radv: Put wave size in shader options/info.
[mesa.git] / src / amd / vulkan / radv_shader.h
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #ifndef RADV_SHADER_H
29 #define RADV_SHADER_H
30
31 #include "ac_binary.h"
32 #include "amd_family.h"
33 #include "radv_constants.h"
34
35 #include "nir/nir.h"
36 #include "vulkan/vulkan.h"
37
38 struct radv_device;
39
40 struct radv_shader_module {
41 struct nir_shader *nir;
42 unsigned char sha1[20];
43 uint32_t size;
44 char data[0];
45 };
46
47 enum {
48 RADV_ALPHA_ADJUST_NONE = 0,
49 RADV_ALPHA_ADJUST_SNORM = 1,
50 RADV_ALPHA_ADJUST_SINT = 2,
51 RADV_ALPHA_ADJUST_SSCALED = 3,
52 };
53
54 struct radv_vs_out_key {
55 uint32_t as_es:1;
56 uint32_t as_ls:1;
57 uint32_t as_ngg:1;
58 uint32_t export_prim_id:1;
59 uint32_t export_layer_id:1;
60 uint32_t export_clip_dists:1;
61 };
62
63 struct radv_vs_variant_key {
64 struct radv_vs_out_key out;
65
66 uint32_t instance_rate_inputs;
67 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
68 uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
69 uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
70 uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
71 uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
72
73 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
74 * so we may need to fix it up. */
75 uint64_t alpha_adjust;
76
77 /* For some formats the channels have to be shuffled. */
78 uint32_t post_shuffle;
79 };
80
81 struct radv_tes_variant_key {
82 struct radv_vs_out_key out;
83
84 uint8_t num_patches;
85 uint8_t tcs_num_outputs;
86 };
87
88 struct radv_tcs_variant_key {
89 struct radv_vs_variant_key vs_key;
90 unsigned primitive_mode;
91 unsigned input_vertices;
92 unsigned num_inputs;
93 uint32_t tes_reads_tess_factors:1;
94 };
95
96 struct radv_fs_variant_key {
97 uint32_t col_format;
98 uint8_t log2_ps_iter_samples;
99 uint8_t num_samples;
100 uint32_t is_int8;
101 uint32_t is_int10;
102 };
103
104 struct radv_shader_variant_key {
105 union {
106 struct radv_vs_variant_key vs;
107 struct radv_fs_variant_key fs;
108 struct radv_tes_variant_key tes;
109 struct radv_tcs_variant_key tcs;
110
111 /* A common prefix of the vs and tes keys. */
112 struct radv_vs_out_key vs_common_out;
113 };
114 bool has_multiview_view_index;
115 };
116
117 struct radv_nir_compiler_options {
118 struct radv_pipeline_layout *layout;
119 struct radv_shader_variant_key key;
120 bool unsafe_math;
121 bool supports_spill;
122 bool clamp_shadow_reference;
123 bool robust_buffer_access;
124 bool dump_shader;
125 bool dump_preoptir;
126 bool record_llvm_ir;
127 bool check_ir;
128 enum radeon_family family;
129 enum chip_class chip_class;
130 uint32_t tess_offchip_block_dw_size;
131 uint32_t address32_hi;
132 uint8_t wave_size;
133 };
134
135 enum radv_ud_index {
136 AC_UD_SCRATCH_RING_OFFSETS = 0,
137 AC_UD_PUSH_CONSTANTS = 1,
138 AC_UD_INLINE_PUSH_CONSTANTS = 2,
139 AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
140 AC_UD_VIEW_INDEX = 4,
141 AC_UD_STREAMOUT_BUFFERS = 5,
142 AC_UD_SHADER_START = 6,
143 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
144 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
145 AC_UD_VS_MAX_UD,
146 AC_UD_PS_MAX_UD,
147 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
148 AC_UD_CS_MAX_UD,
149 AC_UD_GS_MAX_UD,
150 AC_UD_TCS_MAX_UD,
151 AC_UD_TES_MAX_UD,
152 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
153 };
154
155 struct radv_stream_output {
156 uint8_t location;
157 uint8_t buffer;
158 uint16_t offset;
159 uint8_t component_mask;
160 uint8_t stream;
161 };
162
163 struct radv_streamout_info {
164 uint16_t num_outputs;
