v3d: Bump the maximum texture size to 4k for V3D 4.x.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3" min_ver="33" max_ver="42">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 <value name="POINTS_TF" value="16"/>
64 <value name="LINES_TF" value="17"/>
65 <value name="LINE_LOOP_TF" value="18"/>
66 <value name="LINE_STRIP_TF" value="19"/>
67 <value name="TRIANGLES_TF" value="20"/>
68 <value name="TRIANGLE_STRIP_TF" value="21"/>
69 <value name="TRIANGLE_FAN_TF" value="22"/>
70 </enum>
71
72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89 <value name="ANISOTROPIC_2_1" value="12"/>
90 <value name="ANISOTROPIC_4_1" value="13"/>
91 <value name="ANISOTROPIC_8_1" value="14"/>
92 <value name="ANISOTROPIC_16_1" value="15"/>
93 </enum>
94
95 <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
96 <value name="0000" value="0"/>
97 <value name="0001" value="1"/>
98 <value name="1111" value="2"/>
99 <value name="Follows" value="7"/>
100 </enum>
101
102 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
103 <value name="REPEAT" value="0"/>
104 <value name="CLAMP" value="1"/>
105 <value name="MIRROR" value="2"/>
106 <value name="BORDER" value="3"/>
107 <value name="MIRROR_ONCE" value="4"/>
108 </enum>
109
110 <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111 <value name="Write ADD, Read Prefetch" value="0"/>
112 <value name="Write SUB, Read Clear" value="1"/>
113 <value name="Write XCHG, Read Flush" value="2"/>
114 <value name="Write CMPXCHG, Read Flush" value="3"/>
115 <value name="Write UMIN, Full L1 Clear" value="4"/>
116 <value name="Write UMAX" value="5"/>
117 <value name="Write SMIN" value="6"/>
118 <value name="Write SMAX" value="7"/>
119 <value name="Write AND, Read INC" value="8"/>
120 <value name="Write OR, Read DEC" value="9"/>
121 <value name="Write XOR, Read NOT" value="10"/>
122 <value name="Regular" value="15"/>
123 </enum>
124
125 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126 <value name="unchanged" value="0"/>
127 <value name="zeroed" value="1"/>
128 <value name="set" value="2"/>
129 </enum>
130
131 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132 <value name="Raster" value="0"/>
133 <value name="Lineartile" value="1"/>
134 <value name="UB-linear (1 UIF block wide)" value="2"/>
135 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136 <value name="UIF (No XOR)" value="4"/>
137 <value name="UIF (XOR)" value="5"/>
138 </enum>
139
140 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141 <value name="sample 0" value="0"/>
142 <value name="4x" value="1"/>
143 <value name="all samples" value="3"/>
144 </enum>
145
146 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
147 <value name="8i" value="0"/>
148 <value name="8ui" value="1"/>
149 <value name="8" value="2"/>
150 <value name="16i" value="4"/>
151 <value name="16ui" value="5"/>
152 <value name="16f" value="6"/>
153 <value name="32i" value="8"/>
154 <value name="32ui" value="9"/>
155 <value name="32f" value="10"/>
156 </enum>
157
158 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
159 <value name="32" value="0"/>
160 <value name="64" value="1"/>
161 <value name="128" value="2"/>
162 </enum>
163
164 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
165 <value name="depth_32f" value="0"/>
166 <value name="depth_24" value="1"/>
167 <value name="depth_16" value="2"/>
168 </enum>
169
170 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
171 <value name="none" value="0"/> <!-- no clamping -->
172 <value name="norm" value="1"/> <!-- [0,1] for f16 -->
173 <value name="pos" value="2"/> <!-- [0, for f16 -->
174 <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
175 </enum>
176
177 <enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE">
178 <!-- invalidates all cache lines -->
179 <value name="flush" value="0"/>
180 <!-- Invalidates dirty cachelines without writeback -->
181 <value name="clear" value="1"/>
182 <!-- Writes back dirty cachelines and marks them clean, without
183 invalidating -->
184 <value name="clean" value="2"/>
185 </enum>
186
187 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
188 <!--
189 Formats appear with their channels named from the low bits to
190 the high bits.
191 -->
192 <value name="srgb8_alpha8" value="0"/>
193 <value name="srgb" value="1"/>
194 <value name="rgb10_a2ui" value="2"/>
195 <value name="rgb10_a2" value="3"/>
196 <value name="abgr1555" value="4"/>
197 <value name="alpha-masked abgr1555" value="5"/>
198 <value name="abgr4444" value="6"/>
199 <value name="bgr565" value="7"/>
200 <value name="r11f_g11f_b10f" value="8"/>
201 <value name="rgba32f" value="9"/>
202 <value name="rg32f" value="10"/>
203 <value name="r32f" value="11"/>
204 <value name="rgba32i" value="12"/>
205 <value name="rg32i" value="13"/>
206 <value name="r32i" value="14"/>
207 <value name="rgba32ui" value="15"/>
208 <value name="rg32ui" value="16"/>
209 <value name="r32ui" value="17"/>
210 <value name="rgba16f" value="18"/>
211 <value name="rg16f" value="19"/>
212 <value name="r16f" value="20"/>
213 <value name="rgba16i" value="21"/>
214 <value name="rg16i" value="22"/>
215 <value name="r16i" value="23"/>
216 <value name="rgba16ui" value="24"/>
217 <value name="rg16ui" value="25"/>
218 <value name="r16ui" value="26"/>
219 <value name="rgba8" value="27"/>
220 <value name="rgb8" value="28"/>
221 <value name="rg8" value="29"/>
222 <value name="r8" value="30"/>
223 <value name="rgba8i" value="31"/>
224 <value name="rg8i" value="32"/>
225 <value name="r8i" value="33"/>
226 <value name="rgba8ui" value="34"/>
227 <value name="rg8ui" value="35"/>
228 <value name="r8ui" value="36"/>
229 <value name="srgbx8" value="37" max_ver="33"/>
230 <value name="rgbx8" value="38" max_ver="33"/>
231 <value name="bstc" value="39" min_ver="41"/>
232 <value name="d32f" value="40" min_ver="41"/>
233 <value name="d24" value="41" min_ver="41"/>
234 <value name="d16" value="42" min_ver="41"/>
235 <value name="d24s8" value="43" min_ver="41"/>
236 <value name="s8" value="44" min_ver="41"/>
237 </enum>
238
239 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
240 <value name="depth_component32f" value="0"/>
241 <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
242 <value name="depth_component16" value="2"/>
243 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
244 </enum>
245
246 <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
247 <value name="None" value="0"/>
248 <value name="RGB" value="1"/>
249 <value name="A" value="2"/>
250 <value name="RGBA" value="3"/>
251 </enum>
252
253 <packet code="0" name="Halt"/>
254 <packet code="1" name="NOP"/>
255 <packet code="4" name="Flush"/>
256 <packet code="5" name="Flush All State"/>
257 <packet code="6" name="Start Tile Binning"/>
258 <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
259 <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
260 <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
261 <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
262 <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
263 <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
264 <packet code="13" shortname="end_render" name="End of rendering"/>
265
266 <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
267 <field name="Block count" size="8" start="0" type="uint"/>
268 </packet>
269
270 <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
271 <field name="address" size="32" start="0" type="address"/>
272 </packet>
273
274 <packet code="16" name="Branch">
275 <field name="address" size="32" start="0" type="address"/>
276 </packet>
277
278 <packet code="17" shortname="branch_sub" name="Branch to Sub-list">
279 <field name="address" size="32" start="0" type="address"/>
280 </packet>
281
282 <packet code="18" shortname="return" name="Return from sub-list"/>
283 <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
284
285 <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
286 <field name="start" size="32" start="0" type="address"/>
287 <field name="end" size="32" start="32" type="address"/>
288 </packet>
289
290 <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
291 <field name="tile list set number" size="8" start="0" type="uint"/>
292 </packet>
293
294 <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
295 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
296 <field name="explicit supertile number" size="8" start="16" type="uint"/>
297 <field name="row number" size="8" start="8" type="uint"/>
298 <field name="column number" size="8" start="0" type="uint"/>
299 </packet>
300
301 <packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
