2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "radv_shader_helper.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
38 #include <llvm-c/Core.h>
39 #include <llvm-c/TargetMachine.h>
40 #include <llvm-c/Support.h>
43 #include "ac_binary.h"
44 #include "ac_llvm_util.h"
45 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
51 #include "aco_interface.h"
53 #include "util/string_buffer.h"
55 static const struct nir_shader_compiler_options nir_options_llvm
= {
56 .vertex_id_zero_based
= true,
61 .lower_device_index_to_zero
= true,
65 .lower_bitfield_insert_to_bitfield_select
= true,
66 .lower_bitfield_extract
= true,
68 .lower_pack_snorm_2x16
= true,
69 .lower_pack_snorm_4x8
= true,
70 .lower_pack_unorm_2x16
= true,
71 .lower_pack_unorm_4x8
= true,
72 .lower_unpack_snorm_2x16
= true,
73 .lower_unpack_snorm_4x8
= true,
74 .lower_unpack_unorm_2x16
= true,
75 .lower_unpack_unorm_4x8
= true,
76 .lower_extract_byte
= true,
77 .lower_extract_word
= true,
80 .lower_mul_2x32_64
= true,
82 .max_unroll_iterations
= 32,
83 .use_interpolated_input_intrinsics
= true,
86 static const struct nir_shader_compiler_options nir_options_aco
= {
87 .vertex_id_zero_based
= true,
92 .lower_device_index_to_zero
= true,
95 .lower_bitfield_insert_to_bitfield_select
= true,
96 .lower_bitfield_extract
= true,
97 .lower_pack_snorm_2x16
= true,
98 .lower_pack_snorm_4x8
= true,
99 .lower_pack_unorm_2x16
= true,
100 .lower_pack_unorm_4x8
= true,
101 .lower_unpack_snorm_2x16
= true,
102 .lower_unpack_snorm_4x8
= true,
103 .lower_unpack_unorm_2x16
= true,
104 .lower_unpack_unorm_4x8
= true,
105 .lower_unpack_half_2x16
= true,
106 .lower_extract_byte
= true,
107 .lower_extract_word
= true,
110 .lower_mul_2x32_64
= true,
111 .lower_rotate
= true,
112 .max_unroll_iterations
= 32,
113 .use_interpolated_input_intrinsics
= true,
117 radv_can_dump_shader(struct radv_device
*device
,
118 struct radv_shader_module
*module
,
119 bool is_gs_copy_shader
)
121 if (!(device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
))
124 return !module
->nir
||
125 (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_META_SHADERS
);
127 return is_gs_copy_shader
;
131 radv_can_dump_shader_stats(struct radv_device
*device
,
132 struct radv_shader_module
*module
)
134 /* Only dump non-meta shader stats. */
135 return device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADER_STATS
&&
136 module
&& !module
->nir
;
139 unsigned shader_io_get_unique_index(gl_varying_slot slot
)
141 /* handle patch indices separate */
142 if (slot
== VARYING_SLOT_TESS_LEVEL_OUTER
)
144 if (slot
== VARYING_SLOT_TESS_LEVEL_INNER
)
146 if (slot
>= VARYING_SLOT_PATCH0
&& slot
<= VARYING_SLOT_TESS_MAX
)
147 return 2 + (slot
- VARYING_SLOT_PATCH0
);
148 if (slot
== VARYING_SLOT_POS
)
150 if (slot
== VARYING_SLOT_PSIZ
)
152 if (slot
== VARYING_SLOT_CLIP_DIST0
)
154 if (slot
== VARYING_SLOT_CLIP_DIST1
)
156 /* 3 is reserved for clip dist as well */
157 if (slot
>= VARYING_SLOT_VAR0
&& slot
<= VARYING_SLOT_VAR31
)
158 return 4 + (slot
- VARYING_SLOT_VAR0
);
159 unreachable("illegal slot in get unique index\n");
162 VkResult
radv_CreateShaderModule(
164 const VkShaderModuleCreateInfo
* pCreateInfo
,
165 const VkAllocationCallbacks
* pAllocator
,
166 VkShaderModule
* pShaderModule
)
168 RADV_FROM_HANDLE(radv_device
, device
, _device
);
169 struct radv_shader_module
*module
;
171 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
172 assert(pCreateInfo
->flags
== 0);
174 module
= vk_alloc2(&device
->alloc
, pAllocator
,
175 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
176 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
178 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
181 module
->size
= pCreateInfo
->codeSize
;
182 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
184 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
186 *pShaderModule
= radv_shader_module_to_handle(module
);
191 void radv_DestroyShaderModule(
193 VkShaderModule _module
,
194 const VkAllocationCallbacks
* pAllocator
)
196 RADV_FROM_HANDLE(radv_device
, device
, _device
);
197 RADV_FROM_HANDLE(radv_shader_module
, module
, _module
);
202 vk_free2(&device
->alloc
, pAllocator
, module
);
206 radv_optimize_nir(struct nir_shader
*shader
, bool optimize_conservatively
,
210 unsigned lower_flrp
=
211 (shader
->options
->lower_flrp16
? 16 : 0) |
212 (shader
->options
->lower_flrp32
? 32 : 0) |
213 (shader
->options
->lower_flrp64
? 64 : 0);
218 NIR_PASS(progress
, shader
, nir_split_array_vars
, nir_var_function_temp
);
219 NIR_PASS(progress
, shader
, nir_shrink_vec_array_vars
, nir_var_function_temp
);
221 NIR_PASS_V(shader
, nir_lower_vars_to_ssa
);
222 NIR_PASS_V(shader
, nir_lower_pack
);
225 /* Only run this pass in the first call to
226 * radv_optimize_nir. Later calls assume that we've
227 * lowered away any copy_deref instructions and we
228 * don't want to introduce any more.
