broadcom/vc5: Fix missing enum decode for indexed primitives.
[mesa.git] / src / broadcom / cle / v3d_packet_v33.xml
1 <vcxml gen="3.3">
2
3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4 <value name="NEVER" value="0"/>
5 <value name="LESS" value="1"/>
6 <value name="EQUAL" value="2"/>
7 <value name="LEQUAL" value="3"/>
8 <value name="GREATER" value="4"/>
9 <value name="NOTEQUAL" value="5"/>
10 <value name="GEQUAL" value="6"/>
11 <value name="ALWAYS" value="7"/>
12 </enum>
13
14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15 <value name="ZERO" value="0"/>
16 <value name="ONE" value="1"/>
17 <value name="SRC_COLOR" value="2"/>
18 <value name="INV_SRC_COLOR" value="3"/>
19 <value name="DST_COLOR" value="4"/>
20 <value name="INV_DST_COLOR" value="5"/>
21 <value name="SRC_ALPHA" value="6"/>
22 <value name="INV_SRC_ALPHA" value="7"/>
23 <value name="DST_ALPHA" value="8"/>
24 <value name="INV_DST_ALPHA" value="9"/>
25 <value name="CONST_COLOR" value="10"/>
26 <value name="INV_CONST_COLOR" value="11"/>
27 <value name="CONST_ALPHA" value="12"/>
28 <value name="INV_CONST_ALPHA" value="13"/>
29 <value name="SRC_ALPHA_SATURATE" value="14"/>
30 </enum>
31
32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33 <value name="ADD" value="0"/>
34 <value name="SUB" value="1"/>
35 <value name="RSUB" value="2"/>
36 <value name="MIN" value="3"/>
37 <value name="MAX" value="4"/>
38 <value name="MUL" value="5"/>
39 <value name="SCREEN" value="6"/>
40 <value name="DARKEN" value="7"/>
41 <value name="LIGHTEN" value="8"/>
42 </enum>
43
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45 <value name="ZERO" value="0"/>
46 <value name="KEEP" value="1"/>
47 <value name="REPLACE" value="2"/>
48 <value name="INCR" value="3"/>
49 <value name="DECR" value="4"/>
50 <value name="INVERT" value="5"/>
51 <value name="INCWRAP" value="6"/>
52 <value name="DECWRAP" value="7"/>
53 </enum>
54
55 <enum name="Primitive" prefix="V3D_PRIM">
56 <value name="POINTS" value="0"/>
57 <value name="LINES" value="1"/>
58 <value name="LINE_LOOP" value="2"/>
59 <value name="LINE_STRIP" value="3"/>
60 <value name="TRIANGLES" value="4"/>
61 <value name="TRIANGLE_STRIP" value="5"/>
62 <value name="TRIANGLE_FAN" value="6"/>
63 <value name="POINTS_TF" value="16"/>
64 <value name="LINES_TF" value="17"/>
65 <value name="LINE_LOOP_TF" value="18"/>
66 <value name="LINE_STRIP_TF" value="19"/>
67 <value name="TRIANGLES_TF" value="20"/>
68 <value name="TRIANGLE_STRIP_TF" value="21"/>
69 <value name="TRIANGLE_FAN_TF" value="22"/>
70 </enum>
71
72 <packet code="0" name="Halt"/>
73 <packet code="1" name="NOP"/>
74 <packet code="4" name="Flush"/>
75 <packet code="5" name="Flush All State"/>
76 <packet code="6" name="Start Tile Binning"/>
77 <packet code="7" name="Increment Semaphore"/>
78 <packet code="8" name="Wait on Semaphore"/>
79 <packet code="9" name="Wait for previous frame"/>
80 <packet code="10" name="Enable Z-only rendering" cl="R"/>
81 <packet code="11" name="Disable Z-only rendering" cl="R"/>
82 <packet code="12" name="End of Z-only rendering in frame"/>
83 <packet code="13" name="End of rendering"/>
84
85 <packet code="14" name="Wait for transform feedback" cl="B">
86 <field name="Block count" size="8" start="0" type="uint"/>
87 </packet>
88
89 <packet code="15" name="Branch to auto-chained sub-list">
90 <field name="address" size="32" start="0" type="address"/>
91 </packet>
92
93 <packet code="16" name="Branch">
94 <field name="address" size="32" start="0" type="address"/>
95 </packet>
96
97 <packet code="17" name="Branch to Sub-list">
98 <field name="address" size="32" start="0" type="address"/>
99 </packet>
100
101 <packet code="18" name="Return from sub-list"/>
102 <packet code="19" name="Flush VCD cache"/>
103
104 <packet code="20" name="Start Address of Generic Tile List">
105 <field name="start" size="32" start="0" type="address"/>
106 <field name="end" size="32" start="32" type="address"/>
107 </packet>
108
109 <packet code="21" name="Branch to Implicit Tile List">
110 <field name="tile list set number" size="8" start="0" type="uint"/>
111 </packet>
112
113 <packet code="22" name="Branch to Explicit Supertile">
114 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
115 <field name="explicit supertile number" size="8" start="16" type="uint"/>
116 <field name="row number" size="8" start="8" type="uint"/>
117 <field name="column number" size="8" start="0" type="uint"/>
118 </packet>
119
120 <packet code="23" name="Supertile Coordinates">
121 <field name="row number in supertiles" size="8" start="8" type="uint"/>
122 <field name="column number in supertiles" size="8" start="0" type="uint"/>
123 </packet>
124
125 <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R"/>
126
127 <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R">
128 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
129 <field name="Enable Z write" size="1" start="7" type="bool"/>
130 <field name="Enable Stencil write" size="1" start="6" type="bool"/>
