v3d: Rename primitives to prims in the XML to match CLIF names.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3" min_ver="33" max_ver="42">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 <value name="POINTS_TF" value="16"/>
64 <value name="LINES_TF" value="17"/>
65 <value name="LINE_LOOP_TF" value="18"/>
66 <value name="LINE_STRIP_TF" value="19"/>
67 <value name="TRIANGLES_TF" value="20"/>
68 <value name="TRIANGLE_STRIP_TF" value="21"/>
69 <value name="TRIANGLE_FAN_TF" value="22"/>
70 </enum>
71
72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89 <value name="ANISOTROPIC_2_1" value="12"/>
90 <value name="ANISOTROPIC_4_1" value="13"/>
91 <value name="ANISOTROPIC_8_1" value="14"/>
92 <value name="ANISOTROPIC_16_1" value="15"/>
93 </enum>
94
95 <enum name="Border Colour Mode" prefix="V3D_BORDER_COLOUR" min_ver="41">
96 <value name="0000" value="0"/>
97 <value name="0001" value="1"/>
98 <value name="1111" value="2"/>
99 <value name="Follows" value="7"/>
100 </enum>
101
102 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE" min_ver="41">
103 <value name="Wrap mode REPEAT" value="0"/>
104 <value name="Wrap mode CLAMP" value="1"/>
105 <value name="Wrap mode MIRROR" value="2"/>
106 <value name="Wrap mode BORDER" value="3"/>
107 <value name="Wrap mode MIRROR_ONCE" value="4"/>
108 </enum>
109
110 <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111 <value name="Write ADD, Read Prefetch" value="0"/>
112 <value name="Write SUB, Read Clear" value="1"/>
113 <value name="Write XCHG, Read Flush" value="2"/>
114 <value name="Write CMPXCHG, Read Flush" value="3"/>
115 <value name="Write UMIN, Full L1 Clear" value="4"/>
116 <value name="Write UMAX" value="5"/>
117 <value name="Write SMIN" value="6"/>
118 <value name="Write SMAX" value="7"/>
119 <value name="Write AND, Read INC" value="8"/>
120 <value name="Write OR, Read DEC" value="9"/>
121 <value name="Write XOR, Read NOT" value="10"/>
122 <value name="Regular" value="15"/>
123 </enum>
124
125 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126 <value name="unchanged" value="0"/>
127 <value name="zeroed" value="1"/>
128 <value name="set" value="2"/>
129 </enum>
130
131 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132 <value name="Raster" value="0"/>
133 <value name="Lineartile" value="1"/>
134 <value name="UB-linear (1 UIF block wide)" value="2"/>
135 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136 <value name="UIF (No XOR)" value="4"/>
137 <value name="UIF (XOR)" value="5"/>
138 </enum>
139
140 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141 <value name="sample 0" value="0"/>
142 <value name="4x" value="1"/>
143 <value name="all samples" value="3"/>
144 </enum>
145
146 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
147 <value name="8i" value="0"/>
148 <value name="8ui" value="1"/>
149 <value name="8" value="2"/>
150 <value name="16i" value="4"/>
151 <value name="16ui" value="5"/>
152 <value name="16f" value="6"/>
153 <value name="32i" value="8"/>
154 <value name="32ui" value="9"/>
155 <value name="32f" value="10"/>
156 </enum>
157
158 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
159 <value name="32" value="0"/>
160 <value name="64" value="1"/>
161 <value name="128" value="2"/>
162 </enum>
163
164 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
165 <value name="depth_32f" value="0"/>
166 <value name="depth_24" value="1"/>
167 <value name="depth_16" value="2"/>
168 </enum>
169
170 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
171 <value name="none" value="0"/> <!-- no clamping -->
172 <value name="norm" value="1"/> <!-- [0,1] for f16 -->
173 <value name="pos" value="2"/> <!-- [0, for f16 -->
174 <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
175 </enum>
176
177 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
178 <!--
179 Formats appear with their channels named from the low bits to
180 the high bits.
181 -->
182 <value name="srgb8_alpha8" value="0"/>
183 <value name="srgb" value="1"/>
184 <value name="rgb10_a2ui" value="2"/>
185 <value name="rgb10_a2" value="3"/>
186 <value name="abgr1555" value="4"/>
187 <value name="alpha-masked abgr1555" value="5"/>
188 <value name="abgr4444" value="6"/>
189 <value name="bgr565" value="7"/>
190 <value name="r11f_g11f_b10f" value="8"/>
191 <value name="rgba32f" value="9"/>
192 <value name="rg32f" value="10"/>
193 <value name="r32f" value="11"/>
194 <value name="rgba32i" value="12"/>
195 <value name="rg32i" value="13"/>
196 <value name="r32i" value="14"/>
197 <value name="rgba32ui" value="15"/>
198 <value name="rg32ui" value="16"/>
199 <value name="r32ui" value="17"/>
200 <value name="rgba16f" value="18"/>
201 <value name="rg16f" value="19"/>
202 <value name="r16f" value="20"/>
203 <value name="rgba16i" value="21"/>
204 <value name="rg16i" value="22"/>
205 <value name="r16i" value="23"/>
206 <value name="rgba16ui" value="24"/>
207 <value name="rg16ui" value="25"/>
208 <value name="r16ui" value="26"/>
209 <value name="rgba8" value="27"/>
210 <value name="rgb8" value="28"/>
211 <value name="rg8" value="29"/>
212 <value name="r8" value="30"/>
213 <value name="rgba8i" value="31"/>
214 <value name="rg8i" value="32"/>
215 <value name="r8i" value="33"/>
216 <value name="rgba8ui" value="34"/>
217 <value name="rg8ui" value="35"/>
218 <value name="r8ui" value="36"/>
219 <value name="srgbx8" value="37" max_ver="33"/>
220 <value name="rgbx8" value="38" max_ver="33"/>
221 <value name="bstc" value="39" min_ver="41"/>
222 <value name="d32f" value="40" min_ver="41"/>
223 <value name="d24" value="41" min_ver="41"/>
224 <value name="d16" value="42" min_ver="41"/>
225 <value name="d24s8" value="43" min_ver="41"/>
226 <value name="s8" value="44" min_ver="41"/>
227 </enum>
228
229 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
230 <value name="depth_component32f" value="0"/>
231 <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
232 <value name="depth_component16" value="2"/>
233 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
234 </enum>
235
236 <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
237 <value name="None" value="0"/>
238 <value name="RGB" value="1"/>
239 <value name="A" value="2"/>
240 <value name="RGBA" value="3"/>
241 </enum>
242
243 <packet code="0" name="Halt"/>
244 <packet code="1" name="NOP"/>
245 <packet code="4" name="Flush"/>
246 <packet code="5" name="Flush All State"/>
247 <packet code="6" name="Start Tile Binning"/>
248 <packet code="7" name="Increment Semaphore"/>
249 <packet code="8" name="Wait on Semaphore"/>
250 <packet code="9" name="Wait for previous frame"/>
251 <packet code="10" name="Enable Z-only rendering" cl="R"/>
252 <packet code="11" name="Disable Z-only rendering" cl="R"/>
253 <packet code="12" name="End of Z-only rendering in frame"/>
254 <packet code="13" name="End of rendering"/>
255
256 <packet code="14" name="Wait for transform feedback" cl="B">
257 <field name="Block count" size="8" start="0" type="uint"/>
258 </packet>
259
260 <packet code="15" name="Branch to auto-chained sub-list">
261 <field name="address" size="32" start="0" type="address"/>
262 </packet>
263
264 <packet code="16" name="Branch">
265 <field name="address" size="32" start="0" type="address"/>
266 </packet>
267
268 <packet code="17" name="Branch to Sub-list">
269 <field name="address" size="32" start="0" type="address"/>
270 </packet>
271
272 <packet code="18" name="Return from sub-list"/>
273 <packet code="19" name="Flush VCD cache"/>
274
275 <packet code="20" name="Start Address of Generic Tile List">
276 <field name="start" size="32" start="0" type="address"/>
277 <field name="end" size="32" start="32" type="address"/>
278 </packet>
279
280 <packet code="21" name="Branch to Implicit Tile List">
281 <field name="tile list set number" size="8" start="0" type="uint"/>
282 </packet>
283
284 <packet code="22" name="Branch to Explicit Supertile">
285 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
286 <field name="explicit supertile number" size="8" start="16" type="uint"/>
287 <field name="row number" size="8" start="8" type="uint"/>
288 <field name="column number" size="8" start="0" type="uint"/>
289 </packet>
290
291 <packet code="23" name="Supertile Coordinates">
292 <field name="row number in supertiles" size="8" start="8" type="uint"/>