302 <field name="row number in supertiles" size="8" start="8" type="uint"/>
303 <field name="column number in supertiles" size="8" start="0" type="uint"/>
304 </packet>
305
306 <packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
307
308 <packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
309 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
310 <field name="Enable Z write" size="1" start="7" type="bool"/>
311 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
312 <!-- bit 5 unused -->
313 <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
314 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
315 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
316 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
317 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
318 </packet>
319
320 <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
321 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
322 <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
323 </packet>
324
325 <packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
326 <field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
327 <field name="Enable Z load" size="1" start="7" type="bool"/>
328 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
329 </packet>
330
331 <packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/>
332
333 <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
334
335 <packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33">
336 <field name="Address" size="24" start="24" type="address"/>
337 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
338 <field name="XOR UIF" size="1" start="10" type="bool"/>
339 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
340 <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
341 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
342 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
343 <field name="Raw Mode" size="1" start="4" type="bool"/>
344 <field name="Buffer to Store" size="4" start="0" type="uint">
345 <value name="Render target 0" value="0"/>
346 <value name="Render target 1" value="1"/>
347 <value name="Render target 2" value="2"/>
348 <value name="Render target 3" value="3"/>
349 <value name="None" value="8"/>
350 <value name="Z" value="9"/>
351 <value name="Stencil" value="10"/>
352 <value name="Z+Stencil" value="11"/>
353 </field>
354 </packet>
355
356 <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41">
357 <field name="Address" size="32" start="64" type="address"/>
358
359 <!-- used for y flip -->
360 <field name="Height" size="16" start="48" type="uint"/>
361
362 <!-- height in ub for UIF, byte stride for raster -->
363 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
364
365 <field name="R/B swap" size="1" start="20" type="bool"/>
366 <field name="Channel Reverse" size="1" start="19" type="bool"/>
367 <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
368 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
369
370 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
371
372 <field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
373
374 <field name="Flip Y" size="1" start="7" type="bool"/>
375
376 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
377 <field name="Buffer to Store" size="4" start="0" type="uint">
378 <value name="Render target 0" value="0"/>
379 <value name="Render target 1" value="1"/>
380 <value name="Render target 2" value="2"/>
381 <value name="Render target 3" value="3"/>
382 <value name="None" value="8"/>
383 <value name="Z" value="9"/>
384 <value name="Stencil" value="10"/>
385 <value name="Z+Stencil" value="11"/>
386 </field>
387 </packet>
388
389 <packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33">
390 <field name="Address" size="24" start="24" type="address"/>
391 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
392 <field name="XOR UIF" size="1" start="10" type="bool"/>
393 <field name="Raw Mode" size="1" start="4" type="bool"/>
394 <field name="Buffer to Load" size="4" start="0" type="uint">
395 <value name="Render target 0" value="0"/>
396 <value name="Render target 1" value="1"/>
397 <value name="Render target 2" value="2"/>
398 <value name="Render target 3" value="3"/>
399 <value name="None" value="8"/>
400 <value name="Z" value="9"/>
401 <value name="Stencil" value="10"/>
402 <value name="Z+Stencil" value="11"/>
403 </field>
404 </packet>
405
406 <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41">
407 <field name="Address" size="32" start="64" type="address"/>
408
409 <!-- used for y flip -->
410 <field name="Height" size="16" start="48" type="uint"/>
411
412 <!-- height in ub for UIF, byte stride for raster -->
413 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
414
415 <field name="R/B swap" size="1" start="20" type="bool"/>
416 <field name="Channel Reverse" size="1" start="19" type="bool"/>
417
418 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
419
420 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
421
422 <field name="Flip Y" size="1" start="7" type="bool"/>
423
424 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
425 <field name="Buffer to Load" size="4" start="0" type="uint">
426 <value name="Render target 0" value="0"/>
427 <value name="Render target 1" value="1"/>
428 <value name="Render target 2" value="2"/>
429 <value name="Render target 3" value="3"/>
430 <value name="None" value="8"/>
431 <value name="Z" value="9"/>
432 <value name="Stencil" value="10"/>
433 <value name="Z+Stencil" value="11"/>
434 </field>
435 </packet>
436
437 <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
438
439 <packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
440 <field name="Minimum index" size="32" start="104" type="uint"/>
441 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
442 <field name="Maximum index" size="31" start="72" type="uint"/>
443 <field name="Address of Indices List" size="32" start="40" type="address"/>
444 <field name="Length" size="32" start="8" type="uint"/>
445
446 <field name="Index type" size="2" start="6" type="uint">
447 <value name="Index type 8-bit" value="0"/>
448 <value name="Index type 16-bit" value="1"/>
449 <value name="Index type 32-bit" value="2"/>
450 </field>
451
452 <field name="mode" size="5" start="0" type="Primitive"/>
453 </packet>
454
455 <packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
456 <field name="Index Offset" size="32" start="40" type="uint"/>
457
458 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
459 <field name="Length" size="31" start="8" type="uint"/>
460
461 <field name="Index type" size="2" start="6" type="uint">
462 <value name="Index type 8-bit" value="0"/>
463 <value name="Index type 16-bit" value="1"/>
464 <value name="Index type 32-bit" value="2"/>
465 </field>
466
467 <field name="mode" size="6" start="0" type="Primitive"/>
468 </packet>
469
470 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33">
471 <field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/>
472 <field name="Address of Indices List" size="32" start="72" type="address"/>
473 <field name="Address" size="32" start="40" type="address"/>
474 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
475 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
476
477 <field name="Index type" size="2" start="6" type="uint">
478 <value name="Index type 8-bit" value="0"/>
479 <value name="Index type 16-bit" value="1"/>
480 <value name="Index type 32-bit" value="2"/>
481 </field>
482
483 <field name="mode" size="6" start="0" type="Primitive"/>
484 </packet>
485
486 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41">
487 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
488 <field name="Address" size="32" start="40" type="address"/>
489 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
490 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
491
492 <field name="Index type" size="2" start="6" type="uint">
493 <value name="Index type 8-bit" value="0"/>
494 <value name="Index type 16-bit" value="1"/>
495 <value name="Index type 32-bit" value="2"/>
496 </field>
497
498 <field name="mode" size="6" start="0" type="Primitive"/>
499 </packet>
500
501 <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
502 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
503 <field name="Maximum index" size="31" start="104" type="uint"/>
504 <field name="Address of Indices List" size="32" start="72" type="address"/>
505 <field name="Number of Instances" size="32" start="40" type="uint"/>
506 <field name="Instance Length" size="32" start="8" type="uint"/>
507
508 <field name="Index type" size="2" start="6" type="uint">
