radv: use the base object struct types
[mesa.git] / src / amd / vulkan / radv_shader.h
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #ifndef RADV_SHADER_H
29 #define RADV_SHADER_H
30
31 #include "ac_binary.h"
32 #include "amd_family.h"
33 #include "radv_constants.h"
34
35 #include "nir/nir.h"
36 #include "vulkan/vulkan.h"
37 #include "vulkan/util/vk_object.h"
38
39 struct radv_device;
40
41 struct radv_shader_module {
42 struct vk_object_base base;
43 struct nir_shader *nir;
44 unsigned char sha1[20];
45 uint32_t size;
46 char data[0];
47 };
48
49 enum {
50 RADV_ALPHA_ADJUST_NONE = 0,
51 RADV_ALPHA_ADJUST_SNORM = 1,
52 RADV_ALPHA_ADJUST_SINT = 2,
53 RADV_ALPHA_ADJUST_SSCALED = 3,
54 };
55
56 struct radv_vs_out_key {
57 uint32_t as_es:1;
58 uint32_t as_ls:1;
59 uint32_t as_ngg:1;
60 uint32_t as_ngg_passthrough:1;
61 uint32_t export_prim_id:1;
62 uint32_t export_layer_id:1;
63 uint32_t export_clip_dists:1;
64 uint32_t export_viewport_index:1;
65 };
66
67 struct radv_vs_variant_key {
68 struct radv_vs_out_key out;
69
70 uint32_t instance_rate_inputs;
71 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
72 uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
73 uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
74 uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
75 uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
76
77 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
78 * so we may need to fix it up. */
79 uint64_t alpha_adjust;
80
81 /* For some formats the channels have to be shuffled. */
82 uint32_t post_shuffle;
83
84 /* Output primitive type. */
85 uint8_t outprim;
86 };
87
88 struct radv_tes_variant_key {
89 struct radv_vs_out_key out;
90
91 uint8_t num_patches;
92 uint8_t tcs_num_outputs;
93 };
94
95 struct radv_tcs_variant_key {
96 struct radv_vs_variant_key vs_key;
97 unsigned primitive_mode;
98 unsigned input_vertices;
99 unsigned num_inputs;
100 uint32_t tes_reads_tess_factors:1;
101 };
102
103 struct radv_fs_variant_key {
104 uint32_t col_format;
105 uint8_t log2_ps_iter_samples;
106 uint8_t num_samples;
107 uint32_t is_int8;
108 uint32_t is_int10;
109 };
110
111 struct radv_cs_variant_key {
112 uint8_t subgroup_size;
113 };
114
115 struct radv_shader_variant_key {
116 union {
117 struct radv_vs_variant_key vs;
118 struct radv_fs_variant_key fs;
119 struct radv_tes_variant_key tes;
120 struct radv_tcs_variant_key tcs;
121 struct radv_cs_variant_key cs;
122
123 /* A common prefix of the vs and tes keys. */
124 struct radv_vs_out_key vs_common_out;
125 };
126 bool has_multiview_view_index;
127 };
128
129 struct radv_nir_compiler_options {
130 struct radv_pipeline_layout *layout;
131 struct radv_shader_variant_key key;
132 bool explicit_scratch_args;
133 bool clamp_shadow_reference;
134 bool robust_buffer_access;
135 bool dump_shader;
136 bool dump_preoptir;
137 bool record_ir;
138 bool record_stats;
139 bool check_ir;
140 bool has_ls_vgpr_init_bug;
141 bool use_ngg_streamout;
142 enum radeon_family family;
143 enum chip_class chip_class;
144 uint32_t tess_offchip_block_dw_size;
145 uint32_t address32_hi;
146 };
147
148 enum radv_ud_index {
149 AC_UD_SCRATCH_RING_OFFSETS = 0,
150 AC_UD_PUSH_CONSTANTS = 1,
151 AC_UD_INLINE_PUSH_CONSTANTS = 2,
152 AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
153 AC_UD_VIEW_INDEX = 4,
154 AC_UD_STREAMOUT_BUFFERS = 5,
155 AC_UD_NGG_GS_STATE = 6,
156 AC_UD_SHADER_START = 7,
157 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
158 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
159 AC_UD_VS_MAX_UD,
160 AC_UD_PS_MAX_UD,
161 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
162 AC_UD_CS_MAX_UD,
163 AC_UD_GS_MAX_UD,
164 AC_UD_TCS_MAX_UD,
165 AC_UD_TES_MAX_UD,
166 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
167 };
168
169 struct radv_stream_output {
170 uint8_t location;
171 uint8_t buffer;
172 uint16_t offset;
173 uint8_t component_mask;
174 uint8_t stream;
175 };
176
177 struct radv_streamout_info {
178 uint16_t num_outputs;
179 struct radv_stream_output outputs[MAX_SO_OUTPUTS];
180 uint16_t strides[MAX_SO_BUFFERS];
181 uint32_t enabled_stream_buffers_mask;
182 };
183
184 struct radv_userdata_info {
185 int8_t sgpr_idx;
