2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "radv_shader_helper.h"
34 #include "radv_shader_args.h"
36 #include "nir/nir_builder.h"
37 #include "spirv/nir_spirv.h"
40 #include "ac_binary.h"
41 #include "ac_llvm_util.h"
42 #include "ac_nir_to_llvm.h"
44 #include "vk_format.h"
45 #include "util/debug.h"
46 #include "ac_exp_param.h"
48 #include "aco_interface.h"
50 #include "util/string_buffer.h"
52 static const struct nir_shader_compiler_options nir_options_llvm
= {
53 .vertex_id_zero_based
= true,
58 .lower_device_index_to_zero
= true,
62 .lower_bitfield_insert_to_bitfield_select
= true,
63 .lower_bitfield_extract
= true,
65 .lower_pack_snorm_2x16
= true,
66 .lower_pack_snorm_4x8
= true,
67 .lower_pack_unorm_2x16
= true,
68 .lower_pack_unorm_4x8
= true,
69 .lower_unpack_snorm_2x16
= true,
70 .lower_unpack_snorm_4x8
= true,
71 .lower_unpack_unorm_2x16
= true,
72 .lower_unpack_unorm_4x8
= true,
73 .lower_extract_byte
= true,
74 .lower_extract_word
= true,
77 .lower_mul_2x32_64
= true,
79 .max_unroll_iterations
= 32,
80 .use_interpolated_input_intrinsics
= true,
81 /* nir_lower_int64() isn't actually called for the LLVM backend, but
82 * this helps the loop unrolling heuristics. */
83 .lower_int64_options
= nir_lower_imul64
|
84 nir_lower_imul_high64
|
85 nir_lower_imul_2x32_64
|
89 .lower_doubles_options
= nir_lower_drcp
|
95 static const struct nir_shader_compiler_options nir_options_aco
= {
96 .vertex_id_zero_based
= true,
100 .lower_flrp64
= true,
101 .lower_device_index_to_zero
= true,
104 .lower_bitfield_insert_to_bitfield_select
= true,
105 .lower_bitfield_extract
= true,
106 .lower_pack_snorm_2x16
= true,
107 .lower_pack_snorm_4x8
= true,
108 .lower_pack_unorm_2x16
= true,
109 .lower_pack_unorm_4x8
= true,
110 .lower_unpack_snorm_2x16
= true,
111 .lower_unpack_snorm_4x8
= true,
112 .lower_unpack_unorm_2x16
= true,
113 .lower_unpack_unorm_4x8
= true,
114 .lower_unpack_half_2x16
= true,
115 .lower_extract_byte
= true,
116 .lower_extract_word
= true,
119 .lower_mul_2x32_64
= true,
120 .lower_rotate
= true,
121 .max_unroll_iterations
= 32,
122 .use_interpolated_input_intrinsics
= true,
123 .lower_int64_options
= nir_lower_imul64
|
124 nir_lower_imul_high64
|
125 nir_lower_imul_2x32_64
|
129 .lower_doubles_options
= nir_lower_drcp
|
136 radv_can_dump_shader(struct radv_device
*device
,
137 struct radv_shader_module
*module
,
138 bool is_gs_copy_shader
)
140 if (!(device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
))
143 return !module
->nir
||
144 (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_META_SHADERS
);
146 return is_gs_copy_shader
;
150 radv_can_dump_shader_stats(struct radv_device
*device
,
151 struct radv_shader_module
*module
)
153 /* Only dump non-meta shader stats. */
154 return device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADER_STATS
&&
155 module
&& !module
->nir
;
158 VkResult
radv_CreateShaderModule(
160 const VkShaderModuleCreateInfo
* pCreateInfo
,
161 const VkAllocationCallbacks
* pAllocator
,
162 VkShaderModule
* pShaderModule
)
164 RADV_FROM_HANDLE(radv_device
, device
, _device
);
165 struct radv_shader_module
*module
;
167 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
168 assert(pCreateInfo
->flags
== 0);
170 module
= vk_alloc2(&device
->vk
.alloc
, pAllocator
,
171 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
172 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
174 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
176 vk_object_base_init(&device
->vk
, &module
->base
,
177 VK_OBJECT_TYPE_SHADER_MODULE
);
180 module
->size
= pCreateInfo
->codeSize
;
181 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
183 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
185 *pShaderModule
= radv_shader_module_to_handle(module
);
190 void radv_DestroyShaderModule(
192 VkShaderModule _module
,
193 const VkAllocationCallbacks
* pAllocator
)
195 RADV_FROM_HANDLE(radv_device
, device
, _device
);
196 RADV_FROM_HANDLE(radv_shader_module
, module
, _module
);
201 vk_object_base_finish(&module
->base
);
202 vk_free2(&device
->vk
.alloc
, pAllocator
, module
);
206 radv_optimize_nir(struct nir_shader
*shader
, bool optimize_conservatively
,
210 unsigned lower_flrp
=
211 (shader
->options
->lower_flrp16
? 16 : 0) |
212 (shader
->options
->lower_flrp32
? 32 : 0) |
213 (shader
->options
->lower_flrp64
? 64 : 0);
218 NIR_PASS(progress
, shader
, nir_split_array_vars
, nir_var_function_temp
);
219 NIR_PASS(progress
, shader
, nir_shrink_vec_array_vars
, nir_var_function_temp
);
221 NIR_PASS_V(shader
, nir_lower_vars_to_ssa
);
222 NIR_PASS_V(shader
, nir_lower_pack
);
225 /* Only run this pass in the first call to
226 * radv_optimize_nir. Later calls assume that we've
227 * lowered away any copy_deref instructions and we
228 * don't want to introduce any more.
230 NIR_PASS(progress
, shader
, nir_opt_find_array_copies
);
233 NIR_PASS(progress
, shader
, nir_opt_copy_prop_vars
);
234 NIR_PASS(progress
, shader
, nir_opt_dead_write_vars
);
235 NIR_PASS(progress
, shader
, nir_remove_dead_variables
,
236 nir_var_function_temp
| nir_var_shader_in
| nir_var_shader_out
,
239 NIR_PASS_V(shader
, nir_lower_alu_to_scalar
, NULL
, NULL
);
240 NIR_PASS_V(shader
, nir_lower_phis_to_scalar
);
242 NIR_PASS(progress
, shader
, nir_copy_prop
);
243 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
244 NIR_PASS(progress
, shader
, nir_opt_dce
);
245 if (nir_opt_trivial_continues(shader
)) {
247 NIR_PASS(progress
, shader
, nir_copy_prop
);
248 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
249 NIR_PASS(progress
, shader
, nir_opt_dce
);
251 NIR_PASS(progress
, shader
, nir_opt_if
, true);
252 NIR_PASS(progress
, shader
, nir_opt_dead_cf
);
253 NIR_PASS(progress
, shader
, nir_opt_cse
);
254 NIR_PASS(progress
, shader
, nir_opt_peephole_select
, 8, true, true);
255 NIR_PASS(progress
, shader
, nir_opt_constant_folding
);
256 NIR_PASS(progress
, shader
, nir_opt_algebraic
);
258 if (lower_flrp
!= 0) {
259 bool lower_flrp_progress
= false;
260 NIR_PASS(lower_flrp_progress
,
264 false /* always_precise */,
265 shader
->options
->lower_ffma
);
266 if (lower_flrp_progress
) {
267 NIR_PASS(progress
, shader
,
268 nir_opt_constant_folding
);
272 /* Nothing should rematerialize any flrps, so we only
273 * need to do this lowering once.
