1 <vcxml gen=
"3.3" min_ver=
"33" max_ver=
"42">
3 <enum name=
"Compare Function" prefix=
"V3D_COMPARE_FUNC">
4 <value name=
"NEVER" value=
"0"/>
5 <value name=
"LESS" value=
"1"/>
6 <value name=
"EQUAL" value=
"2"/>
7 <value name=
"LEQUAL" value=
"3"/>
8 <value name=
"GREATER" value=
"4"/>
9 <value name=
"NOTEQUAL" value=
"5"/>
10 <value name=
"GEQUAL" value=
"6"/>
11 <value name=
"ALWAYS" value=
"7"/>
14 <enum name=
"Blend Factor" prefix=
"V3D_BLEND_FACTOR">
15 <value name=
"ZERO" value=
"0"/>
16 <value name=
"ONE" value=
"1"/>
17 <value name=
"SRC_COLOR" value=
"2"/>
18 <value name=
"INV_SRC_COLOR" value=
"3"/>
19 <value name=
"DST_COLOR" value=
"4"/>
20 <value name=
"INV_DST_COLOR" value=
"5"/>
21 <value name=
"SRC_ALPHA" value=
"6"/>
22 <value name=
"INV_SRC_ALPHA" value=
"7"/>
23 <value name=
"DST_ALPHA" value=
"8"/>
24 <value name=
"INV_DST_ALPHA" value=
"9"/>
25 <value name=
"CONST_COLOR" value=
"10"/>
26 <value name=
"INV_CONST_COLOR" value=
"11"/>
27 <value name=
"CONST_ALPHA" value=
"12"/>
28 <value name=
"INV_CONST_ALPHA" value=
"13"/>
29 <value name=
"SRC_ALPHA_SATURATE" value=
"14"/>
32 <enum name=
"Blend Mode" prefix=
"V3D_BLEND_MODE">
33 <value name=
"ADD" value=
"0"/>
34 <value name=
"SUB" value=
"1"/>
35 <value name=
"RSUB" value=
"2"/>
36 <value name=
"MIN" value=
"3"/>
37 <value name=
"MAX" value=
"4"/>
38 <value name=
"MUL" value=
"5"/>
39 <value name=
"SCREEN" value=
"6"/>
40 <value name=
"DARKEN" value=
"7"/>
41 <value name=
"LIGHTEN" value=
"8"/>
44 <enum name=
"Stencil Op" prefix=
"V3D_STENCIL_OP">
45 <value name=
"ZERO" value=
"0"/>
46 <value name=
"KEEP" value=
"1"/>
47 <value name=
"REPLACE" value=
"2"/>
48 <value name=
"INCR" value=
"3"/>
49 <value name=
"DECR" value=
"4"/>
50 <value name=
"INVERT" value=
"5"/>
51 <value name=
"INCWRAP" value=
"6"/>
52 <value name=
"DECWRAP" value=
"7"/>
55 <enum name=
"Primitive" prefix=
"V3D_PRIM">
56 <value name=
"POINTS" value=
"0"/>
57 <value name=
"LINES" value=
"1"/>
58 <value name=
"LINE_LOOP" value=
"2"/>
59 <value name=
"LINE_STRIP" value=
"3"/>
60 <value name=
"TRIANGLES" value=
"4"/>
61 <value name=
"TRIANGLE_STRIP" value=
"5"/>
62 <value name=
"TRIANGLE_FAN" value=
"6"/>
63 <value name=
"POINTS_TF" value=
"16"/>
64 <value name=
"LINES_TF" value=
"17"/>
65 <value name=
"LINE_LOOP_TF" value=
"18"/>
66 <value name=
"LINE_STRIP_TF" value=
"19"/>
67 <value name=
"TRIANGLES_TF" value=
"20"/>
68 <value name=
"TRIANGLE_STRIP_TF" value=
"21"/>
69 <value name=
"TRIANGLE_FAN_TF" value=
"22"/>
72 <enum name=
"TMU Filter" prefix=
"V3D_TMU_FILTER" max_ver=
"33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name=
"MIN_LIN_MIP_NONE_MAG_LIN" value=
"0"/>
75 <value name=
"MIN_LIN_MIP_NONE_MAG_NEAR" value=
"1"/>
76 <value name=
"MIN_NEAR_MIP_NONE_MAG_LIN" value=
"2"/>
77 <value name=
"MIN_NEAR_MIP_NONE_MAG_NEAR" value=
"3"/>
79 <value name=
"MIN_NEAR_MIP_NEAR_MAG_LIN" value=
"4"/>
80 <value name=
"MIN_NEAR_MIP_NEAR_MAG_NEAR" value=
"5"/>
81 <value name=
"MIN_NEAR_MIP_LIN_MAG_LIN" value=
"6"/>
82 <value name=
"MIN_NEAR_MIP_LIN_MAG_NEAR" value=
"7"/>
84 <value name=
"MIN_LIN_MIP_NEAR_MAG_LIN" value=
"8"/>
85 <value name=
"MIN_LIN_MIP_NEAR_MAG_NEAR" value=
"9"/>
86 <value name=
"MIN_LIN_MIP_LIN_MAG_LIN" value=
"10"/>
87 <value name=
"MIN_LIN_MIP_LIN_MAG_NEAR" value=
"11"/>
89 <value name=
"ANISOTROPIC_2_1" value=
"12"/>
90 <value name=
"ANISOTROPIC_4_1" value=
"13"/>
91 <value name=
"ANISOTROPIC_8_1" value=
"14"/>
92 <value name=
"ANISOTROPIC_16_1" value=
"15"/>
95 <enum name=
"Border Color Mode" prefix=
"V3D_BORDER_COLOR" min_ver=
"41">
96 <value name=
"0000" value=
"0"/>
97 <value name=
"0001" value=
"1"/>
98 <value name=
"1111" value=
"2"/>
99 <value name=
"Follows" value=
"7"/>
102 <enum name=
"Wrap Mode" prefix=
"V3D_WRAP_MODE" min_ver=
"41">
103 <value name=
"Wrap mode REPEAT" value=
"0"/>
104 <value name=
"Wrap mode CLAMP" value=
"1"/>
105 <value name=
"Wrap mode MIRROR" value=
"2"/>
106 <value name=
"Wrap mode BORDER" value=
"3"/>
107 <value name=
"Wrap mode MIRROR_ONCE" value=
"4"/>
110 <enum name=
"TMU Op" prefix=
"V3D_TMU_OP" min_ver=
"41">
111 <value name=
"Write ADD, Read Prefetch" value=
"0"/>
112 <value name=
"Write SUB, Read Clear" value=
"1"/>
113 <value name=
"Write XCHG, Read Flush" value=
"2"/>
114 <value name=
"Write CMPXCHG, Read Flush" value=
"3"/>
115 <value name=
"Write UMIN, Full L1 Clear" value=
"4"/>
116 <value name=
"Write UMAX" value=
"5"/>
117 <value name=
"Write SMIN" value=
"6"/>
118 <value name=
"Write SMAX" value=
"7"/>
119 <value name=
"Write AND, Read INC" value=
"8"/>
120 <value name=
"Write OR, Read DEC" value=
"9"/>
121 <value name=
"Write XOR, Read NOT" value=
"10"/>
122 <value name=
"Regular" value=
"15"/>
125 <enum name=
"Varying Flags Action" prefix=
"V3D_VARYING_FLAGS_ACTION">
126 <value name=
"unchanged" value=
"0"/>
127 <value name=
"zeroed" value=
"1"/>
128 <value name=
"set" value=
"2"/>
131 <enum name=
"Memory Format" prefix=
"V3D_MEMORY_FORMAT">
132 <value name=
"Raster" value=
"0"/>
133 <value name=
"Lineartile" value=
"1"/>
134 <value name=
"UB-linear (1 UIF block wide)" value=
"2"/>
135 <value name=
"UB-linear (2 UIF blocks wide)" value=
"3"/>
136 <value name=
"UIF (No XOR)" value=
"4"/>
137 <value name=
"UIF (XOR)" value=
"5"/>
140 <enum name=
"Decimate Mode" prefix=
"V3D_DECIMATE_MODE">
141 <value name=
"sample 0" value=
"0"/>
142 <value name=
"4x" value=
"1"/>
143 <value name=
"all samples" value=
"3"/>
146 <enum name=
"Internal Type" prefix=
"V3D_INTERNAL_TYPE">
147 <value name=
"8i" value=
"0"/>
148 <value name=
"8ui" value=
"1"/>
149 <value name=
"8" value=
"2"/>
150 <value name=
"16i" value=
"4"/>
151 <value name=
"16ui" value=
"5"/>
152 <value name=
"16f" value=
"6"/>
153 <value name=
"32i" value=
"8"/>
154 <value name=
"32ui" value=
"9"/>
155 <value name=
"32f" value=
"10"/>
158 <enum name=
"Internal BPP" prefix=
"V3D_INTERNAL_BPP">
159 <value name=
"32" value=
"0"/>
160 <value name=
"64" value=
"1"/>
161 <value name=
"128" value=
"2"/>
164 <enum name=
"Internal Depth Type" prefix=
"V3D_INTERNAL_TYPE">
165 <value name=
"depth_32f" value=
"0"/>
166 <value name=
"depth_24" value=
"1"/>
167 <value name=
"depth_16" value=
"2"/>
170 <enum name=
"Render Target Clamp" prefix=
"V3D_RENDER_TARGET_CLAMP" min_ver=
"41">
171 <value name=
"none" value=
"0"/> <!-- no clamping -->
172 <value name=
"norm" value=
"1"/> <!-- [0,1] for f16 -->
173 <value name=
"pos" value=
"2"/> <!-- [0, for f16 -->
174 <value name=
"int" value=
"3" min_ver=
"42"/> <!-- clamp to integer RT's range -->
177 <enum name=
"Output Image Format" prefix=
"V3D_OUTPUT_IMAGE_FORMAT">
179 Formats appear with their channels named from the low bits to
182 <value name=
"srgb8_alpha8" value=
"0"/>
183 <value name=
"srgb" value=
"1"/>
184 <value name=
"rgb10_a2ui" value=
"2"/>
185 <value name=
"rgb10_a2" value=
"3"/>
186 <value name=
"abgr1555" value=
"4"/>
187 <value name=
"alpha-masked abgr1555" value=
"5"/>