293 <field name="column number in supertiles" size="8" start="0" type="uint"/>
294 </packet>
295
296 <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
297
298 <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
299 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
300 <field name="Enable Z write" size="1" start="7" type="bool"/>
301 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
302 <!-- bit 5 unused -->
303 <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
304 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
305 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
306 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
307 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
308 </packet>
309
310 <packet code="25" name="Clear Tile Buffers" cl="R" min_ver="41">
311 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
312 <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
313 </packet>
314
315 <packet code="26" name="Reload Tile Colour Buffer" cl="R" max_ver="33">
316 <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
317 <field name="Enable Z load" size="1" start="7" type="bool"/>
318 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
319 </packet>
320
321 <packet code="26" name="End of Loads" cl="R" min_ver="41"/>
322
323 <packet code="27" name="End of Tile Marker" cl="R"/>
324
325 <packet code="29" name="Store Tile Buffer General" cl="R" max_ver="33">
326 <field name="Address" size="24" start="24" type="address"/>
327 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
328 <field name="XOR UIF" size="1" start="10" type="bool"/>
329 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
330 <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
331 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
332 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
333 <field name="Raw Mode" size="1" start="4" type="bool"/>
334 <field name="Buffer to Store" size="4" start="0" type="uint">
335 <value name="Render target 0" value="0"/>
336 <value name="Render target 1" value="1"/>
337 <value name="Render target 2" value="2"/>
338 <value name="Render target 3" value="3"/>
339 <value name="None" value="8"/>
340 <value name="Z" value="9"/>
341 <value name="Stencil" value="10"/>
342 <value name="Z+Stencil" value="11"/>
343 </field>
344 </packet>
345
346 <packet code="29" name="Store Tile Buffer General" cl="R" min_ver="41">
347 <field name="Address" size="32" start="64" type="address"/>
348
349 <!-- used for y flip -->
350 <field name="Height" size="16" start="48" type="uint"/>
351
352 <!-- height in ub for UIF, byte stride for raster -->
353 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
354
355 <field name="R/B swap" size="1" start="20" type="bool"/>
356 <field name="Channel Reverse" size="1" start="19" type="bool"/>
357 <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
358 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
359
360 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
361
362 <field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
363
364 <field name="Flip Y" size="1" start="7" type="bool"/>
365
366 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
367 <field name="Buffer to Store" size="4" start="0" type="uint">
368 <value name="Render target 0" value="0"/>
369 <value name="Render target 1" value="1"/>
370 <value name="Render target 2" value="2"/>
371 <value name="Render target 3" value="3"/>
372 <value name="None" value="8"/>
373 <value name="Z" value="9"/>
374 <value name="Stencil" value="10"/>
375 <value name="Z+Stencil" value="11"/>
376 </field>
377 </packet>
378
379 <packet code="30" name="Load Tile Buffer General" cl="R" max_ver="33">
380 <field name="Address" size="24" start="24" type="address"/>
381 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
382 <field name="XOR UIF" size="1" start="10" type="bool"/>
383 <field name="Raw Mode" size="1" start="4" type="bool"/>
384 <field name="Buffer to Load" size="4" start="0" type="uint">
385 <value name="Render target 0" value="0"/>
386 <value name="Render target 1" value="1"/>
387 <value name="Render target 2" value="2"/>
388 <value name="Render target 3" value="3"/>
389 <value name="None" value="8"/>
390 <value name="Z" value="9"/>
391 <value name="Stencil" value="10"/>
392 <value name="Z+Stencil" value="11"/>
393 </field>
394 </packet>
395
396 <packet code="30" name="Load Tile Buffer General" cl="R" min_ver="41">
397 <field name="Address" size="32" start="64" type="address"/>
398
399 <!-- used for y flip -->
400 <field name="Height" size="16" start="48" type="uint"/>
401
402 <!-- height in ub for UIF, byte stride for raster -->
403 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
404
405 <field name="R/B swap" size="1" start="20" type="bool"/>
406 <field name="Channel Reverse" size="1" start="19" type="bool"/>
407
408 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
409
410 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
411
412 <field name="Flip Y" size="1" start="7" type="bool"/>
413
414 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
415 <field name="Buffer to Load" size="4" start="0" type="uint">
416 <value name="Render target 0" value="0"/>
417 <value name="Render target 1" value="1"/>
418 <value name="Render target 2" value="2"/>
419 <value name="Render target 3" value="3"/>
420 <value name="None" value="8"/>
421 <value name="Z" value="9"/>
422 <value name="Stencil" value="10"/>
423 <value name="Z+Stencil" value="11"/>
424 </field>
425 </packet>
426
427 <packet code="31" name="Transform Feedback Flush and Count"/>
428
429 <packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
430 <field name="Minimum index" size="32" start="104" type="uint"/>
431 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
432 <field name="Maximum index" size="31" start="72" type="uint"/>
433 <field name="Address of Indices List" size="32" start="40" type="address"/>
434 <field name="Length" size="32" start="8" type="uint"/>
435
436 <field name="Index type" size="2" start="6" type="uint">
437 <value name="Index type 8-bit" value="0"/>
438 <value name="Index type 16-bit" value="1"/>
439 <value name="Index type 32-bit" value="2"/>
440 </field>
441
442 <field name="mode" size="5" start="0" type="Primitive"/>
443 </packet>
444
445 <packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
446 <field name="Index Offset" size="32" start="40" type="uint"/>
447
448 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
449 <field name="Length" size="31" start="8" type="uint"/>
450
451 <field name="Index type" size="2" start="6" type="uint">
452 <value name="Index type 8-bit" value="0"/>
453 <value name="Index type 16-bit" value="1"/>
454 <value name="Index type 32-bit" value="2"/>
455 </field>
456
457 <field name="mode" size="6" start="0" type="Primitive"/>
458 </packet>
459
460 <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
461 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
462 <field name="Maximum index" size="31" start="104" type="uint"/>
463 <field name="Address of Indices List" size="32" start="72" type="address"/>
464 <field name="Number of Instances" size="32" start="40" type="uint"/>
465 <field name="Instance Length" size="32" start="8" type="uint"/>
466
467 <field name="Index type" size="2" start="6" type="uint">
468 <value name="Index type 8-bit" value="0"/>
469 <value name="Index type 16-bit" value="1"/>
470 <value name="Index type 32-bit" value="2"/>
471 </field>
472
473 <field name="mode" size="5" start="0" type="Primitive"/>
474 </packet>
475
476 <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
477 <field name="Index Offset" size="32" start="72" type="uint"/>
478 <field name="Number of Instances" size="32" start="40" type="uint"/>
479 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
480 <field name="Instance Length" size="31" start="8" type="uint"/>
481
482 <field name="Index type" size="2" start="6" type="uint">
483 <value name="Index type 8-bit" value="0"/>
484 <value name="Index type 16-bit" value="1"/>
485 <value name="Index type 32-bit" value="2"/>
486 </field>
487
488 <field name="mode" size="6" start="0" type="Primitive"/>
489 </packet>
490
491 <packet code="36" name="Vertex Array Prims" cl="B">
492 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
493 <field name="Length" size="32" start="8" type="uint"/>