131 <!-- bit 5 unused -->
132 <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
133 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
134 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
135 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
136 <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
137 </packet>
138
139 <packet code="26" name="Reload Tile Colour Buffer" cl="R">
140 <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
141 <field name="Enable Z load" size="1" start="7" type="bool"/>
142 <field name="Enable Stencil load" size="1" start="6" type="bool"/>
143 </packet>
144
145 <packet code="27" name="End of Tile Marker" cl="R"/>
146
147 <packet code="29" name="Store Tile Buffer General" cl="R">
148 <field name="Address" size="24" start="24" type="address"/>
149 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
150 <field name="XOR UIF" size="1" start="10" type="bool"/>
151 <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
152 <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
153 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
154 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
155 <field name="Raw Mode" size="1" start="4" type="bool"/>
156 <field name="Buffer to Store" size="4" start="0" type="uint">
157 <value name="Render target 0" value="0"/>
158 <value name="Render target 1" value="1"/>
159 <value name="Render target 2" value="2"/>
160 <value name="Render target 3" value="3"/>
161 <value name="None" value="8"/>
162 <value name="Z" value="9"/>
163 <value name="Stencil" value="10"/>
164 <value name="Z+Stencil" value="11"/>
165 </field>
166 </packet>
167
168 <packet code="30" name="Load Tile Buffer General" cl="R">
169 <field name="Address" size="24" start="24" type="address"/>
170 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
171 <field name="XOR UIF" size="1" start="10" type="bool"/>
172 <field name="Raw Mode" size="1" start="4" type="bool"/>
173 <field name="Buffer to Load" size="4" start="0" type="uint">
174 <value name="Render target 0" value="0"/>
175 <value name="Render target 1" value="1"/>
176 <value name="Render target 2" value="2"/>
177 <value name="Render target 3" value="3"/>
178 <value name="None" value="8"/>
179 <value name="Z" value="9"/>
180 <value name="Stencil" value="10"/>
181 <value name="Z+Stencil" value="11"/>
182 </field>
183 </packet>
184
185 <packet code="32" name="Indexed Primitive List" cl="B">
186 <field name="Minimum index" size="32" start="104" type="uint"/>
187 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
188 <field name="Maximum index" size="31" start="72" type="uint"/>
189 <field name="Address of Indices List" size="32" start="40" type="address"/>
190 <field name="Length" size="32" start="8" type="uint"/>
191
192 <field name="Index type" size="2" start="6" type="uint">
193 <value name="Index type 8-bit" value="0"/>
194 <value name="Index type 16-bit" value="1"/>
195 <value name="Index type 32-bit" value="2"/>
196 </field>
197
198 <field name="mode" size="5" start="0" type="Primitive"/>
199 </packet>
200
201 <packet code="34" name="Indexed Instanced Primitive List" cl="B">
202 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
203 <field name="Maximum index" size="31" start="104" type="uint"/>
204 <field name="Address of Indices List" size="32" start="72" type="address"/>
205 <field name="Number of Instances" size="32" start="40" type="uint"/>
206 <field name="Instance Length" size="32" start="8" type="uint"/>
207
208 <field name="Index type" size="2" start="6" type="uint">
209 <value name="Index type 8-bit" value="0"/>
210 <value name="Index type 16-bit" value="1"/>
211 <value name="Index type 32-bit" value="2"/>
212 </field>
213
214 <field name="mode" size="5" start="0" type="Primitive"/>
215 </packet>
216
217 <packet code="36" name="Vertex Array Primitives" cl="B">
218 <field name="Index of First Vertex" size="32" start="40" type="uint"/>
219 <field name="Length" size="32" start="8" type="uint"/>
220
221 <field name="mode" size="8" start="0" type="Primitive"/>
222 </packet>
223
224 <packet code="38" name="Vertex Array Instanced Primitives" cl="B">
225 <field name="Index of First Vertex" size="32" start="72" type="uint"/>
226 <field name="Number of Instances" size="32" start="40" type="uint"/>
227 <field name="Instance Length" size="32" start="8" type="uint"/>
228
229 <field name="mode" size="8" start="0" type="Primitive"/>
230 </packet>
231
232 <packet code="43" name="Base Vertex Base Instance" cl="B">
233 <field name="Base Instance" size="32" start="32" type="uint"/>
234
235 <field name="Base Vertex" size="32" start="0" type="uint"/>
236 </packet>
237
238 <packet code="56" name="Primitive List Format">
239 <field name="data type" size="1" start="6" type="uint">
240 <value name="List Indexed" value="0"/>
241 <value name="List 32-bit X/Y" value="1"/>
242 </field>
243 <field name="primitive type" size="6" start="0" type="uint">
244 <value name="List Points" value="0"/>
