braodcom/xml: Fix a pasteo in vc5 store tile buffer general.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 </enum>
64
65 <packet code="0" name="Halt"/>
66 <packet code="1" name="NOP"/>
67 <packet code="4" name="Flush"/>
68 <packet code="5" name="Flush All State"/>
69 <packet code="6" name="Start Tile Binning"/>
70 <packet code="7" name="Increment Semaphore"/>
71 <packet code="8" name="Wait on Semaphore"/>
72 <packet code="9" name="Wait for previous frame"/>
73 <packet code="10" name="Enable Z-only rendering" cl="R"/>
74 <packet code="11" name="Disable Z-only rendering" cl="R"/>
75 <packet code="12" name="End of Z-only rendering in frame"/>
76 <packet code="13" name="End of rendering"/>
77
78 <packet code="14" name="Wait for transform feedback" cl="B">
79 <field name="Block count" size="8" start="0" type="uint"/>
80 </packet>
81
82 <packet code="15" name="Branch to auto-chained sub-list">
83 <field name="address" size="32" start="0" type="address"/>
84 </packet>
85
86 <packet code="16" name="Branch">
87 <field name="address" size="32" start="0" type="address"/>
88 </packet>
89
90 <packet code="17" name="Branch to Sub-list">
91 <field name="address" size="32" start="0" type="address"/>
92 </packet>
93
94 <packet code="18" name="Return from sub-list"/>
95 <packet code="19" name="Flush VCD cache"/>
96 <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R"/>
97
98 <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R">
99 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
100 <field name="Enable Z write" size="1" start="7" type="bool"/>
101 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
102 <!-- bit 5 unused -->
103 <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
104 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
105 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
106 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
107 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
108 </packet>
109
110 <packet code="26" name="Reload Tile Colour Buffer" cl="R">
111 <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
112 <field name="Enable Z load" size="1" start="7" type="bool"/>
113 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
114 </packet>
115
116 <packet code="29" name="Store Tile Buffer General" cl="R">
117 <field name="Address" size="32" start="16" type="address"/>
118 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
119 <field name="XOR UIF" size="1" start="10" type="bool"/>
120 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
121 <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
122 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
123 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
124 <field name="Raw Mode" size="1" start="4" type="bool"/>
125 <field name="Buffer to Store" size="4" start="0" type="uint">
126 <value name="Render target 0" value="0"/>
127 <value name="Render target 1" value="1"/>
128 <value name="Render target 2" value="2"/>
129 <value name="Render target 3" value="3"/>
130 <value name="None" value="8"/>
131 <value name="Z" value="9"/>
132 <value name="Stencil" value="10"/>
133 <value name="Z+Stencil" value="11"/>
134 </field>
135 </packet>
136
137 <packet code="32" name="Indexed Primitive List" cl="B">
138 <field name="Minimum index" size="32" start="104" type="uint"/>
139 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
140 <field name="Maximum index" size="31" start="72" type="uint"/>
141 <field name="Address of Indices List" size="32" start="40" type="address"/>
142 <field name="Length" size="32" start="8" type="uint"/>
143
144 <field name="Index type" size="2" start="6" type="uint">
145 <value name="Index type 8-bit" value="0"/>
146 <value name="Index type 16-bit" value="1"/>
147 <value name="Index type 32-bit" value="2"/>
148 </field>
149
150 <field name="mode" size="5" start="0" type="uint">
151 </field>
152 </packet>
153
154 <packet code="34" name="Indexed Instanced Primitive List" cl="B">
155 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
156 <field name="Maximum index" size="31" start="104" type="uint"/>
157 <field name="Address of Indices List" size="32" start="72" type="address"/>
158 <field name="Number of Instances" size="32" start="40" type="uint"/>
159 <field name="Instance Length" size="32" start="8" type="uint"/>
160
161 <field name="Index type" size="2" start="6" type="uint">
162 <value name="Index type 8-bit" value="0"/>
163 <value name="Index type 16-bit" value="1"/>
164 <value name="Index type 32-bit" value="2"/>
165 </field>
166
167 <field name="mode" size="5" start="0" type="Primitive"/>
168 </packet>
169
170 <packet code="36" name="Vertex Array Primitives" cl="B">
171 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