509 <value name="Index type 8-bit" value="0"/>
510 <value name="Index type 16-bit" value="1"/>
511 <value name="Index type 32-bit" value="2"/>
512 </field>
513
514 <field name="mode" size="5" start="0" type="Primitive"/>
515 </packet>
516
517 <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
518 <field name="Index Offset" size="32" start="72" type="uint"/>
519 <field name="Number of Instances" size="32" start="40" type="uint"/>
520 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
521 <field name="Instance Length" size="31" start="8" type="uint"/>
522
523 <field name="Index type" size="2" start="6" type="uint">
524 <value name="Index type 8-bit" value="0"/>
525 <value name="Index type 16-bit" value="1"/>
526 <value name="Index type 32-bit" value="2"/>
527 </field>
528
529 <field name="mode" size="6" start="0" type="Primitive"/>
530 </packet>
531
532 <packet code="36" name="Vertex Array Prims" cl="B">
533 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
534 <field name="Length" size="32" start="8" type="uint"/>
535
536 <field name="mode" size="8" start="0" type="Primitive"/>
537 </packet>
538
539 <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
540 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
541 <field name="Address" size="32" start="40" type="address"/>
542 <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
543
544 <field name="mode" size="8" start="0" type="Primitive"/>
545 </packet>
546
547 <packet code="38" name="Vertex Array Instanced Prims" cl="B">
548 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
549 <field name="Number of Instances" size="32" start="40" type="uint"/>
550 <field name="Instance Length" size="32" start="8" type="uint"/>
551
552 <field name="mode" size="8" start="0" type="Primitive"/>
553 </packet>
554
555 <packet code="43" name="Base Vertex Base Instance" cl="B">
556 <field name="Base Instance" size="32" start="32" type="uint"/>
557
558 <field name="Base Vertex" size="32" start="0" type="uint"/>
559 </packet>
560
561 <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
562 <field name="Address" size="32" start="0" type="address"/>
563 <field name="Size" size="32" start="32" type="uint"/>
564 </packet>
565
566 <packet code="56" name="Prim List Format">
567 <field name="tri strip or fan" size="1" start="7" type="bool"/>
568 <field name="primitive type" size="6" start="0" type="uint">
569 <value name="List Points" value="0"/>
570 <value name="List Lines" value="1"/>
571 <value name="List Triangles" value="2"/>
572 </field>
573 </packet>
574
575 <packet code="64" shortname="gl_shader" name="GL Shader State">
576 <field name="address" size="27" start="5" type="address"/>
577 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
578 </packet>
579
580 <packet code="71" name="VCM Cache Size" min_ver="41">
581 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
582 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
583 </packet>
584
585 <packet code="73" name="VCM Cache Size" max_ver="33">
586 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
587 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
588 </packet>
589
590 <packet code="73" name="Transform Feedback Buffer" min_ver="41">
591 <field name="Buffer Address" size="32" start="32" type="address"/>
592 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
593 <field name="Buffer Number" size="2" start="0" type="uint"/>
594 </packet>
595
596 <packet code="74" name="Transform Feedback Enable" max_ver="33">
597 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
598 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
599 </packet>
600
601 <packet code="74" name="Transform Feedback Specs" min_ver="41">
602 <field name="Enable" size="1" start="7" type="bool"/>
603 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
604 </packet>
605
606 <packet code="75" name="Flush Transform Feedback Data"/>
607
608 <packet code="76" name="L1 Cache Flush Control">
609 <field name="TMU Config Cache Clear" size="4" start="12" type="uint"/>
610 <field name="TMU Data Cache Clear" size="4" start="8" type="uint"/>
611 <field name="Uniforms Cache Clear" size="4" start="4" type="uint"/>
612 <field name="Instruction Cache Clear" size="4" start="0" type="uint"/>
613 </packet>
614
615 <packet code="77" name="L2T Cache Flush Control">
616 <field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/>
617 <field name="L2T Flush End" size="32" start="32" type="address"/>
618 <field name="L2T Flush Start" size="32" start="0" type="address"/>
619 </packet>
620
621 <struct name="Transform Feedback Output Data Spec" max_ver="33">
622 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
623 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
624 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
625 </struct>
626
627 <struct name="Transform Feedback Output Data Spec" min_ver="41">
628 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
629 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
630 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
631 <field name="Stream number" size="2" start="14" type="uint"/>
632 </struct>
633
634 <struct name="Transform Feedback Output Address">
635 <field name="address" size="32" start="0" type="address"/>
636 </struct>
637
638 <packet code="80" name="Stencil Cfg">
639 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
640 <field name="Back Config" size="1" start="29" type="bool"/>
641 <field name="Front Config" size="1" start="28" type="bool"/>
642 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
643 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
644 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
645 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
646 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
647 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
648 </packet>
649
650 <packet code="83" name="Blend Enables" min_ver="41">
651 <field name="Mask" size="8" start="0" type="uint"/>
652 </packet>
653
654 <packet code="84" name="Blend Cfg" max_ver="33">
655 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
656 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
657 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
658 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
659 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
660 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
661 </packet>
662
663 <packet code="84" name="Blend Cfg" min_ver="41">
664 <field name="Render Target Mask" size="4" start="24" type="uint"/>
665 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
666 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
667 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
668 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
669 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
670 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
671 </packet>
672
673 <packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
674 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
675 <field name="Blue (F16)" size="16" start="32" type="uint"/>
676 <field name="Green (F16)" size="16" start="16" type="uint"/>
677 <field name="Red (F16)" size="16" start="0" type="uint"/>
678 </packet>
679
680 <packet code="87" shortname="color_wmasks" name="Color Write Masks">
681 <field name="Mask" size="32" start="0" type="uint"/>
682 </packet>
683
684 <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
685
686 <packet code="89" name="Centroid Flags" min_ver="41">
687 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
688 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
689 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
690 <field name="Varying offset V0" size="4" start="0" type="uint"/>
691 </packet>
692
693 <packet code="91" name="Sample State" min_ver="41">
694 <field name="Coverage" size="16" start="16" type="f187"/>
695 <field name="Mask" size="4" start="0" type="uint"/>
696 </packet>
697
698 <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
699 <field name="address" size="32" start="0" type="address"/>
700 </packet>
701
702 <packet code="96" name="Cfg Bits">
703 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
704 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
705 <field name="Blend enable" size="1" start="19" type="bool"/>
706 <field name="Stencil enable" size="1" start="18" type="bool"/>
707 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
708 <field name="Early Z enable" size="1" start="16" type="bool"/>
709 <field name="Z updates enable" size="1" start="15" type="bool"/>
