2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/disk_cache.h"
29 #include "util/mesa-sha1.h"
30 #include "util/u_atomic.h"
31 #include "radv_debug.h"
32 #include "radv_private.h"
34 #include "radv_shader.h"
36 #include "nir/nir_builder.h"
37 #include "nir/nir_xfb_info.h"
38 #include "spirv/nir_spirv.h"
42 #include "ac_binary.h"
43 #include "ac_llvm_util.h"
44 #include "ac_nir_to_llvm.h"
45 #include "vk_format.h"
46 #include "util/debug.h"
47 #include "ac_exp_param.h"
48 #include "ac_shader_util.h"
50 struct radv_blend_state
{
51 uint32_t blend_enable_4bit
;
52 uint32_t need_src_alpha
;
54 uint32_t cb_color_control
;
55 uint32_t cb_target_mask
;
56 uint32_t cb_target_enabled_4bit
;
57 uint32_t sx_mrt_blend_opt
[8];
58 uint32_t cb_blend_control
[8];
60 uint32_t spi_shader_col_format
;
61 uint32_t cb_shader_mask
;
62 uint32_t db_alpha_to_mask
;
64 uint32_t commutative_4bit
;
66 bool single_cb_enable
;
67 bool mrt0_is_dual_src
;
70 struct radv_dsa_order_invariance
{
71 /* Whether the final result in Z/S buffers is guaranteed to be
72 * invariant under changes to the order in which fragments arrive.
76 /* Whether the set of fragments that pass the combined Z/S test is
77 * guaranteed to be invariant under changes to the order in which
83 struct radv_tessellation_state
{
84 uint32_t ls_hs_config
;
90 static const VkPipelineMultisampleStateCreateInfo
*
91 radv_pipeline_get_multisample_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
93 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
94 return pCreateInfo
->pMultisampleState
;
98 static const VkPipelineTessellationStateCreateInfo
*
99 radv_pipeline_get_tessellation_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
101 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
102 if (pCreateInfo
->pStages
[i
].stage
== VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
||
103 pCreateInfo
->pStages
[i
].stage
== VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
) {
104 return pCreateInfo
->pTessellationState
;
110 static const VkPipelineDepthStencilStateCreateInfo
*
111 radv_pipeline_get_depth_stencil_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
113 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
114 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
116 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
117 subpass
->depth_stencil_attachment
)
118 return pCreateInfo
->pDepthStencilState
;
122 static const VkPipelineColorBlendStateCreateInfo
*
123 radv_pipeline_get_color_blend_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
125 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
126 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
128 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
129 subpass
->has_color_att
)
130 return pCreateInfo
->pColorBlendState
;
134 bool radv_pipeline_has_ngg(const struct radv_pipeline
*pipeline
)
136 struct radv_shader_variant
*variant
= NULL
;
137 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
138 variant
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
139 else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
140 variant
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
141 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
142 variant
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
145 return variant
->info
.is_ngg
;
148 bool radv_pipeline_has_ngg_passthrough(const struct radv_pipeline
*pipeline
)
150 assert(radv_pipeline_has_ngg(pipeline
));
152 struct radv_shader_variant
*variant
= NULL
;
153 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
154 variant
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
155 else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
156 variant
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
157 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
158 variant
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
161 return variant
->info
.is_ngg_passthrough
;
164 bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline
*pipeline
)
166 if (!radv_pipeline_has_gs(pipeline
))
169 /* The GS copy shader is required if the pipeline has GS on GFX6-GFX9.
170 * On GFX10, it might be required in rare cases if it's not possible to
173 if (radv_pipeline_has_ngg(pipeline
))
176 assert(pipeline
->gs_copy_shader
);
181 radv_pipeline_destroy(struct radv_device
*device
,
182 struct radv_pipeline
*pipeline
,
183 const VkAllocationCallbacks
* allocator
)
185 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
186 if (pipeline
->shaders
[i
])
187 radv_shader_variant_destroy(device
, pipeline
->shaders
[i
]);
189 if (pipeline
->gs_copy_shader
)
190 radv_shader_variant_destroy(device
, pipeline
->gs_copy_shader
);
193 free(pipeline
->cs
.buf
);
194 vk_free2(&device
->alloc
, allocator
, pipeline
);
197 void radv_DestroyPipeline(
199 VkPipeline _pipeline
,
200 const VkAllocationCallbacks
* pAllocator
)
202 RADV_FROM_HANDLE(radv_device
, device
, _device
);
203 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
208 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
211 static uint32_t get_hash_flags(struct radv_device
*device
)
213 uint32_t hash_flags
= 0;
215 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_NGG
)
216 hash_flags
|= RADV_HASH_SHADER_NO_NGG
;
217 if (device
->physical_device
->cs_wave_size
== 32)
218 hash_flags
|= RADV_HASH_SHADER_CS_WAVE32
;
219 if (device
->physical_device
->ps_wave_size
== 32)
220 hash_flags
|= RADV_HASH_SHADER_PS_WAVE32
;
221 if (device
->physical_device
->ge_wave_size
== 32)
222 hash_flags
|= RADV_HASH_SHADER_GE_WAVE32
;
223 if (device
->physical_device
->use_aco
)
224 hash_flags
|= RADV_HASH_SHADER_ACO
;
229 radv_pipeline_scratch_init(struct radv_device
*device
,
230 struct radv_pipeline
*pipeline
)
232 unsigned scratch_bytes_per_wave
= 0;
233 unsigned max_waves
= 0;
234 unsigned min_waves
= 1;
236 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
237 if (pipeline
->shaders
[i
] &&
238 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
) {
239 unsigned max_stage_waves
= device
->scratch_waves
;
241 scratch_bytes_per_wave
= MAX2(scratch_bytes_per_wave
,
242 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
);
244 max_stage_waves
= MIN2(max_stage_waves
,
245 4 * device
->physical_device
->rad_info
.num_good_compute_units
*
246 (256 / pipeline
->shaders
[i
]->config
.num_vgprs
));
247 max_waves
= MAX2(max_waves
, max_stage_waves
);
251 if (pipeline
->shaders
[MESA_SHADER_COMPUTE
]) {
252 unsigned group_size
= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[0] *
253 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[1] *
254 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[2];
255 min_waves
= MAX2(min_waves
, round_up_u32(group_size
, 64));
258 pipeline
->scratch_bytes_per_wave
= scratch_bytes_per_wave
;
259 pipeline
->max_waves
= max_waves
;
263 static uint32_t si_translate_blend_logic_op(VkLogicOp op
)
266 case VK_LOGIC_OP_CLEAR
:
267 return V_028808_ROP3_CLEAR
;
268 case VK_LOGIC_OP_AND
:
269 return V_028808_ROP3_AND
;
270 case VK_LOGIC_OP_AND_REVERSE
:
271 return V_028808_ROP3_AND_REVERSE
;
272 case VK_LOGIC_OP_COPY
:
273 return V_028808_ROP3_COPY
;
274 case VK_LOGIC_OP_AND_INVERTED
:
275 return V_028808_ROP3_AND_INVERTED
;
276 case VK_LOGIC_OP_NO_OP
:
277 return V_028808_ROP3_NO_OP
;
278 case VK_LOGIC_OP_XOR
:
279 return V_028808_ROP3_XOR
;
281 return V_028808_ROP3_OR
;
282 case VK_LOGIC_OP_NOR
:
283 return V_028808_ROP3_NOR
;
284 case VK_LOGIC_OP_EQUIVALENT
:
285 return V_028808_ROP3_EQUIVALENT
;
286 case VK_LOGIC_OP_INVERT
:
287 return V_028808_ROP3_INVERT
;
288 case VK_LOGIC_OP_OR_REVERSE
:
289 return V_028808_ROP3_OR_REVERSE
;
290 case VK_LOGIC_OP_COPY_INVERTED
:
291 return V_028808_ROP3_COPY_INVERTED
;
292 case VK_LOGIC_OP_OR_INVERTED
:
293 return V_028808_ROP3_OR_INVERTED
;
294 case VK_LOGIC_OP_NAND
:
295 return V_028808_ROP3_NAND
;
296 case VK_LOGIC_OP_SET
:
297 return V_028808_ROP3_SET
;
299 unreachable("Unhandled logic op");
304 static uint32_t si_translate_blend_function(VkBlendOp op
)
307 case VK_BLEND_OP_ADD
:
308 return V_028780_COMB_DST_PLUS_SRC
;
309 case VK_BLEND_OP_SUBTRACT
:
310 return V_028780_COMB_SRC_MINUS_DST
;
311 case VK_BLEND_OP_REVERSE_SUBTRACT
:
312 return V_028780_COMB_DST_MINUS_SRC
;
313 case VK_BLEND_OP_MIN
:
314 return V_028780_COMB_MIN_DST_SRC
;
315 case VK_BLEND_OP_MAX
:
316 return V_028780_COMB_MAX_DST_SRC
;
322 static uint32_t si_translate_blend_factor(VkBlendFactor factor
)
325 case VK_BLEND_FACTOR_ZERO
:
326 return V_028780_BLEND_ZERO
;
327 case VK_BLEND_FACTOR_ONE
:
328 return V_028780_BLEND_ONE
;
329 case VK_BLEND_FACTOR_SRC_COLOR
:
330 return V_028780_BLEND_SRC_COLOR
;
331 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
332 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
333 case VK_BLEND_FACTOR_DST_COLOR
:
334 return V_028780_BLEND_DST_COLOR
;
335 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
336 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
337 case VK_BLEND_FACTOR_SRC_ALPHA
:
338 return V_028780_BLEND_SRC_ALPHA
;
339 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
340 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
341 case VK_BLEND_FACTOR_DST_ALPHA
:
342 return V_028780_BLEND_DST_ALPHA
;
343 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
344 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
345 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
346 return V_028780_BLEND_CONSTANT_COLOR
;
347 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
348 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
349 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
350 return V_028780_BLEND_CONSTANT_ALPHA
;
351 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
352 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
353 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
354 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
355 case VK_BLEND_FACTOR_SRC1_COLOR
:
356 return V_028780_BLEND_SRC1_COLOR
;
357 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
358 return V_028780_BLEND_INV_SRC1_COLOR
;
359 case VK_BLEND_FACTOR_SRC1_ALPHA
:
360 return V_028780_BLEND_SRC1_ALPHA
;
361 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
362 return V_028780_BLEND_INV_SRC1_ALPHA
;
368 static uint32_t si_translate_blend_opt_function(VkBlendOp op
)
371 case VK_BLEND_OP_ADD
:
372 return V_028760_OPT_COMB_ADD
;
373 case VK_BLEND_OP_SUBTRACT
:
374 return V_028760_OPT_COMB_SUBTRACT
;
375 case VK_BLEND_OP_REVERSE_SUBTRACT
:
376 return V_028760_OPT_COMB_REVSUBTRACT
;
377 case VK_BLEND_OP_MIN
:
378 return V_028760_OPT_COMB_MIN
;
379 case VK_BLEND_OP_MAX
:
380 return V_028760_OPT_COMB_MAX
;
382 return V_028760_OPT_COMB_BLEND_DISABLED
;
386 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor
, bool is_alpha
)
389 case VK_BLEND_FACTOR_ZERO
:
390 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
391 case VK_BLEND_FACTOR_ONE
:
392 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
393 case VK_BLEND_FACTOR_SRC_COLOR
:
394 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
395 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
396 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
397 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
398 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
399 case VK_BLEND_FACTOR_SRC_ALPHA
:
400 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
401 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
402 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
403 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
404 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
405 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
407 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
412 * Get rid of DST in the blend factors by commuting the operands:
413 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
415 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
416 unsigned *dst_factor
, unsigned expected_dst
,
417 unsigned replacement_src
)
419 if (*src_factor
== expected_dst
&&
420 *dst_factor
== VK_BLEND_FACTOR_ZERO
) {
421 *src_factor
= VK_BLEND_FACTOR_ZERO
;
422 *dst_factor
= replacement_src
;
424 /* Commuting the operands requires reversing subtractions. */
425 if (*func
== VK_BLEND_OP_SUBTRACT
)
426 *func
= VK_BLEND_OP_REVERSE_SUBTRACT
;
427 else if (*func
== VK_BLEND_OP_REVERSE_SUBTRACT
)
428 *func
= VK_BLEND_OP_SUBTRACT
;
432 static bool si_blend_factor_uses_dst(unsigned factor
)
434 return factor
== VK_BLEND_FACTOR_DST_COLOR
||
435 factor
== VK_BLEND_FACTOR_DST_ALPHA
||
436 factor
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
437 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
||
438 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
441 static bool is_dual_src(VkBlendFactor factor
)
444 case VK_BLEND_FACTOR_SRC1_COLOR
:
445 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
446 case VK_BLEND_FACTOR_SRC1_ALPHA
:
447 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
454 static unsigned si_choose_spi_color_format(VkFormat vk_format
,
456 bool blend_need_alpha
)
458 const struct vk_format_description
*desc
= vk_format_description(vk_format
);
459 unsigned format
, ntype
, swap
;
461 /* Alpha is needed for alpha-to-coverage.
462 * Blending may be with or without alpha.
464 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
465 unsigned alpha
= 0; /* exports alpha, but may not support blending */
466 unsigned blend
= 0; /* supports blending, but may not export alpha */
467 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
469 format
= radv_translate_colorformat(vk_format
);
470 ntype
= radv_translate_color_numformat(vk_format
, desc
,
471 vk_format_get_first_non_void_channel(vk_format
));
472 swap
= radv_translate_colorswap(vk_format
, false);
474 /* Choose the SPI color formats. These are required values for Stoney/RB+.
475 * Other chips have multiple choices, though they are not necessarily better.
478 case V_028C70_COLOR_5_6_5
:
479 case V_028C70_COLOR_1_5_5_5
:
480 case V_028C70_COLOR_5_5_5_1
:
481 case V_028C70_COLOR_4_4_4_4
:
482 case V_028C70_COLOR_10_11_11
:
483 case V_028C70_COLOR_11_11_10
:
484 case V_028C70_COLOR_8
:
485 case V_028C70_COLOR_8_8
:
486 case V_028C70_COLOR_8_8_8_8
:
487 case V_028C70_COLOR_10_10_10_2
:
488 case V_028C70_COLOR_2_10_10_10
:
489 if (ntype
== V_028C70_NUMBER_UINT
)
490 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
491 else if (ntype
== V_028C70_NUMBER_SINT
)
492 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
494 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
497 case V_028C70_COLOR_16
:
498 case V_028C70_COLOR_16_16
:
499 case V_028C70_COLOR_16_16_16_16
:
500 if (ntype
== V_028C70_NUMBER_UNORM
||
501 ntype
== V_028C70_NUMBER_SNORM
) {
502 /* UNORM16 and SNORM16 don't support blending */
503 if (ntype
== V_028C70_NUMBER_UNORM
)
504 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
506 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
508 /* Use 32 bits per channel for blending. */
509 if (format
== V_028C70_COLOR_16
) {
510 if (swap
== V_028C70_SWAP_STD
) { /* R */
511 blend
= V_028714_SPI_SHADER_32_R
;
512 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
513 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
514 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
517 } else if (format
== V_028C70_COLOR_16_16
) {
518 if (swap
== V_028C70_SWAP_STD
) { /* RG */
519 blend
= V_028714_SPI_SHADER_32_GR
;
520 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
521 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
522 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
525 } else /* 16_16_16_16 */
526 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
527 } else if (ntype
== V_028C70_NUMBER_UINT
)
528 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
529 else if (ntype
== V_028C70_NUMBER_SINT
)
530 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
531 else if (ntype
== V_028C70_NUMBER_FLOAT
)
532 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
537 case V_028C70_COLOR_32
:
538 if (swap
== V_028C70_SWAP_STD
) { /* R */
539 blend
= normal
= V_028714_SPI_SHADER_32_R
;
540 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
541 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
542 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
547 case V_028C70_COLOR_32_32
:
548 if (swap
== V_028C70_SWAP_STD
) { /* RG */
549 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
550 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
551 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
552 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
557 case V_028C70_COLOR_32_32_32_32
:
558 case V_028C70_COLOR_8_24
:
559 case V_028C70_COLOR_24_8
:
560 case V_028C70_COLOR_X24_8_32_FLOAT
:
561 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
565 unreachable("unhandled blend format");
568 if (blend_enable
&& blend_need_alpha
)
570 else if(blend_need_alpha
)
572 else if(blend_enable
)
579 radv_pipeline_compute_spi_color_formats(struct radv_pipeline
*pipeline
,
580 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
581 struct radv_blend_state
*blend
)
583 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
584 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
585 unsigned col_format
= 0;
586 unsigned num_targets
;
588 for (unsigned i
= 0; i
< (blend
->single_cb_enable
? 1 : subpass
->color_count
); ++i
) {
591 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
) {
592 cf
= V_028714_SPI_SHADER_ZERO
;
594 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
596 blend
->blend_enable_4bit
& (0xfu
<< (i
* 4));
598 cf
= si_choose_spi_color_format(attachment
->format
,
600 blend
->need_src_alpha
& (1 << i
));
603 col_format
|= cf
<< (4 * i
);
606 if (!(col_format
& 0xf) && blend
->need_src_alpha
& (1 << 0)) {
607 /* When a subpass doesn't have any color attachments, write the
608 * alpha channel of MRT0 when alpha coverage is enabled because
609 * the depth attachment needs it.
611 col_format
|= V_028714_SPI_SHADER_32_AR
;
614 /* If the i-th target format is set, all previous target formats must
615 * be non-zero to avoid hangs.
617 num_targets
= (util_last_bit(col_format
) + 3) / 4;
618 for (unsigned i
= 0; i
< num_targets
; i
++) {
619 if (!(col_format
& (0xf << (i
* 4)))) {
620 col_format
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
624 /* The output for dual source blending should have the same format as
627 if (blend
->mrt0_is_dual_src
)
628 col_format
|= (col_format
& 0xf) << 4;
630 blend
->cb_shader_mask
= ac_get_cb_shader_mask(col_format
);
631 blend
->spi_shader_col_format
= col_format
;
635 format_is_int8(VkFormat format
)
637 const struct vk_format_description
*desc
= vk_format_description(format
);
638 int channel
= vk_format_get_first_non_void_channel(format
);
640 return channel
>= 0 && desc
->channel
[channel
].pure_integer
&&
641 desc
->channel
[channel
].size
== 8;
645 format_is_int10(VkFormat format
)
647 const struct vk_format_description
*desc
= vk_format_description(format
);
649 if (desc
->nr_channels
!= 4)
651 for (unsigned i
= 0; i
< 4; i
++) {
652 if (desc
->channel
[i
].pure_integer
&& desc
->channel
[i
].size
== 10)
659 * Ordered so that for each i,
660 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
662 const VkFormat radv_fs_key_format_exemplars
[NUM_META_FS_KEYS
] = {
663 VK_FORMAT_R32_SFLOAT
,
664 VK_FORMAT_R32G32_SFLOAT
,
665 VK_FORMAT_R8G8B8A8_UNORM
,
666 VK_FORMAT_R16G16B16A16_UNORM
,
667 VK_FORMAT_R16G16B16A16_SNORM
,
668 VK_FORMAT_R16G16B16A16_UINT
,
669 VK_FORMAT_R16G16B16A16_SINT
,
670 VK_FORMAT_R32G32B32A32_SFLOAT
,
671 VK_FORMAT_R8G8B8A8_UINT
,
672 VK_FORMAT_R8G8B8A8_SINT
,
673 VK_FORMAT_A2R10G10B10_UINT_PACK32
,
674 VK_FORMAT_A2R10G10B10_SINT_PACK32
,
677 unsigned radv_format_meta_fs_key(VkFormat format
)
679 unsigned col_format
= si_choose_spi_color_format(format
, false, false);
681 assert(col_format
!= V_028714_SPI_SHADER_32_AR
);
682 if (col_format
>= V_028714_SPI_SHADER_32_AR
)
683 --col_format
; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
685 --col_format
; /* Skip V_028714_SPI_SHADER_ZERO */
686 bool is_int8
= format_is_int8(format
);
687 bool is_int10
= format_is_int10(format
);
689 return col_format
+ (is_int8
? 3 : is_int10
? 5 : 0);
693 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
694 unsigned *is_int8
, unsigned *is_int10
)
696 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
697 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
701 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
702 struct radv_render_pass_attachment
*attachment
;
704 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
707 attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
709 if (format_is_int8(attachment
->format
))
711 if (format_is_int10(attachment
->format
))
717 radv_blend_check_commutativity(struct radv_blend_state
*blend
,
718 VkBlendOp op
, VkBlendFactor src
,
719 VkBlendFactor dst
, unsigned chanmask
)
721 /* Src factor is allowed when it does not depend on Dst. */
722 static const uint32_t src_allowed
=
723 (1u << VK_BLEND_FACTOR_ONE
) |
724 (1u << VK_BLEND_FACTOR_SRC_COLOR
) |
725 (1u << VK_BLEND_FACTOR_SRC_ALPHA
) |
726 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
) |
727 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR
) |
728 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA
) |
729 (1u << VK_BLEND_FACTOR_SRC1_COLOR
) |
730 (1u << VK_BLEND_FACTOR_SRC1_ALPHA
) |
731 (1u << VK_BLEND_FACTOR_ZERO
) |
732 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
) |
733 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
) |
734 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
) |
735 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
) |
736 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
) |
737 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
);
739 if (dst
== VK_BLEND_FACTOR_ONE
&&
740 (src_allowed
& (1u << src
))) {
741 /* Addition is commutative, but floating point addition isn't
742 * associative: subtle changes can be introduced via different
743 * rounding. Be conservative, only enable for min and max.
745 if (op
== VK_BLEND_OP_MAX
|| op
== VK_BLEND_OP_MIN
)
746 blend
->commutative_4bit
|= chanmask
;
750 static struct radv_blend_state
751 radv_pipeline_init_blend_state(struct radv_pipeline
*pipeline
,
752 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
753 const struct radv_graphics_pipeline_create_info
*extra
)
755 const VkPipelineColorBlendStateCreateInfo
*vkblend
= radv_pipeline_get_color_blend_state(pCreateInfo
);
756 const VkPipelineMultisampleStateCreateInfo
*vkms
= radv_pipeline_get_multisample_state(pCreateInfo
);
757 struct radv_blend_state blend
= {0};
758 unsigned mode
= V_028808_CB_NORMAL
;
761 if (extra
&& extra
->custom_blend_mode
) {
762 blend
.single_cb_enable
= true;
763 mode
= extra
->custom_blend_mode
;
766 blend
.cb_color_control
= 0;
768 if (vkblend
->logicOpEnable
)
769 blend
.cb_color_control
|= S_028808_ROP3(si_translate_blend_logic_op(vkblend
->logicOp
));
771 blend
.cb_color_control
|= S_028808_ROP3(V_028808_ROP3_COPY
);
774 blend
.db_alpha_to_mask
= S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
775 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
776 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
777 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
778 S_028B70_OFFSET_ROUND(1);
780 if (vkms
&& vkms
->alphaToCoverageEnable
) {
781 blend
.db_alpha_to_mask
|= S_028B70_ALPHA_TO_MASK_ENABLE(1);
782 blend
.need_src_alpha
|= 0x1;
785 blend
.cb_target_mask
= 0;
787 for (i
= 0; i
< vkblend
->attachmentCount
; i
++) {
788 const VkPipelineColorBlendAttachmentState
*att
= &vkblend
->pAttachments
[i
];
789 unsigned blend_cntl
= 0;
790 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
791 VkBlendOp eqRGB
= att
->colorBlendOp
;
792 VkBlendFactor srcRGB
= att
->srcColorBlendFactor
;
793 VkBlendFactor dstRGB
= att
->dstColorBlendFactor
;
794 VkBlendOp eqA
= att
->alphaBlendOp
;
795 VkBlendFactor srcA
= att
->srcAlphaBlendFactor
;
796 VkBlendFactor dstA
= att
->dstAlphaBlendFactor
;
798 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
800 if (!att
->colorWriteMask
)
803 blend
.cb_target_mask
|= (unsigned)att
->colorWriteMask
<< (4 * i
);
804 blend
.cb_target_enabled_4bit
|= 0xf << (4 * i
);
805 if (!att
->blendEnable
) {
806 blend
.cb_blend_control
[i
] = blend_cntl
;
810 if (is_dual_src(srcRGB
) || is_dual_src(dstRGB
) || is_dual_src(srcA
) || is_dual_src(dstA
))
812 blend
.mrt0_is_dual_src
= true;
814 if (eqRGB
== VK_BLEND_OP_MIN
|| eqRGB
== VK_BLEND_OP_MAX
) {
815 srcRGB
= VK_BLEND_FACTOR_ONE
;
816 dstRGB
= VK_BLEND_FACTOR_ONE
;
818 if (eqA
== VK_BLEND_OP_MIN
|| eqA
== VK_BLEND_OP_MAX
) {
819 srcA
= VK_BLEND_FACTOR_ONE
;
820 dstA
= VK_BLEND_FACTOR_ONE
;
823 radv_blend_check_commutativity(&blend
, eqRGB
, srcRGB
, dstRGB
,
825 radv_blend_check_commutativity(&blend
, eqA
, srcA
, dstA
,
828 /* Blending optimizations for RB+.