245 <value name="List Lines" value="1"/>
246 <value name="List Triangles" value="2"/>
247 </field>
248 </packet>
249
250 <packet code="64" name="GL Shader State">
251 <field name="address" size="27" start="5" type="address"/>
252 <field name="number of attribute arrays" size="5" start="0" type="uint"/>
253 </packet>
254
255 <packet code="74" name="Transform Feedback Enable">
256 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
257 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
258 </packet>
259
260 <packet code="75" name="Flush Transform Feedback Data"/>
261
262 <struct name="Transform Feedback Output Data Spec">
263 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
264 <field name="Number of consecutive Vertex Values to output as 32-bit values minus 1" size="4" start="8" type="uint"/>
265 <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
266 </struct>
267
268 <struct name="Transform Feedback Output Address">
269 <field name="address" size="32" start="0" type="address"/>
270 </struct>
271
272 <packet code="80" name="Stencil Config">
273 <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
274 <field name="Back Config" size="1" start="29" type="bool"/>
275 <field name="Front Config" size="1" start="28" type="bool"/>
276 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
277 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
278 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
279 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
280 <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
281 <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
282 </packet>
283
284 <packet code="84" name="Blend Config">
285 <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
286 <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
287 <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
288 <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
289 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
290 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
291 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
292 </packet>
293
294 <packet code="86" name="Blend Constant Colour">
295 <field name="Alpha (F16)" size="16" start="48" type="uint"/>
296 <field name="Blue (F16)" size="16" start="32" type="uint"/>
297 <field name="Green (F16)" size="16" start="16" type="uint"/>
298 <field name="Red (F16)" size="16" start="0" type="uint"/>
299 </packet>
300
301 <packet code="87" name="Colour Write Masks">
302 <field name="Reserved" size="16" start="16" type="uint"/>
303 <field name="Render Target 3 per colour component write masks" size="4" start="12" type="uint"/>
304 <field name="Render Target 2 per colour component write masks" size="4" start="8" type="uint"/>
305 <field name="Render Target 1 per colour component write masks" size="4" start="4" type="uint"/>
306 <field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/>
307 </packet>
308
309 <packet code="96" name="Configuration Bits">
310 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
311 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
312 <field name="Blend enable" size="1" start="19" type="bool"/>
313 <field name="Stencil enable" size="1" start="18" type="bool"/>
314 <field name="Early Z updates enable" size="1" start="17" type="bool"/>
315 <field name="Early Z enable" size="1" start="16" type="bool"/>
316 <field name="Z updates enable" size="1" start="15" type="bool"/>
317 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
318 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
319 <field name="Coverage Update Mode" size="2" start="9" type="uint"/>
320 <field name="Coverage Pipe Select" size="1" start="8" type="bool"/>
321 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
322 <field name="Line Rasterization" size="2" start="4" type="uint"/>
323 <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
324 <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
325 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
326 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
327 </packet>
328
329 <packet code="97" name="Zero All Flat Shade Flags"/>
330
331 <packet code="98" name="Flat Shade Flags">
332 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
333 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="uint"/>
334 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="uint"/>
335 <field name="Varying offset V0" size="4" start="0" type="uint"/>
336 </packet>
337
338 <packet code="104" name="Point size">
339 <field name="Point Size" size="32" start="0" type="float"/>
340 </packet>
341
342 <packet code="105" name="Line width">
343 <field name="Line width" size="32" start="0" type="float"/>
344 </packet>
345
346 <packet name="Depth Offset" code="106">
347 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
348 <field name="Depth Offset Units" size="16" start="16" type="uint"/>
349 <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
350 </packet>
351
352 <packet name="Clip Window" code="107">
