex_count
.incr
= 1;
5151 tess
= calculate_tess_state(pipeline
, pCreateInfo
);
5154 pipeline
->graphics
.ia_multi_vgt_param
= radv_compute_ia_multi_vgt_param_helpers(pipeline
, &tess
, prim
);
5156 radv_compute_vertex_input_state(pipeline
, pCreateInfo
);
5158 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
5159 pipeline
->user_data_0
[i
] = radv_pipeline_stage_to_user_data_0(pipeline
, i
, device
->physical_device
->rad_info
.chip_class
);
5161 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_VERTEX
,
5162 AC_UD_VS_BASE_VERTEX_START_INSTANCE
);
5163 if (loc
->sgpr_idx
!= -1) {
5164 pipeline
->graphics
.vtx_base_sgpr
= pipeline
->user_data_0
[MESA_SHADER_VERTEX
];
5165 pipeline
->graphics
.vtx_base_sgpr
+= loc
->sgpr_idx
* 4;
5166 if (radv_get_shader(pipeline
, MESA_SHADER_VERTEX
)->info
.vs
.needs_draw_id
)
5167 pipeline
->graphics
.vtx_emit_num
= 3;
5169 pipeline
->graphics
.vtx_emit_num
= 2;
5172 /* Find the last vertex shader stage that eventually uses streamout. */
5173 pipeline
->streamout_shader
= radv_pipeline_get_streamout_shader(pipeline
);
5175 result
= radv_pipeline_scratch_init(device
, pipeline
);
5176 radv_pipeline_generate_pm4(pipeline
, pCreateInfo
, extra
, &blend
, &tess
, prim
, gs_out
);
5182 radv_graphics_pipeline_create(
5184 VkPipelineCache _cache
,
5185 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
5186 const struct radv_graphics_pipeline_create_info
*extra
,
5187 const VkAllocationCallbacks
*pAllocator
,
5188 VkPipeline
*pPipeline
)
5190 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5191 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
5192 struct radv_pipeline
*pipeline
;
5195 pipeline
= vk_zalloc2(&device
->vk
.alloc
, pAllocator
, sizeof(*pipeline
), 8,
5196 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
5197 if (pipeline
== NULL
)
5198 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
5200 vk_object_base_init(&device
->vk
, &pipeline
->base
,
5201 VK_OBJECT_TYPE_PIPELINE
);
5203 result
= radv_pipeline_init(pipeline
, device
, cache
,
5204 pCreateInfo
, extra
);
5205 if (result
!= VK_SUCCESS
) {
5206 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
5210 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5215 VkResult
radv_CreateGraphicsPipelines(
5217 VkPipelineCache pipelineCache
,
5219 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
5220 const VkAllocationCallbacks
* pAllocator
,
5221 VkPipeline
* pPipelines
)
5223 VkResult result
= VK_SUCCESS
;
5226 for (; i
< count
; i
++) {
5228 r
= radv_graphics_pipeline_create(_device
,
5231 NULL
, pAllocator
, &pPipelines
[i
]);
5232 if (r
!= VK_SUCCESS
) {
5234 pPipelines
[i
] = VK_NULL_HANDLE
;
5236 if (pCreateInfos
[i
].flags
& VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT
)
5241 for (; i
< count
; ++i
)
5242 pPipelines
[i
] = VK_NULL_HANDLE
;
5249 radv_compute_generate_pm4(struct radv_pipeline
*pipeline
)
5251 struct radv_shader_variant
*compute_shader
;
5252 struct radv_device
*device
= pipeline
->device
;
5253 unsigned threads_per_threadgroup
;
5254 unsigned threadgroups_per_cu
= 1;
5255 unsigned waves_per_threadgroup
;
5256 unsigned max_waves_per_sh
= 0;
5259 pipeline
->cs
.max_dw
= device
->physical_device
->rad_info
.chip_class
>= GFX10
? 22 : 20;
5260 pipeline
->cs
.buf
= malloc(pipeline
->cs
.max_dw
* 4);
5262 compute_shader
= pipeline
->shaders
[MESA_SHADER_COMPUTE
];
5263 va
= radv_buffer_get_va(compute_shader
->bo
) + compute_shader
->bo_offset
;
5265 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B830_COMPUTE_PGM_LO
, 2);
5266 radeon_emit(&pipeline
->cs
, va
>> 8);
5267 radeon_emit(&pipeline
->cs
, S_00B834_DATA(va
>> 40));
5269 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B848_COMPUTE_PGM_RSRC1
