v3d: Add some more new packets for V3D 4.x.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3" min_ver="33" max_ver="42">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 <value name="POINTS_TF" value="16"/>
64 <value name="LINES_TF" value="17"/>
65 <value name="LINE_LOOP_TF" value="18"/>
66 <value name="LINE_STRIP_TF" value="19"/>
67 <value name="TRIANGLES_TF" value="20"/>
68 <value name="TRIANGLE_STRIP_TF" value="21"/>
69 <value name="TRIANGLE_FAN_TF" value="22"/>
70 </enum>
71
72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89 <value name="ANISOTROPIC_2_1" value="12"/>
90 <value name="ANISOTROPIC_4_1" value="13"/>
91 <value name="ANISOTROPIC_8_1" value="14"/>
92 <value name="ANISOTROPIC_16_1" value="15"/>
93 </enum>
94
95 <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
96 <value name="0000" value="0"/>
97 <value name="0001" value="1"/>
98 <value name="1111" value="2"/>
99 <value name="Follows" value="7"/>
100 </enum>
101
102 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
103 <value name="REPEAT" value="0"/>
104 <value name="CLAMP" value="1"/>
105 <value name="MIRROR" value="2"/>
106 <value name="BORDER" value="3"/>
107 <value name="MIRROR_ONCE" value="4"/>
108 </enum>
109
110 <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111 <value name="Write ADD, Read Prefetch" value="0"/>
112 <value name="Write SUB, Read Clear" value="1"/>
113 <value name="Write XCHG, Read Flush" value="2"/>
114 <value name="Write CMPXCHG, Read Flush" value="3"/>
115 <value name="Write UMIN, Full L1 Clear" value="4"/>
116 <value name="Write UMAX" value="5"/>
117 <value name="Write SMIN" value="6"/>
118 <value name="Write SMAX" value="7"/>
119 <value name="Write AND, Read INC" value="8"/>
120 <value name="Write OR, Read DEC" value="9"/>
121 <value name="Write XOR, Read NOT" value="10"/>
122 <value name="Regular" value="15"/>
123 </enum>
124
125 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126 <value name="unchanged" value="0"/>
127 <value name="zeroed" value="1"/>
128 <value name="set" value="2"/>
129 </enum>
130
131 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132 <value name="Raster" value="0"/>
133 <value name="Lineartile" value="1"/>
134 <value name="UB-linear (1 UIF block wide)" value="2"/>
135 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136 <value name="UIF (No XOR)" value="4"/>
137 <value name="UIF (XOR)" value="5"/>
138 </enum>
139
140 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141 <value name="sample 0" value="0"/>
142 <value name="4x" value="1"/>
143 <value name="all samples" value="3"/>
144 </enum>
145
146 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
147 <value name="8i" value="0"/>
148 <value name="8ui" value="1"/>
149 <value name="8" value="2"/>
150 <value name="16i" value="4"/>
151 <value name="16ui" value="5"/>
152 <value name="16f" value="6"/>
153 <value name="32i" value="8"/>
154 <value name="32ui" value="9"/>
155 <value name="32f" value="10"/>
156 </enum>
157
158 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
159 <value name="32" value="0"/>
160 <value name="64" value="1"/>
161 <value name="128" value="2"/>
162 </enum>
163
164 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
165 <value name="depth_32f" value="0"/>
166 <value name="depth_24" value="1"/>
167 <value name="depth_16" value="2"/>
168 </enum>
169
170 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
171 <value name="none" value="0"/> <!-- no clamping -->
172 <value name="norm" value="1"/> <!-- [0,1] for f16 -->
173 <value name="pos" value="2"/> <!-- [0, for f16 -->
174 <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
175 </enum>
176
177 <enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE">
178 <!-- invalidates all cache lines -->
179 <value name="flush" value="0"/>
180 <!-- Invalidates dirty cachelines without writeback -->
181 <value name="clear" value="1"/>
182 <!-- Writes back dirty cachelines and marks them clean, without
183 invalidating -->
184 <value name="clean" value="2"/>
185 </enum>
186
187 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
188 <!--
189 Formats appear with their channels named from the low bits to
190 the high bits.
191 -->
192 <value name="srgb8_alpha8" value="0"/>
193 <value name="srgb" value="1"/>
194 <value name="rgb10_a2ui" value="2"/>
195 <value name="rgb10_a2" value="3"/>
196 <value name="abgr1555" value="4"/>
197 <value name="alpha-masked abgr1555" value="5"/>
198 <value name="abgr4444" value="6"/>
199 <value name="bgr565" value="7"/>
200 <value name="r11f_g11f_b10f" value="8"/>
201 <value name="rgba32f" value="9"/>
202 <value name="rg32f" value="10"/>
203 <value name="r32f" value="11"/>
204 <value name="rgba32i" value="12"/>
205 <value name="rg32i" value="13"/>
206 <value name="r32i" value="14"/>
207 <value name="rgba32ui" value="15"/>
208 <value name="rg32ui" value="16"/>
209 <value name="r32ui" value="17"/>
210 <value name="rgba16f" value="18"/>
211 <value name="rg16f" value="19"/>
212 <value name="r16f" value="20"/>
213 <value name="rgba16i" value="21"/>
214 <value name="rg16i" value="22"/>
215 <value name="r16i" value="23"/>
216 <value name="rgba16ui" value="24"/>
217 <value name="rg16ui" value="25"/>
218 <value name="r16ui" value="26"/>
219 <value name="rgba8" value="27"/>
220 <value name="rgb8" value="28"/>
221 <value name="rg8" value="29"/>
222 <value name="r8" value="30"/>
223 <value name="rgba8i" value="31"/>
224 <value name="rg8i" value="32"/>
225 <value name="r8i" value="33"/>
226 <value name="rgba8ui" value="34"/>
227 <value name="rg8ui" value="35"/>
228 <value name="r8ui" value="36"/>
229 <value name="srgbx8" value="37" max_ver="33"/>
230 <value name="rgbx8" value="38" max_ver="33"/>
231 <value name="bstc" value="39" min_ver="41"/>
232 <value name="d32f" value="40" min_ver="41"/>
233 <value name="d24" value="41" min_ver="41"/>
234 <value name="d16" value="42" min_ver="41"/>
235 <value name="d24s8" value="43" min_ver="41"/>
236 <value name="s8" value="44" min_ver="41"/>
237 </enum>
238
239 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
240 <value name="depth_component32f" value="0"/>
241 <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
242 <value name="depth_component16" value="2"/>
243 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
244 </enum>
245
246 <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
247 <value name="None" value="0"/>
248 <value name="RGB" value="1"/>
249 <value name="A" value="2"/>
250 <value name="RGBA" value="3"/>
251 </enum>
252
253 <enum name="Pack Mode" prefix="V3D_PACK_MODE">
254 <value name="16-way" value="0"/>
255 <value name="8-way" value="1"/>
256 <value name="4-way" value="2"/>
257 </enum>
258
259 <enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE">
260 <value name="fully packed" value="0"/>
261 <value name="single patch" value="1"/>
262 <value name="packed complete patches" value="2"/>
263 </enum>
264
265 <packet code="0" name="Halt"/>
266 <packet code="1" name="NOP"/>
267 <packet code="4" name="Flush"/>
268 <packet code="5" name="Flush All State"/>
269 <packet code="6" name="Start Tile Binning"/>
270 <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
271 <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
272 <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
273 <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
274 <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
275 <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
276 <packet code="13" shortname="end_render" name="End of rendering"/>
277
278 <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
279 <field name="Block count" size="8" start="0" type="uint"/>
280 </packet>
