radv: fix passing clip/cull distances from VS to PS
[mesa.git] / src / amd / vulkan / radv_shader.h
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #ifndef RADV_SHADER_H
29 #define RADV_SHADER_H
30
31 #include "radv_debug.h"
32 #include "radv_private.h"
33
34 #include "nir/nir.h"
35
36 /* descriptor index into scratch ring offsets */
37 #define RING_SCRATCH 0
38 #define RING_ESGS_VS 1
39 #define RING_ESGS_GS 2
40 #define RING_GSVS_VS 3
41 #define RING_GSVS_GS 4
42 #define RING_HS_TESS_FACTOR 5
43 #define RING_HS_TESS_OFFCHIP 6
44 #define RING_PS_SAMPLE_POSITIONS 7
45
46 // Match MAX_SETS from radv_descriptor_set.h
47 #define RADV_UD_MAX_SETS MAX_SETS
48
49 #define RADV_NUM_PHYSICAL_VGPRS 256
50
51 struct radv_shader_module {
52 struct nir_shader *nir;
53 unsigned char sha1[20];
54 uint32_t size;
55 char data[0];
56 };
57
58 enum {
59 RADV_ALPHA_ADJUST_NONE = 0,
60 RADV_ALPHA_ADJUST_SNORM = 1,
61 RADV_ALPHA_ADJUST_SINT = 2,
62 RADV_ALPHA_ADJUST_SSCALED = 3,
63 };
64
65 struct radv_vs_variant_key {
66 uint32_t instance_rate_inputs;
67 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
68
69 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
70 * so we may need to fix it up. */
71 uint64_t alpha_adjust;
72
73 uint32_t as_es:1;
74 uint32_t as_ls:1;
75 uint32_t export_prim_id:1;
76 uint32_t export_layer_id:1;
77 };
78
79 struct radv_tes_variant_key {
80 uint32_t as_es:1;
81 uint32_t export_prim_id:1;
82 uint32_t export_layer_id:1;
83 uint8_t num_patches;
84 uint8_t tcs_num_outputs;
85 };
86
87 struct radv_tcs_variant_key {
88 struct radv_vs_variant_key vs_key;
89 unsigned primitive_mode;
90 unsigned input_vertices;
91 unsigned num_inputs;
92 uint32_t tes_reads_tess_factors:1;
93 };
94
95 struct radv_fs_variant_key {
96 uint32_t col_format;
97 uint8_t log2_ps_iter_samples;
98 uint8_t num_samples;
99 uint32_t is_int8;
100 uint32_t is_int10;
101 };
102
103 struct radv_shader_variant_key {
104 union {
105 struct radv_vs_variant_key vs;
106 struct radv_fs_variant_key fs;
107 struct radv_tes_variant_key tes;
108 struct radv_tcs_variant_key tcs;
109 };
110 bool has_multiview_view_index;
111 };
112
113 struct radv_nir_compiler_options {
114 struct radv_pipeline_layout *layout;
115 struct radv_shader_variant_key key;
116 bool unsafe_math;
117 bool supports_spill;
118 bool clamp_shadow_reference;
119 bool dump_shader;
120 bool dump_preoptir;
121 bool record_llvm_ir;
122 bool check_ir;
123 enum radeon_family family;
124 enum chip_class chip_class;
125 uint32_t tess_offchip_block_dw_size;
126 uint32_t address32_hi;
127 };
128
129 enum radv_ud_index {
130 AC_UD_SCRATCH_RING_OFFSETS = 0,
131 AC_UD_PUSH_CONSTANTS = 1,
132 AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
133 AC_UD_VIEW_INDEX = 3,
134 AC_UD_SHADER_START = 4,
135 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
136 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
137 AC_UD_VS_MAX_UD,
138 AC_UD_PS_MAX_UD,
139 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
140 AC_UD_CS_MAX_UD,
141 AC_UD_GS_MAX_UD,
142 AC_UD_TCS_MAX_UD,
143 AC_UD_TES_MAX_UD,
144 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
145 };
146 struct radv_shader_info {
147 bool loads_push_constants;
148 uint32_t desc_set_used_mask;
149 bool needs_multiview_view_index;
150 bool uses_invocation_id;
151 bool uses_prim_id;
152 struct {
153 uint64_t ls_outputs_written;
154 uint8_t input_usage_mask[VERT_ATTRIB_MAX];
155 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
156 bool has_vertex_buffers; /* needs vertex buffers and base/start */
157 bool needs_draw_id;
158 bool needs_instance_id;
159 } vs;
160 struct {
161 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
162 } gs;
163 struct {
164 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
165 } tes;
166 struct {
167 bool force_persample;
168 bool needs_sample_positions;
169 bool uses_input_attachments;
170 bool writes_memory;
171 bool writes_z;
172 bool writes_stencil;
173 bool writes_sample_mask;
174 bool has_pcoord;
175 bool prim_id_input;
176 bool layer_input;
177 uint8_t num_input_clips_culls;
178 } ps;
179 struct {
180 bool uses_grid_size;
181 bool uses_block_id[3];
182 bool uses_thread_id[3];
183 bool uses_local_invocation_idx;
184 } cs;
185 struct {
186 uint64_t outputs_written;
187 uint64_t patch_outputs_written;
188 } tcs;
189 };
190
191 struct radv_userdata_info {
192 int8_t sgpr_idx;
193 uint8_t num_sgprs;
194 bool indirect;
195 uint32_t indirect_offset;
196 };
197
198 struct radv_userdata_locations {
199 struct radv_userdata_info descriptor_sets[RADV_UD_MAX_SETS];
200 struct radv_userdata_info shader_data[AC_UD_MAX_UD];
201 uint32_t descriptor_sets_enabled;
202 };
203
204 struct radv_vs_output_info {
205 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
206 uint8_t clip_dist_mask;
207 uint8_t cull_dist_mask;
208 uint8_t param_exports;
209 bool writes_pointsize;
210 bool writes_layer;
211 bool writes_viewport_index;