829 * These transformations don't change the behavior.
831 * First, get rid of DST in the blend factors:
832 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
834 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
835 VK_BLEND_FACTOR_DST_COLOR
,
836 VK_BLEND_FACTOR_SRC_COLOR
);
838 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
839 VK_BLEND_FACTOR_DST_COLOR
,
840 VK_BLEND_FACTOR_SRC_COLOR
);
842 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
843 VK_BLEND_FACTOR_DST_ALPHA
,
844 VK_BLEND_FACTOR_SRC_ALPHA
);
846 /* Look up the ideal settings from tables. */
847 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
848 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
849 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
850 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
852 /* Handle interdependencies. */
853 if (si_blend_factor_uses_dst(srcRGB
))
854 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
855 if (si_blend_factor_uses_dst(srcA
))
856 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
858 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
&&
859 (dstRGB
== VK_BLEND_FACTOR_ZERO
||
860 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
861 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
))
862 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
864 /* Set the final value. */
865 blend
.sx_mrt_blend_opt
[i
] =
866 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
867 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
868 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
869 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
870 S_028760_ALPHA_DST_OPT(dstA_opt
) |
871 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
872 blend_cntl
|= S_028780_ENABLE(1);
874 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
875 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
876 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
877 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
878 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
879 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
880 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
881 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
883 blend
.cb_blend_control
[i
] = blend_cntl
;
885 blend
.blend_enable_4bit
|= 0xfu
<< (i
* 4);
887 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
888 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
889 srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
890 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
891 srcRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
||
892 dstRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
)
893 blend
.need_src_alpha
|= 1 << i
;
895 for (i
= vkblend
->attachmentCount
; i
< 8; i
++) {
896 blend
.cb_blend_control
[i
] = 0;
897 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
901 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
902 /* Disable RB+ blend optimizations for dual source blending. */
903 if (blend
.mrt0_is_dual_src
) {
904 for (i
= 0; i
< 8; i
++) {
905 blend
.sx_mrt_blend_opt
[i
] =
906 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
907 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
911 /* RB+ doesn't work with dual source blending, logic op and
914 if (blend
.mrt0_is_dual_src
||
915 (vkblend
&& vkblend
->logicOpEnable
) ||
916 mode
== V_028808_CB_RESOLVE
)
917 blend
.cb_color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
920 if (blend
.cb_target_mask
)
921 blend
.cb_color_control
|= S_028808_MODE(mode
);
923 blend
.cb_color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
925 radv_pipeline_compute_spi_color_formats(pipeline
, pCreateInfo
, &blend
);
929 static uint32_t si_translate_stencil_op(enum VkStencilOp op
)
932 case VK_STENCIL_OP_KEEP
:
933 return V_02842C_STENCIL_KEEP
;
934 case VK_STENCIL_OP_ZERO
:
935 return V_02842C_STENCIL_ZERO
;
936 case VK_STENCIL_OP_REPLACE
:
937 return V_02842C_STENCIL_REPLACE_TEST
;
938 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
939 return V_02842C_STENCIL_ADD_CLAMP
;
940 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
941 return V_02842C_STENCIL_SUB_CLAMP
;
942 case VK_STENCIL_OP_INVERT
:
943 return V_02842C_STENCIL_INVERT
;
944 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
945 return V_02842C_STENCIL_ADD_WRAP
;
946 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
947 return V_02842C_STENCIL_SUB_WRAP
;
953 static uint32_t si_translate_fill(VkPolygonMode func
)
956 case VK_POLYGON_MODE_FILL
:
957 return V_028814_X_DRAW_TRIANGLES
;
958 case VK_POLYGON_MODE_LINE
:
959 return V_028814_X_DRAW_LINES
;
960 case VK_POLYGON_MODE_POINT
:
961 return V_028814_X_DRAW_POINTS
;
964 return V_028814_X_DRAW_POINTS
;
968 static uint8_t radv_pipeline_get_ps_iter_samples(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
970 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
971 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
972 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
973 uint32_t ps_iter_samples
= 1;
974 uint32_t num_samples
;
976 /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
978 * "If the VK_AMD_mixed_attachment_samples extension is enabled and the
979 * subpass uses color attachments, totalSamples is the number of
980 * samples of the color attachments. Otherwise, totalSamples is the
981 * value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples
982 * specified at pipeline creation time."
984 if (subpass
->has_color_att
) {
985 num_samples
= subpass
->color_sample_count
;
987 num_samples
= vkms
->rasterizationSamples
;
990 if (vkms
->sampleShadingEnable
) {
991 ps_iter_samples
= ceil(vkms
->minSampleShading
* num_samples
);
992 ps_iter_samples
= util_next_power_of_two(ps_iter_samples
);
994 return ps_iter_samples
;
998 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
1000 return pCreateInfo
->depthTestEnable
&&
1001 pCreateInfo
->depthWriteEnable
&&
1002 pCreateInfo
->depthCompareOp
!= VK_COMPARE_OP_NEVER
;
1006 radv_writes_stencil(const VkStencilOpState
*state
)
1008 return state
->writeMask
&&
1009 (state
->failOp
!= VK_STENCIL_OP_KEEP
||
1010 state
->passOp
!= VK_STENCIL_OP_KEEP
||
1011 state
->depthFailOp
!= VK_STENCIL_OP_KEEP
);
1015 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
1017 return pCreateInfo
->stencilTestEnable
&&
1018 (radv_writes_stencil(&pCreateInfo
->front
) ||
1019 radv_writes_stencil(&pCreateInfo
->back
));
1023 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
1025 return radv_is_depth_write_enabled(pCreateInfo
) ||
1026 radv_is_stencil_write_enabled(pCreateInfo
);
1030 radv_order_invariant_stencil_op(VkStencilOp op
)
1032 /* REPLACE is normally order invariant, except when the stencil
1033 * reference value is written by the fragment shader. Tracking this
1034 * interaction does not seem worth the effort, so be conservative.
1036 return op
!= VK_STENCIL_OP_INCREMENT_AND_CLAMP
&&
1037 op
!= VK_STENCIL_OP_DECREMENT_AND_CLAMP
&&
1038 op
!= VK_STENCIL_OP_REPLACE
;
1042 radv_order_invariant_stencil_state(const VkStencilOpState
*state
)
1044 /* Compute whether, assuming Z writes are disabled, this stencil state
1045 * is order invariant in the sense that the set of passing fragments as
1046 * well as the final stencil buffer result does not depend on the order
1049 return !state
->writeMask
||
1050 /* The following assumes that Z writes are disabled. */
1051 (state
->compareOp
== VK_COMPARE_OP_ALWAYS
&&
1052 radv_order_invariant_stencil_op(state
->passOp
) &&
1053 radv_order_invariant_stencil_op(state
->depthFailOp
)) ||
1054 (state
->compareOp
== VK_COMPARE_OP_NEVER
&&
1055 radv_order_invariant_stencil_op(state
->failOp
));
1059 radv_pipeline_out_of_order_rast(struct radv_pipeline
*pipeline
,
1060 struct radv_blend_state
*blend
,
1061 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1063 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1064 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
1065 const VkPipelineDepthStencilStateCreateInfo
*vkds
= radv_pipeline_get_depth_stencil_state(pCreateInfo
);
1066 const VkPipelineColorBlendStateCreateInfo
*vkblend
= radv_pipeline_get_color_blend_state(pCreateInfo
);
1067 unsigned colormask
= blend
->cb_target_enabled_4bit
;
1069 if (!pipeline
->device
->physical_device
->out_of_order_rast_allowed
)
1072 /* Be conservative if a logic operation is enabled with color buffers. */
1073 if (colormask
&& vkblend
&& vkblend
->logicOpEnable
)
1076 /* Default depth/stencil invariance when no attachment is bound. */
1077 struct radv_dsa_order_invariance dsa_order_invariant
= {
1078 .zs
= true, .pass_set
= true
1082 struct radv_render_pass_attachment
*attachment
=
1083 pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
1084 bool has_stencil
= vk_format_is_stencil(attachment
->format
);
1085 struct radv_dsa_order_invariance order_invariance
[2];
1086 struct radv_shader_variant
*ps
=
1087 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
1089 /* Compute depth/stencil order invariance in order to know if
1090 * it's safe to enable out-of-order.
1092 bool zfunc_is_ordered
=
1093 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
||
1094 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS
||
1095 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS_OR_EQUAL
||
1096 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER
||
1097 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER_OR_EQUAL
;
1099 bool nozwrite_and_order_invariant_stencil
=
1100 !radv_is_ds_write_enabled(vkds
) ||
1101 (!radv_is_depth_write_enabled(vkds
) &&
1102 radv_order_invariant_stencil_state(&vkds
->front
) &&
1103 radv_order_invariant_stencil_state(&vkds
->back
));
1105 order_invariance
[1].zs
=
1106 nozwrite_and_order_invariant_stencil
||
1107 (!radv_is_stencil_write_enabled(vkds
) &&
1109 order_invariance
[0].zs
=
1110 !radv_is_depth_write_enabled(vkds
) || zfunc_is_ordered
;
1112 order_invariance
[1].pass_set
=
1113 nozwrite_and_order_invariant_stencil
||
1114 (!radv_is_stencil_write_enabled(vkds
) &&
1115 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1116 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
));
1117 order_invariance
[0].pass_set
=
1118 !radv_is_depth_write_enabled(vkds
) ||
1119 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1120 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
);
1122 dsa_order_invariant
= order_invariance
[has_stencil
];
1123 if (!dsa_order_invariant
.zs
)
1126 /* The set of PS invocations is always order invariant,
1127 * except when early Z/S tests are requested.
1130 ps
->info
.ps
.writes_memory
&&
1131 ps
->info
.ps
.early_fragment_test
&&
1132 !dsa_order_invariant
.pass_set
)
1135 /* Determine if out-of-order rasterization should be disabled
1136 * when occlusion queries are used.
1138 pipeline
->graphics
.disable_out_of_order_rast_for_occlusion
=
1139 !dsa_order_invariant
.pass_set
;
1142 /* No color buffers are enabled for writing. */
1146 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
1149 /* Only commutative blending. */
1150 if (blendmask
& ~blend
->commutative_4bit
)
1153 if (!dsa_order_invariant
.pass_set
)
1157 if (colormask
& ~blendmask
)
1164 radv_pipeline_init_multisample_state(struct radv_pipeline
*pipeline
,
1165 struct radv_blend_state
*blend
,
1166 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1168 const VkPipelineMultisampleStateCreateInfo
*vkms
= radv_pipeline_get_multisample_state(pCreateInfo
);
1169 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
1170 unsigned num_tile_pipes
= pipeline
->device
->physical_device
->rad_info
.num_tile_pipes
;
1171 bool out_of_order_rast
= false;
1172 int ps_iter_samples
= 1;
1173 uint32_t mask
= 0xffff;
1176 ms
->num_samples
= vkms
->rasterizationSamples
;
1178 /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
1180 * "Sample shading is enabled for a graphics pipeline:
1182 * - If the interface of the fragment shader entry point of the
1183 * graphics pipeline includes an input variable decorated
1184 * with SampleId or SamplePosition. In this case
1185 * minSampleShadingFactor takes the value 1.0.
1186 * - Else if the sampleShadingEnable member of the
1187 * VkPipelineMultisampleStateCreateInfo structure specified
1188 * when creating the graphics pipeline is set to VK_TRUE. In
1189 * this case minSampleShadingFactor takes the value of
1190 * VkPipelineMultisampleStateCreateInfo::minSampleShading.
1192 * Otherwise, sample shading is considered disabled."
1194 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.force_persample
) {
1195 ps_iter_samples
= ms
->num_samples
;
1197 ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
);
1200 ms
->num_samples
= 1;
1203 const struct VkPipelineRasterizationStateRasterizationOrderAMD
*raster_order
=
1204 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
);
1205 if (raster_order
&& raster_order
->rasterizationOrder
== VK_RASTERIZATION_ORDER_RELAXED_AMD
) {
1206 /* Out-of-order rasterization is explicitly enabled by the
1209 out_of_order_rast
= true;
1211 /* Determine if the driver can enable out-of-order
1212 * rasterization internally.
1215 radv_pipeline_out_of_order_rast(pipeline
, blend
, pCreateInfo
);
1218 ms
->pa_sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1219 ms
->pa_sc_aa_config
= 0;
1220 ms
->db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1221 S_028804_INCOHERENT_EQAA_READS(1) |
1222 S_028804_INTERPOLATE_COMP_Z(1) |
1223 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1224 ms
->pa_sc_mode_cntl_1
=
1225 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1226 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
1227 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast
) |
1228 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1230 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1231 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1232 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1233 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1234 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1235 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1236 ms
->pa_sc_mode_cntl_0
= S_028A48_ALTERNATE_RBS_PER_TILE(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
1237 S_028A48_VPORT_SCISSOR_ENABLE(1);
1239 const VkPipelineRasterizationLineStateCreateInfoEXT
*rast_line
=
1240 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
,
1241 PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT
);
1243 ms
->pa_sc_mode_cntl_0
|= S_028A48_LINE_STIPPLE_ENABLE(rast_line
->stippledLineEnable
);
1244 if (rast_line
->lineRasterizationMode
== VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT
) {
1245 /* From the Vulkan spec 1.1.129:
1247 * "When VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT lines
1248 * are being rasterized, sample locations may all be
1249 * treated as being at the pixel center (this may
1250 * affect attribute and depth interpolation)."
1252 ms
->num_samples
= 1;
1256 if (ms
->num_samples
> 1) {
1257 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1258 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1259 uint32_t z_samples
= subpass
->depth_stencil_attachment
? subpass
->depth_sample_count
: ms
->num_samples
;
1260 unsigned log_samples
= util_logbase2(ms
->num_samples
);
1261 unsigned log_z_samples
= util_logbase2(z_samples
);
1262 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1263 ms
->pa_sc_mode_cntl_0
|= S_028A48_MSAA_ENABLE(1);
1264 ms
->pa_sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1265 ms
->db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples
) |
1266 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
1267 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
1268 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
1269 ms
->pa_sc_aa_config
|= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
1270 S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples
)) |
1271 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1272 ms
->pa_sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
1273 if (ps_iter_samples
> 1)
1274 pipeline
->graphics
.spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1277 if (vkms
&& vkms
->pSampleMask
) {
1278 mask
= vkms
->pSampleMask
[0] & 0xffff;
1281 ms
->pa_sc_aa_mask
[0] = mask
| (mask
<< 16);
1282 ms
->pa_sc_aa_mask
[1] = mask
| (mask
<< 16);
1286 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology
)
1289 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1290 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1291 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1292 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1293 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1295 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1296 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1297 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1298 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1299 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1300 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1303 unreachable("unhandled primitive type");
1308 si_translate_prim(enum VkPrimitiveTopology topology
)
1311 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1312 return V_008958_DI_PT_POINTLIST
;
1313 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1314 return V_008958_DI_PT_LINELIST
;
1315 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1316 return V_008958_DI_PT_LINESTRIP
;
1317 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1318 return V_008958_DI_PT_TRILIST
;
1319 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1320 return V_008958_DI_PT_TRISTRIP
;
1321 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1322 return V_008958_DI_PT_TRIFAN
;
1323 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1324 return V_008958_DI_PT_LINELIST_ADJ
;
1325 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1326 return V_008958_DI_PT_LINESTRIP_ADJ
;
1327 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1328 return V_008958_DI_PT_TRILIST_ADJ
;
1329 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1330 return V_008958_DI_PT_TRISTRIP_ADJ
;
1331 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1332 return V_008958_DI_PT_PATCH
;
1340 si_conv_gl_prim_to_gs_out(unsigned gl_prim
)
1343 case 0: /* GL_POINTS */
1344 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1345 case 1: /* GL_LINES */
1346 case 3: /* GL_LINE_STRIP */
1347 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1348 case 0x8E7A: /* GL_ISOLINES */
1349 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1351 case 4: /* GL_TRIANGLES */
1352 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1353 case 5: /* GL_TRIANGLE_STRIP */
1354 case 7: /* GL_QUADS */
1355 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1363 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology
)
1366 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1367 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1368 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1369 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1370 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1371 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1372 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1373 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1374 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1375 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1376 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1377 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1378 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1379 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1386 static unsigned radv_dynamic_state_mask(VkDynamicState state
)
1389 case VK_DYNAMIC_STATE_VIEWPORT
:
1390 return RADV_DYNAMIC_VIEWPORT
;
1391 case VK_DYNAMIC_STATE_SCISSOR
:
1392 return RADV_DYNAMIC_SCISSOR
;
1393 case VK_DYNAMIC_STATE_LINE_WIDTH
:
1394 return RADV_DYNAMIC_LINE_WIDTH
;
1395 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
1396 return RADV_DYNAMIC_DEPTH_BIAS
;
1397 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
1398 return RADV_DYNAMIC_BLEND_CONSTANTS
;
1399 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
1400 return RADV_DYNAMIC_DEPTH_BOUNDS
;
1401 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
1402 return RADV_DYNAMIC_STENCIL_COMPARE_MASK
;
1403 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
1404 return RADV_DYNAMIC_STENCIL_WRITE_MASK
;
1405 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
1406 return RADV_DYNAMIC_STENCIL_REFERENCE
;
1407 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
:
1408 return RADV_DYNAMIC_DISCARD_RECTANGLE
;
1409 case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
:
1410 return RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1411 case VK_DYNAMIC_STATE_LINE_STIPPLE_EXT
:
1412 return RADV_DYNAMIC_LINE_STIPPLE
;
1414 unreachable("Unhandled dynamic state");
1418 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1420 uint32_t states
= RADV_DYNAMIC_ALL
;
1422 /* If rasterization is disabled we do not care about any of the dynamic states,
1423 * since they are all rasterization related only. */
1424 if (pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
1427 if (!pCreateInfo
->pRasterizationState
->depthBiasEnable
)
1428 states
&= ~RADV_DYNAMIC_DEPTH_BIAS
;
1430 if (!pCreateInfo
->pDepthStencilState
||
1431 !pCreateInfo
->pDepthStencilState
->depthBoundsTestEnable
)
1432 states
&= ~RADV_DYNAMIC_DEPTH_BOUNDS
;
1434 if (!pCreateInfo
->pDepthStencilState
||
1435 !pCreateInfo
->pDepthStencilState
->stencilTestEnable
)
1436 states
&= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK
|
1437 RADV_DYNAMIC_STENCIL_WRITE_MASK
|
1438 RADV_DYNAMIC_STENCIL_REFERENCE
);
1440 if (!vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
))
1441 states
&= ~RADV_DYNAMIC_DISCARD_RECTANGLE
;
1443 if (!pCreateInfo
->pMultisampleState
||
1444 !vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1445 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
))
1446 states
&= ~RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1448 if (!pCreateInfo
->pRasterizationState
||
1449 !vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
,
1450 PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT
))
1451 states
&= ~RADV_DYNAMIC_LINE_STIPPLE
;
1453 /* TODO: blend constants & line width. */
1460 radv_pipeline_init_dynamic_state(struct radv_pipeline
*pipeline
,
1461 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1463 uint32_t needed_states
= radv_pipeline_needed_dynamic_state(pCreateInfo
);
1464 uint32_t states
= needed_states
;
1465 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1466 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1468 pipeline
->dynamic_state
= default_dynamic_state
;
1469 pipeline
->graphics
.needed_dynamic_state
= needed_states
;
1471 if (pCreateInfo
->pDynamicState
) {
1472 /* Remove all of the states that are marked as dynamic */
1473 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1474 for (uint32_t s
= 0; s
< count
; s
++)
1475 states
&= ~radv_dynamic_state_mask(pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1478 struct radv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1480 if (needed_states
& RADV_DYNAMIC_VIEWPORT
) {
1481 assert(pCreateInfo
->pViewportState
);
1483 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1484 if (states
& RADV_DYNAMIC_VIEWPORT
) {
1485 typed_memcpy(dynamic
->viewport
.viewports
,
1486 pCreateInfo
->pViewportState
->pViewports
,
1487 pCreateInfo
->pViewportState
->viewportCount
);
1491 if (needed_states
& RADV_DYNAMIC_SCISSOR
) {
1492 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1493 if (states
& RADV_DYNAMIC_SCISSOR
) {
1494 typed_memcpy(dynamic
->scissor
.scissors
,
1495 pCreateInfo
->pViewportState
->pScissors
,
1496 pCreateInfo
->pViewportState
->scissorCount
);
1500 if (states
& RADV_DYNAMIC_LINE_WIDTH
) {
1501 assert(pCreateInfo
->pRasterizationState
);
1502 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1505 if (states
& RADV_DYNAMIC_DEPTH_BIAS
) {
1506 assert(pCreateInfo
->pRasterizationState
);
1507 dynamic
->depth_bias
.bias
=
1508 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1509 dynamic
->depth_bias
.clamp
=
1510 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1511 dynamic
->depth_bias
.slope
=
1512 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1515 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1517 * pColorBlendState is [...] NULL if the pipeline has rasterization
1518 * disabled or if the subpass of the render pass the pipeline is
1519 * created against does not use any color attachments.
1521 if (subpass
->has_color_att
&& states
& RADV_DYNAMIC_BLEND_CONSTANTS
) {
1522 assert(pCreateInfo
->pColorBlendState
);
1523 typed_memcpy(dynamic
->blend_constants
,
1524 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1527 /* If there is no depthstencil attachment, then don't read
1528 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1529 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1530 * no need to override the depthstencil defaults in
1531 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1533 * Section 9.2 of the Vulkan 1.0.15 spec says:
1535 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1536 * disabled or if the subpass of the render pass the pipeline is created
1537 * against does not use a depth/stencil attachment.
1539 if (needed_states
&& subpass
->depth_stencil_attachment
) {
1540 assert(pCreateInfo
->pDepthStencilState
);
1542 if (states
& RADV_DYNAMIC_DEPTH_BOUNDS
) {
1543 dynamic
->depth_bounds
.min
=
1544 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1545 dynamic
->depth_bounds
.max
=
1546 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1549 if (states
& RADV_DYNAMIC_STENCIL_COMPARE_MASK
) {
1550 dynamic
->stencil_compare_mask
.front
=
1551 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1552 dynamic
->stencil_compare_mask
.back
=
1553 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1556 if (states
& RADV_DYNAMIC_STENCIL_WRITE_MASK
) {
1557 dynamic
->stencil_write_mask
.front
=
1558 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1559 dynamic
->stencil_write_mask
.back
=
1560 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1563 if (states
& RADV_DYNAMIC_STENCIL_REFERENCE
) {
1564 dynamic
->stencil_reference
.front
=
1565 pCreateInfo
->pDepthStencilState
->front
.reference
;
1566 dynamic
->stencil_reference
.back
=
1567 pCreateInfo
->pDepthStencilState
->back
.reference
;
1571 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
1572 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
1573 if (needed_states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1574 dynamic
->discard_rectangle
.count
= discard_rectangle_info
->discardRectangleCount
;
1575 if (states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1576 typed_memcpy(dynamic
->discard_rectangle
.rectangles
,
1577 discard_rectangle_info
->pDiscardRectangles
,
1578 discard_rectangle_info
->discardRectangleCount
);
1582 if (needed_states
& RADV_DYNAMIC_SAMPLE_LOCATIONS
) {
1583 const VkPipelineSampleLocationsStateCreateInfoEXT
*sample_location_info
=
1584 vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1585 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
);
1586 /* If sampleLocationsEnable is VK_FALSE, the default sample
1587 * locations are used and the values specified in
1588 * sampleLocationsInfo are ignored.
