v3d: Add missing "tri trip or fan" flag in Primitive List Format.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3" min_ver="33" max_ver="42">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 <value name="POINTS_TF" value="16"/>
64 <value name="LINES_TF" value="17"/>
65 <value name="LINE_LOOP_TF" value="18"/>
66 <value name="LINE_STRIP_TF" value="19"/>
67 <value name="TRIANGLES_TF" value="20"/>
68 <value name="TRIANGLE_STRIP_TF" value="21"/>
69 <value name="TRIANGLE_FAN_TF" value="22"/>
70 </enum>
71
72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89 <value name="ANISOTROPIC_2_1" value="12"/>
90 <value name="ANISOTROPIC_4_1" value="13"/>
91 <value name="ANISOTROPIC_8_1" value="14"/>
92 <value name="ANISOTROPIC_16_1" value="15"/>
93 </enum>
94
95 <enum name="Border Colour Mode" prefix="V3D_BORDER_COLOUR" min_ver="41">
96 <value name="0000" value="0"/>
97 <value name="0001" value="1"/>
98 <value name="1111" value="2"/>
99 <value name="Follows" value="7"/>
100 </enum>
101
102 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE" min_ver="41">
103 <value name="Wrap mode REPEAT" value="0"/>
104 <value name="Wrap mode CLAMP" value="1"/>
105 <value name="Wrap mode MIRROR" value="2"/>
106 <value name="Wrap mode BORDER" value="3"/>
107 <value name="Wrap mode MIRROR_ONCE" value="4"/>
108 </enum>
109
110 <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111 <value name="Write ADD, Read Prefetch" value="0"/>
112 <value name="Write SUB, Read Clear" value="1"/>
113 <value name="Write XCHG, Read Flush" value="2"/>
114 <value name="Write CMPXCHG, Read Flush" value="3"/>
115 <value name="Write UMIN, Full L1 Clear" value="4"/>
116 <value name="Write UMAX" value="5"/>
117 <value name="Write SMIN" value="6"/>
118 <value name="Write SMAX" value="7"/>
119 <value name="Write AND, Read INC" value="8"/>
120 <value name="Write OR, Read DEC" value="9"/>
121 <value name="Write XOR, Read NOT" value="10"/>
122 <value name="Regular" value="15"/>
123 </enum>
124
125 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126 <value name="unchanged" value="0"/>
127 <value name="zeroed" value="1"/>
128 <value name="set" value="2"/>
129 </enum>
130
131 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132 <value name="Raster" value="0"/>
133 <value name="Lineartile" value="1"/>
134 <value name="UB-linear (1 UIF block wide)" value="2"/>
135 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136 <value name="UIF (No XOR)" value="4"/>
137 <value name="UIF (XOR)" value="5"/>
138 </enum>
139
140 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141 <value name="sample 0" value="0"/>
142 <value name="4x" value="1"/>
143 <value name="16x" value="2"/>
144 <value name="all samples" value="3"/>
145 </enum>
146
147 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
148 <value name="8i" value="0"/>
149 <value name="8ui" value="1"/>
150 <value name="8" value="2"/>
151 <value name="16i" value="4"/>
152 <value name="16ui" value="5"/>
153 <value name="16f" value="6"/>
154 <value name="32i" value="8"/>
155 <value name="32ui" value="9"/>
156 <value name="32f" value="10"/>
157 </enum>
158
159 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
160 <value name="32" value="0"/>
161 <value name="64" value="1"/>
162 <value name="128" value="2"/>
163 </enum>
164
165 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
166 <value name="depth_32f" value="0"/>
167 <value name="depth_24" value="1"/>
168 <value name="depth_16" value="2"/>
169 </enum>
170
171 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
172 <value name="none" value="0"/> <!-- no clamping -->
173 <value name="norm" value="1"/> <!-- [0,1] for f16 -->
174 <value name="pos" value="2"/> <!-- [0, for f16 -->
175 <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
176 </enum>
177
178 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
179 <!--
180 Formats appear with their channels named from the low bits to
181 the high bits.
182 -->
183 <value name="srgb8_alpha8" value="0"/>
184 <value name="srgb" value="1"/>
185 <value name="rgb10_a2ui" value="2"/>
186 <value name="rgb10_a2" value="3"/>
187 <value name="abgr1555" value="4"/>
188 <value name="alpha-masked abgr1555" value="5"/>
189 <value name="abgr4444" value="6"/>
190 <value name="bgr565" value="7"/>
191 <value name="r11f_g11f_b10f" value="8"/>
192 <value name="rgba32f" value="9"/>
193 <value name="rg32f" value="10"/>
194 <value name="r32f" value="11"/>
195 <value name="rgba32i" value="12"/>
196 <value name="rg32i" value="13"/>
197 <value name="r32i" value="14"/>
198 <value name="rgba32ui" value="15"/>
199 <value name="rg32ui" value="16"/>
200 <value name="r32ui" value="17"/>
201 <value name="rgba16f" value="18"/>
202 <value name="rg16f" value="19"/>
203 <value name="r16f" value="20"/>
204 <value name="rgba16i" value="21"/>
205 <value name="rg16i" value="22"/>
206 <value name="r16i" value="23"/>
207 <value name="rgba16ui" value="24"/>
208 <value name="rg16ui" value="25"/>
209 <value name="r16ui" value="26"/>
210 <value name="rgba8" value="27"/>
211 <value name="rgb8" value="28"/>
212 <value name="rg8" value="29"/>
213 <value name="r8" value="30"/>
214 <value name="rgba8i" value="31"/>
215 <value name="rg8i" value="32"/>
216 <value name="r8i" value="33"/>
217 <value name="rgba8ui" value="34"/>
218 <value name="rg8ui" value="35"/>
219 <value name="r8ui" value="36"/>
220 <value name="srgbx8" value="37" max_ver="33"/>
221 <value name="rgbx8" value="38" max_ver="33"/>
222 <value name="bstc" value="39" min_ver="41"/>
223 <value name="d32f" value="40" min_ver="41"/>
224 <value name="d24" value="41" min_ver="41"/>
225 <value name="d16" value="42" min_ver="41"/>
226 <value name="d24s8" value="43" min_ver="41"/>
227 <value name="s8" value="44" min_ver="41"/>
228 </enum>
229
230 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
231 <value name="depth_component32f" value="0"/>
232 <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
233 <value name="depth_component16" value="2"/>
234 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
235 </enum>
236
237 <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
238 <value name="None" value="0"/>
239 <value name="RGB" value="1"/>
240 <value name="A" value="2"/>
241 <value name="RGBA" value="3"/>
242 </enum>
243
244 <packet code="0" name="Halt"/>
245 <packet code="1" name="NOP"/>
246 <packet code="4" name="Flush"/>
247 <packet code="5" name="Flush All State"/>
248 <packet code="6" name="Start Tile Binning"/>
249 <packet code="7" name="Increment Semaphore"/>
250 <packet code="8" name="Wait on Semaphore"/>
251 <packet code="9" name="Wait for previous frame"/>
252 <packet code="10" name="Enable Z-only rendering" cl="R"/>
253 <packet code="11" name="Disable Z-only rendering" cl="R"/>
254 <packet code="12" name="End of Z-only rendering in frame"/>
255 <packet code="13" name="End of rendering"/>
256
257 <packet code="14" name="Wait for transform feedback" cl="B">
258 <field name="Block count" size="8" start="0" type="uint"/>
259 </packet>
260
261 <packet code="15" name="Branch to auto-chained sub-list">
262 <field name="address" size="32" start="0" type="address"/>
263 </packet>
264
265 <packet code="16" name="Branch">
266 <field name="address" size="32" start="0" type="address"/>
267 </packet>
268
269 <packet code="17" name="Branch to Sub-list">
270 <field name="address" size="32" start="0" type="address"/>
271 </packet>
272
273 <packet code="18" name="Return from sub-list"/>
274 <packet code="19" name="Flush VCD cache"/>
275
276 <packet code="20" name="Start Address of Generic Tile List">
277 <field name="start" size="32" start="0" type="address"/>
278 <field name="end" size="32" start="32" type="address"/>
279 </packet>
280
281 <packet code="21" name="Branch to Implicit Tile List">
282 <field name="tile list set number" size="8" start="0" type="uint"/>
283 </packet>
284
285 <packet code="22" name="Branch to Explicit Supertile">
286 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
287 <field name="explicit supertile number" size="8" start="16" type="uint"/>
288 <field name="row number" size="8" start="8" type="uint"/>
289 <field name="column number" size="8" start="0" type="uint"/>
290 </packet>
291
292 <packet code="23" name="Supertile Coordinates">
293 <field name="row number in supertiles" size="8" start="8" type="uint"/>
294 <field name="column number in supertiles" size="8" start="0" type="uint"/>
