radv: remove dead variables after splitting per member structs
[mesa.git] / src / amd / vulkan / radv_shader.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "radv_shader_helper.h"
34 #include "nir/nir.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
37
38 #include <llvm-c/Core.h>
39 #include <llvm-c/TargetMachine.h>
40 #include <llvm-c/Support.h>
41
42 #include "sid.h"
43 #include "gfx9d.h"
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50
51 #include "util/string_buffer.h"
52
53 static const struct nir_shader_compiler_options nir_options = {
54 .vertex_id_zero_based = true,
55 .lower_scmp = true,
56 .lower_flrp32 = true,
57 .lower_flrp64 = true,
58 .lower_device_index_to_zero = true,
59 .lower_fsat = true,
60 .lower_fdiv = true,
61 .lower_sub = true,
62 .lower_pack_snorm_2x16 = true,
63 .lower_pack_snorm_4x8 = true,
64 .lower_pack_unorm_2x16 = true,
65 .lower_pack_unorm_4x8 = true,
66 .lower_unpack_snorm_2x16 = true,
67 .lower_unpack_snorm_4x8 = true,
68 .lower_unpack_unorm_2x16 = true,
69 .lower_unpack_unorm_4x8 = true,
70 .lower_extract_byte = true,
71 .lower_extract_word = true,
72 .lower_ffma = true,
73 .lower_fpow = true,
74 .vs_inputs_dual_locations = true,
75 .max_unroll_iterations = 32
76 };
77
78 VkResult radv_CreateShaderModule(
79 VkDevice _device,
80 const VkShaderModuleCreateInfo* pCreateInfo,
81 const VkAllocationCallbacks* pAllocator,
82 VkShaderModule* pShaderModule)
83 {
84 RADV_FROM_HANDLE(radv_device, device, _device);
85 struct radv_shader_module *module;
86
87 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
88 assert(pCreateInfo->flags == 0);
89
90 module = vk_alloc2(&device->alloc, pAllocator,
91 sizeof(*module) + pCreateInfo->codeSize, 8,
92 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
93 if (module == NULL)
94 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
95
96 module->nir = NULL;
97 module->size = pCreateInfo->codeSize;
98 memcpy(module->data, pCreateInfo->pCode, module->size);
99
100 _mesa_sha1_compute(module->data, module->size, module->sha1);
101
102 *pShaderModule = radv_shader_module_to_handle(module);
103
104 return VK_SUCCESS;
105 }
106
107 void radv_DestroyShaderModule(
108 VkDevice _device,
109 VkShaderModule _module,
110 const VkAllocationCallbacks* pAllocator)
111 {
112 RADV_FROM_HANDLE(radv_device, device, _device);
113 RADV_FROM_HANDLE(radv_shader_module, module, _module);
114
115 if (!module)
116 return;
117
118 vk_free2(&device->alloc, pAllocator, module);
119 }
120
121 void
122 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively)
123 {
124 bool progress;
125
126 do {
127 progress = false;
128
129 NIR_PASS_V(shader, nir_lower_vars_to_ssa);
130 NIR_PASS_V(shader, nir_lower_pack);
131 NIR_PASS_V(shader, nir_lower_alu_to_scalar);
132 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
133
134 NIR_PASS(progress, shader, nir_copy_prop);
135 NIR_PASS(progress, shader, nir_opt_remove_phis);
136 NIR_PASS(progress, shader, nir_opt_dce);
137 if (nir_opt_trivial_continues(shader)) {
138 progress = true;
139 NIR_PASS(progress, shader, nir_copy_prop);
140 NIR_PASS(progress, shader, nir_opt_remove_phis);
141 NIR_PASS(progress, shader, nir_opt_dce);
142 }
143 NIR_PASS(progress, shader, nir_opt_if);
144 NIR_PASS(progress, shader, nir_opt_dead_cf);
145 NIR_PASS(progress, shader, nir_opt_cse);
146 NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