188 <value name=
"abgr4444" value=
"6"/>
189 <value name=
"bgr565" value=
"7"/>
190 <value name=
"r11f_g11f_b10f" value=
"8"/>
191 <value name=
"rgba32f" value=
"9"/>
192 <value name=
"rg32f" value=
"10"/>
193 <value name=
"r32f" value=
"11"/>
194 <value name=
"rgba32i" value=
"12"/>
195 <value name=
"rg32i" value=
"13"/>
196 <value name=
"r32i" value=
"14"/>
197 <value name=
"rgba32ui" value=
"15"/>
198 <value name=
"rg32ui" value=
"16"/>
199 <value name=
"r32ui" value=
"17"/>
200 <value name=
"rgba16f" value=
"18"/>
201 <value name=
"rg16f" value=
"19"/>
202 <value name=
"r16f" value=
"20"/>
203 <value name=
"rgba16i" value=
"21"/>
204 <value name=
"rg16i" value=
"22"/>
205 <value name=
"r16i" value=
"23"/>
206 <value name=
"rgba16ui" value=
"24"/>
207 <value name=
"rg16ui" value=
"25"/>
208 <value name=
"r16ui" value=
"26"/>
209 <value name=
"rgba8" value=
"27"/>
210 <value name=
"rgb8" value=
"28"/>
211 <value name=
"rg8" value=
"29"/>
212 <value name=
"r8" value=
"30"/>
213 <value name=
"rgba8i" value=
"31"/>
214 <value name=
"rg8i" value=
"32"/>
215 <value name=
"r8i" value=
"33"/>
216 <value name=
"rgba8ui" value=
"34"/>
217 <value name=
"rg8ui" value=
"35"/>
218 <value name=
"r8ui" value=
"36"/>
219 <value name=
"srgbx8" value=
"37" max_ver=
"33"/>
220 <value name=
"rgbx8" value=
"38" max_ver=
"33"/>
221 <value name=
"bstc" value=
"39" min_ver=
"41"/>
222 <value name=
"d32f" value=
"40" min_ver=
"41"/>
223 <value name=
"d24" value=
"41" min_ver=
"41"/>
224 <value name=
"d16" value=
"42" min_ver=
"41"/>
225 <value name=
"d24s8" value=
"43" min_ver=
"41"/>
226 <value name=
"s8" value=
"44" min_ver=
"41"/>
229 <enum name=
"Z/S Output Image Format" prefix=
"V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver=
"33">
230 <value name=
"depth_component32f" value=
"0"/>
231 <value name=
"depth_component24" value=
"1"/> <!-- depth low, pad high -->
232 <value name=
"depth_component16" value=
"2"/>
233 <value name=
"depth24_stencil8" value=
"3"/> <!-- stencil low, depth high -->
236 <enum name=
"Dither Mode" prefix=
"V3D_DITHER_MODE">
237 <value name=
"None" value=
"0"/>
238 <value name=
"RGB" value=
"1"/>
239 <value name=
"A" value=
"2"/>
240 <value name=
"RGBA" value=
"3"/>
243 <packet code=
"0" name=
"Halt"/>
244 <packet code=
"1" name=
"NOP"/>
245 <packet code=
"4" name=
"Flush"/>
246 <packet code=
"5" name=
"Flush All State"/>
247 <packet code=
"6" name=
"Start Tile Binning"/>
248 <packet code=
"7" name=
"Increment Semaphore"/>
249 <packet code=
"8" name=
"Wait on Semaphore"/>
250 <packet code=
"9" name=
"Wait for previous frame"/>
251 <packet code=
"10" name=
"Enable Z-only rendering" cl=
"R"/>
252 <packet code=
"11" name=
"Disable Z-only rendering" cl=
"R"/>
253 <packet code=
"12" name=
"End of Z-only rendering in frame"/>
254 <packet code=
"13" name=
"End of rendering"/>
256 <packet code=
"14" name=
"Wait for transform feedback" cl=
"B">
257 <field name=
"Block count" size=
"8" start=
"0" type=
"uint"/>
260 <packet code=
"15" name=
"Branch to auto-chained sub-list">
261 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
264 <packet code=
"16" name=
"Branch">
265 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
268 <packet code=
"17" name=
"Branch to Sub-list">
269 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
272 <packet code=
"18" name=
"Return from sub-list"/>
273 <packet code=
"19" name=
"Flush VCD cache"/>
275 <packet code=
"20" name=
"Start Address of Generic Tile List">
276 <field name=
"start" size=
"32" start=
"0" type=
"address"/>
277 <field name=
"end" size=
"32" start=
"32" type=
"address"/>
280 <packet code=
"21" name=
"Branch to Implicit Tile List">
281 <field name=
"tile list set number" size=
"8" start=
"0" type=
"uint"/>
284 <packet code=
"22" name=
"Branch to Explicit Supertile">
285 <field name=
"Absolute address of explicit supertile render list" size=
"32" start=
"24" type=
"address"/>
286 <field name=
"explicit supertile number" size=
"8" start=
"16" type=
"uint"/>
287 <field name=
"row number" size=
"8" start=
"8" type=
"uint"/>
288 <field name=
"column number" size=
"8" start=
"0" type=
"uint"/>
291 <packet code=
"23" name=
"Supertile Coordinates">
292 <field name=
"row number in supertiles" size=
"8" start=
"8" type=
"uint"/>
293 <field name=
"column number in supertiles" size=
"8" start=
"0" type=
"uint"/>
296 <packet code=
"24" name=
"Store Multi-Sample Resolved Tile Color Buffer" cl=
"R" max_ver=
"33"/>
298 <packet code=
"25" name=
"Store Multi-Sample Resolved Tile Color Buffer (extended)" cl=
"R" max_ver=
"33">
299 <field name=
"Disable Color Buffer write" size=
"8" start=
"8" type=
"uint"/>
300 <field name=
"Enable Z write" size=
"1" start=
"7" type=
"bool"/>
301 <field name=
"Enable Stencil write" size=
"1" start=
"6" type=
"bool"/>
302 <!-- bit 5 unused -->
303 <field name=
"Disable Color buffer(s) clear on write" size=
"1" start=
"4" type=
"bool"/>
304 <field name=
"Disable Stencil buffer clear on write" size=
"1" start=
"3" type=
"bool"/>
305 <field name=
"Disable Z buffer clear on write" size=
"1" start=
"2" type=
"bool"/>
306 <field name=
"Disable fast opportunistic write out in multisample mode" size=
"1" start=
"1" type=
"bool"/>
307 <field name=
"Last Tile of Frame" size=
"1" start=
"0" type=
"bool"/>
310 <packet code=
"25" name=
"Clear Tile Buffers" cl=
"R" min_ver=
"41">
311 <field name=
"Clear Z/Stencil Buffer" size=
"1" start=
"1" type=
"bool"/>
312 <field name=
"Clear all Render Targets" size=
"1" start=
"0" type=
"bool"/>
315 <packet code=
"26" name=
"Reload Tile Color Buffer" cl=
"R" max_ver=
"33">
316 <field name=
"Disable Color Buffer load" size=
"8" start=
"8" type=
"uint"/>
317 <field name=
"Enable Z load" size=
"1" start=
"7" type=
"bool"/>
318 <field name=
"Enable Stencil load" size=
"1" start=
"6" type=
"bool"/>
321 <packet code=
"26" name=
"End of Loads" cl=
"R" min_ver=
"41"/>
323 <packet code=
"27" name=
"End of Tile Marker" cl=
"R"/>
325 <packet code=
"29" name=
"Store Tile Buffer General" cl=
"R" max_ver=
"33">
326 <field name=
"Address" size=
"24" start=
"24" type=
"address"/>
327 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"11" type=
"uint"/>
328 <field name=
"XOR UIF" size=
"1" start=
"10" type=
"bool"/>
329 <field name=
"Last Tile of Frame" size=
"1" start=
"8" type=
"bool"/>
330 <field name=
"Disable Color buffer(s) clear on write" size=
"1" start=
"7" type=
"bool"/>
331 <field name=
"Disable Stencil buffer clear on write" size=
"1" start=
"6" type=
"bool"/>
332 <field name=
"Disable Z buffer clear on write" size=
"1" start=
"5" type=
"bool"/>
333 <field name=
"Raw Mode" size=
"1" start=
"4" type=
"bool"/>
334 <field name=
"Buffer to Store" size=
"4" start=
"0" type=
"uint">
335 <value name=
"Render target 0" value=
"0"/>
336 <value name=
"Render target 1" value=
"1"/>
337 <value name=
"Render target 2" value=
"2"/>
338 <value name=
"Render target 3" value=
"3"/>
339 <value name=
"None" value=