172 <field name="Length" size="32" start="8" type="uint"/>
173
174 <field name="mode" size="8" start="0" type="Primitive"/>
175 </packet>
176
177 <packet code="38" name="Vertex Array Instanced Primitives" cl="B">
178 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
179 <field name="Number of Instances" size="32" start="40" type="uint"/>
180 <field name="Instance Length" size="32" start="8" type="uint"/>
181
182 <field name="mode" size="8" start="0" type="Primitive"/>
183 </packet>
184
185 <packet code="56" name="Primitive List Format">
186 <field name="data type" size="1" start="6" type="uint">
187 <value name="List Indexed" value="0"/>
188 <value name="List 32-bit X/Y" value="1"/>
189 </field>
190 <field name="primitive type" size="6" start="0" type="uint">
191 <value name="List Points" value="0"/>
192 <value name="List Lines" value="1"/>
193 <value name="List Triangles" value="2"/>
194 </field>
195 </packet>
196
197 <packet code="64" name="GL Shader State">
198 <field name="address" size="27" start="5" type="address"/>
199 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
200 </packet>
201
202 <packet code="74" name="Transform Feedback Enable">
203 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
204 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
205 </packet>
206
207 <packet code="75" name="Flush Transform Feedback Data"/>
208
209 <struct name="Transform Feedback Output Data Spec">
210 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
211 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint"/>
212 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
213 </struct>
214
215 <struct name="Transform Feedback Output Address">
216 <field name="address" size="32" start="0" type="address"/>
217 </struct>
218
219 <packet code="80" name="Stencil Config">
220 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
221 <field name="Back Config" size="1" start="29" type="bool"/>
222 <field name="Front Config" size="1" start="28" type="bool"/>
223 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
224 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
225 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
226 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
227 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
228 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
229 </packet>
230
231 <packet code="84" name="Blend Config">
232 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
233 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
234 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
235 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
236 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
237 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
238 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
239 </packet>
240
241 <packet code="86" name="Blend Constant Colour">
242 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
243 <field name="Blue (F16)" size="16" start="32" type="uint"/>
244 <field name="Green (F16)" size="16" start="16" type="uint"/>
245 <field name="Red (F16)" size="16" start="0" type="uint"/>
246 </packet>
247
248 <packet code="87" name="Colour Write Masks">
249 <field name="Reserved" size="16" start="16" type="uint"/>
250 <field name="Render Target 3 per colour component write masks" size="4" start="12" type="uint"/>
251 <field name="Render Target 2 per colour component write masks" size="4" start="8" type="uint"/>
252 <field name="Render Target 1 per colour component write masks" size="4" start="4" type="uint"/>
253 <field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/>
254 </packet>
255
256 <packet code="96" name="Configuration Bits">
257 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
258 <field name="Blend enable" size="1" start="19" type="bool"/>
259 <field name="Stencil enable" size="1" start="18" type="bool"/>
260 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
261 <field name="Early Z enable" size="1" start="16" type="bool"/>
262 <field name="Z updates enable" size="1" start="15" type="bool"/>
263 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
264 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
265 <field name="Coverage Update Mode" size="2" start="9" type="uint"/>
266 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
267 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
268 <field name="Line Rasterization" size="2" start="4" type="uint"/>
269 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
270 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
271 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
272 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
273 </packet>
274
275 <packet code="97" name="Zero All Flat Shade Flags"/>
276
277 <packet code="98" name="Flat Shade Flags">
