broadcom/vc5: Fix setup of TF dword output count.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 </enum>
64
65 <packet code="0" name="Halt"/>
66 <packet code="1" name="NOP"/>
67 <packet code="4" name="Flush"/>
68 <packet code="5" name="Flush All State"/>
69 <packet code="6" name="Start Tile Binning"/>
70 <packet code="7" name="Increment Semaphore"/>
71 <packet code="8" name="Wait on Semaphore"/>
72 <packet code="9" name="Wait for previous frame"/>
73 <packet code="10" name="Enable Z-only rendering" cl="R"/>
74 <packet code="11" name="Disable Z-only rendering" cl="R"/>
75 <packet code="12" name="End of Z-only rendering in frame"/>
76 <packet code="13" name="End of rendering"/>
77
78 <packet code="14" name="Wait for transform feedback" cl="B">
79 <field name="Block count" size="8" start="0" type="uint"/>
80 </packet>
81
82 <packet code="15" name="Branch to auto-chained sub-list">
83 <field name="address" size="32" start="0" type="address"/>
84 </packet>
85
86 <packet code="16" name="Branch">
87 <field name="address" size="32" start="0" type="address"/>
88 </packet>
89
90 <packet code="17" name="Branch to Sub-list">
91 <field name="address" size="32" start="0" type="address"/>
92 </packet>
93
94 <packet code="18" name="Return from sub-list"/>
95 <packet code="19" name="Flush VCD cache"/>
96
97 <packet code="20" name="Start Address of Generic Tile List">
98 <field name="start" size="32" start="0" type="address"/>
99 <field name="end" size="32" start="32" type="address"/>
100 </packet>
101
102 <packet code="21" name="Branch to Implicit Tile List">
103 <field name="tile list set number" size="8" start="0" type="uint"/>
104 </packet>
105
106 <packet code="22" name="Branch to Explicit Supertile">
107 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
108 <field name="explicit supertile number" size="8" start="16" type="uint"/>
109 <field name="row number" size="8" start="8" type="uint"/>
110 <field name="column number" size="8" start="0" type="uint"/>
111 </packet>
112
113 <packet code="23" name="Supertile Coordinates">
114 <field name="row number in supertiles" size="8" start="8" type="uint"/>
115 <field name="column number in supertiles" size="8" start="0" type="uint"/>
116 </packet>
117
118 <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R"/>
119
120 <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R">
121 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
122 <field name="Enable Z write" size="1" start="7" type="bool"/>
123 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
124 <!-- bit 5 unused -->
125 <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
126 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
127 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
128 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
129 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
130 </packet>
131
132 <packet code="26" name="Reload Tile Colour Buffer" cl="R">
133 <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
134 <field name="Enable Z load" size="1" start="7" type="bool"/>
135 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
136 </packet>
137
138 <packet code="27" name="End of Tile Marker" cl="R"/>
139
140 <packet code="29" name="Store Tile Buffer General" cl="R">
141 <field name="Address" size="32" start="16" type="address"/>
142 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
143 <field name="XOR UIF" size="1" start="10" type="bool"/>
144 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
145 <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
146 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
147 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
148 <field name="Raw Mode" size="1" start="4" type="bool"/>
149 <field name="Buffer to Store" size="4" start="0" type="uint">
150 <value name="Render target 0" value="0"/>
151 <value name="Render target 1" value="1"/>
152 <value name="Render target 2" value="2"/>
153 <value name="Render target 3" value="3"/>
154 <value name="None" value="8"/>
155 <value name="Z" value="9"/>
156 <value name="Stencil" value="10"/>
157 <value name="Z+Stencil" value="11"/>
158 </field>
159 </packet>
160
161 <packet code="30" name="Load Tile Buffer General" cl="R">
162 <field name="Address" size="24" start="24" type="address"/>
163 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
164 <field name="XOR UIF" size="1" start="10" type="bool"/>
165 <field name="Raw Mode" size="1" start="4" type="bool"/>
166 <field name="Buffer to Load" size="4" start="0" type="uint">
167 <value name="Render target 0" value="0"/>
168 <value name="Render target 1" value="1"/>
169 <value name="Render target 2" value="2"/>
170 <value name="Render target 3" value="3"/>
171 <value name="None" value="8"/>
172 <value name="Z" value="9"/>
173 <value name="Stencil" value="10"/>
174 <value name="Z+Stencil" value="11"/>
175 </field>
176 </packet>
177
178 <packet code="32" name="Indexed Primitive List" cl="B">
179 <field name="Minimum index" size="32" start="104" type="uint"/>
180 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