281
282 <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
283 <field name="address" size="32" start="0" type="address"/>
284 </packet>
285
286 <packet code="16" name="Branch">
287 <field name="address" size="32" start="0" type="address"/>
288 </packet>
289
290 <packet code="17" shortname="branch_sub" name="Branch to Sub-list">
291 <field name="address" size="32" start="0" type="address"/>
292 </packet>
293
294 <packet code="18" shortname="return" name="Return from sub-list"/>
295 <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
296
297 <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
298 <field name="start" size="32" start="0" type="address"/>
299 <field name="end" size="32" start="32" type="address"/>
300 </packet>
301
302 <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
303 <field name="tile list set number" size="8" start="0" type="uint"/>
304 </packet>
305
306 <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
307 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
308 <field name="explicit supertile number" size="8" start="16" type="uint"/>
309 <field name="row number" size="8" start="8" type="uint"/>
310 <field name="column number" size="8" start="0" type="uint"/>
311 </packet>
312
313 <packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
314 <field name="row number in supertiles" size="8" start="8" type="uint"/>
315 <field name="column number in supertiles" size="8" start="0" type="uint"/>
316 </packet>
317
318 <packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
319
320 <packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
321 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
322 <field name="Enable Z write" size="1" start="7" type="bool"/>
323 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
324 <!-- bit 5 unused -->
325 <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
326 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
327 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
328 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
329 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
330 </packet>
331
332 <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
333 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
334 <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
335 </packet>
336
337 <packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
338 <field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
339 <field name="Enable Z load" size="1" start="7" type="bool"/>
340 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
341 </packet>
342
343 <packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/>
344
345 <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
346
347 <packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33">
348 <field name="Address" size="24" start="24" type="address"/>
349 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
350 <field name="XOR UIF" size="1" start="10" type="bool"/>
351 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
352 <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
353 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
354 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
355 <field name="Raw Mode" size="1" start="4" type="bool"/>
356 <field name="Buffer to Store" size="4" start="0" type="uint">
357 <value name="Render target 0" value="0"/>
358 <value name="Render target 1" value="1"/>
359 <value name="Render target 2" value="2"/>
360 <value name="Render target 3" value="3"/>
361 <value name="None" value="8"/>
362 <value name="Z" value="9"/>
363 <value name="Stencil" value="10"/>
364 <value name="Z+Stencil" value="11"/>
365 </field>
366 </packet>
367
368 <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41">
369 <field name="Address" size="32" start="64" type="address"/>
370
371 <!-- used for y flip -->
372 <field name="Height" size="16" start="48" type="uint"/>
373
374 <!-- height in ub for UIF, byte stride for raster -->
375 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
376
377 <field name="R/B swap" size="1" start="20" type="bool"/>
378 <field name="Channel Reverse" size="1" start="19" type="bool"/>
379 <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
380 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
381
382 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
383
384 <field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
385
386 <field name="Flip Y" size="1" start="7" type="bool"/>
387
388 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
389 <field name="Buffer to Store" size="4" start="0" type="uint">
390 <value name="Render target 0" value="0"/>
391 <value name="Render target 1" value="1"/>
392 <value name="Render target 2" value="2"/>
393 <value name="Render target 3" value="3"/>
394 <value name="None" value="8"/>
395 <value name="Z" value="9"/>
396 <value name="Stencil" value="10"/>
397 <value name="Z+Stencil" value="11"/>
398 </field>
399 </packet>
400
401 <packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33">
402 <field name="Address" size="24" start="24" type="address"/>
403 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
404 <field name="XOR UIF" size="1" start="10" type="bool"/>
405 <field name="Raw Mode" size="1" start="4" type="bool"/>
406 <field name="Buffer to Load" size="4" start="0" type="uint">
407 <value name="Render target 0" value="0"/>
408 <value name="Render target 1" value="1"/>
409 <value name="Render target 2" value="2"/>
410 <value name="Render target 3" value="3"/>
411 <value name="None" value="8"/>
412 <value name="Z" value="9"/>
413 <value name="Stencil" value="10"/>
414 <value name="Z+Stencil" value="11"/>
415 </field>
416 </packet>
417
418 <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41">
419 <field name="Address" size="32" start="64" type="address"/>
420
421 <!-- used for y flip -->
422 <field name="Height" size="16" start="48" type="uint"/>
423
424 <!-- height in ub for UIF, byte stride for raster -->
425 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
426
427 <field name="R/B swap" size="1" start="20" type="bool"/>
428 <field name="Channel Reverse" size="1" start="19" type="bool"/>
429
430 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
431
432 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
433
434 <field name="Flip Y" size="1" start="7" type="bool"/>
435
436 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
437 <field name="Buffer to Load" size="4" start="0" type="uint">
438 <value name="Render target 0" value="0"/>
439 <value name="Render target 1" value="1"/>
440 <value name="Render target 2" value="2"/>
441 <value name="Render target 3" value="3"/>
442 <value name="None" value="8"/>
443 <value name="Z" value="9"/>
444 <value name="Stencil" value="10"/>
445 <value name="Z+Stencil" value="11"/>
446 </field>
447 </packet>
448
449 <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
450
451 <packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
452 <field name="Minimum index" size="32" start="104" type="uint"/>
453 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
454 <field name="Maximum index" size="31" start="72" type="uint"/>
455 <field name="Address of Indices List" size="32" start="40" type="address"/>
456 <field name="Length" size="32" start="8" type="uint"/>
457
458 <field name="Index type" size="2" start="6" type="uint">
459 <value name="Index type 8-bit" value="0"/>
460 <value name="Index type 16-bit" value="1"/>
461 <value name="Index type 32-bit" value="2"/>
462 </field>
463
464 <field name="mode" size="5" start="0" type="Primitive"/>
465 </packet>
466
467 <packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