147 NIR_PASS(progress, shader, nir_opt_algebraic);
148 NIR_PASS(progress, shader, nir_opt_constant_folding);
149 NIR_PASS(progress, shader, nir_opt_undef);
150 NIR_PASS(progress, shader, nir_opt_conditional_discard);
151 if (shader->options->max_unroll_iterations) {
152 NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
153 }
154 } while (progress && !optimize_conservatively);
155
156 NIR_PASS(progress, shader, nir_opt_shrink_load);
157 NIR_PASS(progress, shader, nir_opt_move_load_ubo);
158 }
159
160 nir_shader *
161 radv_shader_compile_to_nir(struct radv_device *device,
162 struct radv_shader_module *module,
163 const char *entrypoint_name,
164 gl_shader_stage stage,
165 const VkSpecializationInfo *spec_info,
166 const VkPipelineCreateFlags flags)
167 {
168 nir_shader *nir;
169 nir_function *entry_point;
170 if (module->nir) {
171 /* Some things such as our meta clear/blit code will give us a NIR
172 * shader directly. In that case, we just ignore the SPIR-V entirely
173 * and just use the NIR shader */
174 nir = module->nir;
175 nir->options = &nir_options;
176 nir_validate_shader(nir);
177
178 assert(exec_list_length(&nir->functions) == 1);
179 struct exec_node *node = exec_list_get_head(&nir->functions);
180 entry_point = exec_node_data(nir_function, node, node);
181 } else {
182 uint32_t *spirv = (uint32_t *) module->data;
183 assert(module->size % 4 == 0);
184
185 if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
186 radv_print_spirv(spirv, module->size, stderr);
187
188 uint32_t num_spec_entries = 0;
189 struct nir_spirv_specialization *spec_entries = NULL;
190 if (spec_info && spec_info->mapEntryCount > 0) {
191 num_spec_entries = spec_info->mapEntryCount;
192 spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
193 for (uint32_t i = 0; i < num_spec_entries; i++) {
194 VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
195 const void *data = spec_info->pData + entry.offset;
196 assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
197
198 spec_entries[i].id = spec_info->pMapEntries[i].constantID;
199 if (spec_info->dataSize == 8)
200 spec_entries[i].data64 = *(const uint64_t *)data;
201 else
202 spec_entries[i].data32 = *(const uint32_t *)data;
203 }
204 }
205 const struct spirv_to_nir_options spirv_options = {
206 .caps = {
207 .device_group = true,
208 .draw_parameters = true,
209 .float64 = true,
210 .image_read_without_format = true,
211 .image_write_without_format = true,
212 .tessellation = true,
213 .int64 = true,
214 .multiview = true,
215 .subgroup_ballot = true,
216 .subgroup_basic = true,
217 .subgroup_quad = true,
218 .subgroup_shuffle = true,
219 .subgroup_vote = true,
220 .variable_pointers = true,
221 .gcn_shader = true,
222 .trinary_minmax = true,
223 .shader_viewport_index_layer = true,
224 .descriptor_array_dynamic_indexing = true,
225 .runtime_descriptor_array = true,
226 .stencil_export = true,
227 .storage_16bit = true,
228 },
229 };
230 entry_point = spirv_to_nir(spirv, module->size / 4,
231 spec_entries, num_spec_entries,
232 stage, entrypoint_name,
233 &spirv_options, &nir_options);
234 nir = entry_point->shader;
235 assert(nir->info.stage == stage);
236 nir_validate_shader(nir);
237
238 free(spec_entries);
239
240 /* We have to lower away local constant initializers right before we
241 * inline functions. That way they get properly initialized at the top
242 * of the function and not at the top of its caller.
