v3d: handle writes to gl_Layer from geometry shaders
[mesa.git] / src / broadcom / Android.mk
1 # Copyright © 2016 Intel Corporation
2 # Copyright © 2016 Mauro Rossi <issor.oruam@gmail.com>
3 #
4 # Permission is hereby granted, free of charge, to any person obtaining a
5 # copy of this software and associated documentation files (the "Software"),
6 # to deal in the Software without restriction, including without limitation
7 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 # and/or sell copies of the Software, and to permit persons to whom the
9 # Software is furnished to do so, subject to the following conditions:
10 #
11 # The above copyright notice and this permission notice shall be included
12 # in all copies or substantial portions of the Software.
13 #
14 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 # DEALINGS IN THE SOFTWARE.
21 #
22
23 LOCAL_PATH := $(call my-dir)
24
25 # Import variables
26 include $(LOCAL_PATH)/Makefile.sources
27
28 include $(LOCAL_PATH)/Android.genxml.mk
29 include $(LOCAL_PATH)/Android.cle.mk