1590 if (sample_location_info
->sampleLocationsEnable
) {
1591 const VkSampleLocationsInfoEXT
*pSampleLocationsInfo
=
1592 &sample_location_info
->sampleLocationsInfo
;
1594 assert(pSampleLocationsInfo
->sampleLocationsCount
<= MAX_SAMPLE_LOCATIONS
);
1596 dynamic
->sample_location
.per_pixel
= pSampleLocationsInfo
->sampleLocationsPerPixel
;
1597 dynamic
->sample_location
.grid_size
= pSampleLocationsInfo
->sampleLocationGridSize
;
1598 dynamic
->sample_location
.count
= pSampleLocationsInfo
->sampleLocationsCount
;
1599 typed_memcpy(&dynamic
->sample_location
.locations
[0],
1600 pSampleLocationsInfo
->pSampleLocations
,
1601 pSampleLocationsInfo
->sampleLocationsCount
);
1605 const VkPipelineRasterizationLineStateCreateInfoEXT
*rast_line_info
=
1606 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
,
1607 PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT
);
1608 if (needed_states
& RADV_DYNAMIC_LINE_STIPPLE
) {
1609 dynamic
->line_stipple
.factor
= rast_line_info
->lineStippleFactor
;
1610 dynamic
->line_stipple
.pattern
= rast_line_info
->lineStipplePattern
;
1613 pipeline
->dynamic_state
.mask
= states
;
1617 gfx9_get_gs_info(const struct radv_pipeline_key
*key
,
1618 const struct radv_pipeline
*pipeline
,
1620 struct radv_shader_info
*infos
,
1621 struct gfx9_gs_info
*out
)
1623 struct radv_shader_info
*gs_info
= &infos
[MESA_SHADER_GEOMETRY
];
1624 struct radv_es_output_info
*es_info
;
1625 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
1626 es_info
= nir
[MESA_SHADER_TESS_CTRL
] ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1628 es_info
= nir
[MESA_SHADER_TESS_CTRL
] ?
1629 &infos
[MESA_SHADER_TESS_EVAL
].tes
.es_info
:
1630 &infos
[MESA_SHADER_VERTEX
].vs
.es_info
;
1632 unsigned gs_num_invocations
= MAX2(gs_info
->gs
.invocations
, 1);
1633 bool uses_adjacency
;
1634 switch(key
->topology
) {
1635 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1636 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1637 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1638 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1639 uses_adjacency
= true;
1642 uses_adjacency
= false;
1646 /* All these are in dwords: */
1647 /* We can't allow using the whole LDS, because GS waves compete with
1648 * other shader stages for LDS space. */
1649 const unsigned max_lds_size
= 8 * 1024;
1650 const unsigned esgs_itemsize
= es_info
->esgs_itemsize
/ 4;
1651 unsigned esgs_lds_size
;
1653 /* All these are per subgroup: */
1654 const unsigned max_out_prims
= 32 * 1024;
1655 const unsigned max_es_verts
= 255;
1656 const unsigned ideal_gs_prims
= 64;
1657 unsigned max_gs_prims
, gs_prims
;
1658 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
1660 if (uses_adjacency
|| gs_num_invocations
> 1)
1661 max_gs_prims
= 127 / gs_num_invocations
;
1665 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1666 * Make sure we don't go over the maximum value.
1668 if (gs_info
->gs
.vertices_out
> 0) {
1669 max_gs_prims
= MIN2(max_gs_prims
,
1671 (gs_info
->gs
.vertices_out
* gs_num_invocations
));
1673 assert(max_gs_prims
> 0);
1675 /* If the primitive has adjacency, halve the number of vertices
1676 * that will be reused in multiple primitives.
1678 min_es_verts
= gs_info
->gs
.vertices_in
/ (uses_adjacency
? 2 : 1);
1680 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
1681 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
1683 /* Compute ESGS LDS size based on the worst case number of ES vertices
1684 * needed to create the target number of GS prims per subgroup.
1686 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1688 /* If total LDS usage is too big, refactor partitions based on ratio
1689 * of ESGS item sizes.
1691 if (esgs_lds_size
> max_lds_size
) {
1692 /* Our target GS Prims Per Subgroup was too large. Calculate
1693 * the maximum number of GS Prims Per Subgroup that will fit
1694 * into LDS, capped by the maximum that the hardware can support.
1696 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
1698 assert(gs_prims
> 0);
1699 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
1702 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1703 assert(esgs_lds_size
<= max_lds_size
);
1706 /* Now calculate remaining ESGS information. */
1708 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
1710 es_verts
= max_es_verts
;
1712 /* Vertices for adjacency primitives are not always reused, so restore
1713 * it for ES_VERTS_PER_SUBGRP.
1715 min_es_verts
= gs_info
->gs
.vertices_in
;
1717 /* For normal primitives, the VGT only checks if they are past the ES
1718 * verts per subgroup after allocating a full GS primitive and if they
1719 * are, kick off a new subgroup. But if those additional ES verts are
1720 * unique (e.g. not reused) we need to make sure there is enough LDS
1721 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1723 es_verts
-= min_es_verts
- 1;
1725 uint32_t es_verts_per_subgroup
= es_verts
;
1726 uint32_t gs_prims_per_subgroup
= gs_prims
;
1727 uint32_t gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
1728 uint32_t max_prims_per_subgroup
= gs_inst_prims_in_subgroup
* gs_info
->gs
.vertices_out
;
1729 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
1730 out
->vgt_gs_onchip_cntl
= S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup
) |
1731 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup
) |
1732 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup
);
1733 out
->vgt_gs_max_prims_per_subgroup
= S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup
);
1734 out
->vgt_esgs_ring_itemsize
= esgs_itemsize
;
1735 assert(max_prims_per_subgroup
<= max_out_prims
);
1738 static void clamp_gsprims_to_esverts(unsigned *max_gsprims
, unsigned max_esverts
,
1739 unsigned min_verts_per_prim
, bool use_adjacency
)
1741 unsigned max_reuse
= max_esverts
- min_verts_per_prim
;
1744 *max_gsprims
= MIN2(*max_gsprims
, 1 + max_reuse
);
1748 radv_get_num_input_vertices(nir_shader
**nir
)
1750 if (nir
[MESA_SHADER_GEOMETRY
]) {
1751 nir_shader
*gs
= nir
[MESA_SHADER_GEOMETRY
];
1753 return gs
->info
.gs
.vertices_in
;
1756 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1757 nir_shader
*tes
= nir
[MESA_SHADER_TESS_EVAL
];
1759 if (tes
->info
.tess
.point_mode
)
1761 if (tes
->info
.tess
.primitive_mode
== GL_ISOLINES
)
1770 gfx10_get_ngg_info(const struct radv_pipeline_key
*key
,
1771 struct radv_pipeline
*pipeline
,
1773 struct radv_shader_info
*infos
,
1774 struct gfx10_ngg_info
*ngg
)
1776 struct radv_shader_info
*gs_info
= &infos
[MESA_SHADER_GEOMETRY
];
1777 struct radv_es_output_info
*es_info
=
1778 nir
[MESA_SHADER_TESS_CTRL
] ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1779 unsigned gs_type
= nir
[MESA_SHADER_GEOMETRY
] ? MESA_SHADER_GEOMETRY
: MESA_SHADER_VERTEX
;
1780 unsigned max_verts_per_prim
= radv_get_num_input_vertices(nir
);
1781 unsigned min_verts_per_prim
=
1782 gs_type
== MESA_SHADER_GEOMETRY
? max_verts_per_prim
: 1;
1783 unsigned gs_num_invocations
= nir
[MESA_SHADER_GEOMETRY
] ? MAX2(gs_info
->gs
.invocations
, 1) : 1;
1784 bool uses_adjacency
;
1785 switch(key
->topology
) {
1786 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1787 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1788 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1789 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1790 uses_adjacency
= true;
1793 uses_adjacency
= false;
1797 /* All these are in dwords: */
1798 /* We can't allow using the whole LDS, because GS waves compete with
1799 * other shader stages for LDS space.
1801 * TODO: We should really take the shader's internal LDS use into
1802 * account. The linker will fail if the size is greater than
1805 const unsigned max_lds_size
= 8 * 1024 - 768;
1806 const unsigned target_lds_size
= max_lds_size
;
1807 unsigned esvert_lds_size
= 0;
1808 unsigned gsprim_lds_size
= 0;
1810 /* All these are per subgroup: */
1811 bool max_vert_out_per_gs_instance
= false;
1812 unsigned max_esverts_base
= 256;
1813 unsigned max_gsprims_base
= 128; /* default prim group size clamp */
1815 /* Hardware has the following non-natural restrictions on the value
1816 * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
1818 * - at most 252 for any line input primitive type
1819 * - at most 251 for any quad input primitive type
1820 * - at most 251 for triangle strips with adjacency (this happens to
1821 * be the natural limit for triangle *lists* with adjacency)
1823 max_esverts_base
= MIN2(max_esverts_base
, 251 + max_verts_per_prim
- 1);
1825 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1826 unsigned max_out_verts_per_gsprim
=
1827 gs_info
->gs
.vertices_out
* gs_num_invocations
;
1829 if (max_out_verts_per_gsprim
<= 256) {
1830 if (max_out_verts_per_gsprim
) {
1831 max_gsprims_base
= MIN2(max_gsprims_base
,
1832 256 / max_out_verts_per_gsprim
);
1835 /* Use special multi-cycling mode in which each GS
1836 * instance gets its own subgroup. Does not work with
1838 max_vert_out_per_gs_instance
= true;
1839 max_gsprims_base
= 1;
1840 max_out_verts_per_gsprim
= gs_info
->gs
.vertices_out
;
1843 esvert_lds_size
= es_info
->esgs_itemsize
/ 4;
1844 gsprim_lds_size
= (gs_info
->gs
.gsvs_vertex_size
/ 4 + 1) * max_out_verts_per_gsprim
;
1847 /* LDS size for passing data from GS to ES. */
1848 struct radv_streamout_info
*so_info
= nir
[MESA_SHADER_TESS_CTRL
]
1849 ? &infos
[MESA_SHADER_TESS_EVAL
].so
1850 : &infos
[MESA_SHADER_VERTEX
].so
;
1852 if (so_info
->num_outputs
)
1853 esvert_lds_size
= 4 * so_info
->num_outputs
+ 1;
1855 /* GS stores Primitive IDs (one DWORD) into LDS at the address
1856 * corresponding to the ES thread of the provoking vertex. All
1857 * ES threads load and export PrimitiveID for their thread.
1859 if (!nir
[MESA_SHADER_TESS_CTRL
] &&
1860 infos
[MESA_SHADER_VERTEX
].vs
.outinfo
.export_prim_id
)
1861 esvert_lds_size
= MAX2(esvert_lds_size
, 1);
1864 unsigned max_gsprims
= max_gsprims_base
;
1865 unsigned max_esverts
= max_esverts_base
;
1867 if (esvert_lds_size
)
1868 max_esverts
= MIN2(max_esverts
, target_lds_size
/ esvert_lds_size
);
1869 if (gsprim_lds_size
)
1870 max_gsprims
= MIN2(max_gsprims
, target_lds_size
/ gsprim_lds_size
);
1872 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1873 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
, min_verts_per_prim
, uses_adjacency
);
1874 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1876 if (esvert_lds_size
|| gsprim_lds_size
) {
1877 /* Now that we have a rough proportionality between esverts
1878 * and gsprims based on the primitive type, scale both of them
1879 * down simultaneously based on required LDS space.
1881 * We could be smarter about this if we knew how much vertex
1884 unsigned lds_total
= max_esverts
* esvert_lds_size
+
1885 max_gsprims
* gsprim_lds_size
;
1886 if (lds_total
> target_lds_size
) {
1887 max_esverts
= max_esverts
* target_lds_size
/ lds_total
;
1888 max_gsprims
= max_gsprims
* target_lds_size
/ lds_total
;
1890 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1891 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1892 min_verts_per_prim
, uses_adjacency
);
1893 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1897 /* Round up towards full wave sizes for better ALU utilization. */
1898 if (!max_vert_out_per_gs_instance
) {
1899 unsigned orig_max_esverts
;
1900 unsigned orig_max_gsprims
;
1903 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1904 wavesize
= gs_info
->wave_size
;
1906 wavesize
= nir
[MESA_SHADER_TESS_CTRL
]
1907 ? infos
[MESA_SHADER_TESS_EVAL
].wave_size
1908 : infos
[MESA_SHADER_VERTEX
].wave_size
;
1912 orig_max_esverts
= max_esverts
;
1913 orig_max_gsprims
= max_gsprims
;
1915 max_esverts
= align(max_esverts
, wavesize
);
1916 max_esverts
= MIN2(max_esverts
, max_esverts_base
);
1917 if (esvert_lds_size
)
1918 max_esverts
= MIN2(max_esverts
,
1919 (max_lds_size
- max_gsprims
* gsprim_lds_size
) /
1921 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1923 max_gsprims
= align(max_gsprims
, wavesize
);
1924 max_gsprims
= MIN2(max_gsprims
, max_gsprims_base
);
1925 if (gsprim_lds_size
)
1926 max_gsprims
= MIN2(max_gsprims
,
1927 (max_lds_size
- max_esverts
* esvert_lds_size
) /
1929 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1930 min_verts_per_prim
, uses_adjacency
);
1931 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1932 } while (orig_max_esverts
!= max_esverts
|| orig_max_gsprims
!= max_gsprims
);
1935 /* Hardware restriction: minimum value of max_esverts */
1936 max_esverts
= MAX2(max_esverts
, 23 + max_verts_per_prim
);
1938 unsigned max_out_vertices
=
1939 max_vert_out_per_gs_instance
? gs_info
->gs
.vertices_out
:
1940 gs_type
== MESA_SHADER_GEOMETRY
?
1941 max_gsprims
* gs_num_invocations
* gs_info
->gs
.vertices_out
:
1943 assert(max_out_vertices
<= 256);
1945 unsigned prim_amp_factor
= 1;
1946 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1947 /* Number of output primitives per GS input primitive after
1949 prim_amp_factor
= gs_info
->gs
.vertices_out
;
1952 /* The GE only checks against the maximum number of ES verts after
1953 * allocating a full GS primitive. So we need to ensure that whenever
1954 * this check passes, there is enough space for a full primitive without
1957 ngg
->hw_max_esverts
= max_esverts
- max_verts_per_prim
+ 1;
1958 ngg
->max_gsprims
= max_gsprims
;
1959 ngg
->max_out_verts
= max_out_vertices
;
1960 ngg
->prim_amp_factor
= prim_amp_factor
;
1961 ngg
->max_vert_out_per_gs_instance
= max_vert_out_per_gs_instance
;
1962 ngg
->ngg_emit_size
= max_gsprims
* gsprim_lds_size
;
1963 ngg
->esgs_ring_size
= 4 * max_esverts
* esvert_lds_size
;
1965 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1966 ngg
->vgt_esgs_ring_itemsize
= es_info
->esgs_itemsize
/ 4;
1968 ngg
->vgt_esgs_ring_itemsize
= 1;
1971 pipeline
->graphics
.esgs_ring_size
= ngg
->esgs_ring_size
;
1973 assert(ngg
->hw_max_esverts
>= 24); /* HW limitation */
1977 calculate_gs_ring_sizes(struct radv_pipeline
*pipeline
,
1978 const struct gfx9_gs_info
*gs
)
1980 struct radv_device
*device
= pipeline
->device
;
1981 unsigned num_se
= device
->physical_device
->rad_info
.max_se
;
1982 unsigned wave_size
= 64;
1983 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1984 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
1985 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1987 unsigned gs_vertex_reuse
=
1988 (device
->physical_device
->rad_info
.chip_class
>= GFX8
? 32 : 16) * num_se
;
1989 unsigned alignment
= 256 * num_se
;
1990 /* The maximum size is 63.999 MB per SE. */
1991 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1992 struct radv_shader_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1994 /* Calculate the minimum size. */
1995 unsigned min_esgs_ring_size
= align(gs
->vgt_esgs_ring_itemsize
* 4 * gs_vertex_reuse
*
1996 wave_size
, alignment
);
1997 /* These are recommended sizes, not minimum sizes. */
1998 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1999 gs
->vgt_esgs_ring_itemsize
* 4 * gs_info
->gs
.vertices_in
;
2000 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
2001 gs_info
->gs
.max_gsvs_emit_size
;
2003 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
2004 esgs_ring_size
= align(esgs_ring_size
, alignment
);
2005 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
2007 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
2008 pipeline
->graphics
.esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
2010 pipeline
->graphics
.gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
2013 static void si_multiwave_lds_size_workaround(struct radv_device
*device
,
2016 /* If tessellation is all offchip and on-chip GS isn't used, this
2017 * workaround is not needed.
2021 /* SPI barrier management bug:
2022 * Make sure we have at least 4k of LDS in use to avoid the bug.
2023 * It applies to workgroup sizes of more than one wavefront.
2025 if (device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
||
2026 device
->physical_device
->rad_info
.family
== CHIP_KABINI
)
2027 *lds_size
= MAX2(*lds_size
, 8);
2030 struct radv_shader_variant
*
2031 radv_get_shader(struct radv_pipeline
*pipeline
,
2032 gl_shader_stage stage
)
2034 if (stage
== MESA_SHADER_VERTEX
) {
2035 if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
2036 return pipeline
->shaders
[MESA_SHADER_VERTEX
];
2037 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
])
2038 return pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
2039 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
2040 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
2041 } else if (stage
== MESA_SHADER_TESS_EVAL
) {
2042 if (!radv_pipeline_has_tess(pipeline
))
2044 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
2045 return pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
2046 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
2047 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
2049 return pipeline
->shaders
[stage
];
2052 static struct radv_tessellation_state
2053 calculate_tess_state(struct radv_pipeline
*pipeline
,
2054 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2056 unsigned num_tcs_input_cp
;
2057 unsigned num_tcs_output_cp
;
2059 unsigned num_patches
;
2060 struct radv_tessellation_state tess
= {0};
2062 num_tcs_input_cp
= pCreateInfo
->pTessellationState
->patchControlPoints
;
2063 num_tcs_output_cp
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.tcs_vertices_out
; //TCS VERTICES OUT
2064 num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2066 lds_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.lds_size
;
2068 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
2069 assert(lds_size
<= 65536);
2070 lds_size
= align(lds_size
, 512) / 512;
2072 assert(lds_size
<= 32768);
2073 lds_size
= align(lds_size
, 256) / 256;
2075 si_multiwave_lds_size_workaround(pipeline
->device
, &lds_size
);
2077 tess
.lds_size
= lds_size
;
2079 tess
.ls_hs_config
= S_028B58_NUM_PATCHES(num_patches
) |
2080 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
2081 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
2082 tess
.num_patches
= num_patches
;
2084 struct radv_shader_variant
*tes
= radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
);
2085 unsigned type
= 0, partitioning
= 0, topology
= 0, distribution_mode
= 0;
2087 switch (tes
->info
.tes
.primitive_mode
) {
2089 type
= V_028B6C_TESS_TRIANGLE
;
2092 type
= V_028B6C_TESS_QUAD
;
2095 type
= V_028B6C_TESS_ISOLINE
;
2099 switch (tes
->info
.tes
.spacing
) {
2100 case TESS_SPACING_EQUAL
:
2101 partitioning
= V_028B6C_PART_INTEGER
;
2103 case TESS_SPACING_FRACTIONAL_ODD
:
2104 partitioning
= V_028B6C_PART_FRAC_ODD
;
2106 case TESS_SPACING_FRACTIONAL_EVEN
:
2107 partitioning
= V_028B6C_PART_FRAC_EVEN
;
2113 bool ccw
= tes
->info
.tes
.ccw
;
2114 const VkPipelineTessellationDomainOriginStateCreateInfo
*domain_origin_state
=
2115 vk_find_struct_const(pCreateInfo
->pTessellationState
,
2116 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO
);
2118 if (domain_origin_state
&& domain_origin_state
->domainOrigin
!= VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT
)
2121 if (tes
->info
.tes
.point_mode
)
2122 topology
= V_028B6C_OUTPUT_POINT
;
2123 else if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
2124 topology
= V_028B6C_OUTPUT_LINE
;
2126 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
2128 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
2130 if (pipeline
->device
->physical_device
->rad_info
.has_distributed_tess
) {
2131 if (pipeline
->device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
2132 pipeline
->device
->physical_device
->rad_info
.family
>= CHIP_POLARIS10
)
2133 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
2135 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
2137 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
2139 tess
.tf_param
= S_028B6C_TYPE(type
) |
2140 S_028B6C_PARTITIONING(partitioning
) |
2141 S_028B6C_TOPOLOGY(topology
) |
2142 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
2147 static const struct radv_prim_vertex_count prim_size_table
[] = {
2148 [V_008958_DI_PT_NONE
] = {0, 0},
2149 [V_008958_DI_PT_POINTLIST
] = {1, 1},
2150 [V_008958_DI_PT_LINELIST
] = {2, 2},
2151 [V_008958_DI_PT_LINESTRIP
] = {2, 1},
2152 [V_008958_DI_PT_TRILIST
] = {3, 3},
2153 [V_008958_DI_PT_TRIFAN
] = {3, 1},
2154 [V_008958_DI_PT_TRISTRIP
] = {3, 1},
2155 [V_008958_DI_PT_LINELIST_ADJ
] = {4, 4},
2156 [V_008958_DI_PT_LINESTRIP_ADJ
] = {4, 1},
2157 [V_008958_DI_PT_TRILIST_ADJ
] = {6, 6},
2158 [V_008958_DI_PT_TRISTRIP_ADJ
] = {6, 2},
2159 [V_008958_DI_PT_RECTLIST
] = {3, 3},
2160 [V_008958_DI_PT_LINELOOP
] = {2, 1},
2161 [V_008958_DI_PT_POLYGON
] = {3, 1},
2162 [V_008958_DI_PT_2D_TRI_STRIP
] = {0, 0},
2165 static const struct radv_vs_output_info
*get_vs_output_info(const struct radv_pipeline
*pipeline
)
2167 if (radv_pipeline_has_gs(pipeline
))
2168 if (radv_pipeline_has_ngg(pipeline
))
2169 return &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.vs
.outinfo
;
2171 return &pipeline
->gs_copy_shader
->info
.vs
.outinfo
;
2172 else if (radv_pipeline_has_tess(pipeline
))
2173 return &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.outinfo
;
2175 return &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.outinfo
;
2179 radv_link_shaders(struct radv_pipeline
*pipeline
, nir_shader
**shaders
)
2181 nir_shader
* ordered_shaders
[MESA_SHADER_STAGES
];
2182 int shader_count
= 0;
2184 if(shaders
[MESA_SHADER_FRAGMENT
]) {
2185 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_FRAGMENT
];
2187 if(shaders
[MESA_SHADER_GEOMETRY
]) {
2188 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_GEOMETRY
];
2190 if(shaders
[MESA_SHADER_TESS_EVAL
]) {
2191 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_EVAL
];
2193 if(shaders
[MESA_SHADER_TESS_CTRL
]) {
2194 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_CTRL
];
2196 if(shaders
[MESA_SHADER_VERTEX
]) {
2197 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_VERTEX
];
2200 if (shader_count
> 1) {