, 2);
5270 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc1
);
5271 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc2
);
5272 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
5273 radeon_set_sh_reg(&pipeline
->cs
, R_00B8A0_COMPUTE_PGM_RSRC3
, compute_shader
->config
.rsrc3
);
5276 /* Calculate best compute resource limits. */
5277 threads_per_threadgroup
= compute_shader
->info
.cs
.block_size
[0] *
5278 compute_shader
->info
.cs
.block_size
[1] *
5279 compute_shader
->info
.cs
.block_size
[2];
5280 waves_per_threadgroup
= DIV_ROUND_UP(threads_per_threadgroup
,
5281 compute_shader
->info
.wave_size
);
5283 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
5284 waves_per_threadgroup
== 1)
5285 threadgroups_per_cu
= 2;
5287 radeon_set_sh_reg(&pipeline
->cs
, R_00B854_COMPUTE_RESOURCE_LIMITS
,
5288 ac_get_compute_resource_limits(&device
->physical_device
->rad_info
,
5289 waves_per_threadgroup
,
5291 threadgroups_per_cu
));
5293 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B81C_COMPUTE_NUM_THREAD_X
, 3);
5294 radeon_emit(&pipeline
->cs
,
5295 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[0]));
5296 radeon_emit(&pipeline
->cs
,
5297 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[1]));
5298 radeon_emit(&pipeline
->cs
,
5299 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[2]));
5301 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
5304 static struct radv_pipeline_key
5305 radv_generate_compute_pipeline_key(struct radv_pipeline
*pipeline
,
5306 const VkComputePipelineCreateInfo
*pCreateInfo
)
5308 const VkPipelineShaderStageCreateInfo
*stage
= &pCreateInfo
->stage
;
5309 struct radv_pipeline_key key
;
5310 memset(&key
, 0, sizeof(key
));
5312 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
5313 key
.optimisations_disabled
= 1;
5315 const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT
*subgroup_size
=
5316 vk_find_struct_const(stage
->pNext
,
5317 PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT
);
5319 if (subgroup_size
) {
5320 assert(subgroup_size
->requiredSubgroupSize
== 32 ||
5321 subgroup_size
->requiredSubgroupSize
== 64);
5322 key
.compute_subgroup_size
= subgroup_size
->requiredSubgroupSize
;
5328 static VkResult
radv_compute_pipeline_create(
5330 VkPipelineCache _cache
,
5331 const VkComputePipelineCreateInfo
* pCreateInfo
,
5332 const VkAllocationCallbacks
* pAllocator
,
5333 VkPipeline
* pPipeline
)
5335 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5336 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
5337 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
5338 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
5339 struct radv_pipeline
*pipeline
;
5342 pipeline
= vk_zalloc2(&device
->vk
.alloc
, pAllocator
, sizeof(*pipeline
), 8,
5343 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
5344 if (pipeline
== NULL
)
5345 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
5347 vk_object_base_init(&device
->vk
, &pipeline
->base
,
5348 VK_OBJECT_TYPE_PIPELINE
);
5350 pipeline
->device
= device
;
5351 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
5352 assert(pipeline
->layout
);
5354 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
5355 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
5356 radv_init_feedback(creation_feedback
);
5358 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
5359 if (creation_feedback
)
5360 stage_feedbacks
[MESA_SHADER_COMPUTE
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[0];
5362 pStages
[MESA_SHADER_COMPUTE
] = &pCreateInfo
->stage
;
5364 struct radv_pipeline_key key
=
5365 radv_generate_compute_pipeline_key(pipeline
, pCreateInfo
);