"8"/>
340 <value name=
"Z" value=
"9"/>
341 <value name=
"Stencil" value=
"10"/>
342 <value name=
"Z+Stencil" value=
"11"/>
346 <packet code=
"29" name=
"Store Tile Buffer General" cl=
"R" min_ver=
"41">
347 <field name=
"Address" size=
"32" start=
"64" type=
"address"/>
349 <!-- used for y flip -->
350 <field name=
"Height" size=
"16" start=
"48" type=
"uint"/>
352 <!-- height in ub for UIF, byte stride for raster -->
353 <field name=
"Height in UB or Stride" size=
"20" start=
"28" type=
"uint"/>
355 <field name=
"R/B swap" size=
"1" start=
"20" type=
"bool"/>
356 <field name=
"Channel Reverse" size=
"1" start=
"19" type=
"bool"/>
357 <field name=
"Clear buffer being stored" size=
"1" start=
"18" type=
"bool"/>
358 <field name=
"Output Image Format" size=
"6" start=
"12" type=
"Output Image Format"/>
360 <field name=
"Decimate mode" size=
"2" start=
"10" type=
"Decimate Mode"/>
362 <field name=
"Dither Mode" size=
"2" start=
"8" type=
"Dither Mode"/>
364 <field name=
"Flip Y" size=
"1" start=
"7" type=
"bool"/>
366 <field name=
"Memory Format" size=
"3" start=
"4" type=
"Memory Format"/>
367 <field name=
"Buffer to Store" size=
"4" start=
"0" type=
"uint">
368 <value name=
"Render target 0" value=
"0"/>
369 <value name=
"Render target 1" value=
"1"/>
370 <value name=
"Render target 2" value=
"2"/>
371 <value name=
"Render target 3" value=
"3"/>
372 <value name=
"None" value=
"8"/>
373 <value name=
"Z" value=
"9"/>
374 <value name=
"Stencil" value=
"10"/>
375 <value name=
"Z+Stencil" value=
"11"/>
379 <packet code=
"30" name=
"Load Tile Buffer General" cl=
"R" max_ver=
"33">
380 <field name=
"Address" size=
"24" start=
"24" type=
"address"/>
381 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"11" type=
"uint"/>
382 <field name=
"XOR UIF" size=
"1" start=
"10" type=
"bool"/>
383 <field name=
"Raw Mode" size=
"1" start=
"4" type=
"bool"/>
384 <field name=
"Buffer to Load" size=
"4" start=
"0" type=
"uint">
385 <value name=
"Render target 0" value=
"0"/>
386 <value name=
"Render target 1" value=
"1"/>
387 <value name=
"Render target 2" value=
"2"/>
388 <value name=
"Render target 3" value=
"3"/>
389 <value name=
"None" value=
"8"/>
390 <value name=
"Z" value=
"9"/>
391 <value name=
"Stencil" value=
"10"/>
392 <value name=
"Z+Stencil" value=
"11"/>
396 <packet code=
"30" name=
"Load Tile Buffer General" cl=
"R" min_ver=
"41">
397 <field name=
"Address" size=
"32" start=
"64" type=
"address"/>
399 <!-- used for y flip -->
400 <field name=
"Height" size=
"16" start=
"48" type=
"uint"/>
402 <!-- height in ub for UIF, byte stride for raster -->
403 <field name=
"Height in UB or Stride" size=
"20" start=
"28" type=
"uint"/>
405 <field name=
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"tile allocation block size 128b" value=
"1"/>
768 <value name=
"tile allocation block size 256b" value=
"2"/>
770 <field name=
"tile allocation initial block size" size=
"2" start=
"2" type=
"uint">
771 <value name=
"tile allocation initial block size 64b" value=
"0"/>
772 <value name=
"tile allocation initial block size 128b" value=
"1"/>
773 <value name=
"tile allocation initial block size 256b" value=
"2"/>
777 <packet code=
"120" name=
"Tile Binning Mode Cfg (Part2)" cl=
"B" max_ver=
"33">
778 <field name=
"Tile Allocation Memory Address" size=
"32" start=
"32" type=
"address"/>
779 <field name=
"Tile Allocation Memory Size" size=
"32" start=
"0" type=
"uint"/>
781 <field name=
"sub-id" size=
"1" start=
"0" type=
"uint" default=
"1"/>
784 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Common)" cl=
"R" max_ver=
"33">
785 <field name=
"Disable Render Target Stores" size=
"8" start=
"56" type=
"uint"/>
786 <field name=
"Enable Z Store" size=
"1" start=
"55" type=
"bool"/>
787 <field name=
"Enable Stencil Store" size=
"1" start=
"54" type=
"bool"/>
789 <field name=
"Early-Z disable" size=
"1" start=
"46" type=
"bool"/>
791 <field name=
"Early-Z Test and Update Direction" size=
"1" start=
"45" type=
"uint">
792 <value name=
"Early-Z direction LT/LE" value=
"0"/>
793 <value name=
"Early-Z direction GT/GE" value=
"1"/>
796 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"43" type=
"bool"/>
797 <field name=
"Multisample Mode (4x)" size=
"1" start=
"42" type=
"bool"/>
799 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"40" type=
"uint">
800 <value name=
"Render target maximum 32bpp" value=
"0"/>
801 <value name=
"Render target maximum 64bpp" value=
"1"/>
802 <value name=
"Render target maximum 128bpp" value=
"2"/>
805 <field name=
"Image Height (pixels)" size=
"16" start=
"24" type=
"uint"/>
806 <field name=
"Image Width (pixels)" size=
"16" start=
"8" type=
"uint"/>
807 <field name=
"Number of Render Targets" size=
"4" start=
"4" type=
"uint" minus_one=
"true"/>
809 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"0"/>
812 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Common)" cl=
"R" min_ver=
"41">
813 <field name=
"Pad" size=
"12" start=
"52" type=
"uint"/>
815 <field name=
"Early Depth/Stencil Clear" size=
"1" start=
"51" type=
"bool"/>
816 <field name=
"Internal Depth Type" size=
"4" start=
"47" type=
"Internal Depth Type"/>
818 <field name=
"Early-Z disable" size=
"1" start=
"46" type=
"bool"/>
820 <field name=
"Early-Z Test and Update Direction" size=
"1" start=
"45" type=
"uint">
821 <value name=
"Early-Z direction LT/LE" value=
"0"/>
822 <value name=
"Early-Z direction GT/GE" value=
"1"/>
825 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"43" type=
"bool"/>
826 <field name=
"Multisample Mode (4x)" size=
"1" start=
"42" type=
"bool"/>
828 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"40" type=
"Internal BPP"/>
830 <field name=
"Image Height (pixels)" size=
"16" start=
"24" type=
"uint"/>
831 <field name=
"Image Width (pixels)" size=
"16" start=
"8" type=
"uint"/>
832 <field name=
"Number of Render Targets" size=
"4" start=
"4" type=
"uint" minus_one=
"true"/>
834 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"0"/>
837 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Color)" cl=
"R" max_ver=
"33">
838 <field name=
"Address" size=
"32" start=
"32" type=
"address"/>
840 <field name=
"Pad" size=
"4" start=
"28" type=
"uint"/>
842 <field name=
"Flip Y" size=
"1" start=
"27" type=
"bool"/>
844 <field name=
"Memory Format" size=
"3" start=
"24" type=
"Memory Format"/>
846 <field name=
"Dither Mode" size=
"2" start=
"22" type=
"Dither Mode"/>
848 <field name=
"Output image format" size=
"6" start=
"16" type=
"Output Image Format"/>
850 <field name=
"Decimate mode" size=
"2" start=
"14" type=
"Decimate Mode"/>
852 <field name=
"Internal Type" size=
"4" start=
"10" type=
"Internal Type"/>
853 <field name=
"Internal BPP" size=
"2" start=
"8" type=
"Internal BPP"/>
854 <field name=
"Render Target Number" size=
"4" start=
"4" type=
"uint"/>
855 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"2"/>
858 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Color)" cl=