186 uint8_t num_sgprs;
187 };
188
189 struct radv_userdata_locations {
190 struct radv_userdata_info descriptor_sets[MAX_SETS];
191 struct radv_userdata_info shader_data[AC_UD_MAX_UD];
192 uint32_t descriptor_sets_enabled;
193 };
194
195 struct radv_vs_output_info {
196 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
197 uint8_t clip_dist_mask;
198 uint8_t cull_dist_mask;
199 uint8_t param_exports;
200 bool writes_pointsize;
201 bool writes_layer;
202 bool writes_viewport_index;
203 bool export_prim_id;
204 unsigned pos_exports;
205 };
206
207 struct radv_es_output_info {
208 uint32_t esgs_itemsize;
209 };
210
211 struct gfx9_gs_info {
212 uint32_t vgt_gs_onchip_cntl;
213 uint32_t vgt_gs_max_prims_per_subgroup;
214 uint32_t vgt_esgs_ring_itemsize;
215 uint32_t lds_size;
216 };
217
218 struct gfx10_ngg_info {
219 uint16_t ngg_emit_size; /* in dwords */
220 uint32_t hw_max_esverts;
221 uint32_t max_gsprims;
222 uint32_t max_out_verts;
223 uint32_t prim_amp_factor;
224 uint32_t vgt_esgs_ring_itemsize;
225 uint32_t esgs_ring_size;
226 bool max_vert_out_per_gs_instance;
227 };
228
229 struct radv_shader_info {
230 bool loads_push_constants;
231 bool loads_dynamic_offsets;
232 uint8_t min_push_constant_used;
233 uint8_t max_push_constant_used;
234 bool has_only_32bit_push_constants;
235 bool has_indirect_push_constants;
236 uint8_t num_inline_push_consts;
237 uint8_t base_inline_push_consts;
238 uint32_t desc_set_used_mask;
239 bool needs_multiview_view_index;
240 bool uses_invocation_id;
241 bool uses_prim_id;
242 uint8_t wave_size;
243 uint8_t ballot_bit_size;
244 struct radv_userdata_locations user_sgprs_locs;
245 unsigned num_user_sgprs;
246 unsigned num_input_sgprs;
247 unsigned num_input_vgprs;
248 unsigned private_mem_vgprs;
249 bool need_indirect_descriptor_sets;
250 bool is_ngg;
251 bool is_ngg_passthrough;
252 struct {
253 uint64_t ls_outputs_written;
254 uint8_t input_usage_mask[VERT_ATTRIB_MAX];
255 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
256 bool has_vertex_buffers; /* needs vertex buffers and base/start */
257 bool needs_draw_id;
258 bool needs_instance_id;
259 struct radv_vs_output_info outinfo;
260 struct radv_es_output_info es_info;
261 bool as_es;
262 bool as_ls;
263 bool export_prim_id;
264 uint8_t num_linked_outputs;
265 } vs;
266 struct {
267 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
268 uint8_t num_stream_output_components[4];
269 uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
270 uint8_t max_stream;
271 bool writes_memory;
272 unsigned gsvs_vertex_size;
273 unsigned max_gsvs_emit_size;
274 unsigned vertices_in;
275 unsigned vertices_out;
276 unsigned output_prim;
277 unsigned invocations;
278 unsigned es_type; /* GFX9: VS or TES */
279 uint8_t num_linked_inputs;
280 } gs;
281 struct {
282 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
283 struct radv_vs_output_info outinfo;
284 struct radv_es_output_info es_info;
285 bool as_es;
286 unsigned primitive_mode;
287 enum gl_tess_spacing spacing;
288 bool ccw;
289 bool point_mode;
290 bool export_prim_id;
291 uint8_t num_linked_inputs;
292 uint8_t num_linked_patch_inputs;
293 uint8_t num_linked_outputs;
294 } tes;
295 struct {
296 bool force_persample;
297 bool needs_sample_positions;
298 bool writes_memory;
299 bool writes_z;
300 bool writes_stencil;
301 bool writes_sample_mask;
302 bool has_pcoord;
303 bool prim_id_input;
304 bool layer_input;
305 bool viewport_index_input;
306 uint8_t num_input_clips_culls;
307 uint32_t input_mask;
308 uint32_t flat_shaded_mask;
309 uint32_t explicit_shaded_mask;
310 uint32_t float16_shaded_mask;
311 uint32_t num_interp;
312 bool can_discard;
313 bool early_fragment_test;
314 bool post_depth_coverage;
315 } ps;
316 struct {
317 bool uses_grid_size;
318 bool uses_block_id[3];
319 bool uses_thread_id[3];
320 bool uses_local_invocation_idx;
321 unsigned block_size[3];
322 } cs;
323 struct {
324 uint64_t outputs_written;
325 uint64_t patch_outputs_written;
326 uint64_t tes_inputs_read;
327 uint64_t tes_patch_inputs_read;
328 unsigned tcs_vertices_out;
329 uint32_t num_patches;
330 uint32_t lds_size;
331 uint8_t num_linked_inputs;
332 uint8_t num_linked_outputs;
