v3d: Add support for draw indirect for GLES3.1.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3" min_ver="33" max_ver="42">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 <value name="POINTS_TF" value="16"/>
64 <value name="LINES_TF" value="17"/>
65 <value name="LINE_LOOP_TF" value="18"/>
66 <value name="LINE_STRIP_TF" value="19"/>
67 <value name="TRIANGLES_TF" value="20"/>
68 <value name="TRIANGLE_STRIP_TF" value="21"/>
69 <value name="TRIANGLE_FAN_TF" value="22"/>
70 </enum>
71
72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89 <value name="ANISOTROPIC_2_1" value="12"/>
90 <value name="ANISOTROPIC_4_1" value="13"/>
91 <value name="ANISOTROPIC_8_1" value="14"/>
92 <value name="ANISOTROPIC_16_1" value="15"/>
93 </enum>
94
95 <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
96 <value name="0000" value="0"/>
97 <value name="0001" value="1"/>
98 <value name="1111" value="2"/>
99 <value name="Follows" value="7"/>
100 </enum>
101
102 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
103 <value name="Wrap mode REPEAT" value="0"/>
104 <value name="Wrap mode CLAMP" value="1"/>
105 <value name="Wrap mode MIRROR" value="2"/>
106 <value name="Wrap mode BORDER" value="3"/>
107 <value name="Wrap mode MIRROR_ONCE" value="4"/>
108 </enum>
109
110 <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111 <value name="Write ADD, Read Prefetch" value="0"/>
112 <value name="Write SUB, Read Clear" value="1"/>
113 <value name="Write XCHG, Read Flush" value="2"/>
114 <value name="Write CMPXCHG, Read Flush" value="3"/>
115 <value name="Write UMIN, Full L1 Clear" value="4"/>
116 <value name="Write UMAX" value="5"/>
117 <value name="Write SMIN" value="6"/>
118 <value name="Write SMAX" value="7"/>
119 <value name="Write AND, Read INC" value="8"/>
120 <value name="Write OR, Read DEC" value="9"/>
121 <value name="Write XOR, Read NOT" value="10"/>
122 <value name="Regular" value="15"/>
123 </enum>
124
125 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126 <value name="unchanged" value="0"/>
127 <value name="zeroed" value="1"/>
128 <value name="set" value="2"/>
129 </enum>
130
131 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132 <value name="Raster" value="0"/>
133 <value name="Lineartile" value="1"/>
134 <value name="UB-linear (1 UIF block wide)" value="2"/>
135 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136 <value name="UIF (No XOR)" value="4"/>
137 <value name="UIF (XOR)" value="5"/>
138 </enum>
139
140 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141 <value name="sample 0" value="0"/>
142 <value name="4x" value="1"/>
143 <value name="all samples" value="3"/>
144 </enum>
145
146 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
147 <value name="8i" value="0"/>
148 <value name="8ui" value="1"/>
149 <value name="8" value="2"/>
150 <value name="16i" value="4"/>
151 <value name="16ui" value="5"/>
152 <value name="16f" value="6"/>
153 <value name="32i" value="8"/>
154 <value name="32ui" value="9"/>
155 <value name="32f" value="10"/>
156 </enum>
157
158 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
159 <value name="32" value="0"/>
160 <value name="64" value="1"/>
161 <value name="128" value="2"/>
162 </enum>
163
164 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
165 <value name="depth_32f" value="0"/>
166 <value name="depth_24" value="1"/>
167 <value name="depth_16" value="2"/>
168 </enum>
169
170 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
171 <value name="none" value="0"/> <!-- no clamping -->
172 <value name="norm" value="1"/> <!-- [0,1] for f16 -->
173 <value name="pos" value="2"/> <!-- [0, for f16 -->
174 <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
175 </enum>
176
177 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
178 <!--
179 Formats appear with their channels named from the low bits to
180 the high bits.
181 -->
182 <value name="srgb8_alpha8" value="0"/>
183 <value name="srgb" value="1"/>
184 <value name="rgb10_a2ui" value="2"/>
185 <value name="rgb10_a2" value="3"/>
186 <value name="abgr1555" value="4"/>
187 <value name="alpha-masked abgr1555" value="5"/>
188 <value name="abgr4444" value="6"/>
189 <value name="bgr565" value="7"/>
190 <value name="r11f_g11f_b10f" value="8"/>
191 <value name="rgba32f" value="9"/>
192 <value name="rg32f" value="10"/>
193 <value name="r32f" value="11"/>
194 <value name="rgba32i" value="12"/>
195 <value name="rg32i" value="13"/>
196 <value name="r32i" value="14"/>
197 <value name="rgba32ui" value="15"/>
198 <value name="rg32ui" value="16"/>
199 <value name="r32ui" value="17"/>
200 <value name="rgba16f" value="18"/>
201 <value name="rg16f" value="19"/>
202 <value name="r16f" value="20"/>
203 <value name="rgba16i" value="21"/>
204 <value name="rg16i" value="22"/>
205 <value name="r16i" value="23"/>
206 <value name="rgba16ui" value="24"/>
207 <value name="rg16ui" value="25"/>
208 <value name="r16ui" value="26"/>
209 <value name="rgba8" value="27"/>
210 <value name="rgb8" value="28"/>
211 <value name="rg8" value="29"/>
212 <value name="r8" value="30"/>
213 <value name="rgba8i" value="31"/>
214 <value name="rg8i" value="32"/>
215 <value name="r8i" value="33"/>
216 <value name="rgba8ui" value="34"/>
217 <value name="rg8ui" value="35"/>
218 <value name="r8ui" value="36"/>
219 <value name="srgbx8" value="37" max_ver="33"/>
220 <value name="rgbx8" value="38" max_ver="33"/>
221 <value name="bstc" value="39" min_ver="41"/>
222 <value name="d32f" value="40" min_ver="41"/>
223 <value name="d24" value="41" min_ver="41"/>
224 <value name="d16" value="42" min_ver="41"/>
225 <value name="d24s8" value="43" min_ver="41"/>
226 <value name="s8" value="44" min_ver="41"/>
227 </enum>
228
229 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
230 <value name="depth_component32f" value="0"/>
231 <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
232 <value name="depth_component16" value="2"/>
233 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
234 </enum>
235
236 <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
237 <value name="None" value="0"/>
238 <value name="RGB" value="1"/>
239 <value name="A" value="2"/>
240 <value name="RGBA" value="3"/>
241 </enum>
242
243 <packet code="0" name="Halt"/>
244 <packet code="1" name="NOP"/>
245 <packet code="4" name="Flush"/>
246 <packet code="5" name="Flush All State"/>
247 <packet code="6" name="Start Tile Binning"/>
248 <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
249 <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
250 <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
251 <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
252 <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
253 <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
254 <packet code="13" shortname="end_render" name="End of rendering"/>
255
256 <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
257 <field name="Block count" size="8" start="0" type="uint"/>
258 </packet>
259
260 <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
261 <field name="address" size="32" start="0" type="address"/>
262 </packet>
263
264 <packet code="16" name="Branch">
265 <field name="address" size="32" start="0" type="address"/>
266 </packet>
267
268 <packet code="17" shortname="branch_sub" name="Branch to Sub-list">
269 <field name="address" size="32" start="0" type="address"/>
270 </packet>
271
272 <packet code="18" shortname="return" name="Return from sub-list"/>
273 <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
274
275 <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
276 <field name="start" size="32" start="0" type="address"/>
277 <field name="end" size="32" start="32" type="address"/>
278 </packet>
279
280 <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
281 <field name="tile list set number" size="8" start="0" type="uint"/>
282 </packet>
283
284 <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
285 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
286 <field name="explicit supertile number" size="8" start="16" type="uint"/>
287 <field name="row number" size="8" start="8" type="uint"/>
288 <field name="column number" size="8" start="0" type="uint"/>
289 </packet>
290
291 <packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
292 <field name="row number in supertiles" size="8" start="8" type="uint"/>
293 <field name="column number in supertiles" size="8" start="0" type="uint"/>
294 </packet>
295
296 <packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