353 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
354 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
355 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
356 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
357 </packet>
358
359 <packet name="Viewport Offset" code="108">
360 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
361 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
362 </packet>
363
364 <packet name="Clipper Z min/max clipping planes" code="109">
365 <field name="Maximum Zw" size="32" start="32" type="float"/>
366 <field name="Minimum Zw" size="32" start="0" type="float"/>
367 </packet>
368
369 <packet name="Clipper XY Scaling" code="110" cl="B">
370 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
371 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
372 </packet>
373
374 <packet name="Clipper Z Scale and Offset" code="111" cl="B">
375 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
376 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
377 </packet>
378
379 <packet code="120" name="Tile Binning Mode Configuration (Part1)">
380 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
381 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
382
383 <field name="Maximum BPP of all render targets" size="2" start="60" type="uint">
384 <value name="Render target maximum 32bpp" value="0"/>
385 <value name="Render target maximum 64bpp" value="1"/>
386 <value name="Render target maximum 128bpp" value="2"/>
387 </field>
388
389 <field name="Number of Render Targets" size="4" start="56" type="uint"/>
390 <field name="Height (in tiles)" size="12" start="44" type="uint"/>
391 <field name="Width (in tiles)" size="12" start="32" type="uint"/>
392
393 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
394
395 <field name="tile allocation block size" size="2" start="4" type="uint">
396 <value name="tile allocation block size 64b" value="0"/>
397 <value name="tile allocation block size 128b" value="1"/>
398 <value name="tile allocation block size 256b" value="2"/>
399 </field>
400 <field name="tile allocation initial block size" size="2" start="2" type="uint">
401 <value name="tile allocation initial block size 64b" value="0"/>
402 <value name="tile allocation initial block size 128b" value="1"/>
403 <value name="tile allocation initial block size 256b" value="2"/>
404 </field>
405 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
406 <field name="sub-id" size="1" start="0" type="uint" default="0"/>
407 </packet>
408
409 <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B">
410 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
411 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
412
413 <field name="sub-id" size="1" start="0" type="uint" default="1"/>
414 </packet>
415
416 <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R">
417 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
418 <field name="Enable Z Store" size="1" start="55" type="bool"/>
419 <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
420
421 <field name="Early-Z disable" size="1" start="46" type="bool"/>
422
423 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
424 <value name="Early-Z direction LT/LE" value="0"/>
425 <value name="Early-Z direction GT/GE" value="1"/>
426 </field>
427
428 <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
429 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
430 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
431
432 <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
433 <value name="Render target maximum 32bpp" value="0"/>
434 <value name="Render target maximum 64bpp" value="1"/>
435 <value name="Render target maximum 128bpp" value="2"/>
436 </field>
437
438 <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
439 <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
440 <field name="Number of Render Targets Minus 1" size="4" start="4" type="uint"/>
441
442 <field name="sub-id" size="4" start="0" type="uint" default="0"/>
443 </packet>
444
445 <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R">
446 <field name="Address" size="32" start="32" type="address"/>
447
448 <field name="Pad" size="4" start="28" type="uint"/>
449
450 <field name="Flip Y" size="1" start="27" type="bool"/>
451
452 <field name="Memory Format" size="3" start="24" type="uint" prefix="Memory Format">
453 <value name="Raster" value="0"/>
454 <value name="Lineartile" value="1"/>
455 <value name="UB-linear (1 UIF block wide)" value="2"/>
456 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
457 <value name="UIF (No XOR)" value="4"/>
458 <value name="UIF (XOR)" value="5"/>
459 </field>
460
461 <field name="A dithered" size="1" start="23" type="bool"/>
462 <field name="BGR dithered" size="1" start="22" type="bool"/>
463
464 <field name="Output image format" size="6" start="16" type="uint" prefix="Output Image Format">
465 <!--
466 Formats appear with their channels named from the low bits to
467 the high bits.