2201 unsigned first
= ordered_shaders
[shader_count
- 1]->info
.stage
;
2202 unsigned last
= ordered_shaders
[0]->info
.stage
;
2204 if (ordered_shaders
[0]->info
.stage
== MESA_SHADER_FRAGMENT
&&
2205 ordered_shaders
[1]->info
.has_transform_feedback_varyings
)
2206 nir_link_xfb_varyings(ordered_shaders
[1], ordered_shaders
[0]);
2208 for (int i
= 0; i
< shader_count
; ++i
) {
2209 nir_variable_mode mask
= 0;
2211 if (ordered_shaders
[i
]->info
.stage
!= first
)
2212 mask
= mask
| nir_var_shader_in
;
2214 if (ordered_shaders
[i
]->info
.stage
!= last
)
2215 mask
= mask
| nir_var_shader_out
;
2217 nir_lower_io_to_scalar_early(ordered_shaders
[i
], mask
);
2218 radv_optimize_nir(ordered_shaders
[i
], false, false);
2222 for (int i
= 1; i
< shader_count
; ++i
) {
2223 nir_lower_io_arrays_to_elements(ordered_shaders
[i
],
2224 ordered_shaders
[i
- 1]);
2226 if (nir_link_opt_varyings(ordered_shaders
[i
],
2227 ordered_shaders
[i
- 1]))
2228 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2230 nir_remove_dead_variables(ordered_shaders
[i
],
2231 nir_var_shader_out
);
2232 nir_remove_dead_variables(ordered_shaders
[i
- 1],
2235 bool progress
= nir_remove_unused_varyings(ordered_shaders
[i
],
2236 ordered_shaders
[i
- 1]);
2238 nir_compact_varyings(ordered_shaders
[i
],
2239 ordered_shaders
[i
- 1], true);
2242 if (nir_lower_global_vars_to_local(ordered_shaders
[i
])) {
2243 ac_lower_indirect_derefs(ordered_shaders
[i
],
2244 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2246 radv_optimize_nir(ordered_shaders
[i
], false, false);
2248 if (nir_lower_global_vars_to_local(ordered_shaders
[i
- 1])) {
2249 ac_lower_indirect_derefs(ordered_shaders
[i
- 1],
2250 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2252 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2258 radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo
*input_state
,
2259 uint32_t attrib_binding
)
2261 for (uint32_t i
= 0; i
< input_state
->vertexBindingDescriptionCount
; i
++) {
2262 const VkVertexInputBindingDescription
*input_binding
=
2263 &input_state
->pVertexBindingDescriptions
[i
];
2265 if (input_binding
->binding
== attrib_binding
)
2266 return input_binding
->stride
;
2272 static struct radv_pipeline_key
2273 radv_generate_graphics_pipeline_key(struct radv_pipeline
*pipeline
,
2274 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2275 const struct radv_blend_state
*blend
,
2276 bool has_view_index
)
2278 const VkPipelineVertexInputStateCreateInfo
*input_state
=
2279 pCreateInfo
->pVertexInputState
;
2280 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*divisor_state
=
2281 vk_find_struct_const(input_state
->pNext
, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
2283 struct radv_pipeline_key key
;
2284 memset(&key
, 0, sizeof(key
));
2286 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
2287 key
.optimisations_disabled
= 1;
2289 key
.has_multiview_view_index
= has_view_index
;
2291 uint32_t binding_input_rate
= 0;
2292 uint32_t instance_rate_divisors
[MAX_VERTEX_ATTRIBS
];
2293 for (unsigned i
= 0; i
< input_state
->vertexBindingDescriptionCount
; ++i
) {
2294 if (input_state
->pVertexBindingDescriptions
[i
].inputRate
) {
2295 unsigned binding
= input_state
->pVertexBindingDescriptions
[i
].binding
;
2296 binding_input_rate
|= 1u << binding
;
2297 instance_rate_divisors
[binding
] = 1;
2300 if (divisor_state
) {
2301 for (unsigned i
= 0; i
< divisor_state
->vertexBindingDivisorCount
; ++i
) {
2302 instance_rate_divisors
[divisor_state
->pVertexBindingDivisors
[i
].binding
] =
2303 divisor_state
->pVertexBindingDivisors
[i
].divisor
;
2307 for (unsigned i
= 0; i
< input_state
->vertexAttributeDescriptionCount
; ++i
) {
2308 const VkVertexInputAttributeDescription
*desc
=
2309 &input_state
->pVertexAttributeDescriptions
[i
];
2310 const struct vk_format_description
*format_desc
;
2311 unsigned location
= desc
->location
;
2312 unsigned binding
= desc
->binding
;
2313 unsigned num_format
, data_format
;
2316 if (binding_input_rate
& (1u << binding
)) {
2317 key
.instance_rate_inputs
|= 1u << location
;
2318 key
.instance_rate_divisors
[location
] = instance_rate_divisors
[binding
];
2321 format_desc
= vk_format_description(desc
->format
);
2322 first_non_void
= vk_format_get_first_non_void_channel(desc
->format
);
2324 num_format
= radv_translate_buffer_numformat(format_desc
, first_non_void
);
2325 data_format
= radv_translate_buffer_dataformat(format_desc
, first_non_void
);
2327 key
.vertex_attribute_formats
[location
] = data_format
| (num_format
<< 4);
2328 key
.vertex_attribute_bindings
[location
] = desc
->binding
;
2329 key
.vertex_attribute_offsets
[location
] = desc
->offset
;
2330 key
.vertex_attribute_strides
[location
] = radv_get_attrib_stride(input_state
, desc
->binding
);
2332 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
&&
2333 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_STONEY
) {
2334 VkFormat format
= input_state
->pVertexAttributeDescriptions
[i
].format
;
2337 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2338 case VK_FORMAT_A2B10G10R10_SNORM_PACK32
:
2339 adjust
= RADV_ALPHA_ADJUST_SNORM
;
2341 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2342 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32
:
2343 adjust
= RADV_ALPHA_ADJUST_SSCALED
;
2345 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2346 case VK_FORMAT_A2B10G10R10_SINT_PACK32
:
2347 adjust
= RADV_ALPHA_ADJUST_SINT
;
2353 key
.vertex_alpha_adjust
|= adjust
<< (2 * location
);
2356 switch (desc
->format
) {
2357 case VK_FORMAT_B8G8R8A8_UNORM
:
2358 case VK_FORMAT_B8G8R8A8_SNORM
:
2359 case VK_FORMAT_B8G8R8A8_USCALED
:
2360 case VK_FORMAT_B8G8R8A8_SSCALED
:
2361 case VK_FORMAT_B8G8R8A8_UINT
:
2362 case VK_FORMAT_B8G8R8A8_SINT
:
2363 case VK_FORMAT_B8G8R8A8_SRGB
:
2364 case VK_FORMAT_A2R10G10B10_UNORM_PACK32
:
2365 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2366 case VK_FORMAT_A2R10G10B10_USCALED_PACK32
:
2367 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2368 case VK_FORMAT_A2R10G10B10_UINT_PACK32
:
2369 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2370 key
.vertex_post_shuffle
|= 1 << location
;
2377 const VkPipelineTessellationStateCreateInfo
*tess
=
2378 radv_pipeline_get_tessellation_state(pCreateInfo
);
2380 key
.tess_input_vertices
= tess
->patchControlPoints
;
2382 const VkPipelineMultisampleStateCreateInfo
*vkms
=
2383 radv_pipeline_get_multisample_state(pCreateInfo
);
2384 if (vkms
&& vkms
->rasterizationSamples
> 1) {
2385 uint32_t num_samples
= vkms
->rasterizationSamples
;
2386 uint32_t ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
);
2387 key
.num_samples
= num_samples
;
2388 key
.log2_ps_iter_samples
= util_logbase2(ps_iter_samples
);
2391 key
.col_format
= blend
->spi_shader_col_format
;
2392 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX8
)
2393 radv_pipeline_compute_get_int_clamp(pCreateInfo
, &key
.is_int8
, &key
.is_int10
);
2395 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
2396 key
.topology
= pCreateInfo
->pInputAssemblyState
->topology
;
2402 radv_nir_stage_uses_xfb(const nir_shader
*nir
)
2404 nir_xfb_info
*xfb
= nir_gather_xfb_info(nir
, NULL
);
2405 bool uses_xfb
= !!xfb
;
2412 radv_fill_shader_keys(struct radv_device
*device
,
2413 struct radv_shader_variant_key
*keys
,
2414 const struct radv_pipeline_key
*key
,
2417 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_inputs
= key
->instance_rate_inputs
;
2418 keys
[MESA_SHADER_VERTEX
].vs
.alpha_adjust
= key
->vertex_alpha_adjust
;
2419 keys
[MESA_SHADER_VERTEX
].vs
.post_shuffle
= key
->vertex_post_shuffle
;
2420 for (unsigned i
= 0; i
< MAX_VERTEX_ATTRIBS
; ++i
) {
2421 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_divisors
[i
] = key
->instance_rate_divisors
[i
];
2422 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_formats
[i
] = key
->vertex_attribute_formats
[i
];
2423 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_bindings
[i
] = key
->vertex_attribute_bindings
[i
];
2424 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_offsets
[i
] = key
->vertex_attribute_offsets
[i
];
2425 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_strides
[i
] = key
->vertex_attribute_strides
[i
];
2427 keys
[MESA_SHADER_VERTEX
].vs
.outprim
= si_conv_prim_to_gs_out(key
->topology
);
2429 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2430 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ls
= true;
2431 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= 0;
2432 keys
[MESA_SHADER_TESS_CTRL
].tcs
.input_vertices
= key
->tess_input_vertices
;
2433 keys
[MESA_SHADER_TESS_CTRL
].tcs
.primitive_mode
= nir
[MESA_SHADER_TESS_EVAL
]->info
.tess
.primitive_mode
;
2435 keys
[MESA_SHADER_TESS_CTRL
].tcs
.tes_reads_tess_factors
= !!(nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
& (VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
));
2438 if (nir
[MESA_SHADER_GEOMETRY
]) {
2439 if (nir
[MESA_SHADER_TESS_CTRL
])
2440 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_es
= true;
2442 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_es
= true;
2445 if (device
->physical_device
->use_ngg
) {
2446 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2447 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= true;
2449 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= true;
2452 if (nir
[MESA_SHADER_TESS_CTRL
] &&
2453 nir
[MESA_SHADER_GEOMETRY
] &&
2454 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.invocations
*
2455 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.vertices_out
> 256) {
2456 /* Fallback to the legacy path if tessellation is
2457 * enabled with extreme geometry because
2458 * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
2461 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2464 gl_shader_stage last_xfb_stage
= MESA_SHADER_VERTEX
;
2466 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
2471 bool uses_xfb
= nir
[last_xfb_stage
] &&
2472 radv_nir_stage_uses_xfb(nir
[last_xfb_stage
]);
2474 if (!device
->physical_device
->use_ngg_streamout
&& uses_xfb
) {
2475 if (nir
[MESA_SHADER_TESS_CTRL
])
2476 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2478 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2481 /* Determine if the pipeline is eligible for the NGG passthrough
2482 * mode. It can't be enabled for geometry shaders, for NGG
2483 * streamout or for vertex shaders that export the primitive ID
2484 * (this is checked later because we don't have the info here.)
2486 if (!nir
[MESA_SHADER_GEOMETRY
] && !uses_xfb
) {
2487 if (nir
[MESA_SHADER_TESS_CTRL
] &&
2488 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
) {
2489 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg_passthrough
= true;
2490 } else if (nir
[MESA_SHADER_VERTEX
] &&
2491 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
) {
2492 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg_passthrough
= true;
2497 for(int i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
2498 keys
[i
].has_multiview_view_index
= key
->has_multiview_view_index
;
2500 keys
[MESA_SHADER_FRAGMENT
].fs
.col_format
= key
->col_format
;
2501 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int8
= key
->is_int8
;
2502 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int10
= key
->is_int10
;
2503 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_ps_iter_samples
= key
->log2_ps_iter_samples
;
2504 keys
[MESA_SHADER_FRAGMENT
].fs
.num_samples
= key
->num_samples
;
2506 if (nir
[MESA_SHADER_COMPUTE
]) {
2507 keys
[MESA_SHADER_COMPUTE
].cs
.subgroup_size
= key
->compute_subgroup_size
;
2512 radv_get_wave_size(struct radv_device
*device
,
2513 const VkPipelineShaderStageCreateInfo
*pStage
,
2514 gl_shader_stage stage
,
2515 const struct radv_shader_variant_key
*key
)
2517 if (stage
== MESA_SHADER_GEOMETRY
&& !key
->vs_common_out
.as_ngg
)
2519 else if (stage
== MESA_SHADER_COMPUTE
) {
2520 if (key
->cs
.subgroup_size
) {
2521 /* Return the required subgroup size if specified. */
2522 return key
->cs
.subgroup_size
;
2524 return device
->physical_device
->cs_wave_size
;
2526 else if (stage
== MESA_SHADER_FRAGMENT
)
2527 return device
->physical_device
->ps_wave_size
;
2529 return device
->physical_device
->ge_wave_size
;
2533 radv_get_ballot_bit_size(struct radv_device
*device
,
2534 const VkPipelineShaderStageCreateInfo
*pStage
,
2535 gl_shader_stage stage
,
2536 const struct radv_shader_variant_key
*key
)
2538 if (stage
== MESA_SHADER_COMPUTE
&& key
->cs
.subgroup_size
)
2539 return key
->cs
.subgroup_size
;
2544 radv_fill_shader_info(struct radv_pipeline
*pipeline
,
2545 const VkPipelineShaderStageCreateInfo
**pStages
,
2546 struct radv_shader_variant_key
*keys
,
2547 struct radv_shader_info
*infos
,
2550 unsigned active_stages
= 0;
2551 unsigned filled_stages
= 0;
2553 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2555 active_stages
|= (1 << i
);
2558 if (nir
[MESA_SHADER_FRAGMENT
]) {
2559 radv_nir_shader_info_init(&infos
[MESA_SHADER_FRAGMENT
]);
2560 radv_nir_shader_info_pass(nir
[MESA_SHADER_FRAGMENT
],
2562 &keys
[MESA_SHADER_FRAGMENT
],
2563 &infos
[MESA_SHADER_FRAGMENT
]);
2565 /* TODO: These are no longer used as keys we should refactor this */
2566 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
=
2567 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2568 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_layer_id
=
2569 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2570 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_clip_dists
=
2571 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2572 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_prim_id
=
2573 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2574 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_layer_id
=
2575 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2576 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_clip_dists
=
2577 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2579 /* NGG passthrough mode can't be enabled for vertex shaders
2580 * that export the primitive ID.
2582 * TODO: I should really refactor the keys logic.
2584 if (nir
[MESA_SHADER_VERTEX
] &&
2585 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
) {
2586 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg_passthrough
= false;
2589 filled_stages
|= (1 << MESA_SHADER_FRAGMENT
);
2592 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2593 nir
[MESA_SHADER_TESS_CTRL
]) {
2594 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2595 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2596 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2598 radv_nir_shader_info_init(&infos
[MESA_SHADER_TESS_CTRL
]);
2600 for (int i
= 0; i
< 2; i
++) {
2601 radv_nir_shader_info_pass(combined_nir
[i
],
2602 pipeline
->layout
, &key
,
2603 &infos
[MESA_SHADER_TESS_CTRL
]);
2606 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2607 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2608 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2609 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2611 filled_stages
|= (1 << MESA_SHADER_VERTEX
);
2612 filled_stages
|= (1 << MESA_SHADER_TESS_CTRL
);
2615 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2616 nir
[MESA_SHADER_GEOMETRY
]) {
2617 gl_shader_stage pre_stage
= nir
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2618 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2620 radv_nir_shader_info_init(&infos
[MESA_SHADER_GEOMETRY
]);
2622 for (int i
= 0; i
< 2; i
++) {
2623 radv_nir_shader_info_pass(combined_nir
[i
],
2626 &infos
[MESA_SHADER_GEOMETRY
]);
2629 filled_stages
|= (1 << pre_stage
);
2630 filled_stages
|= (1 << MESA_SHADER_GEOMETRY
);
2633 active_stages
^= filled_stages
;
2634 while (active_stages
) {
2635 int i
= u_bit_scan(&active_stages
);
2637 if (i
== MESA_SHADER_TESS_CTRL
) {
2638 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
=
2639 util_last_bit64(infos
[MESA_SHADER_VERTEX
].vs
.ls_outputs_written
);
2642 if (i
== MESA_SHADER_TESS_EVAL
) {
2643 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2644 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2645 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2646 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2649 radv_nir_shader_info_init(&infos
[i
]);
2650 radv_nir_shader_info_pass(nir
[i
], pipeline
->layout
,
2651 &keys
[i
], &infos
[i
]);
2654 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2656 infos
[i
].wave_size
=
2657 radv_get_wave_size(pipeline
->device
, pStages
[i
],
2659 infos
[i
].ballot_bit_size
=
2660 radv_get_ballot_bit_size(pipeline
->device
,
2668 merge_tess_info(struct shader_info
*tes_info
,
2669 const struct shader_info
*tcs_info
)
2671 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2673 * "PointMode. Controls generation of points rather than triangles
2674 * or lines. This functionality defaults to disabled, and is
2675 * enabled if either shader stage includes the execution mode.
2677 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
2678 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
2679 * and OutputVertices, it says:
2681 * "One mode must be set in at least one of the tessellation
2684 * So, the fields can be set in either the TCS or TES, but they must
2685 * agree if set in both. Our backend looks at TES, so bitwise-or in
2686 * the values from the TCS.
2688 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
2689 tes_info
->tess
.tcs_vertices_out
== 0 ||
2690 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
2691 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
2693 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2694 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2695 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
2696 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
2698 assert(tcs_info
->tess
.primitive_mode
== 0 ||
2699 tes_info
->tess
.primitive_mode
== 0 ||
2700 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
2701 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
2702 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
2703 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
2707 void radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT
*ext
)
2712 if (ext
->pPipelineCreationFeedback
) {
2713 ext
->pPipelineCreationFeedback
->flags
= 0;
2714 ext
->pPipelineCreationFeedback
->duration
= 0;
2717 for (unsigned i
= 0; i
< ext
->pipelineStageCreationFeedbackCount
; ++i
) {
2718 ext
->pPipelineStageCreationFeedbacks
[i
].flags
= 0;
2719 ext
->pPipelineStageCreationFeedbacks
[i
].duration
= 0;
2724 void radv_start_feedback(VkPipelineCreationFeedbackEXT
*feedback
)
2729 feedback
->duration
-= radv_get_current_time();
2730 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
;
2734 void radv_stop_feedback(VkPipelineCreationFeedbackEXT
*feedback
, bool cache_hit
)
2739 feedback
->duration
+= radv_get_current_time();
2740 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
|
2741 (cache_hit
? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
: 0);
2744 void radv_create_shaders(struct radv_pipeline
*pipeline
,
2745 struct radv_device
*device
,
2746 struct radv_pipeline_cache
*cache
,
2747 const struct radv_pipeline_key
*key
,
2748 const VkPipelineShaderStageCreateInfo
**pStages
,
2749 const VkPipelineCreateFlags flags
,
2750 VkPipelineCreationFeedbackEXT
*pipeline_feedback
,
2751 VkPipelineCreationFeedbackEXT
**stage_feedbacks
)
2753 struct radv_shader_module fs_m
= {0};
2754 struct radv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
2755 nir_shader
*nir
[MESA_SHADER_STAGES
] = {0};
2756 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2757 struct radv_shader_variant_key keys
[MESA_SHADER_STAGES
] = {{{{{0}}}}};
2758 struct radv_shader_info infos
[MESA_SHADER_STAGES
] = {0};
2759 unsigned char hash
[20], gs_copy_hash
[20];
2760 bool keep_executable_info
= (flags
& VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
) || device
->keep_shader_info
;
2761 bool keep_statistic_info
= (flags
& VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR
) || device
->keep_shader_info
;
2763 radv_start_feedback(pipeline_feedback
);
2765 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2767 modules
[i
] = radv_shader_module_from_handle(pStages
[i
]->module
);
2768 if (modules
[i
]->nir
)
2769 _mesa_sha1_compute(modules
[i
]->nir
->info
.name
,
2770 strlen(modules
[i
]->nir
->info
.name
),
2773 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
2777 radv_hash_shaders(hash
, pStages
, pipeline
->layout
, key
, get_hash_flags(device
));
2778 memcpy(gs_copy_hash
, hash
, 20);
2779 gs_copy_hash
[0] ^= 1;
2781 bool found_in_application_cache
= true;
2782 if (modules
[MESA_SHADER_GEOMETRY
] && !keep_executable_info
&& !keep_statistic_info
) {
2783 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2784 radv_create_shader_variants_from_pipeline_cache(device
, cache
, gs_copy_hash
, variants
,
2785 &found_in_application_cache
);
2786 pipeline
->gs_copy_shader
= variants
[MESA_SHADER_GEOMETRY
];
2789 if (!keep_executable_info
&& !keep_statistic_info
&&
2790 radv_create_shader_variants_from_pipeline_cache(device
, cache
, hash
, pipeline
->shaders
,
2791 &found_in_application_cache
) &&
2792 (!modules
[MESA_SHADER_GEOMETRY
] || pipeline
->gs_copy_shader
)) {
2793 radv_stop_feedback(pipeline_feedback
, found_in_application_cache
);
2797 if (!modules
[MESA_SHADER_FRAGMENT
] && !modules
[MESA_SHADER_COMPUTE
]) {
2799 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
2800 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
2801 fs_m
.nir
= fs_b
.shader
;
2802 modules
[MESA_SHADER_FRAGMENT
] = &fs_m
;
2805 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2806 const VkPipelineShaderStageCreateInfo
*stage
= pStages
[i
];
2807 unsigned subgroup_size
= 64, ballot_bit_size
= 64;
2812 radv_start_feedback(stage_feedbacks
[i
]);
2814 if (key
->compute_subgroup_size
) {
2815 /* Only compute shaders currently support requiring a
2816 * specific subgroup size.