468 <field name="Index Offset" size="32" start="40" type="uint"/>
469
470 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
471 <field name="Length" size="31" start="8" type="uint"/>
472
473 <field name="Index type" size="2" start="6" type="uint">
474 <value name="Index type 8-bit" value="0"/>
475 <value name="Index type 16-bit" value="1"/>
476 <value name="Index type 32-bit" value="2"/>
477 </field>
478
479 <field name="mode" size="6" start="0" type="Primitive"/>
480 </packet>
481
482 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33">
483 <field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/>
484 <field name="Address of Indices List" size="32" start="72" type="address"/>
485 <field name="Address" size="32" start="40" type="address"/>
486 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
487 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
488
489 <field name="Index type" size="2" start="6" type="uint">
490 <value name="Index type 8-bit" value="0"/>
491 <value name="Index type 16-bit" value="1"/>
492 <value name="Index type 32-bit" value="2"/>
493 </field>
494
495 <field name="mode" size="6" start="0" type="Primitive"/>
496 </packet>
497
498 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41">
499 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
500 <field name="Address" size="32" start="40" type="address"/>
501 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
502 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
503
504 <field name="Index type" size="2" start="6" type="uint">
505 <value name="Index type 8-bit" value="0"/>
506 <value name="Index type 16-bit" value="1"/>
507 <value name="Index type 32-bit" value="2"/>
508 </field>
509
510 <field name="mode" size="6" start="0" type="Primitive"/>
511 </packet>
512
513 <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
514 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
515 <field name="Maximum index" size="31" start="104" type="uint"/>
516 <field name="Address of Indices List" size="32" start="72" type="address"/>
517 <field name="Number of Instances" size="32" start="40" type="uint"/>
518 <field name="Instance Length" size="32" start="8" type="uint"/>
519
520 <field name="Index type" size="2" start="6" type="uint">
521 <value name="Index type 8-bit" value="0"/>
522 <value name="Index type 16-bit" value="1"/>
523 <value name="Index type 32-bit" value="2"/>
524 </field>
525
526 <field name="mode" size="5" start="0" type="Primitive"/>
527 </packet>
528
529 <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
530 <field name="Index Offset" size="32" start="72" type="uint"/>
531 <field name="Number of Instances" size="32" start="40" type="uint"/>
532 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
533 <field name="Instance Length" size="31" start="8" type="uint"/>
534
535 <field name="Index type" size="2" start="6" type="uint">
536 <value name="Index type 8-bit" value="0"/>
537 <value name="Index type 16-bit" value="1"/>
538 <value name="Index type 32-bit" value="2"/>
539 </field>
540
541 <field name="mode" size="6" start="0" type="Primitive"/>
542 </packet>
543
544 <packet code="36" name="Vertex Array Prims" cl="B">
545 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
546 <field name="Length" size="32" start="8" type="uint"/>
547
548 <field name="mode" size="8" start="0" type="Primitive"/>
549 </packet>
550
551 <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
552 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
553 <field name="Address" size="32" start="40" type="address"/>
554 <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
555
556 <field name="mode" size="8" start="0" type="Primitive"/>
557 </packet>
558
559 <packet code="38" name="Vertex Array Instanced Prims" cl="B">
560 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
561 <field name="Number of Instances" size="32" start="40" type="uint"/>
562 <field name="Instance Length" size="32" start="8" type="uint"/>
563
564 <field name="mode" size="8" start="0" type="Primitive"/>
565 </packet>
566
567 <packet code="39" name="Vertex Array Single Instance Prims" cl="B">
568 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
569 <field name="Instance ID" size="32" start="40" type="uint"/>
570 <field name="Instance Length" size="32" start="8" type="uint"/>
571
572 <field name="mode" size="8" start="0" type="Primitive"/>
573 </packet>
574
575 <packet code="43" name="Base Vertex Base Instance" cl="B">
576 <field name="Base Instance" size="32" start="32" type="uint"/>
577
578 <field name="Base Vertex" size="32" start="0" type="uint"/>
579 </packet>
580
581 <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
582 <field name="Address" size="32" start="0" type="address"/>
583 <field name="Size" size="32" start="32" type="uint"/>
584 </packet>
585
586 <packet code="54" name="Set InstanceID" cl="B" min_ver="41">
587 <field name="Instance ID" size="32" start="32" type="uint"/>
588 </packet>
589
590 <packet code="55" name="Set PrimitiveID" cl="B" min_ver="41">
591 <field name="Primitive ID" size="32" start="32" type="uint"/>
592 </packet>
593
594 <packet code="56" name="Prim List Format">
595 <field name="tri strip or fan" size="1" start="7" type="bool"/>
596 <field name="primitive type" size="6" start="0" type="uint">
597 <value name="List Points" value="0"/>
598 <value name="List Lines" value="1"/>
599 <value name="List Triangles" value="2"/>
600 </field>
601 </packet>
602
603 <packet code="57" name="Serial Number List Start">
604 <field name="address" size="26" start="6" type="address"/>
605 <field name="block size" size="2" start="0" type="uint">
606 <value name="block size 64b" value="0"/>
607 <value name="block size 128b" value="1"/>
608 <value name="block size 256b" value="2"/>
609 </field>
610 </packet>
611
612 <packet code="64" shortname="gl_shader" name="GL Shader State">
613 <field name="address" size="27" start="5" type="address"/>
614 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
615 </packet>
616
617 <packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41">
618 <field name="address" size="27" start="5" type="address"/>
619 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
620 </packet>
621
622 <packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41">
623 <field name="address" size="27" start="5" type="address"/>
624 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
625 </packet>
626
627 <packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41">
628 <field name="address" size="27" start="5" type="address"/>
629 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
630 </packet>
631
632 <packet code="71" name="VCM Cache Size" min_ver="41">
633 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
634 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
635 </packet>
636
637 <packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback">
638 <field name="address" size="27" start="5" type="address"/>
639 <field name="read/write 64byte" size="1" start="4" type="bool"/>
640 <field name="op" size="4" start="0" type="uint">
641 <!--
642 dword 0-3 are words written to TFB 0-3. 4 is prims generated, 5 is prims written, 6 is
643 prims overflowed
644 -->
645 <value name="store primitive counts" value="0"/>
646 <value name="store primitive counts and zero" value="1"/>
647 <!--
648 write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n
649 -->
650 <value name="store buffer state" value="2"/>
651 <value name="store buffer state CL" value="3"/>
652 <!--
653 Waits for buffer state stores to complete, then loads from
654 the given buffer state. This op can be offset by n to skip
655 waiting for the last n.