"R" min_ver=
"41">
860 <field name=
"Pad" size=
"28" start=
"34" type=
"uint"/>
862 <field name=
"Render Target 3 Clamp" size=
"2" start=
"32" type=
"Render Target Clamp"/>
863 <field name=
"Render Target 3 Internal Type" size=
"4" start=
"30" type=
"Internal Type"/>
864 <field name=
"Render Target 3 Internal BPP" size=
"2" start=
"28" type=
"Internal BPP"/>
866 <field name=
"Render Target 2 Clamp" size=
"2" start=
"26" type=
"Render Target Clamp"/>
867 <field name=
"Render Target 2 Internal Type" size=
"4" start=
"22" type=
"Internal Type"/>
868 <field name=
"Render Target 2 Internal BPP" size=
"2" start=
"20" type=
"Internal BPP"/>
870 <field name=
"Render Target 1 Clamp" size=
"2" start=
"18" type=
"Render Target Clamp"/>
871 <field name=
"Render Target 1 Internal Type" size=
"4" start=
"14" type=
"Internal Type"/>
872 <field name=
"Render Target 1 Internal BPP" size=
"2" start=
"12" type=
"Internal BPP"/>
874 <field name=
"Render Target 0 Clamp" size=
"2" start=
"10" type=
"Render Target Clamp"/>
875 <field name=
"Render Target 0 Internal Type" size=
"4" start=
"6" type=
"Internal Type"/>
876 <field name=
"Render Target 0 Internal BPP" size=
"2" start=
"4" type=
"Internal BPP"/>
878 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"1"/>
881 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Z/Stencil)" cl=
"R" max_ver=
"33">
882 <field name=
"Address" size=
"26" start=
"38" type=
"address"/>
884 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"25" type=
"uint"/>
886 <field name=
"Memory Format" size=
"3" start=
"22" type=
"Memory Format"/>
888 <field name=
"Output image format" size=
"6" start=
"16" type=
"Z/S Output Image Format"/>
890 <field name=
"Decimate mode" size=
"2" start=
"14" type=
"uint"/>
892 <field name=
"Internal Type" size=
"4" start=
"10" type=
"Internal Depth Type"/>
894 <field name=
"Internal BPP (ignored)" size=
"2" start=
"8" type=
"uint"/>
895 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
896 <field name=
"Z/Stencil ID" size=
"4" start=
"4" type=
"uint" default=
"0"/>
897 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"1"/>
900 <packet code=
"121" name=
"Tile Rendering Mode Cfg (ZS Clear Values)" cl=
"R" max_ver=
"33">
901 <field name=
"unused" size=
"16" start=
"48" type=
"uint"/>
903 <field name=
"Z Clear Value" size=
"32" start=
"16" type=
"float"/>
905 <field name=
"Stencil Clear Value" size=
"8" start=
"8" type=
"uint"/>
906 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"3"/>
909 <packet code=
"121" name=
"Tile Rendering Mode Cfg (ZS Clear Values)" cl=
"R" min_ver=
"41">
910 <field name=
"unused" size=
"16" start=
"48" type=
"uint"/>
912 <field name=
"Z Clear Value" size=
"32" start=
"16" type=
"float"/>
914 <field name=
"Stencil Clear Value" size=
"8" start=
"8" type=
"uint"/>
915 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"2"/>
918 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part1)" cl=
"R" max_ver=
"33">
919 <!-- Express this as a 56-bit field? -->
920 <field name=
"Clear Color next 24 bits" size=
"24" start=
"40" type=
"uint"/>
921 <field name=
"Clear Color low 32 bits" size=
"32" start=
"8" type=
"uint"/>
923 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
924 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"4"/>
927 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part1)" cl=
"R" min_ver=
"41">
928 <!-- Express this as a 56-bit field? -->
929 <field name=
"Clear Color next 24 bits" size=
"24" start=
"40" type=
"uint"/>
930 <field name=
"Clear Color low 32 bits" size=
"32" start=
"8" type=
"uint"/>
932 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
933 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"3"/>
936 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part2)" cl=
"R" max_ver=
"33">
937 <!-- Express this as a 56-bit field? -->
938 <field name=
"Clear Color mid-high 24 bits" size=
"24" start=
"40" type=
"uint"/>
939 <field name=
"Clear Color mid-low 32 bits" size=
"32" start=
"8" type=
"uint"/>
941 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
942 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"5"/>
945 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part2)" cl=
"R" min_ver=
"41">
946 <!-- Express this as a 56-bit field? -->
947 <field name=
"Clear Color mid-high 24 bits" size=
"24" start=
"40" type=
"uint"/>
948 <field name=
"Clear Color mid-low 32 bits" size=
"32" start=
"8" type=
"uint"/>
950 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
951 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"4"/>
954 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part3)" cl=
"R" max_ver=
"33">
955 <field name=
"pad" size=
"11" start=
"53" type=
"uint"/>
956 <field name=
"UIF padded height in UIF blocks" size=
"13" start=
"40" type=
"uint"/>
957 <!-- image height is for Y flipping -->
958 <field name=
"Raster Row Stride or Image Height in Pixels" size=
"16" start=
"24" type=
"uint"/>
959 <field name=
"Clear Color high 16 bits" size=
"16" start=
"8" type=
"uint"/>
961 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
962 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"6"/>
965 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part3)" cl=
"R" min_ver=
"41">
966 <field name=
"pad" size=
"11" start=
"53" type=
"uint"/>
967 <field name=
"UIF padded height in UIF blocks" size=
"13" start=
"40" type=
"uint"/>
968 <!-- image height is for Y flipping -->
969 <field name=
"Raster Row Stride or Image Height in Pixels" size=
"16" start=
"24" type=
"uint"/>
970 <field name=
"Clear Color high 16 bits" size=
"16" start=
"8" type=
"uint"/>
972 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
973 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"5"/>
976 <packet code=
"124" name=
"Tile Coordinates">
977 <field name=
"tile row number" size=
"12" start=
"12" type=
"uint"/>
978 <field name=
"tile column number" size=
"12" start=
"0" type=
"uint"/>
981 <packet code=
"122" name=
"Multicore Rendering Supertile Cfg" cl=
"R">
982 <field name=
"Number of Bin Tile Lists" size=
"3" start=
"61" type=
"uint" minus_one=
"true"/>
983 <field name=
"Supertile Raster Order" size=
"1" start=
"60" type=
"bool"/>
984 <field name=
"Multicore Enable" size=
"1" start=
"56" type=
"bool"/>
986 <field name=
"Total Frame Height in Tiles" size=
"12" start=
"44" type=
"uint"/>
987 <field name=
"Total Frame Width in Tiles" size=
"12" start=
"32" type=
"uint"/>
989 <field name=
"Total Frame Height in Supertiles" size=
"8" start=
"24" type=
"uint"/>
990 <field name=
"Total Frame Width in Supertiles" size=
"8" start=
"16" type=
"uint"/>
992 <field name=
"Supertile Height in Tiles" size=
"8" start=
"8" type=
"uint" minus_one=
"true"/>
993 <field name=
"Supertile Width in Tiles" size=
"8" start=
"0" type=
"uint" minus_one=
"true"/>
996 <packet code=
"123" name=
"Multicore Rendering Tile List Set Base" cl=
"R">
997 <field name=
"address" size=
"26" start=
"6" type=