278 NIR_PASS(progress
, shader
, nir_opt_undef
);
279 if (shader
->options
->max_unroll_iterations
) {
280 NIR_PASS(progress
, shader
, nir_opt_loop_unroll
, 0);
282 } while (progress
&& !optimize_conservatively
);
284 NIR_PASS(progress
, shader
, nir_opt_conditional_discard
);
285 NIR_PASS(progress
, shader
, nir_opt_shrink_load
);
286 NIR_PASS(progress
, shader
, nir_opt_move
, nir_move_load_ubo
);
290 shared_var_info(const struct glsl_type
*type
, unsigned *size
, unsigned *align
)
292 assert(glsl_type_is_vector_or_scalar(type
));
294 uint32_t comp_size
= glsl_type_is_boolean(type
) ? 4 : glsl_get_bit_size(type
) / 8;
295 unsigned length
= glsl_get_vector_elements(type
);
296 *size
= comp_size
* length
,
301 radv_shader_compile_to_nir(struct radv_device
*device
,
302 struct radv_shader_module
*module
,
303 const char *entrypoint_name
,
304 gl_shader_stage stage
,
305 const VkSpecializationInfo
*spec_info
,
306 const VkPipelineCreateFlags flags
,
307 const struct radv_pipeline_layout
*layout
,
308 unsigned subgroup_size
, unsigned ballot_bit_size
)
311 const nir_shader_compiler_options
*nir_options
=
312 device
->physical_device
->use_llvm
? &nir_options_llvm
:
316 /* Some things such as our meta clear/blit code will give us a NIR
317 * shader directly. In that case, we just ignore the SPIR-V entirely
318 * and just use the NIR shader */
320 nir
->options
= nir_options
;
321 nir_validate_shader(nir
, "in internal shader");
323 assert(exec_list_length(&nir
->functions
) == 1);
325 uint32_t *spirv
= (uint32_t *) module
->data
;
326 assert(module
->size
% 4 == 0);
328 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SPIRV
)
329 radv_print_spirv(module
->data
, module
->size
, stderr
);
331 uint32_t num_spec_entries
= 0;
332 struct nir_spirv_specialization
*spec_entries
= NULL
;
333 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
334 num_spec_entries
= spec_info
->mapEntryCount
;
335 spec_entries
= calloc(num_spec_entries
, sizeof(*spec_entries
));
336 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
337 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
338 const void *data
= spec_info
->pData
+ entry
.offset
;
339 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
341 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
342 switch (entry
.size
) {
344 spec_entries
[i
].value
.u64
= *(const uint64_t *)data
;
347 spec_entries
[i
].value
.u32
= *(const uint32_t *)data
;
350 spec_entries
[i
].value
.u16
= *(const uint16_t *)data
;
353 spec_entries
[i
].value
.u8
= *(const uint8_t *)data
;
356 assert(!"Invalid spec constant size");
361 const struct spirv_to_nir_options spirv_options
= {
362 .lower_ubo_ssbo_access_to_offsets
= true,
364 .amd_fragment_mask
= true,
365 .amd_gcn_shader
= true,
366 .amd_image_gather_bias_lod
= true,
367 .amd_image_read_write_lod
= true,
368 .amd_shader_ballot
= true,
369 .amd_shader_explicit_vertex_parameter
= true,
370 .amd_trinary_minmax
= true,
371 .demote_to_helper_invocation
= true,
372 .derivative_group
= true,
373 .descriptor_array_dynamic_indexing
= true,
374 .descriptor_array_non_uniform_indexing
= true,
375 .descriptor_indexing
= true,
376 .device_group
= true,
377 .draw_parameters
= true,
378 .float_controls
= true,
379 .float16
= device
->physical_device
->rad_info
.has_packed_math_16bit
,
381 .geometry_streams
= true,
382 .image_ms_array
= true,
383 .image_read_without_format
= true,
384 .image_write_without_format
= true,
388 .int64_atomics
= true,
391 .physical_storage_buffer_address
= true,
392 .post_depth_coverage
= true,
393 .runtime_descriptor_array
= true,
394 .shader_clock
= true,
395 .shader_viewport_index_layer
= true,
396 .stencil_export
= true,
397 .storage_8bit
= true,
398 .storage_16bit
= true,
399 .storage_image_ms
= true,
400 .subgroup_arithmetic
= true,
401 .subgroup_ballot
= true,
402 .subgroup_basic
= true,
403 .subgroup_quad
= true,
404 .subgroup_shuffle
= true,
405 .subgroup_vote
= true,
406 .tessellation
= true,
407 .transform_feedback
= true,
408 .variable_pointers
= true,
410 .ubo_addr_format
= nir_address_format_32bit_index_offset
,
411 .ssbo_addr_format
= nir_address_format_32bit_index_offset
,
412 .phys_ssbo_addr_format
= nir_address_format_64bit_global
,
413 .push_const_addr_format
= nir_address_format_logical
,
414 .shared_addr_format
= nir_address_format_32bit_offset
,
415 .frag_coord_is_sysval
= true,
417 nir
= spirv_to_nir(spirv
, module
->size
/ 4,
418 spec_entries
, num_spec_entries
,
419 stage
, entrypoint_name
,
420 &spirv_options
, nir_options
);
421 assert(nir
->info
.stage
== stage
);
422 nir_validate_shader(nir
, "after spirv_to_nir");
426 /* We have to lower away local constant initializers right before we
427 * inline functions. That way they get properly initialized at the top
428 * of the function and not at the top of its caller.
430 NIR_PASS_V(nir
, nir_lower_variable_initializers
, nir_var_function_temp
);
431 NIR_PASS_V(nir
, nir_lower_returns
);
432 NIR_PASS_V(nir
, nir_inline_functions
);
433 NIR_PASS_V(nir
, nir_opt_deref
);
435 /* Pick off the single entrypoint that we want */
436 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
437 if (func
->is_entrypoint
)
438 func
->name
= ralloc_strdup(func
, "main");
440 exec_node_remove(&func
->node
);
442 assert(exec_list_length(&nir
->functions
) == 1);
444 /* Make sure we lower constant initializers on output variables so that
445 * nir_remove_dead_variables below sees the corresponding stores
447 NIR_PASS_V(nir
, nir_lower_variable_initializers
, nir_var_shader_out
);
449 /* Now that we've deleted all but the main function, we can go ahead and
450 * lower the rest of the constant initializers.