333 uint8_t num_linked_patch_outputs;
334 } tcs;
335
336 struct radv_streamout_info so;
337
338 struct gfx9_gs_info gs_ring_info;
339 struct gfx10_ngg_info ngg_info;
340
341 unsigned float_controls_mode;
342 };
343
344 enum radv_shader_binary_type {
345 RADV_BINARY_TYPE_LEGACY,
346 RADV_BINARY_TYPE_RTLD
347 };
348
349 struct radv_shader_binary {
350 enum radv_shader_binary_type type;
351 gl_shader_stage stage;
352 bool is_gs_copy_shader;
353
354 struct radv_shader_info info;
355
356 /* Self-referential size so we avoid consistency issues. */
357 uint32_t total_size;
358 };
359
360 struct radv_shader_binary_legacy {
361 struct radv_shader_binary base;
362 struct ac_shader_config config;
363 unsigned code_size;
364 unsigned exec_size;
365 unsigned ir_size;
366 unsigned disasm_size;
367 unsigned stats_size;
368
369 /* data has size of stats_size + code_size + ir_size + disasm_size + 2,
370 * where the +2 is for 0 of the ir strings. */
371 uint8_t data[0];
372 };
373
374 struct radv_shader_binary_rtld {
375 struct radv_shader_binary base;
376 unsigned elf_size;
377 unsigned llvm_ir_size;
378 uint8_t data[0];
379 };
380
381 struct radv_compiler_statistic_info {
382 char name[32];
383 char desc[64];
384 };
385
386 struct radv_compiler_statistics {
387 unsigned count;
388 struct radv_compiler_statistic_info *infos;
389 uint32_t values[];
390 };
391
392 struct radv_shader_variant {
393 uint32_t ref_count;
394
395 struct radeon_winsys_bo *bo;
396 uint64_t bo_offset;
397 struct ac_shader_config config;
398 uint32_t code_size;
399 uint32_t exec_size;
400 struct radv_shader_info info;
401
402 /* debug only */
403 char *spirv;
404 uint32_t spirv_size;
405 char *nir_string;
406 char *disasm_string;
407 char *ir_string;
408 struct radv_compiler_statistics *statistics;
409
410 struct list_head slab_list;
411 };
412
413 struct radv_shader_slab {
414 struct list_head slabs;
415 struct list_head shaders;
416 struct radeon_winsys_bo *bo;
417 uint64_t size;
418 char *ptr;
419 };
420
421 void
422 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
423 bool allow_copies);
424 bool
425 radv_nir_lower_ycbcr_textures(nir_shader *shader,
426 const struct radv_pipeline_layout *layout);
427
428 nir_shader *
429 radv_shader_compile_to_nir(struct radv_device *device,
430 struct radv_shader_module *module,
431 const char *entrypoint_name,
432 gl_shader_stage stage,
433 const VkSpecializationInfo *spec_info,
434 const VkPipelineCreateFlags flags,
435 const struct radv_pipeline_layout *layout,
436 unsigned subgroup_size, unsigned ballot_bit_size);
437
438 void *
439 radv_alloc_shader_memory(struct radv_device *device,
440 struct radv_shader_variant *shader);
441
442 void
443 radv_destroy_shader_slabs(struct radv_device *device);
444
445 void
446 radv_create_shaders(struct radv_pipeline *pipeline,
447 struct radv_device *device,
448 struct radv_pipeline_cache *cache,
449 const struct radv_pipeline_key *key,
450 const VkPipelineShaderStageCreateInfo **pStages,
451 const VkPipelineCreateFlags flags,
452 VkPipelineCreationFeedbackEXT *pipeline_feedback,
453 VkPipelineCreationFeedbackEXT **stage_feedbacks);
454
455 struct radv_shader_variant *
456 radv_shader_variant_create(struct radv_device *device,
457 const struct radv_shader_binary *binary,
458 bool keep_shader_info);
459 struct radv_shader_variant *
460 radv_shader_variant_compile(struct radv_device *device,
461 struct radv_shader_module *module,
462 struct nir_shader *const *shaders,
463 int shader_count,
464 struct radv_pipeline_layout *layout,
465 const struct radv_shader_variant_key *key,
466 struct radv_shader_info *info,
467 bool keep_shader_info, bool keep_statistic_info,
468 struct radv_shader_binary **binary_out);
469
470 struct radv_shader_variant *
471 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
472 struct radv_shader_info *info,
473 struct radv_shader_binary **binary_out,
474 bool multiview, bool keep_shader_info,
475 bool keep_statistic_info);
476
477 void
478 radv_shader_variant_destroy(struct radv_device *device,
479 struct radv_shader_variant *variant);
480
481
482 unsigned
483 radv_get_max_waves(struct radv_device *device,
484 struct radv_shader_variant *variant,
485 gl_shader_stage stage);