243 */
244 NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
245 NIR_PASS_V(nir, nir_lower_returns);
246 NIR_PASS_V(nir, nir_inline_functions);
247 NIR_PASS_V(nir, nir_copy_prop);
248
249 /* Pick off the single entrypoint that we want */
250 foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
251 if (func != entry_point)
252 exec_node_remove(&func->node);
253 }
254 assert(exec_list_length(&nir->functions) == 1);
255 entry_point->name = ralloc_strdup(entry_point, "main");
256
257 /* Make sure we lower constant initializers on output variables so that
258 * nir_remove_dead_variables below sees the corresponding stores
259 */
260 NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
261
262 /* Now that we've deleted all but the main function, we can go ahead and
263 * lower the rest of the constant initializers.
264 */
265 NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
266
267 /* Split member structs. We do this before lower_io_to_temporaries so that
268 * it doesn't lower system values to temporaries by accident.
269 */
270 NIR_PASS_V(nir, nir_split_var_copies);
271 NIR_PASS_V(nir, nir_split_per_member_structs);
272
273 NIR_PASS_V(nir, nir_remove_dead_variables,
274 nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
275
276 NIR_PASS_V(nir, nir_lower_system_values);
277 NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
278 }
279
280 /* Vulkan uses the separate-shader linking model */
281 nir->info.separate_shader = true;
282
283 nir_shader_gather_info(nir, entry_point->impl);
284
285 static const nir_lower_tex_options tex_options = {
286 .lower_txp = ~0,
287 };
288
289 nir_lower_tex(nir, &tex_options);
290
291 nir_lower_vars_to_ssa(nir);
292
293 if (nir->info.stage == MESA_SHADER_VERTEX ||
294 nir->info.stage == MESA_SHADER_GEOMETRY) {
295 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
296 nir_shader_get_entrypoint(nir), true, true);
297 } else if (nir->info.stage == MESA_SHADER_TESS_EVAL||
298 nir->info.stage == MESA_SHADER_FRAGMENT) {
299 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
300 nir_shader_get_entrypoint(nir), true, false);
301 }
302
303 nir_split_var_copies(nir);
304 nir_lower_var_copies(nir);
305
306 nir_lower_global_vars_to_local(nir);
307 nir_remove_dead_variables(nir, nir_var_local);
308 nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
309 .subgroup_size = 64,
310 .ballot_bit_size = 64,
311 .lower_to_scalar = 1,
312 .lower_subgroup_masks = 1,
313 .lower_shuffle = 1,
314 .lower_shuffle_to_32bit = 1,
315 .lower_vote_eq_to_ballot = 1,
316 });
317
318 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
319 radv_optimize_nir(nir, false);
320
321 /* Indirect lowering must be called after the radv_optimize_nir() loop
322 * has been called at least once. Otherwise indirect lowering can
323 * bloat the instruction count of the loop and cause it to be
324 * considered too large for unrolling.
325 */
326 ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
327 radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT);
328
329 return nir;
330 }
331
332 void *
333 radv_alloc_shader_memory(struct radv_device *device,
334 struct radv_shader_variant *shader)
335 {
336 mtx_lock(&device->shader_slab_mutex);
337 list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
338 uint64_t offset = 0;
339 list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
340 if (s->bo_offset - offset >= shader->code_size) {
341 shader->bo = slab->bo;
342 shader->bo_offset = offset;
343 list_addtail(&shader->slab_list, &s->slab_list);
344 mtx_unlock(&device->shader_slab_mutex);
345 return slab->ptr + offset;
346 }
347 offset = align_u64(s->bo_offset + s->code_size, 256);
348 }
349 if (slab->size - offset >= shader->code_size) {
350 shader->bo = slab->bo;
351 shader->bo_offset = offset;
352 list_addtail(&shader->slab_list, &slab->shaders);
353 mtx_unlock(&device->shader_slab_mutex);
354 return slab->ptr + offset;
355 }
356 }
357
358 mtx_unlock(&device->shader_slab_mutex);
359 struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
360
361 slab->size = 256 * 1024;
362 slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
363 RADEON_DOMAIN_VRAM,
364 RADEON_FLAG_NO_INTERPROCESS_SHARING |
365 (device->physical_device->cpdma_prefetch_writes_memory ?