181 <field name="Maximum index" size="31" start="72" type="uint"/>
182 <field name="Address of Indices List" size="32" start="40" type="address"/>
183 <field name="Length" size="32" start="8" type="uint"/>
184
185 <field name="Index type" size="2" start="6" type="uint">
186 <value name="Index type 8-bit" value="0"/>
187 <value name="Index type 16-bit" value="1"/>
188 <value name="Index type 32-bit" value="2"/>
189 </field>
190
191 <field name="mode" size="5" start="0" type="uint">
192 </field>
193 </packet>
194
195 <packet code="34" name="Indexed Instanced Primitive List" cl="B">
196 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
197 <field name="Maximum index" size="31" start="104" type="uint"/>
198 <field name="Address of Indices List" size="32" start="72" type="address"/>
199 <field name="Number of Instances" size="32" start="40" type="uint"/>
200 <field name="Instance Length" size="32" start="8" type="uint"/>
201
202 <field name="Index type" size="2" start="6" type="uint">
203 <value name="Index type 8-bit" value="0"/>
204 <value name="Index type 16-bit" value="1"/>
205 <value name="Index type 32-bit" value="2"/>
206 </field>
207
208 <field name="mode" size="5" start="0" type="Primitive"/>
209 </packet>
210
211 <packet code="36" name="Vertex Array Primitives" cl="B">
212 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
213 <field name="Length" size="32" start="8" type="uint"/>
214
215 <field name="mode" size="8" start="0" type="Primitive"/>
216 </packet>
217
218 <packet code="38" name="Vertex Array Instanced Primitives" cl="B">
219 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
220 <field name="Number of Instances" size="32" start="40" type="uint"/>
221 <field name="Instance Length" size="32" start="8" type="uint"/>
222
223 <field name="mode" size="8" start="0" type="Primitive"/>
224 </packet>
225
226 <packet code="43" name="Base Vertex Base Instance" cl="B">
227 <field name="Base Instance" size="32" start="32" type="uint"/>
228
229 <field name="Base Vertex" size="32" start="0" type="uint"/>
230 </packet>
231
232 <packet code="56" name="Primitive List Format">
233 <field name="data type" size="1" start="6" type="uint">
234 <value name="List Indexed" value="0"/>
235 <value name="List 32-bit X/Y" value="1"/>
236 </field>
237 <field name="primitive type" size="6" start="0" type="uint">
238 <value name="List Points" value="0"/>
239 <value name="List Lines" value="1"/>
240 <value name="List Triangles" value="2"/>
241 </field>
242 </packet>
243
244 <packet code="64" name="GL Shader State">
245 <field name="address" size="27" start="5" type="address"/>
246 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
247 </packet>
248
249 <packet code="74" name="Transform Feedback Enable">
250 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
251 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
252 </packet>
253
254 <packet code="75" name="Flush Transform Feedback Data"/>
255
256 <struct name="Transform Feedback Output Data Spec">
257 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
258 <field name="Number of consecutive Vertex Values to output as 32-bit values minus 1" size="4" start="8" type="uint"/>
259 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
260 </struct>
261
262 <struct name="Transform Feedback Output Address">
263 <field name="address" size="32" start="0" type="address"/>
264 </struct>
265
266 <packet code="80" name="Stencil Config">
267 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
268 <field name="Back Config" size="1" start="29" type="bool"/>
269 <field name="Front Config" size="1" start="28" type="bool"/>
270 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
271 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
272 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
273 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
274 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
275 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
276 </packet>
277
278 <packet code="84" name="Blend Config">
279 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
280 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
281 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
282 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
283 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
284 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
285 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
286 </packet>
287
288 <packet code="86" name="Blend Constant Colour">
289 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
290 <field name="Blue (F16)" size="16" start="32" type="uint"/>
291 <field name="Green (F16)" size="16" start="16" type="uint"/>
292 <field name="Red (F16)" size="16" start="0" type="uint"/>
293 </packet>
294
295 <packet code="87" name="Colour Write Masks">
296 <field name="Reserved" size="16" start="16" type="uint"/>
297 <field name="Render Target 3 per colour component write masks" size="4" start="12" type="uint"/>
298 <field name="Render Target 2 per colour component write masks" size="4" start="8" type="uint"/>