452 NIR_PASS_V(nir
, nir_lower_variable_initializers
, ~0);
454 /* Split member structs. We do this before lower_io_to_temporaries so that
455 * it doesn't lower system values to temporaries by accident.
457 NIR_PASS_V(nir
, nir_split_var_copies
);
458 NIR_PASS_V(nir
, nir_split_per_member_structs
);
460 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
&&
461 !device
->physical_device
->use_llvm
)
462 NIR_PASS_V(nir
, nir_lower_io_to_vector
, nir_var_shader_out
);
463 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
)
464 NIR_PASS_V(nir
, nir_lower_input_attachments
, true);
466 NIR_PASS_V(nir
, nir_remove_dead_variables
,
467 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
| nir_var_mem_shared
,
470 NIR_PASS_V(nir
, nir_propagate_invariant
);
472 NIR_PASS_V(nir
, nir_lower_system_values
);
473 NIR_PASS_V(nir
, nir_lower_clip_cull_distance_arrays
);
474 NIR_PASS_V(nir
, radv_nir_lower_ycbcr_textures
, layout
);
475 if (device
->instance
->debug_flags
& RADV_DEBUG_DISCARD_TO_DEMOTE
)
476 NIR_PASS_V(nir
, nir_lower_discard_to_demote
);
478 nir_lower_doubles_options lower_doubles
=
479 nir
->options
->lower_doubles_options
;
481 if (device
->physical_device
->rad_info
.chip_class
== GFX6
) {
482 /* GFX6 doesn't support v_floor_f64 and the precision
483 * of v_fract_f64 which is used to implement 64-bit
484 * floor is less than what Vulkan requires.
486 lower_doubles
|= nir_lower_dfloor
;
489 NIR_PASS_V(nir
, nir_lower_doubles
, NULL
, lower_doubles
);
492 /* Vulkan uses the separate-shader linking model */
493 nir
->info
.separate_shader
= true;
495 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
497 if (nir
->info
.stage
== MESA_SHADER_GEOMETRY
)
498 nir_lower_gs_intrinsics(nir
, true);
500 static const nir_lower_tex_options tex_options
= {
502 .lower_tg4_offsets
= true,
505 nir_lower_tex(nir
, &tex_options
);
507 nir_lower_vars_to_ssa(nir
);
509 if (nir
->info
.stage
== MESA_SHADER_VERTEX
||
510 nir
->info
.stage
== MESA_SHADER_GEOMETRY
||
511 nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
512 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
513 nir_shader_get_entrypoint(nir
), true, true);
514 } else if (nir
->info
.stage
== MESA_SHADER_TESS_EVAL
) {
515 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
516 nir_shader_get_entrypoint(nir
), true, false);
519 nir_split_var_copies(nir
);
521 nir_lower_global_vars_to_local(nir
);
522 nir_remove_dead_variables(nir
, nir_var_function_temp
, NULL
);
523 bool gfx7minus
= device
->physical_device
->rad_info
.chip_class
<= GFX7
;
524 nir_lower_subgroups(nir
, &(struct nir_lower_subgroups_options
) {
525 .subgroup_size
= subgroup_size
,
526 .ballot_bit_size
= ballot_bit_size
,
527 .lower_to_scalar
= 1,
528 .lower_subgroup_masks
= 1,
530 .lower_shuffle_to_32bit
= 1,
531 .lower_vote_eq_to_ballot
= 1,
532 .lower_quad_broadcast_dynamic
= 1,
533 .lower_quad_broadcast_dynamic_to_const
= gfx7minus
,
536 nir_lower_load_const_to_scalar(nir
);
538 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
539 radv_optimize_nir(nir
, false, true);
541 /* We call nir_lower_var_copies() after the first radv_optimize_nir()
542 * to remove any copies introduced by nir_opt_find_array_copies().
544 nir_lower_var_copies(nir
);
546 /* Lower deref operations for compute shared memory. */
547 if (nir
->info
.stage
== MESA_SHADER_COMPUTE
) {
548 NIR_PASS_V(nir
, nir_lower_vars_to_explicit_types
,
549 nir_var_mem_shared
, shared_var_info
);
550 NIR_PASS_V(nir
, nir_lower_explicit_io
,
551 nir_var_mem_shared
, nir_address_format_32bit_offset
);
554 /* Lower large variables that are always constant with load_constant
555 * intrinsics, which get turned into PC-relative loads from a data
556 * section next to the shader.
558 NIR_PASS_V(nir
, nir_opt_large_constants
,
559 glsl_get_natural_size_align_bytes
, 16);
561 /* Indirect lowering must be called after the radv_optimize_nir() loop
562 * has been called at least once. Otherwise indirect lowering can
563 * bloat the instruction count of the loop and cause it to be
564 * considered too large for unrolling.
566 ac_lower_indirect_derefs(nir
, device
->physical_device
->rad_info
.chip_class
);
567 radv_optimize_nir(nir
, flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
, false);
573 type_size_vec4(const struct glsl_type
*type
, bool bindless
)
575 return glsl_count_attribute_slots(type
, false);
578 static nir_variable
*
579 find_layer_in_var(nir_shader
*nir
)
581 nir_foreach_variable(var
, &nir
->inputs
) {
582 if (var
->data
.location
== VARYING_SLOT_LAYER
) {
588 nir_variable_create(nir
, nir_var_shader_in
, glsl_int_type(), "layer id");
589 var
->data
.location
= VARYING_SLOT_LAYER
;
590 var
->data
.interpolation
= INTERP_MODE_FLAT
;
594 /* We use layered rendering to implement multiview, which means we need to map
595 * view_index to gl_Layer. The attachment lowering also uses needs to know the
596 * layer so that it can sample from the correct layer. The code generates a
597 * load from the layer_id sysval, but since we don't have a way to get at this
598 * information from the fragment shader, we also need to lower this to the
599 * gl_Layer varying. This pass lowers both to a varying load from the LAYER
600 * slot, before lowering io, so that nir_assign_var_locations() will give the
601 * LAYER varying the correct driver_location.