297
298 <packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
299 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
300 <field name="Enable Z write" size="1" start="7" type="bool"/>
301 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
302 <!-- bit 5 unused -->
303 <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
304 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
305 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
306 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
307 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
308 </packet>
309
310 <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
311 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
312 <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
313 </packet>
314
315 <packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
316 <field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
317 <field name="Enable Z load" size="1" start="7" type="bool"/>
318 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
319 </packet>
320
321 <packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/>
322
323 <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
324
325 <packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33">
326 <field name="Address" size="24" start="24" type="address"/>
327 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
328 <field name="XOR UIF" size="1" start="10" type="bool"/>
329 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
330 <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
331 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
332 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
333 <field name="Raw Mode" size="1" start="4" type="bool"/>
334 <field name="Buffer to Store" size="4" start="0" type="uint">
335 <value name="Render target 0" value="0"/>
336 <value name="Render target 1" value="1"/>
337 <value name="Render target 2" value="2"/>
338 <value name="Render target 3" value="3"/>
339 <value name="None" value="8"/>
340 <value name="Z" value="9"/>
341 <value name="Stencil" value="10"/>
342 <value name="Z+Stencil" value="11"/>
343 </field>
344 </packet>
345
346 <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41">
347 <field name="Address" size="32" start="64" type="address"/>
348
349 <!-- used for y flip -->
350 <field name="Height" size="16" start="48" type="uint"/>
351
352 <!-- height in ub for UIF, byte stride for raster -->
353 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
354
355 <field name="R/B swap" size="1" start="20" type="bool"/>
356 <field name="Channel Reverse" size="1" start="19" type="bool"/>
357 <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
358 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
359
360 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
361
362 <field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
363
364 <field name="Flip Y" size="1" start="7" type="bool"/>
365
366 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
367 <field name="Buffer to Store" size="4" start="0" type="uint">
368 <value name="Render target 0" value="0"/>
369 <value name="Render target 1" value="1"/>
370 <value name="Render target 2" value="2"/>
371 <value name="Render target 3" value="3"/>
372 <value name="None" value="8"/>
373 <value name="Z" value="9"/>
374 <value name="Stencil" value="10"/>
375 <value name="Z+Stencil" value="11"/>
376 </field>
377 </packet>
378
379 <packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33">
380 <field name="Address" size="24" start="24" type="address"/>
381 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
382 <field name="XOR UIF" size="1" start="10" type="bool"/>
383 <field name="Raw Mode" size="1" start="4" type="bool"/>
384 <field name="Buffer to Load" size="4" start="0" type="uint">
385 <value name="Render target 0" value="0"/>
386 <value name="Render target 1" value="1"/>
387 <value name="Render target 2" value="2"/>
388 <value name="Render target 3" value="3"/>
389 <value name="None" value="8"/>
390 <value name="Z" value="9"/>
391 <value name="Stencil" value="10"/>
392 <value name="Z+Stencil" value="11"/>
393 </field>
394 </packet>
395
396 <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41">
397 <field name="Address" size="32" start="64" type="address"/>
398
399 <!-- used for y flip -->
400 <field name="Height" size="16" start="48" type="uint"/>
401
402 <!-- height in ub for UIF, byte stride for raster -->
403 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
404
405 <field name="R/B swap" size="1" start="20" type="bool"/>
406 <field name="Channel Reverse" size="1" start="19" type="bool"/>
407
408 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
409
410 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
411
412 <field name="Flip Y" size="1" start="7" type="bool"/>
413
414 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
415 <field name="Buffer to Load" size="4" start="0" type="uint">
416 <value name="Render target 0" value="0"/>
417 <value name="Render target 1" value="1"/>
418 <value name="Render target 2" value="2"/>
419 <value name="Render target 3" value="3"/>
420 <value name="None" value="8"/>
421 <value name="Z" value="9"/>
422 <value name="Stencil" value="10"/>
423 <value name="Z+Stencil" value="11"/>
424 </field>
425 </packet>
426
427 <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
428
429 <packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
430 <field name="Minimum index" size="32" start="104" type="uint"/>
431 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
432 <field name="Maximum index" size="31" start="72" type="uint"/>
433 <field name="Address of Indices List" size="32" start="40" type="address"/>
434 <field name="Length" size="32" start="8" type="uint"/>
435
436 <field name="Index type" size="2" start="6" type="uint">
437 <value name="Index type 8-bit" value="0"/>
438 <value name="Index type 16-bit" value="1"/>
439 <value name="Index type 32-bit" value="2"/>
440 </field>
441
442 <field name="mode" size="5" start="0" type="Primitive"/>
443 </packet>
444
445 <packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
446 <field name="Index Offset" size="32" start="40" type="uint"/>
447
448 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
449 <field name="Length" size="31" start="8" type="uint"/>
450
451 <field name="Index type" size="2" start="6" type="uint">
452 <value name="Index type 8-bit" value="0"/>
453 <value name="Index type 16-bit" value="1"/>
454 <value name="Index type 32-bit" value="2"/>
455 </field>
456
457 <field name="mode" size="6" start="0" type="Primitive"/>
458 </packet>
459
460 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33">
461 <field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/>
462 <field name="Address of Indices List" size="32" start="72" type="address"/>
463 <field name="Address" size="32" start="40" type="address"/>
464 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
465 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
466
467 <field name="Index type" size="2" start="6" type="uint">
468 <value name="Index type 8-bit" value="0"/>
469 <value name="Index type 16-bit" value="1"/>
470 <value name="Index type 32-bit" value="2"/>
471 </field>
472
473 <field name="mode" size="6" start="0" type="Primitive"/>
474 </packet>
475
476 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41">
477 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
478 <field name="Address" size="32" start="40" type="address"/>
479 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
480 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
481
482 <field name="Index type" size="2" start="6" type="uint">
483 <value name="Index type 8-bit" value="0"/>
484 <value name="Index type 16-bit" value="1"/>
485 <value name="Index type 32-bit" value="2"/>
486 </field>
487
488 <field name="mode" size="6" start="0" type="Primitive"/>
489 </packet>
490
491 <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
492 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
493 <field name="Maximum index" size="31" start="104" type="uint"/>
494 <field name="Address of Indices List" size="32" start="72" type="address"/>
495 <field name="Number of Instances" size="32" start="40" type="uint"/>
496 <field name="Instance Length" size="32" start="8" type="uint"/>
497
498 <field name="Index type" size="2" start="6" type="uint">
499 <value name="Index type 8-bit" value="0"/>