366 0 : RADEON_FLAG_READ_ONLY));
367 slab->ptr = (char*)device->ws->buffer_map(slab->bo);
368 list_inithead(&slab->shaders);
369
370 mtx_lock(&device->shader_slab_mutex);
371 list_add(&slab->slabs, &device->shader_slabs);
372
373 shader->bo = slab->bo;
374 shader->bo_offset = 0;
375 list_add(&shader->slab_list, &slab->shaders);
376 mtx_unlock(&device->shader_slab_mutex);
377 return slab->ptr;
378 }
379
380 void
381 radv_destroy_shader_slabs(struct radv_device *device)
382 {
383 list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
384 device->ws->buffer_destroy(slab->bo);
385 free(slab);
386 }
387 mtx_destroy(&device->shader_slab_mutex);
388 }
389
390 /* For the UMR disassembler. */
391 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
392 #define DEBUGGER_NUM_MARKERS 5
393
394 static unsigned
395 radv_get_shader_binary_size(struct ac_shader_binary *binary)
396 {
397 return binary->code_size + DEBUGGER_NUM_MARKERS * 4;
398 }
399
400 static void
401 radv_fill_shader_variant(struct radv_device *device,
402 struct radv_shader_variant *variant,
403 struct ac_shader_binary *binary,
404 gl_shader_stage stage)
405 {
406 bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
407 struct radv_shader_info *info = &variant->info.info;
408 unsigned vgpr_comp_cnt = 0;
409
410 variant->code_size = radv_get_shader_binary_size(binary);
411 variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
412 S_00B12C_SCRATCH_EN(scratch_enabled);
413
414 variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
415 S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
416 S_00B848_DX10_CLAMP(1) |
417 S_00B848_FLOAT_MODE(variant->config.float_mode);
418
419 switch (stage) {
420 case MESA_SHADER_TESS_EVAL:
421 vgpr_comp_cnt = 3;
422 variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
423 break;
424 case MESA_SHADER_TESS_CTRL:
425 if (device->physical_device->rad_info.chip_class >= GFX9) {
426 vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
427 } else {
428 variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
429 }
430 break;
431 case MESA_SHADER_VERTEX:
432 case MESA_SHADER_GEOMETRY:
433 vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
434 break;
435 case MESA_SHADER_FRAGMENT:
436 break;
437 case MESA_SHADER_COMPUTE:
438 variant->rsrc2 |=
439 S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
440 S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
441 S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
442 S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
443 info->cs.uses_thread_id[1] ? 1 : 0) |
444 S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
445 S_00B84C_LDS_SIZE(variant->config.lds_size);
446 break;
447 default:
448 unreachable("unsupported shader type");
449 break;
450 }
451
452 if (device->physical_device->rad_info.chip_class >= GFX9 &&
453 stage == MESA_SHADER_GEOMETRY) {
454 unsigned es_type = variant->info.gs.es_type;
455 unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
456
457 if (es_type == MESA_SHADER_VERTEX) {
458 es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
459 } else if (es_type == MESA_SHADER_TESS_EVAL) {
460 es_vgpr_comp_cnt = 3;
461 } else {
462 unreachable("invalid shader ES type");
463 }
464
465 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
466 * VGPR[0:4] are always loaded.