605 lower_view_index(nir_shader
*nir
)
607 bool progress
= false;
608 nir_function_impl
*entry
= nir_shader_get_entrypoint(nir
);
610 nir_builder_init(&b
, entry
);
612 nir_variable
*layer
= NULL
;
613 nir_foreach_block(block
, entry
) {
614 nir_foreach_instr_safe(instr
, block
) {
615 if (instr
->type
!= nir_instr_type_intrinsic
)
618 nir_intrinsic_instr
*load
= nir_instr_as_intrinsic(instr
);
619 if (load
->intrinsic
!= nir_intrinsic_load_view_index
&&
620 load
->intrinsic
!= nir_intrinsic_load_layer_id
)
624 layer
= find_layer_in_var(nir
);
626 b
.cursor
= nir_before_instr(instr
);
627 nir_ssa_def
*def
= nir_load_var(&b
, layer
);
628 nir_ssa_def_rewrite_uses(&load
->dest
.ssa
,
629 nir_src_for_ssa(def
));
631 nir_instr_remove(instr
);
640 radv_lower_fs_io(nir_shader
*nir
)
642 NIR_PASS_V(nir
, lower_view_index
);
643 nir_assign_io_var_locations(&nir
->inputs
, &nir
->num_inputs
,
644 MESA_SHADER_FRAGMENT
);
646 NIR_PASS_V(nir
, nir_lower_io
, nir_var_shader_in
, type_size_vec4
, 0);
648 /* This pass needs actual constants */
649 nir_opt_constant_folding(nir
);
651 NIR_PASS_V(nir
, nir_io_add_const_offset_to_base
, nir_var_shader_in
);
656 radv_alloc_shader_memory(struct radv_device
*device
,
657 struct radv_shader_variant
*shader
)
659 mtx_lock(&device
->shader_slab_mutex
);
660 list_for_each_entry(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
662 list_for_each_entry(struct radv_shader_variant
, s
, &slab
->shaders
, slab_list
) {
663 if (s
->bo_offset
- offset
>= shader
->code_size
) {
664 shader
->bo
= slab
->bo
;
665 shader
->bo_offset
= offset
;
666 list_addtail(&shader
->slab_list
, &s
->slab_list
);
667 mtx_unlock(&device
->shader_slab_mutex
);
668 return slab
->ptr
+ offset
;
670 offset
= align_u64(s
->bo_offset
+ s
->code_size
, 256);
672 if (offset
<= slab
->size
&& slab
->size
- offset
>= shader
->code_size
) {
673 shader
->bo
= slab
->bo
;
674 shader
->bo_offset
= offset
;
675 list_addtail(&shader
->slab_list
, &slab
->shaders
);
676 mtx_unlock(&device
->shader_slab_mutex
);
677 return slab
->ptr
+ offset
;
681 mtx_unlock(&device
->shader_slab_mutex
);
682 struct radv_shader_slab
*slab
= calloc(1, sizeof(struct radv_shader_slab
));
684 slab
->size
= MAX2(256 * 1024, shader
->code_size
);
685 slab
->bo
= device
->ws
->buffer_create(device
->ws
, slab
->size
, 256,
687 RADEON_FLAG_NO_INTERPROCESS_SHARING
|
688 (device
->physical_device
->rad_info
.cpdma_prefetch_writes_memory
?
689 0 : RADEON_FLAG_READ_ONLY
),
690 RADV_BO_PRIORITY_SHADER
);
696 slab
->ptr
= (char*)device
->ws
->buffer_map(slab
->bo
);
698 device
->ws
->buffer_destroy(slab
->bo
);
703 list_inithead(&slab
->shaders
);
705 mtx_lock(&device
->shader_slab_mutex
);
706 list_add(&slab
->slabs
, &device
->shader_slabs
);
708 shader
->bo
= slab
->bo
;
709 shader
->bo_offset
= 0;
710 list_add(&shader
->slab_list
, &slab
->shaders
);
711 mtx_unlock(&device
->shader_slab_mutex
);
716 radv_destroy_shader_slabs(struct radv_device
*device
)
718 list_for_each_entry_safe(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
719 device
->ws
->buffer_destroy(slab
->bo
);
722 mtx_destroy(&device
->shader_slab_mutex
);
725 /* For the UMR disassembler. */
726 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
727 #define DEBUGGER_NUM_MARKERS 5
730 radv_get_shader_binary_size(size_t code_size
)
732 return code_size
+ DEBUGGER_NUM_MARKERS
* 4;
735 static void radv_postprocess_config(const struct radv_physical_device
*pdevice
,
736 const struct ac_shader_config
*config_in
,
737 const struct radv_shader_info
*info
,
738 gl_shader_stage stage
,
739 struct ac_shader_config
*config_out
)
741 bool scratch_enabled
= config_in
->scratch_bytes_per_wave
> 0;
742 unsigned vgpr_comp_cnt
= 0;
743 unsigned num_input_vgprs
= info
->num_input_vgprs
;
745 if (stage
== MESA_SHADER_FRAGMENT
) {
746 num_input_vgprs
= ac_get_fs_input_vgpr_cnt(config_in
, NULL
, NULL
);
749 unsigned num_vgprs
= MAX2(config_in
->num_vgprs
, num_input_vgprs
);
750 /* +3 for scratch wave offset and VCC */
751 unsigned num_sgprs
= MAX2(config_in
->num_sgprs
, info
->num_input_sgprs
+ 3);
752 unsigned num_shared_vgprs
= config_in
->num_shared_vgprs
;
753 /* shared VGPRs are introduced in Navi and are allocated in blocks of 8 (RDNA ref 3.6.5) */
754 assert((pdevice
->rad_info
.chip_class
>= GFX10
&& num_shared_vgprs
% 8 == 0)
755 || (pdevice
->rad_info
.chip_class
< GFX10
&& num_shared_vgprs
== 0));
756 unsigned num_shared_vgpr_blocks
= num_shared_vgprs
/ 8;
758 *config_out
= *config_in
;
759 config_out
->num_vgprs
= num_vgprs
;
760 config_out
->num_sgprs
= num_sgprs
;
761 config_out
->num_shared_vgprs
= num_shared_vgprs
;
763 config_out
->rsrc2
= S_00B12C_USER_SGPR(info
->num_user_sgprs
) |
764 S_00B12C_SCRATCH_EN(scratch_enabled
);
766 if (!pdevice
->use_ngg_streamout
) {
767 config_out
->rsrc2
|= S_00B12C_SO_BASE0_EN(!!info
->so
.strides
[0]) |
768 S_00B12C_SO_BASE1_EN(!!info
->so
.strides
[1]) |
769 S_00B12C_SO_BASE2_EN(!!info
->so
.strides
[2]) |
770 S_00B12C_SO_BASE3_EN(!!info
->so
.strides
[3]) |
771 S_00B12C_SO_EN(!!info
->so
.num_outputs
);
774 config_out
->rsrc1
= S_00B848_VGPRS((num_vgprs
- 1) /
775 (info
->wave_size
== 32 ? 8 : 4)) |
776 S_00B848_DX10_CLAMP(1) |
777 S_00B848_FLOAT_MODE(config_out
->float_mode
);
779 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
780 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX10(info
->num_user_sgprs
>> 5);
782 config_out
->rsrc1
|= S_00B228_SGPRS((num_sgprs
- 1) / 8);
783 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX9(info
->num_user_sgprs
>> 5);
787 case MESA_SHADER_TESS_EVAL
:
789 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
790 config_out
->rsrc2
|= S_00B22C_OC_LDS_EN(1);
791 } else if (info
->tes
.as_es
) {
792 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
793 vgpr_comp_cnt
= info
->uses_prim_id
? 3 : 2;
795 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
797 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->uses_prim_id
;
798 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
800 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
801 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
803 config_out
->rsrc2
|= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
805 case MESA_SHADER_TESS_CTRL
:
806 if (pdevice
->rad_info
.chip_class
>= GFX9
) {
807 /* We need at least 2 components for LS.