500 <value name="Index type 16-bit" value="1"/>
501 <value name="Index type 32-bit" value="2"/>
502 </field>
503
504 <field name="mode" size="5" start="0" type="Primitive"/>
505 </packet>
506
507 <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
508 <field name="Index Offset" size="32" start="72" type="uint"/>
509 <field name="Number of Instances" size="32" start="40" type="uint"/>
510 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
511 <field name="Instance Length" size="31" start="8" type="uint"/>
512
513 <field name="Index type" size="2" start="6" type="uint">
514 <value name="Index type 8-bit" value="0"/>
515 <value name="Index type 16-bit" value="1"/>
516 <value name="Index type 32-bit" value="2"/>
517 </field>
518
519 <field name="mode" size="6" start="0" type="Primitive"/>
520 </packet>
521
522 <packet code="36" name="Vertex Array Prims" cl="B">
523 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
524 <field name="Length" size="32" start="8" type="uint"/>
525
526 <field name="mode" size="8" start="0" type="Primitive"/>
527 </packet>
528
529 <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
530 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
531 <field name="Address" size="32" start="40" type="address"/>
532 <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
533
534 <field name="mode" size="8" start="0" type="Primitive"/>
535 </packet>
536
537 <packet code="38" name="Vertex Array Instanced Prims" cl="B">
538 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
539 <field name="Number of Instances" size="32" start="40" type="uint"/>
540 <field name="Instance Length" size="32" start="8" type="uint"/>
541
542 <field name="mode" size="8" start="0" type="Primitive"/>
543 </packet>
544
545 <packet code="43" name="Base Vertex Base Instance" cl="B">
546 <field name="Base Instance" size="32" start="32" type="uint"/>
547
548 <field name="Base Vertex" size="32" start="0" type="uint"/>
549 </packet>
550
551 <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
552 <field name="Address" size="32" start="0" type="address"/>
553 <field name="Size" size="32" start="32" type="uint"/>
554 </packet>
555
556 <packet code="56" name="Prim List Format">
557 <field name="tri strip or fan" size="1" start="7" type="bool"/>
558 <field name="primitive type" size="6" start="0" type="uint">
559 <value name="List Points" value="0"/>
560 <value name="List Lines" value="1"/>
561 <value name="List Triangles" value="2"/>
562 </field>
563 </packet>
564
565 <packet code="64" shortname="gl_shader" name="GL Shader State">
566 <field name="address" size="27" start="5" type="address"/>
567 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
568 </packet>
569
570 <packet code="71" name="VCM Cache Size" min_ver="41">
571 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
572 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
573 </packet>
574
575 <packet code="73" name="VCM Cache Size" max_ver="33">
576 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
577 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
578 </packet>
579
580 <packet code="73" name="Transform Feedback Buffer" min_ver="41">
581 <field name="Buffer Address" size="32" start="32" type="address"/>
582 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
583 <field name="Buffer Number" size="2" start="0" type="uint"/>
584 </packet>
585
586 <packet code="74" name="Transform Feedback Enable" max_ver="33">
587 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
588 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
589 </packet>
590
591 <packet code="74" name="Transform Feedback Specs" min_ver="41">
592 <field name="Enable" size="1" start="7" type="bool"/>
593 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
594 </packet>
595
596 <packet code="75" name="Flush Transform Feedback Data"/>
597
598 <struct name="Transform Feedback Output Data Spec" max_ver="33">
599 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
600 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
601 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
602 </struct>
603
604 <struct name="Transform Feedback Output Data Spec" min_ver="41">
605 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
606 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
607 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
608 <field name="Stream number" size="2" start="14" type="uint"/>
609 </struct>
610
611 <struct name="Transform Feedback Output Address">
612 <field name="address" size="32" start="0" type="address"/>
613 </struct>
614
615 <packet code="80" name="Stencil Cfg">
616 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
617 <field name="Back Config" size="1" start="29" type="bool"/>
618 <field name="Front Config" size="1" start="28" type="bool"/>
619 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
620 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
621 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
622 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
623 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
624 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
625 </packet>
626
627 <packet code="83" name="Blend Enables" min_ver="41">
628 <field name="Mask" size="8" start="0" type="uint"/>
629 </packet>
630
631 <packet code="84" name="Blend Cfg" max_ver="33">
632 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
633 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
634 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
635 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
636 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
637 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
638 </packet>
639
640 <packet code="84" name="Blend Cfg" min_ver="41">
641 <field name="Render Target Mask" size="4" start="24" type="uint"/>
642 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
643 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
644 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
645 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
646 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
647 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
648 </packet>
649
650 <packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
651 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
652 <field name="Blue (F16)" size="16" start="32" type="uint"/>
653 <field name="Green (F16)" size="16" start="16" type="uint"/>
654 <field name="Red (F16)" size="16" start="0" type="uint"/>
655 </packet>
656
657 <packet code="87" shortname="color_wmasks" name="Color Write Masks">
658 <field name="Mask" size="32" start="0" type="uint"/>
659 </packet>
660
661 <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
662
663 <packet code="89" name="Centroid Flags" min_ver="41">
664 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
665 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
666 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
667 <field name="Varying offset V0" size="4" start="0" type="uint"/>
668 </packet>
669
670 <packet code="91" name="Sample State" min_ver="41">
671 <field name="Coverage" size="16" start="16" type="f187"/>
672 <field name="Mask" size="4" start="0" type="uint"/>
673 </packet>
674
675 <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
676 <field name="address" size="32" start="0" type="address"/>
677 </packet>
678
679 <packet code="96" name="Cfg Bits">
680 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
681 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
682 <field name="Blend enable" size="1" start="19" type="bool"/>
683 <field name="Stencil enable" size="1" start="18" type="bool"/>
684 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
685 <field name="Early Z enable" size="1" start="16" type="bool"/>
686 <field name="Z updates enable" size="1" start="15" type="bool"/>
687 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
688 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
689 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
690 <field name="Line Rasterization" size="2" start="4" type="uint"/>
691 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
692 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
693 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
694 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
695 </packet>
696
697 <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
698