278 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
279 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="uint"/>
280 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="uint"/>
281 <field name="Varying offset V0" size="4" start="0" type="uint"/>
282 </packet>
283
284 <packet code="104" name="Point size">
285 <field name="Point Size" size="32" start="0" type="float"/>
286 </packet>
287
288 <packet code="105" name="Line width">
289 <field name="Line width" size="32" start="0" type="float"/>
290 </packet>
291
292 <packet name="Depth Offset" code="106">
293 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
294 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
295 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
296 </packet>
297
298 <packet name="Clip Window" code="107">
299 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
300 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
301 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
302 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
303 </packet>
304
305 <packet name="Viewport Offset" code="108">
306 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
307 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
308 </packet>
309
310 <packet name="Clipper Z min/max clipping planes" code="109">
311 <field name="Maximum Zw" size="32" start="32" type="float"/>
312 <field name="Minimum Zw" size="32" start="0" type="float"/>
313 </packet>
314
315 <packet name="Clipper XY Scaling" code="110" cl="B">
316 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
317 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
318 </packet>
319
320 <packet name="Clipper Z Scale and Offset" code="111" cl="B">
321 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
322 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
323 </packet>
324
325 <packet code="120" name="Tile Binning Mode Configuration">
326 <field name="pad" size="63" start="1" type="uint" default="0"/>
327 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
328 </packet>
329
330 <packet code="120" name="Tile Binning Mode Configuration (Part1)">
331 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
332 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
333
334 <field name="Maximum BPP of all render targets" size="2" start="60" type="uint">
335 <value name="Render target maximum 32bpp" value="0"/>
336 <value name="Render target maximum 64bpp" value="1"/>
337 <value name="Render target maximum 128bpp" value="2"/>
338 </field>
339
340 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
341 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
342 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
343
344 <field name="Tile State Data Array Base Address" size="32" start="0" type="address"/>
345
346 <field name="tile allocation block size" size="2" start="4" type="uint">
347 <value name="tile allocation block size 64b" value="0"/>
348 <value name="tile allocation block size 128b" value="1"/>
349 <value name="tile allocation block size 256b" value="2"/>
350 </field>
351 <field name="tile allocation initial block size" size="2" start="2" type="uint">
352 <value name="tile allocation initial block size 64b" value="0"/>
353 <value name="tile allocation initial block size 128b" value="1"/>
354 <value name="tile allocation initial block size 256b" value="2"/>
355 </field>
356 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
357 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
358 </packet>
359
360 <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B">
361 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
362 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
363
364 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
365 </packet>
366
367 <packet code="121" name="Tile Rendering Mode Configuration" cl="R">
368 <field name="pad" size="60" start="4" type="uint"/>
369 <field name="sub-id" size="4" start="0" type="uint"/>
370 </packet>
371
372 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R">
373 <field name="Disable Render Target Stores" size="8" start="56" type="bool"/>
374 <field name="Enable Z Store" size="1" start="55" type="bool"/>
375 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
376
377 <field name="Early-Z disable" size="1" start="46" type="bool"/>
378
379 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
380 <value name="Early-Z direction LT/LE" value="0"/>
381 <value name="Early-Z direction GT/GE" value="1"/>
382 </field>
383
384 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
385 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
386 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
387
388 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