494
495 <field name="mode" size="8" start="0" type="Primitive"/>
496 </packet>
497
498 <packet code="38" name="Vertex Array Instanced Prims" cl="B">
499 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
500 <field name="Number of Instances" size="32" start="40" type="uint"/>
501 <field name="Instance Length" size="32" start="8" type="uint"/>
502
503 <field name="mode" size="8" start="0" type="Primitive"/>
504 </packet>
505
506 <packet code="43" name="Base Vertex Base Instance" cl="B">
507 <field name="Base Instance" size="32" start="32" type="uint"/>
508
509 <field name="Base Vertex" size="32" start="0" type="uint"/>
510 </packet>
511
512 <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
513 <field name="Address" size="32" start="0" type="address"/>
514 <field name="Size" size="32" start="32" type="uint"/>
515 </packet>
516
517 <packet code="56" name="Prim List Format">
518 <field name="tri strip or fan" size="1" start="7" type="bool"/>
519 <field name="primitive type" size="6" start="0" type="uint">
520 <value name="List Points" value="0"/>
521 <value name="List Lines" value="1"/>
522 <value name="List Triangles" value="2"/>
523 </field>
524 </packet>
525
526 <packet code="64" name="GL Shader State">
527 <field name="address" size="27" start="5" type="address"/>
528 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
529 </packet>
530
531 <packet code="73" name="Transform Feedback Buffer" min_ver="41">
532 <field name="Buffer Address" size="32" start="32" type="address"/>
533 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
534 <field name="Buffer Number" size="2" start="0" type="uint"/>
535 </packet>
536
537 <packet code="74" name="Transform Feedback Enable" max_ver="33">
538 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
539 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
540 </packet>
541
542 <packet code="74" name="Transform Feedback Specs" min_ver="41">
543 <field name="Enable" size="1" start="7" type="bool"/>
544 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
545 </packet>
546
547 <packet code="75" name="Flush Transform Feedback Data"/>
548
549 <struct name="Transform Feedback Output Data Spec" max_ver="33">
550 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
551 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
552 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
553 </struct>
554
555 <struct name="Transform Feedback Output Data Spec" min_ver="41">
556 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
557 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
558 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
559 <field name="Stream number" size="2" start="14" type="uint"/>
560 </struct>
561
562 <struct name="Transform Feedback Output Address">
563 <field name="address" size="32" start="0" type="address"/>
564 </struct>
565
566 <packet code="80" name="Stencil Config">
567 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
568 <field name="Back Config" size="1" start="29" type="bool"/>
569 <field name="Front Config" size="1" start="28" type="bool"/>
570 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
571 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
572 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
573 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
574 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
575 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
576 </packet>
577
578 <packet code="83" name="Blend Enables" min_ver="41">
579 <field name="Mask" size="8" start="0" type="uint"/>
580 </packet>
581
582 <packet code="84" name="Blend Config" max_ver="33">
583 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
584 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
585 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
586 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
587 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
588 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
589 </packet>
590
591 <packet code="84" name="Blend Config" min_ver="41">
592 <field name="Render Target Mask" size="4" start="24" type="uint"/>
593 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
594 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
595 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
596 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
597 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
598 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
599 </packet>
600
601 <packet code="86" name="Blend Constant Colour">
602 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
603 <field name="Blue (F16)" size="16" start="32" type="uint"/>
604 <field name="Green (F16)" size="16" start="16" type="uint"/>
605 <field name="Red (F16)" size="16" start="0" type="uint"/>
606 </packet>
607
608 <packet code="87" name="Colour Write Masks">
609 <field name="Mask" size="32" start="0" type="uint"/>
610 </packet>
611
612 <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
613
614 <packet code="89" name="Centroid Flags" min_ver="41">
615 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
616 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
617 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
618 <field name="Varying offset V0" size="4" start="0" type="uint"/>
619 </packet>
620
621 <packet code="91" name="Sample State" min_ver="41">
622 <field name="Coverage" size="16" start="16" type="f187"/>
623 <field name="Mask" size="4" start="0" type="uint"/>
624 </packet>
625
626 <packet code="92" name="Occlusion Query Counter">
627 <field name="address" size="32" start="0" type="address"/>
628 </packet>
629
630 <packet code="96" name="Configuration Bits">
631 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
632 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
633 <field name="Blend enable" size="1" start="19" type="bool"/>
634 <field name="Stencil enable" size="1" start="18" type="bool"/>
635 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
636 <field name="Early Z enable" size="1" start="16" type="bool"/>
637 <field name="Z updates enable" size="1" start="15" type="bool"/>
638 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
639 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
640 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
641 <field name="Line Rasterization" size="2" start="4" type="uint"/>
642 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
643 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
644 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
645 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
646 </packet>
647
648 <packet code="97" name="Zero All Flat Shade Flags"/>
649
650 <packet code="98" name="Flat Shade Flags">
651 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
652 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
653 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
654 <field name="Varying offset V0" size="4" start="0" type="uint"/>
655 </packet>
656
657 <packet code="99" name="Zero All Non-perspective Flags" min_ver="41"/>
658
659 <packet code="100" name="Non-perspective Flags" min_ver="41">
660 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
661 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
662 <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
663 <field name="Varying offset V0" size="4" start="0" type="uint"/>
664 </packet>
665
666 <packet code="104" name="Point size">
667 <field name="Point Size" size="32" start="0" type="float"/>
668 </packet>
669
670 <packet code="105" name="Line width">
671 <field name="Line width" size="32" start="0" type="float"/>
672 </packet>
673
674 <packet name="Depth Offset" code="106" max_ver="33">
675 <field name="Depth Offset Units" size="16" start="16" type="f187"/>
676 <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
677 </packet>
678
679 <packet name="Depth Offset" code="106" min_ver="41">
680 <field name="Limit" size="32" start="32" type="float"/>
681 <field name="Depth Offset Units" size="16" start="16" type="f187"/>
682 <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
683 </packet>
684
685 <packet name="Clip Window" code="107">
686 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
687 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