808 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
809 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
811 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
812 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 3 : 1;
814 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 2 : 1;
817 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
819 config_out
->rsrc1
|= S_00B428_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
820 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
821 config_out
->rsrc2
|= S_00B42C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
823 case MESA_SHADER_VERTEX
:
825 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
826 } else if (info
->vs
.as_ls
) {
827 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
828 /* We need at least 2 components for LS.
829 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
830 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
832 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 2 : 1;
833 } else if (info
->vs
.as_es
) {
834 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
835 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
836 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 1 : 0;
838 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
839 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
840 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
842 if (info
->vs
.needs_instance_id
&& pdevice
->rad_info
.chip_class
>= GFX10
) {
844 } else if (info
->vs
.export_prim_id
) {
846 } else if (info
->vs
.needs_instance_id
) {
852 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
854 config_out
->rsrc2
|= S_00B12C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
856 case MESA_SHADER_FRAGMENT
:
857 config_out
->rsrc1
|= S_00B028_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
858 config_out
->rsrc2
|= S_00B02C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
860 case MESA_SHADER_GEOMETRY
:
861 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
862 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
863 config_out
->rsrc2
|= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
865 case MESA_SHADER_COMPUTE
:
866 config_out
->rsrc1
|= S_00B848_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
867 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
869 S_00B84C_TGID_X_EN(info
->cs
.uses_block_id
[0]) |
870 S_00B84C_TGID_Y_EN(info
->cs
.uses_block_id
[1]) |
871 S_00B84C_TGID_Z_EN(info
->cs
.uses_block_id
[2]) |
872 S_00B84C_TIDIG_COMP_CNT(info
->cs
.uses_thread_id
[2] ? 2 :
873 info
->cs
.uses_thread_id
[1] ? 1 : 0) |
874 S_00B84C_TG_SIZE_EN(info
->cs
.uses_local_invocation_idx
) |
875 S_00B84C_LDS_SIZE(config_in
->lds_size
);
876 config_out
->rsrc3
|= S_00B8A0_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
880 unreachable("unsupported shader type");
884 if (pdevice
->rad_info
.chip_class
>= GFX10
&& info
->is_ngg
&&
885 (stage
== MESA_SHADER_VERTEX
|| stage
== MESA_SHADER_TESS_EVAL
|| stage
== MESA_SHADER_GEOMETRY
)) {
886 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
887 gl_shader_stage es_stage
= stage
;
888 if (stage
== MESA_SHADER_GEOMETRY
)
889 es_stage
= info
->gs
.es_type
;
891 /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
892 if (es_stage
== MESA_SHADER_VERTEX
) {
893 es_vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 3 : 0;
894 } else if (es_stage
== MESA_SHADER_TESS_EVAL
) {
895 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->uses_prim_id
;
896 es_vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
898 unreachable("Unexpected ES shader stage");
900 bool tes_triangles
= stage
== MESA_SHADER_TESS_EVAL
&&
901 info
->tes
.primitive_mode
>= 4; /* GL_TRIANGLES */
902 if (info
->uses_invocation_id
|| stage
== MESA_SHADER_VERTEX
) {
903 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
904 } else if (info
->uses_prim_id
) {
905 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
906 } else if (info
->gs
.vertices_in
>= 3 || tes_triangles
) {
907 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
909 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
912 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
) |
913 S_00B228_WGP_MODE(1);
914 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
915 S_00B22C_LDS_SIZE(config_in
->lds_size
) |
916 S_00B22C_OC_LDS_EN(es_stage
== MESA_SHADER_TESS_EVAL
);
917 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
918 stage
== MESA_SHADER_GEOMETRY
) {
919 unsigned es_type
= info
->gs
.es_type
;
920 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
922 if (es_type
== MESA_SHADER_VERTEX
) {
923 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
924 if (info
->vs
.needs_instance_id
) {
925 es_vgpr_comp_cnt
= pdevice
->rad_info
.chip_class
>= GFX10
? 3 : 1;
927 es_vgpr_comp_cnt
= 0;
929 } else if (es_type
== MESA_SHADER_TESS_EVAL
) {
930 es_vgpr_comp_cnt
= info
->uses_prim_id
? 3 : 2;
932 unreachable("invalid shader ES type");
935 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
936 * VGPR[0:4] are always loaded.
938 if (info
->uses_invocation_id
) {
939 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
940 } else if (info
->uses_prim_id
) {
941 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
942 } else if (info
->gs
.vertices_in
>= 3) {
943 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
945 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
948 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
949 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
950 S_00B22C_OC_LDS_EN(es_type
== MESA_SHADER_TESS_EVAL
);
951 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
952 stage
== MESA_SHADER_TESS_CTRL
) {
953 config_out
->rsrc1
|= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt
);
955 config_out
->rsrc1
|= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
);
959 struct radv_shader_variant
*
960 radv_shader_variant_create(struct radv_device
*device
,
961 const struct radv_shader_binary
*binary
,
962 bool keep_shader_info
)
964 struct ac_shader_config config
= {0};
965 struct ac_rtld_binary rtld_binary
= {0};
966 struct radv_shader_variant
*variant
= calloc(1, sizeof(struct radv_shader_variant
));
970 variant
->ref_count
= 1;
972 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
973 struct ac_rtld_symbol lds_symbols
[2];
974 unsigned num_lds_symbols
= 0;
975 const char *elf_data
= (const char *)((struct radv_shader_binary_rtld
*)binary
)->data
;
976 size_t elf_size
= ((struct radv_shader_binary_rtld
*)binary
)->elf_size
;
978 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
979 (binary
->stage
== MESA_SHADER_GEOMETRY
|| binary
->info
.is_ngg
) &&
980 !binary
->is_gs_copy_shader
) {
981 /* We add this symbol even on LLVM <= 8 to ensure that
982 * shader->config.lds_size is set correctly below.