467 */
468 if (info->uses_invocation_id) {
469 gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
470 } else if (info->uses_prim_id) {
471 gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
472 } else if (variant->info.gs.vertices_in >= 3) {
473 gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
474 } else {
475 gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
476 }
477
478 variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
479 variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
480 S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
481 } else if (device->physical_device->rad_info.chip_class >= GFX9 &&
482 stage == MESA_SHADER_TESS_CTRL) {
483 variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
484 } else {
485 variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
486 }
487
488 void *ptr = radv_alloc_shader_memory(device, variant);
489 memcpy(ptr, binary->code, binary->code_size);
490
491 /* Add end-of-code markers for the UMR disassembler. */
492 uint32_t *ptr32 = (uint32_t *)ptr + binary->code_size / 4;
493 for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++)
494 ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;
495
496 }
497
498 static void radv_init_llvm_target()
499 {
500 LLVMInitializeAMDGPUTargetInfo();
501 LLVMInitializeAMDGPUTarget();
502 LLVMInitializeAMDGPUTargetMC();
503 LLVMInitializeAMDGPUAsmPrinter();
504
505 /* For inline assembly. */
506 LLVMInitializeAMDGPUAsmParser();
507
508 /* Workaround for bug in llvm 4.0 that causes image intrinsics
509 * to disappear.
510 * https://reviews.llvm.org/D26348
511 *
512 * Workaround for bug in llvm that causes the GPU to hang in presence
513 * of nested loops because there is an exec mask issue. The proper
514 * solution is to fix LLVM but this might require a bunch of work.
515 * https://bugs.llvm.org/show_bug.cgi?id=37744
516 *
517 * "mesa" is the prefix for error messages.
518 */
519 const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
520 "-amdgpu-skip-threshold=1" };
521 LLVMParseCommandLineOptions(3, argv, NULL);
522 }
523
524 static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
525
526 static void radv_init_llvm_once(void)
527 {
528 call_once(&radv_init_llvm_target_once_flag, radv_init_llvm_target);
529 }
530
531 static struct radv_shader_variant *
532 shader_variant_create(struct radv_device *device,
533 struct radv_shader_module *module,
534 struct nir_shader * const *shaders,
535 int shader_count,
536 gl_shader_stage stage,
537 struct radv_nir_compiler_options *options,
538 bool gs_copy_shader,
539 void **code_out,
540 unsigned *code_size_out)
541 {
542 enum radeon_family chip_family = device->physical_device->rad_info.family;
543 enum ac_target_machine_options tm_options = 0;
544 struct radv_shader_variant *variant;
545 struct ac_shader_binary binary;
546 struct ac_llvm_compiler ac_llvm;
547 bool thread_compiler;
548 variant = calloc(1, sizeof(struct radv_shader_variant));
549 if (!variant)
550 return NULL;
551
552 options->family = chip_family;
553 options->chip_class = device->physical_device->rad_info.chip_class;
554 options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);
555 options->dump_preoptir = options->dump_shader &&
556 device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
557 options->record_llvm_ir = device->keep_shader_info;
558 options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
559 options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
560 options->address32_hi = device->physical_device->rad_info.address32_hi;
561
562 if (options->supports_spill)
563 tm_options |= AC_TM_SUPPORTS_SPILL;
564 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
565 tm_options |= AC_TM_SISCHED;
566 if (options->check_ir)
567 tm_options |= AC_TM_CHECK_IR;
568
569 thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
570 radv_init_llvm_once();
571 radv_init_llvm_compiler(&ac_llvm, false,
572 thread_compiler,
573 chip_family, tm_options);
574 if (gs_copy_shader) {
575 assert(shader_count == 1);
576 radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