389 <value name="Render target maximum 32bpp" value="0"/>
390 <value name="Render target maximum 64bpp" value="1"/>
391 <value name="Render target maximum 128bpp" value="2"/>
392 </field>
393
394 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
395 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
396 <field name="Number of Render Targets Minus 1" size="4" start="4" type="uint"/>
397
398 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
399 </packet>
400
401 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R">
402 <field name="Address" size="32" start="32" type="address"/>
403
404 <field name="Pad" size="4" start="28" type="uint"/>
405
406 <field name="Flip Y" size="1" start="27" type="bool"/>
407
408 <field name="Memory Format" size="3" start="24" type="uint" prefix="Memory Format">
409 <value name="Raster" value="0"/>
410 <value name="Lineartile" value="1"/>
411 <value name="UB-linear (1 UIF block wide)" value="2"/>
412 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
413 <value name="UIF (No XOR)" value="4"/>
414 <value name="UIF (XOR)" value="5"/>
415 </field>
416
417 <field name="A dithered" size="1" start="23" type="bool"/>
418 <field name="BGR dithered" size="1" start="22" type="bool"/>
419
420 <field name="Output image format" size="6" start="16" type="uint" prefix="Output Image Format">
421 <value name="srgb8_alpha8" value="0"/>
422 <value name="srgb" value="1"/>
423 <value name="rgb10_a2ui" value="2"/>
424 <value name="rgb10_a2" value="3"/>
425 <value name="abgr1555" value="4"/>
426 <value name="alpha-masked abgr1555" value="5"/>
427 <value name="abgr4444" value="6"/>
428 <value name="bgr565" value="7"/>
429 <value name="r11f_g11f_b10f" value="8"/>
430 <value name="rgba32f" value="9"/>
431 <value name="rg32f" value="10"/>
432 <value name="r32f" value="11"/>
433 <value name="rgba32i" value="12"/>
434 <value name="rg32i" value="13"/>
435 <value name="r32i" value="14"/>
436 <value name="rgba32ui" value="15"/>
437 <value name="rg32ui" value="16"/>
438 <value name="r32ui" value="17"/>
439 <value name="rgba16f" value="18"/>
440 <value name="rg16f" value="19"/>
441 <value name="r16f" value="20"/>
442 <value name="rgba16i" value="21"/>
443 <value name="rg16i" value="22"/>
444 <value name="r16i" value="23"/>
445 <value name="rgba16ui" value="24"/>
446 <value name="rg16ui" value="25"/>
447 <value name="r16ui" value="26"/>
448 <value name="rgba8" value="27"/>
449 <value name="rgb8" value="28"/>
450 <value name="rg8" value="29"/>
451 <value name="r8" value="30"/>
452 <value name="rgba8i" value="31"/>
453 <value name="rg8i" value="32"/>
454 <value name="r8i" value="33"/>
455 <value name="rgba8ui" value="34"/>
456 <value name="rg8ui" value="35"/>
457 <value name="r8ui" value="36"/>
458 <value name="srgbx8" value="37"/>
459 <value name="rgbx8" value="38"/>
460 </field>
461
462 <field name="Decimate mode" size="2" start="14" type="uint"/>
463
464 <field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
465 <value name="8i" value="0"/>
466 <value name="8ui" value="1"/>
467 <value name="8" value="2"/>
468 <value name="16i" value="4"/>
469 <value name="16ui" value="5"/>
470 <value name="16f" value="6"/>
471 <value name="32i" value="8"/>
472 <value name="32ui" value="9"/>
473 <value name="32f" value="10"/>
474 </field>
475
476 <field name="Internal BPP" size="2" start="8" type="uint" prefix="Internal Bpp">
477 <value name="32" value="0"/>
478 <value name="64" value="1"/>
479 <value name="128" value="2"/>
480 </field>
481 <field name="Render Target Number" size="4" start="4" type="uint"/>
482 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
483 </packet>
484
485 <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R">
486 <field name="Address" size="32" start="32" type="address"/>
487
488 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
489
490 <field name="Memory Format" size="3" start="22" type="uint" prefix="Memory Format">
491 <value name="Raster" value="0"/>
492 <value name="Lineartile" value="1"/>
493 <value name="UB-linear (1 UIF block wide)" value="2"/>
494 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
495 <value name="UIF (No XOR)" value="4"/>
496 <value name="UIF (XOR)" value="5"/>
497 </field>
498
499 <field name="Output image format" size="6" start="16" type="uint" prefix="Output Image Format">
500 <value name="depth_component32f" value="0"/>
501 <value name="depth_component24" value="1"/>
502 <value name="depth_component16" value="2"/>
503 <value name="depth24_stencil8" value="3"/>
504 </field>
505
506 <field name="Decimate mode" size="2" start="14" type="uint"/>
507
508 <field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
509 <value name="depth_32f" value="0"/>
510 <value name="depth_24" value="1"/>
511 <value name="depth_16" value="2"/>
