vc4: Convert the driver to emitting the shader record using pack macros.
[mesa.git] / src / broadcom / cle / v3d_packet_v21.xml
1 <vcxml ver="2.1">
2 <packet name="Halt" code="0"/>
3 <packet name="NOP" code="1"/>
4 <packet name="Flush" code="4" cl="B"/>
5 <packet name="Flush All State" code="5" cl="B"/>
6 <packet name="Start Tile Binning" code="6" cl="B"/>
7 <packet name="Increment Semaphore" code="7"/>
8 <packet name="Wait on Semaphore" code="8"/>
9 <packet name="Branch" code="16">
10 <field name="Address" size="32" start="0" type="address"/>
11 </packet>
12 <packet name="Branch to sub-list" code="17">
13 <field name="Address" size="32" start="0" type="address"/>
14 </packet>
15 <packet name="Return from sub-list" code="18"/>
16
17 <packet name="Store Multi-sample Resolved Tile Color Buffer" code="24" cl="R"/>
18 <packet name="Store Multi-sample Resolved Tile Color Buffer and EOF" code="25" cl="R"/>
19
20 <packet name="Store Full Resolution Tile Buffer" cl="R" code="26">
21 <field name="Address" size="32" start="0" type="address"/>
22 <field name="Last Tile" size="1" start="3" type="bool"/>
23 <field name="Disable Clear on Write" size="1" start="2" type="bool"/>
24 <field name="Disable Z/Stencil Buffer write" size="1" start="1" type="bool"/>
25 <field name="Disable Color Buffer write" size="1" start="0" type="bool"/>
26 </packet>
27
28 <packet name="Re-load Full Resolution Tile Buffer" cl="R" code="27">
29 <field name="Address" size="32" start="0" type="address"/>
30 <field name="Disable Z/Stencil Buffer read" size="1" start="1" type="bool"/>
31 <field name="Disable Color Buffer read" size="1" start="0" type="bool"/>
32 </packet>
33
34 <packet name="Indexed Primitive List" code="32">
35 <field name="Maximum Index" size="32" start="72" type="uint"/>
36 <field name="Address of Indices List" size="32" start="40" type="uint"/>
37 <field name="Length" size="32" start="8" type="uint"/>
38 <field name="Index type" size="4" start="4" type="uint">
39 <value name="8-bit" value="0"/>
40 <value name="16-bit" value="1"/>
41 </field>
42 <field name="Primitive mode" size="4" start="0" type="uint">
43 <value name="points" value="0"/>
44 <value name="lines" value="1"/>
45 <value name="line loop" value="2"/>
46 <value name="line strip" value="3"/>
47 <value name="triangles" value="4"/>
48 <value name="triangles strip" value="5"/>
49 <value name="triangles fan" value="6"/>
50 </field>
51 </packet>
52
53 <packet name="Vertex Array Primitives" code="33">
54 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
55 <field name="Length" size="32" start="8" type="uint"/>
56 <field name="Primitive mode" size="4" start="0" type="uint">
57 <value name="points" value="0"/>
58 <value name="lines" value="1"/>
59 <value name="line loop" value="2"/>
60 <value name="line strip" value="3"/>
61 <value name="triangles" value="4"/>
62 <value name="triangles strip" value="5"/>
63 <value name="triangles fan" value="6"/>
64 </field>
65 </packet>
66
67 <packet name="Primitive List Format" cl="R" code="56">
68 <field name="Data Type" size="4" start="4" type="uint">
69 <value name="16-bit index" value="1"/>
70 <value name="32-bit x/y" value="3"/>
71 </field>
72
73 <field name="Primitive Type" size="4" start="0" type="uint">
74 <value name="Points List" value="0"/>
75 <value name="Lines List" value="1"/>
76 <value name="Triangles List" value="2"/>
77 <value name="RHY List" value="3"/>
78 </field>
79 </packet>
80
81 <packet name="GL Shader State" code="64">
82 <!-- The address field will be filled in by kernel validation code. -->
83 <field name="Address" size="28" start="0" type="uint"/>
84 <field name="Extended shader record" size="1" start="3" type="bool"/>
85 <field name="Number of attribute arrays" size="3" start="0" type="uint"/>
86 </packet>
87
88 <packet name="Clear Colors" cl="R" code="114">
89 <field name="Clear Stencil" size="8" start="96" type="uint"/>
90 <field name="Clear VG Mask" size="8" start="88" type="uint"/>
91 <field name="Clear ZS" size="24" start="64" type="uint"/>
92 <field name="Clear Color" size="64" start="0" type="uint"/>
93 </packet>
94
95 <packet name="Configuration Bits" code="96">
96 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
97 <field name="Early Z enable" size="1" start="16" type="bool"/>
98 <field name="Z updates enable" size="1" start="15" type="bool"/>
99 <field name="Depth-Test Function" size="3" start="12" type="uint"/>
100 <!-- add values -->
101 <field name="Coverage Read Mode" size="1" start="11" type="uint"/>
102 <!-- add values -->
103 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
104 <field name="Rasteriser Oversample Mode" size="2" start="6" type="bool"/>
105 <!-- add values -->
106 <field name="Coverage Read Type" size="1" start="5" type="uint"/>
107 <!-- add values -->
108 <field name="Antialiased Points and Lines" size="1" start="4" type="bool"/>
109 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
110 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
111 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
112 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
113 </packet>
114
115 <packet name="Flat Shade Flags" code="97">
116 <field name="Flat-shading Flags" size="32" start="0" type="uint"/>
117 </packet>
118