688 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
689 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
690 </packet>
691
692 <packet name="Viewport Offset" code="108" max_ver="33">
693 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
694 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
695 </packet>
696
697 <packet name="Viewport Offset" code="108" min_ver="41">
698 <field name="Coarse Y" size="10" start="54" type="uint"/>
699 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
700 <field name="Coarse X" size="10" start="22" type="uint"/>
701 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
702 </packet>
703
704 <packet name="Clipper Z min/max clipping planes" code="109">
705 <field name="Maximum Zw" size="32" start="32" type="float"/>
706 <field name="Minimum Zw" size="32" start="0" type="float"/>
707 </packet>
708
709 <packet name="Clipper XY Scaling" code="110" cl="B">
710 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
711 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
712 </packet>
713
714 <packet name="Clipper Z Scale and Offset" code="111" cl="B">
715 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
716 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
717 </packet>
718
719 <packet name="Number of Layers" code="119" min_ver="41">
720 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
721 </packet>
722
723 <packet code="120" name="Tile Binning Mode Configuration (Part1)" max_ver="33">
724 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
725 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
726
727 <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
728
729 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
730 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
731 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
732
733 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
734
735 <field name="tile allocation block size" size="2" start="4" type="uint">
736 <value name="tile allocation block size 64b" value="0"/>
737 <value name="tile allocation block size 128b" value="1"/>
738 <value name="tile allocation block size 256b" value="2"/>
739 </field>
740 <field name="tile allocation initial block size" size="2" start="2" type="uint">
741 <value name="tile allocation initial block size 64b" value="0"/>
742 <value name="tile allocation initial block size 128b" value="1"/>
743 <value name="tile allocation initial block size 256b" value="2"/>
744 </field>
745 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
746 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
747 </packet>
748
749 <packet code="120" name="Tile Binning Mode Configuration (Part1)" min_ver="41">
750
751 <field name="Height (in pixels)" size="12" start="48" type="uint" minus_one="true"/>
752 <field name="Width (in pixels)" size="12" start="32" type="uint" minus_one="true"/>
753
754 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
755 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
756
757 <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
758 <value name="Render target maximum 32bpp" value="0"/>
759 <value name="Render target maximum 64bpp" value="1"/>
760 <value name="Render target maximum 128bpp" value="2"/>
761 </field>
762
763 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
764
765 <field name="tile allocation block size" size="2" start="4" type="uint">
766 <value name="tile allocation block size 64b" value="0"/>
767 <value name="tile allocation block size 128b" value="1"/>
768 <value name="tile allocation block size 256b" value="2"/>
769 </field>
770 <field name="tile allocation initial block size" size="2" start="2" type="uint">
771 <value name="tile allocation initial block size 64b" value="0"/>
772 <value name="tile allocation initial block size 128b" value="1"/>
773 <value name="tile allocation initial block size 256b" value="2"/>
774 </field>
775 </packet>
776
777 <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B" max_ver="33">
778 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
779 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
780
781 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
782 </packet>
783
784 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" max_ver="33">
785 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
786 <field name="Enable Z Store" size="1" start="55" type="bool"/>
787 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
788
789 <field name="Early-Z disable" size="1" start="46" type="bool"/>
790
791 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
792 <value name="Early-Z direction LT/LE" value="0"/>
793 <value name="Early-Z direction GT/GE" value="1"/>
794 </field>
795
796 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
797 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
798
799 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
800 <value name="Render target maximum 32bpp" value="0"/>
801 <value name="Render target maximum 64bpp" value="1"/>
802 <value name="Render target maximum 128bpp" value="2"/>
803 </field>
804
805 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
806 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
807 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
808
809 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
810 </packet>
811
812 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" min_ver="41">
813 <field name="Pad" size="12" start="52" type="uint"/>
814
815 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
816 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
817
818 <field name="Early-Z disable" size="1" start="46" type="bool"/>
819
820 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
821 <value name="Early-Z direction LT/LE" value="0"/>
822 <value name="Early-Z direction GT/GE" value="1"/>
823 </field>
824
825 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
826 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
827
828 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
829
830 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
831 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
832 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
833
834 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
835 </packet>
836
837 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" max_ver="33">
838 <field name="Address" size="32" start="32" type="address"/>
839
840 <field name="Pad" size="4" start="28" type="uint"/>
841
842 <field name="Flip Y" size="1" start="27" type="bool"/>
843
844 <field name="Memory Format" size="3" start="24" type="Memory Format"/>
845
846 <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
847
848 <field name="Output image format" size="6" start="16" type="Output Image Format"/>
849
850 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
851
852 <field name="Internal Type" size="4" start="10" type="Internal Type"/>
853 <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
854 <field name="Render Target Number" size="4" start="4" type="uint"/>
855 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
856 </packet>
857
858 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" min_ver="41">
859
860 <field name="Pad" size="28" start="34" type="uint"/>
861
862 <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
863 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
864 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
865
866 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
867 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
868 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
869
870 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
871 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
872 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
873
874 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
875 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
876 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
877
878 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
879 </packet>
880
881 <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R" max_ver="33">
882 <field name="Address" size="26" start="38" type="address"/>
883
884 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
885
886 <field name="Memory Format" size="3" start="22" type="Memory Format"/>
887