212 bool export_prim_id;
213 unsigned pos_exports;
214 };
215
216 struct radv_es_output_info {
217 uint32_t esgs_itemsize;
218 };
219
220 struct radv_shader_variant_info {
221 struct radv_userdata_locations user_sgprs_locs;
222 struct radv_shader_info info;
223 unsigned num_user_sgprs;
224 unsigned num_input_sgprs;
225 unsigned num_input_vgprs;
226 unsigned private_mem_vgprs;
227 bool need_indirect_descriptor_sets;
228 struct {
229 struct {
230 struct radv_vs_output_info outinfo;
231 struct radv_es_output_info es_info;
232 unsigned vgpr_comp_cnt;
233 bool as_es;
234 bool as_ls;
235 } vs;
236 struct {
237 unsigned num_interp;
238 uint32_t input_mask;
239 uint32_t flat_shaded_mask;
240 bool can_discard;
241 bool early_fragment_test;
242 } fs;
243 struct {
244 unsigned block_size[3];
245 } cs;
246 struct {
247 unsigned vertices_in;
248 unsigned vertices_out;
249 unsigned output_prim;
250 unsigned invocations;
251 unsigned gsvs_vertex_size;
252 unsigned max_gsvs_emit_size;
253 unsigned es_type; /* GFX9: VS or TES */
254 } gs;
255 struct {
256 unsigned tcs_vertices_out;
257 uint32_t num_patches;
258 uint32_t lds_size;
259 } tcs;
260 struct {
261 struct radv_vs_output_info outinfo;
262 struct radv_es_output_info es_info;
263 bool as_es;
264 unsigned primitive_mode;
265 enum gl_tess_spacing spacing;
266 bool ccw;
267 bool point_mode;
268 } tes;
269 };
270 };
271
272 struct radv_shader_variant {
273 uint32_t ref_count;
274
275 struct radeon_winsys_bo *bo;
276 uint64_t bo_offset;
277 struct ac_shader_config config;
278 uint32_t code_size;
279 struct radv_shader_variant_info info;
280 unsigned rsrc1;
281 unsigned rsrc2;
282
283 /* debug only */
284 uint32_t *spirv;
285 uint32_t spirv_size;
286 struct nir_shader *nir;
287 char *disasm_string;
288 char *llvm_ir_string;
289
290 struct list_head slab_list;
291 };
292
293 struct radv_shader_slab {
294 struct list_head slabs;
295 struct list_head shaders;
296 struct radeon_winsys_bo *bo;
297 uint64_t size;
298 char *ptr;
299 };
300
301 void
302 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively);
303
304 nir_shader *
305 radv_shader_compile_to_nir(struct radv_device *device,
306 struct radv_shader_module *module,
307 const char *entrypoint_name,
308 gl_shader_stage stage,
309 const VkSpecializationInfo *spec_info,
310 const VkPipelineCreateFlags flags);
311
312 void *
313 radv_alloc_shader_memory(struct radv_device *device,
314 struct radv_shader_variant *shader);
315
316 void
317 radv_destroy_shader_slabs(struct radv_device *device);
318
319 struct radv_shader_variant *
320 radv_shader_variant_create(struct radv_device *device,
321 struct radv_shader_module *module,
322 struct nir_shader *const *shaders,
323 int shader_count,
324 struct radv_pipeline_layout *layout,
325 const struct radv_shader_variant_key *key,
326 void **code_out,
327 unsigned *code_size_out);
328
329 struct radv_shader_variant *
330 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
331 void **code_out, unsigned *code_size_out,
332 bool multiview);
333
334 void
335 radv_shader_variant_destroy(struct radv_device *device,
336 struct radv_shader_variant *variant);
337
338 const char *
339 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
340
341 void
342 radv_shader_dump_stats(struct radv_device *device,
343 struct radv_shader_variant *variant,
344 gl_shader_stage stage,
345 FILE *file);
346
347 static inline bool
348 radv_can_dump_shader(struct radv_device *device,
349 struct radv_shader_module *module,
350 bool is_gs_copy_shader)
351 {
352 if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
353 return false;
354
355 /* Only dump non-meta shaders, useful for debugging purposes. */
356 return (module && !module->nir) || is_gs_copy_shader;
357 }
358
359 static inline bool
360 radv_can_dump_shader_stats(struct radv_device *device,
361 struct radv_shader_module *module)
362 {
363 /* Only dump non-meta shader stats. */
364 return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
365 module && !module->nir;
366 }
367
368 static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
369 {
370 /* handle patch indices separate */
371 if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
372 return 0;
373 if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
374 return 1;
375 if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
376 return 2 + (slot - VARYING_SLOT_PATCH0);
377 if (slot == VARYING_SLOT_POS)
378 return 0;
379 if (slot == VARYING_SLOT_PSIZ)
380 return 1;
381 if (slot == VARYING_SLOT_CLIP_DIST0)
382 return 2;
383 /* 3 is reserved for clip dist as well */
384 if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
385 return 4 + (slot - VARYING_SLOT_VAR0);
386 unreachable("illegal slot in get unique index\n");
387 }
388
389 static inline uint32_t
390 radv_get_num_physical_sgprs(struct radv_physical_device *physical_device)
391 {
392 return physical_device->rad_info.chip_class >= VI ? 800 : 512;
393 }
394
395 #endif