5367 if (radv_device_use_secure_compile(device
->instance
)) {
5368 result
= radv_secure_compile(pipeline
, device
, &key
, pStages
, pCreateInfo
->flags
, 1);
5369 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5373 result
= radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
,
5374 pCreateInfo
->flags
, pipeline_feedback
,
5376 if (result
!= VK_SUCCESS
) {
5377 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
5382 pipeline
->user_data_0
[MESA_SHADER_COMPUTE
] = radv_pipeline_stage_to_user_data_0(pipeline
, MESA_SHADER_COMPUTE
, device
->physical_device
->rad_info
.chip_class
);
5383 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.need_indirect_descriptor_sets
;
5384 result
= radv_pipeline_scratch_init(device
, pipeline
);
5385 if (result
!= VK_SUCCESS
) {
5386 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
5390 radv_compute_generate_pm4(pipeline
);
5392 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5397 VkResult
radv_CreateComputePipelines(
5399 VkPipelineCache pipelineCache
,
5401 const VkComputePipelineCreateInfo
* pCreateInfos
,
5402 const VkAllocationCallbacks
* pAllocator
,
5403 VkPipeline
* pPipelines
)
5405 VkResult result
= VK_SUCCESS
;
5408 for (; i
< count
; i
++) {
5410 r
= radv_compute_pipeline_create(_device
, pipelineCache
,
5412 pAllocator
, &pPipelines
[i
]);
5413 if (r
!= VK_SUCCESS
) {
5415 pPipelines
[i
] = VK_NULL_HANDLE
;
5417 if (pCreateInfos
[i
].flags
& VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT
)
5422 for (; i
< count
; ++i
)
5423 pPipelines
[i
] = VK_NULL_HANDLE
;
5429 static uint32_t radv_get_executable_count(const struct radv_pipeline
*pipeline
)
5432 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
5433 if (!pipeline
->shaders
[i
])
5436 if (i
== MESA_SHADER_GEOMETRY
&&
5437 !radv_pipeline_has_ngg(pipeline
)) {
5447 static struct radv_shader_variant
*
5448 radv_get_shader_from_executable_index(const struct radv_pipeline
*pipeline
, int index
, gl_shader_stage
*stage
)
5450 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
5451 if (!pipeline
->shaders
[i
])
5455 return pipeline
->shaders
[i
];
5460 if (i
== MESA_SHADER_GEOMETRY
&&
5461 !radv_pipeline_has_ngg(pipeline
)) {
5464 return pipeline
->gs_copy_shader
;
5474 /* Basically strlcpy (which does not exist on linux) specialized for
5476 static void desc_copy(char *desc
, const char *src
) {
5477 int len
= strlen(src
);
5478 assert(len
< VK_MAX_DESCRIPTION_SIZE
);
5479 memcpy(desc
, src
, len
);
5480 memset(desc
+ len
, 0, VK_MAX_DESCRIPTION_SIZE
- len
);
5483 VkResult
radv_GetPipelineExecutablePropertiesKHR(
5485 const VkPipelineInfoKHR
* pPipelineInfo
,
5486 uint32_t* pExecutableCount
,
5487 VkPipelineExecutablePropertiesKHR
* pProperties
)
5489 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pPipelineInfo
->pipeline
);
5490 const uint32_t total_count
= radv_get_executable_count(pipeline
);
5493 *pExecutableCount
= total_count
;
5497 const uint32_t count
= MIN2(total_count
, *pExecutableCount
);
5498 for (unsigned i
= 0, executable_idx
= 0;
5499 i
< MESA_SHADER_STAGES
&& executable_idx
< count
; ++i
) {
5500 if (!pipeline
->shaders
[i
])
5502 pProperties
[executable_idx
].stages
= mesa_to_vk_shader_stage(i
);
5503 const char *name
= NULL
;
5504 const char *description
= NULL
;
5506 case MESA_SHADER_VERTEX
:
5507 name
= "Vertex Shader";
5508 description
= "Vulkan Vertex Shader";
5510 case MESA_SHADER_TESS_CTRL
:
5511 if (!pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5512 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5513 name
= "Vertex + Tessellation Control Shaders";
5514 description
= "Combined Vulkan Vertex and Tessellation Control Shaders";
5516 name
= "Tessellation Control Shader";