984 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
985 sym
->name
= "esgs_ring";
986 sym
->size
= binary
->info
.ngg_info
.esgs_ring_size
;
987 sym
->align
= 64 * 1024;
990 if (binary
->info
.is_ngg
&&
991 binary
->stage
== MESA_SHADER_GEOMETRY
) {
992 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
993 sym
->name
= "ngg_emit";
994 sym
->size
= binary
->info
.ngg_info
.ngg_emit_size
* 4;
998 struct ac_rtld_open_info open_info
= {
999 .info
= &device
->physical_device
->rad_info
,
1000 .shader_type
= binary
->stage
,
1001 .wave_size
= binary
->info
.wave_size
,
1003 .elf_ptrs
= &elf_data
,
1004 .elf_sizes
= &elf_size
,
1005 .num_shared_lds_symbols
= num_lds_symbols
,
1006 .shared_lds_symbols
= lds_symbols
,
1009 if (!ac_rtld_open(&rtld_binary
, open_info
)) {
1014 if (!ac_rtld_read_config(&device
->physical_device
->rad_info
,
1015 &rtld_binary
, &config
)) {
1016 ac_rtld_close(&rtld_binary
);
1021 if (rtld_binary
.lds_size
> 0) {
1022 unsigned alloc_granularity
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
1023 config
.lds_size
= align(rtld_binary
.lds_size
, alloc_granularity
) / alloc_granularity
;
1026 variant
->code_size
= rtld_binary
.rx_size
;
1027 variant
->exec_size
= rtld_binary
.exec_size
;
1029 assert(binary
->type
== RADV_BINARY_TYPE_LEGACY
);
1030 config
= ((struct radv_shader_binary_legacy
*)binary
)->config
;
1031 variant
->code_size
= radv_get_shader_binary_size(((struct radv_shader_binary_legacy
*)binary
)->code_size
);
1032 variant
->exec_size
= ((struct radv_shader_binary_legacy
*)binary
)->exec_size
;
1035 variant
->info
= binary
->info
;
1036 radv_postprocess_config(device
->physical_device
, &config
, &binary
->info
,
1037 binary
->stage
, &variant
->config
);
1039 void *dest_ptr
= radv_alloc_shader_memory(device
, variant
);
1041 if (binary
->type
== RADV_BINARY_TYPE_RTLD
)
1042 ac_rtld_close(&rtld_binary
);
1047 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
1048 struct radv_shader_binary_rtld
* bin
= (struct radv_shader_binary_rtld
*)binary
;
1049 struct ac_rtld_upload_info info
= {
1050 .binary
= &rtld_binary
,
1051 .rx_va
= radv_buffer_get_va(variant
->bo
) + variant
->bo_offset
,
1055 if (!ac_rtld_upload(&info
)) {
1056 radv_shader_variant_destroy(device
, variant
);
1057 ac_rtld_close(&rtld_binary
);
1061 if (keep_shader_info
||
1062 (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
)) {
1063 const char *disasm_data
;
1065 if (!ac_rtld_get_section_by_name(&rtld_binary
, ".AMDGPU.disasm", &disasm_data
, &disasm_size
)) {
1066 radv_shader_variant_destroy(device
, variant
);
1067 ac_rtld_close(&rtld_binary
);
1071 variant
->ir_string
= bin
->llvm_ir_size
? strdup((const char*)(bin
->data
+ bin
->elf_size
)) : NULL
;
1072 variant
->disasm_string
= malloc(disasm_size
+ 1);
1073 memcpy(variant
->disasm_string
, disasm_data
, disasm_size
);
1074 variant
->disasm_string
[disasm_size
] = 0;
1077 ac_rtld_close(&rtld_binary
);
1079 struct radv_shader_binary_legacy
* bin
= (struct radv_shader_binary_legacy
*)binary
;
1080 memcpy(dest_ptr
, bin
->data
+ bin
->stats_size
, bin
->code_size
);
1082 /* Add end-of-code markers for the UMR disassembler. */
1083 uint32_t *ptr32
= (uint32_t *)dest_ptr
+ bin
->code_size
/ 4;
1084 for (unsigned i
= 0; i
< DEBUGGER_NUM_MARKERS
; i
++)
1085 ptr32
[i
] = DEBUGGER_END_OF_CODE_MARKER
;
1087 variant
->ir_string
= bin
->ir_size
? strdup((const char*)(bin
->data
+ bin
->stats_size
+ bin
->code_size
)) : NULL
;
1088 variant
->disasm_string
= bin
->disasm_size
? strdup((const char*)(bin
->data
+ bin
->stats_size
+ bin
->code_size
+ bin
->ir_size
)) : NULL
;
1090 if (bin
->stats_size
) {
1091 variant
->statistics
= calloc(bin
->stats_size
, 1);
1092 memcpy(variant
->statistics
, bin
->data
, bin
->stats_size
);
1099 radv_dump_nir_shaders(struct nir_shader
* const *shaders
,
1105 FILE *f
= open_memstream(&data
, &size
);
1107 for (int i
= 0; i
< shader_count
; ++i
)
1108 nir_print_shader(shaders
[i
], f
);
1112 ret
= malloc(size
+ 1);
1114 memcpy(ret
, data
, size
);
1121 static struct radv_shader_variant
*
1122 shader_variant_compile(struct radv_device
*device
,
1123 struct radv_shader_module
*module
,
1124 struct nir_shader
* const *shaders
,
1126 gl_shader_stage stage
,
1127 struct radv_shader_info
*info
,
1128 struct radv_nir_compiler_options
*options
,
1129 bool gs_copy_shader
,
1130 bool keep_shader_info
,
1131 bool keep_statistic_info
,
1132 struct radv_shader_binary
**binary_out
)
1134 enum radeon_family chip_family
= device
->physical_device
->rad_info
.family
;
1135 struct radv_shader_binary
*binary
= NULL
;
1137 options
->family
= chip_family
;
1138 options
->chip_class
= device
->physical_device
->rad_info
.chip_class
;
1139 options
->dump_shader
= radv_can_dump_shader(device
, module
, gs_copy_shader
);
1140 options
->dump_preoptir
= options
->dump_shader
&&
1141 device
->instance
->debug_flags
& RADV_DEBUG_PREOPTIR
;
1142 options
->record_ir
= keep_shader_info
;
1143 options
->record_stats
= keep_statistic_info
;
1144 options
->check_ir
= device
->instance
->debug_flags
& RADV_DEBUG_CHECKIR
;
1145 options
->tess_offchip_block_dw_size
= device
->tess_offchip_block_dw_size
;
1146 options
->address32_hi
= device
->physical_device
->rad_info
.address32_hi
;
1147 options
->has_ls_vgpr_init_bug
= device
->physical_device
->rad_info
.has_ls_vgpr_init_bug
;
1148 options
->use_ngg_streamout
= device
->physical_device
->use_ngg_streamout
;
1149 options
->enable_mrt_output_nan_fixup
= device
->instance
->enable_mrt_output_nan_fixup
;
1151 struct radv_shader_args args
= {};
1152 args
.options
= options
;
1153 args
.shader_info
= info
;
1154 args