"address"/>
998 <field name=
"Tile List Set Number" size=
"4" start=
"0" type=
"uint"/>
1002 <packet code=
"125" name=
"Tile Coordinates Implicit"/>
1004 <packet code=
"126" name=
"Tile List Initial Block Size">
1005 <field name=
"Use auto-chained tile lists" size=
"1" start=
"2" type=
"bool"/>
1007 <field name=
"Size of first block in chained tile lists" size=
"2" start=
"0" type=
"uint">
1008 <value name=
"tile allocation block size 64b" value=
"0"/>
1009 <value name=
"tile allocation block size 128b" value=
"1"/>
1010 <value name=
"tile allocation block size 256b" value=
"2"/>
1014 <struct name=
"GL Shader State Record" max_ver=
"33">
1015 <field name=
"Point size in shaded vertex data" size=
"1" start=
"0" type=
"bool"/>
1016 <field name=
"Enable clipping" size=
"1" start=
"1" type=
"bool"/>
1017 <field name=
"Vertex ID read by coordinate shader" size=
"1" start=
"2" type=
"bool"/>
1018 <field name=
"Instance ID read by coordinate shader" size=
"1" start=
"3" type=
"bool"/>
1019 <field name=
"Vertex ID read by vertex shader" size=
"1" start=
"4" type=
"bool"/>
1020 <field name=
"Instance ID read by vertex shader" size=
"1" start=
"5" type=
"bool"/>
1021 <field name=
"Fragment shader does Z writes" size=
"1" start=
"6" type=
"bool"/>
1022 <field name=
"Turn off early-z test" size=
"1" start=
"7" type=
"bool"/>
1023 <field name=
"Coordinate shader has separate input and output VPM blocks" size=
"1" start=
"8" type=
"bool"/>
1024 <field name=
"Vertex shader has separate input and output VPM blocks" size=
"1" start=
"9" type=
"bool"/>
1025 <field name=
"Fragment shader uses real pixel centre W in addition to centroid W2" size=
"1" start=
"10" type=
"bool"/>
1027 <field name=
"Number of varyings in Fragment Shader" size=
"8" start=
"2b" type=
"uint"/>
1028 <field name=
"Coordinate Shader output VPM segment size" size=
"8" start=
"4b" type=
"uint"/>
1029 <field name=
"Coordinate Shader input VPM segment size" size=
"8" start=
"5b" type=
"uint"/>
1030 <field name=
"Vertex Shader output VPM segment size" size=
"8" start=
"6b" type=
"uint"/>
1031 <field name=
"Vertex Shader input VPM segment size" size=
"8" start=
"7b" type=
"uint"/>
1032 <field name=
"Address of default attribute values" size=
"32" start=
"8b" type=
"address"/>
1033 <field name=
"Fragment Shader Code Address" size=
"29" start=
"99" type=
"address"/>
1034 <field name=
"Fragment Shader 2-way threadable" size=
"1" start=
"96" type=
"bool"/>
1035 <field name=
"Fragment Shader 4-way threadable" size=
"1" start=
"97" type=
"bool"/>
1036 <field name=
"Fragment Shader Propagate NaNs" size=
"1" start=
"98" type=
"bool"/>
1037 <field name=
"Fragment Shader Uniforms Address" size=
"32" start=
"16b" type=
"address"/>
1038 <field name=
"Vertex Shader Code Address" size=
"32" start=
"20b" type=
"address"/>
1039 <field name=
"Vertex Shader 2-way threadable" size=
"1" start=
"160" type=
"bool"/>
1040 <field name=
"Vertex Shader 4-way threadable" size=
"1" start=
"161" type=
"bool"/>
1041 <field name=
"Vertex Shader Propagate NaNs" size=
"1" start=
"162" type=
"bool"/>
1042 <field name=
"Vertex Shader Uniforms Address" size=
"32" start=
"24b" type=
"address"/>
1043 <field name=
"Coordinate Shader Code Address" size=
"32" start=
"28b" type=
"address"/>
1044 <field name=
"Coordinate Shader 2-way threadable" size=
"1" start=
"224" type=
"bool"/>
1045 <field name=
"Coordinate Shader 4-way threadable" size=
"1" start=
"225" type=
"bool"/>
1046 <field name=
"Coordinate Shader Propagate NaNs" size=
"1" start=
"226" type=
"bool"/>
1047 <field name=
"Coordinate Shader Uniforms Address" size=
"32" start=
"32b" type=
"address"/>
1050 <struct name=
"GL Shader State Record" min_ver=
"41">
1051 <field name=
"Point size in shaded vertex data" size=
"1" start=
"0" type=
"bool"/>
1052 <field name=
"Enable clipping" size=
"1" start=
"1" type=
"bool"/>
1054 <field name=
"Vertex ID read by coordinate shader" size=
"1" start=
"2" type=
"bool"/>
1055 <field name=
"Instance ID read by coordinate shader" size=
"1" start=
"3" type=
"bool"/>
1056 <field name=
"Base Instance ID read by coordinate shader" size=
"1" start=
"4" type=
"bool"/>
1057 <field name=
"Vertex ID read by vertex shader" size=
"1" start=
"5" type=
"bool"/>
1058 <field name=
"Instance ID read by vertex shader" size=
"1" start=
"6" type=
"bool"/>
1059 <field name=
"Base Instance ID read by vertex shader" size=
"1" start=
"7" type=
"bool"/>
1061 <field name=
"Fragment shader does Z writes" size=
"1" start=
"8" type=
"bool"/>
1062 <field name=
"Turn off early-z test" size=
"1" start=
"9" type=
"bool"/>
1063 <field name=
"Coordinate shader has separate input and output VPM blocks" size=
"1" start=
"10" type=
"bool"/>
1064 <field name=
"Vertex shader has separate input and output VPM blocks" size=
"1" start=
"11" type=
"bool"/>
1065 <field name=
"Fragment shader uses real pixel centre W in addition to centroid W2" size=
"1" start=
"12" type=
"bool"/>
1066 <field name=
"Enable Sample Rate Shading" size=
"1" start=
"13" type=
"bool"/>
1067 <field name=
"Any shader reads hardware-written Primitive ID" size=
"1" start=
"14" type=
"bool"/>
1068 <field name=
"Insert Primitive ID as first varying to fragment shader" size=
"1" start=
"15" type=
"bool"/>
1069 <field name=
"Turn off scoreboard" size=
"1" start=
"16" type=
"bool"/>
1070 <field name=
"Do scoreboard wait on first thread switch" size=
"1" start=
"17" type=
"bool"/>
1071 <field name=
"Disable implicit point/line varyings" size=
"1" start=
"18" type=
"bool"/>
1072 <field name=
"No prim pack" size=
"1" start=
"19" type=
"bool"/>
1074 <field name=
"Number of varyings in Fragment Shader" size=
"8" start=
"3b" type=
"uint"/>
1076 <field name=
"Coordinate Shader output VPM segment size" size=
"4" start=
"4b" type=
"uint"/>
1077 <field name=
"Min Coord Shader output segments required in play in addition to VCM cache size" size=
"4" start=
"36" type=
"uint"/>
1079 <field name=
"Coordinate Shader input VPM segment size" size=
"4" start=
"5b" type=
"uint"/>
1080 <field name=
"Min Coord Shader input segments required in play" size=
"4" start=
"44" type=
"uint" minus_one=
"true"/>
1082 <field name=
"Vertex Shader output VPM segment size" size=
"4" start=
"6b" type=
"uint"/>
1083 <field name=
"Min Vertex Shader output segments required in play in addition to VCM cache size" size=
"4" start=
"52" type=
"uint"/>
1085 <field name=
"Vertex Shader input VPM segment size" size=
"4" start=
"7b" type=
"uint"/>
1086 <field name=
"Min Vertex Shader input segments required in play" size=
"4" start=
"60" type=
"uint" minus_one=
"true"/>
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1105 <field name=
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1106 <field name=
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1109 <struct name=
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1111 <field name=
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1115 <field name=