710 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
711 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
712 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
713 <field name="Line Rasterization" size="2" start="4" type="uint"/>
714 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
715 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
716 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
717 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
718 </packet>
719
720 <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
721
722 <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
723 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
724 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
725 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
726 <field name="Varying offset V0" size="4" start="0" type="uint"/>
727 </packet>
728
729 <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/>
730
731 <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41">
732 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
733 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
734 <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
735 <field name="Varying offset V0" size="4" start="0" type="uint"/>
736 </packet>
737
738 <packet code="104" name="Point size">
739 <field name="Point Size" size="32" start="0" type="float"/>
740 </packet>
741
742 <packet code="105" name="Line width">
743 <field name="Line width" size="32" start="0" type="float"/>
744 </packet>
745
746 <packet name="Depth Offset" code="106" max_ver="33">
747 <field name="Depth Offset Units" size="16" start="16" type="f187"/>
748 <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
749 </packet>
750
751 <packet name="Depth Offset" code="106" min_ver="41">
752 <field name="Limit" size="32" start="32" type="float"/>
753 <field name="Depth Offset Units" size="16" start="16" type="f187"/>
754 <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
755 </packet>
756
757 <packet shortname="clip" name="clip_window" code="107">
758 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
759 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
760 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
761 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
762 </packet>
763
764 <packet name="Viewport Offset" code="108" max_ver="33">
765 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
766 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
767 </packet>
768
769 <packet name="Viewport Offset" code="108" min_ver="41">
770 <field name="Coarse Y" size="10" start="54" type="uint"/>
771 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
772 <field name="Coarse X" size="10" start="22" type="uint"/>
773 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
774 </packet>
775
776 <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
777 <field name="Maximum Zw" size="32" start="32" type="float"/>
778 <field name="Minimum Zw" size="32" start="0" type="float"/>
779 </packet>
780
781 <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
782 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
783 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
784 </packet>
785
786 <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
787 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
788 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
789 </packet>
790
791 <packet name="Number of Layers" code="119" min_ver="41">
792 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
793 </packet>
794
795 <packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33">
796 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
797 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
798
799 <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
800
801 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
802 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
803 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
804
805 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
806
807 <field name="tile allocation block size" size="2" start="4" type="uint">
808 <value name="tile allocation block size 64b" value="0"/>
809 <value name="tile allocation block size 128b" value="1"/>
810 <value name="tile allocation block size 256b" value="2"/>
811 </field>
812 <field name="tile allocation initial block size" size="2" start="2" type="uint">
813 <value name="tile allocation initial block size 64b" value="0"/>
814 <value name="tile allocation initial block size 128b" value="1"/>
815 <value name="tile allocation initial block size 256b" value="2"/>
816 </field>
817 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
818 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
819 </packet>
820
821 <packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
822
823 <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
824 <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
825
826 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
827 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
828
829 <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
830 <value name="Render target maximum 32bpp" value="0"/>
831 <value name="Render target maximum 64bpp" value="1"/>
832 <value name="Render target maximum 128bpp" value="2"/>
833 </field>
834
835 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
836
837 <field name="tile allocation block size" size="2" start="4" type="uint">
838 <value name="tile allocation block size 64b" value="0"/>
839 <value name="tile allocation block size 128b" value="1"/>
840 <value name="tile allocation block size 256b" value="2"/>
841 </field>
842 <field name="tile allocation initial block size" size="2" start="2" type="uint">
843 <value name="tile allocation initial block size 64b" value="0"/>
844 <value name="tile allocation initial block size 128b" value="1"/>
845 <value name="tile allocation initial block size 256b" value="2"/>
846 </field>
847 </packet>
848
849 <packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
850 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
851 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
852
853 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
854 </packet>
855
856 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33">
857 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
858 <field name="Enable Z Store" size="1" start="55" type="bool"/>
859 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
860
861 <field name="Early-Z disable" size="1" start="46" type="bool"/>
862
863 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
864 <value name="Early-Z direction LT/LE" value="0"/>
865 <value name="Early-Z direction GT/GE" value="1"/>
866 </field>
867
868 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
869 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
870
871 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
872 <value name="Render target maximum 32bpp" value="0"/>
873 <value name="Render target maximum 64bpp" value="1"/>
874 <value name="Render target maximum 128bpp" value="2"/>
875 </field>
876
877 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
878 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
879 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
880
881 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
882 </packet>
883
884 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
885 <field name="Pad" size="12" start="52" type="uint"/>
886
887 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
888 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
889
890 <field name="Early-Z disable" size="1" start="46" type="bool"/>
891
892 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
893 <value name="Early-Z direction LT/LE" value="0"/>
894 <value name="Early-Z direction GT/GE" value="1"/>
895 </field>
896
897 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
898 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
899
900 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
901
902 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
903 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
904 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
905
906 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
907 </packet>
908
909 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
910 <field name="Address" size="32" start="32" type="address"/>
911
912 <field name="Pad" size="4" start="28" type="uint"/>
913
914 <field name="Flip Y" size="1" start="27" type="bool"/>
915
916 <field name="Memory Format" size="3" start="24" type="Memory Format"/>