119 <packet name="Point size" code="98">
120 <field name="Point Size" size="32" start="0" type="float"/>
121 </packet>
122
123 <packet name="Line width" code="99">
124 <field name="Line width" size="32" start="0" type="float"/>
125 </packet>
126
127 <packet name="RHT X boundary" code="100">
128 <field name="RHT primitive X boundary" size="16" start="0" type="int"/>
129 </packet>
130
131 <packet name="Depth Offset" code="101">
132 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
133 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
134 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
135 </packet>
136
137 <packet name="Clip Window" code="102">
138 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
139 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
140 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
141 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
142 </packet>
143
144 <packet name="Viewport Offset" code="103">
145 <field name="Viewport Centre Y-coordinate" size="16" start="16" type="int"/>
146 <field name="Viewport Centre X-coordinate" size="16" start="0" type="int"/>
147 </packet>
148
149 <packet name="Z min and max clipping planes" code="104">
150 <field name="Maximum Zw" size="32" start="32" type="float"/>
151 <field name="Minimum Zw" size="32" start="0" type="float"/>
152 </packet>
153
154 <packet name="Clipper XY Scaling" code="105" cl="B">
155 <field name="Viewport Half-Height in 1/16th of pixel" size="32" start="32" type="float"/>
156 <field name="Viewport Half-Width in 1/16th of pixel" size="32" start="0" type="float"/>
157 </packet>
158
159 <packet name="Clipper Z Scale and Offset" code="106" cl="B">
160 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
161 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
162 </packet>
163
164 <packet name="Tile Binning Mode Configuration" code="112" cl="B">
165 <field name="Double-buffer in non-ms mode" size="1" start="119" type="bool"/>
166
167 <field name="Tile Allocation Block Size" size="2" start="117" type="uint">
168 <value name="block size 32" value="0"/>
169 <value name="block size 64" value="1"/>
170 <value name="block size 128" value="2"/>
171 <value name="block size 256" value="3"/>
172 </field>
173
174 <field name="Tile Allocation Initial Block Size" size="2" start="115" type="uint">
175 <value name="block size 32" value="0"/>
176 <value name="block size 64" value="1"/>
177 <value name="block size 128" value="2"/>
178 <value name="block size 256" value="3"/>
179 </field>
180
181 <field name="Auto-initialise Tile State Data Array" size="1" start="114" type="bool"/>
182 <field name="Tile Buffer 64-bit Color Depth" size="1" start="113" type="bool"/>
183 <field name="Multisample Mode (4x)" size="1" start="112" type="bool"/>
184
185 <field name="Height (in tiles)" size="8" start="104" type="uint"/>
186 <field name="Width (in tiles)" size="8" start="96" type="uint"/>
187
188 <field name="Tile State Data Array Address" size="32" start="64" type="uint"/>
189 <field name="Tile Allocation memory size" size="32" start="32" type="uint"/>
190 <field name="Tile Allocation memory address" size="32" start="0" type="uint"/>
191
192 </packet>
193
194 <struct name="Shader Record">
195 <field name="Fragment Shader is single threaded" size="1" start="0" type="bool"/>
196 <field name="Point Size included in shaded vertex data" size="1" start="1" type="bool"/>
197 <field name="Enable Clipping" size="1" start="2" type="bool"/>
198
199 <field name="Fragment Shader Number of Uniforms (not used currently)" size="16" start="2b" type="uint"/>
200 <field name="Fragment Shader Number of Varyings" size="8" start="3b" type="uint"/>
201 <field name="Fragment Shader Code Address" size="32" start="4b" type="address"/>
202 <!-- set up by the kernel -->
203 <field name="Fragment Shader Uniforms Address" size="32" start="8b" type="uint"/>
204
205 <field name="Vertex Shader Number of Uniforms (not used currently)" size="16" start="12b" type="uint"/>
206 <field name="Vertex Shader Attribute Array select bits" size="8" start="14b" type="uint"/>
207 <field name="Vertex Shader Total Attributes Size" size="8" start="15b" type="uint"/>
208 <field name="Vertex Shader Code Address" size="32" start="16b" type="address"/>
209 <!-- set up by the kernel -->
210 <field name="Vertex Shader Uniforms Address" size="32" start="16b" type="uint"/>
211
212 <field name="Coordinate Shader Number of Uniforms (not used currently)" size="16" start="24b" type="uint"/>
213 <field name="Coordinate Shader Attribute Array select bits" size="8" start="26b" type="uint"/>
214 <field name="Coordinate Shader Total Attributes Size" size="8" start="27b" type="uint"/>
215 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
216 <!-- set up by the kernel -->
217 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="uint"/>
218 </struct>
219
220 <struct name="Attribute Record">
221 <field name="Address" size="32" start="0b" type="address"/>
222 <field name="Number of Bytes minus 1" size="8" start="4b" type="uint"/>
223 <field name="Stride" size="8" start="5b" type="uint"/>
224 <field name="Vertex Shader VPM offset" size="8" start="6b" type="uint"/>
225 <field name="Coordinate Shader VPM offset" size="8" start="7b" type="uint"/>
226 </struct>
227
228 </vcxml>