2818 assert(i
== MESA_SHADER_COMPUTE
);
2819 subgroup_size
= key
->compute_subgroup_size
;
2820 ballot_bit_size
= key
->compute_subgroup_size
;
2823 nir
[i
] = radv_shader_compile_to_nir(device
, modules
[i
],
2824 stage
? stage
->pName
: "main", i
,
2825 stage
? stage
->pSpecializationInfo
: NULL
,
2826 flags
, pipeline
->layout
,
2827 subgroup_size
, ballot_bit_size
);
2829 /* We don't want to alter meta shaders IR directly so clone it
2832 if (nir
[i
]->info
.name
) {
2833 nir
[i
] = nir_shader_clone(NULL
, nir
[i
]);
2836 radv_stop_feedback(stage_feedbacks
[i
], false);
2839 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2840 nir_lower_patch_vertices(nir
[MESA_SHADER_TESS_EVAL
], nir
[MESA_SHADER_TESS_CTRL
]->info
.tess
.tcs_vertices_out
, NULL
);
2841 merge_tess_info(&nir
[MESA_SHADER_TESS_EVAL
]->info
, &nir
[MESA_SHADER_TESS_CTRL
]->info
);
2844 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
2845 radv_link_shaders(pipeline
, nir
);
2847 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2849 /* do this again since information such as outputs_read can be out-of-date */
2850 nir_shader_gather_info(nir
[i
], nir_shader_get_entrypoint(nir
[i
]));
2852 if (device
->physical_device
->use_aco
) {
2853 NIR_PASS_V(nir
[i
], nir_lower_non_uniform_access
,
2854 nir_lower_non_uniform_ubo_access
|
2855 nir_lower_non_uniform_ssbo_access
|
2856 nir_lower_non_uniform_texture_access
|
2857 nir_lower_non_uniform_image_access
);
2859 NIR_PASS_V(nir
[i
], nir_lower_bool_to_int32
);
2863 if (nir
[MESA_SHADER_FRAGMENT
])
2864 radv_lower_fs_io(nir
[MESA_SHADER_FRAGMENT
]);
2866 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2867 if (radv_can_dump_shader(device
, modules
[i
], false))
2868 nir_print_shader(nir
[i
], stderr
);
2871 radv_fill_shader_keys(device
, keys
, key
, nir
);
2873 radv_fill_shader_info(pipeline
, pStages
, keys
, infos
, nir
);
2875 if ((nir
[MESA_SHADER_VERTEX
] &&
2876 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
) ||
2877 (nir
[MESA_SHADER_TESS_EVAL
] &&
2878 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
)) {
2879 struct gfx10_ngg_info
*ngg_info
;
2881 if (nir
[MESA_SHADER_GEOMETRY
])
2882 ngg_info
= &infos
[MESA_SHADER_GEOMETRY
].ngg_info
;
2883 else if (nir
[MESA_SHADER_TESS_CTRL
])
2884 ngg_info
= &infos
[MESA_SHADER_TESS_EVAL
].ngg_info
;
2886 ngg_info
= &infos
[MESA_SHADER_VERTEX
].ngg_info
;
2888 gfx10_get_ngg_info(key
, pipeline
, nir
, infos
, ngg_info
);
2889 } else if (nir
[MESA_SHADER_GEOMETRY
]) {
2890 struct gfx9_gs_info
*gs_info
=
2891 &infos
[MESA_SHADER_GEOMETRY
].gs_ring_info
;
2893 gfx9_get_gs_info(key
, pipeline
, nir
, infos
, gs_info
);
2896 if(modules
[MESA_SHADER_GEOMETRY
]) {
2897 struct radv_shader_binary
*gs_copy_binary
= NULL
;
2898 if (!pipeline
->gs_copy_shader
&&
2899 !radv_pipeline_has_ngg(pipeline
)) {
2900 struct radv_shader_info info
= {};
2901 struct radv_shader_variant_key key
= {};
2903 key
.has_multiview_view_index
=
2904 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
;
2906 radv_nir_shader_info_pass(nir
[MESA_SHADER_GEOMETRY
],
2907 pipeline
->layout
, &key
,
2909 info
.wave_size
= 64; /* Wave32 not supported. */
2910 info
.ballot_bit_size
= 64;
2912 pipeline
->gs_copy_shader
= radv_create_gs_copy_shader(
2913 device
, nir
[MESA_SHADER_GEOMETRY
], &info
,
2914 &gs_copy_binary
, keep_executable_info
, keep_statistic_info
,
2915 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
);
2918 if (!keep_executable_info
&& !keep_statistic_info
&& pipeline
->gs_copy_shader
) {
2919 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2920 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2922 binaries
[MESA_SHADER_GEOMETRY
] = gs_copy_binary
;
2923 variants
[MESA_SHADER_GEOMETRY
] = pipeline
->gs_copy_shader
;
2925 radv_pipeline_cache_insert_shaders(device
, cache
,
2930 free(gs_copy_binary
);
2933 if (nir
[MESA_SHADER_FRAGMENT
]) {
2934 if (!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]) {
2935 radv_start_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
]);
2937 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] =
2938 radv_shader_variant_compile(device
, modules
[MESA_SHADER_FRAGMENT
], &nir
[MESA_SHADER_FRAGMENT
], 1,
2939 pipeline
->layout
, keys
+ MESA_SHADER_FRAGMENT
,
2940 infos
+ MESA_SHADER_FRAGMENT
,
2941 keep_executable_info
, keep_statistic_info
,
2942 &binaries
[MESA_SHADER_FRAGMENT
]);
2944 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
], false);
2948 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_TESS_CTRL
]) {
2949 if (!pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]) {
2950 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2951 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2952 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2954 radv_start_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
]);
2956 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_TESS_CTRL
], combined_nir
, 2,
2958 &key
, &infos
[MESA_SHADER_TESS_CTRL
], keep_executable_info
,
2959 keep_statistic_info
, &binaries
[MESA_SHADER_TESS_CTRL
]);
2961 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
], false);
2963 modules
[MESA_SHADER_VERTEX
] = NULL
;
2964 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2965 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2968 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_GEOMETRY
]) {
2969 gl_shader_stage pre_stage
= modules
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2970 if (!pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
2971 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2973 radv_start_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
]);
2975 pipeline
->shaders
[MESA_SHADER_GEOMETRY
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_GEOMETRY
], combined_nir
, 2,
2977 &keys
[pre_stage
], &infos
[MESA_SHADER_GEOMETRY
], keep_executable_info
,
2978 keep_statistic_info
, &binaries
[MESA_SHADER_GEOMETRY
]);
2980 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
], false);
2982 modules
[pre_stage
] = NULL
;
2985 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2986 if(modules
[i
] && !pipeline
->shaders
[i
]) {
2987 if (i
== MESA_SHADER_TESS_CTRL
) {
2988 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.ls_outputs_written
);
2990 if (i
== MESA_SHADER_TESS_EVAL
) {
2991 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2992 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2995 radv_start_feedback(stage_feedbacks
[i
]);
2997 pipeline
->shaders
[i
] = radv_shader_variant_compile(device
, modules
[i
], &nir
[i
], 1,
2999 keys
+ i
, infos
+ i
, keep_executable_info
,
3000 keep_statistic_info
, &binaries
[i
]);
3002 radv_stop_feedback(stage_feedbacks
[i
], false);
3006 if (!keep_executable_info
&& !keep_statistic_info
) {
3007 radv_pipeline_cache_insert_shaders(device
, cache
, hash
, pipeline
->shaders
,
3011 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
3014 ralloc_free(nir
[i
]);
3016 if (radv_can_dump_shader_stats(device
, modules
[i
]))
3017 radv_shader_dump_stats(device
,
3018 pipeline
->shaders
[i
],
3024 ralloc_free(fs_m
.nir
);
3026 radv_stop_feedback(pipeline_feedback
, false);
3030 radv_pipeline_stage_to_user_data_0(struct radv_pipeline
*pipeline
,
3031 gl_shader_stage stage
, enum chip_class chip_class
)
3033 bool has_gs
= radv_pipeline_has_gs(pipeline
);
3034 bool has_tess
= radv_pipeline_has_tess(pipeline
);
3035 bool has_ngg
= radv_pipeline_has_ngg(pipeline
);
3038 case MESA_SHADER_FRAGMENT
:
3039 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
3040 case MESA_SHADER_VERTEX
:
3042 if (chip_class
>= GFX10
) {
3043 return R_00B430_SPI_SHADER_USER_DATA_HS_0
;
3044 } else if (chip_class
== GFX9
) {
3045 return R_00B430_SPI_SHADER_USER_DATA_LS_0
;
3047 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
3053 if (chip_class
>= GFX10
) {
3054 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
3056 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
3061 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
3063 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
3064 case MESA_SHADER_GEOMETRY
:
3065 return chip_class
== GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
3066 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
3067 case MESA_SHADER_COMPUTE
:
3068 return R_00B900_COMPUTE_USER_DATA_0
;
3069 case MESA_SHADER_TESS_CTRL
:
3070 return chip_class
== GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
3071 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
3072 case MESA_SHADER_TESS_EVAL
:
3074 return chip_class
>= GFX10
? R_00B230_SPI_SHADER_USER_DATA_GS_0
:
3075 R_00B330_SPI_SHADER_USER_DATA_ES_0
;
3076 } else if (has_ngg
) {
3077 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
3079 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
3082 unreachable("unknown shader");
3086 struct radv_bin_size_entry
{
3092 radv_gfx9_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3094 static const struct radv_bin_size_entry color_size_table
[][3][9] = {
3098 /* One shader engine */
3104 { UINT_MAX
, { 0, 0}},
3107 /* Two shader engines */
3113 { UINT_MAX
, { 0, 0}},
3116 /* Four shader engines */
3121 { UINT_MAX
, { 0, 0}},
3127 /* One shader engine */
3133 { UINT_MAX
, { 0, 0}},
3136 /* Two shader engines */
3142 { UINT_MAX
, { 0, 0}},
3145 /* Four shader engines */
3152 { UINT_MAX
, { 0, 0}},
3158 /* One shader engine */
3165 { UINT_MAX
, { 0, 0}},
3168 /* Two shader engines */
3176 { UINT_MAX
, { 0, 0}},
3179 /* Four shader engines */
3187 { UINT_MAX
, { 0, 0}},
3191 static const struct radv_bin_size_entry ds_size_table
[][3][9] = {
3195 // One shader engine
3202 { UINT_MAX
, { 0, 0}},
3205 // Two shader engines
3213 { UINT_MAX
, { 0, 0}},
3216 // Four shader engines
3224 { UINT_MAX
, { 0, 0}},
3230 // One shader engine
3238 { UINT_MAX
, { 0, 0}},
3241 // Two shader engines
3250 { UINT_MAX
, { 0, 0}},
3253 // Four shader engines
3262 { UINT_MAX
, { 0, 0}},
3268 // One shader engine
3276 { UINT_MAX
, { 0, 0}},
3279 // Two shader engines
3288 { UINT_MAX
, { 0, 0}},
3291 // Four shader engines
3299 { UINT_MAX
, { 0, 0}},
3304 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3305 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3306 VkExtent2D extent
= {512, 512};
3308 unsigned log_num_rb_per_se
=
3309 util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.num_render_backends
/
3310 pipeline
->device
->physical_device
->rad_info
.max_se
);
3311 unsigned log_num_se
= util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.max_se
);
3313 unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3314 unsigned ps_iter_samples
= 1u << G_028804_PS_ITER_SAMPLES(pipeline
->graphics
.ms
.db_eqaa
);
3315 unsigned effective_samples
= total_samples
;
3316 unsigned color_bytes_per_pixel
= 0;
3318 const VkPipelineColorBlendStateCreateInfo
*vkblend
=
3319 radv_pipeline_get_color_blend_state(pCreateInfo
);
3321 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3322 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3325 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3328 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3329 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3332 /* MSAA images typically don't use all samples all the time. */
3333 if (effective_samples
>= 2 && ps_iter_samples
<= 1)
3334 effective_samples
= 2;
3335 color_bytes_per_pixel
*= effective_samples
;
3338 const struct radv_bin_size_entry
*color_entry
= color_size_table
[log_num_rb_per_se
][log_num_se
];
3339 while(color_entry
[1].bpp
<= color_bytes_per_pixel
)
3342 extent
= color_entry
->extent
;
3344 if (subpass
->depth_stencil_attachment
) {
3345 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3347 /* Coefficients taken from AMDVLK */
3348 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3349 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3350 unsigned ds_bytes_per_pixel
= 4 * (depth_coeff
+ stencil_coeff
) * total_samples
;
3352 const struct radv_bin_size_entry
*ds_entry
= ds_size_table
[log_num_rb_per_se
][log_num_se
];
3353 while(ds_entry
[1].bpp
<= ds_bytes_per_pixel
)
3356 if (ds_entry
->extent
.width
* ds_entry
->extent
.height
< extent
.width
* extent
.height
)
3357 extent
= ds_entry
->extent
;
3364 radv_gfx10_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3366 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3367 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3368 VkExtent2D extent
= {512, 512};
3370 const unsigned db_tag_size
= 64;
3371 const unsigned db_tag_count
= 312;
3372 const unsigned color_tag_size
= 1024;
3373 const unsigned color_tag_count
= 31;
3374 const unsigned fmask_tag_size
= 256;
3375 const unsigned fmask_tag_count
= 44;
3377 const unsigned rb_count
= pipeline
->device
->physical_device
->rad_info
.num_render_backends
;
3378 const unsigned pipe_count
= MAX2(rb_count
, pipeline
->device
->physical_device
->rad_info
.num_sdp_interfaces
);
3380 const unsigned db_tag_part
= (db_tag_count
* rb_count
/ pipe_count
) * db_tag_size
* pipe_count
;
3381 const unsigned color_tag_part
= (color_tag_count
* rb_count
/ pipe_count
) * color_tag_size
* pipe_count
;
3382 const unsigned fmask_tag_part
= (fmask_tag_count
* rb_count
/ pipe_count
) * fmask_tag_size
* pipe_count
;
3384 const unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3385 const unsigned samples_log
= util_logbase2_ceil(total_samples
);
3387 unsigned color_bytes_per_pixel
= 0;
3388 unsigned fmask_bytes_per_pixel
= 0;
3390 const VkPipelineColorBlendStateCreateInfo
*vkblend
=
3391 radv_pipeline_get_color_blend_state(pCreateInfo
);
3393 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3394 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3397 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3400 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3401 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3403 if (total_samples
> 1) {
3404 assert(samples_log
<= 3);
3405 const unsigned fmask_array
[] = {0, 1, 1, 4};
3406 fmask_bytes_per_pixel
+= fmask_array
[samples_log
];
3410 color_bytes_per_pixel
*= total_samples
;
3412 color_bytes_per_pixel
= MAX2(color_bytes_per_pixel
, 1);
3414 const unsigned color_pixel_count_log
= util_logbase2(color_tag_part
/ color_bytes_per_pixel
);
3415 extent
.width
= 1ull << ((color_pixel_count_log
+ 1) / 2);
3416 extent
.height
= 1ull << (color_pixel_count_log
/ 2);
3418 if (fmask_bytes_per_pixel
) {
3419 const unsigned fmask_pixel_count_log
= util_logbase2(fmask_tag_part
/ fmask_bytes_per_pixel
);
3421 const VkExtent2D fmask_extent
= (VkExtent2D
){
3422 .width
= 1ull << ((fmask_pixel_count_log
+ 1) / 2),
3423 .height
= 1ull << (color_pixel_count_log
/ 2)
3426 if (fmask_extent
.width
* fmask_extent
.height
< extent
.width
* extent
.height
)
3427 extent
= fmask_extent
;
3430 if (subpass
->depth_stencil_attachment
) {
3431 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3433 /* Coefficients taken from AMDVLK */
3434 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3435 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3436 unsigned db_bytes_per_pixel
= (depth_coeff
+ stencil_coeff
) * total_samples
;
3438 const unsigned db_pixel_count_log
= util_logbase2(db_tag_part
/ db_bytes_per_pixel
);
3440 const VkExtent2D db_extent
= (VkExtent2D
){
3441 .width
= 1ull << ((db_pixel_count_log
+ 1) / 2),
3442 .height
= 1ull << (color_pixel_count_log
/ 2)
3445 if (db_extent
.width
* db_extent
.height
< extent
.width
* extent
.height
)
3449 extent
.width
= MAX2(extent
.width
, 128);
3450 extent
.height
= MAX2(extent
.width
, 64);
3456 radv_pipeline_generate_disabled_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3457 struct radv_pipeline
*pipeline
,
3458 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3460 uint32_t pa_sc_binner_cntl_0
=
3461 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC
) |
3462 S_028C44_DISABLE_START_OF_PRIM(1);
3463 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3465 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3466 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3467 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3468 const VkPipelineColorBlendStateCreateInfo
*vkblend
=
3469 radv_pipeline_get_color_blend_state(pCreateInfo
);
3470 unsigned min_bytes_per_pixel
= 0;
3473 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3474 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3477 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3480 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3481 unsigned bytes
= vk_format_get_blocksize(format
);
3482 if (!min_bytes_per_pixel
|| bytes
< min_bytes_per_pixel
)
3483 min_bytes_per_pixel
= bytes
;
3487 pa_sc_binner_cntl_0
=
3488 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC
) |
3489 S_028C44_BIN_SIZE_X(0) |
3490 S_028C44_BIN_SIZE_Y(0) |
3491 S_028C44_BIN_SIZE_X_EXTEND(2) | /* 128 */
3492 S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel
<= 4 ? 2 : 1) | /* 128 or 64 */
3493 S_028C44_DISABLE_START_OF_PRIM(1);
3496 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3497 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3500 struct radv_binning_settings
3501 radv_get_binning_settings(const struct radv_physical_device
*pdev
)
3503 struct radv_binning_settings settings
;
3504 if (pdev
->rad_info
.has_dedicated_vram
) {
3505 if (pdev
->rad_info
.num_render_backends
> 4) {
3506 settings
.context_states_per_bin
= 1;
3507 settings
.persistent_states_per_bin
= 1;
3509 settings
.context_states_per_bin
= 3;
3510 settings
.persistent_states_per_bin
= 8;
3512 settings
.fpovs_per_batch
= 63;
3514 /* The context states are affected by the scissor bug. */
3515 settings
.context_states_per_bin
= 6;
3516 /* 32 causes hangs for RAVEN. */
3517 settings
.persistent_states_per_bin
= 16;
3518 settings
.fpovs_per_batch
= 63;
3521 if (pdev
->rad_info
.has_gfx9_scissor_bug
)
3522 settings
.context_states_per_bin
= 1;
3528 radv_pipeline_generate_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3529 struct radv_pipeline
*pipeline
,
3530 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3531 const struct radv_blend_state
*blend
)
3533 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX9
)
3536 VkExtent2D bin_size
;
3537 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3538 bin_size
= radv_gfx10_compute_bin_size(pipeline
, pCreateInfo
);
3539 } else if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX9
) {
3540 bin_size
= radv_gfx9_compute_bin_size(pipeline
, pCreateInfo
);
3542 unreachable("Unhandled generation for binning bin size calculation");
3544 if (pipeline
->device
->pbb_allowed
&& bin_size
.width
&& bin_size
.height
) {
3545 struct radv_binning_settings settings
=
3546 radv_get_binning_settings(pipeline
->device
->physical_device
);
3548 bool disable_start_of_prim
= true;
3549 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3551 const struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3553 if (pipeline
->device
->dfsm_allowed
&& ps
&&
3554 !ps
->info
.ps
.can_discard
&&
3555 !ps
->info
.ps
.writes_memory
&&
3556 blend
->cb_target_enabled_4bit
) {
3557 db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_AUTO
);
3558 disable_start_of_prim
= (blend
->blend_enable_4bit
& blend
->cb_target_enabled_4bit
) != 0;
3561 const uint32_t pa_sc_binner_cntl_0
=
3562 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED
) |
3563 S_028C44_BIN_SIZE_X(bin_size
.width
== 16) |
3564 S_028C44_BIN_SIZE_Y(bin_size
.height
== 16) |
3565 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size
.width
, 32)) - 5) |
3566 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size
.height
, 32)) - 5) |
3567 S_028C44_CONTEXT_STATES_PER_BIN(settings
.context_states_per_bin
- 1) |
3568 S_028C44_PERSISTENT_STATES_PER_BIN(settings
.persistent_states_per_bin
- 1) |
3569 S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim
) |
3570 S_028C44_FPOVS_PER_BATCH(settings
.fpovs_per_batch
) |
3571 S_028C44_OPTIMAL_BIN_SELECTION(1);
3573 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3574 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3576 radv_pipeline_generate_disabled_binning_state(ctx_cs
, pipeline
, pCreateInfo
);
3581 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf
*ctx_cs
,
3582 struct radv_pipeline
*pipeline
,
3583 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3584 const struct radv_graphics_pipeline_create_info
*extra
)
3586 const VkPipelineDepthStencilStateCreateInfo
*vkds
= radv_pipeline_get_depth_stencil_state(pCreateInfo
);
3587 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3588 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3589 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3590 struct radv_render_pass_attachment
*attachment
= NULL
;
3591 uint32_t db_depth_control
= 0, db_stencil_control
= 0;
3592 uint32_t db_render_control
= 0, db_render_override2
= 0;
3593 uint32_t db_render_override
= 0;
3595 if (subpass
->depth_stencil_attachment
)
3596 attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3598 bool has_depth_attachment
= attachment
&& vk_format_is_depth(attachment
->format
);
3599 bool has_stencil_attachment
= attachment
&& vk_format_is_stencil(attachment
->format
);
3601 if (vkds
&& has_depth_attachment
) {
3602 db_depth_control
= S_028800_Z_ENABLE(vkds
->depthTestEnable
? 1 : 0) |
3603 S_028800_Z_WRITE_ENABLE(vkds
->depthWriteEnable
? 1 : 0) |
3604 S_028800_ZFUNC(vkds
->depthCompareOp
) |
3605 S_028800_DEPTH_BOUNDS_ENABLE(vkds
->depthBoundsTestEnable
? 1 : 0);
3607 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
3608 db_render_override2
|= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment
->samples
> 2);
3611 if (has_stencil_attachment
&& vkds
&& vkds
->stencilTestEnable
) {
3612 db_depth_control
|= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
3613 db_depth_control
|= S_028800_STENCILFUNC(vkds
->front
.compareOp
);
3614 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds
->front
.failOp
));
3615 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds
->front
.passOp
));
3616 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds
->front
.depthFailOp
));
3618 db_depth_control
|= S_028800_STENCILFUNC_BF(vkds
->back
.compareOp
);
3619 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds
->back
.failOp
));
3620 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds
->back
.passOp
));
3621 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds
->back
.depthFailOp
));
3624 if (attachment
&& extra
) {
3625 db_render_control
|= S_028000_DEPTH_CLEAR_ENABLE(extra
->db_depth_clear
);
3626 db_render_control
|= S_028000_STENCIL_CLEAR_ENABLE(extra
->db_stencil_clear
);
3628 db_render_control
|= S_028000_RESUMMARIZE_ENABLE(extra
->db_resummarize
);
3629 db_render_control
|= S_028000_DEPTH_COMPRESS_DISABLE(extra
->db_flush_depth_inplace
);
3630 db_render_control
|= S_028000_STENCIL_COMPRESS_DISABLE(extra
->db_flush_stencil_inplace
);
3631 db_render_override2
|= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra
->db_depth_disable_expclear
);
3632 db_render_override2
|= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra
->db_stencil_disable_expclear
);
3635 db_render_override
|= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE
) |
3636 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE
);
3638 if (!pCreateInfo
->pRasterizationState
->depthClampEnable
&&
3639 ps
->info
.ps
.writes_z
) {
3640 /* From VK_EXT_depth_range_unrestricted spec:
3642 * "The behavior described in Primitive Clipping still applies.
3643 * If depth clamping is disabled the depth values are still
3644 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
3645 * depth clamping is enabled the above equation is ignored and
3646 * the depth values are instead clamped to the VkViewport
3647 * minDepth and maxDepth values, which in the case of this
3648 * extension can be outside of the 0.0 to 1.0 range."
3650 db_render_override
|= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
3653 radeon_set_context_reg(ctx_cs
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
3654 radeon_set_context_reg(ctx_cs
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
3656 radeon_set_context_reg(ctx_cs
, R_028000_DB_RENDER_CONTROL
, db_render_control
);
3657 radeon_set_context_reg(ctx_cs
, R_02800C_DB_RENDER_OVERRIDE
, db_render_override
);
3658 radeon_set_context_reg(ctx_cs
, R_028010_DB_RENDER_OVERRIDE2
, db_render_override2
);
3662 radv_pipeline_generate_blend_state(struct radeon_cmdbuf
*ctx_cs
,
3663 struct radv_pipeline
*pipeline
,
3664 const struct radv_blend_state
*blend
)
3666 radeon_set_context_reg_seq(ctx_cs
, R_028780_CB_BLEND0_CONTROL
, 8);
3667 radeon_emit_array(ctx_cs
, blend
->cb_blend_control
,
3669 radeon_set_context_reg(ctx_cs
, R_028808_CB_COLOR_CONTROL
, blend
->cb_color_control
);
3670 radeon_set_context_reg(ctx_cs
, R_028B70_DB_ALPHA_TO_MASK
, blend
->db_alpha_to_mask
);
3672 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
3674 radeon_set_context_reg_seq(ctx_cs
, R_028760_SX_MRT0_BLEND_OPT
, 8);
3675 radeon_emit_array(ctx_cs
, blend
->sx_mrt_blend_opt
, 8);
3678 radeon_set_context_reg(ctx_cs
, R_028714_SPI_SHADER_COL_FORMAT
, blend
->spi_shader_col_format
);
3680 radeon_set_context_reg(ctx_cs
, R_028238_CB_TARGET_MASK
, blend
->cb_target_mask
);
3681 radeon_set_context_reg(ctx_cs
, R_02823C_CB_SHADER_MASK
, blend
->cb_shader_mask
);
3683 pipeline
->graphics
.col_format
= blend
->spi_shader_col_format
;
3684 pipeline
->graphics
.cb_target_mask
= blend
->cb_target_mask
;
3687 static const VkConservativeRasterizationModeEXT
3688 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo
*pCreateInfo
)
3690 const VkPipelineRasterizationConservativeStateCreateInfoEXT
*conservative_raster
=
3691 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT
);
3693 if (!conservative_raster
)
3694 return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
;
3695 return conservative_raster
->conservativeRasterizationMode
;
3699 radv_pipeline_generate_raster_state(struct radeon_cmdbuf
*ctx_cs
,
3700 struct radv_pipeline
*pipeline
,
3701 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3703 const VkPipelineRasterizationStateCreateInfo
*vkraster
= pCreateInfo
->pRasterizationState
;
3704 const VkConservativeRasterizationModeEXT mode
=
3705 radv_get_conservative_raster_mode(vkraster
);
3706 uint32_t pa_sc_conservative_rast
= S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
3707 bool depth_clip_disable
= vkraster
->depthClampEnable
;
3709 const VkPipelineRasterizationDepthClipStateCreateInfoEXT
*depth_clip_state
=
3710 vk_find_struct_const(vkraster
->pNext
, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
);
3711 if (depth_clip_state
) {
3712 depth_clip_disable
= !depth_clip_state
->depthClipEnable
;
3715 radeon_set_context_reg(ctx_cs
, R_028810_PA_CL_CLIP_CNTL
,
3716 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
3717 S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable
? 1 : 0) |
3718 S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable
? 1 : 0) |
3719 S_028810_DX_RASTERIZATION_KILL(vkraster
->rasterizerDiscardEnable
? 1 : 0) |
3720 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
3722 radeon_set_context_reg(ctx_cs
, R_0286D4_SPI_INTERP_CONTROL_0
,
3723 S_0286D4_FLAT_SHADE_ENA(1) |
3724 S_0286D4_PNT_SPRITE_ENA(1) |
3725 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
3726 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
3727 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
3728 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
3729 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
3731 radeon_set_context_reg(ctx_cs
, R_028BE4_PA_SU_VTX_CNTL
,
3732 S_028BE4_PIX_CENTER(1) | // TODO verify
3733 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN
) |
3734 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH
));
3736 radeon_set_context_reg(ctx_cs
, R_028814_PA_SU_SC_MODE_CNTL
,
3737 S_028814_FACE(vkraster
->frontFace
) |
3738 S_028814_CULL_FRONT(!!(vkraster
->cullMode
& VK_CULL_MODE_FRONT_BIT
)) |
3739 S_028814_CULL_BACK(!!(vkraster
->cullMode
& VK_CULL_MODE_BACK_BIT
)) |
3740 S_028814_POLY_MODE(vkraster
->polygonMode
!= VK_POLYGON_MODE_FILL
) |
3741 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3742 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3743 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3744 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3745 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster
->depthBiasEnable
? 1 : 0));
3747 /* Conservative rasterization. */
3748 if (mode
!= VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
) {
3749 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3751 ms
->pa_sc_aa_config
|= S_028BE0_AA_MASK_CENTROID_DTMN(1);
3752 ms
->db_eqaa
|= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
3753 S_028804_OVERRASTERIZATION_AMOUNT(4);
3755 pa_sc_conservative_rast
= S_028C4C_PREZ_AA_MASK_ENABLE(1) |
3756 S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
3757 S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
3759 if (mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
) {
3760 pa_sc_conservative_rast
|=
3761 S_028C4C_OVER_RAST_ENABLE(1) |
3762 S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
3763 S_028C4C_UNDER_RAST_ENABLE(0) |
3764 S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
3765 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
3767 assert(mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
);
3768 pa_sc_conservative_rast
|=
3769 S_028C4C_OVER_RAST_ENABLE(0) |
3770 S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
3771 S_028C4C_UNDER_RAST_ENABLE(1) |
3772 S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
3773 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
3777 radeon_set_context_reg(ctx_cs
, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL
,
3778 pa_sc_conservative_rast
);
3783 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf
*ctx_cs
,
3784 struct radv_pipeline
*pipeline
)
3786 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3788 radeon_set_context_reg_seq(ctx_cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
3789 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[0]);
3790 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[1]);
3792 radeon_set_context_reg(ctx_cs
, R_028804_DB_EQAA
, ms
->db_eqaa
);
3793 radeon_set_context_reg(ctx_cs
, R_028A48_PA_SC_MODE_CNTL_0
, ms
->pa_sc_mode_cntl_0
);
3794 radeon_set_context_reg(ctx_cs
, R_028A4C_PA_SC_MODE_CNTL_1
, ms
->pa_sc_mode_cntl_1
);
3795 radeon_set_context_reg(ctx_cs
, R_028BDC_PA_SC_LINE_CNTL
, ms
->pa_sc_line_cntl
);
3796 radeon_set_context_reg(ctx_cs
, R_028BE0_PA_SC_AA_CONFIG
, ms
->pa_sc_aa_config
);
3798 /* The exclusion bits can be set to improve rasterization efficiency
3799 * if no sample lies on the pixel boundary (-8 sample offset). It's
3800 * currently always TRUE because the driver doesn't support 16 samples.