888 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
889
890 <field name="Decimate mode" size="2" start="14" type="uint"/>
891
892 <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
893
894 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
895 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
896 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
897 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
898 </packet>
899
900 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" max_ver="33">
901 <field name="unused" size="16" start="48" type="uint"/>
902
903 <field name="Z Clear Value" size="32" start="16" type="float"/>
904
905 <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
906 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
907 </packet>
908
909 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" min_ver="41">
910 <field name="unused" size="16" start="48" type="uint"/>
911
912 <field name="Z Clear Value" size="32" start="16" type="float"/>
913
914 <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
915 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
916 </packet>
917
918 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" max_ver="33">
919 <!-- Express this as a 56-bit field? -->
920 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
921 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
922
923 <field name="Render Target number" size="4" start="4" type="uint"/>
924 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
925 </packet>
926
927 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" min_ver="41">
928 <!-- Express this as a 56-bit field? -->
929 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
930 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
931
932 <field name="Render Target number" size="4" start="4" type="uint"/>
933 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
934 </packet>
935
936 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" max_ver="33">
937 <!-- Express this as a 56-bit field? -->
938 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
939 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
940
941 <field name="Render Target number" size="4" start="4" type="uint"/>
942 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
943 </packet>
944
945 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" min_ver="41">
946 <!-- Express this as a 56-bit field? -->
947 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
948 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
949
950 <field name="Render Target number" size="4" start="4" type="uint"/>
951 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
952 </packet>
953
954 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" max_ver="33">
955 <field name="pad" size="11" start="53" type="uint"/>
956 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
957 <!-- image height is for Y flipping -->
958 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
959 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
960
961 <field name="Render Target number" size="4" start="4" type="uint"/>
962 <field name="sub-id" size="4" start="0" type="uint" default="6"/>
963 </packet>
964
965 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" min_ver="41">
966 <field name="pad" size="11" start="53" type="uint"/>
967 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
968 <!-- image height is for Y flipping -->
969 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
970 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
971
972 <field name="Render Target number" size="4" start="4" type="uint"/>
973 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
974 </packet>
975
976 <packet code="124" name="Tile Coordinates">
977 <field name="tile row number" size="12" start="12" type="uint"/>
978 <field name="tile column number" size="12" start="0" type="uint"/>
979 </packet>
980
981 <packet code="122" name="Multicore Rendering Supertile Configuration" cl="R">
982 <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
983 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
984 <field name="Multicore Enable" size="1" start="56" type="bool"/>
985
986 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
987 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
988
989 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
990 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
991
992 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
993 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
994 </packet>
995
996 <packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
997 <field name="address" size="26" start="6" type="address"/>
998 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
999 </packet>
1000
1001 <!-- add fields -->
1002 <packet code="125" name="Tile Coordinates Implicit"/>
1003
1004 <packet code="126" name="Tile List Initial Block Size">
1005 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1006
1007 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1008 <value name="tile allocation block size 64b" value="0"/>
1009 <value name="tile allocation block size 128b" value="1"/>
1010 <value name="tile allocation block size 256b" value="2"/>
1011 </field>
1012 </packet>
1013
1014 <struct name="GL Shader State Record" max_ver="33">
1015 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1016 <field name="Enable clipping" size="1" start="1" type="bool"/>
1017 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1018 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1019 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1020 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1021 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1022 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1023 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1024 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1025 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1026
1027 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1028 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1029 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1030 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1031 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1032 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1033 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1034 <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1035 <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1036 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1037 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1038 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1039 <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1040 <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1041 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1042 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1043 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1044 <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1045 <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1046 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1047 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1048 </struct>
1049
1050 <struct name="GL Shader State Record" min_ver="41">
1051 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1052 <field name="Enable clipping" size="1" start="1" type="bool"/>
1053
1054 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1055 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1056 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1057 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1058 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1059 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1060
1061 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1062 <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1063 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1064 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1065 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1066 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1067 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1068 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1069 <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1070 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1071 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1072 <field name="No prim pack" size="1" start="19" type="bool"/>