295 </packet>
296
297 <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
298
299 <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
300 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
301 <field name="Enable Z write" size="1" start="7" type="bool"/>
302 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
303 <!-- bit 5 unused -->
304 <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
305 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
306 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
307 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
308 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
309 </packet>
310
311 <packet code="25" name="Clear Tile Buffers" cl="R" min_ver="41">
312 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
313 <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
314 </packet>
315
316 <packet code="26" name="Reload Tile Colour Buffer" cl="R" max_ver="33">
317 <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
318 <field name="Enable Z load" size="1" start="7" type="bool"/>
319 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
320 </packet>
321
322 <packet code="26" name="End of Loads" cl="R" min_ver="41"/>
323
324 <packet code="27" name="End of Tile Marker" cl="R"/>
325
326 <packet code="29" name="Store Tile Buffer General" cl="R" max_ver="33">
327 <field name="Address" size="24" start="24" type="address"/>
328 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
329 <field name="XOR UIF" size="1" start="10" type="bool"/>
330 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
331 <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
332 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
333 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
334 <field name="Raw Mode" size="1" start="4" type="bool"/>
335 <field name="Buffer to Store" size="4" start="0" type="uint">
336 <value name="Render target 0" value="0"/>
337 <value name="Render target 1" value="1"/>
338 <value name="Render target 2" value="2"/>
339 <value name="Render target 3" value="3"/>
340 <value name="None" value="8"/>
341 <value name="Z" value="9"/>
342 <value name="Stencil" value="10"/>
343 <value name="Z+Stencil" value="11"/>
344 </field>
345 </packet>
346
347 <packet code="29" name="Store Tile Buffer General" cl="R" min_ver="41">
348 <field name="Address" size="32" start="64" type="address"/>
349
350 <!-- used for y flip -->
351 <field name="Height" size="16" start="48" type="uint"/>
352
353 <!-- height in ub for UIF, byte stride for raster -->
354 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
355
356 <field name="R/B swap" size="1" start="20" type="bool"/>
357 <field name="Channel Reverse" size="1" start="19" type="bool"/>
358 <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
359 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
360
361 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
362
363 <field name="Dither Mode" size="2" start="9" type="Dither Mode"/>
364
365 <field name="Flip Y" size="1" start="7" type="bool"/>
366
367 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
368 <field name="Buffer to Store" size="4" start="0" type="uint">
369 <value name="Render target 0" value="0"/>
370 <value name="Render target 1" value="1"/>
371 <value name="Render target 2" value="2"/>
372 <value name="Render target 3" value="3"/>
373 <value name="None" value="8"/>
374 <value name="Z" value="9"/>
375 <value name="Stencil" value="10"/>
376 <value name="Z+Stencil" value="11"/>
377 </field>
378 </packet>
379
380 <packet code="30" name="Load Tile Buffer General" cl="R" max_ver="33">
381 <field name="Address" size="24" start="24" type="address"/>
382 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
383 <field name="XOR UIF" size="1" start="10" type="bool"/>
384 <field name="Raw Mode" size="1" start="4" type="bool"/>
385 <field name="Buffer to Load" size="4" start="0" type="uint">
386 <value name="Render target 0" value="0"/>
387 <value name="Render target 1" value="1"/>
388 <value name="Render target 2" value="2"/>
389 <value name="Render target 3" value="3"/>
390 <value name="None" value="8"/>
391 <value name="Z" value="9"/>
392 <value name="Stencil" value="10"/>
393 <value name="Z+Stencil" value="11"/>
394 </field>
395 </packet>
396
397 <packet code="30" name="Load Tile Buffer General" cl="R" min_ver="41">
398 <field name="Address" size="32" start="64" type="address"/>
399
400 <!-- used for y flip -->
401 <field name="Height" size="16" start="48" type="uint"/>
402
403 <!-- height in ub for UIF, byte stride for raster -->
404 <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
405
406 <field name="R/B swap" size="1" start="20" type="bool"/>
407 <field name="Channel Reverse" size="1" start="19" type="bool"/>
408
409 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
410
411 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
412
413 <field name="Flip Y" size="1" start="7" type="bool"/>
414
415 <field name="Memory Format" size="3" start="4" type="Memory Format"/>
416 <field name="Buffer to Load" size="4" start="0" type="uint">
417 <value name="Render target 0" value="0"/>
418 <value name="Render target 1" value="1"/>
419 <value name="Render target 2" value="2"/>
420 <value name="Render target 3" value="3"/>
421 <value name="None" value="8"/>
422 <value name="Z" value="9"/>
423 <value name="Stencil" value="10"/>
424 <value name="Z+Stencil" value="11"/>
425 </field>
426 </packet>
427
428 <packet code="32" name="Indexed Primitive List" cl="B" max_ver="33">
429 <field name="Minimum index" size="32" start="104" type="uint"/>
430 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
431 <field name="Maximum index" size="31" start="72" type="uint"/>
432 <field name="Address of Indices List" size="32" start="40" type="address"/>
433 <field name="Length" size="32" start="8" type="uint"/>
434
435 <field name="Index type" size="2" start="6" type="uint">
436 <value name="Index type 8-bit" value="0"/>
437 <value name="Index type 16-bit" value="1"/>
438 <value name="Index type 32-bit" value="2"/>
439 </field>
440
441 <field name="mode" size="5" start="0" type="Primitive"/>
442 </packet>
443
444 <packet code="32" name="Indexed Primitive List" cl="B" min_ver="41">
445 <field name="Index Offset" size="32" start="40" type="uint"/>
446
447 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
448 <field name="Length" size="31" start="8" type="uint"/>
449
450 <field name="Index type" size="2" start="6" type="uint">
451 <value name="Index type 8-bit" value="0"/>
452 <value name="Index type 16-bit" value="1"/>
453 <value name="Index type 32-bit" value="2"/>
454 </field>
455
456 <field name="mode" size="6" start="0" type="Primitive"/>
457 </packet>
458
459 <packet code="34" name="Indexed Instanced Primitive List" cl="B" max_ver="33">
460 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
461 <field name="Maximum index" size="31" start="104" type="uint"/>
462 <field name="Address of Indices List" size="32" start="72" type="address"/>
463 <field name="Number of Instances" size="32" start="40" type="uint"/>
464 <field name="Instance Length" size="32" start="8" type="uint"/>
465
466 <field name="Index type" size="2" start="6" type="uint">
467 <value name="Index type 8-bit" value="0"/>
468 <value name="Index type 16-bit" value="1"/>
469 <value name="Index type 32-bit" value="2"/>
470 </field>
471
472 <field name="mode" size="5" start="0" type="Primitive"/>
473 </packet>
474
475 <packet code="34" name="Indexed Instanced Primitive List" cl="B" min_ver="41">
476 <field name="Index Offset" size="32" start="72" type="uint"/>
477 <field name="Number of Instances" size="32" start="40" type="uint"/>
478 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
479 <field name="Instance Length" size="31" start="8" type="uint"/>
480
481 <field name="Index type" size="2" start="6" type="uint">
482 <value name="Index type 8-bit" value="0"/>
483 <value name="Index type 16-bit" value="1"/>
484 <value name="Index type 32-bit" value="2"/>
485 </field>
486
487 <field name="mode" size="6" start="0" type="Primitive"/>
488 </packet>
489
490 <packet code="36" name="Vertex Array Primitives" cl="B">
491 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
492 <field name="Length" size="32" start="8" type="uint"/>
493
494 <field name="mode" size="8" start="0" type="Primitive"/>