656 -->
657 <value name="load buffer state" value="8"/>
658 </field>
659 </packet>
660
661 <packet code="73" name="VCM Cache Size" max_ver="33">
662 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
663 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
664 </packet>
665
666 <packet code="73" name="Transform Feedback Buffer" min_ver="41">
667 <field name="Buffer Address" size="32" start="32" type="address"/>
668 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
669 <field name="Buffer Number" size="2" start="0" type="uint"/>
670 </packet>
671
672 <packet code="74" name="Transform Feedback Enable" max_ver="33">
673 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
674 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
675 </packet>
676
677 <packet code="74" name="Transform Feedback Specs" min_ver="41">
678 <field name="Enable" size="1" start="7" type="bool"/>
679 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
680 </packet>
681
682 <packet code="75" name="Flush Transform Feedback Data"/>
683
684 <packet code="76" name="L1 Cache Flush Control">
685 <field name="TMU Config Cache Clear" size="4" start="12" type="uint"/>
686 <field name="TMU Data Cache Clear" size="4" start="8" type="uint"/>
687 <field name="Uniforms Cache Clear" size="4" start="4" type="uint"/>
688 <field name="Instruction Cache Clear" size="4" start="0" type="uint"/>
689 </packet>
690
691 <packet code="77" name="L2T Cache Flush Control">
692 <field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/>
693 <field name="L2T Flush End" size="32" start="32" type="address"/>
694 <field name="L2T Flush Start" size="32" start="0" type="address"/>
695 </packet>
696
697 <struct name="Transform Feedback Output Data Spec" max_ver="33">
698 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
699 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
700 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
701 </struct>
702
703 <struct name="Transform Feedback Output Data Spec" min_ver="41">
704 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
705 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
706 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
707 <field name="Stream number" size="2" start="14" type="uint"/>
708 </struct>
709
710 <struct name="Transform Feedback Output Address">
711 <field name="address" size="32" start="0" type="address"/>
712 </struct>
713
714 <packet code="80" name="Stencil Cfg">
715 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
716 <field name="Back Config" size="1" start="29" type="bool"/>
717 <field name="Front Config" size="1" start="28" type="bool"/>
718 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
719 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
720 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
721 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
722 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
723 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
724 </packet>
725
726 <packet code="83" name="Blend Enables" min_ver="41">
727 <field name="Mask" size="8" start="0" type="uint"/>
728 </packet>
729
730 <packet code="84" name="Blend Cfg" max_ver="33">
731 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
732 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
733 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
734 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
735 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
736 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
737 </packet>
738
739 <packet code="84" name="Blend Cfg" min_ver="41">
740 <field name="Render Target Mask" size="4" start="24" type="uint"/>
741 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
742 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
743 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
744 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
745 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
746 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
747 </packet>
748
749 <packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
750 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
751 <field name="Blue (F16)" size="16" start="32" type="uint"/>
752 <field name="Green (F16)" size="16" start="16" type="uint"/>
753 <field name="Red (F16)" size="16" start="0" type="uint"/>
754 </packet>
755
756 <packet code="87" shortname="color_wmasks" name="Color Write Masks">
757 <field name="Mask" size="32" start="0" type="uint"/>
758 </packet>
759
760 <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
761
762 <packet code="89" name="Centroid Flags" min_ver="41">
763 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
764 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
765 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
766 <field name="Varying offset V0" size="4" start="0" type="uint"/>
767 </packet>
768
769 <packet code="91" name="Sample State" min_ver="41">
770 <field name="Coverage" size="16" start="16" type="f187"/>
771 <field name="Mask" size="4" start="0" type="uint"/>
772 </packet>
773
774 <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
775 <field name="address" size="32" start="0" type="address"/>
776 </packet>
777
778 <packet code="96" name="Cfg Bits">
779 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
780 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
781 <field name="Blend enable" size="1" start="19" type="bool"/>
782 <field name="Stencil enable" size="1" start="18" type="bool"/>
783 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
784 <field name="Early Z enable" size="1" start="16" type="bool"/>
785 <field name="Z updates enable" size="1" start="15" type="bool"/>
786 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
787 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
788 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
789 <field name="Line Rasterization" size="2" start="4" type="uint"/>
790 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
791 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
792 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
793 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
794 </packet>
795
796 <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
797
798 <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
799 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
800 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
801 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
802 <field name="Varying offset V0" size="4" start="0" type="uint"/>
803 </packet>
804
805 <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/>
806
807 <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41">
808 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
809 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
810 <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
811 <field name="Varying offset V0" size="4" start="0" type="uint"/>
812 </packet>
813
814 <packet code="104" name="Point size">
815 <field name="Point Size" size="32" start="0" type="float"/>
816 </packet>
817
818 <packet code="105" name="Line width">
819 <field name="Line width" size="32" start="0" type="float"/>
820 </packet>
821
822 <packet name="Depth Offset" code="106" max_ver="33">
823 <field name="Depth Offset Units" size="16" start="16" type="f187"/>
824 <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
825 </packet>
826
827 <packet name="Depth Offset" code="106" min_ver="41">
828 <field name="Limit" size="32" start="32" type="float"/>
829 <field name="Depth Offset Units" size="16" start="16" type="f187"/>
830 <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
831 </packet>
832
833 <packet shortname="clip" name="clip_window" code="107">
834 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
835 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
836 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
837 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
838 </packet>
839
840 <packet name="Viewport Offset" code="108" max_ver="33">
841 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
842 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
843 </packet>
844
845 <packet name="Viewport Offset" code="108" min_ver="41">
846 <field name="Coarse Y" size="10" start="54" type="uint"/>
847 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
848 <field name="Coarse X" size="10" start="22" type="uint"/>
849 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
850 </packet>
851
852 <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
853 <field name="Maximum Zw" size="32" start="32" type="float"/>
854 <field name="Minimum Zw" size="32" start="0" type="float"/>
855 </packet>
856
857 <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
858 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
859 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
860 </packet>
861
862 <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
863 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
864 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
865 </packet>
866
867 <packet name="Number of Layers" code="119" min_ver="41">
868 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
869 </packet>
870
871 <packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33">
872 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
873 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
874
875 <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
876
877 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
878 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
879 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
880
881 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
882
883 <field name="tile allocation block size" size="2" start="4" type="uint">
884 <value name="tile allocation block size 64b" value="0"/>
885 <value name="tile allocation block size 128b" value="1"/>
886 <value name="tile allocation block size 256b" value="2"/>
887 </field>
888 <field name="tile allocation initial block size" size="2" start="2" type="uint">
889 <value name="tile allocation initial block size 64b" value="0"/>
890 <value name="tile allocation initial block size 128b" value="1"/>
891 <value name="tile allocation initial block size 256b" value="2"/>
892 </field>
893 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
894 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
895 </packet>
896
897 <packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
898
899 <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
900 <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
901
902 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