3802 bool exclusion
= pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
;
3803 radeon_set_context_reg(ctx_cs
, R_02882C_PA_SU_PRIM_FILTER_CNTL
,
3804 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion
) |
3805 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion
));
3807 /* GFX9: Flush DFSM when the AA mode changes. */
3808 if (pipeline
->device
->dfsm_allowed
) {
3809 radeon_emit(ctx_cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
3810 radeon_emit(ctx_cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
3815 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf
*ctx_cs
,
3816 struct radv_pipeline
*pipeline
)
3818 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3819 const struct radv_shader_variant
*vs
=
3820 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] ?
3821 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] :
3822 pipeline
->shaders
[MESA_SHADER_VERTEX
];
3823 unsigned vgt_primitiveid_en
= 0;
3824 uint32_t vgt_gs_mode
= 0;
3826 if (radv_pipeline_has_ngg(pipeline
))
3829 if (radv_pipeline_has_gs(pipeline
)) {
3830 const struct radv_shader_variant
*gs
=
3831 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3833 vgt_gs_mode
= ac_vgt_gs_mode(gs
->info
.gs
.vertices_out
,
3834 pipeline
->device
->physical_device
->rad_info
.chip_class
);
3835 } else if (outinfo
->export_prim_id
|| vs
->info
.uses_prim_id
) {
3836 vgt_gs_mode
= S_028A40_MODE(V_028A40_GS_SCENARIO_A
);
3837 vgt_primitiveid_en
|= S_028A84_PRIMITIVEID_EN(1);
3840 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
, vgt_primitiveid_en
);
3841 radeon_set_context_reg(ctx_cs
, R_028A40_VGT_GS_MODE
, vgt_gs_mode
);
3845 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf
*ctx_cs
,
3846 struct radeon_cmdbuf
*cs
,
3847 struct radv_pipeline
*pipeline
,
3848 struct radv_shader_variant
*shader
)
3850 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3852 radeon_set_sh_reg_seq(cs
, R_00B120_SPI_SHADER_PGM_LO_VS
, 4);
3853 radeon_emit(cs
, va
>> 8);
3854 radeon_emit(cs
, S_00B124_MEM_BASE(va
>> 40));
3855 radeon_emit(cs
, shader
->config
.rsrc1
);
3856 radeon_emit(cs
, shader
->config
.rsrc2
);
3858 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3859 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3860 clip_dist_mask
= outinfo
->clip_dist_mask
;
3861 cull_dist_mask
= outinfo
->cull_dist_mask
;
3862 total_mask
= clip_dist_mask
| cull_dist_mask
;
3863 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3864 outinfo
->writes_layer
||
3865 outinfo
->writes_viewport_index
;
3866 unsigned spi_vs_out_config
, nparams
;
3868 /* VS is required to export at least one param. */
3869 nparams
= MAX2(outinfo
->param_exports
, 1);
3870 spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
3872 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3873 spi_vs_out_config
|= S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0);
3876 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
, spi_vs_out_config
);
3878 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3879 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3880 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3881 V_02870C_SPI_SHADER_4COMP
:
3882 V_02870C_SPI_SHADER_NONE
) |
3883 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3884 V_02870C_SPI_SHADER_4COMP
:
3885 V_02870C_SPI_SHADER_NONE
) |
3886 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3887 V_02870C_SPI_SHADER_4COMP
:
3888 V_02870C_SPI_SHADER_NONE
));
3890 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3891 S_028818_VTX_W0_FMT(1) |
3892 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3893 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3894 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3896 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3897 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3898 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3899 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3900 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3901 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3902 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
3903 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
3904 cull_dist_mask
<< 8 |
3907 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
3908 radeon_set_context_reg(ctx_cs
, R_028AB4_VGT_REUSE_OFF
,
3909 outinfo
->writes_viewport_index
);
3913 radv_pipeline_generate_hw_es(struct radeon_cmdbuf
*cs
,
3914 struct radv_pipeline
*pipeline
,
3915 struct radv_shader_variant
*shader
)
3917 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3919 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 4);
3920 radeon_emit(cs
, va
>> 8);
3921 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3922 radeon_emit(cs
, shader
->config
.rsrc1
);
3923 radeon_emit(cs
, shader
->config
.rsrc2
);
3927 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf
*cs
,
3928 struct radv_pipeline
*pipeline
,
3929 struct radv_shader_variant
*shader
,
3930 const struct radv_tessellation_state
*tess
)
3932 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3933 uint32_t rsrc2
= shader
->config
.rsrc2
;
3935 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
3936 radeon_emit(cs
, va
>> 8);
3937 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
3939 rsrc2
|= S_00B52C_LDS_SIZE(tess
->lds_size
);
3940 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX7
&&
3941 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_HAWAII
)
3942 radeon_set_sh_reg(cs
, R_00B52C_SPI_SHADER_PGM_RSRC2_LS
, rsrc2
);
3944 radeon_set_sh_reg_seq(cs
, R_00B528_SPI_SHADER_PGM_RSRC1_LS
, 2);
3945 radeon_emit(cs
, shader
->config
.rsrc1
);
3946 radeon_emit(cs
, rsrc2
);
3950 radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf
*ctx_cs
,
3951 struct radeon_cmdbuf
*cs
,
3952 struct radv_pipeline
*pipeline
,
3953 struct radv_shader_variant
*shader
)
3955 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3956 gl_shader_stage es_type
=
3957 radv_pipeline_has_tess(pipeline
) ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
3958 struct radv_shader_variant
*es
=
3959 es_type
== MESA_SHADER_TESS_EVAL
? pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] : pipeline
->shaders
[MESA_SHADER_VERTEX
];
3960 const struct gfx10_ngg_info
*ngg_state
= &shader
->info
.ngg_info
;
3962 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
3963 radeon_emit(cs
, va
>> 8);
3964 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3965 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
3966 radeon_emit(cs
, shader
->config
.rsrc1
);
3967 radeon_emit(cs
, shader
->config
.rsrc2
);
3969 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3970 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3971 clip_dist_mask
= outinfo
->clip_dist_mask
;
3972 cull_dist_mask
= outinfo
->cull_dist_mask
;
3973 total_mask
= clip_dist_mask
| cull_dist_mask
;
3974 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3975 outinfo
->writes_layer
||
3976 outinfo
->writes_viewport_index
;
3977 bool es_enable_prim_id
= outinfo
->export_prim_id
||
3978 (es
&& es
->info
.uses_prim_id
);
3979 bool break_wave_at_eoi
= false;
3983 if (es_type
== MESA_SHADER_TESS_EVAL
) {
3984 struct radv_shader_variant
*gs
=
3985 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3987 if (es_enable_prim_id
|| (gs
&& gs
->info
.uses_prim_id
))
3988 break_wave_at_eoi
= true;
3991 nparams
= MAX2(outinfo
->param_exports
, 1);
3992 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
,
3993 S_0286C4_VS_EXPORT_COUNT(nparams
- 1) |
3994 S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0));
3996 radeon_set_context_reg(ctx_cs
, R_028708_SPI_SHADER_IDX_FORMAT
,
3997 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP
));
3998 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3999 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
4000 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
4001 V_02870C_SPI_SHADER_4COMP
:
4002 V_02870C_SPI_SHADER_NONE
) |
4003 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
4004 V_02870C_SPI_SHADER_4COMP
:
4005 V_02870C_SPI_SHADER_NONE
) |
4006 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
4007 V_02870C_SPI_SHADER_4COMP
:
4008 V_02870C_SPI_SHADER_NONE
));
4010 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
4011 S_028818_VTX_W0_FMT(1) |
4012 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
4013 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
4014 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
4015 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
4016 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
4017 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
4018 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
4019 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
4020 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
4021 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
4022 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
4023 cull_dist_mask
<< 8 |
4026 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
,
4027 S_028A84_PRIMITIVEID_EN(es_enable_prim_id
) |
4028 S_028A84_NGG_DISABLE_PROVOK_REUSE(outinfo
->export_prim_id
));
4030 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
4031 ngg_state
->vgt_esgs_ring_itemsize
);
4033 /* NGG specific registers. */
4034 struct radv_shader_variant
*gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4035 uint32_t gs_num_invocations
= gs
? gs
->info
.gs
.invocations
: 1;
4037 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
4038 S_028A44_ES_VERTS_PER_SUBGRP(ngg_state
->hw_max_esverts
) |
4039 S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state
->max_gsprims
) |
4040 S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state
->max_gsprims
* gs_num_invocations
));
4041 radeon_set_context_reg(ctx_cs
, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP
,
4042 S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state
->max_out_verts
));
4043 radeon_set_context_reg(ctx_cs
, R_028B4C_GE_NGG_SUBGRP_CNTL
,
4044 S_028B4C_PRIM_AMP_FACTOR(ngg_state
->prim_amp_factor
) |
4045 S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
4046 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
4047 S_028B90_CNT(gs_num_invocations
) |
4048 S_028B90_ENABLE(gs_num_invocations
> 1) |
4049 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state
->max_vert_out_per_gs_instance
));
4051 /* User edge flags are set by the pos exports. If user edge flags are
4052 * not used, we must use hw-generated edge flags and pass them via
4053 * the prim export to prevent drawing lines on internal edges of
4054 * decomposed primitives (such as quads) with polygon mode = lines.
4056 * TODO: We should combine hw-generated edge flags with user edge
4057 * flags in the shader.
4059 radeon_set_context_reg(ctx_cs
, R_028838_PA_CL_NGG_CNTL
,
4060 S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline
) &&
4061 !radv_pipeline_has_gs(pipeline
)));
4063 ge_cntl
= S_03096C_PRIM_GRP_SIZE(ngg_state
->max_gsprims
) |
4064 S_03096C_VERT_GRP_SIZE(256) | /* 256 = disable vertex grouping */
4065 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
);
4067 /* Bug workaround for a possible hang with non-tessellation cases.
4068 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
4070 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
4072 if ((pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI10
||
4073 pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI12
||
4074 pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI14
) &&
4075 !radv_pipeline_has_tess(pipeline
) &&
4076 ngg_state
->hw_max_esverts
!= 256) {
4077 ge_cntl
&= C_03096C_VERT_GRP_SIZE
;
4079 if (ngg_state
->hw_max_esverts
> 5) {
4080 ge_cntl
|= S_03096C_VERT_GRP_SIZE(ngg_state
->hw_max_esverts
- 5);
4084 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
, ge_cntl
);
4088 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf
*cs
,
4089 struct radv_pipeline
*pipeline
,
4090 struct radv_shader_variant
*shader
,
4091 const struct radv_tessellation_state
*tess
)
4093 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
4095 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
4096 unsigned hs_rsrc2
= shader
->config
.rsrc2
;
4098 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4099 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX10(tess
->lds_size
);
4101 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX9(tess
->lds_size
);
4104 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4105 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
4106 radeon_emit(cs
, va
>> 8);
4107 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
4109 radeon_set_sh_reg_seq(cs
, R_00B410_SPI_SHADER_PGM_LO_LS
, 2);
4110 radeon_emit(cs
, va
>> 8);
4111 radeon_emit(cs
, S_00B414_MEM_BASE(va
>> 40));
4114 radeon_set_sh_reg_seq(cs
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
, 2);
4115 radeon_emit(cs
, shader
->config
.rsrc1
);
4116 radeon_emit(cs
, hs_rsrc2
);
4118 radeon_set_sh_reg_seq(cs
, R_00B420_SPI_SHADER_PGM_LO_HS
, 4);
4119 radeon_emit(cs
, va
>> 8);
4120 radeon_emit(cs
, S_00B424_MEM_BASE(va
>> 40));
4121 radeon_emit(cs
, shader
->config
.rsrc1
);
4122 radeon_emit(cs
, shader
->config
.rsrc2
);
4127 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf
*ctx_cs
,
4128 struct radeon_cmdbuf
*cs
,
4129 struct radv_pipeline
*pipeline
,
4130 const struct radv_tessellation_state
*tess
)
4132 struct radv_shader_variant
*vs
;
4134 /* Skip shaders merged into HS/GS */
4135 vs
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
4139 if (vs
->info
.vs
.as_ls
)
4140 radv_pipeline_generate_hw_ls(cs
, pipeline
, vs
, tess
);
4141 else if (vs
->info
.vs
.as_es
)
4142 radv_pipeline_generate_hw_es(cs
, pipeline
, vs
);
4143 else if (vs
->info
.is_ngg
)
4144 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, vs
);
4146 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, vs
);
4150 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf
*ctx_cs
,
4151 struct radeon_cmdbuf
*cs
,
4152 struct radv_pipeline
*pipeline
,
4153 const struct radv_tessellation_state
*tess
)
4155 if (!radv_pipeline_has_tess(pipeline
))
4158 struct radv_shader_variant
*tes
, *tcs
;
4160 tcs
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
4161 tes
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
4164 if (tes
->info
.is_ngg
) {
4165 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, tes
);
4166 } else if (tes
->info
.tes
.as_es
)
4167 radv_pipeline_generate_hw_es(cs
, pipeline
, tes
);
4169 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, tes
);
4172 radv_pipeline_generate_hw_hs(cs
, pipeline
, tcs
, tess
);
4174 radeon_set_context_reg(ctx_cs
, R_028B6C_VGT_TF_PARAM
,
4177 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
)
4178 radeon_set_context_reg_idx(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
, 2,
4179 tess
->ls_hs_config
);
4181 radeon_set_context_reg(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
,
4182 tess
->ls_hs_config
);
4184 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
4185 !radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
4186 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
4187 S_028A44_ES_VERTS_PER_SUBGRP(250) |
4188 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
4189 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
4194 radv_pipeline_generate_hw_gs(struct radeon_cmdbuf
*ctx_cs
,
4195 struct radeon_cmdbuf
*cs
,
4196 struct radv_pipeline
*pipeline
,
4197 struct radv_shader_variant
*gs
)
4199 const struct gfx9_gs_info
*gs_state
= &gs
->info
.gs_ring_info
;
4200 unsigned gs_max_out_vertices
;
4201 uint8_t *num_components
;
4206 gs_max_out_vertices
= gs
->info
.gs
.vertices_out
;
4207 max_stream
= gs
->info
.gs
.max_stream
;
4208 num_components
= gs
->info
.gs
.num_stream_output_components
;
4210 offset
= num_components
[0] * gs_max_out_vertices
;
4212 radeon_set_context_reg_seq(ctx_cs
, R_028A60_VGT_GSVS_RING_OFFSET_1
, 3);
4213 radeon_emit(ctx_cs
, offset
);
4214 if (max_stream
>= 1)
4215 offset
+= num_components
[1] * gs_max_out_vertices
;
4216 radeon_emit(ctx_cs
, offset
);
4217 if (max_stream
>= 2)
4218 offset
+= num_components
[2] * gs_max_out_vertices
;
4219 radeon_emit(ctx_cs
, offset
);
4220 if (max_stream
>= 3)
4221 offset
+= num_components
[3] * gs_max_out_vertices
;
4222 radeon_set_context_reg(ctx_cs
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, offset
);
4224 radeon_set_context_reg_seq(ctx_cs
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, 4);
4225 radeon_emit(ctx_cs
, num_components
[0]);
4226 radeon_emit(ctx_cs
, (max_stream
>= 1) ? num_components
[1] : 0);
4227 radeon_emit(ctx_cs
, (max_stream
>= 2) ? num_components
[2] : 0);
4228 radeon_emit(ctx_cs
, (max_stream
>= 3) ? num_components
[3] : 0);
4230 uint32_t gs_num_invocations
= gs
->info
.gs
.invocations
;
4231 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
4232 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
4233 S_028B90_ENABLE(gs_num_invocations
> 0));
4235 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
4236 gs_state
->vgt_esgs_ring_itemsize
);
4238 va
= radv_buffer_get_va(gs
->bo
) + gs
->bo_offset
;
4240 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
4241 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4242 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
4243 radeon_emit(cs
, va
>> 8);
4244 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
4246 radeon_set_sh_reg_seq(cs
, R_00B210_SPI_SHADER_PGM_LO_ES
, 2);
4247 radeon_emit(cs
, va
>> 8);
4248 radeon_emit(cs
, S_00B214_MEM_BASE(va
>> 40));
4251 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
4252 radeon_emit(cs
, gs
->config
.rsrc1
);
4253 radeon_emit(cs
, gs
->config
.rsrc2
| S_00B22C_LDS_SIZE(gs_state
->lds_size
));
4255 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
, gs_state
->vgt_gs_onchip_cntl
);
4256 radeon_set_context_reg(ctx_cs
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
, gs_state
->vgt_gs_max_prims_per_subgroup
);
4258 radeon_set_sh_reg_seq(cs
, R_00B220_SPI_SHADER_PGM_LO_GS
, 4);
4259 radeon_emit(cs
, va
>> 8);
4260 radeon_emit(cs
, S_00B224_MEM_BASE(va
>> 40));
4261 radeon_emit(cs
, gs
->config
.rsrc1
);
4262 radeon_emit(cs
, gs
->config
.rsrc2
);
4265 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, pipeline
->gs_copy_shader
);
4269 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf
*ctx_cs
,
4270 struct radeon_cmdbuf
*cs
,
4271 struct radv_pipeline
*pipeline
)
4273 struct radv_shader_variant
*gs
;
4275 gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4279 if (gs
->info
.is_ngg
)
4280 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, gs
);
4282 radv_pipeline_generate_hw_gs(ctx_cs
, cs
, pipeline
, gs
);
4284 radeon_set_context_reg(ctx_cs
, R_028B38_VGT_GS_MAX_VERT_OUT
,
4285 gs
->info
.gs
.vertices_out
);
4288 static uint32_t offset_to_ps_input(uint32_t offset
, bool flat_shade
,
4289 bool explicit, bool float16
)
4291 uint32_t ps_input_cntl
;
4292 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
4293 ps_input_cntl
= S_028644_OFFSET(offset
);
4294 if (flat_shade
|| explicit)
4295 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
4297 /* Force parameter cache to be read in passthrough
4300 ps_input_cntl
|= S_028644_OFFSET(1 << 5);
4303 ps_input_cntl
|= S_028644_FP16_INTERP_MODE(1) |
4304 S_028644_ATTR0_VALID(1);
4307 /* The input is a DEFAULT_VAL constant. */
4308 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
4309 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
4310 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
4311 ps_input_cntl
= S_028644_OFFSET(0x20) |
4312 S_028644_DEFAULT_VAL(offset
);
4314 return ps_input_cntl
;
4318 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf
*ctx_cs
,
4319 struct radv_pipeline
*pipeline
)
4321 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4322 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
4323 uint32_t ps_input_cntl
[32];
4325 unsigned ps_offset
= 0;
4327 if (ps
->info
.ps
.prim_id_input
) {
4328 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
];
4329 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4330 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false, false);
4335 if (ps
->info
.ps
.layer_input
||
4336 ps
->info
.needs_multiview_view_index
) {
4337 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
];
4338 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
4339 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false, false);
4341 ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true, false, false);
4345 if (ps
->info
.ps
.has_pcoord
) {
4347 val
= S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
4348 ps_input_cntl
[ps_offset
] = val
;
4352 if (ps
->info
.ps
.num_input_clips_culls
) {
4355 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST0
];
4356 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4357 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false, false);
4361 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST1
];
4362 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
&&
4363 ps
->info
.ps
.num_input_clips_culls
> 4) {
4364 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false, false);
4369 for (unsigned i
= 0; i
< 32 && (1u << i
) <= ps
->info
.ps
.input_mask
; ++i
) {
4374 if (!(ps
->info
.ps
.input_mask
& (1u << i
)))
4377 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VAR0
+ i
];
4378 if (vs_offset
== AC_EXP_PARAM_UNDEFINED
) {
4379 ps_input_cntl
[ps_offset
] = S_028644_OFFSET(0x20);
4384 flat_shade
= !!(ps
->info
.ps
.flat_shaded_mask
& (1u << ps_offset
));
4385 explicit = !!(ps
->info
.ps
.explicit_shaded_mask
& (1u << ps_offset
));
4386 float16
= !!(ps
->info
.ps
.float16_shaded_mask
& (1u << ps_offset
));
4388 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, flat_shade
, explicit, float16
);
4393 radeon_set_context_reg_seq(ctx_cs
, R_028644_SPI_PS_INPUT_CNTL_0
, ps_offset
);
4394 for (unsigned i
= 0; i
< ps_offset
; i
++) {
4395 radeon_emit(ctx_cs
, ps_input_cntl
[i
]);
4401 radv_compute_db_shader_control(const struct radv_device
*device
,
4402 const struct radv_pipeline
*pipeline
,
4403 const struct radv_shader_variant
*ps
)
4406 if (ps
->info
.ps
.early_fragment_test
|| !ps
->info
.ps
.writes_memory
)
4407 z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
4409 z_order
= V_02880C_LATE_Z
;
4411 bool disable_rbplus
= device
->physical_device
->rad_info
.has_rbplus
&&
4412 !device
->physical_device
->rad_info
.rbplus_allowed
;
4414 /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
4415 * but this appears to break Project Cars (DXVK). See
4416 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
4418 bool mask_export_enable
= ps
->info
.ps
.writes_sample_mask
;
4420 return S_02880C_Z_EXPORT_ENABLE(ps
->info
.ps
.writes_z
) |
4421 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps
->info
.ps
.writes_stencil
) |
4422 S_02880C_KILL_ENABLE(!!ps
->info
.ps
.can_discard
) |
4423 S_02880C_MASK_EXPORT_ENABLE(mask_export_enable
) |
4424 S_02880C_Z_ORDER(z_order
) |
4425 S_02880C_DEPTH_BEFORE_SHADER(ps
->info
.ps
.early_fragment_test
) |
4426 S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps
->info
.ps
.post_depth_coverage
) |
4427 S_02880C_EXEC_ON_HIER_FAIL(ps
->info
.ps
.writes_memory
) |
4428 S_02880C_EXEC_ON_NOOP(ps
->info
.ps
.writes_memory
) |
4429 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus
);
4433 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf
*ctx_cs
,
4434 struct radeon_cmdbuf
*cs
,
4435 struct radv_pipeline
*pipeline
)
4437 struct radv_shader_variant
*ps
;
4439 assert (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
4441 ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4442 va
= radv_buffer_get_va(ps
->bo
) + ps
->bo_offset
;
4444 radeon_set_sh_reg_seq(cs
, R_00B020_SPI_SHADER_PGM_LO_PS
, 4);
4445 radeon_emit(cs
, va
>> 8);
4446 radeon_emit(cs
, S_00B024_MEM_BASE(va
>> 40));
4447 radeon_emit(cs
, ps
->config
.rsrc1
);
4448 radeon_emit(cs
, ps
->config
.rsrc2
);
4450 radeon_set_context_reg(ctx_cs
, R_02880C_DB_SHADER_CONTROL
,
4451 radv_compute_db_shader_control(pipeline
->device
,
4454 radeon_set_context_reg(ctx_cs
, R_0286CC_SPI_PS_INPUT_ENA
,
4455 ps
->config
.spi_ps_input_ena
);
4457 radeon_set_context_reg(ctx_cs
, R_0286D0_SPI_PS_INPUT_ADDR
,
4458 ps
->config
.spi_ps_input_addr
);
4460 radeon_set_context_reg(ctx_cs
, R_0286D8_SPI_PS_IN_CONTROL
,
4461 S_0286D8_NUM_INTERP(ps
->info
.ps
.num_interp
) |
4462 S_0286D8_PS_W32_EN(ps
->info
.wave_size
== 32));
4464 radeon_set_context_reg(ctx_cs
, R_0286E0_SPI_BARYC_CNTL
, pipeline
->graphics
.spi_baryc_cntl
);
4466 radeon_set_context_reg(ctx_cs