299 <field name="Render Target 1 per colour component write masks" size="4" start="4" type="uint"/>
300 <field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/>
301 </packet>
302
303 <packet code="96" name="Configuration Bits">
304 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
305 <field name="Blend enable" size="1" start="19" type="bool"/>
306 <field name="Stencil enable" size="1" start="18" type="bool"/>
307 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
308 <field name="Early Z enable" size="1" start="16" type="bool"/>
309 <field name="Z updates enable" size="1" start="15" type="bool"/>
310 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
311 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
312 <field name="Coverage Update Mode" size="2" start="9" type="uint"/>
313 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
314 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
315 <field name="Line Rasterization" size="2" start="4" type="uint"/>
316 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
317 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
318 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
319 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
320 </packet>
321
322 <packet code="97" name="Zero All Flat Shade Flags"/>
323
324 <packet code="98" name="Flat Shade Flags">
325 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
326 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="uint"/>
327 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="uint"/>
328 <field name="Varying offset V0" size="4" start="0" type="uint"/>
329 </packet>
330
331 <packet code="104" name="Point size">
332 <field name="Point Size" size="32" start="0" type="float"/>
333 </packet>
334
335 <packet code="105" name="Line width">
336 <field name="Line width" size="32" start="0" type="float"/>
337 </packet>
338
339 <packet name="Depth Offset" code="106">
340 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
341 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
342 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
343 </packet>
344
345 <packet name="Clip Window" code="107">
346 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
347 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
348 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
349 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
350 </packet>
351
352 <packet name="Viewport Offset" code="108">
353 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
354 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
355 </packet>
356
357 <packet name="Clipper Z min/max clipping planes" code="109">
358 <field name="Maximum Zw" size="32" start="32" type="float"/>
359 <field name="Minimum Zw" size="32" start="0" type="float"/>
360 </packet>
361
362 <packet name="Clipper XY Scaling" code="110" cl="B">
363 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
364 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
365 </packet>
366
367 <packet name="Clipper Z Scale and Offset" code="111" cl="B">
368 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
369 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
370 </packet>
371
372 <packet code="120" name="Tile Binning Mode Configuration (Part1)">
373 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
374 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
375
376 <field name="Maximum BPP of all render targets" size="2" start="60" type="uint">
377 <value name="Render target maximum 32bpp" value="0"/>
378 <value name="Render target maximum 64bpp" value="1"/>
379 <value name="Render target maximum 128bpp" value="2"/>
380 </field>
381
382 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
383 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
384 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
385
386 <field name="Tile State Data Array Base Address" size="32" start="0" type="address"/>
387
388 <field name="tile allocation block size" size="2" start="4" type="uint">
389 <value name="tile allocation block size 64b" value="0"/>
390 <value name="tile allocation block size 128b" value="1"/>
391 <value name="tile allocation block size 256b" value="2"/>
392 </field>
393 <field name="tile allocation initial block size" size="2" start="2" type="uint">
394 <value name="tile allocation initial block size 64b" value="0"/>
395 <value name="tile allocation initial block size 128b" value="1"/>
396 <value name="tile allocation initial block size 256b" value="2"/>
397 </field>
398 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
399 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
400 </packet>
401
402 <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B">
403 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
404 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
405
406 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
407 </packet>
408
409 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R">
410 <field name="Disable Render Target Stores" size="8" start="56" type="bool"/>
411 <field name="Enable Z Store" size="1" start="55" type="bool"/>
412 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