903 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
904
905 <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
906 <value name="Render target maximum 32bpp" value="0"/>
907 <value name="Render target maximum 64bpp" value="1"/>
908 <value name="Render target maximum 128bpp" value="2"/>
909 </field>
910
911 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
912
913 <field name="tile allocation block size" size="2" start="4" type="uint">
914 <value name="tile allocation block size 64b" value="0"/>
915 <value name="tile allocation block size 128b" value="1"/>
916 <value name="tile allocation block size 256b" value="2"/>
917 </field>
918 <field name="tile allocation initial block size" size="2" start="2" type="uint">
919 <value name="tile allocation initial block size 64b" value="0"/>
920 <value name="tile allocation initial block size 128b" value="1"/>
921 <value name="tile allocation initial block size 256b" value="2"/>
922 </field>
923 </packet>
924
925 <packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
926 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
927 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
928
929 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
930 </packet>
931
932 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33">
933 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
934 <field name="Enable Z Store" size="1" start="55" type="bool"/>
935 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
936
937 <field name="Early-Z disable" size="1" start="46" type="bool"/>
938
939 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
940 <value name="Early-Z direction LT/LE" value="0"/>
941 <value name="Early-Z direction GT/GE" value="1"/>
942 </field>
943
944 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
945 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
946
947 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
948 <value name="Render target maximum 32bpp" value="0"/>
949 <value name="Render target maximum 64bpp" value="1"/>
950 <value name="Render target maximum 128bpp" value="2"/>
951 </field>
952
953 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
954 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
955 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
956
957 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
958 </packet>
959
960 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
961 <field name="Pad" size="12" start="52" type="uint"/>
962
963 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
964 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
965
966 <field name="Early-Z disable" size="1" start="46" type="bool"/>
967
968 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
969 <value name="Early-Z direction LT/LE" value="0"/>
970 <value name="Early-Z direction GT/GE" value="1"/>
971 </field>
972
973 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
974 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
975
976 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
977
978 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
979 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
980 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
981
982 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
983 </packet>
984
985 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
986 <field name="Address" size="32" start="32" type="address"/>
987
988 <field name="Pad" size="4" start="28" type="uint"/>
989
990 <field name="Flip Y" size="1" start="27" type="bool"/>
991
992 <field name="Memory Format" size="3" start="24" type="Memory Format"/>
993
994 <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
995
996 <field name="Output image format" size="6" start="16" type="Output Image Format"/>
997
998 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
999
1000 <field name="Internal Type" size="4" start="10" type="Internal Type"/>
1001 <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
1002 <field name="Render Target Number" size="4" start="4" type="uint"/>
1003 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
1004 </packet>
1005
1006 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
1007
1008 <field name="Pad" size="28" start="34" type="uint"/>
1009
1010 <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
1011 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
1012 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
1013
1014 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
1015 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
1016 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
1017
1018 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
1019 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
1020 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
1021
1022 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
1023 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
1024 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
1025
1026 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
1027 </packet>
1028
1029 <packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33">
1030 <field name="Address" size="26" start="38" type="address"/>
1031
1032 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
1033
1034 <field name="Memory Format" size="3" start="22" type="Memory Format"/>
1035
1036 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
1037
1038 <field name="Decimate mode" size="2" start="14" type="uint"/>
1039
1040 <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
1041
1042 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
1043 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
1044 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
1045 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
1046 </packet>
1047
1048 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33">
1049 <field name="unused" size="16" start="48" type="uint"/>
1050
1051 <field name="Z Clear Value" size="32" start="16" type="float"/>
1052
1053 <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1054 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1055 </packet>
1056
1057 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
1058 <field name="unused" size="16" start="48" type="uint"/>
1059
1060 <field name="Z Clear Value" size="32" start="16" type="float"/>
1061
1062 <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1063 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
1064 </packet>
1065
1066 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
1067 <!-- Express this as a 56-bit field? -->
1068 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1069 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1070
1071 <field name="Render Target number" size="4" start="4" type="uint"/>
1072 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1073 </packet>
1074
1075 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
1076 <!-- Express this as a 56-bit field? -->
1077 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1078 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1079
1080 <field name="Render Target number" size="4" start="4" type="uint"/>
1081 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1082 </packet>
1083
1084 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
1085 <!-- Express this as a 56-bit field? -->
1086 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1087 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1088
1089 <field name="Render Target number" size="4" start="4" type="uint"/>
1090 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1091 </packet>
1092
1093 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
1094 <!-- Express this as a 56-bit field? -->
1095 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1096 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1097
1098 <field name="Render Target number" size="4" start="4" type="uint"/>
1099 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1100 </packet>
1101
1102 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
1103 <field name="pad" size="11" start="53" type="uint"/>
1104 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1105 <!-- image height is for Y flipping -->
1106 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1107 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1108
1109 <field name="Render Target number" size="4" start="4" type="uint"/>
1110 <field name="sub-id" size="4" start="0" type="uint" default="6"/>
1111 </packet>
1112
1113 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
1114 <field name="pad" size="11" start="53" type="uint"/>
1115 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1116 <!-- image height is for Y flipping -->
1117 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1118 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1119
1120 <field name="Render Target number" size="4" start="4" type="uint"/>
1121 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1122 </packet>
1123
1124 <packet code="124" shortname="tile_coords" name="Tile Coordinates">
1125 <field name="tile row number" size="12" start="12" type="uint"/>
1126 <field name="tile column number" size="12" start="0" type="uint"/>
1127 </packet>
1128
1129 <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
1130 <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
1131 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
1132 <field name="Multicore Enable" size="1" start="56" type="bool"/>
1133
1134 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
1135 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
1136
1137 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
1138 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
1139
1140 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
1141 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
1142 </packet>
1143
1144 <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
1145 <field name="address" size="26" start="6" type="address"/>
1146 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
1147 </packet>
1148
1149 <!-- add fields -->
1150 <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
1151
1152 <packet code="126" name="Tile List Initial Block Size">
1153 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1154
1155 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1156 <value name="tile allocation block size 64b" value="0"/>
1157 <value name="tile allocation block size 128b" value="1"/>
1158 <value name="tile allocation block size 256b" value="2"/>
1159 </field>
1160 </packet>
1161
1162 <struct name="GL Shader State Record" max_ver="33">
1163 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1164 <field name="Enable clipping" size="1" start="1" type="bool"/>