.is_gs_copy_shader
= gs_copy_shader
;
1155 radv_declare_shader_args(&args
,
1156 gs_copy_shader
? MESA_SHADER_VERTEX
1157 : shaders
[shader_count
- 1]->info
.stage
,
1159 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
1160 : MESA_SHADER_VERTEX
);
1162 if (device
->physical_device
->use_llvm
||
1163 options
->dump_shader
|| options
->record_ir
)
1164 ac_init_llvm_once();
1166 if (device
->physical_device
->use_llvm
) {
1167 llvm_compile_shader(device
, shader_count
, shaders
, &binary
, &args
);
1169 aco_compile_shader(shader_count
, shaders
, &binary
, &args
);
1172 binary
->info
= *info
;
1174 struct radv_shader_variant
*variant
= radv_shader_variant_create(device
, binary
,
1181 if (options
->dump_shader
) {
1182 fprintf(stderr
, "%s", radv_get_shader_name(info
, shaders
[0]->info
.stage
));
1183 for (int i
= 1; i
< shader_count
; ++i
)
1184 fprintf(stderr
, " + %s", radv_get_shader_name(info
, shaders
[i
]->info
.stage
));
1186 fprintf(stderr
, "\ndisasm:\n%s\n", variant
->disasm_string
);
1190 if (keep_shader_info
) {
1191 variant
->nir_string
= radv_dump_nir_shaders(shaders
, shader_count
);
1192 if (!gs_copy_shader
&& !module
->nir
) {
1193 variant
->spirv
= malloc(module
->size
);
1194 if (!variant
->spirv
) {
1200 memcpy(variant
->spirv
, module
->data
, module
->size
);
1201 variant
->spirv_size
= module
->size
;
1206 *binary_out
= binary
;
1213 struct radv_shader_variant
*
1214 radv_shader_variant_compile(struct radv_device
*device
,
1215 struct radv_shader_module
*module
,
1216 struct nir_shader
*const *shaders
,
1218 struct radv_pipeline_layout
*layout
,
1219 const struct radv_shader_variant_key
*key
,
1220 struct radv_shader_info
*info
,
1221 bool keep_shader_info
, bool keep_statistic_info
,
1222 struct radv_shader_binary
**binary_out
)
1224 struct radv_nir_compiler_options options
= {0};
1226 options
.layout
= layout
;
1230 options
.explicit_scratch_args
= !device
->physical_device
->use_llvm
;
1231 options
.robust_buffer_access
= device
->robust_buffer_access
;
1233 return shader_variant_compile(device
, module
, shaders
, shader_count
, shaders
[shader_count
- 1]->info
.stage
, info
,
1234 &options
, false, keep_shader_info
, keep_statistic_info
, binary_out
);
1237 struct radv_shader_variant
*
1238 radv_create_gs_copy_shader(struct radv_device
*device
,
1239 struct nir_shader
*shader
,
1240 struct radv_shader_info
*info
,
1241 struct radv_shader_binary
**binary_out
,
1242 bool keep_shader_info
, bool keep_statistic_info
,
1245 struct radv_nir_compiler_options options
= {0};
1247 options
.explicit_scratch_args
= !device
->physical_device
->use_llvm
;
1248 options
.key
.has_multiview_view_index
= multiview
;
1250 return shader_variant_compile(device
, NULL
, &shader
, 1, MESA_SHADER_VERTEX
,
1251 info
, &options
, true, keep_shader_info
, keep_statistic_info
, binary_out
);
1255 radv_shader_variant_destroy(struct radv_device
*device
,
1256 struct radv_shader_variant
*variant
)
1258 if (!p_atomic_dec_zero(&variant
->ref_count
))
1261 mtx_lock(&device
->shader_slab_mutex
);
1262 list_del(&variant
->slab_list
);
1263 mtx_unlock(&device
->shader_slab_mutex
);
1265 free(variant
->spirv
);
1266 free(variant
->nir_string
);
1267 free(variant
->disasm_string
);
1268 free(variant
->ir_string
);
1269 free(variant
->statistics
);
1274 radv_get_shader_name(struct radv_shader_info
*info
,
1275 gl_shader_stage stage
)
1278 case MESA_SHADER_VERTEX
:
1280 return "Vertex Shader as LS";
1281 else if (info
->vs
.as_es
)
1282 return "Vertex Shader as ES";
1283 else if (info
->is_ngg
)
1284 return "Vertex Shader as ESGS";
1286 return "Vertex Shader as VS";
1287 case MESA_SHADER_TESS_CTRL
:
1288 return "Tessellation Control Shader";
1289 case MESA_SHADER_TESS_EVAL
:
1290 if (info
->tes
.as_es
)
1291 return "Tessellation Evaluation Shader as ES";
1292 else if (info
->is_ngg
)
1293 return "Tessellation Evaluation Shader as ESGS";
1295 return "Tessellation Evaluation Shader as VS";
1296 case MESA_SHADER_GEOMETRY
:
1297 return "Geometry Shader";
1298 case MESA_SHADER_FRAGMENT
:
1299 return "Pixel Shader";
1300 case MESA_SHADER_COMPUTE
:
1301 return "Compute Shader";
1303 return "Unknown shader";
1308 radv_get_max_workgroup_size(enum chip_class chip_class
,
1309 gl_shader_stage stage
,
1310 const unsigned *sizes
)
1313 case MESA_SHADER_TESS_CTRL
:
1314 return chip_class
>= GFX7
? 128 : 64;
1315 case MESA_SHADER_GEOMETRY
:
1316 return chip_class
>= GFX9
? 128 : 64;
1317 case MESA_SHADER_COMPUTE
:
1323 unsigned max_workgroup_size
= sizes
[0] * sizes
[1] * sizes
[2];
1324 return max_workgroup_size
;
1328 radv_get_max_waves(struct radv_device
*device
,
1329 struct radv_shader_variant
*variant
,
1330 gl_shader_stage stage
)
1332 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
1333 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
1334 uint8_t wave_size
= variant
->info
.wave_size
;
1335 struct ac_shader_config
*conf
= &variant
->config
;
1336 unsigned max_simd_waves
;
1337 unsigned lds_per_wave
= 0;
1339 max_simd_waves
= device
->physical_device
->rad_info
.max_wave64_per_simd
;
1341 if (stage
== MESA_SHADER_FRAGMENT
) {
1342 lds_per_wave
= conf
->lds_size
* lds_increment
+
1343 align(variant
->info
.ps
.num_interp
* 48,
1345 } else if (stage
== MESA_SHADER_COMPUTE
) {
1346 unsigned max_workgroup_size
=
1347 radv_get_max_workgroup_size(chip_class
, stage
, variant
->info
.cs
.block_size
);
1348 lds_per_wave
= (conf
->lds_size
* lds_increment
) /
1349 DIV_ROUND_UP(max_workgroup_size
, wave_size
);
1352 if (conf
->num_sgprs
) {
1353 unsigned sgprs
= align(conf
->num_sgprs
, chip_class
>= GFX8
? 16 : 8);
1355 MIN2(max_simd_waves
,