165 struct radv_stream_output outputs[MAX_SO_OUTPUTS];
166 uint16_t strides[MAX_SO_BUFFERS];
167 uint32_t enabled_stream_buffers_mask;
168 };
169
170 struct radv_shader_info {
171 bool loads_push_constants;
172 bool loads_dynamic_offsets;
173 uint8_t min_push_constant_used;
174 uint8_t max_push_constant_used;
175 bool has_only_32bit_push_constants;
176 bool has_indirect_push_constants;
177 uint8_t num_inline_push_consts;
178 uint8_t base_inline_push_consts;
179 uint32_t desc_set_used_mask;
180 bool needs_multiview_view_index;
181 bool uses_invocation_id;
182 bool uses_prim_id;
183 uint8_t wave_size;
184 struct {
185 uint64_t ls_outputs_written;
186 uint8_t input_usage_mask[VERT_ATTRIB_MAX];
187 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
188 bool has_vertex_buffers; /* needs vertex buffers and base/start */
189 bool needs_draw_id;
190 bool needs_instance_id;
191 } vs;
192 struct {
193 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
194 uint8_t num_stream_output_components[4];
195 uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
196 uint8_t max_stream;
197 } gs;
198 struct {
199 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
200 } tes;
201 struct {
202 bool force_persample;
203 bool needs_sample_positions;
204 bool writes_memory;
205 bool writes_z;
206 bool writes_stencil;
207 bool writes_sample_mask;
208 bool has_pcoord;
209 bool prim_id_input;
210 bool layer_input;
211 uint8_t num_input_clips_culls;
212 } ps;
213 struct {
214 bool uses_grid_size;
215 bool uses_block_id[3];
216 bool uses_thread_id[3];
217 bool uses_local_invocation_idx;
218 } cs;
219 struct {
220 uint64_t outputs_written;
221 uint64_t patch_outputs_written;
222 } tcs;
223
224 struct radv_streamout_info so;
225 };
226
227 struct radv_userdata_info {
228 int8_t sgpr_idx;
229 uint8_t num_sgprs;
230 };
231
232 struct radv_userdata_locations {
233 struct radv_userdata_info descriptor_sets[MAX_SETS];
234 struct radv_userdata_info shader_data[AC_UD_MAX_UD];
235 uint32_t descriptor_sets_enabled;
236 };
237
238 struct radv_vs_output_info {
239 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
240 uint8_t clip_dist_mask;
241 uint8_t cull_dist_mask;
242 uint8_t param_exports;
243 bool writes_pointsize;
244 bool writes_layer;
245 bool writes_viewport_index;
246 bool export_prim_id;
247 unsigned pos_exports;
248 };
249
250 struct radv_es_output_info {
251 uint32_t esgs_itemsize;
252 };
253
254 struct radv_shader_variant_info {
255 struct radv_userdata_locations user_sgprs_locs;
256 struct radv_shader_info info;
257 unsigned num_user_sgprs;
258 unsigned num_input_sgprs;
259 unsigned num_input_vgprs;
260 unsigned private_mem_vgprs;
261 bool need_indirect_descriptor_sets;
262 bool is_ngg;
263 struct {
264 struct {
265 struct radv_vs_output_info outinfo;
266 struct radv_es_output_info es_info;
267 bool as_es;
268 bool as_ls;
269 bool export_prim_id;
270 } vs;
271 struct {
272 unsigned num_interp;
273 uint32_t input_mask;
274 uint32_t flat_shaded_mask;
275 uint32_t float16_shaded_mask;
276 bool can_discard;
277 bool early_fragment_test;
278 bool post_depth_coverage;
279 } fs;
280 struct {
281 unsigned block_size[3];
282 } cs;
283 struct {
284 unsigned vertices_in;
285 unsigned vertices_out;
286 unsigned output_prim;
287 unsigned invocations;
288 unsigned gsvs_vertex_size;
289 unsigned max_gsvs_emit_size;
290 unsigned es_type; /* GFX9: VS or TES */
291 } gs;
292 struct {
293 unsigned tcs_vertices_out;
294 uint32_t num_patches;
295 uint32_t lds_size;
296 } tcs;
297 struct {
298 struct radv_vs_output_info outinfo;
299 struct radv_es_output_info es_info;
300 bool as_es;
301 unsigned primitive_mode;