230 NIR_PASS(progress
, shader
, nir_opt_find_array_copies
);
233 NIR_PASS(progress
, shader
, nir_opt_copy_prop_vars
);
234 NIR_PASS(progress
, shader
, nir_opt_dead_write_vars
);
235 NIR_PASS(progress
, shader
, nir_remove_dead_variables
,
236 nir_var_function_temp
);
238 NIR_PASS_V(shader
, nir_lower_alu_to_scalar
, NULL
, NULL
);
239 NIR_PASS_V(shader
, nir_lower_phis_to_scalar
);
241 NIR_PASS(progress
, shader
, nir_copy_prop
);
242 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
243 NIR_PASS(progress
, shader
, nir_opt_dce
);
244 if (nir_opt_trivial_continues(shader
)) {
246 NIR_PASS(progress
, shader
, nir_copy_prop
);
247 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
248 NIR_PASS(progress
, shader
, nir_opt_dce
);
250 NIR_PASS(progress
, shader
, nir_opt_if
, true);
251 NIR_PASS(progress
, shader
, nir_opt_dead_cf
);
252 NIR_PASS(progress
, shader
, nir_opt_cse
);
253 NIR_PASS(progress
, shader
, nir_opt_peephole_select
, 8, true, true);
254 NIR_PASS(progress
, shader
, nir_opt_constant_folding
);
255 NIR_PASS(progress
, shader
, nir_opt_algebraic
);
257 if (lower_flrp
!= 0) {
258 bool lower_flrp_progress
= false;
259 NIR_PASS(lower_flrp_progress
,
263 false /* always_precise */,
264 shader
->options
->lower_ffma
);
265 if (lower_flrp_progress
) {
266 NIR_PASS(progress
, shader
,
267 nir_opt_constant_folding
);
271 /* Nothing should rematerialize any flrps, so we only
272 * need to do this lowering once.
277 NIR_PASS(progress
, shader
, nir_opt_undef
);
278 if (shader
->options
->max_unroll_iterations
) {
279 NIR_PASS(progress
, shader
, nir_opt_loop_unroll
, 0);
281 } while (progress
&& !optimize_conservatively
);
283 NIR_PASS(progress
, shader
, nir_opt_conditional_discard
);
284 NIR_PASS(progress
, shader
, nir_opt_shrink_load
);
285 NIR_PASS(progress
, shader
, nir_opt_move
, nir_move_load_ubo
);
289 radv_shader_compile_to_nir(struct radv_device
*device
,
290 struct radv_shader_module
*module
,
291 const char *entrypoint_name
,
292 gl_shader_stage stage
,
293 const VkSpecializationInfo
*spec_info
,
294 const VkPipelineCreateFlags flags
,
295 const struct radv_pipeline_layout
*layout
,
299 const nir_shader_compiler_options
*nir_options
= use_aco
? &nir_options_aco
:
302 /* Some things such as our meta clear/blit code will give us a NIR
303 * shader directly. In that case, we just ignore the SPIR-V entirely
304 * and just use the NIR shader */
306 nir
->options
= nir_options
;
307 nir_validate_shader(nir
, "in internal shader");
309 assert(exec_list_length(&nir
->functions
) == 1);
311 uint32_t *spirv
= (uint32_t *) module
->data
;
312 assert(module
->size
% 4 == 0);
314 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SPIRV
)
315 radv_print_spirv(spirv
, module
->size
, stderr
);
317 uint32_t num_spec_entries
= 0;
318 struct nir_spirv_specialization
*spec_entries
= NULL
;
319 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
320 num_spec_entries
= spec_info
->mapEntryCount
;
321 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
322 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
323 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
324 const void *data
= spec_info
->pData
+ entry
.offset
;
325 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
327 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
328 if (spec_info
->dataSize
== 8)
329 spec_entries
[i
].data64
= *(const uint64_t *)data
;
331 spec_entries
[i
].data32
= *(const uint32_t *)data
;
334 const struct spirv_to_nir_options spirv_options
= {
335 .lower_ubo_ssbo_access_to_offsets
= true,
337 .amd_gcn_shader
= true,
338 .amd_shader_ballot
= device
->physical_device
->use_shader_ballot
,
339 .amd_trinary_minmax
= true,
340 .demote_to_helper_invocation
= device
->physical_device
->use_aco
,
341 .derivative_group
= true,
342 .descriptor_array_dynamic_indexing
= true,
343 .descriptor_array_non_uniform_indexing
= true,
344 .descriptor_indexing
= true,
345 .device_group
= true,
346 .draw_parameters
= true,
347 .float16
= !device
->physical_device
->use_aco
,
349 .geometry_streams
= true,
350 .image_read_without_format
= true,
351 .image_write_without_format
= true,
352 .int8
= !device
->physical_device
->use_aco
,
353 .int16
= !device
->physical_device
->use_aco
,
355 .int64_atomics
= true,
357 .physical_storage_buffer_address
= true,
358 .post_depth_coverage
= true,
359 .runtime_descriptor_array
= true,
360 .shader_clock
= true,
361 .shader_viewport_index_layer
= true,
362 .stencil_export
= true,
363 .storage_8bit
= !device
->physical_device
->use_aco
,
364 .storage_16bit
= !device
->physical_device
->use_aco
,
365 .storage_image_ms
= true,
366 .subgroup_arithmetic
= true,
367 .subgroup_ballot
= true,
368 .subgroup_basic
= true,
369 .subgroup_quad
= true,
370 .subgroup_shuffle
= true,
371 .subgroup_vote
= true,
372 .tessellation
= true,
373 .transform_feedback
= true,
374 .variable_pointers
= true,
376 .ubo_addr_format
= nir_address_format_32bit_index_offset
,
377 .ssbo_addr_format
= nir_address_format_32bit_index_offset
,
378 .phys_ssbo_addr_format
= nir_address_format_64bit_global
,
379 .push_const_addr_format
= nir_address_format_logical
,
380 .shared_addr_format
= nir_address_format_32bit_offset
,
381 .frag_coord_is_sysval
= true,
383 nir
= spirv_to_nir(spirv
, module
->size
/ 4,
384 spec_entries
, num_spec_entries
,
385 stage
, entrypoint_name
,
386 &spirv_options
, nir_options
);
387 assert(nir
->info
.stage
== stage
);
388 nir_validate_shader(nir
, "after spirv_to_nir");
392 /* We have to lower away local constant initializers right before we
393 * inline functions. That way they get properly initialized at the top
394 * of the function and not at the top of its caller.
396 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_function_temp
);
397 NIR_PASS_V(nir
, nir_lower_returns
);
398 NIR_PASS_V(nir
, nir_inline_functions
);
399 NIR_PASS_V(nir
, nir_opt_deref
);
401 /* Pick off the single entrypoint that we want */
402 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
403 if (func
->is_entrypoint
)
404 func
->name
= ralloc_strdup(func
, "main");
406 exec_node_remove(&func
->node
);
408 assert(exec_list_length(&nir
->functions
) == 1);
410 /* Make sure we lower constant initializers on output variables so that
411 * nir_remove_dead_variables below sees the corresponding stores
413 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_shader_out
);
415 /* Now that we've deleted all but the main function, we can go ahead and
416 * lower the rest of the constant initializers.