699 <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
700 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
701 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
702 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
703 <field name="Varying offset V0" size="4" start="0" type="uint"/>
704 </packet>
705
706 <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/>
707
708 <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41">
709 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
710 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
711 <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
712 <field name="Varying offset V0" size="4" start="0" type="uint"/>
713 </packet>
714
715 <packet code="104" name="Point size">
716 <field name="Point Size" size="32" start="0" type="float"/>
717 </packet>
718
719 <packet code="105" name="Line width">
720 <field name="Line width" size="32" start="0" type="float"/>
721 </packet>
722
723 <packet name="Depth Offset" code="106" max_ver="33">
724 <field name="Depth Offset Units" size="16" start="16" type="f187"/>
725 <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
726 </packet>
727
728 <packet name="Depth Offset" code="106" min_ver="41">
729 <field name="Limit" size="32" start="32" type="float"/>
730 <field name="Depth Offset Units" size="16" start="16" type="f187"/>
731 <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
732 </packet>
733
734 <packet shortname="clip" name="clip_window" code="107">
735 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
736 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
737 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
738 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
739 </packet>
740
741 <packet name="Viewport Offset" code="108" max_ver="33">
742 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
743 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
744 </packet>
745
746 <packet name="Viewport Offset" code="108" min_ver="41">
747 <field name="Coarse Y" size="10" start="54" type="uint"/>
748 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
749 <field name="Coarse X" size="10" start="22" type="uint"/>
750 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
751 </packet>
752
753 <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
754 <field name="Maximum Zw" size="32" start="32" type="float"/>
755 <field name="Minimum Zw" size="32" start="0" type="float"/>
756 </packet>
757
758 <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
759 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
760 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
761 </packet>
762
763 <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
764 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
765 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
766 </packet>
767
768 <packet name="Number of Layers" code="119" min_ver="41">
769 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
770 </packet>
771
772 <packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33">
773 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
774 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
775
776 <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
777
778 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
779 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
780 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
781
782 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
783
784 <field name="tile allocation block size" size="2" start="4" type="uint">
785 <value name="tile allocation block size 64b" value="0"/>
786 <value name="tile allocation block size 128b" value="1"/>
787 <value name="tile allocation block size 256b" value="2"/>
788 </field>
789 <field name="tile allocation initial block size" size="2" start="2" type="uint">
790 <value name="tile allocation initial block size 64b" value="0"/>
791 <value name="tile allocation initial block size 128b" value="1"/>
792 <value name="tile allocation initial block size 256b" value="2"/>
793 </field>
794 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
795 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
796 </packet>
797
798 <packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
799
800 <field name="Height (in pixels)" size="12" start="48" type="uint" minus_one="true"/>
801 <field name="Width (in pixels)" size="12" start="32" type="uint" minus_one="true"/>
802
803 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
804 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
805
806 <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
807 <value name="Render target maximum 32bpp" value="0"/>
808 <value name="Render target maximum 64bpp" value="1"/>
809 <value name="Render target maximum 128bpp" value="2"/>
810 </field>
811
812 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
813
814 <field name="tile allocation block size" size="2" start="4" type="uint">
815 <value name="tile allocation block size 64b" value="0"/>
816 <value name="tile allocation block size 128b" value="1"/>
817 <value name="tile allocation block size 256b" value="2"/>
818 </field>
819 <field name="tile allocation initial block size" size="2" start="2" type="uint">
820 <value name="tile allocation initial block size 64b" value="0"/>
821 <value name="tile allocation initial block size 128b" value="1"/>
822 <value name="tile allocation initial block size 256b" value="2"/>
823 </field>
824 </packet>
825
826 <packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
827 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
828 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
829
830 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
831 </packet>
832
833 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33">
834 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
835 <field name="Enable Z Store" size="1" start="55" type="bool"/>
836 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
837
838 <field name="Early-Z disable" size="1" start="46" type="bool"/>
839
840 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
841 <value name="Early-Z direction LT/LE" value="0"/>
842 <value name="Early-Z direction GT/GE" value="1"/>
843 </field>
844
845 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
846 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
847
848 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
849 <value name="Render target maximum 32bpp" value="0"/>
850 <value name="Render target maximum 64bpp" value="1"/>
851 <value name="Render target maximum 128bpp" value="2"/>
852 </field>
853
854 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
855 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
856 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
857
858 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
859 </packet>
860
861 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
862 <field name="Pad" size="12" start="52" type="uint"/>
863
864 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
865 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
866
867 <field name="Early-Z disable" size="1" start="46" type="bool"/>
868
869 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
870 <value name="Early-Z direction LT/LE" value="0"/>
871 <value name="Early-Z direction GT/GE" value="1"/>
872 </field>
873
874 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
875 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
876
877 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
878
879 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
880 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
881 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
882
883 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
884 </packet>
885
886 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
887 <field name="Address" size="32" start="32" type="address"/>
888
889 <field name="Pad" size="4" start="28" type="uint"/>
890
891 <field name="Flip Y" size="1" start="27" type="bool"/>
892
893 <field name="Memory Format" size="3" start="24" type="Memory Format"/>
894
895 <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
896
897 <field name="Output image format" size="6" start="16" type="Output Image Format"/>
898
899 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
900
901 <field name="Internal Type" size="4" start="10" type="Internal Type"/>
902 <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