495 </packet>
496
497 <packet code="38" name="Vertex Array Instanced Primitives" cl="B">
498 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
499 <field name="Number of Instances" size="32" start="40" type="uint"/>
500 <field name="Instance Length" size="32" start="8" type="uint"/>
501
502 <field name="mode" size="8" start="0" type="Primitive"/>
503 </packet>
504
505 <packet code="43" name="Base Vertex Base Instance" cl="B">
506 <field name="Base Instance" size="32" start="32" type="uint"/>
507
508 <field name="Base Vertex" size="32" start="0" type="uint"/>
509 </packet>
510
511 <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
512 <field name="Address" size="32" start="0" type="address"/>
513 <field name="Size" size="32" start="32" type="uint"/>
514 </packet>
515
516 <packet code="56" name="Primitive List Format">
517 <field name="tri strip or fan" size="1" start="7" type="bool"/>
518 <field name="data type" size="1" start="6" type="uint">
519 <value name="List Indexed" value="0"/>
520 <value name="List 32-bit X/Y" value="1"/>
521 </field>
522 <field name="primitive type" size="6" start="0" type="uint">
523 <value name="List Points" value="0"/>
524 <value name="List Lines" value="1"/>
525 <value name="List Triangles" value="2"/>
526 </field>
527 </packet>
528
529 <packet code="64" name="GL Shader State">
530 <field name="address" size="27" start="5" type="address"/>
531 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
532 </packet>
533
534 <packet code="73" name="Transform Feedback Buffer" min_ver="41">
535 <field name="Buffer Address" size="32" start="32" type="address"/>
536 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
537 <field name="Buffer Number" size="2" start="0" type="uint"/>
538 </packet>
539
540 <packet code="74" name="Transform Feedback Enable" max_ver="33">
541 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
542 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
543 </packet>
544
545 <packet code="74" name="Transform Feedback Specs" min_ver="41">
546 <field name="Enable" size="1" start="7" type="bool"/>
547 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
548 </packet>
549
550 <packet code="75" name="Flush Transform Feedback Data"/>
551
552 <struct name="Transform Feedback Output Data Spec">
553 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
554 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
555 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
556 </struct>
557
558 <struct name="Transform Feedback Output Address">
559 <field name="address" size="32" start="0" type="address"/>
560 </struct>
561
562 <packet code="80" name="Stencil Config">
563 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
564 <field name="Back Config" size="1" start="29" type="bool"/>
565 <field name="Front Config" size="1" start="28" type="bool"/>
566 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
567 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
568 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
569 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
570 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
571 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
572 </packet>
573
574 <packet code="83" name="Blend Enables" min_ver="41">
575 <field name="Mask" size="8" start="0" type="uint"/>
576 </packet>
577
578 <packet code="84" name="Blend Config" max_ver="33">
579 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
580 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
581 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
582 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
583 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
584 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
585 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
586 </packet>
587
588 <packet code="84" name="Blend Config" min_ver="41">
589 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
590 <field name="Render Target Mask" size="4" start="24" type="uint"/>
591 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
592 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
593 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
594 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
595 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
596 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
597 </packet>
598
599 <packet code="86" name="Blend Constant Colour">
600 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
601 <field name="Blue (F16)" size="16" start="32" type="uint"/>
602 <field name="Green (F16)" size="16" start="16" type="uint"/>
603 <field name="Red (F16)" size="16" start="0" type="uint"/>
604 </packet>
605
606 <packet code="87" name="Colour Write Masks">
607 <field name="Mask" size="32" start="0" type="uint"/>
608 </packet>
609
610 <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
611
612 <packet code="89" name="Centroid Flags" min_ver="41">
613 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
614 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
615 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
616 <field name="Varying offset V0" size="4" start="0" type="uint"/>
617 </packet>
618
619 <packet code="91" name="Sample State" min_ver="41">
620 <field name="Coverage" size="16" start="16" type="uint"/> <!-- float-1-8-7 -->
621 <field name="Mask" size="4" start="0" type="uint"/>
622 </packet>
623
624 <packet code="92" name="Occlusion Query Counter">
625 <field name="address" size="32" start="0" type="address"/>
626 </packet>
627
628 <packet code="96" name="Configuration Bits">
629 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
630 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
631 <field name="Blend enable" size="1" start="19" type="bool"/>
632 <field name="Stencil enable" size="1" start="18" type="bool"/>
633 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
634 <field name="Early Z enable" size="1" start="16" type="bool"/>
635 <field name="Z updates enable" size="1" start="15" type="bool"/>
636 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
637 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
638 <field name="Coverage Update Mode" size="2" start="9" type="uint"/>
639 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
640 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
641 <field name="Line Rasterization" size="2" start="4" type="uint"/>
642 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
643 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
644 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
645 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
646 </packet>
647
648 <packet code="97" name="Zero All Flat Shade Flags"/>
649
650 <packet code="98" name="Flat Shade Flags">
651 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
652 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
653 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
654 <field name="Varying offset V0" size="4" start="0" type="uint"/>
655 </packet>
656
657 <packet code="99" name="Zero All Non-perspective Flags" min_ver="41"/>
658
659 <packet code="100" name="Non-perspective Flags" min_ver="41">
660 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
661 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
662 <field name="Action for Non-perspectivey Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
663 <field name="Varying offset V0" size="4" start="0" type="uint"/>
664 </packet>
665
666 <packet code="104" name="Point size">
667 <field name="Point Size" size="32" start="0" type="float"/>
668 </packet>
669
670 <packet code="105" name="Line width">
671 <field name="Line width" size="32" start="0" type="float"/>
672 </packet>
673
674 <packet name="Depth Offset" code="106" max_ver="33">
675 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
676 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
677 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
678 </packet>
679
680 <packet name="Depth Offset" code="106" min_ver="41">
681 <field name="Limit" size="32" start="32" type="float"/>
682 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
683 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
684 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
685 </packet>
686
687 <packet name="Clip Window" code="107">
688 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