5517 description
= "Vulkan Tessellation Control Shader";
5520 case MESA_SHADER_TESS_EVAL
:
5521 name
= "Tessellation Evaluation Shader";
5522 description
= "Vulkan Tessellation Evaluation Shader";
5524 case MESA_SHADER_GEOMETRY
:
5525 if (radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]) {
5526 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
;
5527 name
= "Tessellation Evaluation + Geometry Shaders";
5528 description
= "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
5529 } else if (!radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5530 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5531 name
= "Vertex + Geometry Shader";
5532 description
= "Combined Vulkan Vertex and Geometry Shaders";
5534 name
= "Geometry Shader";
5535 description
= "Vulkan Geometry Shader";
5538 case MESA_SHADER_FRAGMENT
:
5539 name
= "Fragment Shader";
5540 description
= "Vulkan Fragment Shader";
5542 case MESA_SHADER_COMPUTE
:
5543 name
= "Compute Shader";
5544 description
= "Vulkan Compute Shader";
5548 pProperties
[executable_idx
].subgroupSize
= pipeline
->shaders
[i
]->info
.wave_size
;
5549 desc_copy(pProperties
[executable_idx
].name
, name
);
5550 desc_copy(pProperties
[executable_idx
].description
, description
);
5553 if (i
== MESA_SHADER_GEOMETRY
&&
5554 !radv_pipeline_has_ngg(pipeline
)) {
5555 assert(pipeline
->gs_copy_shader
);
5556 if (executable_idx
>= count
)
5559 pProperties
[executable_idx
].stages
= VK_SHADER_STAGE_GEOMETRY_BIT
;
5560 pProperties
[executable_idx
].subgroupSize
= 64;
5561 desc_copy(pProperties
[executable_idx
].name
, "GS Copy Shader");
5562 desc_copy(pProperties
[executable_idx
].description
,
5563 "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
5569 VkResult result
= *pExecutableCount
< total_count
? VK_INCOMPLETE
: VK_SUCCESS
;
5570 *pExecutableCount
= count
;
5574 VkResult
radv_GetPipelineExecutableStatisticsKHR(
5576 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5577 uint32_t* pStatisticCount
,
5578 VkPipelineExecutableStatisticKHR
* pStatistics
)
5580 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5581 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5582 gl_shader_stage stage
;
5583 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5585 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
5586 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
5587 unsigned max_waves
= radv_get_max_waves(device
, shader
, stage
);
5589 VkPipelineExecutableStatisticKHR
*s
= pStatistics
;
5590 VkPipelineExecutableStatisticKHR
*end
= s
+ (pStatistics
? *pStatisticCount
: 0);
5591 VkResult result
= VK_SUCCESS
;
5594 desc_copy(s
->name
, "SGPRs");
5595 desc_copy(s
->description
, "Number of SGPR registers allocated per subgroup");
5596 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5597 s
->value
.u64
= shader
->config
.num_sgprs
;
5602 desc_copy(s
->name
, "VGPRs");
5603 desc_copy(s
->description
, "Number of VGPR registers allocated per subgroup");
5604 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5605 s
->value
.u64
= shader
->config
.num_vgprs
;
5610 desc_copy(s
->name
, "Spilled SGPRs");
5611 desc_copy(s
->description
, "Number of SGPR registers spilled per subgroup");
5612 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5613 s
->value
.u64
= shader
->config
.spilled_sgprs
;
5618 desc_copy(s
->name
, "Spilled VGPRs");
5619 desc_copy(s
->description
, "Number of VGPR registers spilled per subgroup");
5620 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5621 s
->value
.u64
= shader
->config
.spilled_vgprs
;
5626 desc_copy(s
->name
, "PrivMem VGPRs");
5627 desc_copy(s
->description
, "Number of VGPRs stored in private memory per subgroup");