468 -->
469 <value name="srgb8_alpha8" value="0"/>
470 <value name="srgb" value="1"/>
471 <value name="rgb10_a2ui" value="2"/>
472 <value name="rgb10_a2" value="3"/>
473 <value name="abgr1555" value="4"/>
474 <value name="alpha-masked abgr1555" value="5"/>
475 <value name="abgr4444" value="6"/>
476 <value name="bgr565" value="7"/>
477 <value name="r11f_g11f_b10f" value="8"/>
478 <value name="rgba32f" value="9"/>
479 <value name="rg32f" value="10"/>
480 <value name="r32f" value="11"/>
481 <value name="rgba32i" value="12"/>
482 <value name="rg32i" value="13"/>
483 <value name="r32i" value="14"/>
484 <value name="rgba32ui" value="15"/>
485 <value name="rg32ui" value="16"/>
486 <value name="r32ui" value="17"/>
487 <value name="rgba16f" value="18"/>
488 <value name="rg16f" value="19"/>
489 <value name="r16f" value="20"/>
490 <value name="rgba16i" value="21"/>
491 <value name="rg16i" value="22"/>
492 <value name="r16i" value="23"/>
493 <value name="rgba16ui" value="24"/>
494 <value name="rg16ui" value="25"/>
495 <value name="r16ui" value="26"/>
496 <value name="rgba8" value="27"/>
497 <value name="rgb8" value="28"/>
498 <value name="rg8" value="29"/>
499 <value name="r8" value="30"/>
500 <value name="rgba8i" value="31"/>
501 <value name="rg8i" value="32"/>
502 <value name="r8i" value="33"/>
503 <value name="rgba8ui" value="34"/>
504 <value name="rg8ui" value="35"/>
505 <value name="r8ui" value="36"/>
506 <value name="srgbx8" value="37"/>
507 <value name="rgbx8" value="38"/>
508 </field>
509
510 <field name="Decimate mode" size="2" start="14" type="uint"/>
511
512 <field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
513 <value name="8i" value="0"/>
514 <value name="8ui" value="1"/>
515 <value name="8" value="2"/>
516 <value name="16i" value="4"/>
517 <value name="16ui" value="5"/>
518 <value name="16f" value="6"/>
519 <value name="32i" value="8"/>
520 <value name="32ui" value="9"/>
521 <value name="32f" value="10"/>
522 </field>
523
524 <field name="Internal BPP" size="2" start="8" type="uint" prefix="Internal Bpp">
525 <value name="32" value="0"/>
526 <value name="64" value="1"/>
527 <value name="128" value="2"/>
528 </field>
529 <field name="Render Target Number" size="4" start="4" type="uint"/>
530 <field name="sub-id" size="4" start="0" type="uint" default="2"/>
531 </packet>
532
533 <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R">
534 <field name="Address" size="26" start="38" type="address"/>
535
536 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
537
538 <field name="Memory Format" size="3" start="22" type="uint" prefix="Memory Format">
539 <value name="Raster" value="0"/>
540 <value name="Lineartile" value="1"/>
541 <value name="UB-linear (1 UIF block wide)" value="2"/>
542 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
543 <value name="UIF (No XOR)" value="4"/>
544 <value name="UIF (XOR)" value="5"/>
545 </field>
546
547 <field name="Output image format" size="6" start="16" type="uint" prefix="Output Image Format">
548 <value name="depth_component32f" value="0"/>
549 <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
550 <value name="depth_component16" value="2"/>
551 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
552 </field>
553
554 <field name="Decimate mode" size="2" start="14" type="uint"/>
555
556 <field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
557 <value name="depth_32f" value="0"/>
558 <value name="depth_24" value="1"/>
559 <value name="depth_16" value="2"/>
560 </field>
561
562 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
563 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
564 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
565 <field name="sub-id" size="4" start="0" type="uint" default="1"/>
566 </packet>
567
568 <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R">
569 <field name="unused" size="16" start="48" type="uint"/>
570
571 <field name="Z Clear Value" size="32" start="16" type="float"/>
572
573 <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
574 <field name="sub-id" size="4" start="0" type="uint" default="3"/>
575 </packet>
576
577 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R">
578 <!-- Express this as a 56-bit field? -->
579 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
580 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
581
582 <field name="Render Target number" size="4" start="4" type="uint"/>
583 <field name="sub-id" size="4" start="0" type="uint" default="4"/>
584 </packet>
585
586 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R">
587 <!-- Express this as a 56-bit field? -->
588 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
589 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
590
591 <field name="Render Target number" size="4" start="4" type="uint"/>
592 <field name="sub-id" size="4" start="0" type="uint" default="5"/>
593 </packet>
594
595 <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R">
596 <field name="pad" size="11" start="53" type="uint"/>
597 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
598 <!-- image height is for Y flipping -->
599 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
600 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
601
602 <field name="Render Target number" size="4" start="4" type="uint"/>
603 <field name="sub-id" size="4" start="0" type="uint" default="6"/>