689 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
690 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
691 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
692 </packet>
693
694 <packet name="Viewport Offset" code="108" max_ver="33">
695 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
696 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
697 </packet>
698
699 <packet name="Viewport Offset" code="108" min_ver="41">
700 <field name="Coarse Y" size="10" start="54" type="uint"/>
701 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
702 <field name="Coarse X" size="10" start="22" type="uint"/>
703 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
704 </packet>
705
706 <packet name="Clipper Z min/max clipping planes" code="109">
707 <field name="Maximum Zw" size="32" start="32" type="float"/>
708 <field name="Minimum Zw" size="32" start="0" type="float"/>
709 </packet>
710
711 <packet name="Clipper XY Scaling" code="110" cl="B">
712 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
713 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
714 </packet>
715
716 <packet name="Clipper Z Scale and Offset" code="111" cl="B">
717 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
718 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
719 </packet>
720
721 <packet name="Number of Layers" code="119" min_ver="41">
722 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
723 </packet>
724
725 <packet code="120" name="Tile Binning Mode Configuration (Part1)" max_ver="33">
726 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
727 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
728
729 <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
730
731 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
732 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
733 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
734
735 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
736
737 <field name="tile allocation block size" size="2" start="4" type="uint">
738 <value name="tile allocation block size 64b" value="0"/>
739 <value name="tile allocation block size 128b" value="1"/>
740 <value name="tile allocation block size 256b" value="2"/>
741 </field>
742 <field name="tile allocation initial block size" size="2" start="2" type="uint">
743 <value name="tile allocation initial block size 64b" value="0"/>
744 <value name="tile allocation initial block size 128b" value="1"/>
745 <value name="tile allocation initial block size 256b" value="2"/>
746 </field>
747 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
748 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
749 </packet>
750
751 <packet code="120" name="Tile Binning Mode Configuration (Part1)" min_ver="41">
752
753 <field name="Height (in pixels)" size="12" start="48" type="uint" minus_one="true"/>
754 <field name="Width (in pixels)" size="12" start="32" type="uint" minus_one="true"/>
755
756 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
757 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
758
759 <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
760 <value name="Render target maximum 32bpp" value="0"/>
761 <value name="Render target maximum 64bpp" value="1"/>
762 <value name="Render target maximum 128bpp" value="2"/>
763 </field>
764
765 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
766
767 <field name="tile allocation block size" size="2" start="4" type="uint">
768 <value name="tile allocation block size 64b" value="0"/>
769 <value name="tile allocation block size 128b" value="1"/>
770 <value name="tile allocation block size 256b" value="2"/>
771 </field>
772 <field name="tile allocation initial block size" size="2" start="2" type="uint">
773 <value name="tile allocation initial block size 64b" value="0"/>
774 <value name="tile allocation initial block size 128b" value="1"/>
775 <value name="tile allocation initial block size 256b" value="2"/>
776 </field>
777 </packet>
778
779 <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B" max_ver="33">
780 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
781 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
782
783 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
784 </packet>
785
786 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" max_ver="33">
787 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
788 <field name="Enable Z Store" size="1" start="55" type="bool"/>
789 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
790
791 <field name="Early-Z disable" size="1" start="46" type="bool"/>
792
793 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
794 <value name="Early-Z direction LT/LE" value="0"/>
795 <value name="Early-Z direction GT/GE" value="1"/>
796 </field>
797
798 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
799 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
800 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
801
802 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
803 <value name="Render target maximum 32bpp" value="0"/>
804 <value name="Render target maximum 64bpp" value="1"/>
805 <value name="Render target maximum 128bpp" value="2"/>
806 </field>
807
808 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
809 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
810 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
811
812 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
813 </packet>
814
815 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" min_ver="41">
816 <field name="Pad" size="12" start="52" type="uint"/>
817
818 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
819 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
820
821 <field name="Early-Z disable" size="1" start="46" type="bool"/>
822
823 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
824 <value name="Early-Z direction LT/LE" value="0"/>
825 <value name="Early-Z direction GT/GE" value="1"/>
826 </field>
827
828 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
829 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
830 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
831
832 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
833
834 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
835 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
836 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
837
838 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
839 </packet>
840
841 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" max_ver="33">
842 <field name="Address" size="32" start="32" type="address"/>
843
844 <field name="Pad" size="4" start="28" type="uint"/>
845
846 <field name="Flip Y" size="1" start="27" type="bool"/>
847
848 <field name="Memory Format" size="3" start="24" type="Memory Format"/>
849
850 <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
851
852 <field name="Output image format" size="6" start="16" type="Output Image Format"/>
853
854 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
855
856 <field name="Internal Type" size="4" start="10" type="Internal Type"/>
857 <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
858 <field name="Render Target Number" size="4" start="4" type="uint"/>
859 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
860 </packet>
861
862 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" min_ver="41">
863
864 <field name="Pad" size="28" start="34" type="uint"/>
865
866 <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
867 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
868 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
869
870 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
871 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
872 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
873
874 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
875 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
876 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
877
878 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
879 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
880 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
881
882 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
883 </packet>
884
885 <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R" max_ver="33">
886 <field name="Address" size="26" start="38" type="address"/>
887