, R_028710_SPI_SHADER_Z_FORMAT
,
4467 ac_get_spi_shader_z_format(ps
->info
.ps
.writes_z
,
4468 ps
->info
.ps
.writes_stencil
,
4469 ps
->info
.ps
.writes_sample_mask
));
4471 if (pipeline
->device
->dfsm_allowed
) {
4472 /* optimise this? */
4473 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
4474 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
4479 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf
*ctx_cs
,
4480 struct radv_pipeline
*pipeline
)
4482 if (pipeline
->device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4483 pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
4486 unsigned vtx_reuse_depth
= 30;
4487 if (radv_pipeline_has_tess(pipeline
) &&
4488 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.tes
.spacing
== TESS_SPACING_FRACTIONAL_ODD
) {
4489 vtx_reuse_depth
= 14;
4491 radeon_set_context_reg(ctx_cs
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
4492 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth
));
4496 radv_compute_vgt_shader_stages_en(const struct radv_pipeline
*pipeline
)
4498 uint32_t stages
= 0;
4499 if (radv_pipeline_has_tess(pipeline
)) {
4500 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
4501 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
4503 if (radv_pipeline_has_gs(pipeline
))
4504 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
4506 else if (radv_pipeline_has_ngg(pipeline
))
4507 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
);
4509 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
4510 } else if (radv_pipeline_has_gs(pipeline
)) {
4511 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
4513 } else if (radv_pipeline_has_ngg(pipeline
)) {
4514 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
);
4517 if (radv_pipeline_has_ngg(pipeline
)) {
4518 stages
|= S_028B54_PRIMGEN_EN(1);
4519 if (pipeline
->streamout_shader
)
4520 stages
|= S_028B54_NGG_WAVE_ID_EN(1);
4521 if (radv_pipeline_has_ngg_passthrough(pipeline
))
4522 stages
|= S_028B54_PRIMGEN_PASSTHRU_EN(1);
4523 } else if (radv_pipeline_has_gs(pipeline
)) {
4524 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
4527 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
4528 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
4530 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4531 uint8_t hs_size
= 64, gs_size
= 64, vs_size
= 64;
4533 if (radv_pipeline_has_tess(pipeline
))
4534 hs_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.wave_size
;
4536 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
4537 vs_size
= gs_size
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.wave_size
;
4538 if (pipeline
->gs_copy_shader
)
4539 vs_size
= pipeline
->gs_copy_shader
->info
.wave_size
;
4540 } else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
4541 vs_size
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.wave_size
;
4542 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
4543 vs_size
= pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.wave_size
;
4545 if (radv_pipeline_has_ngg(pipeline
))
4548 /* legacy GS only supports Wave64 */
4549 stages
|= S_028B54_HS_W32_EN(hs_size
== 32 ? 1 : 0) |
4550 S_028B54_GS_W32_EN(gs_size
== 32 ? 1 : 0) |
4551 S_028B54_VS_W32_EN(vs_size
== 32 ? 1 : 0);
4558 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4560 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
4561 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
4563 if (!discard_rectangle_info
)
4568 for (unsigned i
= 0; i
< (1u << MAX_DISCARD_RECTANGLES
); ++i
) {
4569 /* Interpret i as a bitmask, and then set the bit in the mask if
4570 * that combination of rectangles in which the pixel is contained
4571 * should pass the cliprect test. */
4572 unsigned relevant_subset
= i
& ((1u << discard_rectangle_info
->discardRectangleCount
) - 1);
4574 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
&&
4578 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
&&
4589 gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf
*ctx_cs
,
4590 struct radv_pipeline
*pipeline
,
4591 const struct radv_tessellation_state
*tess
)
4593 bool break_wave_at_eoi
= false;
4594 unsigned primgroup_size
;
4595 unsigned vertgroup_size
= 256; /* 256 = disable vertex grouping */
4597 if (radv_pipeline_has_tess(pipeline
)) {
4598 primgroup_size
= tess
->num_patches
; /* must be a multiple of NUM_PATCHES */
4599 } else if (radv_pipeline_has_gs(pipeline
)) {
4600 const struct gfx9_gs_info
*gs_state
=
4601 &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs_ring_info
;
4602 unsigned vgt_gs_onchip_cntl
= gs_state
->vgt_gs_onchip_cntl
;
4603 primgroup_size
= G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl
);
4605 primgroup_size
= 128; /* recommended without a GS and tess */
4608 if (radv_pipeline_has_tess(pipeline
)) {
4609 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4610 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4611 break_wave_at_eoi
= true;
4614 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
,
4615 S_03096C_PRIM_GRP_SIZE(primgroup_size
) |
4616 S_03096C_VERT_GRP_SIZE(vertgroup_size
) |
4617 S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
4618 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
));
4622 radv_pipeline_generate_pm4(struct radv_pipeline
*pipeline
,
4623 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4624 const struct radv_graphics_pipeline_create_info
*extra
,
4625 const struct radv_blend_state
*blend
,
4626 const struct radv_tessellation_state
*tess
,
4627 unsigned prim
, unsigned gs_out
)
4629 struct radeon_cmdbuf
*ctx_cs
= &pipeline
->ctx_cs
;
4630 struct radeon_cmdbuf
*cs
= &pipeline
->cs
;
4633 ctx_cs
->max_dw
= 256;
4634 cs
->buf
= malloc(4 * (cs
->max_dw
+ ctx_cs
->max_dw
));
4635 ctx_cs
->buf
= cs
->buf
+ cs
->max_dw
;
4637 radv_pipeline_generate_depth_stencil_state(ctx_cs
, pipeline
, pCreateInfo
, extra
);
4638 radv_pipeline_generate_blend_state(ctx_cs
, pipeline
, blend
);
4639 radv_pipeline_generate_raster_state(ctx_cs
, pipeline
, pCreateInfo
);
4640 radv_pipeline_generate_multisample_state(ctx_cs
, pipeline
);
4641 radv_pipeline_generate_vgt_gs_mode(ctx_cs
, pipeline
);
4642 radv_pipeline_generate_vertex_shader(ctx_cs
, cs
, pipeline
, tess
);
4643 radv_pipeline_generate_tess_shaders(ctx_cs
, cs
, pipeline
, tess
);
4644 radv_pipeline_generate_geometry_shader(ctx_cs
, cs
, pipeline
);
4645 radv_pipeline_generate_fragment_shader(ctx_cs
, cs
, pipeline
);
4646 radv_pipeline_generate_ps_inputs(ctx_cs
, pipeline
);
4647 radv_pipeline_generate_vgt_vertex_reuse(ctx_cs
, pipeline
);
4648 radv_pipeline_generate_binning_state(ctx_cs
, pipeline
, pCreateInfo
, blend
);
4650 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&& !radv_pipeline_has_ngg(pipeline
))
4651 gfx10_pipeline_generate_ge_cntl(ctx_cs
, pipeline
, tess
);
4653 radeon_set_context_reg(ctx_cs
, R_028B54_VGT_SHADER_STAGES_EN
, radv_compute_vgt_shader_stages_en(pipeline
));
4655 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4656 radeon_set_uconfig_reg_idx(pipeline
->device
->physical_device
,
4657 cs
, R_030908_VGT_PRIMITIVE_TYPE
, 1, prim
);
4659 radeon_set_config_reg(cs
, R_008958_VGT_PRIMITIVE_TYPE
, prim
);
4661 radeon_set_context_reg(ctx_cs
, R_028A6C_VGT_GS_OUT_PRIM_TYPE
, gs_out
);
4663 radeon_set_context_reg(ctx_cs
, R_02820C_PA_SC_CLIPRECT_RULE
, radv_compute_cliprect_rule(pCreateInfo
));
4665 pipeline
->ctx_cs_hash
= _mesa_hash_data(ctx_cs
->buf
, ctx_cs
->cdw
* 4);
4667 assert(ctx_cs
->cdw
<= ctx_cs
->max_dw
);
4668 assert(cs
->cdw
<= cs
->max_dw
);
4671 static struct radv_ia_multi_vgt_param_helpers
4672 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline
*pipeline
,
4673 const struct radv_tessellation_state
*tess
,
4676 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param
= {0};
4677 const struct radv_device
*device
= pipeline
->device
;
4679 if (radv_pipeline_has_tess(pipeline
))
4680 ia_multi_vgt_param
.primgroup_size
= tess
->num_patches
;
4681 else if (radv_pipeline_has_gs(pipeline
))
4682 ia_multi_vgt_param
.primgroup_size
= 64;
4684 ia_multi_vgt_param
.primgroup_size
= 128; /* recommended without a GS */
4686 /* GS requirement. */
4687 ia_multi_vgt_param
.partial_es_wave
= false;
4688 if (radv_pipeline_has_gs(pipeline
) && device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4689 if (SI_GS_PER_ES
/ ia_multi_vgt_param
.primgroup_size
>= pipeline
->device
->gs_table_depth
- 3)
4690 ia_multi_vgt_param
.partial_es_wave
= true;
4692 ia_multi_vgt_param
.wd_switch_on_eop
= false;
4693 if (device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4694 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
4695 * 4 shader engines. Set 1 to pass the assertion below.
4696 * The other cases are hardware requirements. */
4697 if (device
->physical_device
->rad_info
.max_se
< 4 ||
4698 prim
== V_008958_DI_PT_POLYGON
||
4699 prim
== V_008958_DI_PT_LINELOOP
||
4700 prim
== V_008958_DI_PT_TRIFAN
||
4701 prim
== V_008958_DI_PT_TRISTRIP_ADJ
||
4702 (pipeline
->graphics
.prim_restart_enable
&&
4703 (device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4704 (prim
!= V_008958_DI_PT_POINTLIST
&&
4705 prim
!= V_008958_DI_PT_LINESTRIP
))))
4706 ia_multi_vgt_param
.wd_switch_on_eop
= true;
4709 ia_multi_vgt_param
.ia_switch_on_eoi
= false;
4710 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
)
4711 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4712 if (radv_pipeline_has_gs(pipeline
) &&
4713 pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.uses_prim_id
)
4714 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4715 if (radv_pipeline_has_tess(pipeline
)) {
4716 /* SWITCH_ON_EOI must be set if PrimID is used. */
4717 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4718 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4719 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4722 ia_multi_vgt_param
.partial_vs_wave
= false;
4723 if (radv_pipeline_has_tess(pipeline
)) {
4724 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
4725 if ((device
->physical_device
->rad_info
.family
== CHIP_TAHITI
||
4726 device
->physical_device
->rad_info
.family
== CHIP_PITCAIRN
||
4727 device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
) &&
4728 radv_pipeline_has_gs(pipeline
))
4729 ia_multi_vgt_param
.partial_vs_wave
= true;
4730 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
4731 if (device
->physical_device
->rad_info
.has_distributed_tess
) {
4732 if (radv_pipeline_has_gs(pipeline
)) {
4733 if (device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4734 ia_multi_vgt_param
.partial_es_wave
= true;
4736 ia_multi_vgt_param
.partial_vs_wave
= true;
4741 /* Workaround for a VGT hang when strip primitive types are used with
4742 * primitive restart.
4744 if (pipeline
->graphics
.prim_restart_enable
&&
4745 (prim
== V_008958_DI_PT_LINESTRIP
||
4746 prim
== V_008958_DI_PT_TRISTRIP
||
4747 prim
== V_008958_DI_PT_LINESTRIP_ADJ
||
4748 prim
== V_008958_DI_PT_TRISTRIP_ADJ
)) {
4749 ia_multi_vgt_param
.partial_vs_wave
= true;
4752 if (radv_pipeline_has_gs(pipeline
)) {
4753 /* On these chips there is the possibility of a hang if the
4754 * pipeline uses a GS and partial_vs_wave is not set.
4756 * This mostly does not hit 4-SE chips, as those typically set
4757 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
4758 * with GS due to another workaround.
4760 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
4762 if (device
->physical_device
->rad_info
.family
== CHIP_TONGA
||
4763 device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
4764 device
->physical_device
->rad_info
.family
== CHIP_POLARIS10
||
4765 device
->physical_device
->rad_info
.family
== CHIP_POLARIS11
||
4766 device
->physical_device
->rad_info
.family
== CHIP_POLARIS12
||
4767 device
->physical_device
->rad_info
.family
== CHIP_VEGAM
) {
4768 ia_multi_vgt_param
.partial_vs_wave
= true;
4772 ia_multi_vgt_param
.base
=
4773 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param
.primgroup_size
- 1) |
4774 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
4775 S_028AA8_MAX_PRIMGRP_IN_WAVE(device
->physical_device
->rad_info
.chip_class
== GFX8
? 2 : 0) |
4776 S_030960_EN_INST_OPT_BASIC(device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
4777 S_030960_EN_INST_OPT_ADV(device
->physical_device
->rad_info
.chip_class
>= GFX9
);
4779 return ia_multi_vgt_param
;
4784 radv_compute_vertex_input_state(struct radv_pipeline
*pipeline
,
4785 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4787 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
4788 pCreateInfo
->pVertexInputState
;
4789 struct radv_vertex_elements_info
*velems
= &pipeline
->vertex_elements
;
4791 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
4792 const VkVertexInputAttributeDescription
*desc
=
4793 &vi_info
->pVertexAttributeDescriptions
[i
];
4794 unsigned loc
= desc
->location
;
4795 const struct vk_format_description
*format_desc
;
4797 format_desc
= vk_format_description(desc
->format
);
4799 velems
->format_size
[loc
] = format_desc
->block
.bits
/ 8;
4802 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
4803 const VkVertexInputBindingDescription
*desc
=
4804 &vi_info
->pVertexBindingDescriptions
[i
];
4806 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
4807 pipeline
->num_vertex_bindings
=
4808 MAX2(pipeline
->num_vertex_bindings
, desc
->binding
+ 1);
4812 static struct radv_shader_variant
*
4813 radv_pipeline_get_streamout_shader(struct radv_pipeline
*pipeline
)
4817 for (i
= MESA_SHADER_GEOMETRY
; i
>= MESA_SHADER_VERTEX
; i
--) {
4818 struct radv_shader_variant
*shader
=
4819 radv_get_shader(pipeline
, i
);
4821 if (shader
&& shader
->info
.so
.num_outputs
> 0)
4829 radv_secure_compile(struct radv_pipeline
*pipeline
,
4830 struct radv_device
*device
,
4831 const struct radv_pipeline_key
*key
,
4832 const VkPipelineShaderStageCreateInfo
**pStages
,
4833 const VkPipelineCreateFlags flags
,
4834 unsigned num_stages
)
4836 uint8_t allowed_pipeline_hashes
[2][20];
4837 radv_hash_shaders(allowed_pipeline_hashes
[0], pStages
,
4838 pipeline
->layout
, key
, get_hash_flags(device
));
4840 /* Generate the GC copy hash */
4841 memcpy(allowed_pipeline_hashes
[1], allowed_pipeline_hashes
[0], 20);
4842 allowed_pipeline_hashes
[1][0] ^= 1;
4844 uint8_t allowed_hashes
[2][20];
4845 for (unsigned i
= 0; i
< 2; ++i
) {
4846 disk_cache_compute_key(device
->physical_device
->disk_cache
,
4847 allowed_pipeline_hashes
[i
], 20,
4851 /* Do an early exit if all cache entries are already there. */
4852 bool may_need_copy_shader
= pStages
[MESA_SHADER_GEOMETRY
];
4853 void *main_entry
= disk_cache_get(device
->physical_device
->disk_cache
, allowed_hashes
[0], NULL
);
4854 void *copy_entry
= NULL
;
4855 if (may_need_copy_shader
)
4856 copy_entry
= disk_cache_get(device
->physical_device
->disk_cache
, allowed_hashes
[1], NULL
);
4858 bool has_all_cache_entries
= main_entry
&& (!may_need_copy_shader
|| copy_entry
);
4862 if(has_all_cache_entries
)
4865 unsigned process
= 0;
4866 uint8_t sc_threads
= device
->instance
->num_sc_threads
;
4868 mtx_lock(&device
->sc_state
->secure_compile_mutex
);
4869 if (device
->sc_state
->secure_compile_thread_counter
< sc_threads
) {
4870 device
->sc_state
->secure_compile_thread_counter
++;
4871 for (unsigned i
= 0; i
< sc_threads
; i
++) {
4872 if (!device
->sc_state
->secure_compile_processes
[i
].in_use
) {
4873 device
->sc_state
->secure_compile_processes
[i
].in_use
= true;
4878 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4881 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
4884 int fd_secure_input
= device
->sc_state
->secure_compile_processes
[process
].fd_secure_input
;
4885 int fd_secure_output
= device
->sc_state
->secure_compile_processes
[process
].fd_secure_output
;
4887 /* Fork a copy of the slim untainted secure compile process */
4888 enum radv_secure_compile_type sc_type
= RADV_SC_TYPE_FORK_DEVICE
;
4889 write(fd_secure_input
, &sc_type
, sizeof(sc_type
));
4891 if (!radv_sc_read(fd_secure_output
, &sc_type
, sizeof(sc_type
), true) ||
4892 sc_type
!= RADV_SC_TYPE_INIT_SUCCESS
)
4893 return VK_ERROR_DEVICE_LOST
;
4895 fd_secure_input
= device
->sc_state
->secure_compile_processes
[process
].fd_server
;
4896 fd_secure_output
= device
->sc_state
->secure_compile_processes
[process
].fd_client
;
4898 /* Write pipeline / shader module out to secure process via pipe */
4899 sc_type
= RADV_SC_TYPE_COMPILE_PIPELINE
;
4900 write(fd_secure_input
, &sc_type
, sizeof(sc_type
));
4902 /* Write pipeline layout out to secure process */
4903 struct radv_pipeline_layout
*layout
= pipeline
->layout
;
4904 write(fd_secure_input
, layout
, sizeof(struct radv_pipeline_layout
));
4905 write(fd_secure_input
, &layout
->num_sets
, sizeof(uint32_t));
4906 for (uint32_t set
= 0; set
< layout
->num_sets
; set
++) {
4907 write(fd_secure_input
, &layout
->set
[set
].layout
->layout_size
, sizeof(uint32_t));
4908 write(fd_secure_input
, layout
->set
[set
].layout
, layout
->set
[set
].layout
->layout_size
);
4911 /* Write pipeline key out to secure process */
4912 write(fd_secure_input
, key
, sizeof(struct radv_pipeline_key
));
4914 /* Write pipeline create flags out to secure process */
4915 write(fd_secure_input
, &flags
, sizeof(VkPipelineCreateFlags
));
4917 /* Write stage and shader information out to secure process */
4918 write(fd_secure_input
, &num_stages
, sizeof(uint32_t));
4919 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
4923 /* Write stage out to secure process */
4924 gl_shader_stage stage
= ffs(pStages
[i
]->stage
) - 1;
4925 write(fd_secure_input
, &stage
, sizeof(gl_shader_stage
));
4927 /* Write entry point name out to secure process */
4928 size_t name_size
= strlen(pStages
[i
]->pName
) + 1;
4929 write(fd_secure_input
, &name_size
, sizeof(size_t));
4930 write(fd_secure_input
, pStages
[i
]->pName
, name_size
);
4932 /* Write shader module out to secure process */
4933 struct radv_shader_module
*module
= radv_shader_module_from_handle(pStages
[i
]->module
);
4934 assert(!module
->nir
);
4935 size_t module_size
= sizeof(struct radv_shader_module
) + module
->size
;
4936 write(fd_secure_input
, &module_size
, sizeof(size_t));
4937 write(fd_secure_input
, module
, module_size
);
4939 /* Write specialization info out to secure process */
4940 const VkSpecializationInfo
*specInfo
= pStages
[i
]->pSpecializationInfo
;
4941 bool has_spec_info
= specInfo
? true : false;
4942 write(fd_secure_input
, &has_spec_info
, sizeof(bool));
4944 write(fd_secure_input
, &specInfo
->dataSize
, sizeof(size_t));
4945 write(fd_secure_input
, specInfo
->pData
, specInfo
->dataSize
);
4947 write(fd_secure_input
, &specInfo
->mapEntryCount
, sizeof(uint32_t));
4948 for (uint32_t j
= 0; j
< specInfo
->mapEntryCount
; j
++)
4949 write(fd_secure_input
, &specInfo
->pMapEntries
[j
], sizeof(VkSpecializationMapEntry
));
4953 /* Read the data returned from the secure process */
4954 while (sc_type
!= RADV_SC_TYPE_COMPILE_PIPELINE_FINISHED
) {
4955 if (!radv_sc_read(fd_secure_output
, &sc_type
, sizeof(sc_type
), true))
4956 return VK_ERROR_DEVICE_LOST
;
4958 if (sc_type
== RADV_SC_TYPE_WRITE_DISK_CACHE
) {
4959 assert(device
->physical_device
->disk_cache
);
4961 uint8_t disk_sha1
[20];
4962 if (!radv_sc_read(fd_secure_output
, disk_sha1
, sizeof(uint8_t) * 20, true))
4963 return VK_ERROR_DEVICE_LOST
;
4965 if (memcmp(disk_sha1
, allowed_hashes
[0], 20) &&
4966 memcmp(disk_sha1
, allowed_hashes
[1], 20))
4967 return VK_ERROR_DEVICE_LOST
;
4969 uint32_t entry_size
;
4970 if (!radv_sc_read(fd_secure_output
, &entry_size
, sizeof(uint32_t), true))
4971 return VK_ERROR_DEVICE_LOST
;
4973 struct cache_entry
*entry
= malloc(entry_size
);
4974 if (!radv_sc_read(fd_secure_output
, entry
, entry_size
, true))
4975 return VK_ERROR_DEVICE_LOST
;
4977 disk_cache_put(device
->physical_device
->disk_cache
,
4978 disk_sha1
, entry
, entry_size
,
4982 } else if (sc_type
== RADV_SC_TYPE_READ_DISK_CACHE
) {
4983 uint8_t disk_sha1
[20];
4984 if (!radv_sc_read(fd_secure_output
, disk_sha1
, sizeof(uint8_t) * 20, true))
4985 return VK_ERROR_DEVICE_LOST
;
4987 if (memcmp(disk_sha1
, allowed_hashes
[0], 20) &&
4988 memcmp(disk_sha1
, allowed_hashes
[1], 20))
4989 return VK_ERROR_DEVICE_LOST
;
4992 struct cache_entry
*entry
= (struct cache_entry
*)
4993 disk_cache_get(device
->physical_device
->disk_cache
,
4996 uint8_t found
= entry
? 1 : 0;
4997 write(fd_secure_input
, &found
, sizeof(uint8_t));
5000 write(fd_secure_input
, &size
, sizeof(size_t));
5001 write(fd_secure_input
, entry
, size
);
5008 sc_type
= RADV_SC_TYPE_DESTROY_DEVICE
;
5009 write(fd_secure_input
, &sc_type
, sizeof(sc_type
));
5011 mtx_lock(&device
->sc_state
->secure_compile_mutex
);
5012 device
->sc_state
->secure_compile_thread_counter
--;
5013 device
->sc_state
->secure_compile_processes
[process
].in_use
= false;
5014 mtx_unlock(&device
->sc_state
->secure_compile_mutex
);
5020 radv_pipeline_init(struct radv_pipeline
*pipeline
,
5021 struct radv_device
*device
,
5022 struct radv_pipeline_cache
*cache
,
5023 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
5024 const struct radv_graphics_pipeline_create_info
*extra
)
5027 bool has_view_index
= false;
5029 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
5030 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
5031 if (subpass
->view_mask
)
5032 has_view_index
= true;
5034 pipeline
->device
= device
;
5035 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
5036 assert(pipeline
->layout
);
5038 struct radv_blend_state blend
= radv_pipeline_init_blend_state(pipeline
, pCreateInfo
, extra
);
5040 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
5041 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
5042 radv_init_feedback(creation_feedback
);
5044 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
5046 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
5047 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
5048 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
5049 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
5050 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
5051 if(creation_feedback
)
5052 stage_feedbacks
[stage
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[i
];
5055 struct radv_pipeline_key key
= radv_generate_graphics_pipeline_key(pipeline
, pCreateInfo
, &blend
, has_view_index
);
5056 if (radv_device_use_secure_compile(device
->instance
)) {
5057 return radv_secure_compile(pipeline
, device
, &key
, pStages
, pCreateInfo
->flags
, pCreateInfo
->stageCount
);
5059 radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
, pCreateInfo
->flags
, pipeline_feedback
, stage_feedbacks
);
5062 pipeline
->graphics
.spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
5063 radv_pipeline_init_multisample_state(pipeline
, &blend
, pCreateInfo
);
5065 uint32_t prim
= si_translate_prim(pCreateInfo
->pInputAssemblyState
->topology
);
5067 pipeline
->graphics
.topology
= pCreateInfo
->pInputAssemblyState
->topology
;
5068 pipeline
->graphics
.can_use_guardband
= radv_prim_can_use_guardband(pCreateInfo
->pInputAssemblyState
->topology
);
5070 if (radv_pipeline_has_gs(pipeline
)) {
5071 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs
.output_prim
);
5072 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
5073 } else if (radv_pipeline_has_tess(pipeline
)) {
5074 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.point_mode
)
5075 gs_out
= V_028A6C_OUTPRIM_TYPE_POINTLIST
;
5077 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.primitive_mode
);
5078 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
5080 gs_out
= si_conv_prim_to_gs_out(pCreateInfo
->pInputAssemblyState
->topology
);
5082 if (extra
&& extra
->use_rectlist
) {
5083 prim
= V_008958_DI_PT_RECTLIST
;
5084 gs_out
= V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
5085 pipeline
->graphics
.can_use_guardband
= true;
5086 if (radv_pipeline_has_ngg(pipeline
))
5087 gs_out
= V_028A6C_VGT_OUT_RECT_V0
;
5089 pipeline
->graphics
.prim_restart_enable
= !!pCreateInfo
->pInputAssemblyState
->primitiveRestartEnable
;
5090 /* prim vertex count will need TESS changes */
5091 pipeline
->graphics
.prim_vertex_count
= prim_size_table
[prim
];
5093 radv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
5095 /* Ensure that some export memory is always allocated, for two reasons:
5097 * 1) Correctness: The hardware ignores the EXEC mask if no export
5098 * memory is allocated, so KILL and alpha test do not work correctly
5100 * 2) Performance: Every shader needs at least a NULL export, even when
5101 * it writes no color/depth output. The NULL export instruction
5102 * stalls without this setting.