413
414 <field name="Early-Z disable" size="1" start="46" type="bool"/>
415
416 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
417 <value name="Early-Z direction LT/LE" value="0"/>
418 <value name="Early-Z direction GT/GE" value="1"/>
419 </field>
420
421 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
422 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
423 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
424
425 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
426 <value name="Render target maximum 32bpp" value="0"/>
427 <value name="Render target maximum 64bpp" value="1"/>
428 <value name="Render target maximum 128bpp" value="2"/>
429 </field>
430
431 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
432 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
433 <field name="Number of Render Targets Minus 1" size="4" start="4" type="uint"/>
434
435 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
436 </packet>
437
438 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R">
439 <field name="Address" size="32" start="32" type="address"/>
440
441 <field name="Pad" size="4" start="28" type="uint"/>
442
443 <field name="Flip Y" size="1" start="27" type="bool"/>
444
445 <field name="Memory Format" size="3" start="24" type="uint" prefix="Memory Format">
446 <value name="Raster" value="0"/>
447 <value name="Lineartile" value="1"/>
448 <value name="UB-linear (1 UIF block wide)" value="2"/>
449 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
450 <value name="UIF (No XOR)" value="4"/>
451 <value name="UIF (XOR)" value="5"/>
452 </field>
453
454 <field name="A dithered" size="1" start="23" type="bool"/>
455 <field name="BGR dithered" size="1" start="22" type="bool"/>
456
457 <field name="Output image format" size="6" start="16" type="uint" prefix="Output Image Format">
458 <value name="srgb8_alpha8" value="0"/>
459 <value name="srgb" value="1"/>
460 <value name="rgb10_a2ui" value="2"/>
461 <value name="rgb10_a2" value="3"/>
462 <value name="abgr1555" value="4"/>
463 <value name="alpha-masked abgr1555" value="5"/>
464 <value name="abgr4444" value="6"/>
465 <value name="bgr565" value="7"/>
466 <value name="r11f_g11f_b10f" value="8"/>
467 <value name="rgba32f" value="9"/>
468 <value name="rg32f" value="10"/>
469 <value name="r32f" value="11"/>
470 <value name="rgba32i" value="12"/>
471 <value name="rg32i" value="13"/>
472 <value name="r32i" value="14"/>
473 <value name="rgba32ui" value="15"/>
474 <value name="rg32ui" value="16"/>
475 <value name="r32ui" value="17"/>
476 <value name="rgba16f" value="18"/>
477 <value name="rg16f" value="19"/>
478 <value name="r16f" value="20"/>
479 <value name="rgba16i" value="21"/>
480 <value name="rg16i" value="22"/>
481 <value name="r16i" value="23"/>
482 <value name="rgba16ui" value="24"/>
483 <value name="rg16ui" value="25"/>
484 <value name="r16ui" value="26"/>
485 <value name="rgba8" value="27"/>
486 <value name="rgb8" value="28"/>
487 <value name="rg8" value="29"/>
488 <value name="r8" value="30"/>
489 <value name="rgba8i" value="31"/>
490 <value name="rg8i" value="32"/>
491 <value name="r8i" value="33"/>
492 <value name="rgba8ui" value="34"/>
493 <value name="rg8ui" value="35"/>
494 <value name="r8ui" value="36"/>
495 <value name="srgbx8" value="37"/>
496 <value name="rgbx8" value="38"/>
497 </field>
498
499 <field name="Decimate mode" size="2" start="14" type="uint"/>
500
501 <field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
502 <value name="8i" value="0"/>
503 <value name="8ui" value="1"/>
504 <value name="8" value="2"/>
505 <value name="16i" value="4"/>
506 <value name="16ui" value="5"/>
507 <value name="16f" value="6"/>
508 <value name="32i" value="8"/>
509 <value name="32ui" value="9"/>
510 <value name="32f" value="10"/>
511 </field>
512
513 <field name="Internal BPP" size="2" start="8" type="uint" prefix="Internal Bpp">
514 <value name="32" value="0"/>
515 <value name="64" value="1"/>
516 <value name="128" value="2"/>
517 </field>
518 <field name="Render Target Number" size="4" start="4" type="uint"/>
519 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
520 </packet>
521
522 <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R">
523 <field name="Address" size="32" start="32" type="address"/>
524
525 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
526
527 <field name="Memory Format" size="3" start="22" type="uint" prefix="Memory Format">
528 <value name="Raster" value="0"/>
529 <value name="Lineartile" value="1"/>
530 <value name="UB-linear (1 UIF block wide)" value="2"/>
531 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
532 <value name="UIF (No XOR)" value="4"/>
533 <value name="UIF (XOR)" value="5"/>
534 </field>
535
536 <field name="Output image format" size="6" start="16" type="uint" prefix="Output Image Format">
537 <value name="depth_component32f" value="0"/>
538 <value name="depth_component24" value="1"/>
539 <value name="depth_component16" value="2"/>
540 <value name="depth24_stencil8" value="3"/>
541 </field>
542
543 <field name="Decimate mode" size="2" start="14" type="uint"/>