486
487 unsigned
488 radv_get_max_workgroup_size(enum chip_class chip_class,
489 gl_shader_stage stage,
490 const unsigned *sizes);
491
492 const char *
493 radv_get_shader_name(struct radv_shader_info *info,
494 gl_shader_stage stage);
495
496 void
497 radv_shader_dump_stats(struct radv_device *device,
498 struct radv_shader_variant *variant,
499 gl_shader_stage stage,
500 FILE *file);
501
502 bool
503 radv_can_dump_shader(struct radv_device *device,
504 struct radv_shader_module *module,
505 bool is_gs_copy_shader);
506
507 bool
508 radv_can_dump_shader_stats(struct radv_device *device,
509 struct radv_shader_module *module);
510
511 static inline unsigned
512 shader_io_get_unique_index(gl_varying_slot slot)
513 {
514 /* handle patch indices separate */
515 if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
516 return 0;
517 if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
518 return 1;
519 if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
520 return 2 + (slot - VARYING_SLOT_PATCH0);
521 if (slot == VARYING_SLOT_POS)
522 return 0;
523 if (slot == VARYING_SLOT_PSIZ)
524 return 1;
525 if (slot == VARYING_SLOT_CLIP_DIST0)
526 return 2;
527 if (slot == VARYING_SLOT_CLIP_DIST1)
528 return 3;
529 /* 3 is reserved for clip dist as well */
530 if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
531 return 4 + (slot - VARYING_SLOT_VAR0);
532 unreachable("illegal slot in get unique index\n");
533 }
534
535 static inline unsigned
536 calculate_tess_lds_size(unsigned tcs_num_input_vertices,
537 unsigned tcs_num_output_vertices,
538 unsigned tcs_num_inputs,
539 unsigned tcs_num_patches,
540 unsigned tcs_num_outputs,
541 unsigned tcs_num_patch_outputs)
542 {
543 unsigned input_vertex_size = tcs_num_inputs * 16;
544 unsigned output_vertex_size = tcs_num_outputs * 16;
545
546 unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;
547
548 unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
549 unsigned output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
550
551 unsigned output_patch0_offset = input_patch_size * tcs_num_patches;
552
553 return output_patch0_offset + output_patch_size * tcs_num_patches;
554 }
555
556 static inline unsigned
557 get_tcs_num_patches(unsigned tcs_num_input_vertices,
558 unsigned tcs_num_output_vertices,
559 unsigned tcs_num_inputs,
560 unsigned tcs_num_outputs,
561 unsigned tcs_num_patch_outputs,
562 unsigned tess_offchip_block_dw_size,
563 enum chip_class chip_class,
564 enum radeon_family family)
565 {
566 uint32_t input_vertex_size = tcs_num_inputs * 16;
567 uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;
568 uint32_t output_vertex_size = tcs_num_outputs * 16;
569 uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
570 uint32_t output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
571
572 /* Ensure that we only need one wave per SIMD so we don't need to check
573 * resource usage. Also ensures that the number of tcs in and out
574 * vertices per threadgroup are at most 256.
575 */
576 unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;
577 /* Make sure that the data fits in LDS. This assumes the shaders only
578 * use LDS for the inputs and outputs.
579 */
580 unsigned hardware_lds_size = 32768;
581
582 /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
583 * threadgroup, even though there is more than 32 KiB LDS.
584 *
585 * Test: dEQP-VK.tessellation.shader_input_output.barrier
586 */
587 if (chip_class >= GFX7 && family != CHIP_STONEY)
588 hardware_lds_size = 65536;
589
590 num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
591 /* Make sure the output data fits in the offchip buffer */
592 num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);
593 /* Not necessary for correctness, but improves performance. The
594 * specific value is taken from the proprietary driver.
595 */
596 num_patches = MIN2(num_patches, 40);
597
598 /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
599 if (chip_class == GFX6) {
600 unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);
601 num_patches = MIN2(num_patches, one_wave);
602 }
603 return num_patches;
604 }
605
606 void
607 radv_lower_fs_io(nir_shader *nir);
608
609 #endif