v3d: Move clif dump BO lookup into the clif dumper.
[mesa.git] / src / broadcom / clif / clif_dump.c
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include "clif_dump.h"
28 #include "clif_private.h"
29 #include "util/list.h"
30 #include "util/ralloc.h"
31
32 #include "broadcom/cle/v3d_decoder.h"
33
34 struct reloc_worklist_entry *
35 clif_dump_add_address_to_worklist(struct clif_dump *clif,
36 enum reloc_worklist_type type,
37 uint32_t addr)
38 {
39 struct reloc_worklist_entry *entry =
40 rzalloc(clif, struct reloc_worklist_entry);
41 if (!entry)
42 return NULL;
43
44 entry->type = type;
45 entry->addr = addr;
46
47 list_addtail(&entry->link, &clif->worklist);
48
49 return entry;
50 }
51
52 struct clif_dump *
53 clif_dump_init(const struct v3d_device_info *devinfo,
54 FILE *out)
55 {
56 struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
57
58 clif->devinfo = devinfo;
59 clif->out = out;
60 clif->spec = v3d_spec_load(devinfo);
61
62 list_inithead(&clif->worklist);
63
64 return clif;
65 }
66
67 void
68 clif_dump_destroy(struct clif_dump *clif)
69 {
70 ralloc_free(clif);
71 }
72
73 static bool
74 clif_lookup_vaddr(struct clif_dump *clif, uint32_t addr, void **vaddr)
75 {
76 for (int i = 0; i < clif->bo_count; i++) {
77 struct clif_bo *bo = &clif->bo[i];
78
79 if (addr >= bo->offset &&
80 addr < bo->offset + bo->size) {
81 *vaddr = bo->vaddr + addr - bo->offset;
82 return true;
83 }
84 }
85
86 return false;
87 }
88
89 #define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \
90 #field, values-> field);
91
92 static bool
93 clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
94 uint32_t *size)
95 {
96 if (clif->devinfo->ver >= 41)
97 return v3d41_clif_dump_packet(clif, offset, cl, size);
98 else
99 return v3d33_clif_dump_packet(clif, offset, cl, size);
100 }
101
102 static void
103 clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
104 {
105 void *start_vaddr;
106 if (!clif_lookup_vaddr(clif, start, &start_vaddr)) {
107 out(clif, "Failed to look up address 0x%08x\n",
108 start);
109 return;
110 }
111
112 /* The end address is optional (for example, a BRANCH instruction
113 * won't set an end), but is used for BCL/RCL termination.
114 */
115 void *end_vaddr = NULL;
116 if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) {
117 out(clif, "Failed to look up address 0x%08x\n",
118 end);
119 return;
120 }
121
122 uint32_t size;
123 uint8_t *cl = start_vaddr;
124 while (clif_dump_packet(clif, start, cl, &size)) {
125 cl += size;
126 start += size;
127
128 if (cl == end_vaddr)
129 break;
130 }
131 }
132
133 static void
134 clif_dump_gl_shader_state_record(struct clif_dump *clif,
135 struct reloc_worklist_entry *reloc,
136 void *vaddr)
137 {
138 struct v3d_group *state = v3d_spec_find_struct(clif->spec,
139 "GL Shader State Record");
140 struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
141 "GL Shader State Attribute Record");
142 assert(state);
143 assert(attr);
144
145 out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
146 v3d_print_group(clif, state, 0, vaddr, "");
147 vaddr += v3d_group_get_length(state);
148
149 for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
150 out(clif, " Attribute %d\n", i);
151 v3d_print_group(clif, attr, 0, vaddr, "");
152 vaddr += v3d_group_get_length(attr);
153 }
154 }
155
156 static void
157 clif_process_worklist(struct clif_dump *clif)
158 {
159 while (!list_empty(&clif->worklist)) {
160 struct reloc_worklist_entry *reloc =
161 list_first_entry(&clif->worklist,
162 struct reloc_worklist_entry, link);
163 list_del(&reloc->link);
164
165 void *vaddr;
166 if (!clif_lookup_vaddr(clif, reloc->addr, &vaddr)) {
167 out(clif, "Failed to look up address 0x%08x\n",
168 reloc->addr);
169 continue;
170 }
171
172 switch (reloc->type) {
173 case reloc_gl_shader_state:
174 clif_dump_gl_shader_state_record(clif,
175 reloc,
176 vaddr);
177 break;
178 case reloc_generic_tile_list:
179 clif_dump_cl(clif, reloc->addr,
180 reloc->generic_tile_list.end);
181 break;
182 }
183 out(clif, "\n");
184 }
185 }
186
187 void
188 clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
189 {
190 clif_dump_cl(clif, start, end);
191 out(clif, "\n");
192
193 clif_process_worklist(clif);
194 }
195
196 void
197 clif_dump_add_bo(struct clif_dump *clif, const char *name,
198 uint32_t offset, uint32_t size, void *vaddr)
199 {
200 if (clif->bo_count >= clif->bo_array_size) {
201 clif->bo_array_size = MAX2(4, clif->bo_array_size * 2);
202 clif->bo = reralloc(clif, clif->bo, struct clif_bo,
203 clif->bo_array_size);
204 }
205
206 clif->bo[clif->bo_count].name = ralloc_strdup(clif, name);
207 clif->bo[clif->bo_count].offset = offset;
208 clif->bo[clif->bo_count].size = size;
209 clif->bo[clif->bo_count].vaddr = vaddr;
210 clif->bo_count++;
211 }