418 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
420 /* Split member structs. We do this before lower_io_to_temporaries so that
421 * it doesn't lower system values to temporaries by accident.
423 NIR_PASS_V(nir
, nir_split_var_copies
);
424 NIR_PASS_V(nir
, nir_split_per_member_structs
);
426 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
&& use_aco
)
427 NIR_PASS_V(nir
, nir_lower_io_to_vector
, nir_var_shader_out
);
428 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
)
429 NIR_PASS_V(nir
, nir_lower_input_attachments
, true);
431 NIR_PASS_V(nir
, nir_remove_dead_variables
,
432 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
| nir_var_mem_shared
);
434 NIR_PASS_V(nir
, nir_propagate_invariant
);
436 NIR_PASS_V(nir
, nir_lower_system_values
);
437 NIR_PASS_V(nir
, nir_lower_clip_cull_distance_arrays
);
438 NIR_PASS_V(nir
, radv_nir_lower_ycbcr_textures
, layout
);
441 /* Vulkan uses the separate-shader linking model */
442 nir
->info
.separate_shader
= true;
444 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
446 static const nir_lower_tex_options tex_options
= {
448 .lower_tg4_offsets
= true,
451 nir_lower_tex(nir
, &tex_options
);
453 nir_lower_vars_to_ssa(nir
);
455 if (nir
->info
.stage
== MESA_SHADER_VERTEX
||
456 nir
->info
.stage
== MESA_SHADER_GEOMETRY
||
457 nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
458 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
459 nir_shader_get_entrypoint(nir
), true, true);
460 } else if (nir
->info
.stage
== MESA_SHADER_TESS_EVAL
) {
461 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
462 nir_shader_get_entrypoint(nir
), true, false);
465 nir_split_var_copies(nir
);
467 nir_lower_global_vars_to_local(nir
);
468 nir_remove_dead_variables(nir
, nir_var_function_temp
);
469 nir_lower_subgroups(nir
, &(struct nir_lower_subgroups_options
) {
471 .ballot_bit_size
= 64,
472 .lower_to_scalar
= 1,
473 .lower_subgroup_masks
= 1,
475 .lower_shuffle_to_32bit
= 1,
476 .lower_vote_eq_to_ballot
= 1,
479 nir_lower_load_const_to_scalar(nir
);
481 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
482 radv_optimize_nir(nir
, false, true);
484 /* We call nir_lower_var_copies() after the first radv_optimize_nir()
485 * to remove any copies introduced by nir_opt_find_array_copies().
487 nir_lower_var_copies(nir
);
489 /* Lower large variables that are always constant with load_constant
490 * intrinsics, which get turned into PC-relative loads from a data
491 * section next to the shader.
493 NIR_PASS_V(nir
, nir_opt_large_constants
,
494 glsl_get_natural_size_align_bytes
, 16);
496 /* Indirect lowering must be called after the radv_optimize_nir() loop
497 * has been called at least once. Otherwise indirect lowering can
498 * bloat the instruction count of the loop and cause it to be
499 * considered too large for unrolling.
501 ac_lower_indirect_derefs(nir
, device
->physical_device
->rad_info
.chip_class
);
502 radv_optimize_nir(nir
, flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
, false);
508 type_size_vec4(const struct glsl_type
*type
, bool bindless
)
510 return glsl_count_attribute_slots(type
, false);
513 static nir_variable
*
514 find_layer_in_var(nir_shader
*nir
)
516 nir_foreach_variable(var
, &nir
->inputs
) {
517 if (var
->data
.location
== VARYING_SLOT_LAYER
) {
523 nir_variable_create(nir
, nir_var_shader_in
, glsl_int_type(), "layer id");
524 var
->data
.location
= VARYING_SLOT_LAYER
;
525 var
->data
.interpolation
= INTERP_MODE_FLAT
;
529 /* We use layered rendering to implement multiview, which means we need to map
530 * view_index to gl_Layer. The attachment lowering also uses needs to know the
531 * layer so that it can sample from the correct layer. The code generates a
532 * load from the layer_id sysval, but since we don't have a way to get at this
533 * information from the fragment shader, we also need to lower this to the
534 * gl_Layer varying. This pass lowers both to a varying load from the LAYER
535 * slot, before lowering io, so that nir_assign_var_locations() will give the
536 * LAYER varying the correct driver_location.
540 lower_view_index(nir_shader
*nir
)
542 bool progress
= false;
543 nir_function_impl
*entry
= nir_shader_get_entrypoint(nir
);
545 nir_builder_init(&b
, entry
);
547 nir_variable
*layer
= NULL
;
548 nir_foreach_block(block
, entry
) {
549 nir_foreach_instr_safe(instr
, block
) {
550 if (instr
->type
!= nir_instr_type_intrinsic
)
553 nir_intrinsic_instr
*load
= nir_instr_as_intrinsic(instr
);
554 if (load
->intrinsic
!= nir_intrinsic_load_view_index
&&
555 load
->intrinsic
!= nir_intrinsic_load_layer_id
)
559 layer
= find_layer_in_var(nir
);
561 b
.cursor
= nir_before_instr(instr
);
562 nir_ssa_def
*def
= nir_load_var(&b
, layer
);
563 nir_ssa_def_rewrite_uses(&load
->dest
.ssa
,
564 nir_src_for_ssa(def
));
566 nir_instr_remove(instr
);
575 radv_lower_fs_io(nir_shader
*nir
)
577 NIR_PASS_V(nir
, lower_view_index
);
578 nir_assign_io_var_locations(&nir
->inputs
, &nir
->num_inputs
,
579 MESA_SHADER_FRAGMENT
);
581 NIR_PASS_V(nir
, nir_lower_io
, nir_var_shader_in
, type_size_vec4
, 0);
583 /* This pass needs actual constants */
584 nir_opt_constant_folding(nir
);
586 NIR_PASS_V(nir
, nir_io_add_const_offset_to_base
, nir_var_shader_in
);
591 radv_alloc_shader_memory(struct radv_device
*device
,
592 struct radv_shader_variant
*shader
)
594 mtx_lock(&device
->shader_slab_mutex
);
595 list_for_each_entry(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
597 list_for_each_entry(struct radv_shader_variant
, s
, &slab
->shaders
, slab_list
) {
598 if (s
->bo_offset
- offset
>= shader
->code_size
) {
599 shader
->bo
= slab
->bo
;
600 shader
->bo_offset
= offset
;
601 list_addtail(&shader
->slab_list
, &s
->slab_list
);
602 mtx_unlock(&device
->shader_slab_mutex
);
603 return slab
->ptr
+ offset
;
605 offset
= align_u64(s
->bo_offset
+ s
->code_size
, 256);
607 if (slab
->size
- offset
>= shader
->code_size
) {
608 shader
->bo
= slab
->bo
;
609 shader
->bo_offset
= offset
;
610 list_addtail(&shader
->slab_list
, &slab
->shaders
);
611 mtx_unlock(&device
->shader_slab_mutex
);
612 return slab
->ptr
+ offset
;
616 mtx_unlock(&device
->shader_slab_mutex
);
617 struct radv_shader_slab
*slab
= calloc(1, sizeof(struct radv_shader_slab
));
619 slab
->size
= 256 * 1024;
620 slab
->bo
= device
->ws
->buffer_create(device
->ws
, slab
->size
, 256,
622 RADEON_FLAG_NO_INTERPROCESS_SHARING
|
623 (device
->physical_device
->rad_info
.cpdma_prefetch_writes_memory
?