544
545 <field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
546 <value name="depth_32f" value="0"/>
547 <value name="depth_24" value="1"/>
548 <value name="depth_16" value="2"/>
549 </field>
550
551 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
552 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
553 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
554 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
555 </packet>
556
557 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R">
558 <field name="unused" size="16" start="48" type="uint"/>
559
560 <field name="Z Clear Value" size="32" start="16" type="float"/>
561
562 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
563 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
564 </packet>
565
566 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R">
567 <!-- Express this as a 56-bit field? -->
568 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
569 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
570
571 <field name="Render Target number" size="4" start="4" type="uint"/>
572 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
573 </packet>
574
575 <packet code="124" name="Tile Coordinates">
576 <field name="tile row number" size="12" start="12" type="uint"/>
577 <field name="tile column number" size="12" start="0" type="uint"/>
578 </packet>
579
580 <packet code="122" name="Multicore Rendering Supertile Configuration" cl="R">
581 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
582 <field name="Multicore Enable" size="1" start="56" type="bool"/>
583
584 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
585 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
586
587 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
588 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
589
590 <field name="Supertile Height in Tiles minus 1" size="8" start="8" type="uint"/>
591 <field name="Supertile Width in Tiles minus 1" size="8" start="0" type="uint"/>
592 </packet>
593
594 <packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
595 <field name="address" size="26" start="6" type="address"/>
596 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
597 </packet>
598
599 <!-- add fields -->
600 <packet code="125" name="Tile Coordinates Implicit"/>
601
602 <packet code="126" name="Tile List Initial Block Size">
603 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
604
605 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
606 <value name="tile allocation block size 64b" value="0"/>
607 <value name="tile allocation block size 128b" value="1"/>
608 <value name="tile allocation block size 256b" value="2"/>
609 </field>
610 </packet>
611
612 <struct name="GL Shader State Record">
613 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
614 <field name="Enable clipping" size="1" start="1" type="bool"/>
615 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
616 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
617 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
618 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
619 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
620 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
621 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
622 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
623 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
624
625 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
626 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
627 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
628 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
629 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
630 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
631 <field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
632 <field name="2-way threadable" size="1" start="96" type="bool"/>
633 <field name="4-way threadable" size="1" start="97" type="bool"/>
634 <field name="Propagate NaNs" size="1" start="98" type="bool"/>
635 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
636 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
637 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
638 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
639 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
640 </struct>
641
642 <struct name="GL Shader State Attribute Record">
643 <field name="Address" size="32" start="0" type="address"/>
644
645 <field name="Vec size" size="2" start="32" type="uint"/>
646 <field name="Type" size="3" start="34" type="uint">
647 <value name="Attribute half-float" value="1"/>
648 <value name="Attribute float" value="2"/>
649 <value name="Attribute fixed" value="3"/>
650 <value name="Attribute byte" value="4"/>
651 <value name="Attribute short" value="5"/>
652 <value name="Attribute int" value="6"/>
653 <value name="Attribute int2_10_10_10" value="7"/>
654 </field>
655 <field name="Signed int type" size="1" start="37" type="bool"/>
656 <field name="Normalized int type" size="1" start="38" type="bool"/>
657 <field name="Read as int/uint" size="1" start="39" type="bool"/>