5628 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5629 s
->value
.u64
= shader
->info
.private_mem_vgprs
;
5634 desc_copy(s
->name
, "Code size");
5635 desc_copy(s
->description
, "Code size in bytes");
5636 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5637 s
->value
.u64
= shader
->exec_size
;
5642 desc_copy(s
->name
, "LDS size");
5643 desc_copy(s
->description
, "LDS size in bytes per workgroup");
5644 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5645 s
->value
.u64
= shader
->config
.lds_size
* lds_increment
;
5650 desc_copy(s
->name
, "Scratch size");
5651 desc_copy(s
->description
, "Private memory in bytes per subgroup");
5652 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5653 s
->value
.u64
= shader
->config
.scratch_bytes_per_wave
;
5658 desc_copy(s
->name
, "Subgroups per SIMD");
5659 desc_copy(s
->description
, "The maximum number of subgroups in flight on a SIMD unit");
5660 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5661 s
->value
.u64
= max_waves
;
5665 if (shader
->statistics
) {
5666 for (unsigned i
= 0; i
< shader
->statistics
->count
; i
++) {
5667 struct radv_compiler_statistic_info
*info
= &shader
->statistics
->infos
[i
];
5668 uint32_t value
= shader
->statistics
->values
[i
];
5670 desc_copy(s
->name
, info
->name
);
5671 desc_copy(s
->description
, info
->desc
);
5672 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5673 s
->value
.u64
= value
;
5680 *pStatisticCount
= s
- pStatistics
;
5682 *pStatisticCount
= end
- pStatistics
;
5683 result
= VK_INCOMPLETE
;
5685 *pStatisticCount
= s
- pStatistics
;
5691 static VkResult
radv_copy_representation(void *data
, size_t *data_size
, const char *src
)
5693 size_t total_size
= strlen(src
) + 1;
5696 *data_size
= total_size
;
5700 size_t size
= MIN2(total_size
, *data_size
);
5702 memcpy(data
, src
, size
);
5704 *((char*)data
+ size
- 1) = 0;
5705 return size
< total_size
? VK_INCOMPLETE
: VK_SUCCESS
;
5708 VkResult
radv_GetPipelineExecutableInternalRepresentationsKHR(
5710 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5711 uint32_t* pInternalRepresentationCount
,
5712 VkPipelineExecutableInternalRepresentationKHR
* pInternalRepresentations
)
5714 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5715 gl_shader_stage stage
;
5716 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5718 VkPipelineExecutableInternalRepresentationKHR
*p
= pInternalRepresentations
;
5719 VkPipelineExecutableInternalRepresentationKHR
*end
= p
+ (pInternalRepresentations
? *pInternalRepresentationCount
: 0);
5720 VkResult result
= VK_SUCCESS
;
5724 desc_copy(p
->name
, "NIR Shader(s)");
5725 desc_copy(p
->description
, "The optimized NIR shader(s)");
5726 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->nir_string
) != VK_SUCCESS
)
5727 result
= VK_INCOMPLETE
;
5734 if (pipeline
->device
->physical_device
->use_llvm
) {
5735 desc_copy(p
->name
, "LLVM IR");
5736 desc_copy(p
->description
, "The LLVM IR after some optimizations");
5738 desc_copy(p
->name
, "ACO IR");
5739 desc_copy(p
->description
, "The ACO IR after some optimizations");
5741 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->ir_string
) != VK_SUCCESS
)
5742 result
= VK_INCOMPLETE
;
5749 desc_copy(p
->name
, "Assembly");
5750 desc_copy(p
->description
, "Final Assembly");
5751 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->disasm_string
) != VK_SUCCESS
)
5752 result
= VK_INCOMPLETE
;
5756 if (!pInternalRepresentations
)
5757 *pInternalRepresentationCount
= p
- pInternalRepresentations
;
5759 result
= VK_INCOMPLETE
;
5760 *pInternalRepresentationCount
= end
- pInternalRepresentations
;
5762 *pInternalRepresentationCount
= p
- pInternalRepresentations
;