624 0 : RADEON_FLAG_READ_ONLY
),
625 RADV_BO_PRIORITY_SHADER
);
626 slab
->ptr
= (char*)device
->ws
->buffer_map(slab
->bo
);
627 list_inithead(&slab
->shaders
);
629 mtx_lock(&device
->shader_slab_mutex
);
630 list_add(&slab
->slabs
, &device
->shader_slabs
);
632 shader
->bo
= slab
->bo
;
633 shader
->bo_offset
= 0;
634 list_add(&shader
->slab_list
, &slab
->shaders
);
635 mtx_unlock(&device
->shader_slab_mutex
);
640 radv_destroy_shader_slabs(struct radv_device
*device
)
642 list_for_each_entry_safe(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
643 device
->ws
->buffer_destroy(slab
->bo
);
646 mtx_destroy(&device
->shader_slab_mutex
);
649 /* For the UMR disassembler. */
650 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
651 #define DEBUGGER_NUM_MARKERS 5
654 radv_get_shader_binary_size(size_t code_size
)
656 return code_size
+ DEBUGGER_NUM_MARKERS
* 4;
659 static void radv_postprocess_config(const struct radv_physical_device
*pdevice
,
660 const struct ac_shader_config
*config_in
,
661 const struct radv_shader_info
*info
,
662 gl_shader_stage stage
,
663 struct ac_shader_config
*config_out
)
665 bool scratch_enabled
= config_in
->scratch_bytes_per_wave
> 0;
666 unsigned vgpr_comp_cnt
= 0;
667 unsigned num_input_vgprs
= info
->num_input_vgprs
;
669 if (stage
== MESA_SHADER_FRAGMENT
) {
670 num_input_vgprs
= ac_get_fs_input_vgpr_cnt(config_in
, NULL
, NULL
);
673 unsigned num_vgprs
= MAX2(config_in
->num_vgprs
, num_input_vgprs
);
674 /* +3 for scratch wave offset and VCC */
675 unsigned num_sgprs
= MAX2(config_in
->num_sgprs
, info
->num_input_sgprs
+ 3);
676 unsigned num_shared_vgprs
= config_in
->num_shared_vgprs
;
677 /* shared VGPRs are introduced in Navi and are allocated in blocks of 8 (RDNA ref 3.6.5) */
678 assert((pdevice
->rad_info
.chip_class
>= GFX10
&& num_shared_vgprs
% 8 == 0)
679 || (pdevice
->rad_info
.chip_class
< GFX10
&& num_shared_vgprs
== 0));
680 unsigned num_shared_vgpr_blocks
= num_shared_vgprs
/ 8;
682 *config_out
= *config_in
;
683 config_out
->num_vgprs
= num_vgprs
;
684 config_out
->num_sgprs
= num_sgprs
;
685 config_out
->num_shared_vgprs
= num_shared_vgprs
;
687 /* Enable 64-bit and 16-bit denormals, because there is no performance
690 * If denormals are enabled, all floating-point output modifiers are
693 * Don't enable denormals for 32-bit floats, because:
694 * - Floating-point output modifiers would be ignored by the hw.
695 * - Some opcodes don't support denormals, such as v_mad_f32. We would
696 * have to stop using those.
697 * - GFX6 & GFX7 would be very slow.
699 config_out
->float_mode
|= V_00B028_FP_64_DENORMS
;
701 config_out
->rsrc2
= S_00B12C_USER_SGPR(info
->num_user_sgprs
) |
702 S_00B12C_SCRATCH_EN(scratch_enabled
);
704 if (!pdevice
->use_ngg_streamout
) {
705 config_out
->rsrc2
|= S_00B12C_SO_BASE0_EN(!!info
->so
.strides
[0]) |
706 S_00B12C_SO_BASE1_EN(!!info
->so
.strides
[1]) |
707 S_00B12C_SO_BASE2_EN(!!info
->so
.strides
[2]) |
708 S_00B12C_SO_BASE3_EN(!!info
->so
.strides
[3]) |
709 S_00B12C_SO_EN(!!info
->so
.num_outputs
);
712 config_out
->rsrc1
= S_00B848_VGPRS((num_vgprs
- 1) /
713 (info
->wave_size
== 32 ? 8 : 4)) |
714 S_00B848_DX10_CLAMP(1) |
715 S_00B848_FLOAT_MODE(config_out
->float_mode
);
717 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
718 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX10(info
->num_user_sgprs
>> 5);
720 config_out
->rsrc1
|= S_00B228_SGPRS((num_sgprs
- 1) / 8);
721 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX9(info
->num_user_sgprs
>> 5);
725 case MESA_SHADER_TESS_EVAL
:
727 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
728 config_out
->rsrc2
|= S_00B22C_OC_LDS_EN(1);
729 } else if (info
->tes
.as_es
) {
730 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
731 vgpr_comp_cnt
= info
->uses_prim_id
? 3 : 2;
733 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
735 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->uses_prim_id
;
736 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
738 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
739 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
741 config_out
->rsrc2
|= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
743 case MESA_SHADER_TESS_CTRL
:
744 if (pdevice
->rad_info
.chip_class
>= GFX9
) {
745 /* We need at least 2 components for LS.