1073
1074 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1075
1076 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1077 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1078
1079 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1080 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1081
1082 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1083 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1084
1085 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1086 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1087
1088 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1089
1090 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1091 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1092 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1093 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1094 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1095
1096 <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1097 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1098 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1099 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1100 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1101
1102 <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1103 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1104 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1105 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1106 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1107 </struct>
1108
1109 <struct name="Geometry Shader State Record" min_ver="41">
1110 <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
1111 <field name="4-way threadable" size="1" start="0" type="bool"/>
1112 <field name="Start in final thread section" size="1" start="1" type="bool"/>
1113 <field name="Propagate NaNs" size="1" start="2" type="bool"/>
1114 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1115 <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
1116 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1117 </struct>
1118
1119 <struct name="Tessellation Shader State Record" min_ver="41">
1120 <field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
1121 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1122 <field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
1123 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1124
1125 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
1126 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1127 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
1128 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1129 </struct>
1130
1131 <struct name="GL Shader State Attribute Record" max_ver="33">
1132 <field name="Address" size="32" start="0" type="address"/>
1133
1134 <field name="Vec size" size="2" start="32" type="uint"/>
1135 <field name="Type" size="3" start="34" type="uint">
1136 <value name="Attribute half-float" value="1"/>
1137 <value name="Attribute float" value="2"/>
1138 <value name="Attribute fixed" value="3"/>
1139 <value name="Attribute byte" value="4"/>
1140 <value name="Attribute short" value="5"/>
1141 <value name="Attribute int" value="6"/>
1142 <value name="Attribute int2_10_10_10" value="7"/>
1143 </field>
1144 <field name="Signed int type" size="1" start="37" type="bool"/>
1145 <field name="Normalized int type" size="1" start="38" type="bool"/>
1146 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1147
1148 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1149 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1150
1151 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1152 <field name="Stride" size="32" start="8b" type="uint"/>
1153 </struct>
1154
1155 <struct name="GL Shader State Attribute Record" min_ver="41">
1156 <field name="Address" size="32" start="0" type="address"/>
1157
1158 <field name="Vec size" size="2" start="32" type="uint"/>
1159 <field name="Type" size="3" start="34" type="uint">
1160 <value name="Attribute half-float" value="1"/>
1161 <value name="Attribute float" value="2"/>
1162 <value name="Attribute fixed" value="3"/>
1163 <value name="Attribute byte" value="4"/>
1164 <value name="Attribute short" value="5"/>
1165 <value name="Attribute int" value="6"/>
1166 <value name="Attribute int2_10_10_10" value="7"/>
1167 </field>
1168 <field name="Signed int type" size="1" start="37" type="bool"/>
1169 <field name="Normalized int type" size="1" start="38" type="bool"/>
1170 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1171
1172 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1173 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1174
1175 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1176 <field name="Stride" size="32" start="8b" type="uint"/>
1177 <field name="Maximum Index" size="32" start="12b" type="uint"/>
1178 </struct>
1179
1180 <struct name="VPM generic block write setup">
1181 <field name="id" size="2" start="30" type="uint" default="0"/>
1182 <field name="id0" size="3" start="27" type="uint" default="0"/>
1183
1184 <field name="horiz" size="1" start="24" type="bool"/>
1185 <field name="laned" size="1" start="23" type="bool"/>
1186 <field name="segs" size="1" start="22" type="bool"/>
1187 <field name="stride" size="7" start="15" type="int"/>
1188
1189 <field name="size" size="2" start="13" type="uint">
1190 <value name="VPM setup size 8-bit" value="0"/>
1191 <value name="VPM setup size 16-bit" value="1"/>
1192 <value name="VPM setup size 32-bit" value="2"/>
1193 </field>
1194
1195 <field name="addr" size="13" start="0" type="uint"/>
1196 </struct>
1197
1198 <struct name="VPM generic block read setup">
1199 <field name="id" size="2" start="30" type="uint" default="1"/>
1200
1201 <field name="horiz" size="1" start="29" type="bool"/>
1202 <field name="laned" size="1" start="28" type="bool"/>
1203 <field name="segs" size="1" start="27" type="bool"/>
1204 <field name="num" size="5" start="22" type="uint"/>
1205 <field name="stride" size="7" start="15" type="int"/>
1206
1207 <field name="size" size="2" start="13" type="uint">
1208 <value name="VPM setup size 8-bit" value="0"/>
1209 <value name="VPM setup size 16-bit" value="1"/>
1210 <value name="VPM setup size 32-bit" value="2"/>
1211 </field>
1212
1213 <field name="addr" size="13" start="0" type="uint"/>
1214 </struct>
1215
1216 <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1217 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1218
1219 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1220 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1221 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1222
1223 <field name="R Wrap Mode" size="3" start="16" type="uint">
1224 <value name="Wrap mode REPEAT" value="0"/>
1225 <value name="Wrap mode CLAMP" value="1"/>
1226 <value name="Wrap mode MIRROR" value="2"/>
1227 <value name="Wrap mode BORDER" value="3"/>
1228 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1229 </field>
1230
1231 <field name="T Wrap Mode" size="3" start="13" type="uint">
1232 <value name="Wrap mode REPEAT" value="0"/>
1233 <value name="Wrap mode CLAMP" value="1"/>
1234 <value name="Wrap mode MIRROR" value="2"/>
1235 <value name="Wrap mode BORDER" value="3"/>
1236 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1237 </field>
1238
1239 <field name="S Wrap Mode" size="3" start="10" type="uint">
1240 <value name="Wrap mode REPEAT" value="0"/>
1241 <value name="Wrap mode CLAMP" value="1"/>
1242 <value name="Wrap mode MIRROR" value="2"/>
1243 <value name="Wrap mode BORDER" value="3"/>
1244 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1245 </field>
1246
1247 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1248
1249 <field name="Shadow" size="1" start="8" type="bool"/>
1250 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1251 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1252 <field name="Bias supplied" size="1" start="5" type="bool"/>
1253 <field name="Gather sample mode" size="1" start="4" type="bool"/>
1254 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1255
1256 <field name="Lookup Type" size="3" start="0" type="uint">
1257 <value name="Texture 2D" value="0"/>
1258 <value name="Texture 2D array" value="1"/>