577 &variant->config, &variant->info,
578 options);
579 } else {
580 radv_compile_nir_shader(&ac_llvm, &binary, &variant->config,
581 &variant->info, shaders, shader_count,
582 options);
583 }
584
585 radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
586
587 radv_fill_shader_variant(device, variant, &binary, stage);
588
589 if (code_out) {
590 *code_out = binary.code;
591 *code_size_out = binary.code_size;
592 } else
593 free(binary.code);
594 free(binary.config);
595 free(binary.rodata);
596 free(binary.global_symbol_offsets);
597 free(binary.relocs);
598 variant->ref_count = 1;
599
600 if (device->keep_shader_info) {
601 variant->disasm_string = binary.disasm_string;
602 variant->llvm_ir_string = binary.llvm_ir_string;
603 if (!gs_copy_shader && !module->nir) {
604 variant->nir = *shaders;
605 variant->spirv = (uint32_t *)module->data;
606 variant->spirv_size = module->size;
607 }
608 } else {
609 free(binary.disasm_string);
610 }
611
612 return variant;
613 }
614
615 struct radv_shader_variant *
616 radv_shader_variant_create(struct radv_device *device,
617 struct radv_shader_module *module,
618 struct nir_shader *const *shaders,
619 int shader_count,
620 struct radv_pipeline_layout *layout,
621 const struct radv_shader_variant_key *key,
622 void **code_out,
623 unsigned *code_size_out)
624 {
625 struct radv_nir_compiler_options options = {0};
626
627 options.layout = layout;
628 if (key)
629 options.key = *key;
630
631 options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
632 options.supports_spill = true;
633
634 return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
635 &options, false, code_out, code_size_out);
636 }
637
638 struct radv_shader_variant *
639 radv_create_gs_copy_shader(struct radv_device *device,
640 struct nir_shader *shader,
641 void **code_out,
642 unsigned *code_size_out,
643 bool multiview)
644 {
645 struct radv_nir_compiler_options options = {0};
646
647 options.key.has_multiview_view_index = multiview;
648
649 return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
650 &options, true, code_out, code_size_out);
651 }
652
653 void
654 radv_shader_variant_destroy(struct radv_device *device,
655 struct radv_shader_variant *variant)
656 {
657 if (!p_atomic_dec_zero(&variant->ref_count))
658 return;
659
660 mtx_lock(&device->shader_slab_mutex);
661 list_del(&variant->slab_list);
662 mtx_unlock(&device->shader_slab_mutex);
663
664 ralloc_free(variant->nir);
665 free(variant->disasm_string);
666 free(variant->llvm_ir_string);
667 free(variant);
668 }
669
670 const char *
671 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
672 {
673 switch (stage) {
674 case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
675 case MESA_SHADER_GEOMETRY: return "Geometry Shader";
676 case MESA_SHADER_FRAGMENT: return "Pixel Shader";
677 case MESA_SHADER_COMPUTE: return "Compute Shader";
678 case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
679 case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
680 default:
681 return "Unknown shader";
682 };
683 }
684
685 static void
686 generate_shader_stats(struct radv_device *device,
687 struct radv_shader_variant *variant,
688 gl_shader_stage stage,
689 struct _mesa_string_buffer *buf)
690 {
691 unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
692 struct ac_shader_config *conf;
693 unsigned max_simd_waves;
694 unsigned lds_per_wave = 0;
695
696 max_simd_waves = ac_get_max_simd_waves(device->physical_device->rad_info.family);
697
698 conf = &variant->config;
699
700 if (stage == MESA_SHADER_FRAGMENT) {
701 lds_per_wave = conf->lds_size * lds_increment +
702 align(variant->info.fs.num_interp * 48,
703 lds_increment);
704 }
705
706 if (conf->num_sgprs)
707 max_simd_waves =
708 MIN2(max_simd_waves,
709 radv_get_num_physical_sgprs(device->physical_device) / conf->num_sgprs);
710
711 if (conf->num_vgprs)
712 max_simd_waves =
713 MIN2(max_simd_waves,
714 RADV_NUM_PHYSICAL_VGPRS / conf->num_vgprs);
715
716 /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
717 * that PS can use.