746 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
747 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
749 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
750 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 3 : 1;
752 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 2 : 1;
755 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
757 config_out
->rsrc1
|= S_00B428_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
758 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
759 config_out
->rsrc2
|= S_00B42C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
761 case MESA_SHADER_VERTEX
:
763 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
764 } else if (info
->vs
.as_ls
) {
765 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
766 /* We need at least 2 components for LS.
767 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
768 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
770 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 2 : 1;
771 } else if (info
->vs
.as_es
) {
772 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
773 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
774 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 1 : 0;
776 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
777 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
778 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
780 if (info
->vs
.needs_instance_id
&& pdevice
->rad_info
.chip_class
>= GFX10
) {
782 } else if (info
->vs
.export_prim_id
) {
784 } else if (info
->vs
.needs_instance_id
) {
790 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
791 config_out
->rsrc2
|= S_00B12C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
794 case MESA_SHADER_FRAGMENT
:
795 config_out
->rsrc1
|= S_00B028_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
796 config_out
->rsrc2
|= S_00B02C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
798 case MESA_SHADER_GEOMETRY
:
799 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
800 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
801 config_out
->rsrc2
|= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
803 case MESA_SHADER_COMPUTE
:
804 config_out
->rsrc1
|= S_00B848_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
805 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
807 S_00B84C_TGID_X_EN(info
->cs
.uses_block_id
[0]) |
808 S_00B84C_TGID_Y_EN(info
->cs
.uses_block_id
[1]) |
809 S_00B84C_TGID_Z_EN(info
->cs
.uses_block_id
[2]) |
810 S_00B84C_TIDIG_COMP_CNT(info
->cs
.uses_thread_id
[2] ? 2 :
811 info
->cs
.uses_thread_id
[1] ? 1 : 0) |
812 S_00B84C_TG_SIZE_EN(info
->cs
.uses_local_invocation_idx
) |
813 S_00B84C_LDS_SIZE(config_in
->lds_size
);
814 config_out
->rsrc3
|= S_00B8A0_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
818 unreachable("unsupported shader type");
822 if (pdevice
->rad_info
.chip_class
>= GFX10
&& info
->is_ngg
&&
823 (stage
== MESA_SHADER_VERTEX
|| stage
== MESA_SHADER_TESS_EVAL
|| stage
== MESA_SHADER_GEOMETRY
)) {
824 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
825 gl_shader_stage es_stage
= stage
;
826 if (stage
== MESA_SHADER_GEOMETRY
)
827 es_stage
= info
->gs
.es_type
;
829 /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
830 if (es_stage
== MESA_SHADER_VERTEX
) {
831 es_vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 3 : 0;
832 } else if (es_stage
== MESA_SHADER_TESS_EVAL
) {
833 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->uses_prim_id
;
834 es_vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
836 unreachable("Unexpected ES shader stage");
838 bool tes_triangles
= stage
== MESA_SHADER_TESS_EVAL
&&
839 info
->tes
.primitive_mode
>= 4; /* GL_TRIANGLES */
840 if (info
->uses_invocation_id
|| stage
== MESA_SHADER_VERTEX
) {
841 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
842 } else if (info
->uses_prim_id
) {
843 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
844 } else if (info
->gs
.vertices_in
>= 3 || tes_triangles
) {
845 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
847 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
850 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
) |
851 S_00B228_WGP_MODE(1);
852 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
853 S_00B22C_LDS_SIZE(config_in
->lds_size
) |
854 S_00B22C_OC_LDS_EN(es_stage
== MESA_SHADER_TESS_EVAL
);
855 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
856 stage
== MESA_SHADER_GEOMETRY
) {
857 unsigned es_type
= info
->gs
.es_type
;
858 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
860 if (es_type
== MESA_SHADER_VERTEX
) {
861 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
862 if (info
->vs
.needs_instance_id
) {
863 es_vgpr_comp_cnt
= pdevice
->rad_info
.chip_class
>= GFX10
? 3 : 1;
865 es_vgpr_comp_cnt
= 0;
867 } else if (es_type
== MESA_SHADER_TESS_EVAL
) {
868 es_vgpr_comp_cnt
= info
->uses_prim_id
? 3 : 2;
870 unreachable("invalid shader ES type");
873 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
874 * VGPR[0:4] are always loaded.
876 if (info
->uses_invocation_id
) {
877 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
878 } else if (info
->uses_prim_id
) {
879 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
880 } else if (info
->gs
.vertices_in
>= 3) {
881 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
883 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
886 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
887 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
888 S_00B22C_OC_LDS_EN(es_type
== MESA_SHADER_TESS_EVAL
);
889 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
890 stage
== MESA_SHADER_TESS_CTRL
) {
891 config_out
->rsrc1
|= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt
);
893 config_out
->rsrc1
|= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
);
897 struct radv_shader_variant
*
898 radv_shader_variant_create(struct radv_device
*device
,
899 const struct radv_shader_binary
*binary
,
900 bool keep_shader_info
)
902 struct ac_shader_config config
= {0};
903 struct ac_rtld_binary rtld_binary
= {0};
904 struct radv_shader_variant
*variant
= calloc(1, sizeof(struct radv_shader_variant
));
908 variant
->ref_count
= 1;
910 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
911 struct ac_rtld_symbol lds_symbols
[2];
912 unsigned num_lds_symbols
= 0;
913 const char *elf_data
= (const char *)((struct radv_shader_binary_rtld
*)binary
)->data
;
914 size_t elf_size
= ((struct radv_shader_binary_rtld
*)binary
)->elf_size
;
916 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
917 (binary
->stage
== MESA_SHADER_GEOMETRY
|| binary
->info
.is_ngg
) &&
918 !binary
->is_gs_copy_shader
) {
919 /* We add this symbol even on LLVM <= 8 to ensure that
920 * shader->config.lds_size is set correctly below.