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1116 <field name=
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1119 <struct name=
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1120 <field name=
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1125 <field name=
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1127 <field name=
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1131 <struct name=
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1136 <value name=
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1177 <field name=
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1180 <struct name=
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1209 <value name=
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1210 <value name=
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1220 <field name=
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1221 <field name=
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1223 <field name=
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1224 <value name=
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1225 <value name=
"Wrap mode CLAMP" value=
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1226 <value name=
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1227 <value name=
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1228 <value name=
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1231 <field name=
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"13" type=
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1232 <value name=
"Wrap mode REPEAT" value=
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1233 <value name=
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1234 <value name=
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1235 <value name=
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1236 <value name=
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1239 <field name=
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"10" type=
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1240 <value name=
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1241 <value name=
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1242 <value name=
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1243 <value name=
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1244 <value name=
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1247 <field name=
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1250 <field name=
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1252 <field name=
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1253 <field name=
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1254 <field name=
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1257 <value name=
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1258 <value name=
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1259 <value name=
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1260 <value name=
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1261 <value name=
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1262 <value name=
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1263 <value name=
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1272 <struct name=
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1280 <field name=
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1281 <field name=
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"0" type=
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1284 <struct name=
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1285 <field name=
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1286 <field name=
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1287 <field name=
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1288 <field name=
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1289 <field name=
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1290 <field name=
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1291 <field name=
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1292 <field name=
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1293 <field name=
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"2" type=
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1294 <field name=
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"1" type=
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1295 <field name=
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1300 <field name=
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1301 <field name=
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1302 <field name=
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1303 <field name=
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1304 <field name=
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1305 <field name=
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1306 <field name=
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1308 <field name=
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1309 <field name=
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"1" type=
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1310 <field name=
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"0" type=
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1313 <struct name=
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1314 <field name=
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1316 <field name=
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1317 <field name=
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"248" type=
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1318 <field name=
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1319 <field name=
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1321 <field name=
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1322 <field name=
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"224" type=
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1323 <field name=
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"16" start=
"208" type=
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1324 <field name=
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"16" start=
"192" type=
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1326 <field name=
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1327 <field name=
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"160" type=
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1328 <field name=
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"144" type=
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1329 <field name=
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"128" type=
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1331 <field name=