5104 * Don't add this to CB_SHADER_MASK.
5106 * GFX10 supports pixel shaders without exports by setting both the
5107 * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
5108 * instructions if any are present.
5110 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
5111 if ((pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX9
||
5112 ps
->info
.ps
.can_discard
) &&
5113 !blend
.spi_shader_col_format
) {
5114 if (!ps
->info
.ps
.writes_z
&&
5115 !ps
->info
.ps
.writes_stencil
&&
5116 !ps
->info
.ps
.writes_sample_mask
)
5117 blend
.spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
5120 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
5121 if (pipeline
->shaders
[i
]) {
5122 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[i
]->info
.need_indirect_descriptor_sets
;
5126 if (radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
5127 struct radv_shader_variant
*gs
=
5128 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
5130 calculate_gs_ring_sizes(pipeline
, &gs
->info
.gs_ring_info
);
5133 struct radv_tessellation_state tess
= {0};
5134 if (radv_pipeline_has_tess(pipeline
)) {
5135 if (prim
== V_008958_DI_PT_PATCH
) {
5136 pipeline
->graphics
.prim_vertex_count
.min
= pCreateInfo
->pTessellationState
->patchControlPoints
;
5137 pipeline
->graphics
.prim_vertex_count
.incr
= 1;
5139 tess
= calculate_tess_state(pipeline
, pCreateInfo
);
5142 pipeline
->graphics
.ia_multi_vgt_param
= radv_compute_ia_multi_vgt_param_helpers(pipeline
, &tess
, prim
);
5144 radv_compute_vertex_input_state(pipeline
, pCreateInfo
);
5146 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
5147 pipeline
->user_data_0
[i
] = radv_pipeline_stage_to_user_data_0(pipeline
, i
, device
->physical_device
->rad_info
.chip_class
);
5149 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_VERTEX
,
5150 AC_UD_VS_BASE_VERTEX_START_INSTANCE
);
5151 if (loc
->sgpr_idx
!= -1) {
5152 pipeline
->graphics
.vtx_base_sgpr
= pipeline
->user_data_0
[MESA_SHADER_VERTEX
];
5153 pipeline
->graphics
.vtx_base_sgpr
+= loc
->sgpr_idx
* 4;
5154 if (radv_get_shader(pipeline
, MESA_SHADER_VERTEX
)->info
.vs
.needs_draw_id
)
5155 pipeline
->graphics
.vtx_emit_num
= 3;
5157 pipeline
->graphics
.vtx_emit_num
= 2;
5160 /* Find the last vertex shader stage that eventually uses streamout. */
5161 pipeline
->streamout_shader
= radv_pipeline_get_streamout_shader(pipeline
);
5163 result
= radv_pipeline_scratch_init(device
, pipeline
);
5164 radv_pipeline_generate_pm4(pipeline
, pCreateInfo
, extra
, &blend
, &tess
, prim
, gs_out
);
5170 radv_graphics_pipeline_create(
5172 VkPipelineCache _cache
,
5173 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
5174 const struct radv_graphics_pipeline_create_info
*extra
,
5175 const VkAllocationCallbacks
*pAllocator
,
5176 VkPipeline
*pPipeline
)
5178 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5179 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
5180 struct radv_pipeline
*pipeline
;
5183 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
5184 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
5185 if (pipeline
== NULL
)
5186 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
5188 result
= radv_pipeline_init(pipeline
, device
, cache
,
5189 pCreateInfo
, extra
);
5190 if (result
!= VK_SUCCESS
) {
5191 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
5195 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5200 VkResult
radv_CreateGraphicsPipelines(
5202 VkPipelineCache pipelineCache
,
5204 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
5205 const VkAllocationCallbacks
* pAllocator
,
5206 VkPipeline
* pPipelines
)
5208 VkResult result
= VK_SUCCESS
;
5211 for (; i
< count
; i
++) {
5213 r
= radv_graphics_pipeline_create(_device
,
5216 NULL
, pAllocator
, &pPipelines
[i
]);
5217 if (r
!= VK_SUCCESS
) {
5219 pPipelines
[i
] = VK_NULL_HANDLE
;
5228 radv_compute_generate_pm4(struct radv_pipeline
*pipeline
)
5230 struct radv_shader_variant
*compute_shader
;
5231 struct radv_device
*device
= pipeline
->device
;
5232 unsigned threads_per_threadgroup
;
5233 unsigned threadgroups_per_cu
= 1;
5234 unsigned waves_per_threadgroup
;
5235 unsigned max_waves_per_sh
= 0;
5238 pipeline
->cs
.max_dw
= device
->physical_device
->rad_info
.chip_class
>= GFX10
? 22 : 20;
5239 pipeline
->cs
.buf
= malloc(pipeline
->cs
.max_dw
* 4);
5241 compute_shader
= pipeline
->shaders
[MESA_SHADER_COMPUTE
];
5242 va
= radv_buffer_get_va(compute_shader
->bo
) + compute_shader
->bo_offset
;
5244 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B830_COMPUTE_PGM_LO
, 2);
5245 radeon_emit(&pipeline
->cs
, va
>> 8);
5246 radeon_emit(&pipeline
->cs
, S_00B834_DATA(va
>> 40));
5248 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B848_COMPUTE_PGM_RSRC1
, 2);
5249 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc1
);
5250 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc2
);
5251 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
5252 radeon_set_sh_reg(&pipeline
->cs
, R_00B8A0_COMPUTE_PGM_RSRC3
, compute_shader
->config
.rsrc3
);
5255 /* Calculate best compute resource limits. */
5256 threads_per_threadgroup
= compute_shader
->info
.cs
.block_size
[0] *
5257 compute_shader
->info
.cs
.block_size
[1] *
5258 compute_shader
->info
.cs
.block_size
[2];
5259 waves_per_threadgroup
= DIV_ROUND_UP(threads_per_threadgroup
,
5260 compute_shader
->info
.wave_size
);
5262 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
5263 waves_per_threadgroup
== 1)
5264 threadgroups_per_cu
= 2;
5266 radeon_set_sh_reg(&pipeline
->cs
, R_00B854_COMPUTE_RESOURCE_LIMITS
,
5267 ac_get_compute_resource_limits(&device
->physical_device
->rad_info
,
5268 waves_per_threadgroup
,
5270 threadgroups_per_cu
));
5272 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B81C_COMPUTE_NUM_THREAD_X
, 3);
5273 radeon_emit(&pipeline
->cs
,
5274 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[0]));
5275 radeon_emit(&pipeline
->cs
,
5276 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[1]));
5277 radeon_emit(&pipeline
->cs
,
5278 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[2]));
5280 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
5283 static struct radv_pipeline_key
5284 radv_generate_compute_pipeline_key(struct radv_pipeline
*pipeline
,
5285 const VkComputePipelineCreateInfo
*pCreateInfo
)
5287 const VkPipelineShaderStageCreateInfo
*stage
= &pCreateInfo
->stage
;
5288 struct radv_pipeline_key key
;
5289 memset(&key
, 0, sizeof(key
));
5291 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
5292 key
.optimisations_disabled
= 1;
5294 const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT
*subgroup_size
=
5295 vk_find_struct_const(stage
->pNext
,
5296 PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT
);
5298 if (subgroup_size
) {
5299 assert(subgroup_size
->requiredSubgroupSize
== 32 ||
5300 subgroup_size
->requiredSubgroupSize
== 64);
5301 key
.compute_subgroup_size
= subgroup_size
->requiredSubgroupSize
;
5307 static VkResult
radv_compute_pipeline_create(
5309 VkPipelineCache _cache
,
5310 const VkComputePipelineCreateInfo
* pCreateInfo
,
5311 const VkAllocationCallbacks
* pAllocator
,
5312 VkPipeline
* pPipeline
)
5314 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5315 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
5316 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
5317 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
5318 struct radv_pipeline
*pipeline
;
5321 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
5322 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
5323 if (pipeline
== NULL
)
5324 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
5326 pipeline
->device
= device
;
5327 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
5328 assert(pipeline
->layout
);
5330 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
5331 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
5332 radv_init_feedback(creation_feedback
);
5334 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
5335 if (creation_feedback
)
5336 stage_feedbacks
[MESA_SHADER_COMPUTE
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[0];
5338 pStages
[MESA_SHADER_COMPUTE
] = &pCreateInfo
->stage
;
5340 struct radv_pipeline_key key
=
5341 radv_generate_compute_pipeline_key(pipeline
, pCreateInfo
);
5343 if (radv_device_use_secure_compile(device
->instance
)) {
5344 result
= radv_secure_compile(pipeline
, device
, &key
, pStages
, pCreateInfo
->flags
, 1);
5345 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5349 radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
, pCreateInfo
->flags
, pipeline_feedback
, stage_feedbacks
);
5352 pipeline
->user_data_0
[MESA_SHADER_COMPUTE
] = radv_pipeline_stage_to_user_data_0(pipeline
, MESA_SHADER_COMPUTE
, device
->physical_device
->rad_info
.chip_class
);
5353 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.need_indirect_descriptor_sets
;
5354 result
= radv_pipeline_scratch_init(device
, pipeline
);
5355 if (result
!= VK_SUCCESS
) {
5356 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
5360 radv_compute_generate_pm4(pipeline
);
5362 *pPipeline
= radv_pipeline_to_handle(pipeline
);
5367 VkResult
radv_CreateComputePipelines(
5369 VkPipelineCache pipelineCache
,
5371 const VkComputePipelineCreateInfo
* pCreateInfos
,
5372 const VkAllocationCallbacks
* pAllocator
,
5373 VkPipeline
* pPipelines
)
5375 VkResult result
= VK_SUCCESS
;
5378 for (; i
< count
; i
++) {
5380 r
= radv_compute_pipeline_create(_device
, pipelineCache
,
5382 pAllocator
, &pPipelines
[i
]);
5383 if (r
!= VK_SUCCESS
) {
5385 pPipelines
[i
] = VK_NULL_HANDLE
;
5393 static uint32_t radv_get_executable_count(const struct radv_pipeline
*pipeline
)
5396 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
5397 if (!pipeline
->shaders
[i
])
5400 if (i
== MESA_SHADER_GEOMETRY
&&
5401 !radv_pipeline_has_ngg(pipeline
)) {
5411 static struct radv_shader_variant
*
5412 radv_get_shader_from_executable_index(const struct radv_pipeline
*pipeline
, int index
, gl_shader_stage
*stage
)
5414 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
5415 if (!pipeline
->shaders
[i
])
5419 return pipeline
->shaders
[i
];
5424 if (i
== MESA_SHADER_GEOMETRY
&&
5425 !radv_pipeline_has_ngg(pipeline
)) {
5428 return pipeline
->gs_copy_shader
;
5438 /* Basically strlcpy (which does not exist on linux) specialized for
5440 static void desc_copy(char *desc
, const char *src
) {
5441 int len
= strlen(src
);
5442 assert(len
< VK_MAX_DESCRIPTION_SIZE
);
5443 memcpy(desc
, src
, len
);
5444 memset(desc
+ len
, 0, VK_MAX_DESCRIPTION_SIZE
- len
);
5447 VkResult
radv_GetPipelineExecutablePropertiesKHR(
5449 const VkPipelineInfoKHR
* pPipelineInfo
,
5450 uint32_t* pExecutableCount
,
5451 VkPipelineExecutablePropertiesKHR
* pProperties
)
5453 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pPipelineInfo
->pipeline
);
5454 const uint32_t total_count
= radv_get_executable_count(pipeline
);
5457 *pExecutableCount
= total_count
;
5461 const uint32_t count
= MIN2(total_count
, *pExecutableCount
);
5462 for (unsigned i
= 0, executable_idx
= 0;
5463 i
< MESA_SHADER_STAGES
&& executable_idx
< count
; ++i
) {
5464 if (!pipeline
->shaders
[i
])
5466 pProperties
[executable_idx
].stages
= mesa_to_vk_shader_stage(i
);
5467 const char *name
= NULL
;
5468 const char *description
= NULL
;
5470 case MESA_SHADER_VERTEX
:
5471 name
= "Vertex Shader";
5472 description
= "Vulkan Vertex Shader";
5474 case MESA_SHADER_TESS_CTRL
:
5475 if (!pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5476 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5477 name
= "Vertex + Tessellation Control Shaders";
5478 description
= "Combined Vulkan Vertex and Tessellation Control Shaders";
5480 name
= "Tessellation Control Shader";
5481 description
= "Vulkan Tessellation Control Shader";
5484 case MESA_SHADER_TESS_EVAL
:
5485 name
= "Tessellation Evaluation Shader";
5486 description
= "Vulkan Tessellation Evaluation Shader";
5488 case MESA_SHADER_GEOMETRY
:
5489 if (radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]) {
5490 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
;
5491 name
= "Tessellation Evaluation + Geometry Shaders";
5492 description
= "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
5493 } else if (!radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5494 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5495 name
= "Vertex + Geometry Shader";
5496 description
= "Combined Vulkan Vertex and Geometry Shaders";
5498 name
= "Geometry Shader";
5499 description
= "Vulkan Geometry Shader";
5502 case MESA_SHADER_FRAGMENT
:
5503 name
= "Fragment Shader";
5504 description
= "Vulkan Fragment Shader";
5506 case MESA_SHADER_COMPUTE
:
5507 name
= "Compute Shader";
5508 description
= "Vulkan Compute Shader";
5512 pProperties
[executable_idx
].subgroupSize
= pipeline
->shaders
[i
]->info
.wave_size
;
5513 desc_copy(pProperties
[executable_idx
].name
, name
);
5514 desc_copy(pProperties
[executable_idx
].description
, description
);
5517 if (i
== MESA_SHADER_GEOMETRY
&&
5518 !radv_pipeline_has_ngg(pipeline
)) {
5519 assert(pipeline
->gs_copy_shader
);
5520 if (executable_idx
>= count
)
5523 pProperties
[executable_idx
].stages
= VK_SHADER_STAGE_GEOMETRY_BIT
;
5524 pProperties
[executable_idx
].subgroupSize
= 64;
5525 desc_copy(pProperties
[executable_idx
].name
, "GS Copy Shader");
5526 desc_copy(pProperties
[executable_idx
].description
,
5527 "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
5533 VkResult result
= *pExecutableCount
< total_count
? VK_INCOMPLETE
: VK_SUCCESS
;
5534 *pExecutableCount
= count
;
5538 VkResult
radv_GetPipelineExecutableStatisticsKHR(
5540 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5541 uint32_t* pStatisticCount
,
5542 VkPipelineExecutableStatisticKHR
* pStatistics
)
5544 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5545 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5546 gl_shader_stage stage
;
5547 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5549 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
5550 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
5551 unsigned max_waves
= radv_get_max_waves(device
, shader
, stage
);
5553 VkPipelineExecutableStatisticKHR
*s
= pStatistics
;
5554 VkPipelineExecutableStatisticKHR
*end
= s
+ (pStatistics
? *pStatisticCount
: 0);
5555 VkResult result
= VK_SUCCESS
;
5558 desc_copy(s
->name
, "SGPRs");
5559 desc_copy(s
->description
, "Number of SGPR registers allocated per subgroup");
5560 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5561 s
->value
.u64
= shader
->config
.num_sgprs
;
5566 desc_copy(s
->name
, "VGPRs");
5567 desc_copy(s
->description
, "Number of VGPR registers allocated per subgroup");
5568 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5569 s
->value
.u64
= shader
->config
.num_vgprs
;
5574 desc_copy(s
->name
, "Spilled SGPRs");
5575 desc_copy(s
->description
, "Number of SGPR registers spilled per subgroup");
5576 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5577 s
->value
.u64
= shader
->config
.spilled_sgprs
;
5582 desc_copy(s
->name
, "Spilled VGPRs");
5583 desc_copy(s
->description
, "Number of VGPR registers spilled per subgroup");
5584 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5585 s
->value
.u64
= shader
->config
.spilled_vgprs
;
5590 desc_copy(s
->name
, "PrivMem VGPRs");
5591 desc_copy(s
->description
, "Number of VGPRs stored in private memory per subgroup");
5592 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5593 s
->value
.u64
= shader
->info
.private_mem_vgprs
;
5598 desc_copy(s
->name
, "Code size");
5599 desc_copy(s
->description
, "Code size in bytes");
5600 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5601 s
->value
.u64
= shader
->exec_size
;
5606 desc_copy(s
->name
, "LDS size");
5607 desc_copy(s
->description
, "LDS size in bytes per workgroup");
5608 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5609 s
->value
.u64
= shader
->config
.lds_size
* lds_increment
;
5614 desc_copy(s
->name
, "Scratch size");
5615 desc_copy(s
->description
, "Private memory in bytes per subgroup");
5616 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5617 s
->value
.u64
= shader
->config
.scratch_bytes_per_wave
;
5622 desc_copy(s
->name
, "Subgroups per SIMD");
5623 desc_copy(s
->description
, "The maximum number of subgroups in flight on a SIMD unit");
5624 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5625 s
->value
.u64
= max_waves
;
5629 if (shader
->statistics
) {
5630 for (unsigned i
= 0; i
< shader
->statistics
->count
; i
++) {
5631 struct radv_compiler_statistic_info
*info
= &shader
->statistics
->infos
[i
];
5632 uint32_t value
= shader
->statistics
->values
[i
];
5634 desc_copy(s
->name
, info
->name
);
5635 desc_copy(s
->description
, info
->desc
);
5636 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5637 s
->value
.u64
= value
;
5644 *pStatisticCount
= s
- pStatistics
;
5646 *pStatisticCount
= end
- pStatistics
;
5647 result
= VK_INCOMPLETE
;
5649 *pStatisticCount
= s
- pStatistics
;
5655 static VkResult
radv_copy_representation(void *data
, size_t *data_size
, const char *src
)
5657 size_t total_size
= strlen(src
) + 1;
5660 *data_size
= total_size
;
5664 size_t size
= MIN2(total_size
, *data_size
);
5666 memcpy(data
, src
, size
);
5668 *((char*)data
+ size
- 1) = 0;
5669 return size
< total_size
? VK_INCOMPLETE
: VK_SUCCESS
;
5672 VkResult
radv_GetPipelineExecutableInternalRepresentationsKHR(
5674 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5675 uint32_t* pInternalRepresentationCount
,
5676 VkPipelineExecutableInternalRepresentationKHR
* pInternalRepresentations
)
5678 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5679 gl_shader_stage stage
;
5680 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5682 VkPipelineExecutableInternalRepresentationKHR
*p
= pInternalRepresentations
;
5683 VkPipelineExecutableInternalRepresentationKHR
*end
= p
+ (pInternalRepresentations
? *pInternalRepresentationCount
: 0);
5684 VkResult result
= VK_SUCCESS
;
5688 desc_copy(p
->name
, "NIR Shader(s)");
5689 desc_copy(p
->description
, "The optimized NIR shader(s)");
5690 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->nir_string
) != VK_SUCCESS
)
5691 result
= VK_INCOMPLETE
;
5698 if (pipeline
->device
->physical_device
->use_aco
) {
5699 desc_copy(p
->name
, "ACO IR");
5700 desc_copy(p
->description
, "The ACO IR after some optimizations");
5702 desc_copy(p
->name
, "LLVM IR");
5703 desc_copy(p
->description
, "The LLVM IR after some optimizations");
5705 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->ir_string
) != VK_SUCCESS
)
5706 result
= VK_INCOMPLETE
;
5713 desc_copy(p
->name
, "Assembly");
5714 desc_copy(p
->description
, "Final Assembly");
5715 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->disasm_string
) != VK_SUCCESS
)
5716 result
= VK_INCOMPLETE
;
5720 if (!pInternalRepresentations
)
5721 *pInternalRepresentationCount
= p
- pInternalRepresentations
;
5723 result
= VK_INCOMPLETE
;
5724 *pInternalRepresentationCount
= end
- pInternalRepresentations
;
5726 *pInternalRepresentationCount
= p
- pInternalRepresentations
;