888 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
889
890 <field name="Memory Format" size="3" start="22" type="Memory Format"/>
891
892 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
893
894 <field name="Decimate mode" size="2" start="14" type="uint"/>
895
896 <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
897
898 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
899 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
900 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
901 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
902 </packet>
903
904 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" max_ver="33">
905 <field name="unused" size="16" start="48" type="uint"/>
906
907 <field name="Z Clear Value" size="32" start="16" type="float"/>
908
909 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
910 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
911 </packet>
912
913 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" min_ver="41">
914 <field name="unused" size="16" start="48" type="uint"/>
915
916 <field name="Z Clear Value" size="32" start="16" type="float"/>
917
918 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
919 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
920 </packet>
921
922 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" max_ver="33">
923 <!-- Express this as a 56-bit field? -->
924 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
925 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
926
927 <field name="Render Target number" size="4" start="4" type="uint"/>
928 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
929 </packet>
930
931 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" min_ver="41">
932 <!-- Express this as a 56-bit field? -->
933 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
934 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
935
936 <field name="Render Target number" size="4" start="4" type="uint"/>
937 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
938 </packet>
939
940 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" max_ver="33">
941 <!-- Express this as a 56-bit field? -->
942 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
943 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
944
945 <field name="Render Target number" size="4" start="4" type="uint"/>
946 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
947 </packet>
948
949 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" min_ver="41">
950 <!-- Express this as a 56-bit field? -->
951 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
952 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
953
954 <field name="Render Target number" size="4" start="4" type="uint"/>
955 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
956 </packet>
957
958 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" max_ver="33">
959 <field name="pad" size="11" start="53" type="uint"/>
960 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
961 <!-- image height is for Y flipping -->
962 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
963 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
964
965 <field name="Render Target number" size="4" start="4" type="uint"/>
966 <field name="sub-id" size="4" start="0" type="uint" default="6"/>
967 </packet>
968
969 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" min_ver="41">
970 <field name="pad" size="11" start="53" type="uint"/>
971 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
972 <!-- image height is for Y flipping -->
973 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
974 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
975
976 <field name="Render Target number" size="4" start="4" type="uint"/>
977 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
978 </packet>
979
980 <packet code="124" name="Tile Coordinates">
981 <field name="tile row number" size="12" start="12" type="uint"/>
982 <field name="tile column number" size="12" start="0" type="uint"/>
983 </packet>
984
985 <packet code="122" name="Multicore Rendering Supertile Configuration" cl="R">
986 <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
987 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
988 <field name="Multicore Enable" size="1" start="56" type="bool"/>
989
990 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
991 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
992
993 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
994 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
995
996 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
997 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
998 </packet>
999
1000 <packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
1001 <field name="address" size="26" start="6" type="address"/>
1002 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
1003 </packet>
1004
1005 <!-- add fields -->
1006 <packet code="125" name="Tile Coordinates Implicit"/>
1007
1008 <packet code="126" name="Tile List Initial Block Size">
1009 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1010
1011 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1012 <value name="tile allocation block size 64b" value="0"/>
1013 <value name="tile allocation block size 128b" value="1"/>
1014 <value name="tile allocation block size 256b" value="2"/>
1015 </field>
1016 </packet>
1017
1018 <struct name="GL Shader State Record" max_ver="33">
1019 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1020 <field name="Enable clipping" size="1" start="1" type="bool"/>
1021 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1022 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1023 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1024 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1025 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1026 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1027 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1028 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1029 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1030
1031 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1032 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1033 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1034 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1035 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1036 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1037 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1038 <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1039 <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1040 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1041 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1042 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1043 <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1044 <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1045 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1046 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1047 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1048 <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1049 <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1050 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1051 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1052 </struct>
1053
1054 <struct name="GL Shader State Record" min_ver="41">
1055 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1056 <field name="Enable clipping" size="1" start="1" type="bool"/>
1057
1058 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1059 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1060 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1061 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1062 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1063 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1064
1065 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1066 <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1067 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1068 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1069 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1070 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1071 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1072 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1073 <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1074 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1075 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1076 <field name="No prim pack" size="1" start="19" type="bool"/>