1356 device
->physical_device
->rad_info
.num_physical_sgprs_per_simd
/
1360 if (conf
->num_vgprs
) {
1361 unsigned vgprs
= align(conf
->num_vgprs
, wave_size
== 32 ? 8 : 4);
1363 MIN2(max_simd_waves
,
1364 device
->physical_device
->rad_info
.num_physical_wave64_vgprs_per_simd
/ vgprs
);
1367 unsigned max_lds_per_simd
= device
->physical_device
->rad_info
.lds_size_per_workgroup
/ device
->physical_device
->rad_info
.num_simd_per_compute_unit
;
1369 max_simd_waves
= MIN2(max_simd_waves
, max_lds_per_simd
/ lds_per_wave
);
1371 return max_simd_waves
;
1375 generate_shader_stats(struct radv_device
*device
,
1376 struct radv_shader_variant
*variant
,
1377 gl_shader_stage stage
,
1378 struct _mesa_string_buffer
*buf
)
1380 struct ac_shader_config
*conf
= &variant
->config
;
1381 unsigned max_simd_waves
= radv_get_max_waves(device
, variant
, stage
);
1383 if (stage
== MESA_SHADER_FRAGMENT
) {
1384 _mesa_string_buffer_printf(buf
, "*** SHADER CONFIG ***\n"
1385 "SPI_PS_INPUT_ADDR = 0x%04x\n"
1386 "SPI_PS_INPUT_ENA = 0x%04x\n",
1387 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
1390 _mesa_string_buffer_printf(buf
, "*** SHADER STATS ***\n"
1393 "Spilled SGPRs: %d\n"
1394 "Spilled VGPRs: %d\n"
1395 "PrivMem VGPRS: %d\n"
1396 "Code Size: %d bytes\n"
1398 "Scratch: %d bytes per wave\n"
1400 conf
->num_sgprs
, conf
->num_vgprs
,
1401 conf
->spilled_sgprs
, conf
->spilled_vgprs
,
1402 variant
->info
.private_mem_vgprs
, variant
->exec_size
,
1403 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
1406 if (variant
->statistics
) {
1407 _mesa_string_buffer_printf(buf
, "*** COMPILER STATS ***\n");
1408 for (unsigned i
= 0; i
< variant
->statistics
->count
; i
++) {
1409 struct radv_compiler_statistic_info
*info
= &variant
->statistics
->infos
[i
];
1410 uint32_t value
= variant
->statistics
->values
[i
];
1411 _mesa_string_buffer_printf(buf
, "%s: %lu\n", info
->name
, value
);
1415 _mesa_string_buffer_printf(buf
, "********************\n\n\n");
1419 radv_shader_dump_stats(struct radv_device
*device
,
1420 struct radv_shader_variant
*variant
,
1421 gl_shader_stage stage
,
1424 struct _mesa_string_buffer
*buf
= _mesa_string_buffer_create(NULL
, 256);
1426 generate_shader_stats(device
, variant
, stage
, buf
);
1428 fprintf(file
, "\n%s:\n", radv_get_shader_name(&variant
->info
, stage
));
1429 fprintf(file
, "%s", buf
->buf
);
1431 _mesa_string_buffer_destroy(buf
);
1435 radv_GetShaderInfoAMD(VkDevice _device
,
1436 VkPipeline _pipeline
,
1437 VkShaderStageFlagBits shaderStage
,
1438 VkShaderInfoTypeAMD infoType
,
1442 RADV_FROM_HANDLE(radv_device
, device
, _device
);
1443 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
1444 gl_shader_stage stage
= vk_to_mesa_shader_stage(shaderStage
);
1445 struct radv_shader_variant
*variant
= pipeline
->shaders
[stage
];
1446 struct _mesa_string_buffer
*buf
;
1447 VkResult result
= VK_SUCCESS
;
1449 /* Spec doesn't indicate what to do if the stage is invalid, so just
1450 * return no info for this. */
1452 return vk_error(device
->instance
, VK_ERROR_FEATURE_NOT_PRESENT
);
1455 case VK_SHADER_INFO_TYPE_STATISTICS_AMD
:
1457 *pInfoSize
= sizeof(VkShaderStatisticsInfoAMD
);
1459 unsigned lds_multiplier
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
1460 struct ac_shader_config
*conf
= &variant
->config
;
1462 VkShaderStatisticsInfoAMD statistics
= {};
1463 statistics
.shaderStageMask
= shaderStage
;
1464 statistics
.numPhysicalVgprs
= device
->physical_device
->rad_info
.num_physical_wave64_vgprs_per_simd
;
1465 statistics
.numPhysicalSgprs
= device
->physical_device
->rad_info
.num_physical_sgprs_per_simd
;
1466 statistics
.numAvailableSgprs
= statistics
.numPhysicalSgprs
;
1468 if (stage
== MESA_SHADER_COMPUTE
) {
1469 unsigned *local_size
= variant
->info
.cs
.block_size
;
1470 unsigned workgroup_size
= local_size
[0] * local_size
[1] * local_size
[2];
1472 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
/
1473 ceil((double)workgroup_size
/ statistics
.numPhysicalVgprs
);
1475 statistics
.computeWorkGroupSize
[0] = local_size
[0];
1476 statistics
.computeWorkGroupSize
[1] = local_size
[1];
1477 statistics
.computeWorkGroupSize
[2] = local_size
[2];
1479 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
;
1482 statistics
.resourceUsage
.numUsedVgprs
= conf
->num_vgprs
;
1483 statistics
.resourceUsage
.numUsedSgprs
= conf
->num_sgprs
;
1484 statistics
.resourceUsage
.ldsSizePerLocalWorkGroup
= 32768;
1485 statistics
.resourceUsage
.ldsUsageSizeInBytes
= conf
->lds_size
* lds_multiplier
;
1486 statistics
.resourceUsage
.scratchMemUsageInBytes
= conf
->scratch_bytes_per_wave
;
1488 size_t size
= *pInfoSize
;
1489 *pInfoSize
= sizeof(statistics
);
1491 memcpy(pInfo
, &statistics
, MIN2(size
, *pInfoSize
));
1493 if (size
< *pInfoSize
)
1494 result
= VK_INCOMPLETE
;
1498 case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD
:
1499 buf
= _mesa_string_buffer_create(NULL
, 1024);
1501 _mesa_string_buffer_printf(buf
, "%s:\n", radv_get_shader_name(&variant
->info
, stage
));
1502 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->ir_string
);
1503 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->disasm_string
);
1504 generate_shader_stats(device
, variant
, stage
, buf
);
1506 /* Need to include the null terminator. */
1507 size_t length
= buf
->length
+ 1;
1510 *pInfoSize
= length
;
1512 size_t size
= *pInfoSize
;
1513 *pInfoSize
= length
;
1515 memcpy(pInfo
, buf
->buf
, MIN2(size
, length
));
1518 result
= VK_INCOMPLETE
;
1521 _mesa_string_buffer_destroy(buf
);
1524 /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
1525 result
= VK_ERROR_FEATURE_NOT_PRESENT
;