1165 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1166 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1167 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1168 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1169 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1170 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1171 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1172 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1173 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1174
1175 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1176 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1177 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1178 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1179 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1180 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1181 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1182 <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1183 <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1184 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1185 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1186 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1187 <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1188 <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1189 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1190 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1191 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1192 <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1193 <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1194 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1195 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1196 </struct>
1197
1198 <struct name="GL Shader State Record" min_ver="41">
1199 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1200 <field name="Enable clipping" size="1" start="1" type="bool"/>
1201
1202 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1203 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1204 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1205 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1206 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1207 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1208
1209 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1210 <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1211 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1212 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1213 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1214 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1215 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1216 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1217 <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1218 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1219 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1220 <field name="No prim pack" size="1" start="19" type="bool"/>
1221
1222 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1223
1224 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1225 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1226
1227 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1228 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1229
1230 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1231 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1232
1233 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1234 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1235
1236 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1237
1238 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1239 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1240 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1241 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1242 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1243
1244 <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1245 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1246 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1247 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1248 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1249
1250 <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1251 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1252 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1253 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1254 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1255 </struct>
1256
1257 <struct name="Geometry Shader State Record" min_ver="41">
1258 <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
1259 <field name="4-way threadable" size="1" start="0" type="bool"/>
1260 <field name="Start in final thread section" size="1" start="1" type="bool"/>
1261 <field name="Propagate NaNs" size="1" start="2" type="bool"/>
1262 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1263 <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
1264 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1265 </struct>
1266
1267 <struct name="Tessellation Shader State Record" min_ver="41">
1268 <field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
1269 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1270 <field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
1271 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1272
1273 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
1274 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1275 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
1276 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1277 </struct>
1278
1279 <struct name="Tessellation/Geometry Common Params" min_ver="41">
1280 <field name="Tessellation Type" size="2" start="1" type="uint">
1281 <value name="Tessellation Type Triangle" value="0"/>
1282 <value name="Tessellation Type Quads" value="1"/>
1283 <value name="Tessellation Type Isolines" value="2"/>
1284 </field>
1285
1286 <field name="Tessellation point mode" size="1" start="3" type="bool"/>
1287
1288 <field name="Tessellation Edge Spacing" size="2" start="4" type="uint">
1289 <value name="Tessellation Edge Spacing Even" value="0"/>
1290 <value name="Tessellation Edge Spacing Fractional Even" value="1"/>
1291 <value name="Tessellation Edge Spacing Fractional Odd" value="2"/>
1292 </field>
1293
1294 <field name="Tessellation clockwise" size="1" start="6" type="bool"/>
1295
1296 <field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 -->
1297
1298 <field name="Geometry Shader output format" size="2" start="17" type="uint">
1299 <value name="Geometry Shader Points" value="0"/>
1300 <value name="Geometry Shader Line Strip" value="1"/>
1301 <value name="Geometry Shader Tri Strip" value="2"/>
1302 </field>
1303
1304 <field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 -->
1305
1306 <!-- followed by "Tessellation/Geometry Shader Params" for bin, then render -->
1307 </struct>
1308
1309 <struct name="Tessellation/Geometry Shader Params">
1310 <field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/>
1311 <field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 -->
1312
1313 <field name="TCS output segment size in sectors" size="6" start="8" type="uint"/>
1314 <field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/>
1315
1316 <field name="TES output segment size in sectors" size="6" start="16" type="uint"/>
1317 <field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/>
1318
1319 <field name="GS output segment size in sectors" size="6" start="24" type="uint"/>
1320 <field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/>
1321
1322 <field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/>
1323 <field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/>
1324 <field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/>
1325 <field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/>
1326 <field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/>
1327 <field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/>
1328 <field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/>
1329 <field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/>
1330 <field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/>
1331 <field name="GBG max TES output/vertex segments required in play" size="3" start="59" type="uint" minus_one="true"/>
1332 </struct>
1333
1334 <struct name="GL Shader State Attribute Record" max_ver="33">
1335 <field name="Address" size="32" start="0" type="address"/>
1336
1337 <field name="Vec size" size="2" start="32" type="uint"/>
1338 <field name="Type" size="3" start="34" type="uint">
1339 <value name="Attribute half-float" value="1"/>
1340 <value name="Attribute float" value="2"/>
1341 <value name="Attribute fixed" value="3"/>
1342 <value name="Attribute byte" value="4"/>
1343 <value name="Attribute short" value="5"/>
1344 <value name="Attribute int" value="6"/>
1345 <value name="Attribute int2_10_10_10" value="7"/>
1346 </field>
1347 <field name="Signed int type" size="1" start="37" type="bool"/>
1348 <field name="Normalized int type" size="1" start="38" type="bool"/>
1349 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1350
1351 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1352 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1353
1354 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1355 <field name="Stride" size="32" start="8b" type="uint"/>
1356 </struct>
1357
1358 <struct name="GL Shader State Attribute Record" min_ver="41">
1359 <field name="Address" size="32" start="0" type="address"/>
1360
1361 <field name="Vec size" size="2" start="32" type="uint"/>
1362 <field name="Type" size="3" start="34" type="uint">
1363 <value name="Attribute half-float" value="1"/>
1364 <value name="Attribute float" value="2"/>
1365 <value name="Attribute fixed" value="3"/>
1366 <value name="Attribute byte" value="4"/>
1367 <value name="Attribute short" value="5"/>
1368 <value name="Attribute int" value="6"/>
1369 <value name="Attribute int2_10_10_10" value="7"/>
1370 </field>
1371 <field name="Signed int type" size="1" start="37" type="bool"/>
1372 <field name="Normalized int type" size="1" start="38" type="bool"/>
1373 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1374
1375 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1376 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1377
1378 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1379 <field name="Stride" size="32" start="8b" type="uint"/>
1380 <field name="Maximum Index" size="32" start="12b" type="uint"/>
1381 </struct>
1382
1383 <struct name="VPM generic block write setup">
1384 <field name="id" size="2" start="30" type="uint" default="0"/>