1077
1078 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1079
1080 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1081 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1082
1083 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1084 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1085
1086 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1087 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1088
1089 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1090 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1091
1092 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1093
1094 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1095 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1096 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1097 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1098 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1099
1100 <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1101 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1102 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1103 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1104 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1105
1106 <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1107 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1108 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1109 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1110 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1111 </struct>
1112
1113 <struct name="Geometry Shader State Record" min_ver="41">
1114 <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
1115 <field name="4-way threadable" size="1" start="0" type="bool"/>
1116 <field name="Start in final thread section" size="1" start="1" type="bool"/>
1117 <field name="Propagate NaNs" size="1" start="2" type="bool"/>
1118 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1119 <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
1120 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1121 </struct>
1122
1123 <struct name="Tessellation Shader State Record" min_ver="41">
1124 <field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
1125 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1126 <field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
1127 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1128
1129 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
1130 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1131 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
1132 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1133 </struct>
1134
1135 <struct name="GL Shader State Attribute Record" max_ver="33">
1136 <field name="Address" size="32" start="0" type="address"/>
1137
1138 <field name="Vec size" size="2" start="32" type="uint"/>
1139 <field name="Type" size="3" start="34" type="uint">
1140 <value name="Attribute half-float" value="1"/>
1141 <value name="Attribute float" value="2"/>
1142 <value name="Attribute fixed" value="3"/>
1143 <value name="Attribute byte" value="4"/>
1144 <value name="Attribute short" value="5"/>
1145 <value name="Attribute int" value="6"/>
1146 <value name="Attribute int2_10_10_10" value="7"/>
1147 </field>
1148 <field name="Signed int type" size="1" start="37" type="bool"/>
1149 <field name="Normalized int type" size="1" start="38" type="bool"/>
1150 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1151
1152 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1153 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1154
1155 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1156 <field name="Stride" size="32" start="8b" type="uint"/>
1157 </struct>
1158
1159 <struct name="GL Shader State Attribute Record" min_ver="41">
1160 <field name="Address" size="32" start="0" type="address"/>
1161
1162 <field name="Vec size" size="2" start="32" type="uint"/>
1163 <field name="Type" size="3" start="34" type="uint">
1164 <value name="Attribute half-float" value="1"/>
1165 <value name="Attribute float" value="2"/>
1166 <value name="Attribute fixed" value="3"/>
1167 <value name="Attribute byte" value="4"/>
1168 <value name="Attribute short" value="5"/>
1169 <value name="Attribute int" value="6"/>
1170 <value name="Attribute int2_10_10_10" value="7"/>
1171 </field>
1172 <field name="Signed int type" size="1" start="37" type="bool"/>
1173 <field name="Normalized int type" size="1" start="38" type="bool"/>
1174 <field name="Read as int/uint" size="1" start="39" type="bool"/>
1175
1176 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1177 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1178
1179 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1180 <field name="Stride" size="32" start="8b" type="uint"/>
1181 <field name="Maximum Index" size="32" start="12b" type="uint"/>
1182 </struct>
1183
1184 <struct name="VPM generic block write setup">
1185 <field name="id" size="2" start="30" type="uint" default="0"/>
1186 <field name="id0" size="3" start="27" type="uint" default="0"/>
1187
1188 <field name="horiz" size="1" start="24" type="bool"/>
1189 <field name="laned" size="1" start="23" type="bool"/>
1190 <field name="segs" size="1" start="22" type="bool"/>
1191 <field name="stride" size="7" start="15" type="int"/>
1192
1193 <field name="size" size="2" start="13" type="uint">
1194 <value name="VPM setup size 8-bit" value="0"/>
1195 <value name="VPM setup size 16-bit" value="1"/>
1196 <value name="VPM setup size 32-bit" value="2"/>
1197 </field>
1198
1199 <field name="addr" size="13" start="0" type="uint"/>
1200 </struct>
1201
1202 <struct name="VPM generic block read setup">
1203 <field name="id" size="2" start="30" type="uint" default="1"/>
1204
1205 <field name="horiz" size="1" start="29" type="bool"/>
1206 <field name="laned" size="1" start="28" type="bool"/>
1207 <field name="segs" size="1" start="27" type="bool"/>
1208 <field name="num" size="5" start="22" type="uint"/>
1209 <field name="stride" size="7" start="15" type="int"/>
1210
1211 <field name="size" size="2" start="13" type="uint">
1212 <value name="VPM setup size 8-bit" value="0"/>
1213 <value name="VPM setup size 16-bit" value="1"/>
1214 <value name="VPM setup size 32-bit" value="2"/>
1215 </field>
1216
1217 <field name="addr" size="13" start="0" type="uint"/>
1218 </struct>
1219
1220 <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1221 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1222
1223 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1224 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1225 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1226
1227 <field name="R Wrap Mode" size="3" start="16" type="uint">
1228 <value name="Wrap mode REPEAT" value="0"/>
1229 <value name="Wrap mode CLAMP" value="1"/>
1230 <value name="Wrap mode MIRROR" value="2"/>
1231 <value name="Wrap mode BORDER" value="3"/>
1232 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1233 </field>
1234
1235 <field name="T Wrap Mode" size="3" start="13" type="uint">
1236 <value name="Wrap mode REPEAT" value="0"/>
1237 <value name="Wrap mode CLAMP" value="1"/>
1238 <value name="Wrap mode MIRROR" value="2"/>
1239 <value name="Wrap mode BORDER" value="3"/>
1240 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1241 </field>
1242
1243 <field name="S Wrap Mode" size="3" start="10" type="uint">
1244 <value name="Wrap mode REPEAT" value="0"/>
1245 <value name="Wrap mode CLAMP" value="1"/>
1246 <value name="Wrap mode MIRROR" value="2"/>
1247 <value name="Wrap mode BORDER" value="3"/>
1248 <value name="Wrap mode MIRROR_ONCE" value="4"/>
1249 </field>
1250
1251 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1252
1253 <field name="Shadow" size="1" start="8" type="bool"/>
1254 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1255 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1256 <field name="Bias supplied" size="1" start="5" type="bool"/>
1257 <field name="Gather sample mode" size="1" start="4" type="bool"/>
1258 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1259
1260 <field name="Lookup Type" size="3" start="0" type="uint">
1261 <value name="Texture 2D" value="0"/>