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"127" type=
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1332 <field name=
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"bool" default=
"1"/>
1333 <field name=
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"125" type=
"bool"/>
1334 <field name=
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"124" type=
"bool"/>
1336 <field name=
"Swizzle A" size=
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"uint">
1337 <value name=
"Swizzle Zero" value=
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1338 <value name=
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1339 <value name=
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1340 <value name=
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1341 <value name=
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1342 <value name=
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1345 <field name=
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1346 <field name=
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"115" type=
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1347 <field name=
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"112" type=
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1349 <field name=
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"109" type=
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1351 <field name=
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"1" start=
"107" type=
"bool"/>
1353 <field name=
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"100" type=
"uint"/>
1355 <field name=
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"14" start=
"86" type=
"uint"/>
1356 <field name=
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"72" type=
"uint"/>
1357 <field name=
"Image Width" size=
"14" start=
"58" type=
"uint"/>
1359 <field name=
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"26" start=
"32" type=
"uint"/>
1361 <field name=
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"30" start=
"2" type=
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1363 <field name=
"Filter" size=
"4" start=
"0" type=
"TMU Filter"/>
1366 <struct name=
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1367 <field name=
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"56" start=
"136" type=
"uint"/>
1368 <field name=
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"135" type=
"bool"/>
1369 <field name=
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"134" type=
"bool"/>
1370 <field name=
"Level 0 XOR enable" size=
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"132" type=
"bool"/>
1371 <field name=
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"128" type=
"uint"/>
1373 <field name=
"Base Level" size=
"4" start=
"124" type=
"uint"/>
1374 <field name=
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"120" type=
"uint"/>
1376 <field name=
"Swizzle A" size=
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"117" type=
"uint">
1377 <value name=
"Swizzle Zero" value=
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1378 <value name=
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1379 <value name=
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1380 <value name=
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1381 <value name=
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1382 <value name=
"Swizzle Alpha" value=
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1385 <field name=
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"114" type=
"uint"/>
1386 <field name=
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"111" type=
"uint"/>
1387 <field name=
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"108" type=
"uint"/>
1388 <field name=
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"1" start=
"107" type=
"bool"/>
1390 <field name=
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1391 <field name=
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1392 <field name=
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"72" type=
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1393 <field name=
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"58" type=
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1395 <field name=
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"32" type=
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1397 <field name=
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"0" type=
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1399 <field name=
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"5" type=
"bool"/>
1400 <field name=
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"1" start=
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"bool"/>
1401 <field name=
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"3" type=
"bool"/>
1402 <field name=
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"2" type=
"bool"/>
1403 <field name=
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"1" type=
"bool"/>
1404 <field name=
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"1" start=
"0" type=
"bool"/>
1407 <struct name=
"Sampler State" min_ver=
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1408 <field name=
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"160" type=
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1409 <field name=
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"128" type=
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1410 <field name=
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"uint"/>
1411 <field name=
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"64" type=
"uint"/>
1413 <field name=
"Maximum Anisotropy" size=
"2" start=
"61" type=
"uint"/>
1414 <field name=
"Border Color Mode" size=
"3" start=
"58" type=
"Border Color Mode"/>
1415 <field name=
"Wrap I Border" size=
"1" start=
"57" type=
"bool"/>
1416 <field name=
"Wrap R" size=
"3" start=
"54" type=
"Wrap Mode"/>
1417 <field name=
"Wrap T" size=
"3" start=
"51" type=
"Wrap Mode"/>
1418 <field name=
"Wrap S" size=
"3" start=
"48" type=
"Wrap Mode"/>
1420 <field name=
"Fixed Bias" size=
"16" start=
"32" type=
"s8.8"/>
1421 <field name=
"Max Level-of-Detail" size=
"12" start=
"20" type=
"u4.8"/>
1422 <field name=
"Min Level-of-Detail" size=
"12" start=
"8" type=
"u4.8"/>
1424 <field name=
"sRGB Disable" size=
"1" start=
"7" type=
"bool"/>
1426 <field name=
"Depth Compare Function" size=
"3" start=
"4" type=
"Compare Function"/>
1428 <field name=
"Anisotropy Enable" size=
"1" start=
"3" type=
"bool"/>
1429 <field name=
"Mip filter Nearest" size=
"1" start=
"2" type=
"bool"/>
1430 <field name=
"Min filter Nearest" size=
"1" start=
"1" type=
"bool"/>
1431 <field name=
"Mag filter Nearest" size=
"1" start=
"0" type=
"bool"/>
1434 <enum name=
"Texture Data Formats">
1436 most formats here have R in the low bits, A in the high bits.