512 </field>
513
514 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
515 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
516 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
517 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
518 </packet>
519
520 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R">
521 <field name="unused" size="16" start="48" type="uint"/>
522
523 <field name="Z/S Clear Value" size="32" start="16" type="uint"/>
524
525 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
526 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
527 </packet>
528
529 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R">
530 <!-- Express this as a 56-bit field? -->
531 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
532 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
533
534 <field name="Render Target number" size="4" start="4" type="uint"/>
535 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
536 </packet>
537
538 <packet code="124" name="Tile Coordinates">
539 <field name="tile row number" size="12" start="12" type="uint"/>
540 <field name="tile column number" size="12" start="0" type="uint"/>
541 </packet>
542
543 <!-- add fields -->
544 <packet code="125" name="Tile Coordinates Implicit"/>
545
546 <packet code="126" name="Tile List Initial Block Size">
547 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
548
549 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
550 <value name="tile allocation block size 64b" value="0"/>
551 <value name="tile allocation block size 128b" value="1"/>
552 <value name="tile allocation block size 256b" value="2"/>
553 </field>
554 </packet>
555
556 <struct name="GL Shader State Record">
557 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
558 <field name="Enable clipping" size="1" start="1" type="bool"/>
559 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
560 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
561 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
562 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
563 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
564 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
565 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
566 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
567 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
568
569 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
570 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
571 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
572 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
573 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
574 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
575 <field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
576 <field name="2-way threadable" size="1" start="96" type="bool"/>
577 <field name="4-way threadable" size="1" start="97" type="bool"/>
578 <field name="Propagate NaNs" size="1" start="98" type="bool"/>
579 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
580 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
581 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
582 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
583 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
584 </struct>
585
586 <struct name="GL Shader State Attribute Record">
587 <field name="Address" size="32" start="0" type="address"/>
588
589 <field name="Vec size" size="2" start="32" type="uint"/>
590 <field name="Type" size="3" start="34" type="uint">
591 <value name="Attribute half-float" value="1"/>
592 <value name="Attribute float" value="2"/>
593 <value name="Attribute fixed" value="3"/>
594 <value name="Attribute byte" value="4"/>
595 <value name="Attribute short" value="5"/>
596 <value name="Attribute int" value="6"/>
597 <value name="Attribute int2_10_10_10" value="7"/>
598 </field>
599 <field name="Signed int type" size="1" start="37" type="bool"/>
600 <field name="Normalized int type" size="1" start="38" type="bool"/>
601 <field name="Read as int/uint" size="1" start="39" type="bool"/>
602
603 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
604 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
605
606 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
607 <field name="Stride" size="32" start="8b" type="uint"/>
608 </struct>
609
610 <struct name="VPM generic block write setup">
611 <field name="id" size="2" start="30" type="uint" default="0"/>
612 <field name="id0" size="3" start="27" type="uint" default="0"/>
613
614 <field name="horiz" size="1" start="24" type="bool"/>
615 <field name="laned" size="1" start="23" type="bool"/>
616 <field name="segs" size="1" start="22" type="bool"/>
617 <field name="stride" size="7" start="15" type="int"/>
618