658
659 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
660 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
661
662 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
663 <field name="Stride" size="32" start="8b" type="uint"/>
664 </struct>
665
666 <struct name="VPM generic block write setup">
667 <field name="id" size="2" start="30" type="uint" default="0"/>
668 <field name="id0" size="3" start="27" type="uint" default="0"/>
669
670 <field name="horiz" size="1" start="24" type="bool"/>
671 <field name="laned" size="1" start="23" type="bool"/>
672 <field name="segs" size="1" start="22" type="bool"/>
673 <field name="stride" size="7" start="15" type="int"/>
674
675 <field name="size" size="2" start="13" type="uint">
676 <value name="VPM setup size 8-bit" value="0"/>
677 <value name="VPM setup size 16-bit" value="1"/>
678 <value name="VPM setup size 32-bit" value="2"/>
679 </field>
680
681 <field name="addr" size="13" start="0" type="uint"/>
682 </struct>
683
684 <struct name="VPM generic block read setup">
685 <field name="id" size="2" start="30" type="uint" default="1"/>
686
687 <field name="horiz" size="1" start="29" type="bool"/>
688 <field name="laned" size="1" start="28" type="bool"/>
689 <field name="segs" size="1" start="27" type="bool"/>
690 <field name="num" size="5" start="22" type="uint"/>
691 <field name="stride" size="7" start="15" type="int"/>
692
693 <field name="size" size="2" start="13" type="uint">
694 <value name="VPM setup size 8-bit" value="0"/>
695 <value name="VPM setup size 16-bit" value="1"/>
696 <value name="VPM setup size 32-bit" value="2"/>
697 </field>
698
699 <field name="addr" size="13" start="0" type="uint"/>
700 </struct>
701
702 <struct name="Texture Uniform Parameter 0 CFG_MODE=1">
703 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
704
705 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
706 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
707 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
708
709 <field name="R Wrap Mode" size="3" start="16" type="uint">
710 <value name="Wrap mode REPEAT" value="0"/>
711 <value name="Wrap mode CLAMP" value="1"/>
712 <value name="Wrap mode MIRROR" value="2"/>
713 <value name="Wrap mode BORDER" value="3"/>
714 <value name="Wrap mode MIRROR_ONCE" value="4"/>
715 </field>
716
717 <field name="T Wrap Mode" size="3" start="13" type="uint">
718 <value name="Wrap mode REPEAT" value="0"/>
719 <value name="Wrap mode CLAMP" value="1"/>
720 <value name="Wrap mode MIRROR" value="2"/>
721 <value name="Wrap mode BORDER" value="3"/>
722 <value name="Wrap mode MIRROR_ONCE" value="4"/>
723 </field>
724
725 <field name="S Wrap Mode" size="3" start="10" type="uint">
726 <value name="Wrap mode REPEAT" value="0"/>
727 <value name="Wrap mode CLAMP" value="1"/>
728 <value name="Wrap mode MIRROR" value="2"/>
729 <value name="Wrap mode BORDER" value="3"/>
730 <value name="Wrap mode MIRROR_ONCE" value="4"/>
731 </field>
732
733 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
734
735 <field name="Shadow" size="1" start="8" type="bool"/>
736 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
737 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
738 <field name="Bias supplied" size="1" start="5" type="bool"/>
739 <field name="Gather sample mode" size="1" start="4" type="bool"/>
740 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
741
742 <field name="Lookup Type" size="3" start="0" type="bool">
743 <value name="Texture 2D" value="0"/>
744 <value name="Texture 2D array" value="1"/>
745 <value name="Texture 3D" value="2"/>
746 <value name="Texture Cube Map" value="3"/>
747 <value name="Texture 1D" value="4"/>
748 <value name="Texture 1D Array" value="5"/>
749 <value name="Texture Child Image" value="6"/>
750 </field>
751 </struct>
752
753 <struct name="Texture Uniform Parameter 1 CFG_MODE=1">
754 <field name="Texture state record base address" size="32" start="0" type="address"/>
755 <field name="Return word 3 of texture data" size="1" start="3" type="bool"/>
756 <field name="Return word 2 of texture data" size="1" start="2" type="bool"/>
757 <field name="Return word 1 of texture data" size="1" start="1" type="bool"/>
758 <field name="Return word 0 of texture data" size="1" start="0" type="bool"/>
759 </struct>
760
761 <struct name="Texture Shader State">
762 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
763 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
764 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
765
766 <field name="Base Level" size="4" start="240" type="uint"/>
767 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
768 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
769 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
770
771 <field name="Border Color alpha" size="16" start="176" type="uint"/>
772 <field name="Border Color blue" size="16" start="160" type="uint"/>
773 <field name="Border Color green" size="16" start="144" type="uint"/>
774 <field name="Border Color red" size="16" start="128" type="uint"/>
775
776 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