917
918 <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
919
920 <field name="Output image format" size="6" start="16" type="Output Image Format"/>
921
922 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
923
924 <field name="Internal Type" size="4" start="10" type="Internal Type"/>
925 <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
926 <field name="Render Target Number" size="4" start="4" type="uint"/>
927 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
928 </packet>
929
930 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
931
932 <field name="Pad" size="28" start="34" type="uint"/>
933
934 <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
935 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
936 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
937
938 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
939 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
940 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
941
942 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
943 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
944 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
945
946 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
947 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
948 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
949
950 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
951 </packet>
952
953 <packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33">
954 <field name="Address" size="26" start="38" type="address"/>
955
956 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
957
958 <field name="Memory Format" size="3" start="22" type="Memory Format"/>
959
960 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
961
962 <field name="Decimate mode" size="2" start="14" type="uint"/>
963
964 <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
965
966 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
967 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
968 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
969 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
970 </packet>
971
972 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33">
973 <field name="unused" size="16" start="48" type="uint"/>
974
975 <field name="Z Clear Value" size="32" start="16" type="float"/>
976
977 <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
978 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
979 </packet>
980
981 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
982 <field name="unused" size="16" start="48" type="uint"/>
983
984 <field name="Z Clear Value" size="32" start="16" type="float"/>
985
986 <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
987 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
988 </packet>
989
990 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
991 <!-- Express this as a 56-bit field? -->
992 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
993 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
994
995 <field name="Render Target number" size="4" start="4" type="uint"/>
996 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
997 </packet>
998
999 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
1000 <!-- Express this as a 56-bit field? -->
1001 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1002 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1003
1004 <field name="Render Target number" size="4" start="4" type="uint"/>
1005 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1006 </packet>
1007
1008 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
1009 <!-- Express this as a 56-bit field? -->
1010 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1011 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1012
1013 <field name="Render Target number" size="4" start="4" type="uint"/>
1014 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1015 </packet>
1016
1017 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
1018 <!-- Express this as a 56-bit field? -->
1019 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1020 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1021
1022 <field name="Render Target number" size="4" start="4" type="uint"/>
1023 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1024 </packet>
1025
1026 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
1027 <field name="pad" size="11" start="53" type="uint"/>
1028 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1029 <!-- image height is for Y flipping -->
1030 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1031 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1032
1033 <field name="Render Target number" size="4" start="4" type="uint"/>
1034 <field name="sub-id" size="4" start="0" type="uint" default="6"/>
1035 </packet>
1036
1037 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
1038 <field name="pad" size="11" start="53" type="uint"/>
1039 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1040 <!-- image height is for Y flipping -->
1041 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1042 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1043
1044 <field name="Render Target number" size="4" start="4" type="uint"/>
1045 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1046 </packet>
1047
1048 <packet code="124" shortname="tile_coords" name="Tile Coordinates">
1049 <field name="tile row number" size="12" start="12" type="uint"/>
1050 <field name="tile column number" size="12" start="0" type="uint"/>
1051 </packet>
1052
1053 <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
1054 <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
1055 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
1056 <field name="Multicore Enable" size="1" start="56" type="bool"/>
1057
1058 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
1059 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
1060
1061 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
1062 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
1063
1064 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
1065 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
1066 </packet>
1067
1068 <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
1069 <field name="address" size="26" start="6" type="address"/>
1070 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
1071 </packet>
1072
1073 <!-- add fields -->
1074 <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
1075
1076 <packet code="126" name="Tile List Initial Block Size">
1077 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1078
1079 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1080 <value name="tile allocation block size 64b" value="0"/>
1081 <value name="tile allocation block size 128b" value="1"/>
1082 <value name="tile allocation block size 256b" value="2"/>
1083 </field>
1084 </packet>
1085
1086 <struct name="GL Shader State Record" max_ver="33">
1087 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1088 <field name="Enable clipping" size="1" start="1" type="bool"/>
1089 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1090 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1091 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1092 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1093 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1094 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1095 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1096 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1097 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1098
1099 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1100 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1101 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1102 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1103 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1104 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1105 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1106 <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1107 <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1108 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1109 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1110 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1111 <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1112 <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1113 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1114 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1115 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1116 <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1117 <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1118 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1119 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1120 </struct>