903 <field name="Render Target Number" size="4" start="4" type="uint"/>
904 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
905 </packet>
906
907 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
908
909 <field name="Pad" size="28" start="34" type="uint"/>
910
911 <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
912 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
913 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
914
915 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
916 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
917 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
918
919 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
920 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
921 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
922
923 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
924 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
925 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
926
927 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
928 </packet>
929
930 <packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33">
931 <field name="Address" size="26" start="38" type="address"/>
932
933 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
934
935 <field name="Memory Format" size="3" start="22" type="Memory Format"/>
936
937 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
938
939 <field name="Decimate mode" size="2" start="14" type="uint"/>
940
941 <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
942
943 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
944 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
945 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
946 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
947 </packet>
948
949 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33">
950 <field name="unused" size="16" start="48" type="uint"/>
951
952 <field name="Z Clear Value" size="32" start="16" type="float"/>
953
954 <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
955 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
956 </packet>
957
958 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
959 <field name="unused" size="16" start="48" type="uint"/>
960
961 <field name="Z Clear Value" size="32" start="16" type="float"/>
962
963 <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
964 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
965 </packet>
966
967 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
968 <!-- Express this as a 56-bit field? -->
969 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
970 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
971
972 <field name="Render Target number" size="4" start="4" type="uint"/>
973 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
974 </packet>
975
976 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
977 <!-- Express this as a 56-bit field? -->
978 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
979 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
980
981 <field name="Render Target number" size="4" start="4" type="uint"/>
982 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
983 </packet>
984
985 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
986 <!-- Express this as a 56-bit field? -->
987 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
988 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
989
990 <field name="Render Target number" size="4" start="4" type="uint"/>
991 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
992 </packet>
993
994 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
995 <!-- Express this as a 56-bit field? -->
996 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
997 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
998
999 <field name="Render Target number" size="4" start="4" type="uint"/>
1000 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1001 </packet>
1002
1003 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
1004 <field name="pad" size="11" start="53" type="uint"/>
1005 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1006 <!-- image height is for Y flipping -->
1007 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1008 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1009
1010 <field name="Render Target number" size="4" start="4" type="uint"/>
1011 <field name="sub-id" size="4" start="0" type="uint" default="6"/>
1012 </packet>
1013
1014 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
1015 <field name="pad" size="11" start="53" type="uint"/>
1016 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1017 <!-- image height is for Y flipping -->
1018 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1019 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1020
1021 <field name="Render Target number" size="4" start="4" type="uint"/>
1022 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1023 </packet>
1024
1025 <packet code="124" shortname="tile_coords" name="Tile Coordinates">
1026 <field name="tile row number" size="12" start="12" type="uint"/>
1027 <field name="tile column number" size="12" start="0" type="uint"/>
1028 </packet>
1029
1030 <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
1031 <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
1032 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
1033 <field name="Multicore Enable" size="1" start="56" type="bool"/>
1034
1035 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
1036 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
1037
1038 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
1039 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
1040
1041 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
1042 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
1043 </packet>
1044
1045 <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
1046 <field name="address" size="26" start="6" type="address"/>
1047 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
1048 </packet>
1049
1050 <!-- add fields -->
1051 <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
1052
1053 <packet code="126" name="Tile List Initial Block Size">
1054 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1055
1056 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1057 <value name="tile allocation block size 64b" value="0"/>
1058 <value name="tile allocation block size 128b" value="1"/>
1059 <value name="tile allocation block size 256b" value="2"/>
1060 </field>
1061 </packet>
1062
1063 <struct name="GL Shader State Record" max_ver="33">
1064 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1065 <field name="Enable clipping" size="1" start="1" type="bool"/>
1066 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1067 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1068 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1069 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1070 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1071 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1072 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1073 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1074 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1075
1076 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1077 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1078 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1079 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1080 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1081 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1082 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1083 <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1084 <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1085 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1086 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1087 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1088 <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1089 <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1090 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1091 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1092 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1093 <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1094 <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1095 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1096 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1097 </struct>
1098