604 </packet>
605
606 <packet code="124" name="Tile Coordinates">
607 <field name="tile row number" size="12" start="12" type="uint"/>
608 <field name="tile column number" size="12" start="0" type="uint"/>
609 </packet>
610
611 <packet code="122" name="Multicore Rendering Supertile Configuration" cl="R">
612 <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
613 <field name="Multicore Enable" size="1" start="56" type="bool"/>
614
615 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
616 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
617
618 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
619 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
620
621 <field name="Supertile Height in Tiles minus 1" size="8" start="8" type="uint"/>
622 <field name="Supertile Width in Tiles minus 1" size="8" start="0" type="uint"/>
623 </packet>
624
625 <packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
626 <field name="address" size="26" start="6" type="address"/>
627 <field name="Tile List Set Number" size="4" start="0" type="uint"/>
628 </packet>
629
630 <!-- add fields -->
631 <packet code="125" name="Tile Coordinates Implicit"/>
632
633 <packet code="126" name="Tile List Initial Block Size">
634 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
635
636 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
637 <value name="tile allocation block size 64b" value="0"/>
638 <value name="tile allocation block size 128b" value="1"/>
639 <value name="tile allocation block size 256b" value="2"/>
640 </field>
641 </packet>
642
643 <struct name="GL Shader State Record">
644 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
645 <field name="Enable clipping" size="1" start="1" type="bool"/>
646 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
647 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
648 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
649 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
650 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
651 <field name="Turn off early-z test" size="1" start="7" type="bool"/>
652 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
653 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
654 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
655
656 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
657 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
658 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
659 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
660 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
661 <field name="Address of default attribute values" size="32" start="8b" type="address"/>
662 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
663 <field name="2-way threadable" size="1" start="96" type="bool"/>
664 <field name="4-way threadable" size="1" start="97" type="bool"/>
665 <field name="Propagate NaNs" size="1" start="98" type="bool"/>
666 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
667 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
668 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
669 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
670 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
671 </struct>
672
673 <struct name="GL Shader State Attribute Record">
674 <field name="Address" size="32" start="0" type="address"/>
675
676 <field name="Vec size" size="2" start="32" type="uint"/>
677 <field name="Type" size="3" start="34" type="uint">
678 <value name="Attribute half-float" value="1"/>
679 <value name="Attribute float" value="2"/>
680 <value name="Attribute fixed" value="3"/>
681 <value name="Attribute byte" value="4"/>
682 <value name="Attribute short" value="5"/>
683 <value name="Attribute int" value="6"/>
684 <value name="Attribute int2_10_10_10" value="7"/>
685 </field>
686 <field name="Signed int type" size="1" start="37" type="bool"/>
687 <field name="Normalized int type" size="1" start="38" type="bool"/>
688 <field name="Read as int/uint" size="1" start="39" type="bool"/>
689
690 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
691 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
692
693 <field name="Instance Divisor" size="16" start="6b" type="uint"/>
694 <field name="Stride" size="32" start="8b" type="uint"/>
695 </struct>
696
697 <struct name="VPM generic block write setup">
698 <field name="id" size="2" start="30" type="uint" default="0"/>
699 <field name="id0" size="3" start="27" type="uint" default="0"/>
700
701 <field name="horiz" size="1" start="24" type="bool"/>
702 <field name="laned" size="1" start="23" type="bool"/>
703 <field name="segs" size="1" start="22" type="bool"/>
704 <field name="stride" size="7" start="15" type="int"/>
705
706 <field name="size" size="2" start="13" type="uint">
707 <value name="VPM setup size 8-bit" value="0"/>
708 <value name="VPM setup size 16-bit" value="1"/>
709 <value name="VPM setup size 32-bit" value="2"/>
710 </field>
711
712 <field name="addr" size="13" start="0" type="uint"/>
713 </struct>
714
715 <struct name="VPM generic block read setup">
716 <field name="id" size="2" start="30" type="uint" default="1"/>
717
718 <field name="horiz" size="1" start="29" type="bool"/>
719 <field name="laned" size="1" start="28" type="bool"/>
720 <field name="segs" size="1" start="27" type="bool"/>