302 enum gl_tess_spacing spacing;
303 bool ccw;
304 bool point_mode;
305 bool export_prim_id;
306 } tes;
307 };
308 };
309
310 enum radv_shader_binary_type {
311 RADV_BINARY_TYPE_LEGACY,
312 RADV_BINARY_TYPE_RTLD
313 };
314
315 struct radv_shader_binary {
316 enum radv_shader_binary_type type;
317 gl_shader_stage stage;
318 bool is_gs_copy_shader;
319
320 struct radv_shader_variant_info variant_info;
321
322 /* Self-referential size so we avoid consistency issues. */
323 uint32_t total_size;
324 };
325
326 struct radv_shader_binary_legacy {
327 struct radv_shader_binary base;
328 struct ac_shader_config config;
329 unsigned code_size;
330 unsigned llvm_ir_size;
331 unsigned disasm_size;
332
333 /* data has size of code_size + llvm_ir_size + disasm_size + 2, where
334 * the +2 is for 0 of the ir strings. */
335 uint8_t data[0];
336 };
337
338 struct radv_shader_binary_rtld {
339 struct radv_shader_binary base;
340 unsigned elf_size;
341 unsigned llvm_ir_size;
342 uint8_t data[0];
343 };
344
345 struct radv_shader_variant {
346 uint32_t ref_count;
347
348 struct radeon_winsys_bo *bo;
349 uint64_t bo_offset;
350 struct ac_shader_config config;
351 uint32_t code_size;
352 struct radv_shader_variant_info info;
353
354 /* debug only */
355 uint32_t *spirv;
356 uint32_t spirv_size;
357 struct nir_shader *nir;
358 char *disasm_string;
359 char *llvm_ir_string;
360
361 struct list_head slab_list;
362 };
363
364 struct radv_shader_slab {
365 struct list_head slabs;
366 struct list_head shaders;
367 struct radeon_winsys_bo *bo;
368 uint64_t size;
369 char *ptr;
370 };
371
372 void
373 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
374 bool allow_copies);
375 bool
376 radv_nir_lower_ycbcr_textures(nir_shader *shader,
377 const struct radv_pipeline_layout *layout);
378
379 nir_shader *
380 radv_shader_compile_to_nir(struct radv_device *device,
381 struct radv_shader_module *module,
382 const char *entrypoint_name,
383 gl_shader_stage stage,
384 const VkSpecializationInfo *spec_info,
385 const VkPipelineCreateFlags flags,
386 const struct radv_pipeline_layout *layout);
387
388 void *
389 radv_alloc_shader_memory(struct radv_device *device,
390 struct radv_shader_variant *shader);
391
392 void
393 radv_destroy_shader_slabs(struct radv_device *device);
394
395 struct radv_shader_variant *
396 radv_shader_variant_create(struct radv_device *device,
397 const struct radv_shader_binary *binary);
398 struct radv_shader_variant *
399 radv_shader_variant_compile(struct radv_device *device,
400 struct radv_shader_module *module,
401 struct nir_shader *const *shaders,
402 int shader_count,
403 struct radv_pipeline_layout *layout,
404 const struct radv_shader_variant_key *key,
405 struct radv_shader_binary **binary_out);
406
407 struct radv_shader_variant *
408 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
409 struct radv_shader_binary **binary_out,
410 bool multiview);
411
412 void
413 radv_shader_variant_destroy(struct radv_device *device,
414 struct radv_shader_variant *variant);
415
416 const char *
417 radv_get_shader_name(struct radv_shader_variant_info *info,
418 gl_shader_stage stage);
419
420 void
421 radv_shader_dump_stats(struct radv_device *device,
422 struct radv_shader_variant *variant,
423 gl_shader_stage stage,
424 FILE *file);
425
426 bool
427 radv_can_dump_shader(struct radv_device *device,
428 struct radv_shader_module *module,
429 bool is_gs_copy_shader);
430
431 bool
432 radv_can_dump_shader_stats(struct radv_device *device,
433 struct radv_shader_module *module);
434
435 unsigned
436 shader_io_get_unique_index(gl_varying_slot slot);
437
438 #endif