1099 <struct name="GL Shader State Record" min_ver="41">
1100 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1101 <field name="Enable clipping" size="1" start="1" type="bool"/>
1102
1103 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1104 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1105 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1106 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1107 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1108 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1109
1110 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1111 <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1112 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1113 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1114 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1115 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1116 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1117 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1118 <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1119 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1120 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1121 <field name="No prim pack" size="1" start="19" type="bool"/>
1122
1123 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1124
1125 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1126 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1127
1128 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1129 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1130
1131 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1132 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1133
1134 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1135 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1136
1137 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1138
1139 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1140 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1141 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1142 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1143 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1144
1145 <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1146 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1147 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1148 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1149 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1150
1151 <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1152 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1153 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1154 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1155 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1156 </struct>
1157
1158 <struct name="Geometry Shader State Record" min_ver="41">
1159 <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
1160 <field name="4-way threadable" size="1" start="0" type="bool"/>
1161 <field name="Start in final thread section" size="1" start="1" type="bool"/>
1162 <field name="Propagate NaNs" size="1" start="2" type="bool"/>
1163 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1164 <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
1165 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1166 </struct>
1167
1168 <struct name="Tessellation Shader State Record" min_ver="41">
1169 <field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
1170 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1171 <field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
1172 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1173
1174 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
1175 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1176 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
1177 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1178 </struct>
1179
1180 <struct name="GL Shader State Attribute Record" max_ver="33">
1181 <field name="Address" size="32" start="0" type="address"/>
1182
1183 <field name="Vec size" size="2" start="32" type="uint"/>
1184 <field name="Type" size="3" start="34" type="uint">
1185 <value name="Attribute half-float" value="1"/>
1186 <value name="Attribute float" value="2"/>
1187 <value name="Attribute fixed" value="3"/>
1188 <value name="Attribute byte" value="4"/>
1189 <value name="Attribute short" value="5"/>
1190 <value name="Attribute int" value="6"/>
1191 <value name="Attribute int2_10_10_10" value="7"/>
1192 </field>
1193 <field name="Signed int type" size="1" start="37" type="bool"/>
1194 <field name="Normalized int type" size="1" start="38" type="bool"/>
1195 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1196
1197 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1198 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1199
1200 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1201 <field name="Stride" size="32" start="8b" type="uint"/>
1202 </struct>
1203
1204 <struct name="GL Shader State Attribute Record" min_ver="41">
1205 <field name="Address" size="32" start="0" type="address"/>
1206
1207 <field name="Vec size" size="2" start="32" type="uint"/>
1208 <field name="Type" size="3" start="34" type="uint">
1209 <value name="Attribute half-float" value="1"/>
1210 <value name="Attribute float" value="2"/>
1211 <value name="Attribute fixed" value="3"/>
1212 <value name="Attribute byte" value="4"/>
1213 <value name="Attribute short" value="5"/>
1214 <value name="Attribute int" value="6"/>
1215 <value name="Attribute int2_10_10_10" value="7"/>
1216 </field>
1217 <field name="Signed int type" size="1" start="37" type="bool"/>
1218 <field name="Normalized int type" size="1" start="38" type="bool"/>
1219 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1220
1221 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1222 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1223
1224 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1225 <field name="Stride" size="32" start="8b" type="uint"/>
1226 <field name="Maximum Index" size="32" start="12b" type="uint"/>
1227 </struct>
1228
1229 <struct name="VPM generic block write setup">
1230 <field name="id" size="2" start="30" type="uint" default="0"/>
1231 <field name="id0" size="3" start="27" type="uint" default="0"/>
1232
1233 <field name="horiz" size="1" start="24" type="bool"/>
1234 <field name="laned" size="1" start="23" type="bool"/>
1235 <field name="segs" size="1" start="22" type="bool"/>
1236 <field name="stride" size="7" start="15" type="int"/>
1237
1238 <field name="size" size="2" start="13" type="uint">
1239 <value name="VPM setup size 8-bit" value="0"/>
1240 <value name="VPM setup size 16-bit" value="1"/>
1241 <value name="VPM setup size 32-bit" value="2"/>
1242 </field>
1243
1244 <field name="addr" size="13" start="0" type="uint"/>
1245 </struct>
1246
1247 <struct name="VPM generic block read setup">
1248 <field name="id" size="2" start="30" type="uint" default="1"/>
1249
1250 <field name="horiz" size="1" start="29" type="bool"/>
1251 <field name="laned" size="1" start="28" type="bool"/>
1252 <field name="segs" size="1" start="27" type="bool"/>
1253 <field name="num" size="5" start="22" type="uint"/>
1254 <field name="stride" size="7" start="15" type="int"/>
1255
1256 <field name="size" size="2" start="13" type="uint">
1257 <value name="VPM setup size 8-bit" value="0"/>
1258 <value name="VPM setup size 16-bit" value="1"/>
1259 <value name="VPM setup size 32-bit" value="2"/>
1260 </field>
1261
1262 <field name="addr" size="13" start="0" type="uint"/>
1263 </struct>
1264
1265 <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1266 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1267
1268 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1269 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1270 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1271
1272 <field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/>
1273 <field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/>
1274 <field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/>
1275
1276 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1277
1278 <field name="Shadow" size="1" start="8" type="bool"/>
1279 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1280 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1281 <field name="Bias supplied" size="1" start="5" type="bool"/>
1282 <field name="Gather sample mode" size="1" start="4" type="bool"/>