922 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
923 sym
->name
= "esgs_ring";
924 sym
->size
= binary
->info
.ngg_info
.esgs_ring_size
;
925 sym
->align
= 64 * 1024;
928 if (binary
->info
.is_ngg
&&
929 binary
->stage
== MESA_SHADER_GEOMETRY
) {
930 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
931 sym
->name
= "ngg_emit";
932 sym
->size
= binary
->info
.ngg_info
.ngg_emit_size
* 4;
936 struct ac_rtld_open_info open_info
= {
937 .info
= &device
->physical_device
->rad_info
,
938 .shader_type
= binary
->stage
,
939 .wave_size
= binary
->info
.wave_size
,
941 .elf_ptrs
= &elf_data
,
942 .elf_sizes
= &elf_size
,
943 .num_shared_lds_symbols
= num_lds_symbols
,
944 .shared_lds_symbols
= lds_symbols
,
947 if (!ac_rtld_open(&rtld_binary
, open_info
)) {
952 if (!ac_rtld_read_config(&rtld_binary
, &config
)) {
953 ac_rtld_close(&rtld_binary
);
958 if (rtld_binary
.lds_size
> 0) {
959 unsigned alloc_granularity
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
960 config
.lds_size
= align(rtld_binary
.lds_size
, alloc_granularity
) / alloc_granularity
;
963 variant
->code_size
= rtld_binary
.rx_size
;
964 variant
->exec_size
= rtld_binary
.exec_size
;
966 assert(binary
->type
== RADV_BINARY_TYPE_LEGACY
);
967 config
= ((struct radv_shader_binary_legacy
*)binary
)->config
;
968 variant
->code_size
= radv_get_shader_binary_size(((struct radv_shader_binary_legacy
*)binary
)->code_size
);
969 variant
->exec_size
= ((struct radv_shader_binary_legacy
*)binary
)->exec_size
;
972 variant
->info
= binary
->info
;
973 radv_postprocess_config(device
->physical_device
, &config
, &binary
->info
,
974 binary
->stage
, &variant
->config
);
976 void *dest_ptr
= radv_alloc_shader_memory(device
, variant
);
978 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
979 struct radv_shader_binary_rtld
* bin
= (struct radv_shader_binary_rtld
*)binary
;
980 struct ac_rtld_upload_info info
= {
981 .binary
= &rtld_binary
,
982 .rx_va
= radv_buffer_get_va(variant
->bo
) + variant
->bo_offset
,
986 if (!ac_rtld_upload(&info
)) {
987 radv_shader_variant_destroy(device
, variant
);
988 ac_rtld_close(&rtld_binary
);
992 if (keep_shader_info
||
993 (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
)) {
994 const char *disasm_data
;
996 if (!ac_rtld_get_section_by_name(&rtld_binary
, ".AMDGPU.disasm", &disasm_data
, &disasm_size
)) {
997 radv_shader_variant_destroy(device
, variant
);
998 ac_rtld_close(&rtld_binary
);
1002 variant
->ir_string
= bin
->llvm_ir_size
? strdup((const char*)(bin
->data
+ bin
->elf_size
)) : NULL
;
1003 variant
->disasm_string
= malloc(disasm_size
+ 1);
1004 memcpy(variant
->disasm_string
, disasm_data
, disasm_size
);
1005 variant
->disasm_string
[disasm_size
] = 0;
1008 ac_rtld_close(&rtld_binary
);
1010 struct radv_shader_binary_legacy
* bin
= (struct radv_shader_binary_legacy
*)binary
;
1011 memcpy(dest_ptr
, bin
->data
, bin
->code_size
);
1013 /* Add end-of-code markers for the UMR disassembler. */
1014 uint32_t *ptr32
= (uint32_t *)dest_ptr
+ bin
->code_size
/ 4;
1015 for (unsigned i
= 0; i
< DEBUGGER_NUM_MARKERS
; i
++)
1016 ptr32
[i
] = DEBUGGER_END_OF_CODE_MARKER
;
1018 variant
->ir_string
= bin
->ir_size
? strdup((const char*)(bin
->data
+ bin
->code_size
)) : NULL
;
1019 variant
->disasm_string
= bin
->disasm_size
? strdup((const char*)(bin
->data
+ bin
->code_size
+ bin
->ir_size
)) : NULL
;
1025 radv_dump_nir_shaders(struct nir_shader
* const *shaders
,
1031 FILE *f
= open_memstream(&data
, &size
);
1033 for (int i
= 0; i
< shader_count
; ++i
)
1034 nir_print_shader(shaders
[i
], f
);
1038 ret
= malloc(size
+ 1);
1040 memcpy(ret
, data
, size
);
1047 static struct radv_shader_variant
*
1048 shader_variant_compile(struct radv_device
*device
,
1049 struct radv_shader_module
*module
,
1050 struct nir_shader
* const *shaders
,
1052 gl_shader_stage stage
,
1053 struct radv_shader_info
*info
,
1054 struct radv_nir_compiler_options
*options
,
1055 bool gs_copy_shader
,
1056 bool keep_shader_info
,
1058 struct radv_shader_binary
**binary_out
)
1060 enum radeon_family chip_family
= device
->physical_device
->rad_info
.family
;
1061 struct radv_shader_binary
*binary
= NULL
;
1063 options
->family
= chip_family
;
1064 options
->chip_class
= device
->physical_device
->rad_info
.chip_class
;
1065 options
->dump_shader
= radv_can_dump_shader(device
, module
, gs_copy_shader
);
1066 options
->dump_preoptir
= options
->dump_shader
&&
1067 device
->instance
->debug_flags
& RADV_DEBUG_PREOPTIR
;
1068 options
->record_ir
= keep_shader_info
;
1069 options
->check_ir
= device
->instance
->debug_flags
& RADV_DEBUG_CHECKIR
;
1070 options
->tess_offchip_block_dw_size
= device
->tess_offchip_block_dw_size
;
1071 options
->address32_hi
= device
->physical_device
->rad_info
.address32_hi
;
1072 options
->has_ls_vgpr_init_bug
= device
->physical_device
->rad_info
.has_ls_vgpr_init_bug
;
1073 options
->use_ngg_streamout
= device
->physical_device
->use_ngg_streamout
;
1075 if ((stage
== MESA_SHADER_GEOMETRY
&& !options
->key
.vs_common_out
.as_ngg
) ||
1077 options
->wave_size
= 64;
1078 else if (stage
== MESA_SHADER_COMPUTE
)
1079 options
->wave_size
= device
->physical_device
->cs_wave_size
;
1080 else if (stage
== MESA_SHADER_FRAGMENT
)
1081 options
->wave_size
= device
->physical_device
->ps_wave_size
;
1083 options
->wave_size
= device