1121
1122 <struct name="GL Shader State Record" min_ver="41">
1123 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1124 <field name="Enable clipping" size="1" start="1" type="bool"/>
1125
1126 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1127 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1128 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1129 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1130 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1131 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1132
1133 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1134 <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1135 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1136 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1137 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1138 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1139 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1140 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1141 <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1142 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1143 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1144 <field name="No prim pack" size="1" start="19" type="bool"/>
1145
1146 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1147
1148 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1149 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1150
1151 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1152 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1153
1154 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1155 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1156
1157 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1158 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1159
1160 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1161
1162 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1163 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1164 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1165 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1166 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1167
1168 <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1169 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1170 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1171 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1172 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1173
1174 <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1175 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1176 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1177 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1178 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1179 </struct>
1180
1181 <struct name="Geometry Shader State Record" min_ver="41">
1182 <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
1183 <field name="4-way threadable" size="1" start="0" type="bool"/>
1184 <field name="Start in final thread section" size="1" start="1" type="bool"/>
1185 <field name="Propagate NaNs" size="1" start="2" type="bool"/>
1186 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1187 <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
1188 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1189 </struct>
1190
1191 <struct name="Tessellation Shader State Record" min_ver="41">
1192 <field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
1193 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1194 <field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
1195 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1196
1197 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
1198 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1199 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
1200 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1201 </struct>
1202
1203 <struct name="GL Shader State Attribute Record" max_ver="33">
1204 <field name="Address" size="32" start="0" type="address"/>
1205
1206 <field name="Vec size" size="2" start="32" type="uint"/>
1207 <field name="Type" size="3" start="34" type="uint">
1208 <value name="Attribute half-float" value="1"/>
1209 <value name="Attribute float" value="2"/>
1210 <value name="Attribute fixed" value="3"/>
1211 <value name="Attribute byte" value="4"/>
1212 <value name="Attribute short" value="5"/>
1213 <value name="Attribute int" value="6"/>
1214 <value name="Attribute int2_10_10_10" value="7"/>
1215 </field>
1216 <field name="Signed int type" size="1" start="37" type="bool"/>
1217 <field name="Normalized int type" size="1" start="38" type="bool"/>
1218 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1219
1220 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1221 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1222
1223 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1224 <field name="Stride" size="32" start="8b" type="uint"/>
1225 </struct>
1226
1227 <struct name="GL Shader State Attribute Record" min_ver="41">
1228 <field name="Address" size="32" start="0" type="address"/>
1229
1230 <field name="Vec size" size="2" start="32" type="uint"/>
1231 <field name="Type" size="3" start="34" type="uint">
1232 <value name="Attribute half-float" value="1"/>
1233 <value name="Attribute float" value="2"/>
1234 <value name="Attribute fixed" value="3"/>
1235 <value name="Attribute byte" value="4"/>
1236 <value name="Attribute short" value="5"/>
1237 <value name="Attribute int" value="6"/>
1238 <value name="Attribute int2_10_10_10" value="7"/>
1239 </field>
1240 <field name="Signed int type" size="1" start="37" type="bool"/>
1241 <field name="Normalized int type" size="1" start="38" type="bool"/>
1242 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1243
1244 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1245 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1246
1247 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1248 <field name="Stride" size="32" start="8b" type="uint"/>
1249 <field name="Maximum Index" size="32" start="12b" type="uint"/>
1250 </struct>
1251
1252 <struct name="VPM generic block write setup">
1253 <field name="id" size="2" start="30" type="uint" default="0"/>
1254 <field name="id0" size="3" start="27" type="uint" default="0"/>
1255
1256 <field name="horiz" size="1" start="24" type="bool"/>
1257 <field name="laned" size="1" start="23" type="bool"/>
1258 <field name="segs" size="1" start="22" type="bool"/>
1259 <field name="stride" size="7" start="15" type="int"/>
1260
1261 <field name="size" size="2" start="13" type="uint">
1262 <value name="VPM setup size 8-bit" value="0"/>
1263 <value name="VPM setup size 16-bit" value="1"/>
1264 <value name="VPM setup size 32-bit" value="2"/>
1265 </field>
1266
1267 <field name="addr" size="13" start="0" type="uint"/>
1268 </struct>
1269
1270 <struct name="VPM generic block read setup">
1271 <field name="id" size="2" start="30" type="uint" default="1"/>
1272
1273 <field name="horiz" size="1" start="29" type="bool"/>
1274 <field name="laned" size="1" start="28" type="bool"/>
1275 <field name="segs" size="1" start="27" type="bool"/>
1276 <field name="num" size="5" start="22" type="uint"/>
1277 <field name="stride" size="7" start="15" type="int"/>
1278
1279 <field name="size" size="2" start="13" type="uint">
1280 <value name="VPM setup size 8-bit" value="0"/>
1281 <value name="VPM setup size 16-bit" value="1"/>
1282 <value name="VPM setup size 32-bit" value="2"/>
1283 </field>
1284
1285 <field name="addr" size="13" start="0" type="uint"/>
1286 </struct>
1287
1288 <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1289 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1290
1291 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1292 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1293 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1294
1295 <field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/>
1296 <field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/>
1297 <field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/>
1298
1299 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1300
1301 <field name="Shadow" size="1" start="8" type="bool"/>
1302 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1303 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1304 <field name="Bias supplied" size="1" start="5" type="bool"/>