619 <field name="size" size="2" start="13" type="uint">
620 <value name="VPM setup size 8-bit" value="0"/>
621 <value name="VPM setup size 16-bit" value="1"/>
622 <value name="VPM setup size 32-bit" value="2"/>
623 </field>
624
625 <field name="addr" size="13" start="0" type="uint"/>
626 </struct>
627
628 <struct name="VPM generic block read setup">
629 <field name="id" size="2" start="30" type="uint" default="1"/>
630
631 <field name="horiz" size="1" start="29" type="bool"/>
632 <field name="laned" size="1" start="28" type="bool"/>
633 <field name="segs" size="1" start="27" type="bool"/>
634 <field name="num" size="5" start="22" type="uint"/>
635 <field name="stride" size="7" start="15" type="int"/>
636
637 <field name="size" size="2" start="13" type="uint">
638 <value name="VPM setup size 8-bit" value="0"/>
639 <value name="VPM setup size 16-bit" value="1"/>
640 <value name="VPM setup size 32-bit" value="2"/>
641 </field>
642
643 <field name="addr" size="13" start="0" type="uint"/>
644 </struct>
645
646 <struct name="Texture Uniform Parameter 0 CFG_MODE=1">
647 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
648
649 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
650 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
651 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
652
653 <field name="R Wrap Mode" size="3" start="16" type="uint">
654 <value name="Wrap mode REPEAT" value="0"/>
655 <value name="Wrap mode CLAMP" value="1"/>
656 <value name="Wrap mode MIRROR" value="2"/>
657 <value name="Wrap mode BORDER" value="3"/>
658 <value name="Wrap mode MIRROR_ONCE" value="4"/>
659 </field>
660
661 <field name="T Wrap Mode" size="3" start="13" type="uint">
662 <value name="Wrap mode REPEAT" value="0"/>
663 <value name="Wrap mode CLAMP" value="1"/>
664 <value name="Wrap mode MIRROR" value="2"/>
665 <value name="Wrap mode BORDER" value="3"/>
666 <value name="Wrap mode MIRROR_ONCE" value="4"/>
667 </field>
668
669 <field name="S Wrap Mode" size="3" start="10" type="uint">
670 <value name="Wrap mode REPEAT" value="0"/>
671 <value name="Wrap mode CLAMP" value="1"/>
672 <value name="Wrap mode MIRROR" value="2"/>
673 <value name="Wrap mode BORDER" value="3"/>
674 <value name="Wrap mode MIRROR_ONCE" value="4"/>
675 </field>
676
677 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
678
679 <field name="Shadow" size="1" start="8" type="bool"/>
680 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
681 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
682 <field name="Bias supplied" size="1" start="5" type="bool"/>
683 <field name="Gather sample mode" size="1" start="4" type="bool"/>
684 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
685
686 <field name="Lookup Type" size="3" start="0" type="bool">
687 <value name="Texture 2D" value="0"/>
688 <value name="Texture 2D array" value="1"/>
689 <value name="Texture 3D" value="2"/>
690 <value name="Texture Cube Map" value="3"/>
691 <value name="Texture 1D" value="4"/>
692 <value name="Texture 1D Array" value="5"/>
693 <value name="Texture Child Image" value="6"/>
694 </field>
695 </struct>
696
697 <struct name="Texture Uniform Parameter 1 CFG_MODE=1">
698 <field name="Texture state record base address" size="32" start="0" type="address"/>
699 <field name="Return word 3 of texture data" size="1" start="3" type="bool"/>
700 <field name="Return word 2 of texture data" size="1" start="2" type="bool"/>
701 <field name="Return word 1 of texture data" size="1" start="1" type="bool"/>
702 <field name="Return word 0 of texture data" size="1" start="0" type="bool"/>
703 </struct>
704
705 <struct name="Texture Shader State">
706 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
707 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
708 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
709
710 <field name="Base Level" size="4" start="240" type="uint"/>
711 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
712 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
713 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
714
715 <field name="Border Color alpha" size="16" start="176" type="uint"/>
716 <field name="Border Color blue" size="16" start="160" type="uint"/>
717 <field name="Border Color green" size="16" start="144" type="uint"/>
718 <field name="Border Color red" size="16" start="128" type="uint"/>
719
720 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
721 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
722 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
723 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
724
725 <field name="Swizzle A" size="3" start="121" type="uint">
726 <value name="Swizzle Zero" value="0"/>
727 <value name="Swizzle One" value="1"/>