->physical_device
->ge_wave_size
;
1085 if (!use_aco
|| options
->dump_shader
|| options
->record_ir
)
1086 ac_init_llvm_once();
1089 aco_compile_shader(shader_count
, shaders
, &binary
, info
, options
);
1090 binary
->info
= *info
;
1092 enum ac_target_machine_options tm_options
= 0;
1093 struct ac_llvm_compiler ac_llvm
;
1094 bool thread_compiler
;
1096 if (options
->supports_spill
)
1097 tm_options
|= AC_TM_SUPPORTS_SPILL
;
1098 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
1099 tm_options
|= AC_TM_SISCHED
;
1100 if (options
->check_ir
)
1101 tm_options
|= AC_TM_CHECK_IR
;
1102 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_LOAD_STORE_OPT
)
1103 tm_options
|= AC_TM_NO_LOAD_STORE_OPT
;
1105 thread_compiler
= !(device
->instance
->debug_flags
& RADV_DEBUG_NOTHREADLLVM
);
1106 radv_init_llvm_compiler(&ac_llvm
,
1108 chip_family
, tm_options
,
1109 options
->wave_size
);
1111 if (gs_copy_shader
) {
1112 assert(shader_count
== 1);
1113 radv_compile_gs_copy_shader(&ac_llvm
, *shaders
, &binary
,
1116 radv_compile_nir_shader(&ac_llvm
, &binary
, info
,
1117 shaders
, shader_count
, options
);
1120 binary
->info
= *info
;
1121 radv_destroy_llvm_compiler(&ac_llvm
, thread_compiler
);
1124 struct radv_shader_variant
*variant
= radv_shader_variant_create(device
, binary
,
1130 variant
->aco_used
= use_aco
;
1132 if (options
->dump_shader
) {
1133 fprintf(stderr
, "disasm:\n%s\n", variant
->disasm_string
);
1137 if (keep_shader_info
) {
1138 variant
->nir_string
= radv_dump_nir_shaders(shaders
, shader_count
);
1139 if (!gs_copy_shader
&& !module
->nir
) {
1140 variant
->spirv
= (uint32_t *)module
->data
;
1141 variant
->spirv_size
= module
->size
;
1146 *binary_out
= binary
;
1153 struct radv_shader_variant
*
1154 radv_shader_variant_compile(struct radv_device
*device
,
1155 struct radv_shader_module
*module
,
1156 struct nir_shader
*const *shaders
,
1158 struct radv_pipeline_layout
*layout
,
1159 const struct radv_shader_variant_key
*key
,
1160 struct radv_shader_info
*info
,
1161 bool keep_shader_info
,
1163 struct radv_shader_binary
**binary_out
)
1165 struct radv_nir_compiler_options options
= {0};
1167 options
.layout
= layout
;
1171 options
.unsafe_math
= !!(device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
);
1172 options
.supports_spill
= true;
1173 options
.robust_buffer_access
= device
->robust_buffer_access
;
1175 return shader_variant_compile(device
, module
, shaders
, shader_count
, shaders
[shader_count
- 1]->info
.stage
, info
,
1176 &options
, false, keep_shader_info
, use_aco
, binary_out
);
1179 struct radv_shader_variant
*
1180 radv_create_gs_copy_shader(struct radv_device
*device
,
1181 struct nir_shader
*shader
,
1182 struct radv_shader_info
*info
,
1183 struct radv_shader_binary
**binary_out
,
1184 bool keep_shader_info
,
1187 struct radv_nir_compiler_options options
= {0};
1189 options
.key
.has_multiview_view_index
= multiview
;
1191 return shader_variant_compile(device
, NULL
, &shader
, 1, MESA_SHADER_VERTEX
,
1192 info
, &options
, true, keep_shader_info
, false, binary_out
);
1196 radv_shader_variant_destroy(struct radv_device
*device
,
1197 struct radv_shader_variant
*variant
)
1199 if (!p_atomic_dec_zero(&variant
->ref_count
))
1202 mtx_lock(&device
->shader_slab_mutex
);
1203 list_del(&variant
->slab_list
);
1204 mtx_unlock(&device
->shader_slab_mutex
);
1206 free(variant
->nir_string
);
1207 free(variant
->disasm_string
);
1208 free(variant
->ir_string
);
1213 radv_get_shader_name(struct radv_shader_info
*info
,
1214 gl_shader_stage stage
)
1217 case MESA_SHADER_VERTEX
:
1219 return "Vertex Shader as LS";
1220 else if (info
->vs
.as_es
)
1221 return "Vertex Shader as ES";
1222 else if (info
->is_ngg
)
1223 return "Vertex Shader as ESGS";
1225 return "Vertex Shader as VS";
1226 case MESA_SHADER_TESS_CTRL
:
1227 return "Tessellation Control Shader";
1228 case MESA_SHADER_TESS_EVAL
:
1229 if (info
->tes
.as_es
)
1230 return "Tessellation Evaluation Shader as ES";
1231 else if (info
->is_ngg
)
1232 return "Tessellation Evaluation Shader as ESGS";
1234 return "Tessellation Evaluation Shader as VS";
1235 case MESA_SHADER_GEOMETRY
:
1236 return "Geometry Shader";
1237 case MESA_SHADER_FRAGMENT
:
1238 return "Pixel Shader";
1239 case MESA_SHADER_COMPUTE
:
1240 return "Compute Shader";
1242 return "Unknown shader";
1247 radv_get_max_workgroup_size(enum chip_class chip_class
,
1248 gl_shader_stage stage
,
1249 const unsigned *sizes
)
1252 case MESA_SHADER_TESS_CTRL
:
1253 return chip_class
>= GFX7
? 128 : 64;
1254 case MESA_SHADER_GEOMETRY
:
1255 return chip_class
>= GFX9
? 128 : 64;
1256 case MESA_SHADER_COMPUTE
:
1262 unsigned max_workgroup_size
= sizes
[0] * sizes
[1] * sizes
[2];
1263 return max_workgroup_size
;
1267 radv_get_max_waves(struct radv_device
*device
,
1268 struct radv_shader_variant
*variant
,
1269 gl_shader_stage stage
)
1271 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
1272 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
1273 uint8_t wave_size
= variant
->info
.wave_size
;
1274 struct ac_shader_config
*conf
= &variant
->config
;
1275 unsigned max_simd_waves
;
1276 unsigned lds_per_wave
= 0;
1278 max_simd_waves
= device
->physical_device
->rad_info
.max_wave64_per_simd
;
1280 if (stage
== MESA_SHADER_FRAGMENT
) {
1281 lds_per_wave
= conf
->lds_size
* lds_increment