1305 <field name="Gather sample mode" size="1" start="4" type="bool"/>
1306 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1307
1308 <field name="Lookup Type" size="3" start="0" type="uint">
1309 <value name="Texture 2D" value="0"/>
1310 <value name="Texture 2D array" value="1"/>
1311 <value name="Texture 3D" value="2"/>
1312 <value name="Texture Cube Map" value="3"/>
1313 <value name="Texture 1D" value="4"/>
1314 <value name="Texture 1D Array" value="5"/>
1315 <value name="Texture Child Image" value="6"/>
1316 </field>
1317 </struct>
1318
1319 <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1320 <field name="Texture state record base address" size="28" start="4" type="address"/>
1321 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1322 </struct>
1323
1324 <struct name="TMU Config Parameter 0" min_ver="41">
1325 <field name="Texture state address" size="32" start="0" type="address"/>
1326 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1327 </struct>
1328
1329 <struct name="TMU Config Parameter 1" min_ver="41">
1330 <field name="Sampler state address" size="32" start="0" type="address"/>
1331 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1332 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1333 <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1334 </struct>
1335
1336 <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1337 <field name="Pad" size="24" start="8" type="uint"/>
1338 <field name="Op" size="4" start="20" type="TMU Op"/>
1339 <field name="Offset R" size="4" start="16" type="int"/>
1340 <field name="Offset T" size="4" start="12" type="int"/>
1341 <field name="Offset S" size="4" start="8" type="int"/>
1342 <field name="Gather Mode" size="1" start="7" type="bool"/>
1343 <field name="Gather Component" size="2" start="5" type="uint"/>
1344 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1345 <field name="Sample Number" size="2" start="2" type="uint"/>
1346 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1347 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1348 </struct>
1349
1350 <struct name="TMU Config Parameter 2" min_ver="42">
1351 <field name="Pad" size="23" start="9" type="uint"/>
1352 <field name="LOD Query" size="1" start="8" type="bool"/>
1353 <field name="Op" size="4" start="20" type="TMU Op"/>
1354 <field name="Offset R" size="4" start="16" type="int"/>
1355 <field name="Offset T" size="4" start="12" type="int"/>
1356 <field name="Offset S" size="4" start="8" type="int"/>
1357 <field name="Gather Mode" size="1" start="7" type="bool"/>
1358 <field name="Gather Component" size="2" start="5" type="uint"/>
1359 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1360 <field name="Sample Number" size="2" start="2" type="uint"/>
1361 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1362 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1363 </struct>
1364
1365 <struct name="Texture Shader State" max_ver="33">
1366 <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1367 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1368 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1369 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1370 <field name="Output 32-bit" size="1" start="246" type="bool"/>
1371 <field name="Sample Number" size="2" start="244" type="uint"/>
1372
1373 <field name="Base Level" size="4" start="240" type="uint"/>
1374 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1375 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1376 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1377
1378 <field name="Border Color alpha" size="16" start="176" type="uint"/>
1379 <field name="Border Color blue" size="16" start="160" type="uint"/>
1380 <field name="Border Color green" size="16" start="144" type="uint"/>
1381 <field name="Border Color red" size="16" start="128" type="uint"/>
1382
1383 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1384 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1385 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1386 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1387
1388 <field name="Swizzle A" size="3" start="121" type="uint">
1389 <value name="Swizzle Zero" value="0"/>
1390 <value name="Swizzle One" value="1"/>
1391 <value name="Swizzle Red" value="2"/>
1392 <value name="Swizzle Green" value="3"/>
1393 <value name="Swizzle Blue" value="4"/>
1394 <value name="Swizzle Alpha" value="5"/>
1395 </field>
1396
1397 <field name="Swizzle B" size="3" start="118" type="uint"/>
1398 <field name="Swizzle G" size="3" start="115" type="uint"/>
1399 <field name="Swizzle R" size="3" start="112" type="uint"/>
1400
1401 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1402
1403 <field name="sRGB" size="1" start="107" type="bool"/>
1404
1405 <field name="Texture type" size="7" start="100" type="uint"/>
1406
1407 <field name="Image Depth" size="14" start="86" type="uint"/>
1408 <field name="Image Height" size="14" start="72" type="uint"/>
1409 <field name="Image Width" size="14" start="58" type="uint"/>
1410
1411 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1412
1413 <field name="Texture base pointer" size="30" start="2" type="address"/>
1414
1415 <field name="Filter" size="4" start="0" type="TMU Filter"/>
1416 </struct>
1417
1418 <struct name="Texture Shader State" min_ver="41">
1419 <field name="Pad" size="56" start="136" type="uint"/>
1420 <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1421 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1422 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1423 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1424
1425 <field name="Base Level" size="4" start="124" type="uint"/>
1426 <field name="Max Level" size="4" start="120" type="uint"/>
1427
1428 <field name="Swizzle A" size="3" start="117" type="uint">
1429 <value name="Swizzle Zero" value="0"/>
1430 <value name="Swizzle One" value="1"/>
1431 <value name="Swizzle Red" value="2"/>
1432 <value name="Swizzle Green" value="3"/>
1433 <value name="Swizzle Blue" value="4"/>
1434 <value name="Swizzle Alpha" value="5"/>
1435 </field>
1436
1437 <field name="Swizzle B" size="3" start="114" type="uint"/>
1438 <field name="Swizzle G" size="3" start="111" type="uint"/>
1439 <field name="Swizzle R" size="3" start="108" type="uint"/>
1440 <field name="Extended" size="1" start="107" type="bool"/>
1441
1442 <field name="Texture type" size="7" start="100" type="uint"/>
1443 <field name="Image Depth" size="14" start="86" type="uint"/>
1444 <field name="Image Height" size="14" start="72" type="uint"/>
1445 <field name="Image Width" size="14" start="58" type="uint"/>
1446
1447 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1448
1449 <field name="Texture base pointer" size="32" start="0" type="address"/>
1450
1451 <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
1452 <field name="AHDR" size="1" start="4" type="bool"/>
1453 <field name="sRGB" size="1" start="3" type="bool"/>
1454 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1455 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1456 <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1457 </struct>
1458
1459 <struct name="Sampler State" min_ver="41">
1460 <field name="Border color word 3" size="32" start="160" type="uint"/>
1461 <field name="Border color word 2" size="32" start="128" type="uint"/>
1462 <field name="Border color word 1" size="32" start="96" type="uint"/>
1463 <field name="Border color word 0" size="32" start="64" type="uint"/>
1464
1465 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1466 <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
1467 <field name="Wrap I Border" size="1" start="57" type="bool"/>
1468 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1469 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1470 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1471
1472 <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1473 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1474 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1475
1476 <field name="sRGB Disable" size="1" start="7" type="bool"/>
1477
1478 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1479
1480 <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1481 <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1482 <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1483 <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1484 </struct>
1485
1486 <enum name="Texture Data Formats">
1487 <!--
1488 most formats here have R in the low bits, A in the high bits.