1439 <value name=
"Texture Data Format R8" value=
"0"/>
1440 <value name=
"Texture Data Format R8 SNORM" value=
"1"/>
1441 <value name=
"Texture Data Format RG8" value=
"2"/>
1442 <value name=
"Texture Data Format RG8 SNORM" value=
"3"/>
1443 <value name=
"Texture Data Format RGBA8" value=
"4"/>
1444 <value name=
"Texture Data Format RGBA8 SNORM" value=
"5"/>
1445 <value name=
"Texture Data Format RGB565" value=
"6"/> <!-- B in low bits -->
1446 <value name=
"Texture Data Format RGBA4" value=
"7"/> <!-- A low, R high -->
1447 <value name=
"Texture Data Format RGB5_A1" value=
"8"/> <!-- A low, R high -->
1448 <value name=
"Texture Data Format RGB10_A2" value=
"9"/> <!-- R low, A high -->
1449 <value name=
"Texture Data Format R16" value=
"10"/>
1450 <value name=
"Texture Data Format R16 SNORM" value=
"11"/>
1451 <value name=
"Texture Data Format RG16" value=
"12"/>
1452 <value name=
"Texture Data Format RG16 SNORM" value=
"13"/>
1453 <value name=
"Texture Data Format RGBA16" value=
"14"/>
1454 <value name=
"Texture Data Format RGBA16 SNORM" value=
"15"/>
1455 <value name=
"Texture Data Format R16F" value=
"16"/>
1456 <value name=
"Texture Data Format RG16F" value=
"17"/>
1457 <value name=
"Texture Data Format RGBA16F" value=
"18"/>
1458 <value name=
"Texture Data Format R11F_G11F_B10F" value=
"19"/>
1459 <value name=
"Texture Data Format RGB9_E5" value=
"20"/>
1460 <value name=
"Texture Data Format DEPTH COMP16" value=
"21"/>
1461 <value name=
"Texture Data Format DEPTH COMP24" value=
"22"/>
1462 <value name=
"Texture Data Format DEPTH COMP32F" value=
"23"/>
1463 <value name=
"Texture Data Format DEPTH24_X8" value=
"24"/> <!-- X low, D high -->
1464 <value name=
"Texture Data Format R4" value=
"25"/>
1465 <value name=
"Texture Data Format R1" value=
"26"/>
1466 <!-- generic unfiltered 8-bit sample -->
1467 <value name=
"Texture Data Format S8" value=
"27"/>
1468 <!-- generic unfiltered 16-bit sample -->
1469 <value name=
"Texture Data Format S16" value=
"28"/>
1470 <!-- generic unfiltered 32-bit sample -->
1471 <value name=
"Texture Data Format R32F" value=
"29"/>
1472 <!-- generic unfiltered 64-bit sample -->
1473 <value name=
"Texture Data Format RG32F" value=
"30"/>
1474 <!-- generic unfiltered 128-bit sample -->
1475 <value name=
"Texture Data Format RGBA32F" value=
"31"/>
1477 <value name=
"Texture Data Format RGB8_ETC2" value=
"32"/>
1478 <value name=
"Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value=
"33"/>
1480 <value name=
"Texture Data Format R11_EAC" value=
"34"/>
1481 <value name=
"Texture Data Format SIGNED_R11_EAC" value=
"35"/>
1482 <value name=
"Texture Data Format RG11_EAC" value=
"36"/>
1483 <value name=
"Texture Data Format SIGNED_RG11_EAC" value=
"37"/>
1485 <value name=
"Texture Data Format RGBA8_ETC2_EAC" value=
"38"/>
1486 <value name=
"Texture Data Format YCBCR_LUMA" value=
"39"/>
1487 <value name=
"Texture Data Format YCBCR_420_CHROMA" value=
"40"/>
1489 <value name=
"Texture Data Format BC1" value=
"48"/>
1490 <value name=
"Texture Data Format BC2" value=
"49"/>
1491 <value name=
"Texture Data Format BC3" value=
"50"/>
1493 <value name=
"Texture Data Format ASTC_4x4" value=
"64"/>
1494 <value name=
"Texture Data Format ASTC_5x4" value=
"65"/>
1495 <value name=
"Texture Data Format ASTC_5x5" value=
"66"/>
1496 <value name=
"Texture Data Format ASTC_6x5" value=
"67"/>
1497 <value name=
"Texture Data Format ASTC_6x6" value=
"68"/>
1498 <value name=
"Texture Data Format ASTC_8x5" value=
"69"/>
1499 <value name=
"Texture Data Format ASTC_8x6" value=
"70"/>
1500 <value name=
"Texture Data Format ASTC_8x8" value=
"71"/>
1501 <value name=
"Texture Data Format ASTC_10x5" value=
"72"/>
1502 <value name=
"Texture Data Format ASTC_10x6" value=
"73"/>
1503 <value name=
"Texture Data Format ASTC_10x8" value=
"74"/>
1504 <value name=
"Texture Data Format ASTC_10x10" value=
"75"/>
1505 <value name=
"Texture Data Format ASTC_12x10" value=
"76"/>
1506 <value name=
"Texture Data Format ASTC_12x12" value=
"77"/>
1508 <value name=
"Texture Data Format R8I" value=
"96"/>
1509 <value name=
"Texture Data Format R8UI" value=
"97"/>
1510 <value name=
"Texture Data Format RG8I" value=
"98"/>
1511 <value name=
"Texture Data Format RG8UI" value=
"99"/>
1512 <value name=
"Texture Data Format RGBA8I" value=
"100"/>
1513 <value name=
"Texture Data Format RGBA8UI" value=
"101"/>
1515 <value name=
"Texture Data Format R16I" value=
"102"/>
1516 <value name=
"Texture Data Format R16UI" value=
"103"/>
1517 <value name=
"Texture Data Format RG16I" value=
"104"/>
1518 <value name=
"Texture Data Format RG16UI" value=
"105"/>
1519 <value name=
"Texture Data Format RGBA16I" value=
"106"/>
1520 <value name=
"Texture Data Format RGBA16UI" value=
"107"/>
1522 <value name=
"Texture Data Format R32I" value=
"108"/>
1523 <value name=
"Texture Data Format R32UI" value=
"109"/>
1524 <value name=
"Texture Data Format RG32I" value=
"110"/>
1525 <value name=
"Texture Data Format RG32UI" value=
"111"/>
1526 <value name=
"Texture Data Format RGBA32I" value=
"112"/>
1527 <value name=
"Texture Data Format RGBA32UI" value=
"113"/>
1528 <value name=
"Texture Data Format RGB10_A2UI" value=
"114"/>