1262 <value name="Texture 2D array" value="1"/>
1263 <value name="Texture 3D" value="2"/>
1264 <value name="Texture Cube Map" value="3"/>
1265 <value name="Texture 1D" value="4"/>
1266 <value name="Texture 1D Array" value="5"/>
1267 <value name="Texture Child Image" value="6"/>
1268 </field>
1269 </struct>
1270
1271 <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1272 <field name="Texture state record base address" size="28" start="4" type="address"/>
1273 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1274 </struct>
1275
1276 <struct name="TMU Config Parameter 0" min_ver="41">
1277 <field name="Texture state address" size="32" start="0" type="address"/>
1278 <field name="Return words of texture data" size="4" start="0" type="uint"/>
1279 </struct>
1280
1281 <struct name="TMU Config Parameter 1" min_ver="41">
1282 <field name="Sampler state address" size="32" start="0" type="address"/>
1283 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1284 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1285 <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1286 </struct>
1287
1288 <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1289 <field name="Pad" size="24" start="8" type="uint"/>
1290 <field name="Op" size="4" start="20" type="TMU Op"/>
1291 <field name="Offset R" size="4" start="16" type="int"/>
1292 <field name="Offset T" size="4" start="12" type="int"/>
1293 <field name="Offset S" size="4" start="8" type="int"/>
1294 <field name="Gather Mode" size="1" start="7" type="bool"/>
1295 <field name="Gather Component" size="2" start="5" type="uint"/>
1296 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1297 <field name="Sample Number" size="2" start="2" type="uint"/>
1298 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1299 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1300 </struct>
1301
1302 <struct name="TMU Config Parameter 2" min_ver="42">
1303 <field name="Pad" size="23" start="9" type="uint"/>
1304 <field name="LOD Query" size="1" start="8" type="bool"/>
1305 <field name="Op" size="4" start="20" type="TMU Op"/>
1306 <field name="Offset R" size="4" start="16" type="int"/>
1307 <field name="Offset T" size="4" start="12" type="int"/>
1308 <field name="Offset S" size="4" start="8" type="int"/>
1309 <field name="Gather Mode" size="1" start="7" type="bool"/>
1310 <field name="Gather Component" size="2" start="5" type="uint"/>
1311 <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1312 <field name="Sample Number" size="2" start="2" type="uint"/>
1313 <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1314 <field name="Offset Format 8" size="1" start="0" type="bool"/>
1315 </struct>
1316
1317 <struct name="Texture Shader State" max_ver="33">
1318 <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1319 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1320 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1321 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1322 <field name="Output 32-bit" size="1" start="246" type="bool"/>
1323 <field name="Sample Number" size="2" start="244" type="uint"/>
1324
1325 <field name="Base Level" size="4" start="240" type="uint"/>
1326 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1327 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1328 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1329
1330 <field name="Border Color alpha" size="16" start="176" type="uint"/>
1331 <field name="Border Color blue" size="16" start="160" type="uint"/>
1332 <field name="Border Color green" size="16" start="144" type="uint"/>
1333 <field name="Border Color red" size="16" start="128" type="uint"/>
1334
1335 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1336 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1337 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1338 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1339
1340 <field name="Swizzle A" size="3" start="121" type="uint">
1341 <value name="Swizzle Zero" value="0"/>
1342 <value name="Swizzle One" value="1"/>
1343 <value name="Swizzle Red" value="2"/>
1344 <value name="Swizzle Green" value="3"/>
1345 <value name="Swizzle Blue" value="4"/>
1346 <value name="Swizzle Alpha" value="5"/>
1347 </field>
1348
1349 <field name="Swizzle B" size="3" start="118" type="uint"/>
1350 <field name="Swizzle G" size="3" start="115" type="uint"/>
1351 <field name="Swizzle R" size="3" start="112" type="uint"/>
1352
1353 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1354
1355 <field name="sRGB" size="1" start="107" type="bool"/>
1356
1357 <field name="Texture type" size="7" start="100" type="uint"/>
1358
1359 <field name="Image Depth" size="14" start="86" type="uint"/>
1360 <field name="Image Height" size="14" start="72" type="uint"/>
1361 <field name="Image Width" size="14" start="58" type="uint"/>
1362
1363 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1364
1365 <field name="Texture base pointer" size="30" start="2" type="address"/>
1366
1367 <field name="Filter" size="4" start="0" type="TMU Filter"/>
1368 </struct>
1369
1370 <struct name="Texture Shader State" min_ver="41">
1371 <field name="Pad" size="56" start="136" type="uint"/>
1372 <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1373 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1374 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1375 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1376
1377 <field name="Base Level" size="4" start="124" type="uint"/>
1378 <field name="Max Level" size="4" start="120" type="uint"/>
1379
1380 <field name="Swizzle A" size="3" start="117" type="uint">
1381 <value name="Swizzle Zero" value="0"/>
1382 <value name="Swizzle One" value="1"/>
1383 <value name="Swizzle Red" value="2"/>
1384 <value name="Swizzle Green" value="3"/>
1385 <value name="Swizzle Blue" value="4"/>
1386 <value name="Swizzle Alpha" value="5"/>
1387 </field>
1388
1389 <field name="Swizzle B" size="3" start="114" type="uint"/>
1390 <field name="Swizzle G" size="3" start="111" type="uint"/>
1391 <field name="Swizzle R" size="3" start="108" type="uint"/>
1392 <field name="Extended" size="1" start="107" type="bool"/>
1393
1394 <field name="Texture type" size="7" start="100" type="uint"/>
1395 <field name="Image Depth" size="14" start="86" type="uint"/>
1396 <field name="Image Height" size="14" start="72" type="uint"/>
1397 <field name="Image Width" size="14" start="58" type="uint"/>
1398
1399 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1400
1401 <field name="Texture base pointer" size="32" start="0" type="address"/>
1402
1403 <field name="Reverse Standard Border Colour" size="1" start="5" type="bool"/>
1404 <field name="AHDR" size="1" start="4" type="bool"/>
1405 <field name="sRGB" size="1" start="3" type="bool"/>
1406 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1407 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1408 <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1409 </struct>
1410
1411 <struct name="Sampler State" min_ver="41">
1412 <field name="Border colour Alpha" size="32" start="160" type="uint"/>
1413 <field name="Border colour Blue" size="32" start="128" type="uint"/>
1414 <field name="Border colour Green" size="32" start="96" type="uint"/>
1415 <field name="Border colour Red" size="32" start="64" type="uint"/>
1416
1417 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1418 <field name="Border Colour Mode" size="3" start="58" type="Border Colour Mode"/>
1419 <field name="Wrap I Border" size="1" start="57" type="bool"/>
1420 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1421 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1422 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1423
1424 <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1425 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1426 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1427
1428 <field name="sRGB Disable" size="1" start="7" type="bool"/>
1429
1430 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1431
1432 <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1433 <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1434 <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1435 <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1436 </struct>
1437
1438 <enum name="Texture Data Formats">
1439 <!--
1440 most formats here have R in the low bits, A in the high bits.