+
1282 align(variant
->info
.ps
.num_interp
* 48,
1284 } else if (stage
== MESA_SHADER_COMPUTE
) {
1285 unsigned max_workgroup_size
=
1286 radv_get_max_workgroup_size(chip_class
, stage
, variant
->info
.cs
.block_size
);
1287 lds_per_wave
= (conf
->lds_size
* lds_increment
) /
1288 DIV_ROUND_UP(max_workgroup_size
, wave_size
);
1291 if (conf
->num_sgprs
)
1293 MIN2(max_simd_waves
,
1294 device
->physical_device
->rad_info
.num_physical_sgprs_per_simd
/
1297 if (conf
->num_vgprs
)
1299 MIN2(max_simd_waves
,
1300 RADV_NUM_PHYSICAL_VGPRS
/ conf
->num_vgprs
);
1302 /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
1306 max_simd_waves
= MIN2(max_simd_waves
, 16384 / lds_per_wave
);
1308 return max_simd_waves
;
1312 generate_shader_stats(struct radv_device
*device
,
1313 struct radv_shader_variant
*variant
,
1314 gl_shader_stage stage
,
1315 struct _mesa_string_buffer
*buf
)
1317 struct ac_shader_config
*conf
= &variant
->config
;
1318 unsigned max_simd_waves
= radv_get_max_waves(device
, variant
, stage
);
1320 if (stage
== MESA_SHADER_FRAGMENT
) {
1321 _mesa_string_buffer_printf(buf
, "*** SHADER CONFIG ***\n"
1322 "SPI_PS_INPUT_ADDR = 0x%04x\n"
1323 "SPI_PS_INPUT_ENA = 0x%04x\n",
1324 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
1327 _mesa_string_buffer_printf(buf
, "*** SHADER STATS ***\n"
1330 "Spilled SGPRs: %d\n"
1331 "Spilled VGPRs: %d\n"
1332 "PrivMem VGPRS: %d\n"
1333 "Code Size: %d bytes\n"
1335 "Scratch: %d bytes per wave\n"
1337 "********************\n\n\n",
1338 conf
->num_sgprs
, conf
->num_vgprs
,
1339 conf
->spilled_sgprs
, conf
->spilled_vgprs
,
1340 variant
->info
.private_mem_vgprs
, variant
->exec_size
,
1341 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
1346 radv_shader_dump_stats(struct radv_device
*device
,
1347 struct radv_shader_variant
*variant
,
1348 gl_shader_stage stage
,
1351 struct _mesa_string_buffer
*buf
= _mesa_string_buffer_create(NULL
, 256);
1353 generate_shader_stats(device
, variant
, stage
, buf
);
1355 fprintf(file
, "\n%s:\n", radv_get_shader_name(&variant
->info
, stage
));
1356 fprintf(file
, "%s", buf
->buf
);
1358 _mesa_string_buffer_destroy(buf
);
1362 radv_GetShaderInfoAMD(VkDevice _device
,
1363 VkPipeline _pipeline
,
1364 VkShaderStageFlagBits shaderStage
,
1365 VkShaderInfoTypeAMD infoType
,
1369 RADV_FROM_HANDLE(radv_device
, device
, _device
);
1370 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
1371 gl_shader_stage stage
= vk_to_mesa_shader_stage(shaderStage
);
1372 struct radv_shader_variant
*variant
= pipeline
->shaders
[stage
];
1373 struct _mesa_string_buffer
*buf
;
1374 VkResult result
= VK_SUCCESS
;
1376 /* Spec doesn't indicate what to do if the stage is invalid, so just
1377 * return no info for this. */
1379 return vk_error(device
->instance
, VK_ERROR_FEATURE_NOT_PRESENT
);
1382 case VK_SHADER_INFO_TYPE_STATISTICS_AMD
:
1384 *pInfoSize
= sizeof(VkShaderStatisticsInfoAMD
);
1386 unsigned lds_multiplier
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
1387 struct ac_shader_config
*conf
= &variant
->config
;
1389 VkShaderStatisticsInfoAMD statistics
= {};
1390 statistics
.shaderStageMask
= shaderStage
;
1391 statistics
.numPhysicalVgprs
= RADV_NUM_PHYSICAL_VGPRS
;
1392 statistics
.numPhysicalSgprs
= device
->physical_device
->rad_info
.num_physical_sgprs_per_simd
;
1393 statistics
.numAvailableSgprs
= statistics
.numPhysicalSgprs
;
1395 if (stage
== MESA_SHADER_COMPUTE
) {
1396 unsigned *local_size
= variant
->info
.cs
.block_size
;
1397 unsigned workgroup_size
= local_size
[0] * local_size
[1] * local_size
[2];
1399 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
/
1400 ceil((double)workgroup_size
/ statistics
.numPhysicalVgprs
);
1402 statistics
.computeWorkGroupSize
[0] = local_size
[0];
1403 statistics
.computeWorkGroupSize
[1] = local_size
[1];
1404 statistics
.computeWorkGroupSize
[2] = local_size
[2];
1406 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
;
1409 statistics
.resourceUsage
.numUsedVgprs
= conf
->num_vgprs
;
1410 statistics
.resourceUsage
.numUsedSgprs
= conf
->num_sgprs
;
1411 statistics
.resourceUsage
.ldsSizePerLocalWorkGroup
= 32768;
1412 statistics
.resourceUsage
.ldsUsageSizeInBytes
= conf
->lds_size
* lds_multiplier
;
1413 statistics
.resourceUsage
.scratchMemUsageInBytes
= conf
->scratch_bytes_per_wave
;
1415 size_t size
= *pInfoSize
;
1416 *pInfoSize
= sizeof(statistics
);
1418 memcpy(pInfo
, &statistics
, MIN2(size
, *pInfoSize
));
1420 if (size
< *pInfoSize
)
1421 result
= VK_INCOMPLETE
;
1425 case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD
:
1426 buf
= _mesa_string_buffer_create(NULL
, 1024);
1428 _mesa_string_buffer_printf(buf
, "%s:\n", radv_get_shader_name(&variant
->info
, stage
));
1429 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->ir_string
);
1430 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->disasm_string
);
1431 generate_shader_stats(device
, variant
, stage
, buf
);
1433 /* Need to include the null terminator. */
1434 size_t length
= buf
->length
+ 1;
1437 *pInfoSize
= length
;
1439 size_t size
= *pInfoSize
;
1440 *pInfoSize
= length
;
1442 memcpy(pInfo
, buf
->buf
, MIN2(size
, length
));
1445 result
= VK_INCOMPLETE
;
1448 _mesa_string_buffer_destroy(buf
);
1451 /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
1452 result
= VK_ERROR_FEATURE_NOT_PRESENT
;