1385 <field name="id0" size="3" start="27" type="uint" default="0"/>
1386
1387 <field name="horiz" size="1" start="24" type="bool"/>
1388 <field name="laned" size="1" start="23" type="bool"/>
1389 <field name="segs" size="1" start="22" type="bool"/>
1390 <field name="stride" size="7" start="15" type="int"/>
1391
1392 <field name="size" size="2" start="13" type="uint">
1393 <value name="VPM setup size 8-bit" value="0"/>
1394 <value name="VPM setup size 16-bit" value="1"/>
1395 <value name="VPM setup size 32-bit" value="2"/>
1396 </field>
1397
1398 <field name="addr" size="13" start="0" type="uint"/>
1399 </struct>
1400
1401 <struct name="VPM generic block read setup">
1402 <field name="id" size="2" start="30" type="uint" default="1"/>
1403
1404 <field name="horiz" size="1" start="29" type="bool"/>
1405 <field name="laned" size="1" start="28" type="bool"/>
1406 <field name="segs" size="1" start="27" type="bool"/>
1407 <field name="num" size="5" start="22" type="uint"/>
1408 <field name="stride" size="7" start="15" type="int"/>
1409
1410 <field name="size" size="2" start="13" type="uint">
1411 <value name="VPM setup size 8-bit" value="0"/>
1412 <value name="VPM setup size 16-bit" value="1"/>
1413 <value name="VPM setup size 32-bit" value="2"/>
1414 </field>
1415
1416 <field name="addr" size="13" start="0" type="uint"/>
1417 </struct>
1418
1419 <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1420 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1421
1422 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1423 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1424 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1425
1426 <field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/>
1427 <field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/>
1428 <field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/>
1429
1430 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1431
1432 <field name="Shadow" size="1" start="8" type="bool"/>
1433 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1434 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1435 <field name="Bias supplied" size="1" start="5" type="bool"/>
1436 <field name="Gather sample mode" size="1" start="4" type="bool"/>
1437 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1438
1439 <field name="Lookup Type" size="3" start="0" type="uint">
1440 <value name="Texture 2D" value="0"/>
1441 <value name="Texture 2D array" value="1"/>
1442 <value name="Texture 3D" value="2"/>
1443 <value name="Texture Cube Map" value="3"/>
1444 <value name="Texture 1D" value="4"/>
1445 <value name="Texture 1D Array" value="5"/>
1446 <value name="Texture Child Image" value="6"/>
1447 </field>
1448 </struct>
1449
1450 <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1451 <field name="Texture state record base address" size="28" start="4" type="address"/>
1452 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1453 </struct>
1454
1455 <struct name="TMU Config Parameter 0" min_ver="41">
1456 <field name="Texture state address" size="32" start="0" type="address"/>
1457 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1458 </struct>
1459
1460 <struct name="TMU Config Parameter 1" min_ver="41">
1461 <field name="Sampler state address" size="32" start="0" type="address"/>
1462 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1463 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1464 <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1465 </struct>
1466
1467 <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1468 <field name="Pad" size="24" start="8" type="uint"/>
1469 <field name="Op" size="4" start="20" type="TMU Op"/>
1470 <field name="Offset R" size="4" start="16" type="int"/>
1471 <field name="Offset T" size="4" start="12" type="int"/>
1472 <field name="Offset S" size="4" start="8" type="int"/>
1473 <field name="Gather Mode" size="1" start="7" type="bool"/>
1474 <field name="Gather Component" size="2" start="5" type="uint"/>
1475 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1476 <field name="Sample Number" size="2" start="2" type="uint"/>
1477 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1478 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1479 </struct>
1480
1481 <struct name="TMU Config Parameter 2" min_ver="42">
1482 <field name="Pad" size="23" start="9" type="uint"/>
1483 <field name="LOD Query" size="1" start="8" type="bool"/>
1484 <field name="Op" size="4" start="20" type="TMU Op"/>
1485 <field name="Offset R" size="4" start="16" type="int"/>
1486 <field name="Offset T" size="4" start="12" type="int"/>
1487 <field name="Offset S" size="4" start="8" type="int"/>
1488 <field name="Gather Mode" size="1" start="7" type="bool"/>
1489 <field name="Gather Component" size="2" start="5" type="uint"/>
1490 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1491 <field name="Sample Number" size="2" start="2" type="uint"/>
1492 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1493 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1494 </struct>
1495
1496 <struct name="Texture Shader State" max_ver="33">
1497 <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1498 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1499 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1500 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1501 <field name="Output 32-bit" size="1" start="246" type="bool"/>
1502 <field name="Sample Number" size="2" start="244" type="uint"/>
1503
1504 <field name="Base Level" size="4" start="240" type="uint"/>
1505 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1506 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1507 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1508
1509 <field name="Border Color alpha" size="16" start="176" type="uint"/>
1510 <field name="Border Color blue" size="16" start="160" type="uint"/>
1511 <field name="Border Color green" size="16" start="144" type="uint"/>
1512 <field name="Border Color red" size="16" start="128" type="uint"/>
1513
1514 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1515 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1516 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1517 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1518
1519 <field name="Swizzle A" size="3" start="121" type="uint">
1520 <value name="Swizzle Zero" value="0"/>
1521 <value name="Swizzle One" value="1"/>
1522 <value name="Swizzle Red" value="2"/>
1523 <value name="Swizzle Green" value="3"/>
1524 <value name="Swizzle Blue" value="4"/>
1525 <value name="Swizzle Alpha" value="5"/>
1526 </field>
1527
1528 <field name="Swizzle B" size="3" start="118" type="uint"/>
1529 <field name="Swizzle G" size="3" start="115" type="uint"/>
1530 <field name="Swizzle R" size="3" start="112" type="uint"/>
1531
1532 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1533
1534 <field name="sRGB" size="1" start="107" type="bool"/>
1535
1536 <field name="Texture type" size="7" start="100" type="uint"/>
1537
1538 <field name="Image Depth" size="14" start="86" type="uint"/>
1539 <field name="Image Height" size="14" start="72" type="uint"/>
1540 <field name="Image Width" size="14" start="58" type="uint"/>
1541
1542 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1543
1544 <field name="Texture base pointer" size="30" start="2" type="address"/>
1545
1546 <field name="Filter" size="4" start="0" type="TMU Filter"/>
1547 </struct>
1548
1549 <struct name="Texture Shader State" min_ver="41">
1550 <field name="Pad" size="56" start="136" type="uint"/>
1551 <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1552 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1553 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1554 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1555
1556 <field name="Base Level" size="4" start="124" type="uint"/>
1557 <field name="Max Level" size="4" start="120" type="uint"/>
1558
1559 <field name="Swizzle A" size="3" start="117" type="uint">
1560 <value name="Swizzle Zero" value="0"/>
1561 <value name="Swizzle One" value="1"/>
1562 <value name="Swizzle Red" value="2"/>
1563 <value name="Swizzle Green" value="3"/>
1564 <value name="Swizzle Blue" value="4"/>
1565 <value name="Swizzle Alpha" value="5"/>
1566 </field>
1567
1568 <field name="Swizzle B" size="3" start="114" type="uint"/>
1569 <field name="Swizzle G" size="3" start="111" type="uint"/>
1570 <field name="Swizzle R" size="3" start="108" type="uint"/>
1571 <field name="Extended" size="1" start="107" type="bool"/>
1572
1573 <field name="Texture type" size="7" start="100" type="uint"/>
1574 <field name="Image Depth" size="14" start="86" type="uint"/>
1575 <field name="Image Height" size="14" start="72" type="uint"/>
1576 <field name="Image Width" size="14" start="58" type="uint"/>
1577
1578 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1579
1580 <field name="Texture base pointer" size="32" start="0" type="address"/>
1581
1582 <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
1583 <field name="AHDR" size="1" start="4" type="bool"/>
1584 <field name="sRGB" size="1" start="3" type="bool"/>
1585 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1586 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1587 <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1588 </struct>
1589
1590 <struct name="Sampler State" min_ver="41">
1591 <field name="Border color word 3" size="32" start="160" type="uint"/>
1592 <field name="Border color word 2" size="32" start="128" type="uint"/>
1593 <field name="Border color word 1" size="32" start="96" type="uint"/>
1594 <field name="Border color word 0" size="32" start="64" type="uint"/>
1595
1596 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1597 <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
1598 <field name="Wrap I Border" size="1" start="57" type="bool"/>
1599 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1600 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1601 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1602
1603 <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1604 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1605 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1606
1607 <field name="sRGB Disable" size="1" start="7" type="bool"/>
1608
1609 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1610
1611 <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1612 <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1613 <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1614 <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1615 </struct>
1616
1617 <enum name="Texture Data Formats">
1618 <!--
1619 most formats here have R in the low bits, A in the high bits.