1259 <value name="Texture 3D" value="2"/>
1260 <value name="Texture Cube Map" value="3"/>
1261 <value name="Texture 1D" value="4"/>
1262 <value name="Texture 1D Array" value="5"/>
1263 <value name="Texture Child Image" value="6"/>
1264 </field>
1265 </struct>
1266
1267 <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1268 <field name="Texture state record base address" size="28" start="4" type="address"/>
1269 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1270 </struct>
1271
1272 <struct name="TMU Config Parameter 0" min_ver="41">
1273 <field name="Texture state address" size="32" start="0" type="address"/>
1274 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1275 </struct>
1276
1277 <struct name="TMU Config Parameter 1" min_ver="41">
1278 <field name="Sampler state address" size="32" start="0" type="address"/>
1279 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1280 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1281 <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1282 </struct>
1283
1284 <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1285 <field name="Pad" size="24" start="8" type="uint"/>
1286 <field name="Op" size="4" start="20" type="TMU Op"/>
1287 <field name="Offset R" size="4" start="16" type="int"/>
1288 <field name="Offset T" size="4" start="12" type="int"/>
1289 <field name="Offset S" size="4" start="8" type="int"/>
1290 <field name="Gather Mode" size="1" start="7" type="bool"/>
1291 <field name="Gather Component" size="2" start="5" type="uint"/>
1292 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1293 <field name="Sample Number" size="2" start="2" type="uint"/>
1294 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1295 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1296 </struct>
1297
1298 <struct name="TMU Config Parameter 2" min_ver="42">
1299 <field name="Pad" size="23" start="9" type="uint"/>
1300 <field name="LOD Query" size="1" start="8" type="bool"/>
1301 <field name="Op" size="4" start="20" type="TMU Op"/>
1302 <field name="Offset R" size="4" start="16" type="int"/>
1303 <field name="Offset T" size="4" start="12" type="int"/>
1304 <field name="Offset S" size="4" start="8" type="int"/>
1305 <field name="Gather Mode" size="1" start="7" type="bool"/>
1306 <field name="Gather Component" size="2" start="5" type="uint"/>
1307 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1308 <field name="Sample Number" size="2" start="2" type="uint"/>
1309 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1310 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1311 </struct>
1312
1313 <struct name="Texture Shader State" max_ver="33">
1314 <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1315 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1316 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1317 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1318 <field name="Output 32-bit" size="1" start="246" type="bool"/>
1319 <field name="Sample Number" size="2" start="244" type="uint"/>
1320
1321 <field name="Base Level" size="4" start="240" type="uint"/>
1322 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1323 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1324 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1325
1326 <field name="Border Color alpha" size="16" start="176" type="uint"/>
1327 <field name="Border Color blue" size="16" start="160" type="uint"/>
1328 <field name="Border Color green" size="16" start="144" type="uint"/>
1329 <field name="Border Color red" size="16" start="128" type="uint"/>
1330
1331 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1332 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1333 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1334 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1335
1336 <field name="Swizzle A" size="3" start="121" type="uint">
1337 <value name="Swizzle Zero" value="0"/>
1338 <value name="Swizzle One" value="1"/>
1339 <value name="Swizzle Red" value="2"/>
1340 <value name="Swizzle Green" value="3"/>
1341 <value name="Swizzle Blue" value="4"/>
1342 <value name="Swizzle Alpha" value="5"/>
1343 </field>
1344
1345 <field name="Swizzle B" size="3" start="118" type="uint"/>
1346 <field name="Swizzle G" size="3" start="115" type="uint"/>
1347 <field name="Swizzle R" size="3" start="112" type="uint"/>
1348
1349 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1350
1351 <field name="sRGB" size="1" start="107" type="bool"/>
1352
1353 <field name="Texture type" size="7" start="100" type="uint"/>
1354
1355 <field name="Image Depth" size="14" start="86" type="uint"/>
1356 <field name="Image Height" size="14" start="72" type="uint"/>
1357 <field name="Image Width" size="14" start="58" type="uint"/>
1358
1359 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1360
1361 <field name="Texture base pointer" size="30" start="2" type="address"/>
1362
1363 <field name="Filter" size="4" start="0" type="TMU Filter"/>
1364 </struct>
1365
1366 <struct name="Texture Shader State" min_ver="41">
1367 <field name="Pad" size="56" start="136" type="uint"/>
1368 <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1369 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1370 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1371 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1372
1373 <field name="Base Level" size="4" start="124" type="uint"/>
1374 <field name="Max Level" size="4" start="120" type="uint"/>
1375
1376 <field name="Swizzle A" size="3" start="117" type="uint">
1377 <value name="Swizzle Zero" value="0"/>
1378 <value name="Swizzle One" value="1"/>
1379 <value name="Swizzle Red" value="2"/>
1380 <value name="Swizzle Green" value="3"/>
1381 <value name="Swizzle Blue" value="4"/>
1382 <value name="Swizzle Alpha" value="5"/>
1383 </field>
1384
1385 <field name="Swizzle B" size="3" start="114" type="uint"/>
1386 <field name="Swizzle G" size="3" start="111" type="uint"/>
1387 <field name="Swizzle R" size="3" start="108" type="uint"/>
1388 <field name="Extended" size="1" start="107" type="bool"/>
1389
1390 <field name="Texture type" size="7" start="100" type="uint"/>
1391 <field name="Image Depth" size="14" start="86" type="uint"/>
1392 <field name="Image Height" size="14" start="72" type="uint"/>
1393 <field name="Image Width" size="14" start="58" type="uint"/>
1394
1395 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1396
1397 <field name="Texture base pointer" size="32" start="0" type="address"/>
1398
1399 <field name="Reverse Standard Border Colour" size="1" start="5" type="bool"/>
1400 <field name="AHDR" size="1" start="4" type="bool"/>
1401 <field name="sRGB" size="1" start="3" type="bool"/>
1402 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1403 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1404 <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1405 </struct>
1406
1407 <struct name="Sampler State" min_ver="41">
1408 <field name="Border colour Alpha" size="32" start="160" type="uint"/>
1409 <field name="Border colour Blue" size="32" start="128" type="uint"/>
1410 <field name="Border colour Green" size="32" start="96" type="uint"/>
1411 <field name="Border colour Red" size="32" start="64" type="uint"/>
1412
1413 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1414 <field name="Border Colour Mode" size="3" start="58" type="Border Colour Mode"/>
1415 <field name="Wrap I Border" size="1" start="57" type="bool"/>
1416 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1417 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1418 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1419
1420 <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1421 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1422 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1423
1424 <field name="sRGB Disable" size="1" start="7" type="bool"/>
1425
1426 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1427
1428 <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1429 <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1430 <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1431 <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1432 </struct>
1433
1434 <enum name="Texture Data Formats">
1435 <!--
1436 most formats here have R in the low bits, A in the high bits.