721 <field name="num" size="5" start="22" type="uint"/>
722 <field name="stride" size="7" start="15" type="int"/>
723
724 <field name="size" size="2" start="13" type="uint">
725 <value name="VPM setup size 8-bit" value="0"/>
726 <value name="VPM setup size 16-bit" value="1"/>
727 <value name="VPM setup size 32-bit" value="2"/>
728 </field>
729
730 <field name="addr" size="13" start="0" type="uint"/>
731 </struct>
732
733 <struct name="Texture Uniform Parameter 0 CFG_MODE=1">
734 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
735
736 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
737 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
738 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
739
740 <field name="R Wrap Mode" size="3" start="16" type="uint">
741 <value name="Wrap mode REPEAT" value="0"/>
742 <value name="Wrap mode CLAMP" value="1"/>
743 <value name="Wrap mode MIRROR" value="2"/>
744 <value name="Wrap mode BORDER" value="3"/>
745 <value name="Wrap mode MIRROR_ONCE" value="4"/>
746 </field>
747
748 <field name="T Wrap Mode" size="3" start="13" type="uint">
749 <value name="Wrap mode REPEAT" value="0"/>
750 <value name="Wrap mode CLAMP" value="1"/>
751 <value name="Wrap mode MIRROR" value="2"/>
752 <value name="Wrap mode BORDER" value="3"/>
753 <value name="Wrap mode MIRROR_ONCE" value="4"/>
754 </field>
755
756 <field name="S Wrap Mode" size="3" start="10" type="uint">
757 <value name="Wrap mode REPEAT" value="0"/>
758 <value name="Wrap mode CLAMP" value="1"/>
759 <value name="Wrap mode MIRROR" value="2"/>
760 <value name="Wrap mode BORDER" value="3"/>
761 <value name="Wrap mode MIRROR_ONCE" value="4"/>
762 </field>
763
764 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
765
766 <field name="Shadow" size="1" start="8" type="bool"/>
767 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
768 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
769 <field name="Bias supplied" size="1" start="5" type="bool"/>
770 <field name="Gather sample mode" size="1" start="4" type="bool"/>
771 <field name="Fetch sample mode" size="1" start="3" type="bool"/>
772
773 <field name="Lookup Type" size="3" start="0" type="uint">
774 <value name="Texture 2D" value="0"/>
775 <value name="Texture 2D array" value="1"/>
776 <value name="Texture 3D" value="2"/>
777 <value name="Texture Cube Map" value="3"/>
778 <value name="Texture 1D" value="4"/>
779 <value name="Texture 1D Array" value="5"/>
780 <value name="Texture Child Image" value="6"/>
781 </field>
782 </struct>
783
784 <struct name="Texture Uniform Parameter 1 CFG_MODE=1">
785 <field name="Texture state record base address" size="28" start="4" type="address"/>
786 <field name="Return word 3 of texture data" size="1" start="3" type="bool"/>
787 <field name="Return word 2 of texture data" size="1" start="2" type="bool"/>
788 <field name="Return word 1 of texture data" size="1" start="1" type="bool"/>
789 <field name="Return word 0 of texture data" size="1" start="0" type="bool"/>
790 </struct>
791
792 <struct name="Texture Shader State">
793 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
794 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
795 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
796
797 <field name="Base Level" size="4" start="240" type="uint"/>
798 <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
799 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
800 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
801
802 <field name="Border Color alpha" size="16" start="176" type="uint"/>
803 <field name="Border Color blue" size="16" start="160" type="uint"/>
804 <field name="Border Color green" size="16" start="144" type="uint"/>
805 <field name="Border Color red" size="16" start="128" type="uint"/>
806
807 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
808 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
809 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
810 <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
811
812 <field name="Swizzle A" size="3" start="121" type="uint">
813 <value name="Swizzle Zero" value="0"/>
814 <value name="Swizzle One" value="1"/>
815 <value name="Swizzle Red" value="2"/>
816 <value name="Swizzle Green" value="3"/>
817 <value name="Swizzle Blue" value="4"/>
818 <value name="Swizzle Alpha" value="5"/>
819 </field>
820
821 <field name="Swizzle B" size="3" start="118" type="uint"/>
822 <field name="Swizzle G" size="3" start="115" type="uint"/>
823 <field name="Swizzle R" size="3" start="112" type="uint"/>
824
825 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
826
827 <field name="sRGB" size="1" start="107" type="bool"/>
828
829 <field name="Texture type" size="7" start="100" type="uint"/>
830
831 <field name="Image Depth" size="14" start="86" type="uint"/>
832 <field name="Image Height" size="14" start="72" type="uint"/>
833 <field name="Image Width" size="14" start="58" type="uint"/>
834
835 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
836
837 <field name="Texture base pointer" size="30" start="2" type="address"/>
838
839 <field name="Minification Filter" size="3" start="1" type="uint"/>
840 <field name="Magnification Filter" size="1" start="0" type="uint"/>
841 </struct>
842
843 <enum name="Texture Data Formats">
844 <!--
845 most formats here have R in the low bits, A in the high bits.