1283 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1284
1285 <field name="Lookup Type" size="3" start="0" type="uint">
1286 <value name="Texture 2D" value="0"/>
1287 <value name="Texture 2D array" value="1"/>
1288 <value name="Texture 3D" value="2"/>
1289 <value name="Texture Cube Map" value="3"/>
1290 <value name="Texture 1D" value="4"/>
1291 <value name="Texture 1D Array" value="5"/>
1292 <value name="Texture Child Image" value="6"/>
1293 </field>
1294 </struct>
1295
1296 <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1297 <field name="Texture state record base address" size="28" start="4" type="address"/>
1298 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1299 </struct>
1300
1301 <struct name="TMU Config Parameter 0" min_ver="41">
1302 <field name="Texture state address" size="32" start="0" type="address"/>
1303 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1304 </struct>
1305
1306 <struct name="TMU Config Parameter 1" min_ver="41">
1307 <field name="Sampler state address" size="32" start="0" type="address"/>
1308 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1309 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1310 <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1311 </struct>
1312
1313 <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1314 <field name="Pad" size="24" start="8" type="uint"/>
1315 <field name="Op" size="4" start="20" type="TMU Op"/>
1316 <field name="Offset R" size="4" start="16" type="int"/>
1317 <field name="Offset T" size="4" start="12" type="int"/>
1318 <field name="Offset S" size="4" start="8" type="int"/>
1319 <field name="Gather Mode" size="1" start="7" type="bool"/>
1320 <field name="Gather Component" size="2" start="5" type="uint"/>
1321 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1322 <field name="Sample Number" size="2" start="2" type="uint"/>
1323 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1324 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1325 </struct>
1326
1327 <struct name="TMU Config Parameter 2" min_ver="42">
1328 <field name="Pad" size="23" start="9" type="uint"/>
1329 <field name="LOD Query" size="1" start="8" type="bool"/>
1330 <field name="Op" size="4" start="20" type="TMU Op"/>
1331 <field name="Offset R" size="4" start="16" type="int"/>
1332 <field name="Offset T" size="4" start="12" type="int"/>
1333 <field name="Offset S" size="4" start="8" type="int"/>
1334 <field name="Gather Mode" size="1" start="7" type="bool"/>
1335 <field name="Gather Component" size="2" start="5" type="uint"/>
1336 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1337 <field name="Sample Number" size="2" start="2" type="uint"/>
1338 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1339 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1340 </struct>
1341
1342 <struct name="Texture Shader State" max_ver="33">
1343 <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1344 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1345 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1346 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1347 <field name="Output 32-bit" size="1" start="246" type="bool"/>
1348 <field name="Sample Number" size="2" start="244" type="uint"/>
1349
1350 <field name="Base Level" size="4" start="240" type="uint"/>
1351 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1352 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1353 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1354
1355 <field name="Border Color alpha" size="16" start="176" type="uint"/>
1356 <field name="Border Color blue" size="16" start="160" type="uint"/>
1357 <field name="Border Color green" size="16" start="144" type="uint"/>
1358 <field name="Border Color red" size="16" start="128" type="uint"/>
1359
1360 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1361 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1362 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1363 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1364
1365 <field name="Swizzle A" size="3" start="121" type="uint">
1366 <value name="Swizzle Zero" value="0"/>
1367 <value name="Swizzle One" value="1"/>
1368 <value name="Swizzle Red" value="2"/>
1369 <value name="Swizzle Green" value="3"/>
1370 <value name="Swizzle Blue" value="4"/>
1371 <value name="Swizzle Alpha" value="5"/>
1372 </field>
1373
1374 <field name="Swizzle B" size="3" start="118" type="uint"/>
1375 <field name="Swizzle G" size="3" start="115" type="uint"/>
1376 <field name="Swizzle R" size="3" start="112" type="uint"/>
1377
1378 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1379
1380 <field name="sRGB" size="1" start="107" type="bool"/>
1381
1382 <field name="Texture type" size="7" start="100" type="uint"/>
1383
1384 <field name="Image Depth" size="14" start="86" type="uint"/>
1385 <field name="Image Height" size="14" start="72" type="uint"/>
1386 <field name="Image Width" size="14" start="58" type="uint"/>
1387
1388 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1389
1390 <field name="Texture base pointer" size="30" start="2" type="address"/>
1391
1392 <field name="Filter" size="4" start="0" type="TMU Filter"/>
1393 </struct>
1394
1395 <struct name="Texture Shader State" min_ver="41">
1396 <field name="Pad" size="56" start="136" type="uint"/>
1397 <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1398 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1399 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1400 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1401
1402 <field name="Base Level" size="4" start="124" type="uint"/>
1403 <field name="Max Level" size="4" start="120" type="uint"/>
1404
1405 <field name="Swizzle A" size="3" start="117" type="uint">
1406 <value name="Swizzle Zero" value="0"/>
1407 <value name="Swizzle One" value="1"/>
1408 <value name="Swizzle Red" value="2"/>
1409 <value name="Swizzle Green" value="3"/>
1410 <value name="Swizzle Blue" value="4"/>
1411 <value name="Swizzle Alpha" value="5"/>
1412 </field>
1413
1414 <field name="Swizzle B" size="3" start="114" type="uint"/>
1415 <field name="Swizzle G" size="3" start="111" type="uint"/>
1416 <field name="Swizzle R" size="3" start="108" type="uint"/>
1417 <field name="Extended" size="1" start="107" type="bool"/>
1418
1419 <field name="Texture type" size="7" start="100" type="uint"/>
1420 <field name="Image Depth" size="14" start="86" type="uint"/>
1421 <field name="Image Height" size="14" start="72" type="uint"/>
1422 <field name="Image Width" size="14" start="58" type="uint"/>
1423
1424 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1425
1426 <field name="Texture base pointer" size="32" start="0" type="address"/>
1427
1428 <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
1429 <field name="AHDR" size="1" start="4" type="bool"/>
1430 <field name="sRGB" size="1" start="3" type="bool"/>
1431 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1432 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1433 <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1434 </struct>
1435
1436 <struct name="Sampler State" min_ver="41">
1437 <field name="Border color Alpha" size="32" start="160" type="uint"/>
1438 <field name="Border color Blue" size="32" start="128" type="uint"/>
1439 <field name="Border color Green" size="32" start="96" type="uint"/>
1440 <field name="Border color Red" size="32" start="64" type="uint"/>
1441
1442 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1443 <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
1444 <field name="Wrap I Border" size="1" start="57" type="bool"/>
1445 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1446 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1447 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1448
1449 <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1450 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1451 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1452
1453 <field name="sRGB Disable" size="1" start="7" type="bool"/>
1454
1455 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1456
1457 <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1458 <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1459 <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1460 <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1461 </struct>
1462
1463 <enum name="Texture Data Formats">
1464 <!--
1465 most formats here have R in the low bits, A in the high bits.