777 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
778 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
779 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
780
781 <field name="Swizzle A" size="3" start="121" type="uint">
782 <value name="Swizzle Zero" value="0"/>
783 <value name="Swizzle One" value="1"/>
784 <value name="Swizzle Red" value="2"/>
785 <value name="Swizzle Green" value="3"/>
786 <value name="Swizzle Blue" value="4"/>
787 <value name="Swizzle Alpha" value="5"/>
788 </field>
789
790 <field name="Swizzle B" size="3" start="118" type="uint"/>
791 <field name="Swizzle G" size="3" start="115" type="uint"/>
792 <field name="Swizzle R" size="3" start="112" type="uint"/>
793
794 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
795
796 <field name="sRGB" size="1" start="107" type="bool"/>
797
798 <field name="Texture type" size="7" start="100" type="uint"/>
799
800 <field name="Image Depth" size="14" start="86" type="uint"/>
801 <field name="Image Height" size="14" start="72" type="uint"/>
802 <field name="Image Width" size="14" start="58" type="uint"/>
803
804 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
805
806 <field name="Texture base pointer" size="32" start="0" type="address"/>
807
808 <field name="Minification Filter" size="3" start="1" type="uint"/>
809 <field name="Magnification Filter" size="1" start="0" type="uint"/>
810 </struct>
811
812 <enum name="Texture Data Formats">
813 <value name="Texture Data Format R8" value="0"/>
814 <value name="Texture Data Format R8 SNORM" value="1"/>
815 <value name="Texture Data Format RG8" value="2"/>
816 <value name="Texture Data Format RG8 SNORM" value="3"/>
817 <value name="Texture Data Format RGBA8" value="4"/>
818 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
819 <value name="Texture Data Format RGB565" value="6"/>
820 <value name="Texture Data Format RGBA4" value="7"/>
821 <value name="Texture Data Format RGB5_A1" value="8"/>
822 <value name="Texture Data Format RGB10_A2" value="9"/>
823 <value name="Texture Data Format R16" value="10"/>
824 <value name="Texture Data Format R16 SNORM" value="11"/>
825 <value name="Texture Data Format RG16" value="12"/>
826 <value name="Texture Data Format RG16 SNORM" value="13"/>
827 <value name="Texture Data Format RGBA16" value="14"/>
828 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
829 <value name="Texture Data Format R16F" value="16"/>
830 <value name="Texture Data Format RG16F" value="17"/>
831 <value name="Texture Data Format RGBA16F" value="18"/>
832 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
833 <value name="Texture Data Format RGB9_E5" value="20"/>
834 <value name="Texture Data Format DEPTH COMP16" value="21"/>
835 <value name="Texture Data Format DEPTH COMP24" value="22"/>
836 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
837 <value name="Texture Data Format DEPTH24_X8" value="24"/>
838 <value name="Texture Data Format R4" value="25"/>
839 <value name="Texture Data Format R1" value="26"/>
840 <!-- generic unfiltered 8-bit sample -->
841 <value name="Texture Data Format S8" value="27"/>
842 <!-- generic unfiltered 16-bit sample -->
843 <value name="Texture Data Format S16" value="28"/>
844 <!-- generic unfiltered 32-bit sample -->
845 <value name="Texture Data Format R32F" value="29"/>
846 <!-- generic unfiltered 64-bit sample -->
847 <value name="Texture Data Format RG32F" value="30"/>
848 <!-- generic unfiltered 128-bit sample -->
849 <value name="Texture Data Format RGBA32F" value="31"/>
850
851 <value name="Texture Data Format RGB8_ETC2" value="32"/>
852 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
853
854 <value name="Texture Data Format R11_EAC" value="34"/>
855 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
856 <value name="Texture Data Format RG11_EAC" value="36"/>
857 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
858
859 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
860 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
861 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
862
863 <value name="Texture Data Format BC1" value="48"/>
864 <value name="Texture Data Format BC2" value="49"/>
865 <value name="Texture Data Format BC3" value="50"/>
866
867 <value name="Texture Data Format ASTC_4x4" value="64"/>
868 <value name="Texture Data Format ASTC_5x4" value="65"/>
869 <value name="Texture Data Format ASTC_5x5" value="66"/>
870 <value name="Texture Data Format ASTC_6x5" value="67"/>
871 <value name="Texture Data Format ASTC_6x6" value="68"/>
872 <value name="Texture Data Format ASTC_8x5" value="69"/>
873 <value name="Texture Data Format ASTC_8x6" value="70"/>
874 <value name="Texture Data Format ASTC_8x8" value="71"/>
875 <value name="Texture Data Format ASTC_10x5" value="72"/>
876 <value name="Texture Data Format ASTC_10x6" value="73"/>
877 <value name="Texture Data Format ASTC_10x8" value="74"/>
878 <value name="Texture Data Format ASTC_10x10" value="75"/>
879 <value name="Texture Data Format ASTC_12x10" value="76"/>
880 <value name="Texture Data Format ASTC_12x12" value="77"/>
881 </enum>
882 </vcxml>