1489 Exceptions noted.
1490 -->
1491 <value name="Texture Data Format R8" value="0"/>
1492 <value name="Texture Data Format R8 SNORM" value="1"/>
1493 <value name="Texture Data Format RG8" value="2"/>
1494 <value name="Texture Data Format RG8 SNORM" value="3"/>
1495 <value name="Texture Data Format RGBA8" value="4"/>
1496 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1497 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1498 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1499 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1500 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1501 <value name="Texture Data Format R16" value="10"/>
1502 <value name="Texture Data Format R16 SNORM" value="11"/>
1503 <value name="Texture Data Format RG16" value="12"/>
1504 <value name="Texture Data Format RG16 SNORM" value="13"/>
1505 <value name="Texture Data Format RGBA16" value="14"/>
1506 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1507 <value name="Texture Data Format R16F" value="16"/>
1508 <value name="Texture Data Format RG16F" value="17"/>
1509 <value name="Texture Data Format RGBA16F" value="18"/>
1510 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1511 <value name="Texture Data Format RGB9_E5" value="20"/>
1512 <value name="Texture Data Format DEPTH COMP16" value="21"/>
1513 <value name="Texture Data Format DEPTH COMP24" value="22"/>
1514 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1515 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1516 <value name="Texture Data Format R4" value="25"/>
1517 <value name="Texture Data Format R1" value="26"/>
1518 <!-- generic unfiltered 8-bit sample -->
1519 <value name="Texture Data Format S8" value="27"/>
1520 <!-- generic unfiltered 16-bit sample -->
1521 <value name="Texture Data Format S16" value="28"/>
1522 <!-- generic unfiltered 32-bit sample -->
1523 <value name="Texture Data Format R32F" value="29"/>
1524 <!-- generic unfiltered 64-bit sample -->
1525 <value name="Texture Data Format RG32F" value="30"/>
1526 <!-- generic unfiltered 128-bit sample -->
1527 <value name="Texture Data Format RGBA32F" value="31"/>
1528
1529 <value name="Texture Data Format RGB8_ETC2" value="32"/>
1530 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1531
1532 <value name="Texture Data Format R11_EAC" value="34"/>
1533 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1534 <value name="Texture Data Format RG11_EAC" value="36"/>
1535 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1536
1537 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1538 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1539 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1540
1541 <value name="Texture Data Format BC1" value="48"/>
1542 <value name="Texture Data Format BC2" value="49"/>
1543 <value name="Texture Data Format BC3" value="50"/>
1544
1545 <value name="Texture Data Format ASTC_4x4" value="64"/>
1546 <value name="Texture Data Format ASTC_5x4" value="65"/>
1547 <value name="Texture Data Format ASTC_5x5" value="66"/>
1548 <value name="Texture Data Format ASTC_6x5" value="67"/>
1549 <value name="Texture Data Format ASTC_6x6" value="68"/>
1550 <value name="Texture Data Format ASTC_8x5" value="69"/>
1551 <value name="Texture Data Format ASTC_8x6" value="70"/>
1552 <value name="Texture Data Format ASTC_8x8" value="71"/>
1553 <value name="Texture Data Format ASTC_10x5" value="72"/>
1554 <value name="Texture Data Format ASTC_10x6" value="73"/>
1555 <value name="Texture Data Format ASTC_10x8" value="74"/>
1556 <value name="Texture Data Format ASTC_10x10" value="75"/>
1557 <value name="Texture Data Format ASTC_12x10" value="76"/>
1558 <value name="Texture Data Format ASTC_12x12" value="77"/>
1559
1560 <value name="Texture Data Format R8I" value="96"/>
1561 <value name="Texture Data Format R8UI" value="97"/>
1562 <value name="Texture Data Format RG8I" value="98"/>
1563 <value name="Texture Data Format RG8UI" value="99"/>
1564 <value name="Texture Data Format RGBA8I" value="100"/>
1565 <value name="Texture Data Format RGBA8UI" value="101"/>
1566
1567 <value name="Texture Data Format R16I" value="102"/>
1568 <value name="Texture Data Format R16UI" value="103"/>
1569 <value name="Texture Data Format RG16I" value="104"/>
1570 <value name="Texture Data Format RG16UI" value="105"/>
1571 <value name="Texture Data Format RGBA16I" value="106"/>
1572 <value name="Texture Data Format RGBA16UI" value="107"/>
1573
1574 <value name="Texture Data Format R32I" value="108"/>
1575 <value name="Texture Data Format R32UI" value="109"/>
1576 <value name="Texture Data Format RG32I" value="110"/>
1577 <value name="Texture Data Format RG32UI" value="111"/>
1578 <value name="Texture Data Format RGBA32I" value="112"/>
1579 <value name="Texture Data Format RGBA32UI" value="113"/>
1580 <value name="Texture Data Format RGB10_A2UI" value="114"/>
1581
1582 </enum>
1583 </vcxml>