1466 Exceptions noted.
1467 -->
1468 <value name="Texture Data Format R8" value="0"/>
1469 <value name="Texture Data Format R8 SNORM" value="1"/>
1470 <value name="Texture Data Format RG8" value="2"/>
1471 <value name="Texture Data Format RG8 SNORM" value="3"/>
1472 <value name="Texture Data Format RGBA8" value="4"/>
1473 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1474 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1475 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1476 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1477 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1478 <value name="Texture Data Format R16" value="10"/>
1479 <value name="Texture Data Format R16 SNORM" value="11"/>
1480 <value name="Texture Data Format RG16" value="12"/>
1481 <value name="Texture Data Format RG16 SNORM" value="13"/>
1482 <value name="Texture Data Format RGBA16" value="14"/>
1483 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1484 <value name="Texture Data Format R16F" value="16"/>
1485 <value name="Texture Data Format RG16F" value="17"/>
1486 <value name="Texture Data Format RGBA16F" value="18"/>
1487 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1488 <value name="Texture Data Format RGB9_E5" value="20"/>
1489 <value name="Texture Data Format DEPTH COMP16" value="21"/>
1490 <value name="Texture Data Format DEPTH COMP24" value="22"/>
1491 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1492 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1493 <value name="Texture Data Format R4" value="25"/>
1494 <value name="Texture Data Format R1" value="26"/>
1495 <!-- generic unfiltered 8-bit sample -->
1496 <value name="Texture Data Format S8" value="27"/>
1497 <!-- generic unfiltered 16-bit sample -->
1498 <value name="Texture Data Format S16" value="28"/>
1499 <!-- generic unfiltered 32-bit sample -->
1500 <value name="Texture Data Format R32F" value="29"/>
1501 <!-- generic unfiltered 64-bit sample -->
1502 <value name="Texture Data Format RG32F" value="30"/>
1503 <!-- generic unfiltered 128-bit sample -->
1504 <value name="Texture Data Format RGBA32F" value="31"/>
1505
1506 <value name="Texture Data Format RGB8_ETC2" value="32"/>
1507 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1508
1509 <value name="Texture Data Format R11_EAC" value="34"/>
1510 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1511 <value name="Texture Data Format RG11_EAC" value="36"/>
1512 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1513
1514 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1515 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1516 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1517
1518 <value name="Texture Data Format BC1" value="48"/>
1519 <value name="Texture Data Format BC2" value="49"/>
1520 <value name="Texture Data Format BC3" value="50"/>
1521
1522 <value name="Texture Data Format ASTC_4x4" value="64"/>
1523 <value name="Texture Data Format ASTC_5x4" value="65"/>
1524 <value name="Texture Data Format ASTC_5x5" value="66"/>
1525 <value name="Texture Data Format ASTC_6x5" value="67"/>
1526 <value name="Texture Data Format ASTC_6x6" value="68"/>
1527 <value name="Texture Data Format ASTC_8x5" value="69"/>
1528 <value name="Texture Data Format ASTC_8x6" value="70"/>
1529 <value name="Texture Data Format ASTC_8x8" value="71"/>
1530 <value name="Texture Data Format ASTC_10x5" value="72"/>
1531 <value name="Texture Data Format ASTC_10x6" value="73"/>
1532 <value name="Texture Data Format ASTC_10x8" value="74"/>
1533 <value name="Texture Data Format ASTC_10x10" value="75"/>
1534 <value name="Texture Data Format ASTC_12x10" value="76"/>
1535 <value name="Texture Data Format ASTC_12x12" value="77"/>
1536
1537 <value name="Texture Data Format R8I" value="96"/>
1538 <value name="Texture Data Format R8UI" value="97"/>
1539 <value name="Texture Data Format RG8I" value="98"/>
1540 <value name="Texture Data Format RG8UI" value="99"/>
1541 <value name="Texture Data Format RGBA8I" value="100"/>
1542 <value name="Texture Data Format RGBA8UI" value="101"/>
1543
1544 <value name="Texture Data Format R16I" value="102"/>
1545 <value name="Texture Data Format R16UI" value="103"/>
1546 <value name="Texture Data Format RG16I" value="104"/>
1547 <value name="Texture Data Format RG16UI" value="105"/>
1548 <value name="Texture Data Format RGBA16I" value="106"/>
1549 <value name="Texture Data Format RGBA16UI" value="107"/>
1550
1551 <value name="Texture Data Format R32I" value="108"/>
1552 <value name="Texture Data Format R32UI" value="109"/>
1553 <value name="Texture Data Format RG32I" value="110"/>
1554 <value name="Texture Data Format RG32UI" value="111"/>
1555 <value name="Texture Data Format RGBA32I" value="112"/>
1556 <value name="Texture Data Format RGBA32UI" value="113"/>
1557 <value name="Texture Data Format RGB10_A2UI" value="114"/>
1558
1559 </enum>
1560 </vcxml>