1620 Exceptions noted.
1621 -->
1622 <value name="Texture Data Format R8" value="0"/>
1623 <value name="Texture Data Format R8 SNORM" value="1"/>
1624 <value name="Texture Data Format RG8" value="2"/>
1625 <value name="Texture Data Format RG8 SNORM" value="3"/>
1626 <value name="Texture Data Format RGBA8" value="4"/>
1627 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1628 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1629 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1630 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1631 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1632 <value name="Texture Data Format R16" value="10"/>
1633 <value name="Texture Data Format R16 SNORM" value="11"/>
1634 <value name="Texture Data Format RG16" value="12"/>
1635 <value name="Texture Data Format RG16 SNORM" value="13"/>
1636 <value name="Texture Data Format RGBA16" value="14"/>
1637 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1638 <value name="Texture Data Format R16F" value="16"/>
1639 <value name="Texture Data Format RG16F" value="17"/>
1640 <value name="Texture Data Format RGBA16F" value="18"/>
1641 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1642 <value name="Texture Data Format RGB9_E5" value="20"/>
1643 <value name="Texture Data Format DEPTH COMP16" value="21"/>
1644 <value name="Texture Data Format DEPTH COMP24" value="22"/>
1645 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1646 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1647 <value name="Texture Data Format R4" value="25"/>
1648 <value name="Texture Data Format R1" value="26"/>
1649 <!-- generic unfiltered 8-bit sample -->
1650 <value name="Texture Data Format S8" value="27"/>
1651 <!-- generic unfiltered 16-bit sample -->
1652 <value name="Texture Data Format S16" value="28"/>
1653 <!-- generic unfiltered 32-bit sample -->
1654 <value name="Texture Data Format R32F" value="29"/>
1655 <!-- generic unfiltered 64-bit sample -->
1656 <value name="Texture Data Format RG32F" value="30"/>
1657 <!-- generic unfiltered 128-bit sample -->
1658 <value name="Texture Data Format RGBA32F" value="31"/>
1659
1660 <value name="Texture Data Format RGB8_ETC2" value="32"/>
1661 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1662
1663 <value name="Texture Data Format R11_EAC" value="34"/>
1664 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1665 <value name="Texture Data Format RG11_EAC" value="36"/>
1666 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1667
1668 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1669 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1670 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1671
1672 <value name="Texture Data Format BC1" value="48"/>
1673 <value name="Texture Data Format BC2" value="49"/>
1674 <value name="Texture Data Format BC3" value="50"/>
1675
1676 <value name="Texture Data Format ASTC_4x4" value="64"/>
1677 <value name="Texture Data Format ASTC_5x4" value="65"/>
1678 <value name="Texture Data Format ASTC_5x5" value="66"/>
1679 <value name="Texture Data Format ASTC_6x5" value="67"/>
1680 <value name="Texture Data Format ASTC_6x6" value="68"/>
1681 <value name="Texture Data Format ASTC_8x5" value="69"/>
1682 <value name="Texture Data Format ASTC_8x6" value="70"/>
1683 <value name="Texture Data Format ASTC_8x8" value="71"/>
1684 <value name="Texture Data Format ASTC_10x5" value="72"/>
1685 <value name="Texture Data Format ASTC_10x6" value="73"/>
1686 <value name="Texture Data Format ASTC_10x8" value="74"/>
1687 <value name="Texture Data Format ASTC_10x10" value="75"/>
1688 <value name="Texture Data Format ASTC_12x10" value="76"/>
1689 <value name="Texture Data Format ASTC_12x12" value="77"/>
1690
1691 <value name="Texture Data Format R8I" value="96"/>
1692 <value name="Texture Data Format R8UI" value="97"/>
1693 <value name="Texture Data Format RG8I" value="98"/>
1694 <value name="Texture Data Format RG8UI" value="99"/>
1695 <value name="Texture Data Format RGBA8I" value="100"/>
1696 <value name="Texture Data Format RGBA8UI" value="101"/>
1697
1698 <value name="Texture Data Format R16I" value="102"/>
1699 <value name="Texture Data Format R16UI" value="103"/>
1700 <value name="Texture Data Format RG16I" value="104"/>
1701 <value name="Texture Data Format RG16UI" value="105"/>
1702 <value name="Texture Data Format RGBA16I" value="106"/>
1703 <value name="Texture Data Format RGBA16UI" value="107"/>
1704
1705 <value name="Texture Data Format R32I" value="108"/>
1706 <value name="Texture Data Format R32UI" value="109"/>
1707 <value name="Texture Data Format RG32I" value="110"/>
1708 <value name="Texture Data Format RG32UI" value="111"/>
1709 <value name="Texture Data Format RGBA32I" value="112"/>
1710 <value name="Texture Data Format RGBA32UI" value="113"/>
1711 <value name="Texture Data Format RGB10_A2UI" value="114"/>
1712
1713 </enum>
1714 </vcxml>