728 <value name="Swizzle Red" value="2"/>
729 <value name="Swizzle Green" value="3"/>
730 <value name="Swizzle Blue" value="4"/>
731 <value name="Swizzle Alpha" value="5"/>
732 </field>
733
734 <field name="Swizzle B" size="3" start="118" type="uint"/>
735 <field name="Swizzle G" size="3" start="115" type="uint"/>
736 <field name="Swizzle R" size="3" start="112" type="uint"/>
737
738 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
739
740 <field name="sRGB" size="1" start="107" type="bool"/>
741
742 <field name="Texture type" size="7" start="100" type="uint"/>
743
744 <field name="Image Depth" size="14" start="86" type="uint"/>
745 <field name="Image Height" size="14" start="72" type="uint"/>
746 <field name="Image Width" size="14" start="58" type="uint"/>
747
748 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
749
750 <field name="Texture base pointer" size="32" start="0" type="address"/>
751
752 <field name="Minification Filter" size="3" start="1" type="uint"/>
753 <field name="Magnification Filter" size="1" start="0" type="uint"/>
754 </struct>
755
756 <enum name="Texture Data Formats">
757 <value name="Texture Data Format R8" value="0"/>
758 <value name="Texture Data Format R8 SNORM" value="1"/>
759 <value name="Texture Data Format RG8" value="2"/>
760 <value name="Texture Data Format RG8 SNORM" value="3"/>
761 <value name="Texture Data Format RGBA8" value="4"/>
762 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
763 <value name="Texture Data Format RGB565" value="6"/>
764 <value name="Texture Data Format RGBA4" value="7"/>
765 <value name="Texture Data Format RGB5_A1" value="8"/>
766 <value name="Texture Data Format RGB10_A2" value="9"/>
767 <value name="Texture Data Format R16" value="10"/>
768 <value name="Texture Data Format R16 SNORM" value="11"/>
769 <value name="Texture Data Format RG16" value="12"/>
770 <value name="Texture Data Format RG16 SNORM" value="13"/>
771 <value name="Texture Data Format RGBA16" value="14"/>
772 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
773 <value name="Texture Data Format R16F" value="16"/>
774 <value name="Texture Data Format RG16F" value="17"/>
775 <value name="Texture Data Format RGBA16F" value="18"/>
776 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
777 <value name="Texture Data Format RGB9_E5" value="20"/>
778 <value name="Texture Data Format DEPTH COMP16" value="21"/>
779 <value name="Texture Data Format DEPTH COMP24" value="22"/>
780 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
781 <value name="Texture Data Format DEPTH24_X8" value="24"/>
782 <value name="Texture Data Format R4" value="25"/>
783 <value name="Texture Data Format R1" value="26"/>
784 <!-- generic unfiltered 8-bit sample -->
785 <value name="Texture Data Format S8" value="27"/>
786 <!-- generic unfiltered 16-bit sample -->
787 <value name="Texture Data Format S16" value="28"/>
788 <!-- generic unfiltered 32-bit sample -->
789 <value name="Texture Data Format R32F" value="29"/>
790 <!-- generic unfiltered 64-bit sample -->
791 <value name="Texture Data Format RG32F" value="30"/>
792 <!-- generic unfiltered 128-bit sample -->
793 <value name="Texture Data Format RGBA32F" value="31"/>
794
795 <value name="Texture Data Format RGB8_ETC2" value="32"/>
796 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
797
798 <value name="Texture Data Format R11_EAC" value="34"/>
799 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
800 <value name="Texture Data Format RG11_EAC" value="36"/>
801 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
802
803 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
804 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
805 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
806
807 <value name="Texture Data Format BC1" value="48"/>
808 <value name="Texture Data Format BC2" value="49"/>
809 <value name="Texture Data Format BC3" value="50"/>
810
811 <value name="Texture Data Format ASTC_4x4" value="64"/>
812 <value name="Texture Data Format ASTC_5x4" value="65"/>
813 <value name="Texture Data Format ASTC_5x5" value="66"/>
814 <value name="Texture Data Format ASTC_6x5" value="67"/>
815 <value name="Texture Data Format ASTC_6x6" value="68"/>
816 <value name="Texture Data Format ASTC_8x5" value="69"/>
817 <value name="Texture Data Format ASTC_8x6" value="70"/>
818 <value name="Texture Data Format ASTC_8x8" value="71"/>
819 <value name="Texture Data Format ASTC_10x5" value="72"/>
820 <value name="Texture Data Format ASTC_10x6" value="73"/>
821 <value name="Texture Data Format ASTC_10x8" value="74"/>
822 <value name="Texture Data Format ASTC_10x10" value="75"/>
823 <value name="Texture Data Format ASTC_12x10" value="76"/>
824 <value name="Texture Data Format ASTC_12x12" value="77"/>
825 </enum>
826 </vcxml>