846 Exceptions noted.
847 -->
848 <value name="Texture Data Format R8" value="0"/>
849 <value name="Texture Data Format R8 SNORM" value="1"/>
850 <value name="Texture Data Format RG8" value="2"/>
851 <value name="Texture Data Format RG8 SNORM" value="3"/>
852 <value name="Texture Data Format RGBA8" value="4"/>
853 <value name="Texture Data Format RGBA8 SNORM" value="5"/>
854 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
855 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
856 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
857 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
858 <value name="Texture Data Format R16" value="10"/>
859 <value name="Texture Data Format R16 SNORM" value="11"/>
860 <value name="Texture Data Format RG16" value="12"/>
861 <value name="Texture Data Format RG16 SNORM" value="13"/>
862 <value name="Texture Data Format RGBA16" value="14"/>
863 <value name="Texture Data Format RGBA16 SNORM" value="15"/>
864 <value name="Texture Data Format R16F" value="16"/>
865 <value name="Texture Data Format RG16F" value="17"/>
866 <value name="Texture Data Format RGBA16F" value="18"/>
867 <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
868 <value name="Texture Data Format RGB9_E5" value="20"/>
869 <value name="Texture Data Format DEPTH COMP16" value="21"/>
870 <value name="Texture Data Format DEPTH COMP24" value="22"/>
871 <value name="Texture Data Format DEPTH COMP32F" value="23"/>
872 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
873 <value name="Texture Data Format R4" value="25"/>
874 <value name="Texture Data Format R1" value="26"/>
875 <!-- generic unfiltered 8-bit sample -->
876 <value name="Texture Data Format S8" value="27"/>
877 <!-- generic unfiltered 16-bit sample -->
878 <value name="Texture Data Format S16" value="28"/>
879 <!-- generic unfiltered 32-bit sample -->
880 <value name="Texture Data Format R32F" value="29"/>
881 <!-- generic unfiltered 64-bit sample -->
882 <value name="Texture Data Format RG32F" value="30"/>
883 <!-- generic unfiltered 128-bit sample -->
884 <value name="Texture Data Format RGBA32F" value="31"/>
885
886 <value name="Texture Data Format RGB8_ETC2" value="32"/>
887 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
888
889 <value name="Texture Data Format R11_EAC" value="34"/>
890 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
891 <value name="Texture Data Format RG11_EAC" value="36"/>
892 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
893
894 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
895 <value name="Texture Data Format YCBCR_LUMA" value="39"/>
896 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
897
898 <value name="Texture Data Format BC1" value="48"/>
899 <value name="Texture Data Format BC2" value="49"/>
900 <value name="Texture Data Format BC3" value="50"/>
901
902 <value name="Texture Data Format ASTC_4x4" value="64"/>
903 <value name="Texture Data Format ASTC_5x4" value="65"/>
904 <value name="Texture Data Format ASTC_5x5" value="66"/>
905 <value name="Texture Data Format ASTC_6x5" value="67"/>
906 <value name="Texture Data Format ASTC_6x6" value="68"/>
907 <value name="Texture Data Format ASTC_8x5" value="69"/>
908 <value name="Texture Data Format ASTC_8x6" value="70"/>
909 <value name="Texture Data Format ASTC_8x8" value="71"/>
910 <value name="Texture Data Format ASTC_10x5" value="72"/>
911 <value name="Texture Data Format ASTC_10x6" value="73"/>
912 <value name="Texture Data Format ASTC_10x8" value="74"/>
913 <value name="Texture Data Format ASTC_10x10" value="75"/>
914 <value name="Texture Data Format ASTC_12x10" value="76"/>
915 <value name="Texture Data Format ASTC_12x12" value="77"/>
916 </enum>
917 </vcxml>