1437 Exceptions noted.
1438 -->
1439 <value name="Texture Data Format R8" value="0"/>
1440 <value name="Texture Data Format R8 SNORM" value="1"/>
1441 <value name="Texture Data Format RG8" value="2"/>
1442 <value name="Texture Data Format RG8 SNORM" value="3"/>
1443 <value name="Texture Data Format RGBA8" value="4"/>
1444 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1445 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1446 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1447 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1448 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1449 <value name="Texture Data Format R16" value="10"/>
1450 <value name="Texture Data Format R16 SNORM" value="11"/>
1451 <value name="Texture Data Format RG16" value="12"/>
1452 <value name="Texture Data Format RG16 SNORM" value="13"/>
1453 <value name="Texture Data Format RGBA16" value="14"/>
1454 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1455 <value name="Texture Data Format R16F" value="16"/>
1456 <value name="Texture Data Format RG16F" value="17"/>
1457 <value name="Texture Data Format RGBA16F" value="18"/>
1458 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1459 <value name="Texture Data Format RGB9_E5" value="20"/>
1460 <value name="Texture Data Format DEPTH COMP16" value="21"/>
1461 <value name="Texture Data Format DEPTH COMP24" value="22"/>
1462 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1463 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1464 <value name="Texture Data Format R4" value="25"/>
1465 <value name="Texture Data Format R1" value="26"/>
1466 <!-- generic unfiltered 8-bit sample -->
1467 <value name="Texture Data Format S8" value="27"/>
1468 <!-- generic unfiltered 16-bit sample -->
1469 <value name="Texture Data Format S16" value="28"/>
1470 <!-- generic unfiltered 32-bit sample -->
1471 <value name="Texture Data Format R32F" value="29"/>
1472 <!-- generic unfiltered 64-bit sample -->
1473 <value name="Texture Data Format RG32F" value="30"/>
1474 <!-- generic unfiltered 128-bit sample -->
1475 <value name="Texture Data Format RGBA32F" value="31"/>
1476
1477 <value name="Texture Data Format RGB8_ETC2" value="32"/>
1478 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1479
1480 <value name="Texture Data Format R11_EAC" value="34"/>
1481 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1482 <value name="Texture Data Format RG11_EAC" value="36"/>
1483 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1484
1485 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1486 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1487 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1488
1489 <value name="Texture Data Format BC1" value="48"/>
1490 <value name="Texture Data Format BC2" value="49"/>
1491 <value name="Texture Data Format BC3" value="50"/>
1492
1493 <value name="Texture Data Format ASTC_4x4" value="64"/>
1494 <value name="Texture Data Format ASTC_5x4" value="65"/>
1495 <value name="Texture Data Format ASTC_5x5" value="66"/>
1496 <value name="Texture Data Format ASTC_6x5" value="67"/>
1497 <value name="Texture Data Format ASTC_6x6" value="68"/>
1498 <value name="Texture Data Format ASTC_8x5" value="69"/>
1499 <value name="Texture Data Format ASTC_8x6" value="70"/>
1500 <value name="Texture Data Format ASTC_8x8" value="71"/>
1501 <value name="Texture Data Format ASTC_10x5" value="72"/>
1502 <value name="Texture Data Format ASTC_10x6" value="73"/>
1503 <value name="Texture Data Format ASTC_10x8" value="74"/>
1504 <value name="Texture Data Format ASTC_10x10" value="75"/>
1505 <value name="Texture Data Format ASTC_12x10" value="76"/>
1506 <value name="Texture Data Format ASTC_12x12" value="77"/>
1507
1508 <value name="Texture Data Format R8I" value="96"/>
1509 <value name="Texture Data Format R8UI" value="97"/>
1510 <value name="Texture Data Format RG8I" value="98"/>
1511 <value name="Texture Data Format RG8UI" value="99"/>
1512 <value name="Texture Data Format RGBA8I" value="100"/>
1513 <value name="Texture Data Format RGBA8UI" value="101"/>
1514
1515 <value name="Texture Data Format R16I" value="102"/>
1516 <value name="Texture Data Format R16UI" value="103"/>
1517 <value name="Texture Data Format RG16I" value="104"/>
1518 <value name="Texture Data Format RG16UI" value="105"/>
1519 <value name="Texture Data Format RGBA16I" value="106"/>
1520 <value name="Texture Data Format RGBA16UI" value="107"/>
1521
1522 <value name="Texture Data Format R32I" value="108"/>
1523 <value name="Texture Data Format R32UI" value="109"/>
1524 <value name="Texture Data Format RG32I" value="110"/>
1525 <value name="Texture Data Format RG32UI" value="111"/>
1526 <value name="Texture Data Format RGBA32I" value="112"/>
1527 <value name="Texture Data Format RGBA32UI" value="113"/>
1528 <value name="Texture Data Format RGB10_A2UI" value="114"/>
1529
1530 </enum>
1531 </vcxml>