1441 Exceptions noted.
1442 -->
1443 <value name="Texture Data Format R8" value="0"/>
1444 <value name="Texture Data Format R8 SNORM" value="1"/>
1445 <value name="Texture Data Format RG8" value="2"/>
1446 <value name="Texture Data Format RG8 SNORM" value="3"/>
1447 <value name="Texture Data Format RGBA8" value="4"/>
1448 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1449 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1450 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1451 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1452 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1453 <value name="Texture Data Format R16" value="10"/>
1454 <value name="Texture Data Format R16 SNORM" value="11"/>
1455 <value name="Texture Data Format RG16" value="12"/>
1456 <value name="Texture Data Format RG16 SNORM" value="13"/>
1457 <value name="Texture Data Format RGBA16" value="14"/>
1458 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1459 <value name="Texture Data Format R16F" value="16"/>
1460 <value name="Texture Data Format RG16F" value="17"/>
1461 <value name="Texture Data Format RGBA16F" value="18"/>
1462 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1463 <value name="Texture Data Format RGB9_E5" value="20"/>
1464 <value name="Texture Data Format DEPTH COMP16" value="21"/>
1465 <value name="Texture Data Format DEPTH COMP24" value="22"/>
1466 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1467 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1468 <value name="Texture Data Format R4" value="25"/>
1469 <value name="Texture Data Format R1" value="26"/>
1470 <!-- generic unfiltered 8-bit sample -->
1471 <value name="Texture Data Format S8" value="27"/>
1472 <!-- generic unfiltered 16-bit sample -->
1473 <value name="Texture Data Format S16" value="28"/>
1474 <!-- generic unfiltered 32-bit sample -->
1475 <value name="Texture Data Format R32F" value="29"/>
1476 <!-- generic unfiltered 64-bit sample -->
1477 <value name="Texture Data Format RG32F" value="30"/>
1478 <!-- generic unfiltered 128-bit sample -->
1479 <value name="Texture Data Format RGBA32F" value="31"/>
1480
1481 <value name="Texture Data Format RGB8_ETC2" value="32"/>
1482 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1483
1484 <value name="Texture Data Format R11_EAC" value="34"/>
1485 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1486 <value name="Texture Data Format RG11_EAC" value="36"/>
1487 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1488
1489 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1490 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1491 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1492
1493 <value name="Texture Data Format BC1" value="48"/>
1494 <value name="Texture Data Format BC2" value="49"/>
1495 <value name="Texture Data Format BC3" value="50"/>
1496
1497 <value name="Texture Data Format ASTC_4x4" value="64"/>
1498 <value name="Texture Data Format ASTC_5x4" value="65"/>
1499 <value name="Texture Data Format ASTC_5x5" value="66"/>
1500 <value name="Texture Data Format ASTC_6x5" value="67"/>
1501 <value name="Texture Data Format ASTC_6x6" value="68"/>
1502 <value name="Texture Data Format ASTC_8x5" value="69"/>
1503 <value name="Texture Data Format ASTC_8x6" value="70"/>
1504 <value name="Texture Data Format ASTC_8x8" value="71"/>
1505 <value name="Texture Data Format ASTC_10x5" value="72"/>
1506 <value name="Texture Data Format ASTC_10x6" value="73"/>
1507 <value name="Texture Data Format ASTC_10x8" value="74"/>
1508 <value name="Texture Data Format ASTC_10x10" value="75"/>
1509 <value name="Texture Data Format ASTC_12x10" value="76"/>
1510 <value name="Texture Data Format ASTC_12x12" value="77"/>
1511
1512 <value name="Texture Data Format R8I" value="96"/>
1513 <value name="Texture Data Format R8UI" value="97"/>
1514 <value name="Texture Data Format RG8I" value="98"/>
1515 <value name="Texture Data Format RG8UI" value="99"/>
1516 <value name="Texture Data Format RGBA8I" value="100"/>
1517 <value name="Texture Data Format RGBA8UI" value="101"/>
1518
1519 <value name="Texture Data Format R16I" value="102"/>
1520 <value name="Texture Data Format R16UI" value="103"/>
1521 <value name="Texture Data Format RG16I" value="104"/>
1522 <value name="Texture Data Format RG16UI" value="105"/>
1523 <value name="Texture Data Format RGBA16I" value="106"/>
1524 <value name="Texture Data Format RGBA16UI" value="107"/>
1525
1526 <value name="Texture Data Format R32I" value="108"/>
1527 <value name="Texture Data Format R32UI" value="109"/>
1528 <value name="Texture Data Format RG32I" value="110"/>
1529 <value name="Texture Data Format RG32UI" value="111"/>
1530 <value name="Texture Data Format RGBA32I" value="112"/>
1531 <value name="Texture Data Format RGBA32UI" value="113"/>
1532 <value name="Texture Data Format RGB10_A2UI" value="114"/>
1533
1534 </enum>
1535 </vcxml>