718 */
719 if (lds_per_wave)
720 max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
721
722 if (stage == MESA_SHADER_FRAGMENT) {
723 _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
724 "SPI_PS_INPUT_ADDR = 0x%04x\n"
725 "SPI_PS_INPUT_ENA = 0x%04x\n",
726 conf->spi_ps_input_addr, conf->spi_ps_input_ena);
727 }
728
729 _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
730 "SGPRS: %d\n"
731 "VGPRS: %d\n"
732 "Spilled SGPRs: %d\n"
733 "Spilled VGPRs: %d\n"
734 "PrivMem VGPRS: %d\n"
735 "Code Size: %d bytes\n"
736 "LDS: %d blocks\n"
737 "Scratch: %d bytes per wave\n"
738 "Max Waves: %d\n"
739 "********************\n\n\n",
740 conf->num_sgprs, conf->num_vgprs,
741 conf->spilled_sgprs, conf->spilled_vgprs,
742 variant->info.private_mem_vgprs, variant->code_size,
743 conf->lds_size, conf->scratch_bytes_per_wave,
744 max_simd_waves);
745 }
746
747 void
748 radv_shader_dump_stats(struct radv_device *device,
749 struct radv_shader_variant *variant,
750 gl_shader_stage stage,
751 FILE *file)
752 {
753 struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);
754
755 generate_shader_stats(device, variant, stage, buf);
756
757 fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
758 fprintf(file, "%s", buf->buf);
759
760 _mesa_string_buffer_destroy(buf);
761 }
762
763 VkResult
764 radv_GetShaderInfoAMD(VkDevice _device,
765 VkPipeline _pipeline,
766 VkShaderStageFlagBits shaderStage,
767 VkShaderInfoTypeAMD infoType,
768 size_t* pInfoSize,
769 void* pInfo)
770 {
771 RADV_FROM_HANDLE(radv_device, device, _device);
772 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
773 gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
774 struct radv_shader_variant *variant = pipeline->shaders[stage];
775 struct _mesa_string_buffer *buf;
776 VkResult result = VK_SUCCESS;
777
778 /* Spec doesn't indicate what to do if the stage is invalid, so just
779 * return no info for this. */
780 if (!variant)
781 return vk_error(device->instance, VK_ERROR_FEATURE_NOT_PRESENT);
782
783 switch (infoType) {
784 case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
785 if (!pInfo) {
786 *pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
787 } else {
788 unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
789 struct ac_shader_config *conf = &variant->config;
790
791 VkShaderStatisticsInfoAMD statistics = {};
792 statistics.shaderStageMask = shaderStage;
793 statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
794 statistics.numPhysicalSgprs = radv_get_num_physical_sgprs(device->physical_device);
795 statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
796
797 if (stage == MESA_SHADER_COMPUTE) {
798 unsigned *local_size = variant->nir->info.cs.local_size;
799 unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
800
801 statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
802 ceil((double)workgroup_size / statistics.numPhysicalVgprs);
803
804 statistics.computeWorkGroupSize[0] = local_size[0];
805 statistics.computeWorkGroupSize[1] = local_size[1];
806 statistics.computeWorkGroupSize[2] = local_size[2];
807 } else {
808 statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
809 }
810
811 statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
812 statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
813 statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
814 statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
815 statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
816
817 size_t size = *pInfoSize;
818 *pInfoSize = sizeof(statistics);
819
820 memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
821
822 if (size < *pInfoSize)
823 result = VK_INCOMPLETE;
824 }
825
826 break;
827 case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
828 buf = _mesa_string_buffer_create(NULL, 1024);
829
830 _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
831 _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
832 generate_shader_stats(device, variant, stage, buf);
833
834 /* Need to include the null terminator. */
835 size_t length = buf->length + 1;
836
837 if (!pInfo) {
838 *pInfoSize = length;
839 } else {
840 size_t size = *pInfoSize;
841 *pInfoSize = length;
842
843 memcpy(pInfo, buf->buf, MIN2(size, length));
844
845 if (size < length)
846 result = VK_INCOMPLETE;
847 }
848
849 _mesa_string_buffer_destroy(buf);
850 break;
851 default:
852 /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
853 result = VK_ERROR_FEATURE_NOT_PRESENT;
854 break;
855 }
856
857 return result;
858 }